G.I.R.L.S. of Merctown Base

Jezebel & Kat's new enterprise: General Investigation, Resolution & Liberation Services of Merctown
GM: Townsend
AGM: The Bos OPEN

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G.I.R.L.S. of Merctown Base

Postby Analoy » Wed Jan 24, 2018 12:39 pm

(Work in Progress -- more details to come as construction is completed)

This is one of the many hangars the Prouse Memorial Airport leases out to private parties such as businesses, mercenary companies, adventuring outfits, government officials from small kingdoms, and rich individuals. It is a rather large hangar -- 23,000 square feet of hangar space with an additional 13,500 square feet of office/living space -- but it's not in an optimal location for aircraft and airstrip access is limited as a result. For a group that doesn't need airstrip access that much, however, it's an absolute steal.

Hangar Composite Image from PDF.jpg


Latest WIP Images:
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Last edited by Analoy on Wed Jan 24, 2018 1:03 pm, edited 2 times in total.
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Re: G.I.R.L.S. of Merctown Base

Postby Analoy » Wed Jan 24, 2018 12:41 pm

Analoy claims room 4

and the kitchen
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Re: G.I.R.L.S. of Merctown Base

Postby Jezebel » Wed Jan 24, 2018 2:56 pm

Room one, please.
com⋅pli⋅cat⋅ed [kom-pli-key-tid] –adjective: 1. composed of elaborately interconnected parts; complex. 2. difficult to analyze, understand. Synonyms: involved, tangled, Jezebel
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Note: Critical strike on an unmodified roll of 18, 19 or 20.
-10% Penalty when using skills to operate in unfamiliar, high-tech Rifts science & engineering fields.
H.P.: 51
S.D.C.: 98/98
P.T.P.: 1550/1550
• Charm/Impress: 60%
• Invoke Trust/Intimidate: 88%
• Nightvision: 600'
• Resistant to Energy Damage
• Sensitive Hearing (20 decibels beyond normal human range)
• Can perform a non-combat action at no cost and without penalty even while engaged in combat
• Embodiment of physical perfection for her race; Appears to be one level higher and more powerful than actual; Tends to be fidgety and has trouble sleeping; Ambidextrous

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(Equipment post is up to date.)

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Re: G.I.R.L.S. of Merctown Base

Postby Susan Lee » Wed Jan 24, 2018 3:24 pm

Room 3, please.
It's DNA, all the way down.

H.P.: 14/14
S.D.C.: 43/43
Armor M.D.C.: 90/90

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Re: G.I.R.L.S. of Merctown Base

Postby Fiona » Wed Jan 24, 2018 5:26 pm

Room 1, and put a couch in the mechanic's bay
Fiona
"On I burn, Fuel is pumping engines, Burning hard, loose and clean, And on I burn, Churning my direction, Quench my thirst with gasoline." ~Fuel by Metallica.
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Fi
HP: 25/25, S.D.C.: 22/22, I.S.P.: 138/138, P.P.E.: 7/7
Armor
T-11 Enhanced Body Armor
M.D.C. by Location:
• Helmet: 70/70, Left Arm: 60/60, Right Arm: 60/60, Left Leg: 80/80, Right Leg: 80/80, Main Body: 100/100
Modifiers: -5% to prowl, +6 to P.S., +10 to Spd, +10' to leaps, +10% to climb, reduce rate of fatigue by 50%. Takes 2D4+4 melees to suit-up.
Weapons
NG-35 Heavy Laser Pistol
Payload: 14 shots/14
Vehicle
Road Buster Armored Combat Truck
M.D.C. Main Body – 245
Current Conditions
None.
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Re: G.I.R.L.S. of Merctown Base

Postby Jezebel » Wed Jan 24, 2018 7:38 pm

Fiona wrote:Room 1, and put a couch in the mechanic's bay

You ain't bunking with me, wench!
com⋅pli⋅cat⋅ed [kom-pli-key-tid] –adjective: 1. composed of elaborately interconnected parts; complex. 2. difficult to analyze, understand. Synonyms: involved, tangled, Jezebel
Don't PM this account. Send all PMs to Augur.
To help support this site, use paypal.me/LloydRitchey
Note: Critical strike on an unmodified roll of 18, 19 or 20.
-10% Penalty when using skills to operate in unfamiliar, high-tech Rifts science & engineering fields.
H.P.: 51
S.D.C.: 98/98
P.T.P.: 1550/1550
• Charm/Impress: 60%
• Invoke Trust/Intimidate: 88%
• Nightvision: 600'
• Resistant to Energy Damage
• Sensitive Hearing (20 decibels beyond normal human range)
• Can perform a non-combat action at no cost and without penalty even while engaged in combat
• Embodiment of physical perfection for her race; Appears to be one level higher and more powerful than actual; Tends to be fidgety and has trouble sleeping; Ambidextrous

Gear
(Equipment post is up to date.)

Image
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Re: G.I.R.L.S. of Merctown Base

Postby Fiona » Wed Jan 24, 2018 8:39 pm

My bad, I didn't see you're post with the number
I'll take 2 then, or whatever, Fiona is unlikely to spend anytime in there anyways.
Fiona
"On I burn, Fuel is pumping engines, Burning hard, loose and clean, And on I burn, Churning my direction, Quench my thirst with gasoline." ~Fuel by Metallica.
Image
Fi
HP: 25/25, S.D.C.: 22/22, I.S.P.: 138/138, P.P.E.: 7/7
Armor
T-11 Enhanced Body Armor
M.D.C. by Location:
• Helmet: 70/70, Left Arm: 60/60, Right Arm: 60/60, Left Leg: 80/80, Right Leg: 80/80, Main Body: 100/100
Modifiers: -5% to prowl, +6 to P.S., +10 to Spd, +10' to leaps, +10% to climb, reduce rate of fatigue by 50%. Takes 2D4+4 melees to suit-up.
Weapons
NG-35 Heavy Laser Pistol
Payload: 14 shots/14
Vehicle
Road Buster Armored Combat Truck
M.D.C. Main Body – 245
Current Conditions
None.
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Fiona
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Re: G.I.R.L.S. of Merctown Base

Postby Tyrannosapiens Rex » Thu Jan 25, 2018 11:04 pm

12 for Kat.

And do I see two kitchens? Another one on the office floor? Out with that! There's the room for Susan's lab, or a exercise room. As for the office floor in general, Kat and Jez will be putting our names on the doors of the two offices bottom right, and the conference room. Everything else on that floor, including the men's restroom, is up for grabs, and is free to be gutted. (Male members will just have to use the rooms on the other floor :D)
Of all the things encountered in the Megaverse, the most vile and evil are not the demons, or Alien Intelligences. No, even the Old Ones pale in vileness to the Human Tyrant King. For, only he treats his own kind, every day of his life, with the kind of careless attitude the Old Ones treated the so-called lesser races.
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