Maverick ( Human Super Soldier) HU: CS * WIP *

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Maverick ( Human Super Soldier) HU: CS * WIP *

Postby Azdrin » Sat Mar 07, 2020 1:40 pm

Player Name: Azdrin
Hangouts Handle: Azdrin


Character Name: Sgt. Matthew Lancaster
Power Category: Super soldier
Alias: Cryptic
Occupation:
Alignment: Scrupulous
XP Level: 3
XP Points: 4,001
Next Level @ XP:8,201
Birth Order/Family Ties: Illegitimate
Land of Origin: Alaska, U.S.A.
Childhood Environment: Small Town
Social/Economic Background: Middle class
When Extraordinary Abilities First Manifested: Adulthood/After accident
Disposition:
Insanity: OPTIONAL

ATTRIBUTES
I.Q.: 18
M.E.: 21
M.A.: 10
P.S.: 19 (Equal to Extraordinary P.S.)
P.P.: 26
P.E.: 21
P.B.: 10
Speed:23

PHYSICAL DATA
PPE:
HP:33
SDC: 89
Age: 28
Sex: Male
Height: 5'11"
Weight: 215
Description:About the most average person you could imagine. brown hair, brown eyes, average height and due to wearing clothes that are one size too big for him, he appears to be of average build. He is easily forgettable, which is how he likes it. Scar tissue covers 80% of his well muscled frame so he prefers indifference to disgust or sympathy.


Sponsoring Organization & Status: Secret Rogue Military Organization, Active Agent

Nature of the Experiment & Type: Chemical due to crippling accident


Natural Abilities
(IQ)--->+4% to all skills
(ME)--->+3 vs. Psionic attacks , +4 vs. Insanity
(PS)--->+4 Hand to Hand combat damage
(PP)--->+6 to parry, dodge, and strike
(PE)--->+12% vs coma/death, +3 vs. poison/magic
Perception:
Max. Encumbrance:
Max. Carrying Weight: 1900 lbs.
Max. Lifting Weight: 3800 lbs
Max. Jumping Ability---> Length: Height:



Super Abilities

MAJOR: Mimic
Enables the super-being to imitate or "mimic" another person's physical and mental attributes, including psionic powers, super
abilities and innate magic abilities derived from enchanted weapons, objects or bestowed. However, they cannot copy memories, skills, education,
spell knowledge/spell casting or experience. Nor can the super-being copy/absorb mechanical augmentation implants such as those gained through
Bionics or Robotics, nor the skills and training of Hardware or Special Training. Only the raw physical, psychic and/or extraordinary power can be
imitated. Thus, while a mimic may copy a super ability, raw physical strength or psionic powers, he does not get that person's knowledge. Instead, he
retains all of his own memories, goals, skill knowledge, and training.

Range: Touch or anybody within a 100 foot (30.5 m) radius of the super being.
The mimic can duplicate a person's raw powers by touching them or by being within close proximity. If the character being copied should
go beyond the super being's radius of influence, the imitated power will start to fade away.

Duration: As long as the person being copied stays within 100 ft. the mimicked powers can be maintained indefinitely. Once they leave the radius
the powers continue for 2d4 minutes.

Power Level: The duplicated power is the same in every way ( damage, duration, range, etc.) as the character it is copied from.

Note: If the character being copied has multiple abilities they can all be copied at once. If the super-being wants to copy the abilities of another
character then the new abilities will copy over the ones copied.

Saving Throw: None


Special Skills
Delete if not applicable

EDUCATION LEVEL: Military Specialist ( +2 Rogue Skills @ +10% due to super soldier program)

Scholastic Skills
Running
Climbing--- 84%
Rappelling--- 69%
Military Etiquette--- 74%
Radio: Basic--- 84%
W.P. Automatic and Semi-automatic Rifles
Basic Electronics--- 69%
Basic Mechanics--- 69%
Demolitions--- 93%
Demolitions Disposal--- 93%
Underwater Demolitions--- 92%

Hand to Hand: Martial Arts
Detect Ambush--- 64%
Intelligence--- 63%
Wilderness Survival---64%
Disguise--- 59%
Imitate voice & Impersonation--- 47/43/41% ( local/specific occupation/specific, well known person) +20% if person is English speaking

Boxing ( Auto Knockout for 1d6 melee rounds on natural 20---stun under special circumstances [-4 strike, parry, dodge], doesn't have to announce)
Gymnastics(Kick attack 2d4)
Sense of Balance--- 73%
Work Parallel Bars and Rings--- 83%
Climb Rope--- 80%
Back Flip--- 90%
Swimming--- 79% (distance = 3x PS in yards/meters per melee action. Can keep up for PE in minutes)
S.C.U.B.A.--- 79% (distance = 2x PS in yards/meters per melee action. Can keep up for PE in minutes)

W.P. Semi-auto Pistol
W.P. Energy Pistol
W.P. Heavy

Prowl--- 59%
Streetwise--- 46%

Secondary Skills
W.P. Shield
Pilot:Motorcycle---79%
First Aid---64%
Computer Operation---59%
Computer Programming---49%
Pilot Automobile--- 70%
Mathematics:Basic--- 64%
Speak Native Language(English)--- 94%
Read and write Native language(English)---74%/98%?
Skill name--Totaled %

Combat Data

HTH Type: Martial Arts
Number of Attacks: 5
Initiative Bonus: +2
Strike Bonus:
Parry Bonus: +2
Dodge Bonus: +2
Disarm Bonus:
HTH Damage Bonus:
Bonus to Roll w/Punch: +6
Bonus to Pull a Punch: +3
Other:

Weapon Proficiencies
W.P. name--List totaled bonuses from W.P. only

Saving Throw Bonuses
Coma/Death:
Toxins (15+):
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):

Equipment List
Post as a reply to your finalized character sheet. Include special equipment in your post as well if your character class includes such.

Background Story
Post as a reply to your finalized character sheet.



4d6 = 14
Last edited by Azdrin on Tue Mar 17, 2020 5:39 pm, edited 18 times in total.
Azdrin
 
Posts: 8
Joined: Fri Mar 06, 2020 2:01 pm

Re: Maverick ( Human Super Soldier) * WIP *

Postby Azdrin » Sat Mar 07, 2020 1:51 pm

Instructions:
  • Items which have stats have their name in bold type.
  • Items which have stats or images are fully listed under Gear Stats.
  • As such, there should be no stats or images above the Gear Stats header.

Special Instructions for Full Conversion Borg O.C.C.s:
  • Cybernetics/Bionics: your initial Cybernetics/Bionics is exactly as per the O.C.C.
  • Ignore the Wish List: begin instead with 4D6x10,000 + 50,000 universal credits (not spent during character creation)

Special Instructions for Partial Conversion O.C.C.s:
  • Cybernetics/Bionics: your initial Cybernetics/Bionics is exactly as per the O.C.C.
  • Wish List modification: Choose for Secondary Weapon category, and choose one additional Wish List category; all other Wish List Categories lost

Equipment

When it comes time for you to make out your wish lists please also answer the following questions.
  • On a scale of 1 to 3, with 1 being most important, please assign a value to each wish list category for this PC.
  • Also, would you sacrifice an entire category to have a better selection in another?
  • If so, which would you sacrifice and which would you improve?

Wish List Categories

Standard Categories

    Transportation
    Note: This category includes: RCVs (robot combat vehicles), PAs (Power Armor suits), and various other types of water, ground, and air vehicles
    super-duper Vehicle (book/page reference)
    fine Vehicle (book/page reference)
    crappy Vehicle (book/page reference)

    Primary Weapon
    Note: I leave this item to player discretion
    super-duper weapon (book/page reference)
    fine weapon (book/page reference)
    crappy weapon (book/page reference)

    Secondary Weapon
    Note: This item is never larger than a one-handed weapon. This category cannot be sacrificed for the improvement of another.
    super-duper weapon (book/page reference)
    fine weapon (book/page reference)
    crappy weapon (book/page reference)

    Armor/Protection
    Note: This category includes: Force fields, EBA (environmental body armor), and assorted other types of armor and protection from damage
    super-duper armor (book/page reference)
    fine armor (book/page reference)
    crappy armor (book/page reference)

Special Categories
Note: These are only applicable to certain character classes. Inclusion of one or more special categories will be at the expense of one of the standard ones (not including Secondary Weapon).

    Bionics & Cybernetics (applicable to O.C.C.s which state things like "1d4 implants to start")
    Note: This category includes: all types of bionics and cybernetics permitted within the rules and geographic constraints
    You may post a die roll equivalent to what's specified in the O.C.C. and choose that number of cybernetics.

    Mage's Familiar or Scout's Animal Companion
    Note: This category includes: all types of animals permitted within reason & geographic constraints
    super-duper animal (book/page reference)
    fine animal (book/page reference)
    crappy animal (book/page reference)

    Favorable Contact within Merctown
    Influential Contact (example: a member of the Council or Collegiate Arcane, a powerful underworld figure, etc.)
    Favorable Contact (example: the owner/shopkeep of a reputable business, a prominent member of a local street gang or a lieutenant in a syndicate)
    Minor Contact (example: a regular employee of a reputable business, a low-ranking member of a local street gang or syndicate)

Allocate your items into the categories listed in green!

Vehicles/Mounts are listed first.

Carried/In Hand

Worn on Person
blah-blah
blah-blah
blah-blah
blah-blah

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment:
• Attachment:
• Attachment:
• Attachment:

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

Stored in Vehicle


How to list Credits/Valuables:
Option 1: Secure or Non-Secure
Option 2: Universal Card or Black Card
Last: xxxx credits
Examples:
Secure Universal Card: 1300 credits
Non-Secure Black Card: 2900 credits
  • Secure cards are coded to the user's identity...and traceable by the CS central bank. Useless if stolen!
  • Non-Secure cards are like the cash cards used today as gifts and usable by anyone. Readily available source of income if stolen!
Starting money and "Black Market Items": either post the value of such as credits in a Black Card, or be very specific.



Gear Stats
Azdrin
 
Posts: 8
Joined: Fri Mar 06, 2020 2:01 pm

Re: Maverick ( Human Super Soldier) * WIP *

Postby Azdrin » Sat Mar 07, 2020 1:55 pm

Background Story
[*]Post as a reply to your finalized character sheet.
[*]Please include the applicable XP chart for your character at the bottom of this post.
Azdrin
 
Posts: 8
Joined: Fri Mar 06, 2020 2:01 pm

Re: Maverick ( Human Super Soldier) * WIP *

Postby Azdrin » Sat Mar 07, 2020 2:01 pm

DICE ROLLS:

(1)4d6:
6, 3, 6, 5
Additional role: 1d6:
6
Additional role: 1d6:
2
= 25

(2)4d6:
3, 4, 3, 1
= 10

(3)4d6:
1, 5, 6, 5
Additional role: 1d6:
2
=18

(4)4d6:
6, 1, 5, 6
Additional role: 1d6:
4
= 21

(5)4d6:
4, 3, 2, 1
= 9

(6)4d6:
3, 4, 6, 3
= 13

(7)4d6:
4, 4, 6, 4
= 14

(8)4d6:
2, 6, 5, 1
= 13

TALLY: 25, 10, 18, 21,9, 13, 14,13
----------------------------------------------------------------------------------------------
Sponsoring organization: 1d100 = 79 / Branch of the Military

Motive for the procedure: 1d100:
71
/ /Criminal or Nefarious Motives( Rogue element)

Nature of the Procedure: 1d100 = 9 / Chemical

Nature of the test subject: 1d100:
90
/ crippling accident (-2P.B., -2 SPD, +1d6 = 3 P.E., +1d6 = 1 P.S. & +20 S.D.C)

Status with organization: 1d100 = 39 / Active Agent Salary: 1d6*50000 = 50000 per year

Likelihood of Successful Replication: 1d100 = 41 Ongoing operation with one or few successes
----------------------------------------------------------------------------------------------------------------------------------------------
Number and type of abilities: 1d100 = 64 ---> One Major super ability and two minor

Super Soldier enhancements:1d4 = 4 ---> 4 Super Soldier enhancements

Enhancement (1): 1d100 = 65 ---> Physical Transformation: +1d6 = 1 P.S.(Equal to minor super ability extraordinary P.S.), + 1d4 = 1 P.E.,
+ 1d6 = 3 P.B., + 1d6 = 1 SPD, + 2d6 = 3 Hit Points, and + 4d6 = 14 S.D.C.

Enhancement (2): 1d100 = 79 ---> Immune system enhancement: Heals twice as quick as a normal human, +8 vs. Disease, +5 vs poisons & toxins,
+3 vs bio-manipulative attacks. Even if save fails disease, poison, toxin, or bio-manipulation is at 1/2 strength, damage, effect and duration.
Penalties: Bonuses also apply to vs good/lifesaving chemicals and drugs.

Enhancement (3): 1d100 = 86 ---> Night Vision: Can see in starlight for 1000' and 200' in total darkness.
Penalties: sensitive eyes. Needs sunglasses or tinted goggles to see without difficulty otherwise vision is impaired in bright natural or artificial light
( -1 attack per melee, -2 on initiative, and -1 on all combat rolls)

Enhancement (4): 1d100 = 3 ---> Increased physical agility and dexterity: Increase P.P. to 22(don't change if already at 22 or above), and gain
ambidextrous. Bonuses: +1 Attack P.M.R., +2 initiative, gain Automatic Dodge, Paired weapons, and add +5% to all skills requiring manual dexterity.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Education and skills: 1d100 = 100 ---> Military specialist (plus and extra 1d4+1 = 2 rogue or communication skills @ +10%.

Battle Armor or Hero Costume: 1d100 = 78 ---> 1d6 = 6 sets of a costume that incorporates modern armor.

Special weapons: 1d100 = 32 ---> Invulnerable Shield ( Natural A.R. 19, 300 S.D.C. and takes damage only when attacker is deliberately
trying to destroy it). Damage: 3d6 shield bash, +1d6 when thrown, +2 strike & parry with it. Weighs 4 lbs.

Prototype vehicle: 1d100 = 80 ---> Battle Bike: Combat Motorcycle with off road suspension, max speed is 90 MPH. Powered by a mini energy cell that will run for 12 continuous hours before needing a 1 hour cool down. A.R. 12 S.D.C. 200
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Minor Power #1 (Greater Individual Choice) : Category---> 1d100 = 27 Individual: 1d100 = 4 1d100 = 19 1d100 = 98
Chose heightened Sense of Balance

Minor Power #2 (Greater Individual Choice): 1d100 = 95 Individual: 1d100 = 58 1d100 = 3 1d100 = 29
Chose Density Walking

Major power ( choose one): Mimic
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I.Q. :_18 () M.E. :_21() M.A. :_10() P.S. :_13 (+6 ) P.P. :_25(+1) P.E. :_14(+7 )
P.B. :_9(+1 ) Speed :_13(+10) H.P. : _21(+3 ) S.D.C. :_40 (+43 )

Skills:
running---> +1 P.E., +4d4:
3, 1, 4, 3
Spd, & + 1d6:
2
S.D.C.
Boxing---> +1 APM, +2 Parry & dodge, +1 Roll with punch, +2 P.S., +3d6 = 7 S.D.C.
Gymnastics----> +2 roll with punch, +2 PS, +1 PP, +2 PE, + 2d6 = 6 SDC
-------------------------------------------------------------------------------------------------------------------------------
Birth Order: 1d100 = 97 = Illegitimate
Childhood Environment: 1d100 = 25 = Small town
social/Economic Background: 1d100 = 39 = Middle class
-----------------------------------------------------------------------------------------------
Initial HP: +1d6 = 3--->Level 2: +1d6 = 4---> Level 3: +1d6 = 2


Screwed up rolls, ignore please
1d100 = 8
(1d6)*50000 = 0
1d6*10 = 40
Last edited by Azdrin on Tue Mar 17, 2020 2:42 pm, edited 59 times in total.
Azdrin
 
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Re: Maverick ( Human Super Soldier) * WIP *

Postby Major James Smith » Sat Mar 07, 2020 3:26 pm

Hi, is this for HU:CS?
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Re: Maverick ( Human Super Soldier) * WIP *

Postby Blackhaunt » Sat Mar 07, 2020 5:22 pm

Yup. I edited the title to reflect.
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Re: Maverick ( Human Super Soldier) HU: CS * WIP *

Postby Blackhaunt » Sat May 02, 2020 12:36 pm

Player is having serious RL issues. This entry will be put on hold for another month.
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Re: Maverick ( Human Super Soldier) HU: CS * WIP *

Postby Blackhaunt » Mon Jun 08, 2020 8:45 pm

OK. Moving this to the Fallen Heroes forum. If they do decide to come back, they can pick up where they left off.
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