The Doom of Nxla, Act 2: Discovery

The Spook Squad & the Roughnecks team up to tackle a dangerous, high stakes mission in the Federation of Magic.

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Re: The Doom of Nxla, Act 2: Discovery

Postby Lahz » Sun Sep 01, 2019 7:46 pm

ROLLS CARRIED FORWARD

++++ Village (before Rift) ++++

Lahz cocks a skeptical eyebrow at Seymour and shakes his head at the presumptuous little Rat-guy, *Really? He only came out with a Camera, and once we agree to help out a bit he wants a whole damn studio??? ... Whatever, if we find it for a good price, then I suppose so.* He tucks the list away for review when he gets into town.

++++ MercTown ++++

Lahz is leaning on a hover-jeep near full of packages as MARS' folks begin to arrive. He steps over to greet them 1 by 1 with a handshake, "Hi there, Blackman said he was probably sending a few more over to assist. I'm sure he gave you the confirmation codes, so I am sure you can answer me these questions Three ...
    What is your Name? ...
    What is your Quest? ...
    Ok, and what is your favorite Color?"


He nods along at any answers given, then proceeds to the next MARS guy to arrive:
"Hi there, Blackman sent you right? So ...
    What is your Name? ...
    What is your Quest? ...
    Ok, and what is the average wingspeed velocity of an unladen swallow??"
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Doom of Nxla, Act 2: Discovery

Postby Jack Killian » Sun Sep 01, 2019 8:37 pm

Perception: 64% 1d100 = 76
JIC d20: 1d20 = 18
JIC: 1d100 = 95

Back at the Village

Jack stays at the town hoping that reinforcements arrive to relieve them. “Flaming wallaby dung, we need to watch these people and keep them safe and we just cut the force in half. I hate being hung out here.”
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
Jack Killian

P.P.E.: 4
I.S.P.: 196/196
H.P.: 37/ 37 MD
S.D.C.: 78/ 78

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.


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Re: The Doom of Nxla, Act 2: Discovery

Postby Rocky » Mon Sep 02, 2019 6:45 am

Perception: 65%1d100 = 92
JIC d20: 1d20 = 4
JIC d100: 1d100 = 47

Collegiate Arcane.

Rocky is about to ask some questions and when he looks again the messenger is gone. He looks at the others, “What a bunch of crap. Get some stuff ready we take the jeep and the cycle to get to the collage. Wolf I agree with you I don’t like it but they mention your company, and if we refuse these guys, more than likely if we ignore these people, the only contracts we will get is escorting garbage trucks.”

Rocky gathers some of his gear, he talks to the Robot, “Your name is T42. Your duty is driving the Jeep where I tell you. Secondary orders from Ernest, Daphne, Saul, Felix or Wolf.”

After Arriving at the collage.

Rocky goes to the front doors, “We are MARS, and we are here to see someone about a job from Blackman, Grey Seers. That is about all we were told.”

"Hi there, Blackman sent you right? So ...
What is your Name? ...
What is your Quest? ...
Ok, and what is the average wingspeed velocity of an unladen swallow??"


Rocky smiles and Responds, "Rocky Rhodes of Psyscape you look familiar. I'm the leader of this group, well of the ones from MARS. To do a job. For the Swallow, zero if it was sitting on a branch when a fire ball hit it. Now we didn't get much but we have our PAs and A Big Barge, those aren't allowed in here. What is it you need from us, when and Where?"
Last edited by Rocky on Mon Sep 02, 2019 8:52 am, edited 2 times in total.
Rocky
Stats & Stuff
P.P.E.: 11
I.S.P.: 216
H.P.: 49
S.D.C.: 81
Active Powers
Heightened Presence Sense:Range: 70’, 76% for precise # and pinpoint location of presence
Duration: constant, auto sense all presences concentrate 1d4 melees to get exact location
Horror Factor: 14 when intangible
Sense Supernatural Evil Range: 1000' costant
Sense Magic Energy Range: 1900' constant
Sixth Sense
Shadow Cloak M.D.C.: 15
AOI: 60
TW Thunder Gun
Crystal Armor: Main Body: 35, Forcefield: 70
UTI Zapper Gun: 15 shots per E-clip
Crystal Assault Rifle: 40 shots/ must use 8 ISP/shot
2 Phase Swords

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Re: The Doom of Nxla, Act 2: Discovery

Postby Daphne » Mon Sep 02, 2019 7:46 am

Perception: 1d100 = 50/32%
Just in Case: 1d20 = 5; 1d100 = 85
Conditions: None.

MARS HQ

Rocky wrote:“What a bunch of crap. Get some stuff ready we take the jeep and the cycle to get to the collage. Wolf I agree with you I don’t like it but they mention your company, and if we refuse these guys, more than likely if we ignore these people, the only contracts we will get is escorting garbage trucks.”


Daphne nods, and heads to her room only to come back a short wile later with her pack. Tossing it into the Jeep, She takes up position in the the front passenger seat. "I wonder if that guy is new to the business, because that is a weird way to try and recruit someone. Also we need to fire security because they obviously are not up to the task of keep people out."

Collegiate Arcane

Daphne enjoys being the passenger for once, but sits ill at ease at the whole situation. When the group arrives and are approached by representatives of the joint task force, she hops out of the jeep and answers their questions.

Lahz wrote:He nods along at any answers given, then proceeds to the next MARS guy to arrive:
"Hi there, Blackman sent you right? So ...
    What is your Name? ...
    What is your Quest? ...
    Ok, and what is the average wingspeed velocity of an unladen swallow??"


Daphne shakes her head at the newcomers line of questioning. "My name is Daphne. My Quest is to build the greatest gladiatorial robot ever designed. African or European?" Daphne says only slightly amused. "So whats the deal here? We were blindsided by some spook who literally gave us a location and a few tossed about names followed by a notion of importance, before leaving without letting us ask a single question." Daphne asks.


Daphne's Shopping List
16 Armor Piercing Mini-Missiles (38,400 Credits (2,400 credits each);Uncommon Availability)
  • Invoke Trust/Intimidate: 1d100 = 98/45%
  • Barter 1d100 = 19/32%
  • Appraise Goods 1d100 = 2/32%
  • Find Contraband, Weapons, & Cybernetics 1d100 = 23/28%
  • Research 1d100 = 35/42%
  • Streetwise 1d100 = 53/22%
  • Anthropology 1d100 = 80/32%


10 Long E-Clips (90,000 Credits (9,000 credits each); Uncommon Availability)
  • Invoke Trust/Intimidate: 1d100 = 43/45%
  • Barter 1d100 = 65/32%
  • Appraise Goods 1d100 = 69/32%
  • Find Contraband, Weapons, & Cybernetics 1d100 = 1/28%
  • Research 1d100 = 59/42%
  • Streetwise 1d100 = 15/22%
  • Anthropology 1d100 = 94/32%


5 SleepSafe Personal Field Shelter, “The Crate” (57,500 credits (11,500 credits each); Unknown Availability; NG2 pg 253)
  • Invoke Trust/Intimidate: 1d100 = 24/45%
  • Barter 1d100 = 19/32%
  • Appraise Goods 1d100 = 54/32%
  • Find Contraband, Weapons, & Cybernetics 1d100 = 79/28%
  • Research 1d100 = 64/42%
  • Streetwise 1d100 = 29/22%
  • Anthropology 1d100 = 33/32%


5 SleepSafe “Sensor Sentry” Warning System (22,500 credits (4,500 credits each); Unknown Availability; NG2 pg 253-254)
  • Invoke Trust/Intimidate: 1d100 = 29/45%
  • Barter 1d100 = 72/32%
  • Appraise Goods 1d100 = 40/32%
  • Find Contraband, Weapons, & Cybernetics 1d100 = 79/28%
  • Research 1d100 = 93/42%
  • Streetwise 1d100 = 52/22%
  • Anthropology 1d100 = 71/32%


200 Instant Heat MREs (14,000 credits (70 credits each); Unknown Availability; Merc Ops pg 116)
  • Invoke Trust/Intimidate: 1d100 = 49/45%
  • Barter 1d100 = 11/32%
  • Appraise Goods 1d100 = 51/32%
  • Find Contraband, Weapons, & Cybernetics 1d100 = 46/28%
  • Research 1d100 = 11/42%
  • Streetwise 1d100 = 90/22%
  • Anthropology 1d100 = 17/32%


2 Moisture Condensers (2,700 credits (1,350 credits each); Unknown Availability; Merc Ops pg 117)
  • Invoke Trust/Intimidate: 1d100 = 67/45%
  • Barter 1d100 = 25/32%
  • Appraise Goods 1d100 = 93/32%
  • Find Contraband, Weapons, & Cybernetics 1d100 = 40/28%
  • Research 1d100 = 56/42%
  • Streetwise 1d100 = 77/22%
  • Anthropology 1d100 = 28/32%


Canteen; 2 M.D.C. (2,200 credits; Unknown Availability; GMG pg 181)
Daphne
Daphne "The Phoenix" Ross.
P.P.E.: 6/6
H.P.: 29/29
S.D.C.: 43/43
Equipment & Gear
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Re: The Doom of Nxla, Act 2: Discovery

Postby Lahz » Mon Sep 02, 2019 11:19 am

ROLLS CARRIED FORWARD

Rocky wrote:Rocky smiles and Responds, "Rocky Rhodes of Psyscape you look familiar. I'm the leader of this group, well of the ones from MARS. To do a job. For the Swallow, zero if it was sitting on a branch when a fire ball hit it. Now we didn't get much but we have our PAs and A Big Barge, those aren't allowed in here. What is it you need from us, when and Where?"


Lahz offers a broad smile to the fellow identifying from back home, "Hehehe I don't think we've met because I left Psyscape a good 50 years ago, but my father Finn serves in the City's defense corps., as does my older brother Dale. So the family resemblence may be giving you deja Vu hehehe ... A fireball would definitely cut down on the beats per minute for the bird ... " He trails off as he Telemechanically notes the otherworldly Phase-Sword at the man's hip, "Whoa! That? ... I am a bit of a Tech specialist for the Spooks and that thing is pretty spectacular." He waves at the short mohawked girl who he drops his joke questions on as she approaches ...

Daphne wrote:Daphne shakes her head at the newcomers line of questioning. "My name is Daphne. My Quest is to build the greatest gladiatorial robot ever designed. African or European?" Daphne says only slightly amused. "So whats the deal here? We were blindsided by some spook who literally gave us a location and a few tossed about names followed by a notion of importance, before leaving without letting us ask a single question." Daphne asks.


"Hello there Daphne, I am Lahz of the Spook Squad. A gladitorial robot you say? Like at the Ishemping Robodome?? That's pretty interesting. You may get a kick out of my rig ... oh and that is a great response about the Swallow, I am totally going to tell my wife about that one." The Psi-tech chuckles for a few moments before offering a sympathetic eyeroll at Daphne's last inquiry, "We had a similarly evasive, incomplete, and somewhat idiotic induction ... 'Come fight an otherwordly thing that invades minds' they said, 'the pay is great' they said ... I kid you not, it took them like 30 minutes to put a number on what 'great' was supposed to mean. Just the whole thing is a half-ass shitshow. Turns out we have a pack of Necromancers who can steal souls and are being directed by an otherworldly "Intelligence"" (he captions this last word with air-quotes).
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Doom of Nxla, Act 2: Discovery

Postby Augur » Mon Sep 02, 2019 3:14 pm

Conditions:
Date: Summer, Friday, June 2, 111 P.A.
Time: 2200
Environmental Effects: None; 90°, dead calm
Locations:
  • Merctown, along the Ohio River
  • Unknown village, along the Ohio River


Daphne's Shopping completed; purchased items here
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Re: The Doom of Nxla, Act 2: Discovery

Postby Wolf Whitaker » Mon Sep 02, 2019 3:41 pm

Perception: 1d100 = 85 / 21%
JIC: 1d100 = 85 / 1d20 = 18



Location: MARS Compound

Rocky wrote:
Rocky is about to ask some questions and when he looks again the messenger is gone. He looks at the others, “What a bunch of crap. Get some stuff ready we take the jeep and the cycle to get to the collage. Wolf I agree with you I don’t like it but they mention your company, and if we refuse these guys, more than likely if we ignore these people, the only contracts we will get is escorting garbage trucks.”


"Ya...You are right." Wolf follows the MARS vehicle on his horse as they leave the compound bound for the Collegiate Arcane.


Location: Collegiate Arcane

Wolf reigns Dusty to a halt in front of the Collegiate Arcane next to the MARS vehicle. When the representatives of the other groups come out to talk with MARS, Wolf will slide off his saddle to introduce himself with a tip of the hat. "I am Wolf. I'm looking for the representative from the Roughnecks."

When Wolf is introduced to the Roughneck's representative he will pull them to the side briefly.
"The MARS group has been kind enough to show me around MercTown while I was looking for you. I came to MercTown to join the Roughnecks if you are looking for skilled individuals. The Blackman guy was light on the details, but i'm glad I was able to find you guys." Wolf drops his voise slightly, "So it sounds like we are going up against necromancers and things of that nature...would you guys happen to have any silver bullets laying around? I only got twelve of them. Hell, I would settle for a silver knife."
Wolf Whitaker

Reputation-Based Horror Factor: 9

Weapons

NE-6SL ; NE-6SL
6/6 ; 6/6


NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver x2
Silver 6/6

Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90
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Re: The Doom of Nxla, Act 2: Discovery

Postby Rocky » Mon Sep 02, 2019 6:00 pm

(((Rolls Carry Over)))

Lahz offers a broad smile to the fellow identifying from back home, "Hehehe I don't think we've met because I left Psyscape a good 50 years ago, but my father Finn serves in the City's defense corps., as does my older brother Dale. So the family resemblance may be giving you deja Vu hehehe ... A fireball would definitely cut down on the beats per minute for the bird ... " He trails off as he Telemechanically notes the otherworldly Phase-Sword at the man's hip, "Whoa! That? ... I am a bit of a Tech specialist for the Spooks and that thing is pretty spectacular." He waves at the short mohawked girl who he drops his joke questions on as she approaches ...


Rocky responds when given a chance, "Oh Yes, I got this Sword off world along with a few other things. If we have time I'll let you look at it, no tinkering. You a tech? I have a new PA if you can check it out and tweak it. I'll show you my Psi Armor, rifle and some interesting Force Fields.
Rocky
Stats & Stuff
P.P.E.: 11
I.S.P.: 216
H.P.: 49
S.D.C.: 81
Active Powers
Heightened Presence Sense:Range: 70’, 76% for precise # and pinpoint location of presence
Duration: constant, auto sense all presences concentrate 1d4 melees to get exact location
Horror Factor: 14 when intangible
Sense Supernatural Evil Range: 1000' costant
Sense Magic Energy Range: 1900' constant
Sixth Sense
Shadow Cloak M.D.C.: 15
AOI: 60
TW Thunder Gun
Crystal Armor: Main Body: 35, Forcefield: 70
UTI Zapper Gun: 15 shots per E-clip
Crystal Assault Rifle: 40 shots/ must use 8 ISP/shot
2 Phase Swords

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Re: The Doom of Nxla, Act 2: Discovery

Postby Mierin » Mon Sep 02, 2019 7:05 pm

Perception: 1d100 = 78 (82%)
JIC: 1d20 = 20, 1d100 = 21

Detect Ambush 1d100 = 18 88%


Location: Unknown village

Condition:
Multi-Optic eyes
OOC Comments
Telescopic: 4-8x30 magnification, range: 6,000 feet
Macro Lens: 2x to 20x magnification, range: 3 feet
Passive night vision: 2,000 feet
Thermal Imaging: 2,000 feet
Light Filters: Reduces glare


She heads to Mierin next. "They mentioned that you are Queen. Will you be taking charge of our squad now that you have returned?"


Mierin shakes her head at Minerva's question. ”No. Lahz seems to have it well in hand, so I have no plans to take over.” Mierin thinks to herself, I'll help if need be, but I'd really rather not be in charge if I don't need to be.

Mierin spends the rest of the time patrolling the village for signs of trouble as they wait for the others to return from Merctown. I wonder who, if anyone, they'll be able to get to help with this mess. Mierin thinks to herself. If anyone converses with her, Mierin will talk to them, otherwise she watches to make sure there are no attacks coming their way. My JA-12 was useless but perhaps my sword would be better if there's another attack. Mierin wonders to herself.
Mierin
ISP: 35/35
HP: 50/50
SDC: 96/96

Constant Effects
Sixth Sense (2)

Weapon in hand: JA-12 Rifle 10/10 shots (standard e-clip) 30/30 (long e-clip); 4D6 MD (single shot), 1D6x10+10 MD (burst) or 3D6 MD (grenade)

CA-3 Light “Dead Boy” Armor w/Installed Naruni Super-Heavy Forcefield (FF activated)
Helmet--70/70, Arms--60/60, Legs--80/80, Main Body--100/100
Force Field: 160/160

"Do I get bonus points if I act like I care?" House
"Lady, people aren't chocolates. Do you know what they are mostly? Bastards. Bastard coated bastards with bastard filling." Dr Cox, Scrubs
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Re: The Doom of Nxla, Act 2: Discovery

Postby Daphne » Mon Sep 02, 2019 7:13 pm

ROLLS CARRIED FORWARD

Lahz wrote:"Hello there Daphne, I am Lahz of the Spook Squad. A gladitorial robot you say? Like at the Ishemping Robodome?? That's pretty interesting. You may get a kick out of my rig ... oh and that is a great response about the Swallow, I am totally going to tell my wife about that one." The Psi-tech chuckles for a few moments before offering a sympathetic eyeroll at Daphne's last inquiry, "We had a similarly evasive, incomplete, and somewhat idiotic induction ... 'Come fight an otherwordly thing that invades minds' they said, 'the pay is great' they said ... I kid you not, it took them like 30 minutes to put a number on what 'great' was supposed to mean. Just the whole thing is a half-ass shitshow. Turns out we have a pack of Necromancers who can steal souls and are being directed by an otherworldly "Intelligence"" (he captions this last word with air-quotes).


Daphne nods. At least the he's more forthcoming with information. Daphne thinks before asking her next questions. "Yeah I used to be an engineer at Northern Gun, decided I liked driving them as much as building them." Daphne says in response to Lhaz's question.

"So what is the task exactly, and what is the pay. I'm all for saving the world, but it doesn't exactly come cheap nowadays. Ammo and repairs are a pain for the most part." Daphne asks politely. Necromancers... Well I guess rail guns work on them. Not sure how I feel about otherworldly intelligences, sounds like more trouble than I'd like to deal with. Daphne thinks while awaiting answers.
Daphne
Daphne "The Phoenix" Ross.
P.P.E.: 6/6
H.P.: 29/29
S.D.C.: 43/43
Equipment & Gear
See Here For accurate list.
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Daphne
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Re: The Doom of Nxla, Act 2: Discovery

Postby Lahz » Mon Sep 02, 2019 9:20 pm

ROLLS CARRIED FORWARD

Daphne wrote:Daphne nods. At least the he's more forthcoming with information. Daphne thinks before asking her next questions. "Yeah I used to be an engineer at Northern Gun, decided I liked driving them as much as building them." Daphne says in response to Lhaz's question ... "So what is the task exactly, and what is the pay. I'm all for saving the world, but it doesn't exactly come cheap nowadays. Ammo and repairs are a pain for the most part." Daphne asks politely. Necromancers... Well I guess rail guns work on them. Not sure how I feel about otherworldly intelligences, sounds like more trouble than I'd like to deal with. Daphne thinks while awaiting answers.


"Oh another NG Tech? ... I was a Company man for a while." he flicks out his NGCME Card with a grin, "Now I freelance ... Damn I should have bought some silver 15mm rounds. Slipped my mind. Pay on the job's supposed to be 1-Million per person, or it was for us. No one mentioned you guys getting any less."


OOC: If Kit (Droid) can complete the purchase and bring him the ammunition for the Viper, Lahz will order him to do so via his Drone Command Gauntlet:
[10] SILVER 15MM SDC Rounds [Box of 100] -- MercOps Pg 100, [200 Credits + 300% = 800 Credits]*10 = 8,000 Credits
Last edited by Lahz on Tue Sep 03, 2019 7:23 am, edited 1 time in total.
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Doom of Nxla, Act 2: Discovery

Postby Wakiza » Mon Sep 02, 2019 9:52 pm

Perception: 1d100 = 82 / 82% (+15% for either cybernetic hearing or vision if applicable)
JiC: 1d20 = 3 1d100 = 64

Conditions: Advanced Combat Awareness (All Opponents are -2 to strike Wakiza, -2 to dodge his attacks, and lose one attack per melee); Cloud Targeting Computers and Other Weapon Systems (negate any built-in bonuses and adds a -2 strike penalty with any modern or advanced weaponry) Cloud Sensors (If someone is in PA, Robot or a Vehicle); Combat Acrobatics. Every couple of minutes Wak shifts his MOE to thermal to see if he can spot anything invisible.

Wak nods at the answers he received, "So really nothing useful. They get orders from some being wander around and return to Soulharvest. Nice. Vheld, if necessary, could you take us to this Souharvest place?" Well, that was useless.

He looks to Will and Jack, "Keep an eye on things." Wak steps through the portal, and the first place he goes is To Blackman's.

At Blackman's
Once he gets there, "Any new intel? We lost a few people, not to the fight just decided they had been doing this too long, so we are looking for a few reinforcements. We may have some assistance from Magestar and the Brass City, but I wouldn't hold my breath on the last one."

Job Market Cafe
Wak walks and finds Fixer Jones. "Hey Fixer the Roughnecks are looking for some new recruits? Anyone looking for work that is up to our standards?"

Over the radio, "Lahz. how is it going?"

Roughnecks Compound
Wak heads to the compound to make sure all is well and to grab (30) eclips from the groups storage in there armory.

At the Shrine of the Warrior
Wak pops in and kneels at the appropriate shrine. Wak will donate 10,000 credits to a priest. He then concentrates his mental energy and thinks as he has done before to the Aztec God, Quetzalcoatl (Wak's Powerful Contact). Lord Quetzacoatl, We are heading out to discover and possibly battle the being, and its minions, known as Nxla. If you know of this being, and are willing, I would appreciate any information or help that you can give. We have been told this is possibly a world ending threat. We have fought of few of its minions and they are sick.
They are taking people and stealing their souls. Turning them into the living dead, monsters that will fight for them. They are working with insane necromancers. The Grey Seers believes this is a world ending threat. Don't know if that is true or the rambling of a crazy seer. How to battle this being and any help you can send our way would be appreciated.


Shopping
(2) TW Thundergun Revolvers (Willing to pay a bit more to get an exquisite matched set)
Anthropology-- 1d100 = 100 / 88% Geoff Blackman (Influential Contact) +10%
Invoke Trust/Intimidate: 1d100 = 99 / 60%
Streetwise-- 1d100 = 14 / 55%
Lore: Demon & Monsters-- 1d100 = 73 / 93%

(2) boxes of Silver Equalizer rounds
Anthropology-- 1d100 = 3 / 88%
Invoke Trust/Intimidate: 1d100 = 43 / 60%
Streetwise-- 1d100 = 23 / 55%
Lore: Demon & Monsters-- 1d100 = 88 / 93%
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 111/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 75
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
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Re: The Doom of Nxla, Act 2: Discovery

Postby Ronan » Tue Sep 03, 2019 6:43 am

JiC: 1d100 = 98 / 1d20 = 9
Perception [19%]: 1d100 = 31
Intelligence [54%]: 1d100 = 32
Interrogation [74%]: 1d100 = 56

While waiting, Ronan watches Vheld lean in conspicuously before Lahz calls to him.

Lahz wrote:"You said you were an interrogator, see what other information you can get from the mind of the No-Name-Necromancer ... or let's call him N3. Let Tony know to radio me anything useful, we are still within range of his radio to get back to Merctown."


Ronan's lips curl into a form of twisted smile as he nods, "Sure, just make sure that demon won't try to bite me for talking to it. And technically, I am more akin to interrogating living beings than talking demons. Though I am familiar with the need and skill to ask clear and succinct questions to get clear and succinct answers." Ronan responds, not really fond of trying to question something he can't actually defend himself against. "Hey Ace, when you head back, can we store my 'sub-par' equipment at your facility so it doesn't get shredded?"

Ensuring to speak to Vheld before he leaves, "I'm going to question Slithn for awhile while you guys do your run to this town, at Ace's request." Ronan will add, not needing anything from Vheld but acknowledgement or even a look.

Minerva wrote:"Greetings. I am Minerva. You may call me Diamond when we are in the field. So, you fell from the sky? Interesting. It seems you will be traveling with us for a while. I wish you luck. This crew is not the most polite, but we are efficient and take care of each other."


When Minerva formally greets him he greets her with a smile, "Minerva.. Diamond. Unless my eyes tricked me, I saw you do some impressive moves earlier. 'Course, hard to keep track when a walking skeleton thing doesn't listen when I try to take it apart." He snarks, not hiding his disdain for those things before adding. "Yes, it seems I landed in a decent spot. Lahz, Vheld and Mierin have been helping towards me. Looking forward to venting some frustration out about this whole drop thing onto some good ol' super evil assholes. Either way, I look forward to working with you and the team. I've been impressed with the chaos so far." He finishes, maintaining a friendly tone barring his reference to the skeletons.

Ronan will then go and take a crack at a few specific questions to the demon with the necromancer's memories while the team is in Merctown collecting things. He will try to have this done before everyone returns from Merctown.
A few short questions
1. Is there a Hierarchy among those nameless in service to Nxla?
1a. If so, what is this necromancer's superior, and what was this one's position (personal rank or title, superior rank or title)?
2. How are individuals referenced in this organization or group in service to Nxla (ranks, titles of nameless)?
3. Is there a representative of Nxla who organizes the legions present on Earth or is it all through Nxla's direct order (superior location)?
4. Did this necromancer have a way he was identified among his peers or fellow nameless, and if so, what was it (nicknames, etc)?
5. Is there an exact location or locations that the necromancy knew about where others of his kind are hiding in wait, preparing to attack or otherwise on Nxla's order?
5a. If so, where is it? (any friends on earth location)

Once Ronan asks his questions to the demon, irregardless of the demon's demeanor towards him, he will return to where the Rift was opened and prepare to help any newly acquired equipment to be moved.
Ronan Deshe | EP Ledger | Other PCs: Culter (CS 40-4th) | Scythe
Constant Stats and Supers
M.D.C.: 293/293
Active Abilities:
Invulnerability: Invuln to: All Energy Damage Types (to include magic energy), Bullets, punches, falls, etc. | SN Melee does Half-DMG | Gases/Radiation/Drugs: Half-effective | Regen 1d6x10 MDC per min | Hold Breath for 12 minutes | Survive 80 days without food
Supernatural SN: Fatigues 1/10th normal rate.
Fleshworks: Sense Health of Flesh Active: Will declare in post if being used | Range: 15ft away LOS | No cost | Undetectable | Determine general flesh health of another being. | Reveals D-Bee, Human, Mutant and if suffering sick/diseased flesh | Reveals if little or many HP/SDC/MDC and if any magic/psionic/super effect is currently affecting the subject physically, though cannot identify.

Active Gear:
Worn: [NG-RA5 Arrow Ride Armor [b]M.D.C. || Helm: 35|| Arms: 14ea || Legs: 18ea || MB: 30
Carried: [NG-B50 ‘Thunderer’ BigBore Combat Hammer] || DMG: 2d6 + P.S. (37) M.D.C.
Slung over Back: [KLS-RG-15X Manpack Electromagnetic Rail Gun] || Range: 5,000m | DMG: 1d12x10 MD v. Organic, No-Regen // 1d12x10 MD v Non-Org, Roll Optional Robot DMG Table (UE, pg 353) // 1d8x10 + 1d8 SDC to HP v Organic, + Bleed // 1d12x10 SDC v Non-Organic, Roll on Optional Robot DMG Table. || RoF: 2 APM || Modifiers: +1 Strike || Payload: 12/12
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Re: The Doom of Nxla, Act 2: Discovery

Postby Augur » Tue Sep 03, 2019 6:36 pm

Conditions:
Date: Summer, Saturday, June 3, 111 P.A.
Time: 0100
Environmental Effects: None; 75°, dead calm
Locations:
  • Merctown, along the Ohio River
  • Unknown village, along the Ohio River

Order of Battle
NE-ATRV
    Ray the Robot (Lahz's) piloting NE-ATRV
    William (Roughnecks)
    Jack (Roughnecks)
    Wakiza (Roughnecks)
    Vheld (Spooks)
    Silhouette (Vheld's)
    Sshir (Vheld's)
    Slithn (Vheld's)
QV-119 Lynx Hover Jeep
    Rocky (MARS)--pilot
    Saul (MARS)
    Felix (MARS)
    Ernstweavel (MARS)
Cargonaut
    Seymour (Spooks)
    Ronan (Spooks)
RH-1001A Appaloosa Light Robot Horse
    Wolf Whitaker (Roughnecks)
Black Talon Motorcycle
    Minerva (Spooks)
MI-3000 Firefly Hovercycle
    Mierin (Spooks)
Marauder PA
    Lahz (Spooks)
Modified Kittani Transformable Robot-Fighter
    Daphne (MARS)
Separate
    John (Roughnecks)--afoot; forward scout
    Brokswa (Vheld's)--flying alongside ATRV
    Bel'Dar (Vheld's)--flying alongside ATRV
    Tony the Tiger-Bot (Lahz's)--shadowing Lahz

Current Mission Goals
  • Recruit help from The True Federation
  • Recruit help from Magestar
  • Recruit help from MercTown (MARS)
  • Recruit help from Dweomer
  • Recruit help from Stormspire
  • Recruit help from Psyscape
  • Investigate rumors of a band of demons in the area.

Just Outside the Collegiate Arcane, Merctown, along the Ohio River
The street outside the Collegiate is well-lit on the side of the street with the college, but the college itself doesn't have lit grounds, and the other side of the street is relatively dark. Lahz finds himself signing a delivery receipt under the light of a streetlamp when a hover jeep pulls to a stop nearby. Sitting in the backseat are what appear to be a mage and a curiously attired hominid. In the gunner's seat is some sort of felinoid D-bee, and behind the wheel is a psychic of some repute in Merctown. Lahz greets them amiably enough, though with a bizarre series of questions that smacks of some obscure joke. The new arrivals introduce themselves and state that their group name is MARS amid some griping about Blackman's method of conveying information. Lahz commiserates with their complaints, then gives them a super-duper-boiled-down overview of the mission at hand.

While in Merctown, Wakiza stops by Blackman's & the Job Market Cafe, but the visits aren't productive as Blackman was fatigued from a long day and irritable, and the JMC was closed due to the late hour. He grabs thirty E-clips from the armory in the Roughnecks compound (transferred to your equipment sheet), and heads to the Warrior's Shrine to consult with a certain deity. The deity searches Wakiza's mind, and surprisingly admits to having known less than Wakiza before the bond. He returns to the Collegiate

Wakiza and Lahz both discover that the Arms Bazaar is entirely closed down. Given the hour, it's no surprise.

Unknown village, along the Ohio River
Jack would be bored if it weren't for all the reflash fires that pop up that he has to put out. The villagers are trying to console one another in the dark and devastation of their badly mauled village. Mierin tries not to be bored patrolling a wrecked village in the dark of night. Looking up, the stars paint the sky like the greatest glitter-bomb experiment in eternity. To the south east she can see the shimmering blue glow of a ley line over the treetops like a bio-luminescent blanket has been draped over the forest canopy. Ronan tries to interrogate Slith while Vheld's away at the Collegiate, but Ronan can tell from the being's body language and expressions that the demon's just toying with him and not being forthright.

Butcher's Bill
Butcher's Bill
Tracks damage & ammo/I.S.P./P.P.E. spent

ATRV:
Jack Killian: -30 M.D.C. to armor, -56 I.S.P., CP-30: 21 shots/-12 shots,
NE-ATRV:
Ray the Robot:
William Summers: -0 P.P.E., -58 MD
Jack:
Wakiza: -40 I.S.P.; Liberator PB: 50 shots/-7 shots; -38 M.D.C. from FF
Vheld: -0 P.P.E.; -1 charge/invincible armor talisman, -16 S.D.C.
Silhouette:
Sshir:
Slithn:
QV-119 Lynx Hover Jeep:
Rocky:
Saul:
Felix:
Ernstweavel:
Cargonaut:
Seymour:
Ronan: -15 M.D.C. to armor
RH-1001A Appaloosa Light Robot Horse:
Wolf Whitaker:
Black Talon Motorcycle:
Minerva: -30 M.D.C. to crystal armor, -17 I.S.P., -51 M.D. to Psionic Forcefield; 4th Psionic Forcefield activation
MI-3000 Firefly Hovercycle:
Mierin: JA-12: 10 shots/-3 shots
Marauder PA: LPC: 240 shots/-40 shots; -30 M.D. to N-F50A Force Field
Lahz:
Modified Kittani Transformable Robot-Fighter:
Daphne:
John Altfeld: -244 M.D.
Brokswa: -1 charge/invincible armor talisman
Bel'Dar: -1 charge/invincible armor talisman
Tony the Tiger-Bot: -11 M.D. to Cyborg Armor
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
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Re: The Doom of Nxla, Act 2: Discovery

Postby Vheld » Wed Sep 04, 2019 9:36 am

JIC: 1d20 = 5, 1d100 = 77
PER: 1d100 = 85 vs. 76%

Before the Split

Seymour Ruiz wrote:’That was amazing? How did you make a Deevil wraith bow down to you? That is a useful trick, my friend...what would it take to learn that?”
Vheld stares down at the mutant rodent between his other conversations. I suppose it would have been to much to hope that he'd pester Lahz instead of me. Aloud, he merely replies "Magic and force of will. No interviews." Vheld has things to do and people to see, so he leaves his rejoinder at that and walks onto the next.

As the mage approaches him and responds rather rudely to his teammates, Vheld suppresses a snicker and moves off with him- but he does try to placate the mage non-verbally. It wouldn't do for him to kill any of Vheld's teammates. Even the reporter could still be useful. The two engage in muffled conversation for only a few minutes. Afterwards, Vheld will head back to the main group.

The shifter will beckon Lahz, Mierin (if she expresses interest), Wakiza, and Will to join him away from the others. If Seymour follows, the shifter will fix the mutant rat with a death stare and shake his head no- until the reporter retreats out of eavesdropping (and recording) distance. Anyone else who opts to follow will be greeting with a shrug.

"The mage calls himself Ecks, and has indicated an unwillingness to deal with anyone save myself. Believe me, I'm not any happier about it than you are, but we have come to an understanding. Once you hear me out I think you'll agree that it is worth investigating."

"There exists in the Magic Zone an area known as Soulharvest- a forest infamous for its necromancer population. Followers of Nxla have gathered there, in force, at a temple of some sort. They are apparently using some sort of demonic artifact to help accelerate Nxla's arrival on this world."

"I have agreed to retrieve Ecks' journals from the temple in exchange for this information, and for a copy of any and all notes I desire. Leaving aside the deal, this seems like a threat that we should not leave be. It seems only safe to assume that the temple will be defended in force- Ecks mentioned necromancers, undead servitors, and the soulless. These xombies that we fought, presumably. It may be of interest that the temple has not been attacked since the dark ages- the minions exist to prevent disruption of the rituals done in service to Nxla. If the necromancers have become sloppy or overconfident as a result, that would be something that we can potentially use against them. Assuming we decide a stealthy approach is feasible."

"The area around is heavily forested, dark, and apparently difficult to navigate. The temple itself is built into the rock face of a huge, free-standing rock at the forest's center. That is all Ecks knows about the place or its defenses."

Wakiza wrote: "So really nothing useful. They get orders from some being wander around and return to Soulharvest. Nice. Vheld, if necessary, could you take us to this Souharvest place?"
Vheld shakes his head. "No. Believe it or not, this is my first trip to the Magic Zone, and I'm not familiar enough with the area in question to open a rift to it. Leaving that aside, I would be very reluctant to deplete my reserves so exhaustively right before a large conflict." Team leaders. Always so ready to volunteer me as a taxi service.

Ronan wrote:"I'm going to question Slithn for awhile while you guys do your run to this town, at Ace's request."
Vheld nods. "Of course." To Slithn, he says "Stay with Ronan. As before, answer his questions honestly and truthfully."

Assuming that there are no additional follow-up questions Vheld can answer, he and his minions will then proceed to MercTown.

In MercTown
Vheld's needs are simple- he will supervise the transfer of the Xombie prisoners to the guild, and give Cearcy, Lateen, or an appropriately high-ranking guild member (preferably someone who is familiar with Vheld and his service to the guild) a brief rundown of the circumstances requiring their capture. "These 'Xombies' were captured in a small village in the magic zone. It was being raided by necromancers in service to a being known as Nxla, and who were herding captives into a rift. We have reason to believe that their souls have been removed, as part of a process to summon this 'Nxla' to Earth. Early indications suggest it may represent a planet-wide, if not megaversal threat."

"These Xombies should be considered dangerous, but given that they require living captives to be created I think it is worth exploring whether the process can be reversed. We must head back into the field to confront this threat head-on, but if you learn anything I would appreciate it if you could send me a message sharing it. Otherwise, we'll simply have to execute all of these soulless that we find. Good day."

Vheld will linger for a moment after the hand-off to ensure that there are no problems or additional questions. He and his minions will spend the rest of the time at the guild's nexus, charging up for the portal back to the village. When MARS arrive, Vheld casts a glance over them and then returns to his meditations. Lahz can handle the fresh meat.

Once all of the introductions are done, Vheld and company will open the rift back to the village.
Leave me alone.
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (8d remaining)
PPE: 327/327 (Vheld), 83/83 (Sil), 126/126 (Sshir), 200/200 (Slithn), 118/118 (Bel'Dar), 126/126 (Brokswa). ISP: 90/90 (Medallion), 230/230 (Slithn).
Energy Spheres: 1000/1000 PPE (29d; floating behind Vheld)
Weapon in Hand- TW Storm Staff.
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Re: The Doom of Nxla, Act 2: Discovery

Postby Saul » Thu Sep 05, 2019 10:32 am

Perception Bonus: 29% /55% on a Ley Line 1d100 = 55

JIC: 1d20 = 7
1d100 = 95

Rocky wrote:“What a bunch of crap. Get some stuff ready we take the jeep and the cycle to get to the collage. Wolf I agree with you I don’t like it but they mention your company, and if we refuse these guys, more than likely if we ignore these people, the only contracts we will get is escorting garbage trucks.”


Saul nods. Quite right - an army marches on its stomach, and if we're to eat we have to take the jobs we're offered - to a certain extent. Saul will prepare his gear for the mission, and load up with the others when it is time to go.

Daphne wrote:"Also we need to fire security because they obviously are not up to the task of keep people out."


"I agree entirely."

Lahz wrote:"Hi there, Blackman sent you right? So ...
What is your Name? ...
What is your Quest? ...
Ok, and what is the average wingspeed velocity of an unladen swallow??"


Saul scrutinizes the man carefully. "Dr. Atticus Solomon - or just Saul if you prefer. I am gathering information on the field utility of focused meditation for psychics and mages in developing their abilities to suit their needs for a book I am writing on the topic. Though that will remain a secondary objective while I am employed by M.A.R.S., as the completion of the missions will remain of paramount importance. And the term you are looking for, my good man, is 'airspeed velocity'. Wingspeed velocity is, as they say, not a thing."

Lahz wrote:'Come fight an otherwordly thing that invades minds' they said, 'the pay is great' they said


Saul literally startles at this. "I did not think the instances were connected... we had an incident similar to what you describe only hours ago."
Saul, The Simian Sorceror
OOC Comments

H.P.: 24/24
S.D.C.: 27/27
P.P.E.: 107/107
I.S.P.: 81/81

Mage Armor
M.D.C. by Location:
Helm: 50/50
Arms: 25/25 each
Legs: 45/45 each
Main Body: 90/90
TW Features:
1st TW Feature: Armor of Ithan (10)
2nd TW Feature: Shadow Meld (10)
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Re: The Doom of Nxla, Act 2: Discovery

Postby Ronan » Fri Sep 06, 2019 9:03 am

JiC: 1d100 = 94 / 1d20 = 17
Perception [19%]: 1d100 = 51
Intelligence [54%]: 1d100 = 13 [Put the answers together to form a coherent picture]
Interrogation [74%]: 1d100 = 61 [Specifically wording questions to receive accurate and non-vague answers]
Detect Ambush [54%]: 1d100 = 33 [Ensure Slithn, or anything in the nearby area, doesn't try to attack him]
Invoke Intimidation [24%]: 1d100 = 6 [Get Vheld's point across to Slithn]

Vheld wrote:Vheld nods. "Of course." To Slithn, he says "Stay with Ronan. As before, answer his questions honestly and truthfully."


Ronan nods to the mage before he departs and returns to Slithn after getting the cold shoulder, first ensuring the magical knife Lahz left him is readily accessible though not necessarily visible ready to be drawn, just in case. "Demon, I don't think you want your master's wrath upon you again for you already walk a fine line with him, and the rest. He also seems like one who can and will keep his promise to end you permanently, so I would hope you value your existence enough to answer my questions without more attitude." [Invoke Intimidation and Detect Ambush] Ronan states in a stoic and poised tone and posture though still conscious of it being a demon, and adds, "Now, shall we try again, Slithn?" Ronan finishes.

He'll begin with the same questions as before, and add a few extra ones, just to ensure Slithn has to be as thorough as possible while leaving out the room for vague answers. [Interrogation]
    1. Is there a Hierarchy that the necromancer knew about among those nameless in service to Nxla?
    1a. If so, what is this necromancer's superior, and what was this one's position (personal rank or title, superior rank or title)?
    2. How are individuals referenced in this organization or group in service to Nxla (ranks, titles of nameless)?
    3. Is there a representative of Nxla who organizes the legions present on Earth or is it all through Nxla's direct order (superior location)?
    4. Did this necromancer have a way he was identified among his peers or fellow nameless, and if so, what was it (nicknames, number, etc)?
    5. Is there an exact location or locations that the necromancy knew about where others of his kind are hiding in wait, preparing to attack or otherwise on Nxla's order?
    5a. If so, where is it? (any friends on earth location)
    6. Why does Nxla need this necromancer and other nameless to act as their eyes and power if they are indeed all powerful?
    6a. Based on prior service to Nxla, does Nxla ever act on their own or has it always been through intermediaries like this nameless necromancer?
    6b. Based on past memories, does anything in the necromancer's mind about Nxla resemble a vulnerability or weakness, even if the necromancer did not see it that way? Specifically something like what Nxla hates, fears or even loves.
    6c. Does this necromancer know of any actual lair of this Nxla, and/or its location?

Assuming he gets some manner of understandable answers, he'll piece together what was answered for him and what was answered previously to try to actually determine more concrete intelligence about the threat of the underlings of this Nxla, Nxla itself and whatever else he can determine. [Intelligence]

Once he paints a good mental image of the information he hopefully receives, he will relay such to Mierin, Minerva and the rest of the Joint Group that is still in town.
Ronan Deshe | EP Ledger | Other PCs: Culter (CS 40-4th) | Scythe
Constant Stats and Supers
M.D.C.: 293/293
Active Abilities:
Invulnerability: Invuln to: All Energy Damage Types (to include magic energy), Bullets, punches, falls, etc. | SN Melee does Half-DMG | Gases/Radiation/Drugs: Half-effective | Regen 1d6x10 MDC per min | Hold Breath for 12 minutes | Survive 80 days without food
Supernatural SN: Fatigues 1/10th normal rate.
Fleshworks: Sense Health of Flesh Active: Will declare in post if being used | Range: 15ft away LOS | No cost | Undetectable | Determine general flesh health of another being. | Reveals D-Bee, Human, Mutant and if suffering sick/diseased flesh | Reveals if little or many HP/SDC/MDC and if any magic/psionic/super effect is currently affecting the subject physically, though cannot identify.

Active Gear:
Worn: [NG-RA5 Arrow Ride Armor [b]M.D.C. || Helm: 35|| Arms: 14ea || Legs: 18ea || MB: 30
Carried: [NG-B50 ‘Thunderer’ BigBore Combat Hammer] || DMG: 2d6 + P.S. (37) M.D.C.
Slung over Back: [KLS-RG-15X Manpack Electromagnetic Rail Gun] || Range: 5,000m | DMG: 1d12x10 MD v. Organic, No-Regen // 1d12x10 MD v Non-Org, Roll Optional Robot DMG Table (UE, pg 353) // 1d8x10 + 1d8 SDC to HP v Organic, + Bleed // 1d12x10 SDC v Non-Organic, Roll on Optional Robot DMG Table. || RoF: 2 APM || Modifiers: +1 Strike || Payload: 12/12
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Re: The Doom of Nxla, Act 2: Discovery

Postby Daphne » Fri Sep 06, 2019 10:58 am

Perception: 1d100 = 4/32%
Just in Case: 1d20 = 16; 1d100 = 97
Conditions: None.

Lahz wrote:"Oh another NG Tech? ... I was a Company man for a while." he flicks out his NGCME Card with a grin, "Now I freelance ... Damn I should have bought some silver 15mm rounds. Slipped my mind. Pay on the job's supposed to be 1-Million per person, or it was for us. No one mentioned you guys getting any less."



Daphne nods. "Yeah I have one of those too. Not a bad thing to keep even after you're done working for them." Daphne says with a smile. "A million per person. While that sounds like a good amount, it does seem a bit low for saving the world. I doubt renegotiation is even remotely an option so, I personally don't see a problem with doing the job, but Rocky's the boss." Daphne says kind of gesturing at Rocky.

Necromancers, zombies, alien intelligences... yeah a million per person seems kinda lowball. I guess it puts me closer to buying some other mech to tool around on though so... why the hell not. Daphne thinks before asking another question.

"How many people in your crew?" Daphne asks, clearly looking at logistics.
Daphne
Daphne "The Phoenix" Ross.
P.P.E.: 6/6
H.P.: 29/29
S.D.C.: 43/43
Equipment & Gear
See Here For accurate list.
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Daphne
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Re: The Doom of Nxla, Act 2: Discovery

Postby William Summers » Fri Sep 06, 2019 4:47 pm

Perception: 1d100 = 78/48%
JIC: 1d20 = 9/1d100 = 11

Before The Split:
"X? His name is just one letter? How odd." Will listens carefully to his mage friend's explanation of the situation and then nods his head with ease. "So we sneak to this temple, destroy everyone there, retrieve X's journals and take whatever accelerant artifact they have. Any other details we should mind? There's twelve of us, potentially more if you come back with reinforcements. Should we bear down with our full force? Or delegate a strike team to exact our goals?"

Unknown Village:
Will does his best to be helpful to the villagers. He'll move things that have fallen, try to repair damage that is within his capability (General Repair and Maintenance: 1d100 = 60/70%) and otherwise be friendly to the villagers.
The Man in Black
William Summers
HP: 55/55
SDC: 62/62
PPE: 142/157


TW Infiltrado Armor:
M.D.C. by Location
• Helmet: 18/40 • Main Body: 55/55
• Left Leg: 35/35 • Right Leg: 35/35
• Left Arm: 25/25 • Right Arm: 25/25

Features: Thermokinetic (thermal and kinetic attacks do 25% less damage), Forearm-Mounted Retractable Silver-Plated Vibro-Blades (1 each forearm): +1d6 M.D. to Punch Damage
TW Enhancements: Sigilo, Percatación, Cuerpo, Bravura. See sheet for descriptions.

Iron Sword: 5D6 MD.
Kisentite Sword: 2D6+6 MD. +2 to strike and parry.
TW Thundergun Revolver: 3D6 SDC to mortals, 5D6 MD to magic beings, 1D6x10 MD to supernatural beings. 6/6. Range: 200'. Recharge: 10 PPE.
MP-3 MageFire Bolt Pistol: 3D6+3 MD. 8/8. Range: 500'. Recharge: 12 PPE.
TW Horde Buster Rifle: 1D6*10 or 1D6 per projectile. +1 to strike. 5/5. Range: 1100'. Recharge: 20 PPE.

Grenade Bandoleers (2): 1 Seeker Bat Grenade, 1 Void Grenade, 3 Flashfire Grenades, 1 Acid Grenade, 1 Plasma Grenade, 1 Heavy HE Grenade, 1 Flash Freeze Grenade, 1 Smoke Grenade.

Wing Board Turbo

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☞ Doubles the range of any magic feat, ability or spell.


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Re: The Doom of Nxla, Act 2: Discovery

Postby Seymour Ruiz » Fri Sep 06, 2019 5:20 pm

JIC: 1d20 = 8 / 1d100 = 89
Init: 1d20 = 3
Perc: 27% / 1d100 = 56
Charm/Impress: 5% / 1d100 = 61
Invoke Trust/Intimidate: 10% / 1d100 = 79


Conditions:
Identify scents: 62% 1d100 = 45

Skills
T.V./Video -- 42% / 1d100 = 25

Post -
Seymour pauses as he gets a response from Vheld. After getting nothing more, Seymour gives a little shrug ”Guess he is busy. So i should be as well.” Seymour then heads back to his truck. Climbing up into the back gives him access to his set up. ”With this i should be able to let my contacts know whats up. Lahz and the others may have some pull and sway but i gots people. I will get the word out.” He then begins to edit what footage he has. Using his cover as Migeul Vasquez, he does his best to make a small documentary with the little he knows as well the bits of footage he managed to get.

As he works, he thinks of who he can talk to about this shit. ”Lets see. Fennick may be able to take that odd pole arm thing off our hands for a decent price. Or Bart for less but no questions asked. He lets his eyes rove over the polearm. ’You are pretty in an odd way thu. Maybe i should keep you. "If i can find someone to teach me it’s use.” .” Catching himself daydreaming, Seymour gives his head a shake and gets back to reality. ”Ok… System is doing its thing, i can think as i work. Time to see what i can do around here.” He exits his truck and wanders around town helping as he can.

As he do his bit to help, Seymour recalls something. ”Thats it!! I can try to contact Rex over at The Mausoleum Bar. He is into creepy death stuff.” He finishes whatever chore he is doing, then moves to find someone in charge. Finding William helping out around town, Seymour approaches him. [b]”Excuse me? Mr. Summers sir. Do you how we can contact the Merctown team. I may know a guy who may know something about necros and stuff. I cant promise he will know anything, but i can ask. What do you think?”[b] He will assist in any chore William is doing while awaiting a response.
Last edited by Seymour Ruiz on Sat Sep 07, 2019 2:12 pm, edited 1 time in total.
Seymour Ruiz
OOC Comments
S.D.C.: 34/34
Hit Points: 22/22
P.P.E.: 8/8

Armor Worn: N-F50A Superheavy Force Field
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M.D.C. by Location:
  • Force Field: 160
Weight: 15 lbs.
Modifiers: none
Features:
  • 6 hour duration per E-clip
Book Reference: p.122, DB2

Weapon(s) Carried and Locations: “BigBore” Derringer (on CAF Elite Corps Load-Bearing Chest Rig)
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Re: The Doom of Nxla, Act 2: Discovery

Postby William Summers » Fri Sep 06, 2019 9:26 pm

(Rolls held over)
Seymour Ruiz wrote:Finding William helping out around town, Seymour approaches him. ”Excuse me? Mr. Summers sir. Do you how we can contact the Merctown team. I may know a guy who may know something about necros and stuff. I cant promise he will know anything, but i can ask. What do you think?” He will assist in any chore William is doing while awaiting a response.


With a handful of debris from the earlier altercation, Will turns to see the small rat-man with the camera approach. Oh, it's this guy. Be nice, Summers. "Seymour was it? You can call me Will. Contacting the MercTown folks? Unless you've got a radio that goes 100+ miles, or the magic pigeon spell, I don't think so. I don't. Have the magic pigeon spell by the way. Useless in battle. Great for sending love notes. I...may be learning it at the Collegiate soon. For the love letter reason, not the battle reason. Hand me that piece of wood, would you?" Will gets what help he can out of Seymour to fix up the village.
The Man in Black
William Summers
HP: 55/55
SDC: 62/62
PPE: 142/157


TW Infiltrado Armor:
M.D.C. by Location
• Helmet: 18/40 • Main Body: 55/55
• Left Leg: 35/35 • Right Leg: 35/35
• Left Arm: 25/25 • Right Arm: 25/25

Features: Thermokinetic (thermal and kinetic attacks do 25% less damage), Forearm-Mounted Retractable Silver-Plated Vibro-Blades (1 each forearm): +1d6 M.D. to Punch Damage
TW Enhancements: Sigilo, Percatación, Cuerpo, Bravura. See sheet for descriptions.

Iron Sword: 5D6 MD.
Kisentite Sword: 2D6+6 MD. +2 to strike and parry.
TW Thundergun Revolver: 3D6 SDC to mortals, 5D6 MD to magic beings, 1D6x10 MD to supernatural beings. 6/6. Range: 200'. Recharge: 10 PPE.
MP-3 MageFire Bolt Pistol: 3D6+3 MD. 8/8. Range: 500'. Recharge: 12 PPE.
TW Horde Buster Rifle: 1D6*10 or 1D6 per projectile. +1 to strike. 5/5. Range: 1100'. Recharge: 20 PPE.

Grenade Bandoleers (2): 1 Seeker Bat Grenade, 1 Void Grenade, 3 Flashfire Grenades, 1 Acid Grenade, 1 Plasma Grenade, 1 Heavy HE Grenade, 1 Flash Freeze Grenade, 1 Smoke Grenade.

Wing Board Turbo

8th Ring of Elder
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☞ Doubles the range of any magic feat, ability or spell.


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Re: The Doom of Nxla, Act 2: Discovery

Postby Lahz » Fri Sep 06, 2019 10:40 pm

OOC: Actually, Lahz only asked the first couple the questions ... was not planning on hitting all of the MARS folks with the questions.

Perception [42%]: 1d100 = 54 [+15% involving Electronics or Machines]
JiC D20: 1d20 = 12
JiC D100: 1d100 = 28

Conditions: Telemechanics (0 ISP, Constant, 5ft, 98%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Friendly], Marauder PA

ISP: 179/211
Telemechanics [98%]: 1d100 = 65

===================

Lahz offers a knowing chuckle to Saul (Mechanical Engineering 83%: 1d100 = 30), "You are correct of course about the velocity, but the query was meant to provoke thought."

The Psi-Tech smiles at the diminutive Daphne, "The Spooks are a small squad. 1/2 a dozen in the field at the moment."

IF Wakiza is inclined to leave immediately, Lahz agrees and signals for Vheld to go ahead and open a portal back to the Village.
IF Wakiza wants to wait, Lahz will shrug and agree to crash back at the Haunt, rising early to hit the stores of the Arms Bazaar at opening to purchase munitions so that he is not the cause of any further delay (he will withdraw whatever funds necessary from the Spooks' Group Funds at the Bank to complete purchases).

Shopping List:
    [10] SILVER 15 MM SDC Rounds [Box of 100] (MercOps Pg 100, [200 Credits + 300% = 800 Credits]*10 = 8,000 Credits)
    *** Appraise Goods 88%: 1d100 = 77, Barter 58%: 1d100 = 69, Charm/Impress: 45%: 1d100 = 10, Lore: Demons & Monsters 45%: 1d100 = 24
    [200] Rounds of Ammunition for KLS-RG-15X Manpack Electromagnetic Rail Gun (Patron Item) [250 Credits * 200 = 50,000 Credits]
    *** Appraise Goods 88%: 1d100 = 1, Barter 58%: 1d100 = 92, Charm/Impress: 45%: 1d100 = 29, Lore: Demons & Monsters 45%: 1d100 = 50
    [20] Triax Fusion Block [Type 2, 2d6*10] [GMG Pg 170, 3,000 Credits * 20 = 60,000 Credits]
    *** Appraise Goods 88%: 1d100 = 84, Barter 58%: 1d100 = 71, Charm/Impress: 45%: 1d100 = 30, Lore: Demons & Monsters 45%: 1d100 = 57


If/When the Portal is opened by Vheld (wherever that may occur), Lahz shuttles obtained gear across with the Robots, before finally directing Kit (Bot stayin in Merctown) to take Ronan's gear back to the haunt and secure it in the Garage.
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Doom of Nxla, Act 2: Discovery

Postby Seymour Ruiz » Sat Sep 07, 2019 3:55 am

ROLLS HELD

Seymour smiles as he hears that this warrior knows his name. ’I thought i was nothing yet. But THIS dude knows my name. AWESOME!” He helps as he listens to the man speak. ’100 miles? Man, all i got is this radio on my harness. Team comms, nothing more.” With a shrug, seymour continues to help out.

When there is a moment, he looks at this camera and then at Will. ”Do you mind if i set my cameras up to get this?” He motions to the two of them and the work they are doing. ’Gotta show the world our good side, yeah? He does his best to give a charming smile.
Seymour Ruiz
OOC Comments
S.D.C.: 34/34
Hit Points: 22/22
P.P.E.: 8/8

Armor Worn: N-F50A Superheavy Force Field
Image
M.D.C. by Location:
  • Force Field: 160
Weight: 15 lbs.
Modifiers: none
Features:
  • 6 hour duration per E-clip
Book Reference: p.122, DB2

Weapon(s) Carried and Locations: “BigBore” Derringer (on CAF Elite Corps Load-Bearing Chest Rig)
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Posts: 44
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Re: The Doom of Nxla, Act 2: Discovery

Postby Wolf Whitaker » Sat Sep 07, 2019 3:16 pm

Perception: 1d100 = 66 /21%
JIC: 1d100 = 52 / 1d20 = 12


Wolf let's the introductions come to a close while keeping an ear for the other conversations going on. Really...one million per person...I hope it doesn't decrease with the extra people...although I wonder how many of us are expected to make it back? I will make it back...but this talk of undead and alien intelligence is a little out of my league...for now. Need to do more research on these subjects...monster hunter...yay that could be something. Everyone pays to be rid of monsters of all types...that what this sounds like...ya...more research.

If anyone approaches Wolf, he will introduce himself with a tip of his hat. "I'm Wolf. Pleasure to meet you."

When no one is interacting with Wolf he will be leaning against his horse, spinning an older looking revolver in his right hand with a distant look in his eyes.
Last edited by Wolf Whitaker on Sat Sep 07, 2019 10:40 pm, edited 2 times in total.
Wolf Whitaker

Reputation-Based Horror Factor: 9

Weapons

NE-6SL ; NE-6SL
6/6 ; 6/6


NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver x2
Silver 6/6

Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90
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Re: The Doom of Nxla, Act 2: Discovery

Postby Jack Killian » Sat Sep 07, 2019 3:44 pm

Perception: 64% 1d100 = 95
JIC d20: 1d20 = 8
JIC: 1d100 = 57

Jack keeps up the fire watch but eventually need to recover some of his energy. He heads over to Will and speaks up,“I need to try to recoup some of my energy. I’ll get into the hover and meditate.”

Jack heads to the hover and finds some place to sit and relax.
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
Jack Killian

P.P.E.: 4
I.S.P.: 196/196
H.P.: 37/ 37 MD
S.D.C.: 78/ 78

NE-BA-50 “Raider” Heavy Body Armor
M.D.C. by Location:
Helmet: 80
Arms: 55 each
Legs: 80 each
Main Body: 140
Weight: 30 lbs.
Modifiers: -20% to physical skills
Features:
Naruni Thermo-Kinetic Armor (p.35-36, DB8)
Book Reference: p.40, DB8

Weapon Carried:

CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
Range:
Laser: 2,000'
Grenade Launcher: 1,200'
Damage:
Single shot: 2d6 M.D.
Burst: 6d6 M.D.
Grenade: 2D6 M.D. to a 12' area of effect
Micro-fusion grenade: 6d6 M.D. to a 12' area of effect
Rate of Fire: Single shots or 3-shot pulse bursts only; 1 grenade or 4-grenade bursts only
Payload:
E-Clip: 21 shots

Altess Eviscerator (Patron Item)
Damage: 6D6
Special Abilities
• Electrical Discharge:
• • Range: Touch or up to 200'
• • Damage: 4D6

MP-3 MageFire Bolt Pistol

Range: 500'
Damage: 3D6+3 M.D.

NeraTech Pn-50 "Splatter Gun"
Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.


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Re: The Doom of Nxla, Act 2: Discovery

Postby Rocky » Sat Sep 07, 2019 7:21 pm

Perception: 65%1d100 = 80
JIC d20: 1d20 = 17
JIC d100: 1d100 = 90

Rocky gathers his team and gives them a Pep talk, “OK we have the Robot,Tee 4,2 as a driver of the jeep we can carry people and extra gear there. We won’t take the barge this trip, sounds like we are going through wooded areas. If someone wants to take the Hover cycle they can.”

“Daphne and I will be in PAs, I just have to take my Chit the Ammo. Then with Daphne’s help we can load the machines up with the mini missiles and the grenades into the PA. The rest go into the Jeep.”

They get the gear together they head over to the departing point.
Rocky
Stats & Stuff
P.P.E.: 11
I.S.P.: 216
H.P.: 49
S.D.C.: 81
Active Powers
Heightened Presence Sense:Range: 70’, 76% for precise # and pinpoint location of presence
Duration: constant, auto sense all presences concentrate 1d4 melees to get exact location
Horror Factor: 14 when intangible
Sense Supernatural Evil Range: 1000' costant
Sense Magic Energy Range: 1900' constant
Sixth Sense
Shadow Cloak M.D.C.: 15
AOI: 60
TW Thunder Gun
Crystal Armor: Main Body: 35, Forcefield: 70
UTI Zapper Gun: 15 shots per E-clip
Crystal Assault Rifle: 40 shots/ must use 8 ISP/shot
2 Phase Swords

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Re: The Doom of Nxla, Act 2: Discovery

Postby Mierin » Sun Sep 08, 2019 6:46 pm

Perception: 1d100 = 32 (82%)
JIC: 1d20 = 2, 1d100 = 60

Location: Unknown village

Condition:
Multi-Optic eyes
OOC Comments
Telescopic: 4-8x30 magnification, range: 6,000 feet
Macro Lens: 2x to 20x magnification, range: 3 feet
Passive night vision: 2,000 feet
Thermal Imaging: 2,000 feet
Light Filters: Reduces glare


The shifter will beckon Lahz, Mierin (if she expresses interest), Wakiza, and Will to join him away from the others. If Seymour follows, the shifter will fix the mutant rat with a death stare and shake his head no- until the reporter retreats out of eavesdropping (and recording) distance. Anyone else who opts to follow will be greeting with a shrug.


Mierin raises an eyebrow when Vheld beckons herself, Lahz, Wakiza and Will to join him away from the others. Curious, she heads over to where they are and listens as Vheld relays what Ecks, the mage had told him.

When Will suggests a couple of possible ways to deal with this, Mierin nods, ”I think it would be best to have a small team take care of this. They sneak in, take the journals and whatever else that might helps us prevent Nxla from accomplishing his goal and sneak back out.” Mierin thinks about it for a couple of moments before adding, ”Depending on how many people we recruit from Merctown, we could form a team to create a diversion – might make it easier for a small team to break in and grab what's needed.”
Mierin
ISP: 35/35
HP: 50/50
SDC: 96/96

Constant Effects
Sixth Sense (2)

Weapon in hand: JA-12 Rifle 10/10 shots (standard e-clip) 30/30 (long e-clip); 4D6 MD (single shot), 1D6x10+10 MD (burst) or 3D6 MD (grenade)

CA-3 Light “Dead Boy” Armor w/Installed Naruni Super-Heavy Forcefield (FF activated)
Helmet--70/70, Arms--60/60, Legs--80/80, Main Body--100/100
Force Field: 160/160

"Do I get bonus points if I act like I care?" House
"Lady, people aren't chocolates. Do you know what they are mostly? Bastards. Bastard coated bastards with bastard filling." Dr Cox, Scrubs
"Heartless it may be, but headless it ain't. I've never claimed to be nice, just to be sensible." - Lords and Ladies
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Re: The Doom of Nxla, Act 2: Discovery

Postby Saul » Mon Sep 09, 2019 11:04 am

(Rolls carried over)

Lahz wrote:"You are correct of course about the velocity, but the query was meant to provoke thought."


Saul smiles. "Be assured, it did." I thought: That doesn't sound right.

As Rocky gestures for MARS to come together for a briefing, Saul excuses himself and reports to Rocky.

Rocky wrote:“OK we have the Robot,Tee 4,2 as a driver of the jeep we can carry people and extra gear there. We won’t take the barge this trip, sounds like we are going through wooded areas. If someone wants to take the Hover cycle they can.”

“Daphne and I will be in PAs, I just have to take my Chit the Ammo. Then with Daphne’s help we can load the machines up with the mini missiles and the grenades into the PA. The rest go into the Jeep.”


Saul nods, and begins ensuring his weapons and gear are stowed in the Jeep.
Saul, The Simian Sorceror
OOC Comments

H.P.: 24/24
S.D.C.: 27/27
P.P.E.: 107/107
I.S.P.: 81/81

Mage Armor
M.D.C. by Location:
Helm: 50/50
Arms: 25/25 each
Legs: 45/45 each
Main Body: 90/90
TW Features:
1st TW Feature: Armor of Ithan (10)
2nd TW Feature: Shadow Meld (10)
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Re: The Doom of Nxla, Act 2: Discovery

Postby John Altfeld » Mon Sep 09, 2019 4:26 pm

Perception: 1d100 = 14 / 70%
JiC d20/d100: 1d20 = 8 / 1d100 = 26

CONDITIONS: John is at +1 Feet.

In Merctown
John takes his time leaving the Collegiate. They won't normally let me in here 'unsupervised,' but no one's really paying attention to me right now. I wonder if I bring more of these soul-less people in if that's a sort of free ticket to wander around...

And then he gets kicked out. Back on the street, he sees the big group of new people accosting Lahz and the Commander and gets ready for potential trouble, only to realize that Lahz is doing some kind of bad standup. He walks over to the group and listens while they explain where they came from.

"So Blackman got worried 12 hours into the mission and hired more people? Well, I guess more souls means we're each less likely to lose ours. Mathematically. I'm John, what all can you do?"

He shakes Wolf's hand when it's offered. Two guns, no Juicer collar. Standard merc or a disguise?
"Pleasure to meet you."


After They Rejoin the Other Group

John goes to give Will his crate of belongings and notices Will cleaning up. "Here's your stuff. I put it in this crate because it was hard to carry. You can keep the crate."

He then gets a big grin on his face and loudly says, "Also, I got a whole bunch of roses!" John points to Slithn. "That thing is afraid of roses. If you duct tape one inside your door it can't bother you. I got six dozen. Plenty for the whole Roughnecks crew to rock fresh boutonnieres for the next few days."

John realizes helping would look good to the townsfolk, so he starts moving stuff around but without doing anything hard like fixing things. He doesn't get tired and it's easy to move rubble around so he does that until they're otherwise ready to go, shouting at people if they talk to him.


When marching orders
Last edited by John Altfeld on Mon Sep 09, 2019 8:01 pm, edited 2 times in total.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 90/90
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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Re: The Doom of Nxla, Act 2: Discovery

Postby Wolf Whitaker » Mon Sep 09, 2019 5:48 pm

**Rolls Held Over**
OOC: With John's perception roll he would see all 5 guns Wolf has. All 6 shot revolvers.

John Altfeld wrote:
"So Blackman got worried 12 hours into the mission and hired more people? Well, I guess more souls means we're each less likely to lose ours. Mathematically. I'm John, what all can you do?"

He shakes Wolf's hand when it's offered. Two guns, no Juicer collar. Standard merc or a disguise?
"Pleasure to meet you."


"Pleasure to meet you, John." Wolf's smile never leaves his face. More souls...he knows more then he let's on...but how much more I wonder.

"I'm a slinger from Arizona. I am used to talking more with my guns then with words, so conversation is nice. Might I inquire as to what you do John?"
Wolf Whitaker

Reputation-Based Horror Factor: 9

Weapons

NE-6SL ; NE-6SL
6/6 ; 6/6


NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver x2
Silver 6/6

Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90
User avatar
Wolf Whitaker
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Posts: 38
Joined: Wed Jul 24, 2019 2:24 pm

Re: The Doom of Nxla, Act 2: Discovery

Postby John Altfeld » Mon Sep 09, 2019 9:31 pm

ROLLS HELD

CONDITIONS: John is +1 Foot.

"Aaair i zone ah. Your accent isn't as weird as Jack's. Is that another dimension?"

He has so many tiny guns...


"I'm sort of a cross-disciplinary professional. Half of my job is scouting and the other 50%..." John points at Wakiza. "He tells me to handle something and I kill it until it's dead."

Wait, wasn't that pale chick who couldn't hold her liquor a gunslinger?

John squints at Wolf. "You're not going to vomit all over the ATRV and disappear, are you? The last person who said they were a gunslinger did that."
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 90/90
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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John Altfeld
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Posts: 207
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Re: The Doom of Nxla, Act 2: Discovery

Postby Wakiza » Mon Sep 09, 2019 10:54 pm

Perception: 1d100 = 14 / 82% (+15% for either cybernetic hearing or vision if applicable)
JiC: 1d20 = 19 1d100 = 46

Conditions: Advanced Combat Awareness (All Opponents are -2 to strike Wakiza, -2 to dodge his attacks, and lose one attack per melee); Cloud Targeting Computers and Other Weapon Systems (negate any built-in bonuses and adds a -2 strike penalty with any modern or advanced weaponry) Cloud Sensors (If someone is in PA, Robot or a Vehicle); Combat Acrobatics. Every couple of minutes Wak shifts his MOE to thermal to see if he can spot anything invisible.

At Blackman's
As he leaves, "Okay, well give us a heads up if you come up with anything new."

At the Shrine of the Warrior
To the Aztec God, Quetzalcoatl (Wak's Powerful Contact). Lord Quetzacoatl, I understand as no one seems to have much information on Nxla. I would appreciate you informing me if you do hear anything, or if you can send some kind of aid when it is time to strike at the beast.

At the Mage's Guild
He nods to Lahz as he shows up, "Maybe we can leave in the morning, right after the shops open." He looks around, Interesting crew! "Who are all the new guys?" When he sees Rocky, "Rocky, shit is that you? Where have you been? I thought you retired? Did you recharter the Dirty Rotten Scoundrels? Is that who all these beings are? The new DRS?" If they agree to spent the night Wak will radio Will and let him know.

Shopping
(2) TW Thundergun Revolvers (Willing to pay a bit more to get an exquisite matched set)
Anthropology-- 1d100 = 100 / 88% Geoff Blackman (Influential Contact) +10%
Invoke Trust/Intimidate: 1d100 = 99 / 60%
Streetwise-- 1d100 = 14 / 55%
Lore: Demon & Monsters-- 1d100 = 73 / 93%

(2) boxes of Silver Equalizer rounds
Anthropology-- 1d100 = 3 / 88%
Invoke Trust/Intimidate: 1d100 = 43 / 60%
Streetwise-- 1d100 = 23 / 55%
Lore: Demon & Monsters-- 1d100 = 88 / 93%


Another (2) TW Thundergun Revolvers (Still Willing to pay a bit more to get an exquisite matched set)
Anthropology-- 1d100 = 96 / 88%
Invoke Trust/Intimidate: 1d100 = 95 / 60%
Streetwise-- 1d100 = 80 / 55%
Lore: Demon & Monsters-- 1d100 = 30 / 93%
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 111/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 75
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
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Posts: 416
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Location: Roughnecks PC

Re: The Doom of Nxla, Act 2: Discovery

Postby Wolf Whitaker » Tue Sep 10, 2019 7:47 am

**Rolls Held Over**

John Altfeld wrote:CONDITIONS: John is +1 Foot.

"Aaair i zone ah. Your accent isn't as weird as Jack's. Is that another dimension?"

He has so many tiny guns...


"I'm sort of a cross-disciplinary professional. Half of my job is scouting and the other 50%..." John points at Wakiza. "He tells me to handle something and I kill it until it's dead."

Wait, wasn't that pale chick who couldn't hold her liquor a gunslinger?

John squints at Wolf. "You're not going to vomit all over the ATRV and disappear, are you? The last person who said they were a gunslinger did that."


Wolf lets out a low chuckle. "John, that sounds like some of the slingers I've run into before. Unprofessional. If you have a name or description I could tell you if I have run into this person before, however it is not likely. When more then one slinger are in the same place, one is usually in a grave soon thereafter. Don't get me wrong constantly having people try to kill you just to prove themselves better then you drives most to the bottle and early graves. It's an exhausting way to live. I could tell you that's not me, but seeing as we just met I don't know how much weight my word carries with you. So I will have to prove my worth on this job...and that, I will do. As for my accent, I'm from here. I try to show respect to everyone thus my speech may sound more elegant then people are used to hearing. It can throw people off and that has kept me alive."

Wolf shifts his position to lean back against his horse again. Man he is really big for a scout. He had a strong grip. But I can see he could more swiftly should he want to...maybe a mage? Kill it till it's dead...there is definitely more to John...I just hope i can see it before it kills me...make yourself have value and they will not kill you...yet...shut up...
Wolf asks when John points to Wakiza. "So is that our leader? He moves with authority. What's his name?"
Wolf Whitaker

Reputation-Based Horror Factor: 9

Weapons

NE-6SL ; NE-6SL
6/6 ; 6/6


NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver x2
Silver 6/6

Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90
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Wolf Whitaker
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Re: The Doom of Nxla, Act 2: Discovery

Postby John Altfeld » Tue Sep 10, 2019 10:57 am

ROLLS HELD

CONDITIONS: John is at +1 Foot

"Description? She was a tiny pale lady. Young. I forgot the name. Puky McGee?"

That doesn't sound right...

John shrugs. "I figure people trying to kill you to show how bad they are is basically part of being famous. If they're dumb enough to try that kind of thing, you get to keep their stuff." He pauses, then winks. "Why do you think Erin Tarn is so rich? Stone. Cold. Killer."

John waves his hand dismissing Wolf's comment on his accent. "No, you sound normal. Jack talks weird. He's from somewhere that sounds like Arrrizone-ah. He calls it Down Under. But not hell. You'll see. I guess you're, what, past Lone Star? The Colorado Baronies? I haven't been out there. Do you hablo Espanol?"

When Wolf asks about Wakiza - "Well, he's the Roughnecks' leader. There two groups, plus you guys that Blackman sent over. He's Commander..." John has to fully pause to remember Wakiza's name because it's been so long since he used it. "Wakiza. Commander Wakiza."
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 90/90
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
User avatar
John Altfeld
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Posts: 207
Joined: Wed Aug 23, 2017 4:48 am

Re: The Doom of Nxla, Act 2: Discovery

Postby Wolf Whitaker » Tue Sep 10, 2019 12:43 pm

**Rolls Held Over**


John Altfeld wrote:ROLLS HELD

CONDITIONS: John is at +1 Foot

"Description? She was a tiny pale lady. Young. I forgot the name. Puky McGee?"

That doesn't sound right...

John shrugs. "I figure people trying to kill you to show how bad they are is basically part of being famous. If they're dumb enough to try that kind of thing, you get to keep their stuff." He pauses, then winks. "Why do you think Erin Tarn is so rich? Stone. Cold. Killer."


Wolf laughs at the comment. "There is no arguing that logic. Fame does breed envy, but also opportunity. As long as one is willing to look opportunity can be found in almost any situation. You sound as if you are of the same mind set. To be honest the description and name of the lady do not sound familiar."

John Altfeld wrote:
John waves his hand dismissing Wolf's comment on his accent. "No, you sound normal. Jack talks weird. He's from somewhere that sounds like Arrrizone-ah. He calls it Down Under. But not hell. You'll see. I guess you're, what, past Lone Star? The Colorado Baronies? I haven't been out there. Do you hablo Espanol?"


Si. Hablo espanol. I grew up speaking both American and Spanish. One of the MARS guys." Wolf points out Felix, "He is a native Spanish speaker so he has given me the opportunity to keep up with the language while I was looking for you guys."

John Altfeld wrote:
When Wolf asks about Wakiza - "Well, he's the Roughnecks' leader. There two groups, plus you guys that Blackman sent over. He's Commander..." John has to fully pause to remember Wakiza's name because it's been so long since he used it. "Wakiza. Commander Wakiza."


"Ya. I got lucky that Rocky was willing to let me tag along while I looked for you Roughnecks. I spent the better part of a few days trying to find you guys. I had heard you may have been looking for people. In trying to find you I ran across Rocky and the MARS group who led me to you guys. Wakiza seams to know Rocky by the way they are talking. I would like to join the Roughnecks, should Wakiza agree."
Wolf Whitaker

Reputation-Based Horror Factor: 9

Weapons

NE-6SL ; NE-6SL
6/6 ; 6/6


NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver x2
Silver 6/6

Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90
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Wolf Whitaker
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Posts: 38
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Re: The Doom of Nxla, Act 2: Discovery

Postby Rocky » Tue Sep 10, 2019 4:11 pm

(((Rolls Carry Over)))
At the Mage's Guild
Waz
He nods to Lahz as he shows up, "Maybe we can leave in the morning, right after the shops open." He looks around, Interesting crew! "Who are all the new guys?" When he sees Rocky, "Rocky, shit is that you? Where have you been? I thought you retired? Did you recharter the Dirty Rotten Scoundrels? Is that who all these beings are? The new DRS?" If they agree to spent the night Wak will radio Will and let him know.


When Rocky hears his name he turns towards the source and smiles at someone he knew a long time ago, Wak, he radiates a very friendly vibes to all those around him,as he speaks to his old friend, "Wak how have you been I am glad your still alive and doing Great." as he looks at him, Rocky continues, "Not, retired, I was gone for a while, then a yea or so later I came back. and tried to find the old group , none were around, and got to help a Group off world. They asked me to join and I said yes. so here I am, with. I think we are joining your group for this endeavor so stick together and head out at the same time will allow us to go over old times. And introduce the other teems here at our compound. "
Rocky
Stats & Stuff
P.P.E.: 11
I.S.P.: 216
H.P.: 49
S.D.C.: 81
Active Powers
Heightened Presence Sense:Range: 70’, 76% for precise # and pinpoint location of presence
Duration: constant, auto sense all presences concentrate 1d4 melees to get exact location
Horror Factor: 14 when intangible
Sense Supernatural Evil Range: 1000' costant
Sense Magic Energy Range: 1900' constant
Sixth Sense
Shadow Cloak M.D.C.: 15
AOI: 60
TW Thunder Gun
Crystal Armor: Main Body: 35, Forcefield: 70
UTI Zapper Gun: 15 shots per E-clip
Crystal Assault Rifle: 40 shots/ must use 8 ISP/shot
2 Phase Swords

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Posts: 454
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Re: The Doom of Nxla, Act 2: Discovery

Postby Augur » Tue Sep 10, 2019 4:55 pm

Order of Battle
NE-ATRV
    Ray the Robot (Lahz's) piloting NE-ATRV
    William (Roughnecks)
    Jack (Roughnecks)
    Wakiza (Roughnecks)
    Vheld (Spooks)
    Silhouette (Vheld's)
    Sshir (Vheld's)
    Slithn (Vheld's)
QV-119 Lynx Hover Jeep
    Rocky (MARS)--pilot
    Saul (MARS)
    Felix (MARS)
    Ernstweavel (MARS)
Cargonaut
    Seymour (Spooks)
    Ronan (Spooks)
RH-1001A Appaloosa Light Robot Horse
    Wolf Whitaker (Roughnecks)
Black Talon Motorcycle
    Minerva (Spooks)
MI-3000 Firefly Hovercycle
    Mierin (Spooks)
Marauder PA
    Lahz (Spooks)
Modified Kittani Transformable Robot-Fighter
    Daphne (MARS)
Separate
    John (Roughnecks)--afoot; forward scout
    Brokswa (Vheld's)--flying alongside ATRV
    Bel'Dar (Vheld's)--flying alongside ATRV
    Tony the Tiger-Bot (Lahz's)--shadowing Lahz

Current Mission Goals
  • Recruit help from The True Federation
  • Recruit help from Magestar
  • Recruit help from MercTown (MARS)
  • Recruit help from Dweomer
  • Recruit help from Stormspire
  • Recruit help from Psyscape
  • Investigate rumors of a band of demons in the area.
  • In three separate locations within Soulharvest, rituals will be conducted simultaneously which, when complete, will strengthen Nxla as he manifests on Earth:
    • The three rituals will be conducted at night (on either June 4th or 5th, nobody knows which as that info has been compartmentalized).
      • The first location is in a remote meadow within Soulharvest, but nearer the ruins of Lexington.
      • The second location is in the Harvesters' original temple deep in the Soulharvest forest.
      • The third location is among the ruins of Old Pilgrim Road on the outskirts of the ruins of Lexington itself.

Just Outside the Collegiate Arcane, Merctown, along the Ohio River
Conditions:
Date: Summer, Saturday, June 3, 111 P.A.
Time: 0300 (stores are long since closed)
Environmental Effects: None; 75°, dead calm
Location: Merctown, along the Ohio River


Vheld supervises the transfer of the xombies to the containment area the Collegiate mages establish, and then gives a Council member a brief run-down on the situation which is received seriously and gravely. Vheld learns that these psionic shockwaves have effected all psychics in Merctown, even those in the Collegiate who happen to have psychic abilities. The Councilman regrets to inform Vheld that he knows less than Vheld himself of this threat, but that he'll aid the group by opening a rift himself to aide their return. He also notes that the frequency of these attacks seems to be increasing, so time is of the essence.

MARS goes through some logistical headaches, but the Councilman intercedes to simplify matters, and establishes a way point just to the East of the Dockside gates, adjacent to the bridge across the Ohio River, for everyone to assemble at for transport back to the magic zone. Daphne and Rocky get in their mecha, while the rest of MARS gathers their gear into Rocky's hover jeep, and head out to the way point. The Spook Squad and Roughneck members in MercTown follow suit having found the shops closed at this late hour, and gather outside the Dockside gate as well. The Councilman is true to his word, and within a short time of everyone being assembled, draws upon the power of the ley line and his own formidable resources to open a rift large enough for everyone to travel through.

Unknown village, along the Ohio River
Conditions:
Date: Summer, Saturday, June 3, 111 P.A.
Time: 0400
Environmental Effects: None; 70°, dead calm
Location: Unknown village, along the Ohio River


The rift closes behind them, leaving the newly arrived (and returned) members of the three groups to reconvene with those who had stayed behind. The fires in the village are out. The structures have been somewhat repaired, and everyone is beginning to get tired. The sky is still jet black as the sun has not yet even begun its approach to the horizon. Those who have stayed behind have, after their night's work, coalesced around a fire in the middle of the village discussing strategy when the others return. The village is now crowded with vehicles, mecha, and heavily armed individuals, yet aside from the sounds and smells generated by the big machines, everything is quiet save for the crackling fire.

Upon their return, the enigmatic mage pulls Vheld to one side and confides with him in secret. To all who witness this exchange, the enigmatic mage looks distraught & conflicted with a range of emotions washing over his features from embarrassment to fear.

What are your intentions?

Butcher's Bill
Butcher's Bill
Tracks damage & ammo/I.S.P./P.P.E. spent

ATRV:
Jack Killian: -30 M.D.C. to armor, -56 I.S.P., CP-30: 21 shots/-12 shots,
NE-ATRV:
Ray the Robot:
William Summers: -0 P.P.E., -58 MD
Jack:
Wakiza: -40 I.S.P.; Liberator PB: 50 shots/-7 shots; -38 M.D.C. from FF
Vheld: -0 P.P.E.; -1 charge/invincible armor talisman, -16 S.D.C.
Silhouette:
Sshir:
Slithn:
QV-119 Lynx Hover Jeep:
Rocky:
Saul:
Felix:
Ernstweavel:
Cargonaut:
Seymour:
Ronan: -15 M.D.C. to armor
RH-1001A Appaloosa Light Robot Horse:
Wolf Whitaker:
Black Talon Motorcycle:
Minerva: -30 M.D.C. to crystal armor, -17 I.S.P., -51 M.D. to Psionic Forcefield; 4th Psionic Forcefield activation
MI-3000 Firefly Hovercycle:
Mierin: JA-12: 10 shots/-3 shots
Marauder PA: LPC: 240 shots/-40 shots; -30 M.D. to N-F50A Force Field
Lahz:
Modified Kittani Transformable Robot-Fighter:
Daphne:
John Altfeld: -244 M.D.
Brokswa: -1 charge/invincible armor talisman
Bel'Dar: -1 charge/invincible armor talisman
Tony the Tiger-Bot: -11 M.D. to Cyborg Armor
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
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Re: The Doom of Nxla, Act 2: Discovery

Postby Saul » Wed Sep 11, 2019 7:02 am

Perception Bonus: 29% /55% on a Ley Line 1d100 = 96 (FAIL)

JIC: 1d20 = 2
1d100 = 56

As they arrive on scene, Saul examines the village, sensing for Supernatural Evil as is his habit.

Sense Supernatural Evil 65% 1d100 = 29 (range 360' - SUCCESS)

"What.. happened here?"

Turning to rocky, he asks, "Can you get a situation report from one of the other group leaders? It's... difficult to ascertain at this point what the job even is. Daphne asked back in Merctown but no one responded." I understand territorialism, especially in paramilitary type groups, but at the same time it is the height of unprofessionalism to leave your allies in the dark

Unresolved prior skill rolls
Saul posted some skill rolls here I would like a resolution to them, even if it's jsut to say "you don't know". Thanks


Lore: Psychics & Psionics 55% 1d100 = 5 (Is this the manifestation of a psychic ability or phenomenon he's heard of before? - CRIT. SUCCESS)
Lore: Magic (General Knowledge) 55% 1d100 = 19 (could this be magical in nature, targeting psychics only? - SUCCESS)
Lore: Demons & Monsters 35% 1d100 = 23 (Might this have been caused by something hellish? - SUCCESS)
Intelligence 36% 1d100 = 50 (Has he heard of this before? - FAIL)
Intelligence 36% 1d100 = 24 (Has he heard of anything similar to this? - SUCCESS)
Saul, The Simian Sorceror
OOC Comments

H.P.: 24/24
S.D.C.: 27/27
P.P.E.: 107/107
I.S.P.: 81/81

Mage Armor
M.D.C. by Location:
Helm: 50/50
Arms: 25/25 each
Legs: 45/45 each
Main Body: 90/90
TW Features:
1st TW Feature: Armor of Ithan (10)
2nd TW Feature: Shadow Meld (10)
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Posts: 55
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Re: The Doom of Nxla, Act 2: Discovery

Postby William Summers » Wed Sep 11, 2019 7:57 am

Perception: 1d100 = 21/48%
JIC: 1d20 = 18/1d100 = 52

"I'm just saying, if they can steal souls, who's to say they can't also make swords out of souls? Which is wrong, but maybe really awesome." When the rift opens, Will stands alert to ensure that it's friend not foe coming through. When he sees his commander and the rest of the away team come through, he relaxes some. "More mercs? Alright. This may not be so hard after all."

Saul wrote:"What.. happened here?"


"Hey there, friend. The name's Will Summers, the Wanderer. Lost mage of Dweomer. You have come across the ruins of a great battle against some evil forces. We came across this pretty destroyed village and there were necromancers, walking skeletons and what we're calling xombies, with an X mind you, soulless husks of humanity, all trying to drag villagers through a portal to who knows where. They even got a few of them. Well, actually we have a pretty good idea of where. There's a... are you a psychic? There've been a bunch of psychic emanations knocking out all of our team's psychic's for a short period of time. The last one hit me, but I'm not a psychic so there's that... But there's an evil creature called Nxla at the other end of that who's using all of these necromancers and stuff to build power. We're gonna go kill it! Oh, and there's a mage who's kinduv an asshole and he's only talking with Vheld, who's a mage and less of an asshole. But he told us about a temple with some sort of artifact that is speeding up the process to bring Nxla into power. So we're gonna kill them too. Oh, and if we lose either of these battles, it's gonna be the end of the world. Well this one at least. Then Nxla will probably go destroy another one." Will pauses for a moment. "Wait. What's your name?"
The Man in Black
William Summers
HP: 55/55
SDC: 62/62
PPE: 142/157


TW Infiltrado Armor:
M.D.C. by Location
• Helmet: 18/40 • Main Body: 55/55
• Left Leg: 35/35 • Right Leg: 35/35
• Left Arm: 25/25 • Right Arm: 25/25

Features: Thermokinetic (thermal and kinetic attacks do 25% less damage), Forearm-Mounted Retractable Silver-Plated Vibro-Blades (1 each forearm): +1d6 M.D. to Punch Damage
TW Enhancements: Sigilo, Percatación, Cuerpo, Bravura. See sheet for descriptions.

Iron Sword: 5D6 MD.
Kisentite Sword: 2D6+6 MD. +2 to strike and parry.
TW Thundergun Revolver: 3D6 SDC to mortals, 5D6 MD to magic beings, 1D6x10 MD to supernatural beings. 6/6. Range: 200'. Recharge: 10 PPE.
MP-3 MageFire Bolt Pistol: 3D6+3 MD. 8/8. Range: 500'. Recharge: 12 PPE.
TW Horde Buster Rifle: 1D6*10 or 1D6 per projectile. +1 to strike. 5/5. Range: 1100'. Recharge: 20 PPE.

Grenade Bandoleers (2): 1 Seeker Bat Grenade, 1 Void Grenade, 3 Flashfire Grenades, 1 Acid Grenade, 1 Plasma Grenade, 1 Heavy HE Grenade, 1 Flash Freeze Grenade, 1 Smoke Grenade.

Wing Board Turbo

8th Ring of Elder
☞ Reduces by half the amount of P.P.E. required to perform any magical feat, ability or spell.
☞ Doubles the duration of any magic feat, ability or spell.
☞ Doubles the range of any magic feat, ability or spell.


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William Summers
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Re: The Doom of Nxla, Act 2: Discovery

Postby Wolf Whitaker » Wed Sep 11, 2019 8:24 am

Perception: 1d100 = 13 /21%
JIC: 1d20 = 8 / 1d100 = 2


Wolf rides through the rift opens for the group. His shoulders tense and hunch as he passes through. He visibly shudders once on the other side. Gods I hate traveling that way. So unnatural...holy crap. Wolf stops short as he takes in the village and the other mercenary personnel.

Saul wrote:"What.. happened here?"


Read my mind Saul.


William Summers wrote:
"Hey there, friend. The name's Will Summers, the Wanderer. Lost mage of Dweomer. You have come across the ruins of a great battle against some evil forces. We came across this pretty destroyed village and there were necromancers, walking skeletons and what we're calling xombies, with an X mind you, soulless husks of humanity, all trying to drag villagers through a portal to who knows where. They even got a few of them. Well, actually we have a pretty good idea of where. There's a... are you a psychic? There've been a bunch of psychic emanations knocking out all of our team's psychic's for a short period of time. The last one hit me, but I'm not a psychic so there's that... But there's an evil creature called Nxla at the other end of that who's using all of these necromancers and stuff to build power. We're gonna go kill it! Oh, and there's a mage who's kinduv an asshole and he's only talking with Vheld, who's a mage and less of an asshole. But he told us about a temple with some sort of artifact that is speeding up the process to bring Nxla into power. So we're gonna kill them too. Oh, and if we lose either of these battles, it's gonna be the end of the world. Well this one at least. Then Nxla will probably go destroy another one." Will pauses for a moment. "Wait. What's your name?"


Wolf laughs inspite himself and tips his hat to Will. "I'm impressed you managed all that in a single breath. I am Wolf. It's a pleasure. The mission sounds intense. My kind of job. I ran into Wakiza and John while in MercTown. I guess you can call me the FNG for the Roughnecks." Wolf slids off his horse and extends his hand to Will, then moves aside to let everyone get settled.

Well so far the Intel is light but consistent. Dealing with monsters and necromancers. Wolf stifles a yawn with the back of his hand. "Man I did not know what time it was...why the hell did we not rest in town and the leave at a decent hour. Unless we are on a time limit no one mentioned. Wolf says outload to no person in particular.
Wolf Whitaker

Reputation-Based Horror Factor: 9

Weapons

NE-6SL ; NE-6SL
6/6 ; 6/6


NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver x2
Silver 6/6

Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90
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Wolf Whitaker
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Re: The Doom of Nxla, Act 2: Discovery

Postby Saul » Wed Sep 11, 2019 9:42 am

(rolls carried over)

Will Summers wrote:"Hey there, friend. The name's Will Summers, the Wanderer. Lost mage of Dweomer. You have come across the ruins of a great battle against some evil forces. We came across this pretty destroyed village and there were necromancers, walking skeletons and what we're calling xombies, with an X mind you, soulless husks of humanity, all trying to drag villagers through a portal to who knows where. They even got a few of them. Well, actually we have a pretty good idea of where. There's a... are you a psychic? There've been a bunch of psychic emanations knocking out all of our team's psychic's for a short period of time. The last one hit me, but I'm not a psychic so there's that... But there's an evil creature called Nxla at the other end of that who's using all of these necromancers and stuff to build power. We're gonna go kill it! Oh, and there's a mage who's kinduv an asshole and he's only talking with Vheld, who's a mage and less of an asshole. But he told us about a temple with some sort of artifact that is speeding up the process to bring Nxla into power. So we're gonna kill them too. Oh, and if we lose either of these battles, it's gonna be the end of the world. Well this one at least. Then Nxla will probably go destroy another one."


Saul raises his eyebrows. That is certainly a lot to take in. If they are necromancers abducting people... they are likely attempting to build an undead army, or they are simply killing and draining their inherent magical energy... If this creature Nxla needs this, it's likely the latter, which is being used to - theoretically - power some ritual or some... artifact of some sort. End the world? there are always demons and creatures of magic who brag about being able to do such. Most are charlatans. But that psychic wave we experienced earlier would prove this a legitimate threat. Even if not precisely on the world-ending scale - it should be stopped forthwith.

Saul considers whether he knows anything about xombies-with-an-x or about this Nxla creature from his studies at Dweomer.

Lore: Demons & Monsters 35% 1d100 = 10 (what do I know about xombies? - SUCCESS)
Lore: Magic (General Knowledge) 55% 1d100 = 18 (xombies revisited - SUCCESS)
Intelligence 36% 1d100 = 63 (xombies - FAIL)
Lore: Demons & Monsters 35% 1d100 = 21 (Have I ever heard or read about Nxla? - SUCCESS)
Lore: Faeries & Creatures of Magic 25% 1d100 = 68 (Nxla revisited - FAIL)
Intelligence 36% 1d100 = 1 (Nxla - CRIT. SUCCESS)

Will Summers wrote:"Wait. What's your name?"


He reaches up to shake Will Summers' hand. "I am Dr. Atticus Solomon, late of Dweomer myself, actually. My compatriots call me 'Saul' for the sake of brevity. I am quite pleased to make your acquaintance, and I thank you for the detailed situation report. In my time on the Dweomer Defense Force I came to rather rely upon detailed 'sitreps' much more than I had expected."

"I am indeed psychic - a 'mystic', in point of fact, though I prefer the term 'sorceror' despite its antiquity. I studied under Dr. Adolphus MontBreezar at the Dweomer Institute, and earned my doctorate in Arcanology, with my dissertation on focused meditation as applied to the development of inherent psychic and magical ability. Which is a very 'niche' field of study, I am told. And our group did experience a rather blunt psychic attack upon our return to Merctown. I had suspected this contract might be in some way related, and between you and Lahz, my suspicions have been confirmed."


Now that I know something about the enemy, perhaps an attempt to communicate with supernatural entities beyond may be of some use... though there may be dire consequences for failure...

"So, tell me - what, if anything, do we know of this 'Nxla'? Demon? Deevil? Or something else entirely?" He turns to Rocky, and then back to Will Summers, "I could open myself to the supernatural - become a channel to the Beyond, and serve as a conduit should you seek answers about our foe. Though I suspect there are increased risks given the psychic assault, if we deem them necessary I can indulge the attempt."
Last edited by Saul on Wed Sep 11, 2019 9:54 am, edited 1 time in total.
Saul, The Simian Sorceror
OOC Comments

H.P.: 24/24
S.D.C.: 27/27
P.P.E.: 107/107
I.S.P.: 81/81

Mage Armor
M.D.C. by Location:
Helm: 50/50
Arms: 25/25 each
Legs: 45/45 each
Main Body: 90/90
TW Features:
1st TW Feature: Armor of Ithan (10)
2nd TW Feature: Shadow Meld (10)
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Saul
 
Posts: 55
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Re: The Doom of Nxla, Act 2: Discovery

Postby Minerva » Wed Sep 11, 2019 9:52 am

Perception: 1d100 = 45/51%
JIC: 1d20 = 14/1d100 = 12

Minerva can be found sitting by the fireside, listening to her cohort discuss current events.

William Summers wrote:"I'm just saying, if they can steal souls, who's to say they can't also make swords out of souls? Which is wrong, but maybe really awesome."

"Depending on the souls involved, I would not be opposed to using a sword made of souls. Some things are just too far gone to ever be redeemed."

William Summers wrote:"More mercs? Alright. This may not be so hard after all."

"Famous last words, mageling." As Will leaves, Minerva turns her attention to Volcano Jack. Telepathicaly, she asks him So, your psionic talents are... focused in fire? And heat? I saw you heal some villagers as well. What else can you do, Mister Volcano? Surely, you're not just hot. (Charm: 1d100 = 66/70%) To herself, she thinks ¡Dios mío, él es lindo! Me gusta su estilo. Sentiría el calor con este.

Translation
¡Dios mío, él es lindo! Me gusta su estilo. Sentiría el calor con este.=My god, he is cute! I like his style. I would feel the heat with this one.
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Minerva
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Re: The Doom of Nxla, Act 2: Discovery

Postby Lahz » Wed Sep 11, 2019 9:10 pm

Perception [42%]: 1d100 = 6 [+15% involving Electronics or Machines]
JiC D20: 1d20 = 2
JiC D100: 1d100 = 13

Conditions: Telemechanics (0 ISP, Constant, 5ft, 98%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Friendly], Marauder PA

ISP: 179/211
Telemechanics [98%]: 1d100 = 62

===================

Rocky wrote:When Rocky hears his name he turns towards the source and smiles at someone he knew a long time ago, Wak, he radiates a very friendly vibes to all those around him,as he speaks to his old friend, "Wak how have you been I am glad your still alive and doing Great." as he looks at him, Rocky continues, "Not, retired, I was gone for a while, then a yea or so later I came back. and tried to find the old group , none were around, and got to help a Group off world. They asked me to join and I said yes. so here I am, with. I think we are joining your group for this endeavor so stick together and head out at the same time will allow us to go over old times. And introduce the other teems here at our compound. "


Lahz offers a smile at Wakiza's approach to Rocky "Oh good, you guys know each other. That should help with coordination. Trying to respond to an unknown threat being perpetrated by a Alien, Demonic, or ... I don't know Godly Intelligence-or-being called Nxla that wants to consume souls is already a challenge. Blackman did not tell us much of anything other than that the Grey Seers believed the source of its foothold was in the Magic Zone. Not exactly ripe with actionable information. A mage named Ecks that was hiding in this village as its population were being kidnapped to ... according to some Nameless Necromancer be fed to Nxla. Apparently the Nameless thing is real too, not sure if they are just too stupid to remember personal names, or to gutless to be personally accountable for acts they take, but apparently these Necromancers from an area of the Magic Zone called Soulharvest just don't use names."

===== Through the Portal ====

Lahz steps quickly through the shimmering portal from Dockside to the village 100-miles away (he will be 1st or 2nd through the rift), "Deuce, hold it open a couple minutes if you can ... Tony, go let whoever was in charge of the Villagers, or the oldest guy you can find, know that if they wanna flee to Merctown, they have 5-Minutes while we get things through."

The Psi-Tech then begins directing his other robots (Ray (in village), and Kit (in Merctown)) to transport over the load of gear acquired for the Spooks. With a journeyman's confidence, he begins to assign distribution between Ronan and Seymour whom he waves over: "There is an NG-S2 Basic Survival Pack, Ear Mic Radio Receiver & Transmitter (earpiece), Bandit IP-10 Ion Pistol (sidearm), 10 Clips, and Armored Flight Suit for each of you ... Ronan, for you there's Mega-Juicer Combat EBA, WI-MG15 "Viper" 15mm Anti-Infantry Machine-Gun, several (3) Heavy Ramjet 200 round belts, a Lightblade ... which is actually powered by a bit of personal energy ... you should try that out -- Diamond can show you how, and some extra (2) Polarized Goggles. Seymour, got you Bushman Trooper EBA, NE-RV01 Ripper Vibro-Knife, Drone Control and Command Gauntlet, and a couple NG Robot Floater Cameras."

He waves for Ray the Robot, "Here, take the remaining gear for storage in the ATRV for now ..." ([2] NG-S2 Basic Survival Pack, [2] Armored Flight Suit, [2] Bandit IP-10 Ion Pistol, [20] E-Clips, [2] NE-RV04 Ripper Vibro-Sword, [8] Ear Mic Radio Receiver & Transmitter, [1] Bushman Trooper EBA, and Mega-Rope).


OOC: Ronan, your earlier SDC gear has been sent for storage at the Haunt. Please make a Post HERE like the other Team members with stuff left behind.
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Lahz
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Posts: 338
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad

Re: The Doom of Nxla, Act 2: Discovery

Postby Ronan » Thu Sep 12, 2019 8:21 am

JiC: 1d100 = 100 / 1d20 = 18
Perception [19%]: 1d100 = 19
Intelligence [54%]: 1d100 = 44 [Lightblade and Armor check]
Recognize Weapon Quality [39%]: 1d100 = 36 [MG15 Viper Check]

Jury-Rig [39%]: 1d100 = 62 [FLC check]

Lahz wrote:"There is an NG-S2 Basic Survival Pack, Ear Mic Radio Receiver & Transmitter (earpiece), Bandit IP-10 Ion Pistol (sidearm), 10 Clips, and Armored Flight Suit for each of you ..."


Ronan will meet with Lahz and sort through the load-out granted to him, placing the spare ammunition, the Ion Pistol and both sets of the goggles in his FLC vest. He'll inspect the goggles first for viability (and would switch if M.D.C. simply to ensure his originals do not get destroyed). Lahz can see that Ronan handles the gear the same way a combat veteran would; he sets up his load out for quick use in the field that is secured for fast or abrupt movements. Ronan will bat away Ray the Robot's attempt to the secondary gear he is putting on his FLC to the ATRV and will shrug lightly at Lahz. "I prefer keeping anything of importance close; war is adapting and ever changing, and this Nxla declared war so best to be ready for explosions and chaos on the fly. May not be my planet but I'm still not fond of assholes invading anywhere." Ronan scoffs, finishing his set up then moving on to the larger behemoth Lahz's bot wheels out.

"Ronan, for you there's Mega-Juicer Combat EBA, WI-MG15 "Viper" 15mm Anti-Infantry Machine-Gun, several (3) Heavy Ramjet 200 round belts, a Lightblade ... which is actually powered by a bit of personal energy ... you should try that out -- Diamond can show you how, and some extra (2) Polarized Goggles."


When Lahz's bot wheels out the Mega-Juicer Combat EBA, Ronan rolls his jawline to control the jaw drop and bobs his head in a nodding fashion for a few seconds and clasping his right knuckle into his left palm. "That's what I'm talking about." Ronan will take a few moments, dropping his FLC vest, belt and tattered flight suit to get fitted in the armored flight suit then the EBA to check out it's functions, mobility and flexibility. Thing moves like a dream, plenty of mobility and I don't feel any drag. It weighs more than most armors I am accustomed too, but hardly noticeable in the end. Ronan think, doing a couple jabs and a solid side kick in the armor to test it's limitations. Nope, good there too. Ronan will take one of the Skorblades he fashioned to his FLC vest and make a downward diagonal cut with the blade then lets his momentum carry him through a turn for a horizontal slash in the air before looking back to Lahz. "This armor is pretty flexible and easy for me to maneuver in for me. Thanks, I'll be sure to put it to good use." Ronan states with a cheeky nod and two fingered salute. He'll also return, or store the Arrow Ride Armor back in the truck as he won't be needing it anymore.

NG-RA5 Arrow Ride Armor Code
Item removed from Ronan's CS
Code: Select all
[img]http://explorersunlimited.com/images/upload/2017/07/01/20170701185922-95bfda5c.png[/img]
[list][i][size=85][b]On Loan by [url=http://explorersunlimited.com/eu/viewtopic.php?f=114&t=14866#p306716]Lahz[/url][/b][/i]
[u]M.D.C. by Location:[/u]
[list][*]Helmet: 35
[*]Arms: 14 each
[*]Legs: 18 each
[*]Main Body: 30[/list]
Weight: 9 lbs.
Modifiers: -2% to physical skills.
[u]Features:[/u]
[list][*]Heads-Up Display
[*]Directional, short-range radio built into the helmet. Range: 5 miles
[*]Polarized visor
[*]External audio speaker
[*]Language Translator
[*]Gas mask/air filtration unit[/list]
Book Reference: p.44-45, WB 34[/size][/list]


He'll refashion the FLK vest over the armor and move on. Ronan then takes another few moments to fully familiarize himself with the MG-15 Viper by doing a basic field strip of the weapon as far as he could safely go. Checking the feeder, the barrel and receiver then the grip and stock. Once he is satisfied he understands the function of the Viper and basic field mechanics of it, he'll lock down the load out of his gear, securing the ammunition belts on the FLC then check on the Lightblade; the most unassuming little thing in this new arsenal.

He'll move to Minerva to ask his question, holding the Lightblade in his hand and handing her the second one. "Diamond, was it? Fitting. Sorry about your other sword, Ace sent me with this. Would you show me how to operate this lightblade? Ace suggested it was powered by personal energies?" Ronan asks cautiously, examining the one still in his hand.

All applicable items added to Equipment sheet.
Ronan Deshe | EP Ledger | Other PCs: Culter (CS 40-4th) | Scythe
Constant Stats and Supers
M.D.C.: 293/293
Active Abilities:
Invulnerability: Invuln to: All Energy Damage Types (to include magic energy), Bullets, punches, falls, etc. | SN Melee does Half-DMG | Gases/Radiation/Drugs: Half-effective | Regen 1d6x10 MDC per min | Hold Breath for 12 minutes | Survive 80 days without food
Supernatural SN: Fatigues 1/10th normal rate.
Fleshworks: Sense Health of Flesh Active: Will declare in post if being used | Range: 15ft away LOS | No cost | Undetectable | Determine general flesh health of another being. | Reveals D-Bee, Human, Mutant and if suffering sick/diseased flesh | Reveals if little or many HP/SDC/MDC and if any magic/psionic/super effect is currently affecting the subject physically, though cannot identify.

Active Gear:
Worn: [NG-RA5 Arrow Ride Armor [b]M.D.C. || Helm: 35|| Arms: 14ea || Legs: 18ea || MB: 30
Carried: [NG-B50 ‘Thunderer’ BigBore Combat Hammer] || DMG: 2d6 + P.S. (37) M.D.C.
Slung over Back: [KLS-RG-15X Manpack Electromagnetic Rail Gun] || Range: 5,000m | DMG: 1d12x10 MD v. Organic, No-Regen // 1d12x10 MD v Non-Org, Roll Optional Robot DMG Table (UE, pg 353) // 1d8x10 + 1d8 SDC to HP v Organic, + Bleed // 1d12x10 SDC v Non-Organic, Roll on Optional Robot DMG Table. || RoF: 2 APM || Modifiers: +1 Strike || Payload: 12/12
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Ronan
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Re: The Doom of Nxla, Act 2: Discovery

Postby Vheld » Thu Sep 12, 2019 10:12 am

JIC: 1d20 = 3, 1d100 = 36
PER: 1d100 = 70 vs. 76%

Before leaving the guild, Vheld nods at the council member and thanks him for his assistance. He also notes that the psychic attack does not appear to be directed specifically at the team's psychics- both good and bad information. Satisfied that they've done all they can for the Xombies, Vheld supervises the withdrawal and returns to the village without another word.

At Ecks' revised battle plan, Vheld scowls at the mage and grunts. "That kind of forgetfulness does not exactly fill me with confidence. Very well. I shall tell the others- but make sure you don't 'forget' any other pertinent details. Else I become very irritated." Stalking off, Vheld shakes his head. Idiocy. This spell of his had better be worth it.

Re-convening (or better yet, never dissolving) his 'leadership council', Vheld adds this additional information to report. "It seems that these rituals to aid Nxla are being conducted in three separate locations simultaneously. One at the temple, and the other two in proximity to the ruins of Lexington, Kentucky. From what I know of such beings, allowing any of these rituals to complete is very likely to be a bad idea. Therefore, we must decide how best to split our forces and engage all three locations simultaneously."

With the addition of the MARS crew, Vheld nods to himself- the extra bodies will make a three-pronged assault more feasible. He has no interest in small talk or niceties, and is content (if a bit bored) to hang back and let the others get to it. However, he does pick up on one snippet of conversation with alarm.
Saul wrote:"I could open myself to the supernatural - become a channel to the Beyond, and serve as a conduit should you seek answers about our foe. Though I suspect there are increased risks given the psychic assault, if we deem them necessary I can indulge the attempt."
Bolting up from his relax posture, Vheld snarls out a curt "That would be ill-advised. The attempt is unlikely to be informative. We were contracted by the Grey Seers- they a sect of mystics specializing in precognition and psionic sensitivity, and they could tell us nothing of use. Unless you have strong reason to believe your abilities to be superior to theirs in this area" Vheld's tone brooks no doubt as to which side of the argument he'd bet on "I doubt it will be worth the risk. All the moreso given Nxla's penchant for psychic attacks and stealing the souls of its victims."

Vheld is all to happy to fall silent as the rest of the team takes the lead on bringing the newcomers up to speed. He doesn't have much to add, but if anyone offers any additional questions Vheld will answer them to the best of his ability. Otherwise, he will wait by Bel'Dar and his other minions for the final disposition of the combined forces, and the order to move out.
Leave me alone.
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (8d remaining)
PPE: 327/327 (Vheld), 83/83 (Sil), 126/126 (Sshir), 200/200 (Slithn), 118/118 (Bel'Dar), 126/126 (Brokswa). ISP: 90/90 (Medallion), 230/230 (Slithn).
Energy Spheres: 1000/1000 PPE (29d; floating behind Vheld)
Weapon in Hand- TW Storm Staff.
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Vheld
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Posts: 466
Joined: Sat Mar 31, 2007 8:36 am
Location: Rifts PC (The Spook Squad)

Re: The Doom of Nxla, Act 2: Discovery

Postby Seymour Ruiz » Fri Sep 13, 2019 8:05 am

JIC: 1d20 = 11 / 1d100 = 83
Init: 1d20 = 14
Perc: 27% / 1d100 = 9
Charm/Impress: 5% / 1d100 = 84
Invoke Trust/Intimidate: 10% / 1d100 = 82


Conditions:
Identify scents: 62% 1d100 = 51

Skills
T.V./Video -- 42% / 1d100 = 44
Computer Operation 60% / 1d100 = 64
Computer Programming 40% / 1d100 = 10
Computer Hacking 37% / 1d100 = 30
Intelligence 32% / 1d100 = 77
Research -- 62% / 1d100 = 63
Streetwise -- 42% / 1d100 = 98
Surveillance -- 44% / 1d100 = 9
W.P.: Energy Pistol - field strip and test sidearm
W.P.: Knife - field test ripper


Post -
Seymour is sitting by the fire after helping out all day. ’I like this. Not like the last job, alone with no fire… But this... This is great. The camaraderie and warm fire.’ He sits there quietly listening to the others chat as he pokes the fire.

Seymour snaps his head up as he gets a shiver down his back. Looking around, he smells the magic of the rift a split second before it opens. Seymour stands there with a stupid happy look on his face. ” That was awesome. I got to learn how to do that.” There is a moment of nothing until he comes back to hear Will speaking to someone. ’Huh? What?” Looking around, he sees new people arriving. Heading over he waits till he gets a chance to say hi. ” Hola! I am Seymour, Chief Propaganda Tech for this menagerie.’ He says with a cheerful tone and grin.

” A talking monkey and a cowboy? Who else joined us?’ He listens to the intros from the new duo as he eyes survey the area. ” A gunslinger and a sorcerer chimp? This is quite the gathering of misfits. As soon as I can be useful, the better we will be. I will not be the weakest link in this chain.” Seymour looks at the other newcomers till he sees Lahz waving.

Seymour jogs over to the boss. ” Yeah hoss. Whatcha need?” Seymour stands there awed as the gear is just piled on and around him. With a stammered thank you to Lahz, Seymour tries to figure out his gear. After a few moments, he decides to watch Ronan. Then trying to mimic him, Seymour checks his gear.
First, he does a quick rummage thru the backpack, noting what is there. Second, he does a weapon check on the sidearm. ” I may need lessons from the cowboy. I am up to 3 pistols. But I like this for everyday use. I use the derringer for emergencies and the empress for the tough fights.” He gets down on one knee and places the bandit pistol and clips on the ground beside the pack, then finally he attaches the radio comm to his harness and switches it to team frequency. With a curious look, he holds the flight suit up against himself and guesses the fit.

Continuing his investigation of the new loaner gear, Seymour comes across the gauntlet and cameras. ” What?? No way!! These are perfect.’ He gives a little sniffle. ” If it wasn't for these guys, I would have even thought of having one, much less, two of these beauties.” He proceeds to sit cross-legged where he is and makes sure the cameras and gauntlet are in working order and are connected.

After a few minutes, and a few grunts, Seymour gets it all connected. He removes his harness and press vest, then puts on his flight suit then the bushman armor, finally placing the drone gauntlet on his right arm. He lays the harness out beside the backpack and pistol. ’Now to reorganize my stuff.” He sets the camera to surveillance mode and get to work reorganizing his gear. ” The cameras should alert me if anyone comes near.’

OOC = gear re-organizing WIP
Seymour Ruiz
OOC Comments
S.D.C.: 34/34
Hit Points: 22/22
P.P.E.: 8/8

Armor Worn: N-F50A Superheavy Force Field
Image
M.D.C. by Location:
  • Force Field: 160
Weight: 15 lbs.
Modifiers: none
Features:
  • 6 hour duration per E-clip
Book Reference: p.122, DB2

Weapon(s) Carried and Locations: “BigBore” Derringer (on CAF Elite Corps Load-Bearing Chest Rig)
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Seymour Ruiz
 
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Re: The Doom of Nxla, Act 2: Discovery

Postby John Altfeld » Fri Sep 13, 2019 12:45 pm

Perception: 1d100 = 59 / 70%
JiC d20/d100: 1d20 = 2 / 1d100 = 92

CONDITIONS: John is 10 feet tall.

As John walks through the Rift, carrying Will's crate of stuff and talking to Wolf he grows to 10 feet. "Yeah, speaking Spanish is good. We seem to suddenly have a lot of people who speak it, so I started learning from the computer so I can understand them. I think they're plotting because I haven't heard them say 'Juan' once and that's suspicious."

As Will gives his summary of what's happened, John nods along, but then frowns and says. "I'm not calling them ex-ombies. That's confusing. I'm calling them soul-less. Maybe solos."

So the monkey does magic. Good to know. Ape? Am I racist if I don't know the difference?

He then sets the crate down next to Will. "Here's your stuff. There was a lot of it so I boxed it up for you. You can keep the crate. Also, I have a surprise." With a huge grin, John opens the crate and pulls out six dozen roses from on top and waves them at Slithn. "Did you guys know that thing is afraid of roses? The big scary demon can't go in a room with one of these over the door and you can whip it to death with the rose stem."

John then snaps most of the stem off a rose and duct-tapes the flower to his jumpsuit over his heart. "I got enough for everyone."

When Lahz starts handing out gear, John gets curious and wanders over, seeing the Mega-Juicer armor come out. "That's nice armor. I had a suit for while. It's too heavy for..." And then Ronan starts dancing around like a pro in the armor. What the hell...?

"Yeah, um, I mean, I like the heavier stuff. This stuff is good to keep people from hassling you in town, but the Titan Plate is where it's at for REAL protection..." He continues to watch Ronan. "We should arm wrestle."
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 90/90
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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John Altfeld
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Re: The Doom of Nxla, Act 2: Discovery

Postby Daphne » Fri Sep 13, 2019 7:04 pm

Perception: 1d100 = 4/32%
Just in Case: 1d20 = 11; 1d100 = 40
Conditions: None.
PC Notes
Armor and Weapons Notes:
NG-EX10 Gladius Light Exo-Skeleton Battle Armor (Main Body: 180/180)
Ultra-300 Armored Huntsman’s Choice Jumpsuit (Main Body 25/25)
Armored M.D.C. Aviator’s Flight Jacket (Main Body: 10/10)
NG-B30 Bangstick Staff Ammo: 2/2
NG-PB713 Particle Beam Pistol Ammo: 10/10
NG-101 Rail Gun Block IIIAmmo: 300/300 (Standard Rounds)

Kittiani Transformable Fighter Info:
Main Body: 450/450
Pulse Cannon (2): Payload: unlimited
Mini-Missile Launchers (2): Payload: 16/16 Bot-Stopper mini-missiles (8 each)
Laser Turret: Payload: unlimited
Forearm Energy Blades: Payload: unlimited.


When the group arrives at what could best be described as a beachhead, Daphne parks her robot and transforms it back to a fighter to lower it's profile. Daphne then hops out of the vehicle and makes her way over to everyone else gathered to listen in to what they have to say. Once a proper sit rep is given Daphne nods and asks her first question of the early morning. "So are we setting a watch? Because I don't know about you guys, but I am tired."

Daphne waits for an answer, and if none come she walks back to her own team to talk to them. "Bought some camp gear for us, secure shelters which are real easy to set up and sensors for them. If we set them up in a circle so to speak we'll have three hundred and sixty degree coverage. I also got enough instant heat MREs to last us a week or two. A pair of five gallon condensers for water. All of it will be in the jeep. So let's set up camp and get some rest."

Daphne helps the group set up camp and gets some sleep.
Daphne
Daphne "The Phoenix" Ross.
P.P.E.: 6/6
H.P.: 29/29
S.D.C.: 43/43
Equipment & Gear
See Here For accurate list.
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Daphne
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Re: The Doom of Nxla, Act 2: Discovery

Postby Wolf Whitaker » Fri Sep 13, 2019 9:43 pm

**Rolls Held Over**

Wolf shoots John a sideways glance as John begins to grow. Holy shit...did the rift do that to him...can't tell...he is really big now...how the hell does he scout at that size....maybe he can control it...make himself smaller too...interesting.

"Damn John, you hoping the ladies go for bigger is better?" Wolf gently elbows the now 10 foot man.

John Altfeld wrote:CONDITIONS: John is 10 feet tall.

As John walks through the Rift, carrying Will's crate of stuff and talking to Wolf he grows to 10 feet. "Yeah, speaking Spanish is good. We seem to suddenly have a lot of people who speak it, so I started learning from the computer so I can understand them. I think they're plotting because I haven't heard them say 'Juan' once and that's suspicious."


Wolf chuckles. "Well it was manditory for me to pick up...well at least when I didn't want to earn my mother's wrath. 'Juan' ha? Well just let me know if you need anything translated, I'll be happy to do so. Its rude to not translate for people."

John Altfeld wrote:As Will gives his summary of what's happened, John nods along, but then frowns and says. "I'm not calling them ex-ombies. That's confusing. I'm calling them soul-less. Maybe solos."


Wolf frowns slightly at the pronunciation of the term. Have I head anything like that before...sounds vaguely familiar but I'm not sure.
Lore: Demons and Monster; 1d100 = 44 /50% (To see if Wolf Knows anything about soulless xombies.) PASS


John Altfeld wrote:John then snaps most of the stem off a rose and duct-tapes the flower to his jumpsuit over his heart. "I got enough for everyone."



"John you look like your going to a funeral...wait is this for something that is on ourside?" Wolf threads one of the Rose's through one of the button holes in his jacket.
Lore: Demons and Monsters; 1d100 = 92 / 50% (To see if there is something effected by roses.) FAIL.
Wolf Whitaker

Reputation-Based Horror Factor: 9

Weapons

NE-6SL ; NE-6SL
6/6 ; 6/6


NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver x2
Silver 6/6

Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90
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Wolf Whitaker
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Re: The Doom of Nxla, Act 2: Discovery

Postby Lahz » Fri Sep 13, 2019 11:25 pm

Lahz wrote:Perception [42%]: Original post: 1d100 = 6 [+15% involving Electronics or Machines]
JiC D20: Original post: 1d20 = 2
JiC D100: Original post: 1d100 = 13


Conditions: Telemechanics (0 ISP, Constant, 5ft, 98%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Wary], Marauder PA

ISP: 179/211
Telemechanics [98%]: Original post: 1d100 = 62

===================

Vheld wrote:Re-convening (or better yet, never dissolving) his 'leadership council', Vheld adds this additional information to report. "It seems that these rituals to aid Nxla are being conducted in three separate locations simultaneously. One at the temple, and the other two in proximity to the ruins of Lexington, Kentucky. From what I know of such beings, allowing any of these rituals to complete is very likely to be a bad idea. Therefore, we must decide how best to split our forces and engage all three locations simultaneously."


"The idea of splitting the newly assembled forces seems ill conceived when Nxla can reach out and snatch the psychics among us out of our very damn skulls ... drop us out of any fight on a moment's notice. And now he's starting on the Non-psychics. If this Ecks (Lahz near spits this name like it tastes bad in his mouth) knows the damn locations let's just drop missiles into these spots. No need to go question a bunch of these nameless Jagoff-skullfrakkers ... " The Psi-Tech kneels down to start pulling on the boots to his Arrow-Ride armor, *At this stage we may be better programming a damn legion of Skelebots to handle fighting.*

The Tech frowns thoughtfully, "How far to Lexington? and How far to the Temple? ... With maybe a day to travel things are going to be very tight."

Navigation 66%: 1d100 = 57 -- Try and figure out how far these places are, to gauge how much travel time may be needed.

"Machine Assistance"
Lahz will also have Tony and Ray run their own calculations to confirm/or provide time and distance estimates to assist with planning":
Tony:
Land Navigation 90%: 1d100 = 100
Intelligence 90%: 1d100 = 87

Ray:
Land Navigation 90%: 1d100 = 33
Intelligence 90%: 1d100 = 88


John Altfeld wrote:He then sets the crate down next to Will. "Here's your stuff. There was a lot of it so I boxed it up for you. You can keep the crate. Also, I have a surprise." With a huge grin, John opens the crate and pulls out six dozen roses from on top and waves them at Slithn. "Did you guys know that thing is afraid of roses? The big scary demon can't go in a room with one of these over the door and you can whip it to death with the rose stem." John then snaps most of the stem off a rose and duct-tapes the flower to his jumpsuit over his heart. "I got enough for everyone."


When Giant-John begins to wave around dozens of roses and taunting Deevil Slithn, Lahz simply shakes his head in resigned disagreement then leans over to quietly speak to Mierin, "Y'see that's showing his hand a bit too soon for my taste. It has telekinesis, same as Minerva and myself ... can probably just rip the pretty little flower off and shove it up Tiny's nose, and that's if the information about vulnerabilities is accurate. But that thing's like 10,000 years of ghostly-evil-intentions. Why taunt an immortal that can walk through walls? Piss that damn thing off and it may well come back and kill your kids in 20 or 30 years ... Different strokes for different folks and all ... ". He does not appear angry, more thoughtful.

Lore: Demons & Monsters 45%: 1d100 = 25 -- To determine/recall weaknesses of Slithn.

Once the Psi-Tech finishes getting his Arrow-Ride armor back on, he dons his harness and sidearm even as he wrinkles his nose a bit at a bit of Armor-Fragrance left by Ronan, "Bloody hell Man?? Did they not have showers in your dimension? ... Seymour? You stay in that Jumpsuit. I will take one of the new ones. Hehehe just kidding around fellas." He has no real objection to a few hours if sleep, and if the other Spooks are so inclined will turn in for a few hours (either napping on a bunk or padded seat up in the ARTV), "Tony? You are on Sentry Duty. Ray. Monitor to area and instruments for signs of anything dangerous approaching. If you guys detect anything raise an alarm."
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Lahz
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Location: Rifts: Spook Squad

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