Rook (Mutant Human, APPROVED) LEVELED UP to 5

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Rook (Mutant Human, APPROVED) LEVELED UP to 5

Postby Rook » Wed Jun 27, 2012 9:18 am

Player Name: Alyssin
YIM Handle: Not applicable anymore

Character Name: Sasha Anne Grey
Power Category: Mutant
Alias: Rook, eventually
Occupation: Odd-job Jack
Alignment: Scrupulous
XP Level: 5
XP Points: 19,001 XP (Updated 10/4/2019 - CHIMERA)
Next Level @ XP: 24,601 XP
Birth Order/Family Ties: First born, no ties to immediate family, having run away from home.
Land of Origin: Colorado, United States
Childhood Environment: Agriculture/Farm Community
Social/Economic Background: Labourer/Lower Class
When Extraordinary Abilities First Manifested: Around the age of 10.
Disposition: Somewhat shy and reserved around strangers, but relaxed and generally cheerful around those she is familiar with and comfortable with. Seems frightened and possibly ashamed of her mutation.
Insanity: None

ATTRIBUTES
I.Q.: 14
M.E.: 20
M.A.: 19
P.S.: 15
P.P.: 22
P.E.: 23
P.B.: 20
Speed: 20

Stats in Blue are the result of restrained wings
Stats in Purple are the result of Winged Flight being active
Stats in Light Blue are the result of Indestructible Bones

PHYSICAL DATA
HP: 29
SDC: 126 (Left Wing: 30, Right Wing: 30)
Age: 17
Sex: Female
Height: 5'1"
Weight: 142 lbs
Description: Small and slender, Sasha is still growing into her adult self, but already comes across as attractive; bright hazel eyes that seem filled with mischief, a pleasing yet cocky smile while silky straight blonde hair tumbles just past her shoulders, framing a delicate face. Sasha tends to prefer loose, comfortably baggy clothing (to hide her figure) without any real preferance to color; she almost always wears a long-coat or cloak of some sort (yes, a cloak!) in order to hide her wings. Rarely does Sasha wear any jewelry, aside from a simple silver band on a finger on her left hand that she never removes. Occasionally, she will add streaks of color to her hair, usually blue or purple. Although slender, Sasha is quite a bit heavier than she looks, due to the metallic content of her bone structure. Her child, Allyson, takes very much after her with the same sort of facial features and hair color, but she has bright green eyes, like those of her father.

Mutant Characteristics
Eyes change color with mood (Hazel/Brown is fairly normal, relaxed. Onyx black when angry, grey when frustrated, turning more green when extremely pleased, happy or content. Other colors or combinations may come in time)
Fully feathered wings of 16 foot total diameter (8 feet each); raven black, with a glossy metallic sheen on the outside, sooty grey on the inside.

Natural Abilities
Trust/Intimidate: 55%
Charm/Impress: 50%
Max. Carry Weight: 150 lbs.
Max. Lift Weight: 300 lbs.
Perception: 27% (15% base + 3% / level after 1)
Max Speed: 14 mph.

Super Abilities
Metal Manipulation
• Mold and Shape metals
Area of Effect: 100 lbs (20 lbs/level)
Range: touch
Duration 10 minutes
Notes: Can be used to inflict 3d6 damage on metal objects/constructs/beings made of metal

• Melt/Cool Metals
Area of Effect: 100 lbs (20 lbs/level)
Range: touch/5 feet (line of site and concentration required)
Duration: instant, metal takes 2d6 rounds to return to normal temperature
Notes: touching super hot or liquified metal inflicts 4d6 damage, ice cold metal inflicts 1d6 damage. 60% (+5%) to smelt metal or create metal alloys
Each use counts as 4 actions

• Harden/Weaken Metals
Range: touch or 5 feet
Duration: instant, effects are permanent
Notes: No damage but can be used to increase or decrease AR of items. Can also be used to • weak welds or joint connections, reducing SDC and AR of them by 50%
Each use counts as 3 actions
• Sharpen Metal (blades, axe-heads, etc)
Range: Touch
Duration: until reasonable use dulls the blade
Notes: A blade sharpend by this power inflicts +2 damage
Restore Metal
Area of Effect: 100 lbs (20 lbs/level)
Range: touch
Duration: Instant/permanent effect
Notes: Can restore rusted, fatigued, dented, cracked , damaged or scrap metal to "As good as new" status.
Each use counts as one action/melee
• Shoot metal pieces: by touching metal with one hand, and pointing with the other, Sasha can channel and fire metal ball bearings or blade-like shards from her fingers
Range: 600 ft (200 feet + 100feet/level)
Notes: Inflicts 2d6 damage per ball bearing/bullet/blade. Can fire one from each of 4 fingers, one at a time or in volleys of 2, 3 or 4.
Each single shot or volley counts as 1 melee attack
• Metal Invulnerability
• Impervious to any object made of metal, including swords, knives, axes, hammers, other melee weapons made of metal as well as metal tipped arrows, bullets and other metal projectiles, shrapnel, etc. When they hit they sting, and will put holes in clothing, but inflict no physical damage. Punches, kicks and built-in weapons (blunt or blade) of any being made of metal (including cyborgs, power armor and robots) that strike Sasha inflict only 25% of their normal damage
• Sasha instantly recognizes the metal content of ore, scrap or parts she sees or touches, and can sense the presence if any metal within 30 foot radius. Location will be sensed as nearby or at the edge of the range. This ability can be used to detect metal objects and ore beneath the ground up to 6 feet (+ 2 feet per level) deep. Similarly, Sasha can scan a person or bag/container by moving her hand over the person or item to detect any metal or concealed metal weapon on the person or in the container, with a range of 1 foot. It takes 1 melee round to completely scan one person; in this case, Sasha can sense exactly where the metal item is located or concealed.
• Inherent recognize weapon quality (including TOOLS) at 86% (+2%), can appraise precious metals, ore or jewelry by sight alone 76% (+2%). Can grasp and hold onto any metal object with a grip that cannot be disarmed.

Winged Flight
• Can fly with a top speed of 200 mph +10 mph per level.
• Can hover as low as a few inches off the ground.

Indestructible Bones
• Bones cannot be damaged or broken in any way. Kicks and punches inflict +1d6 extra damage. Falling damage is 1/2.


EDUCATION LEVEL: High School Graduate

Scholastic Skills
Language: English -- 95% (+5%)
Literacy: English -- 98%
Mathematics: Basic -- 65% (+5%)
Drive Automobile -- 76% (+2%)
(Physical Program)
Gymnastics
• Sense of Balance -- 64% (+3%)
• Work parallel bars & rings -- 74% (+3%)
• Climb Rope -- 71% (+2%)
• Back Flip -- 81% (+2%)
• Prowl -- 35%

Boxing
Wrestling
Hand to Hand: Basic
(Technical Program)
Computer Operation -- 60% (+5%)
Computer Programming -- 50% (+5%)
Law (General) -- 45% (+5%)
Research 70% (+5%)

Secondary Skills
Radio: Basic -- 60% (+5%)
Athletics General
Climbing -- 60% (+5%)
• Rappelling -- 48% (+5%)
Swimming -- 65% (+5%)
Basic Mechanics -- 45% (+5%)
Automotive Mechanics 40% (+5%)
Horsemanship -- 62% (+4%)
W.P.: Rifle
W.P.: Automatic Pistol
Cooking -- 60% (+5%)
Dance (1st level) -- 45% (+5%)
First Aid (1st level) -- 50% (+5%)

Combat Data
HTH Type: Basic
Number of Attacks: 6 (5) (7)
Initiative Bonus: +1 (-1)
Strike Bonus: +5 (+4) (+6)
Parry Bonus: +9 (+8) (+11)
Dodge Bonus: + 9 (+8) (+13 when hovering or flying under 80 mph, +15 when flying over 90 mph)
HTH Damage Bonus: +1d6 (+4 damage per 20 mph)
Bonus to Roll w/Punch: +7
Bonus to Pull a Punch: +3
Other:
Kick (Gymnastic or Karate) - 2d4
Kick (Snap) - 1d6
Body Block/Tackle - 1d4
Pin/Incapacitate on 18-20
Crush/Squeeze - 1d4

Weapon Proficiencies
W.P. Semi-Automatic Pistol - +3 Aimed Shot
W.P. Bolt-action Rifle - +3 Aimed Shot

Saving Throw Bonuses
Coma/Death: +16%
Toxins (15+): +4
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): +3
Psionics (varies): +3

Edit 10-9-18: Fixed Perception
Edit 6-16-2019 Level up to 5
Last edited by Rook on Sun Jun 16, 2019 3:12 pm, edited 10 times in total.
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Rook's Equipment

Postby Rook » Wed Jun 27, 2012 9:18 am

Equipment List
Various minor personal effects (clothing, make-up, toiletres, etc)
Clothing (her own and her childs)
Small backpack
Pocket flashlight

iPad 32gb (3040's model)
iPod Touch 32gb (3040's model)
iPhone 16gb (3040's model)
Last edited by Rook on Sun Apr 15, 2018 9:06 pm, edited 7 times in total.
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Rook's Background

Postby Rook » Wed Jun 27, 2012 9:19 am

Background Story
Like the rest of her family, Sasha was born in Colorado Springs, but lived her life on a family ranch south of the city near Cheyenne Mountain National Park. Very early in her life, when she was four, three others came to live with them: her three cousins, whose parents had died in a car crash in Denver.

Life was pretty good on the ranch; all of the kids were taken care of and well-loved. They all did their share of chores, and learned the ins-and-outs of horses and country life in general; Sasha became a crack shot with a Winchester by the time she was nine and could out-ride all of her siblings by the time she was 11. Things are never perfect of course; her sister Missi (Missouri) suffered a cracked skull from being thrown by a horse when Sasha was 7 (she survived, of course), and when she was 13 her cousin Mark nearly drown in a pond a mile or so from the barn. Of those, the last had the biggest effect on Sasha's life: she was present and indeed managed to rescue Mark; this led them to become quite close, closer than they had before.

When Sasha was around the age of 10 she found that she could twist metal into odds shapes just by touching them and thinking about it, then later when she was angry, causing her brothers fork to heat up so hot that he dropped it! Although superstitious people at heart, her parents passed it off as "weird shit", or as just "seeing things". A few times, they did bring her to see "the doctor", her pediatrician but.. of course nothing was ever found.

After a few such incidences, Sasha did her best to hide it... usually using it in private, or not at all, just trying to get life back to normal. As with the rest of the children she was home schooled, primarily by her mother and a retired teacher who lived nearby, so while their education wasn't by any means perfect it was at least adequate by the State's standards. Sasha was a bright girl with all sorts of interests, but living on a ranch like she was, exposed to cowboys and uncles and ranch hands and such, she was definitely a tomboy at heart: learning to shoot, ride horses and such she pushed herself into athleticism, enjoying team sports of all sorts. Sasha also became interested in mechanics, particularly cars and tractors, and loved to tinker with engines even as young as 12!

Things started to get odd, strange when she was 14; the closeness that had developed between her and Mark led to... well, various physical activities that shall remain behind the scenes. Of course they kept this secret, but it did result in a strangeness to their interactions, especially around the rest of Sasha's family. What couldnt be hidden is her eventual pregnancy, which of course resulted in the whole thing coming out in the open. Although her parents were furious, they were unwilling to turn her or Mark out of the home, but they did make a very strong effort to keep them apart, which is understandable.

The tensions this caused in the family started to cause other problems as well; arguments between Sasha's parents, the others treating her and Mark almost like outcasts, left Sasha feeling miserable; she took to wandering the ranch as far from the homestead as she could much of the time, trying to get away from it all.

The birth of her daughter, whom she named Diana (after her great-grandmother), seemed to relieve some of the tensions.
While things never returned to normal they did seem to get a little better. Having a child around took some of the focus from her, and seemed to cheer up her mother and sisters at least, who enjoyed playing with and helping care for the little one, who seemed healthy and happy.

As things started to calm down, and seem to return to 'normal', Sasha and Mark one evening arranged to sneak out, to see each other in private; they met up in one of the barns (so stereotypical!) to talk, or so they both claimed. Of course being young one thing led to another and unfortunately Sasha's father suspected something. In the process of checking their rooms he realized they were gone. It didn't take long for him to find them in the hayloft of the barn in.. very compromising position. Angered that they broke their rules and 'the rules of God', he dragged them forcibly, throwing them both down on the ground.

Rather inebriated, he started to attack both of them, first with hard slaps and backhands, but then with his leather belt, definitely over-reacting by a lot, but too angry and rather drunk to care. In a panic and somewhat in a haze, Sasha tried to fight back, despite being far out-matched ... she was tired of the subtle emotional abuse of the past year, and this was too far. However, he father was far stronger and far more experienced a brawler, and beat her down hard.

Mark, shaking off being stunned, tried to attack him from behind, but was similarly thrown back. Seeing the guy she cared so much for being hurt, and afraid for herself and her child, the stress and pain and fury caused her other latent mutant power to manifest; with a scream of shock and pain strange metallic-seeming feathered wings seemed to erupt from her back, spreading out quickly. Instinctively she used them to block her father off from Mark, then with a hard swat knocked him flying from the barn. Turning to Mark she moved to help him up... only to reel back in shock as he drew back from her in horror and fear, turning to flee

Hurt beyond belief by what she considered a betrayal, Sasha fled the barn, breaking into her own home. Bloodied, naked and bruised and showing huge bird wings, Sasha proved to be a terrifying sight and there is little wonder that her family fled in fear... her own brother going so far as to threaten her with a gun! Out of mind, Sasha scooped up her daughter and a few things from Ally's room, then flew off into the night. Hurt and exhausted she could only go so far, a hundred or so miles, before having to hole up for the night in another barn.

Collapsing into a heap, she curled around her frightened but exhausted child and fell into a deep sleep; fortunately she had thought to bring a blanket which she'd wrapped about herself and Ally before they slept. When she was found by the farmer who owned the barn the next morning, she was able to talk her way out of who she was, saying she had run away from home with her child, and after being attacked on the road nearby had hid there for shelter for the night. More or less true, but not quite.

The farmer wanted to contact the police, but Sasha begged him not to, instead talking him and his wife into giving her some clothing and food, before leaving again. Somewhat more fresh, but still hurting, she managed to fly much further, taking up shelter in another barn, this one abandoned. This continued for nearly a week, with the young woman foraging or begging for food wherever she could.

Without really realizing it, Sasha's panicked and angry flight (literally) from the only home she ever knew eventually took her to Century Station, arriving in late january. Although familiar with urban environments, everything about Century Station shocked her to the core. The size, the crush of humanity, the over-abundance of commercialism and industry left her head spinning. For the first little while she and her little Diana stayed at a run-down hostel, doing what she can to make a living to support them. Life was far from easy; ranch-raised and barely possessing a high school education, Sasha didn't exactly have a dearth of skills necessary for living in a large urban environment.

At this point Sasha has only been in Century Station for about twelve months; she gets by doing odd jobs, plying her mechanics skills and cooking ability to bring in enough money to survive; occasionally she's been approached for less-savoury work, but to-date she has not succumbed to the temptation of 'easy' money.

A little over a year after Sasha made her home, such as it was, in Century Station she found herself in the grips of a super-powered thug. Black Eyes, she calls him, even still. A long night and little sleep had left Sasha with her guard down, and the two nearly paid for it when Black Eyes and his thugs burst into the little ruined apartment that Sasha had claimed as her and Diana's home. Apparently. Black Eyes and his gang had claimed the building as their territory, and was extorting 'taxes' from those who squatted there - a classic Protection racket that Sasha had been lucky enough to hide from for several months. Unfortunately, her luck ended there.. or perhaps, started there, as she is starting to realize.

Black Eyes broke in and caught Sasha unaware, managing to take little Diana as a hostage against her mothers good behavior. Sasha was willing to go along, if only for the safety of her child, but things took a rapid change when Black Eyes gave leave to one of his henchmen to kill Diana. At that point, Sasha lost all restraint - the instinct to protect her daughter over-rode good sense and she immediately moved to attack the thugs, despite having her wings restrained. During this short melee, Sasha discovered that bullets and knives seem to have little effect on her.. perhaps her ability to manipulate metal, or perhaps something else, she is still uncertain. After melting the weapon of Melty Sasha moved to protect Diana, and Black Eyes turned back to rejoin the battle.

The melee did not last particularly long, particularly after Speedmetal and then Spiderweb both showed up. Black Eyes and the thugs were defeated, but Sasha and the others were taken into custody by the Centurions, heroes of Century City. As an un-registered mutant involved in a brawl, Sasha was given the choice of jail or.. to join a group called the Omegas. Not wanting to lose her child, Sasha chose the latter.

After a whirlwind bit of training Sasha, now code-named Rook, was enlisted into the Omegas and sent to their base of operations. Nervous about her new position, and having no idea of how to be a hero, Rook found herself feeling a bit isolated, finding it difficult to make new connections. Additionally, her lack of experience showed, and after two missions she was sent back into further training and acclimatization. Now, roughly a month later, Rook has returned feeling somewhat more confident than before. The young woman is still worried that her lack of experience will hold things up, but is more willing than before to try her best - knowing that she has a secure home, that she and Diana don't have to worry about scratching out a living has helped Sasha considerably.
Last edited by Rook on Sun Mar 25, 2018 3:21 am, edited 5 times in total.
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Re: Rook (Awaiting approval)

Postby Rook » Wed Jun 27, 2012 9:20 am

BACKGROUND INFORMATION:
----------------------------------------
- Interests: Sports (especially playing football, baseball, wrestling and various track events, or watching NFL football, ice hockey and rodeo/equestrian events), cars (especially tinkering with them), horses (and secretly, unicorns), dogs (but not cats), country music or speed metal, science-fiction television (Firefly: The Return is her favorite!). Not surprisingly, Sasha has come to enjoy the training courses that she is required to do, and despite her initial failures is determined to continue with them, even in her spare time.

- Quirks: Growing up on a ranch left her being somewhat tom-boyish in nature; in her youth she was confident and even a little abrasive but that has changed in the time that has passed since leaving her childhood home. Despite that tom-boy nature though, Sasha does have a few girly traits - a love of ballroom dancing for example, and since having her daughter has developed a very strong maternal nature as well. Although an atheist, Sasha has a belief in the supernatural, in particular the idea of spirits, and spirits of the dead, such that she believes that the spirit of her grandmother is watching over Diana.

- Religion: Raised roman catholic, but isn't religious herself, having turned to atheism.

- Psychological background: Being so plainly a mutant what with her wings, had resulted in a period of depression, confusion and anxiety in the young woman - combined with being a new mother, it left her in rough shape for a long time. Her recent admission to a group of crime-fighting heroes, the safety of having a home and the training she has undergone has helped Sasha shape a new level of confidence that will hopefully continue to grow. Sasha's mother was very maternal towards her own children, and that has rubbed off on her mutant daughter, who will go to the ends of the earth to protect Diana.

- First Mutant Experience: Early in life, around age 10, she discovered idly that she could manipulate metal in various ways; usually bending or twisting spoons and forks into odd shapes, reshaping her metal toys and such. Kept it hidden, because she was caught doing it a few times: her parents just thought they were "seein' thangs" and left it alone.

(expanded background drawn partly from http://www.explorersunlimited.com/eu/vi ... 37&t=14013 )

Goals
Short Term Goals:
    Goal 1: Prove myself to the team that I can be a valuable asset!
    Suggested Solutions (Goal 1): Participate effectively in Omega missions primarily, but offering suggestions and insights during planning is another avenue.
    Goal 2: Find a permanent nanny for her daughter, one that won't be weirded out by mutants, and one who would be acceptable to the Omegas.
    Suggested Solutions (Goal 2): Consult with the Omegas leadership on possible candidates, eventually interview them and introduce them to Dianna.
    Goal 3: Make some friends! The Omegas are team-mates, but she came to them as part of a court sentencing, and she doesn't really know anyone.
    Suggested Solutions (Goal 3): Try to be outgoing, to get to know the other members of the Team and see if anything connects. Can also attempt to make friends outside of the team, but being a mutant, there is some nervous anxiety involved.
Mid Term Goals:
    Goal 1: Purchase a vehicle of some sort, a car at least. One that is a bit of a fixer-upper would be ideal, as it gives the opportunity to work on mechanic skills.
    Suggested Steps and Solutions (Goal 1): Save up cash and hit the pavement, checking out used car lots. Can also search online in the various classified ads. AVOID CRAIGSLIST!
    Goal 2: Prepare herself and Dianna for schooling in the new future; although her daughter is only 2, she will be likely heading to school in 2-3 years. An acceptable educational institute will be required.. as well preparing herself for possible separation-anxiety!
    Suggested Steps and Solutions (Goal 2): Consult with the Omegas leadership on possible schools. Also consult with the City's school board, and check online for word-of-mouth recommendations. As for separation-anxiety.. well, that will have to be dealt with as it comes.
    Goal 3: Explore the limits of her abilities, in particular her ability to manipulate metal and her flight.
    Suggested Steps and Solutions (Goal 3): As with many of her goals, practice is the main thing that Sasha can do. In the past, she has discovered her limits on flying endurance, but has yet to test her upper-limits for speed and ceiling.
Long Term Goals:
    Goal 1: Improve her own hand-to-hand combat skills. Sasha knows she is basically the rookiest of rookies, with only a few self-defence classes in her early teens supplementing the raw training she received in the past month with the Omegas. Not only does she want to be able to defend herself above-adequately, she wants to be able to be an asset in battle.
    Suggested Steps and Solutions (Goal 1): Practice and training preferably. Sparring with other Omegas, continued training with them. However, raw experience will ultimately be the most important.
    Goal 2: Work on her skills in computer-use and research, and if possible build on them to increase her overall knowledge base. This could also be a step towards proving herself to the team.
    Suggested Steps and Solutions (Goal 2): Nothing but practice, practice, practice. Well, and perhaps some online courses. Consulting with Omegas leadership could set her on the right path for this, as well as give some suggestions on what to focus on.
    Goal 3: Contact her parents, let them know that she is alive and prospering, and that their grand-daughter is alive and prospering. Perhaps try to mend fences.
    Suggested Steps and Solutions (Goal 3): Will want to establish herself as a useful member of the Omegas, so towards this she must prove that she is.

Very-Long Term Goals:
    Goal 1: Owning a home of some sort; nothing big, but preferably not in the city. One where she can stable the horses she wishes to own. Making sure it is safe for her and her daughter is paramount!
    Suggested Steps and Solutions (Goal 1): Save, save, save. Consulting with the Omegas on security would be important; as a member of a hero team, she and her family could have a target on their heads eventually.
    Goal 2: Find love, and a soul-mate, but not someone who will smother her. Someone who will accept her being a mutant, accept her being a mother, and someone who will accept her being a hero.
    Suggested Steps and Solutions (Goal 2): Honestly, she has no idea; this is something that one can't just go out and get, without perhaps being stalker-y. Things have to connect naturally! Online Dating Sites have not been successful for her in the past.
Last edited by Rook on Wed Mar 28, 2018 6:16 pm, edited 3 times in total.
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Re: Rook's Power Grid

Postby Blackhaunt » Fri Jun 29, 2012 12:07 am

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Let the GAMES begin.
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