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Romaro Barikade (Human Mutant) HU:CS *WIP* - DENIED/FLAKED

PostPosted: Sat Mar 07, 2020 6:35 pm
by Romaro Barikade
Player Name: Don Hanson
Hangouts Handle:

Character Name: Romaro Barikade
Power Category: Mutant
XP Level: 3
XP Points:
Next Level @ XP:
Birth Order/Family Ties:
Land of Origin:
Childhood Environment:
Social/Economic Background:
When Extraordinary Abilities First Manifested:
Insanity: OPTIONAL

I.Q.: 13
M.E.: 14
M.A.: 13
P.S.: 16
P.P.: 13
P.E.: 15
P.B.: 11
Speed: 25

PPE: 8
ISP: 50
HP: 25
SDC: 68
Age: 42
Sex: Male
Height: 5'11"
Weight: 174lbs
Description: Be brief here folks, just a few lines at most

Mutant Characteristics
A genetic aberration with no body hair at all.

Super Abilities
Psychic Mutant!

Psionic Powers
Minor Psionics
- Lust for Life
- Psychic Diagnosis (@ level 2)
- Psychic Surgery (@ level 2)
- Alter Aura
- Telepathy

Super Psionics
- Telekinetic Force Field
- Telekinesis (Super) (@ level 3)

Doctorate (+30%)

Basic Skills
Language: Native Tongue 90% (+1%)
Literacy: Native Language 50% (+5%)
Pilot: Automobile 64% (+2%)

Scholastic Skills
Anthropology 70% (+5%)
Biology 70% (+5%)
Botany 65% (+5%)
Business & Finance 75% (+5%)
Chemistry 70% (+5%)
Chemistry: Analytical 65% (+5%)
Computer Operation 80% (+5%)
Mathematics: Basic 85% (+5%)
Mathematics: Advanced 85% (+5%)
Medical Doctor 100%/90% (+5%)
Paramedic 80% (+5%)
Pathology 80% (+5%)
Prowl 65% (+5%)
HTH Expert

Secondary Skills
Athletics (General)
Body Building & Weight Lifting (@3rd level)
Climbing/Rappelling 50/40% (+5%)
Law: General 45% (+5%)
Research 50% (+5%)
Radio: Basic 55% (+5%)
Running (@3rd level)
Streetwise 35% (+5%)
Swimming 60% (+5%)
W.P. Knife
W.P. Automatic Pistol
W.P. Automatic & Semi-Automatic Rifles

Combat Data
HTH Type: Expert
Number of Attacks: 5
Initiative Bonus: +2
Strike Bonus: +2
Parry Bonus: +6
Dodge Bonus: +6
Disarm Bonus:
HTH Damage Bonus: +1
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +2
Other: Auto K.O. on Nat. 20

Weapon Proficiencies
W.P. Knife: +1 Strike, +1 to Strike when thrown, +1 Parry
W.P. Automatic Pistol: +4 Aimed Shot, +2 Burst Shot, +0 Wild Shot
W.P. Automatic & Semi-Automatic Rifles: +4 Aimed Shot, +2 Burst Shot, +0 Wild Shot

Saving Throw Bonuses
Toxins (15+):
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):

Re: Romaro Barikade (Human Mutant) HU:CS *WIP*

PostPosted: Sat Mar 07, 2020 6:36 pm
by Romaro Barikade
  • Items which have stats have their name in bold type.
  • Items which have stats or images are fully listed under Gear Stats.
  • As such, there should be no stats or images above the Gear Stats header.

Special Instructions for Full Conversion Borg O.C.C.s:
  • Cybernetics/Bionics: your initial Cybernetics/Bionics is exactly as per the O.C.C.
  • Ignore the Wish List: begin instead with 4D6x10,000 + 50,000 universal credits (not spent during character creation)

Special Instructions for Partial Conversion O.C.C.s:
  • Cybernetics/Bionics: your initial Cybernetics/Bionics is exactly as per the O.C.C.
  • Wish List modification: Choose for Secondary Weapon category, and choose one additional Wish List category; all other Wish List Categories lost


When it comes time for you to make out your wish lists please also answer the following questions.
  • On a scale of 1 to 3, with 1 being most important, please assign a value to each wish list category for this PC.
  • Also, would you sacrifice an entire category to have a better selection in another?
  • If so, which would you sacrifice and which would you improve?

Wish List Categories

Standard Categories

    Note: This category includes: RCVs (robot combat vehicles), PAs (Power Armor suits), and various other types of water, ground, and air vehicles
    super-duper Vehicle (book/page reference)
    fine Vehicle (book/page reference)
    crappy Vehicle (book/page reference)

    Primary Weapon
    Note: I leave this item to player discretion
    super-duper weapon (book/page reference)
    fine weapon (book/page reference)
    crappy weapon (book/page reference)

    Secondary Weapon
    Note: This item is never larger than a one-handed weapon. This category cannot be sacrificed for the improvement of another.
    super-duper weapon (book/page reference)
    fine weapon (book/page reference)
    crappy weapon (book/page reference)

    Note: This category includes: Force fields, EBA (environmental body armor), and assorted other types of armor and protection from damage
    super-duper armor (book/page reference)
    fine armor (book/page reference)
    crappy armor (book/page reference)

Special Categories
Note: These are only applicable to certain character classes. Inclusion of one or more special categories will be at the expense of one of the standard ones (not including Secondary Weapon).

    Bionics & Cybernetics (applicable to O.C.C.s which state things like "1d4 implants to start")
    Note: This category includes: all types of bionics and cybernetics permitted within the rules and geographic constraints
    You may post a die roll equivalent to what's specified in the O.C.C. and choose that number of cybernetics.

    Mage's Familiar or Scout's Animal Companion
    Note: This category includes: all types of animals permitted within reason & geographic constraints
    super-duper animal (book/page reference)
    fine animal (book/page reference)
    crappy animal (book/page reference)

    Favorable Contact within Merctown
    Influential Contact (example: a member of the Council or Collegiate Arcane, a powerful underworld figure, etc.)
    Favorable Contact (example: the owner/shopkeep of a reputable business, a prominent member of a local street gang or a lieutenant in a syndicate)
    Minor Contact (example: a regular employee of a reputable business, a low-ranking member of a local street gang or syndicate)

Allocate your items into the categories listed in green!

Vehicles/Mounts are listed first.

Carried/In Hand

Worn on Person

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment:
• Attachment:
• Attachment:
• Attachment:

The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

Stored in Vehicle

How to list Credits/Valuables:
Option 1: Secure or Non-Secure
Option 2: Universal Card or Black Card
Last: xxxx credits
Secure Universal Card: 1300 credits
Non-Secure Black Card: 2900 credits
  • Secure cards are coded to the user's identity...and traceable by the CS central bank. Useless if stolen!
  • Non-Secure cards are like the cash cards used today as gifts and usable by anyone. Readily available source of income if stolen!
Starting money and "Black Market Items": either post the value of such as credits in a Black Card, or be very specific.

Gear Stats

Re: Romaro Barikade (Human Mutant) HU:CS *WIP*

PostPosted: Sat Mar 07, 2020 6:36 pm
by Romaro Barikade
Background Story
[*]Post as a reply to your finalized character sheet.
[*]Please include the applicable XP chart for your character at the bottom of this post.

Re: Romaro Barikade (Human Mutant) HU:CS *WIP*

PostPosted: Sat Mar 07, 2020 7:29 pm
by Romaro Barikade

roll 1: 4d6:
3, 3, 4, 4
= 11 -> P.S.
roll 2: 4d6:
3, 5, 5, 4
= 14 -> M.E.
roll 3: 4d6:
5, 3, 5, 2
= 13 -> I.Q.
roll 4: 4d6:
1, 5, 5, 2
= 12 -> Spd.
roll 5: 4d6:
5, 6, 1, 2
= 13 -> M.A.
roll 6: 4d6:
2, 3, 2, 6
= 11 -> P.B.
roll 7: 4d6:
5, 5, 4, 2
= 14 -> P.E.
roll 8: 4d6:
4, 2, 3, 6
= 13 -> P.P.

Education Level
roll 1: 1d100 = 99 = Doctorate or Ph.D (College): Select four Skill Pro­grams (+30%) and 10 Secondary skills.

Cause of Mutation
roll 1: 1d100 = 48 = Genetic aberration. Mutant gene structure (a million in one chance of fate) is responsible for the mutation and powers.

Unusual Characteristics
roll 1: 1d100 = 75 = No body hair at all!
Highly Possible Unusual Characteristics Sub-roll: 1D100: 1d100 = 45 = Not Needed

Super Abilities
roll 1: 1D100: 1d100 = 76 = Psychic Mutant 1D4 psionic powers from each of the three minor psionic power categories and one from Super-Psionics. Select two additional minor psionic powers per level of experience or one Super-Psionic ability. All new abilities start at level one proficiency.
- Healing: 1d4 = 1
- Physical: 1d4 = 1
- Sensitive: 1d4 = 1

Hit Points: P.E. + Level 1(1d6 = 6) + Level 2(1d6 = 3) + Level 3(1d6 = 2)
I.S.P.: M.E. + 1d6*10 = 20 + Level 1(1d6+1 = 7) + Level 2(1d6+1 = 2) + Level 3(1d6+1 = 7)
P.P.E.: 2d6 = 8

Skill Bonus Rolls
Spd: +1d6 = 1
S.D.C.: +2d4 = 7

S.D.C.: +3d6 = 15

Spd: +4d4 = 12
S.D.C: +1d6 = 6


Re: Romaro Barikade (Human Mutant) HU:CS *WIP*

PostPosted: Fri Apr 10, 2020 7:27 am
by Blackhaunt
Just checking in. How's it going here?

Re: Romaro Barikade (Human Mutant) HU:CS *WIP*

PostPosted: Sat May 02, 2020 12:38 pm
by Blackhaunt
In one week, this entry will be considered flaked. Warning sent.