TW Weapons (canon)

Moderator: Augur

TW Weapons (canon)

Postby Augur » Wed Jan 23, 2019 8:32 pm

Canonical TW Weapons

Water Sword TWW-1000
TW Swarm Bow
TW Lightblade
TW Flaming Sword


Code: Select all
[b]Name of TW Weapon[/b]
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][list][*]Range:
[*]Damage:
[*]Rate of Fire:
[*]Payload:
[*]Weight:
[*]Features:
[*]Modifiers: [/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost:
[*]Device Level:
[*]P.P.E. Construction Cost:
[*]Spell Chains Needed:
[*]Physical Requirements:
[*]Duration of Charge:
[*]Construction Time:
[*]Construction Cost:
[*]Book Reference: [/list][/size]
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 2:31 pm

Water Sword TWW-1000
Image
  • Range: melee
  • Damage: 1D4, 4D6 Hit Points to vampires.
  • Activation Cost: 10 P.P.E. or 20 I.S.P.
  • Duration of Charge: 10 minutes per activation
  • Weight: 3 lbs.
  • Features:
    • Device Level: unlisted
    • P.P.E. Construction Cost: 100 P.P.E.
    • Construction Time: unlisted
    • Spell Chain Needed: Telekinesis and Create Water
  • Modifiers: none
  • Book Reference: p.330, BoM


Code: Select all
[b]Water Sword TWW-1000[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/18/20181218095750-e841c1c0.png[/img]
[size=85][list][*]Range: melee
[*]Damage: 1D4, 4D6 Hit Points to vampires.
[*]Activation Cost: 10 P.P.E. or 20 I.S.P.
[*]Duration of Charge: 10 minutes per activation
[*]Weight: 3 lbs.
[*]Features:
[list][*]Device Level: unlisted
[*]P.P.E. Construction Cost: 100 P.P.E.
[*]Construction Time: unlisted
[*]Spell Chain Needed: Telekinesis and Create Water[/list]
[*]Modifiers: none
[*]Book Reference: p.330, BoM[/list][/size]


Cost: 25,000 credits; rare availability in the southwest, very rare availability elsewhere
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 2:32 pm

TW Swarm Recurve Bow
Image
  • Range: 1500'
  • Damage:
    • Normal Arrow: 1D6
    • M.D.C. Arrow: 1D6 M.D.
    • Swarm Volley: 6D6 M.D. per volley of 6 bolts
  • Rate of Fire: Single shots or in volleys 6 bolts
  • Payload: One arrow at a time
  • Activation Cost: Swarm arrows require 3 P.P.E. or 6 I.S.P. to activate and multiply into a volley of 6.
  • Duration of Charge: instant
  • Weight: 6 lbs., 1 lb. per bolt
  • Features:
    • Device Level: unlisted
    • P.P.E. Construction Cost: unlisted
    • Construction Time: unlisted
    • Spell Chain Needed: unlisted
  • Modifiers: +2 to strike
  • Book Reference: p.142, MercOps


Code: Select all
[b]TW Swarm Recurve Bow[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715093512-0c5532a9.png[/img]
[size=85][list][*]Range: 1500'
[*]Damage:
[list][*]Normal Arrow: 1D6
[*]M.D.C. Arrow: 1D6 M.D.
[*]Swarm Volley: 6D6 M.D. per volley of 6 bolts[/list]
[*]Rate of Fire: Single shots or in volleys 6 bolts
[*]Payload: One arrow at a time
[*]Activation Cost: Swarm arrows require 3 P.P.E. or 6 I.S.P. to activate and multiply into a volley of 6.
[*]Duration of Charge: instant
[*]Weight: 6 lbs., 1 lb. per bolt
[*]Features:
[list][*]Device Level: unlisted
[*]P.P.E. Construction Cost: unlisted
[*]Construction Time: unlisted
[*]Spell Chain Needed: unlisted[/list]
[*]Modifiers: +2 to strike
[*]Book Reference: p.142, MercOps[/list][/size]


Cost: 35,000 credits, rare availability
Basic M.D.C. arrows cost 100 credits each
Modern specialty explosive arrows cost 400 (2D6 M.D.) or 800 (3D6 M.D.) credits each
Flare, tracer, and smoke arrows cost 120 credits each
Swarm Arrows cost 2,000 credits each
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 2:37 pm

TW Lightblade
Image
  • Range: melee
  • Damage: 1D4x10 M.D. (x2 vs beings vulnerable to light)
  • Weight: 2 lbs.
  • Features: Fueled by wielder's Hit Points/S.D.C.
  • Modifiers: + 1 to strike and parry
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 30 S.D.C. points or 15 Hit Points
  • Device Level: Five
  • P.P.E. Construction Cost: 300
  • Spell Chain Needed: Primary Spell: Lightblade (20), Secondary Spells: Blinding Flash (I), Energy Bolt (5), Globe of Daylight (2) and Life Source (2)
  • Physical Requirements: None
  • Duration of Charge: 5 minutes
  • Construction Time: 150 hours
  • Construction Cost: Unlisted
  • Book Reference: p.137, R:UE


Code: Select all
[b]TW Lightblade[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090707-d05e9c5b.png[/img]
[size=85][list][*]Range: melee
[*]Damage: 1D4x10 M.D. (x2 vs beings vulnerable to light)
[*]Weight: 2 lbs.
[*]Features: Fueled by wielder's Hit Points/S.D.C.
[*]Modifiers: + 1 to strike and parry[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost: 30 S.D.C. points or 15 Hit Points
[*]Device Level: Five
[*]P.P.E. Construction Cost: 300
[*]Spell Chain Needed: Primary Spell: Lightblade (20), Secondary Spells: Blinding Flash (I), Energy Bolt (5), Globe of Daylight (2) and Life Source (2)
[*]Physical Requirements: None
[*]Duration of Charge: 5 minutes
[*]Construction Time: 150 hours
[*]Construction Cost: Unlisted
[*]Book Reference: p.137, R:UE[/list][/size]


Cost: 20,000 credits; uncommon availability where TW items are sold
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 2:39 pm

TW Flaming Sword
Image
  • Range: melee
  • Damage: 4D6
  • Weight: 2 lbs.
  • Features: None
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 14 P.P.E. or 28 I.S.P.
  • Device Level: Five
  • P.P.E. Construction Cost: 275
  • Spell Chains Needed: Primary Spell: Fire Bolt (7). Secondary Spells: Impervious to Fire (5) and Circle of flame (10)
  • Physical Requirements: Unlisted
  • Duration of Charge: 10 minutes per activation
  • Construction Time: 5 days and 15 hours
  • Construction Cost: Unlisted
  • Book Reference: p.137, R:UE


Code: Select all
[b]TW Flaming Sword[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/14/20181214205636-38d15c44.png[/img]
[size=85][list][*]Range: melee
[*]Damage: 4D6
[*]Weight: 2 lbs.
[*]Features: None
[*]Modifiers: [/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost: 14 P.P.E. or 28 I.S.P.
[*]Device Level: Five
[*]P.P.E. Construction Cost: 275
[*]Spell Chains Needed: Primary Spell: Fire Bolt (7). Secondary Spells: Impervious to Fire (5) and Circle of flame (10)
[*]Physical Requirements: Unlisted
[*]Duration of Charge: 10 minutes per activation
[*]Construction Time: 5 days and 15 hours
[*]Construction Cost: Unlisted
[*]Book Reference: p.137, R:UE[/list][/size]


Cost: 90,000 credits, uncommon availability
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:10 pm

Battle Fury Blade
Image
  • M.D.C. of the Weapon: 200, regenerates 20 M.D.C. per day
  • Range: melee
  • Damage: 6D6 M.D.
  • Activation Cost: 40 P.P.E. or 80 I.S.P.
  • Duration of Charge: Battle Fury lasts 12 melee rounds/3 minutes.
  • Weight: 7 lbs.
  • Features:
    • Wielder gets two strike rolls for one expended APM; opponents are -5 to parry second attack
    • Wielder is encased in a suit of magical force with 100 M.D.C. for the duration of the Battle Fury
    • Device Level:
    • P.P.E. Construction Cost: unlisted
    • Construction Time: takes 2-3 months to make
    • Spell Chain Needed: Ensorcel (400), Speed Weapon (100), Power Weapon (35), Invincible Armor (30) and Enchant Weapon (1000).
  • Book Reference: p.317, BoM


Code: Select all
[b]Name of TW Weapon[/b]
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][list][*]Range:
[*]Damage:
[*]Rate of Fire:
[*]Payload:
[*]Weight:
[*]Features:
[*]Modifiers: [/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost:
[*]Device Level:
[*]P.P.E. Construction Cost:
[*]Spell Chains Needed:
[*]Physical Requirements:
[*]Duration of Charge:
[*]Construction Time:
[*]Construction Cost:
[*]Book Reference: [/list][/size]


Cost: 10-13 million credits; ultra rare availability
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:12 pm

TW Weapon
M.D.C.: 100
Damage: 2D6+2 M.D. as a blunt weapon. Even touching the gold-capped burns, 1D4 M.D. from a slight touch, 1D6 M.D. if grabbed.
Magic Features
Can cast the following Fire Elemental spells at 5th level strength but requires the P.P.E. for each spell:
• Ignite Flame (5 P.P.E.)
• Fire Ball (10)
• Fuel Flame (5)
• Fire Blossom (20)
• Fireblast (8)
• Ballistic Fire (25)
• Ten Foot Wheel of Fire (40; 5D8 M.D.)
• Extinguish Fire (8) cast up to 150' away and affects a 100' area.
Duration: Five minutes per level of the user's experience.
P.P.E. Activation Cost: 15 P.P.E. or 30 I.S.P.; plus additional P.P.E. to cast any of the available spells.
Description: The staff is approximately 6-7' long, made of dark wood and capped on each end with gold along with some sort of figure, symbol or design on one end.


Firestaff
Image
  • Range:
  • Damage:
  • Rate of Fire:
  • Payload:
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:13 pm

TW Snare Gun (Stormspire)
Image
  • Range: 600'
  • Damage: None; creates & fires a magic net
  • Rate of Fire: single shots only
  • Payload: 8 shots per P.P.E. clip
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions:
  • Magic Net (5th level spell strength)
  • Activation Cost: 12 P.P.E. per 2 magic nets
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:



Costs: 175,000 credits; uncommon availability in Stormspire; rare availability elsewhere
P.P.E. clip: 40,000 credits
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:13 pm

TW Thundergun Revolver
Image
  • Range: 500'
  • Damage: 3D6 to mortal beings, 5D6 M.D. to practitioners & creatures of magic, 1D6x10 M.D. to supernatural beings
  • Rate of Fire: single shots only
  • Payload: 6 shots
  • Weight: 3 lbs.
  • Features: W.P. Handguns
  • Magic only affects silver bullets, normal bullets do ordinary damage
  • A silver bullet that strikes a supernatural or magic being cracks with the sound of thunder
  • Modifiers: None
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 15 P.P.E. enchants 6 silver bullets
  • P.P.E. Construction Cost: 84
  • Spell Chains Needed: Energy bolt (7), sense evil (2), sense magic (4), fly as the eagle, fire bolt (7) and thunderclap (4)
  • Physical Requirements: Schofield No. 3 revolver and a clear diamond worth 5000 credits+
  • Construction Time: 60 hours
  • Book Reference: p.215, WB14


Code: Select all
[b]TW Thundergun Revolver[/b]
[img]http://explorersunlimited.com/images/upload/2017/10/14/20171014192812-f45f3019.png[/img]
[size=85][list][*]Range: 500'
[*]Damage: 3D6 to mortal beings, 5D6 M.D. to practitioners & creatures of magic, 1D6x10 M.D. to supernatural beings
[*]Rate of Fire: single shots only
[*]Payload: 6 shots
[*]Weight: 3 lbs.
[*]Features: W.P. Handguns
[*]Magic only affects silver bullets, normal bullets do ordinary damage
[*]A silver bullet that strikes a supernatural or magic being cracks with the sound of thunder
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost: 15 P.P.E. enchants 6 silver bullets
[*]P.P.E. Construction Cost: 84
[*]Spell Chains Needed: Energy bolt (7), sense evil (2), sense magic (4), fly as the eagle, fire bolt (7) and thunderclap (4)
[*]Physical Requirements: Schofield No. 3 revolver and a clear diamond worth 5000 credits+
[*]Construction Time: 60 hours
[*]Book Reference: p.215, WB14[/list][/size]


Cost: 60,000 credits; uncommon availability in Stormspire; rare availability elsewhere
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:14 pm

MP-1 TW Laser Pistol
Image
  • Range: 1000'
  • Damage: 3D4 M.D. per blast
  • Rate of Fire: Single shots only
  • Payload: 12 shots per charge
  • Weight: 2 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions:
  • Activation Cost: 12 P.P.E. to recharge
  • Book Reference: p.145, MercOps


Code: Select all
[b]MP-1 TW Laser Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090655-37c460cd.png[/img]
[size=85][list][*]Range: 1000'
[*]Damage: 3D4 M.D. per blast
[*]Rate of Fire: Single shots only
[*]Payload: 12 shots per charge
[*]Weight: 2 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[*]Activation Cost: 12 P.P.E. to recharge
[*]Book Reference: p.145, MercOps[/list][/size]


Cost: 210,000 credits; rare availability; available only at MageFire Weapons
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:14 pm

MP-3 MageFire Bolt Pistol
Image
  • Range: 500'
  • Damage: 3D6+3 M.D.
  • Rate of Fire: Single shots only
  • Payload: 8 shots per charge
  • Weight: 4 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions:
  • Activation Cost: 12 P.P.E. to recharge
  • Book Reference: p.146, MercOps


Code: Select all
[b]MP-3 MageFire Bolt Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090655-bd8458b4.png[/img]
[size=85][list][*]Range: 500'
[*]Damage: 3D6+3 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 8 shots per charge
[*]Weight: 4 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[*]Activation Cost:  12 P.P.E. to recharge
[*]Book Reference: p.146, MercOps[/list][/size]


Cost: 240,000 credits; rare availability; available only at MageFire Weapons
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:14 pm

MPR-4 E-Mag Splinter Pistol
Image
  • Range: 200'
  • Damage: 5D6+5 M.D. per blast
  • Rate of Fire: Single shots only
  • Payload: 5 blasts per charge
  • Weight: 5 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions:
  • Activation Cost: 20 P.P.E. to recharge
  • Book Reference: p.146, MercOps


Code: Select all
[b]MPR-4 E-Mag Splinter Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715093015-4272cfd8.png[/img]
[size=85][list][*]Range: 200'
[*]Damage: 5D6+5 M.D. per blast
[*]Rate of Fire: Single shots only
[*]Payload: 5 blasts per charge
[*]Weight: 5 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[*]Activation Cost: 20 P.P.E. to recharge
[*]Book Reference: p.146, MercOps[/list][/size]


Cost: 570,000 credits; rare availability; available only at MageFire Weapons
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:14 pm

MP-6 Firebolt Pistol
Image
  • Range: 800'
  • Damage: 1D6 M.D. (TK) +2d6 M.D. (fireball)
  • Rate of Fire: Single shots only
  • Payload: 10 blasts per charge
  • Weight: 4 lbs.
  • Features: None
  • Modifiers: +1 to strike on aimed shots
TW Characteristics:
  • TW Functions:
  • Activation Cost: 15 P.P.E. to recharge
  • Book Reference: p.146, MercOps


Code: Select all
[b]MP-6 Firebolt Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090656-c252264b.png[/img]
[size=85][list][*]Range: 800'
[*]Damage: 1D6 M.D. (TK) +2d6 M.D. (fireball)
[*]Rate of Fire: Single shots only
[*]Payload: 10 blasts per charge
[*]Weight: 4 lbs.
[*]Features: None
[*]Modifiers: +1 to strike on aimed shots[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[*]Activation Cost: 15 P.P.E. to recharge
[*]Book Reference: p.146, MercOps[/list][/size]


Cost: 460,000 credits; rare availability; available only at MageFire Weapons
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:15 pm

TW Firebolt Pistol
Image
  • Range: 800'
  • Damage: 4D6 M.D.
  • Rate of Fire: aimed shots only
  • Payload: 35 blasts
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 25 P.P.E. to charge
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:


; rare availability in Queenston Harbor; very rare availability outside of Queenston Harbor
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:16 pm

Armstrong "Bolter" TW Sniping Rifle
[Image]
• Range: 2200' (670.6m)
• Damage: 3d6+2 MD
• Rate of Fire: One shot per action
• Payload: 2 bolts per charge.
• Recharge Cost: 10 P.P.E.
• Modifiers: +3 to strike in addition to W.P. and other bonuses.
• Weight: 5 lbs



Name of TW Weapon
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range:
  • Damage:
  • Rate of Fire:
  • Payload:
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:17 pm

Slaver's Net Gun
Image
  • Range: 180'
  • Damage:
  • Rate of Fire: 2 shots per melee max
  • Payload: 20 nets per charge
  • Weight:
  • Features: must be magically recharged at a Splugorthian facility
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge: up to 20 minutes
  • Construction Time:
  • Construction Cost:
  • Book Reference:


Cost:
Recharge: 8,000 credits
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:17 pm

TW Eagle Eye Marksman Rifle
[Image]
Range: 1800'
Damage: 2D6 M.D.
Payload: 6 shots, 15 P.P.E. to recharge
Bonuses: See invisible, nightvision, and telescopic enhancement, +1 to Strike



Name of TW Weapon
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range:
  • Damage:
  • Rate of Fire:
  • Payload:
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:


; uncommon availability in Stormspire; rare availability outside of Stormspire
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:17 pm

Thunderbolt TW Shotgun
Image
  • Range: 400'
  • Damage: 4D6+2 M.D.
  • Rate of Fire: Single shots only
  • Payload: 8 shots
  • Weight:
  • Features: Targets struck must save vs. H.F. 10, H.F. 16 for untrained combatants
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 24 P.P.E. to charge
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference: p.139-140, MercOps


; uncommon availability in Stormspire; rare availability outside of Stormspire
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:18 pm

MR-10 Magefire Bolt Rifle
Image
  • Range: 1,600'
  • Damage: 5D6+3 M.D. per blast or 1D6x10+6 M.D. per pulse blast
  • Rate of Fire: Single shots or 3-shot pulses only
  • Payload: 18 blasts per charge
  • Weight: 7 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions:
  • Activation Cost: 40 P.P.E. to recharge
  • Book Reference: p.146, MercOps


Code: Select all
[b]MR-10 Magefire Bolt Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090657-5681a7eb.png[/img]
[size=85][list][*]Range: 1,600'
[*]Damage: 5D6+3 M.D. per blast or 1D6x10+6 M.D. per pulse blast
[*]Rate of Fire: Single shots or 3-shot pulses only
[*]Payload: 18 blasts per charge
[*]Weight: 7 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[*]Activation Cost: 40 P.P.E. to recharge
[*]Book Reference: p.146, MercOps[/list][/size]


Cost: 560,000 credits; rare availability; available only at MageFire Weapons
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:18 pm

MR-12 E-Mag Splinter Rifle
Image
  • Range: 1,600'
  • Damage: 1D4x10+10 M.D.
  • Rate of Fire: Single shots only
  • Payload: 25 blasts per charge
  • Weight: 11 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 20 P.P.E. per 5 blasts; 100 P.P.E. to completely recharge
  • Book Reference: p.147, MercOps


Code: Select all
[b]MR-12 E-Mag Splinter Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/10/20190210165659-c3264ce3.png[/img]
[size=85][list][*]Range: 1,600'
[*]Damage: 1D4x10+10 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 25 blasts per charge
[*]Weight: 11 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost: 20 P.P.E. per 5 blasts; 100 P.P.E. to completely recharge
[*]Book Reference: p.147, MercOps[/list][/size]


Cost: 880,000 credits; rare availability; available only at MageFire Weapons
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:18 pm

MR-15 TW Particle Beam Rifle
Image
  • Range: 1,200'
  • Damage: 1D6x10+10 M.D.
  • Rate of Fire: Single shots only
  • Payload: 7 blasts per charge
  • Weight: 7 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 18 P.P.E. to recharge
  • Book Reference: p.147, MercOps


Code: Select all
[b]MR-15 TW Particle Beam Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/10/20190210170332-2ccf5a07.png[/img]
[size=85][list][*]Range: 1,200'
[*]Damage: 1D6x10+10 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 7 blasts per charge
[*]Weight: 7 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost: 18 P.P.E. to recharge
[*]Book Reference: p.147, MercOps[/list][/size]


Cost: 530,000 credits; rare availability; available only at MageFire Weapons
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:18 pm

TW Sonic Rifle
[Image]
• Range: 600', but the shockwave affects everything within a 30' radius around it.
• Damage: Unleashes a modified version of the Shockwave spell. Damage is as per the spell to all around the target, but the primary target is struck with double damage. (p.326 BoM)
• Rate of Fire: Single shots only.
• Payload: Five shots per P.P.E. clip.



Name of TW Weapon
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range:
  • Damage:
  • Rate of Fire:
  • Payload:
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:


Cost: ; uncommon availability in Stormspire; rare availability elsewhere
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Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:19 pm

Starfire Pulse Cannon
Image
  • Range: 2,000'
  • Damage: 2D6x10 M.D.
  • Rate of Fire: single shots only
  • Payload: 2 shots per P.P.E. clip
  • Weight: 124 lbs.
  • Features: holds 8 P.P.E. clips
  • Modifiers: +1 to strike; must be mounted on a vehicle or other stable platform
TW Characteristics:
  • TW Functions: Unlisted
  • Book Reference: p.116, WB16


Code: Select all
[b]Starfire Pulse Cannon[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090712-5f0fff91.png[/img]
[size=85][list][*]Range: 2,000'
[*]Damage: 2D6x10 M.D.
[*]Rate of Fire: single shots only
[*]Payload: 2 shots per P.P.E. clip, holds up to 8 P.P.E. clips
[*]Weight: 124 lbs.
[*]Features: holds 8 P.P.E. clips
[*]Modifiers:  +1 to strike; must be mounted on a vehicle or other stable platform[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: Unlisted
[*]Book Reference: p.116, WB16[/list][/size]


Cost: 520,000 credits; uncommon availability in Stormspire; rare availability elsewhere
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Re: TW Weapons (canon)

Postby Augur » Mon Feb 04, 2019 8:47 pm

Whip of Pain
Image
  • Range: 12'
  • Damage: 3D4 when inactive; Agony spell effect with activation
  • Rate of Fire: Once the magic is activated, it inflicts Agony to everybody it strikes (pain lasts for 1 minute).
  • Weight: 3 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 20 P.P.E.
  • Duration of Charge: 4 minutes
  • Book Reference: p.322, BoM


Code: Select all
[b]Whip of Pain[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090713-9ab245e6.png[/img]
[size=85][list][*]Range: 12'
[*]Damage: 3D4 when inactive; Agony spell effect with activation
[*]Rate of Fire: Once the magic is activated, it inflicts Agony to everybody it strikes (pain lasts for 1 minute).
[*]Weight: 3 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost: 20 P.P.E.
[*]Duration of Charge: 4 minutes
[*]Book Reference: p.322, BoM[/list][/size]


Cost: 200,000 credits; rare availability in Dunscon; very rare availability elsewhere
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Re: TW Weapons (canon)

Postby Augur » Mon Feb 04, 2019 9:27 pm

TW Storm Staff
Image
    M.D.C.: 50
  • Range: close combat or 1000' (lightning bolt)
  • Damage: 2D6 M.D. as a blunt weapon; 6D6 M.D. per Lightning Bolt
  • Rate of Fire: can shoot 4 lightning bolts per melee when activated
  • Weight: 8 lbs.
  • Features: None
  • Modifiers: +1 to strike and parry in melee; +2 to strike with lightning bolt
TW Characteristics:
  • TW Functions:
    • Impervious to Energy
    • Shoots Lightning Bolts
  • Activation Cost: 30 P.P.E.
  • Device Level: Not stated
  • P.P.E. Construction Cost: 500 P.P.E.
  • Spell Chains Needed: Call Lightning (15), Lightning Arc (30), Ironwood (50), Impervious to Energy (20)
  • Physical Requirements: Wooden staff and silver or copper plating
  • Duration of Charge: One melee round per level of the user
  • Construction Time: 6D6+10 hours
  • Construction Cost: Not stated
  • Book Reference: p.320, BoM


Code: Select all
[b]TW Storm Staff[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715093505-ab7b258c.png[/img]
[size=85][list]M.D.C.: 50
[*]Range: close combat or 1000' (lightning bolt)
[*]Damage: 2D6 M.D. as a blunt weapon; 6D6 M.D. per Lightning Bolt
[*]Rate of Fire: can shoot 4 lightning bolts per melee when activated
[*]Weight: 8 lbs.
[*]Features: None
[*]Modifiers: +1 to strike and parry in melee; +2 to strike with lightning bolt[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[list][*]Impervious to Energy
[*]Shoots Lightning Bolts[/list]
[*]Activation Cost: 30 P.P.E.
[*]Device Level: Not stated
[*]P.P.E. Construction Cost: 500 P.P.E.
[*]Spell Chains Needed: Call Lightning (15), Lightning Arc (30), Ironwood (50), Impervious to Energy (20)
[*]Physical Requirements: Wooden staff and silver or copper plating
[*]Duration of Charge: One melee round per level of the user
[*]Construction Time: 6D6+10 hours
[*]Construction Cost: Not stated
[*]Book Reference: p.320, BoM[/list][/size]


Cost: 225,000 credits; rare availability in Stormspire; very rare availability elsewhere
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Re: TW Weapons (canon)

Postby Augur » Fri Feb 08, 2019 3:43 pm

TW Shard Pistol
Image
  • Range: 700'
  • Damage: 3D4 M.D. per shot or 4d6 M.D. per burst
  • Rate of Fire: Single shots or 3-shot bursts only
  • Payload: 12 shots per P.P.E. Clip
  • Weight: 2.5 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • Nothing listed
  • Book Reference: p.113, FoM


Code: Select all
[b]TW Shard Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/08/20190208153433-8003d485.png[/img]
[size=85][list][*]Range: 700'
[*]Damage: 3D4 M.D. per shot or 4d6 M.D. per burst
[*]Rate of Fire: Single shots or 3-shot bursts only
[*]Payload: 12 shots per P.P.E. Clip
[*]Weight: 2.5 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]Nothing listed
[*]Book Reference: p.113, FoM[/list][/size]


Cost: 72,000 credits; uncommon availability in Stormspire; rare availability elsewhere
P.P.E. clip: 40,000 credits
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Re: TW Weapons (canon)

Postby Augur » Fri Feb 08, 2019 4:14 pm

TW Shard Rifle
Image
  • Range: 1,200'
  • Damage:
    • Single Shot: 2D6+1 M.D.
    • Short Burst: 4D6 MD
    • Long Burst: 6D6 M.D.
    • Full Clip Burst: 1D6x10 M.D.
  • Rate of Fire: Single shots, short bursts (5-shots), long bursts (13 shots), & full melee burst (24 shots) only
  • Payload: 24 shots per P.P.E. Clip
  • Weight: 7 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions: None listed
  • Book Reference: p.61-62, SoT1


Code: Select all
[b]TW Shard Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/08/20190208160459-36be5f28.png[/img]
[size=85][list][*]Range: 1,200'
[*]Damage:
[list][*]Single Shot: 2D6+1 M.D.
[*]Short Burst: 4D6 MD
[*]Long Burst: 6D6 M.D.
[*]Full Clip Burst: 1D6x10 M.D.[/list]
[*]Rate of Fire: Single shots, short bursts (5-shots), long bursts (13 shots), & full melee burst (24 shots) only
[*]Payload: 24 shots per P.P.E. Clip
[*]Weight: 7 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: None listed
[*]Book Reference: p.61-62, SoT1[/list][/size]


Cost: 140,000 credits for the rifle, 40,000 credits for each P.P.E. clip; uncommon availability in Stormspire; rare availability elsewhere
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Re: TW Weapons (canon)

Postby Augur » Sun Feb 10, 2019 5:16 pm

MSR-1 "Vampire" Sniper Rifle
Image
  • Range: 2,000'
  • Damage: 2D6, 6D6 (H.P.) to vampires or as a light laser, 5D6 M.D. to shadow beings
  • Rate of Fire: Single shots only
  • Payload: 10 shots per charge
  • Weight: 10 lbs.
  • Features: None
  • Modifiers: +2 to strike on aimed shots
TW Characteristics:
  • TW Functions:
  • Activation Cost: 20 P.P.E. to recharge
  • Book Reference: p.147, MercOps


Code: Select all
[b]MSR-1 "Vampire" Sniper Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/10/20190210171115-ed76425c.png[/img]
[size=85][list][*]Range: 2,000'
[*]Damage: 2D6, 6D6 (H.P.) to vampires or as a light laser, 5D6 M.D. to shadow beings
[*]Rate of Fire: Single shots only
[*]Payload: 10 shots per charge
[*]Weight: 10 lbs.
[*]Features: None
[*]Modifiers: +2 to strike on aimed shots[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[*]Activation Cost: 20 P.P.E. to recharge
[*]Book Reference: p.147, MercOps[/list][/size]


Cost: 1,000,000 credits; rare availability; available only at MageFire Weapons
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Re: TW Weapons (canon)

Postby Augur » Sun Feb 10, 2019 5:21 pm

ML-20 TK Grenade Launcher
Image
  • Range: 1,200'
  • Damage: Varies by grenade type
  • Rate of Fire: Single grenades, or two-grenade burst (double damage)
  • Payload: 24 total, breach loaded
  • Weight: 10 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions:
  • Activation Cost: 12 P.P.E. to recharge
  • Book Reference: p.148, MercOps


Code: Select all
[b]ML-20 TK Grenade Launcher[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/10/20190210172042-4cd72814.png[/img]
[size=85][list][*]Range: 1,200'
[*]Damage: Varies by grenade type
[*]Rate of Fire: Single grenades, or two-grenade burst (double damage)
[*]Payload: 24 total, breach loaded
[*]Weight: 10 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[*]Activation Cost: 12 P.P.E. to recharge
[*]Book Reference: p.148, MercOps[/list][/size]


Cost: 480,000 credits; rare availability; available only at MageFire Weapons
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Re: TW Weapons (canon)

Postby Augur » Thu Feb 14, 2019 9:50 am

TW Jolt Gun
Image
  • Range: 1,000'
  • Damage: 2D6, 4D6, or 1D4 M.D. per blast
  • Rate of Fire: Single shots only
  • Payload: 20 blasts per charge
  • Weight: 5 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 30 P.P.E. to recharge
  • Book Reference: p.153, WB2


Code: Select all
[b]TW Jolt Gun[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/17/20171117122700-afa4a3fd.png[/img]
[size=85][list][*]Range: 1,000'
[*]Damage: 2D6, 4D6, or 1D4 M.D. per blast
[*]Rate of Fire: Single shots only
[*]Payload: 20 blasts per charge
[*]Weight: 5 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost: 30 P.P.E. to recharge
[*]Book Reference: p.153, WB2[/list][/size]


Cost: 45,000 credits; uncommon availability in Atlantis, rare availability elsewhere
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Re: TW Weapons (canon)

Postby Augur » Sun Feb 17, 2019 4:11 pm

TW Jammer Pistol
Image
  • Range: 600'
  • Damage: Whatever mechanical device is hit by the blast is temporarily "jammed" (won't function) for 1 melee round
  • Rate of Fire: Single shots only
  • Payload: 10 shots per P.P.E. clip
  • Weight: 1.2 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions:
    • Negate Mechanics (3rd level proficiency)
  • Book Reference: p.113, WB16


Code: Select all
[b]TW Jammer Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/08/20190208153433-3ec3ce2f.png[/img]
[size=85][list][*]Range: 600'
[*]Damage: Whatever mechanical device is hit by the blast is temporarily "jammed" (won't function) for 1 melee round
[*]Rate of Fire: Single shots only
[*]Payload: 10 shots per P.P.E. clip
[*]Weight: 1.2 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[list][*]Negate Mechanics (3rd level proficiency)[/list]
[*]Book Reference: p.113, WB16[/list][/size]


Cost: 75,000 credits; uncommon availability in Stormspire; rare availability elsewhere
P.P.E. clip: 40,000 credits
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Re: TW Weapons (canon)

Postby Augur » Sun Feb 17, 2019 8:25 pm

Thunder & Lightning Spear
Image
  • Range: 200' (thrown)
  • Damage: 2D6; 4D6 M.D. (spear) or 1D6 M.D. (butt) when activated
  • Weight: 8 lbs.
  • Features: None
  • Modifiers: +1 to strike when thrown
TW Characteristics:
  • TW Functions:
    • M.D. Lightning Strike: +3D6 M.D. to normal spear damage
    • Thunderclap when the spear strikes (loud as a shotgun blast)
    • Long-Range Electric Arc Attack: 50' range, 2D6 M.D.; single shots only
  • Activation Cost: 12 P.P.E.
  • P.P.E. Construction Cost: 110 P.P.E. + P.P.E. required for the spells
  • Spell Chains Needed: Power Weapon (35), Light Target (6), Fingers of the Wind (5), Featherlight (10), Energy Bolt (5), Superhuman
    Strength ( 10), Thunder Clap (4), Call Lightning (15), Electric Arc (8)
  • Physical Requirements: A length of strong, straight wood 5-6' long, tipped with a spearhead that is the horn (2-3' long) of a Triceratops or similar homed dinosaur, plus animal glue and some leather to wrap the handle and/or secure the spearhead.
  • Duration of Charge: 5 minutes per activation, turns an S.D.C. spear into an M.D. weapon
  • Book Reference: p.95-96, WB26


Code: Select all
[b]Thunder & Lightning Spear[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/17/20190217204947-886f6a59.png[/img]
[size=85][list][*]Range: 200' (thrown)
[*]Damage: 2D6; 4D6 M.D. (spear) or 1D6 M.D. (butt) when activated
[*]Weight: 8 lbs.
[*]Features: None
[*]Modifiers: +1 to strike when thrown[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[list][*]M.D. Lightning Strike: +3D6 M.D. to normal spear damage
[*]Thunderclap when the spear strikes (loud as a shotgun blast)
[*]Long-Range Electric Arc Attack: 50' range, 2D6 M.D.; single shots only[/list]
[*]Activation Cost: 12 P.P.E.
[*]P.P.E. Construction Cost: 110 P.P.E. + P.P.E. required for the spells
[*]Spell Chains Needed: Power Weapon (35), Light Target (6), Fingers of the Wind (5), Featherlight (10), Energy Bolt (5), Superhuman
Strength ( 10), Thunder Clap (4), Call Lightning (15), Electric Arc (8)
[*]Physical Requirements: A length of strong, straight wood 5-6' long, tipped with a spearhead that is the horn (2-3' long) of a Triceratops or similar homed dinosaur, plus animal glue and some leather to wrap the handle and/or secure the spearhead.
[*]Duration of Charge: 5 minutes per activation, turns an S.D.C. spear into an M.D. weapon
[*]Book Reference: p.95-96, WB26[/list][/size]


Cost: 80,000-100,000 credits; rare availability among the barbarian tribes of Dinosaur Swamp, ultra rare availability elsewhere
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Re: TW Weapons (canon)

Postby Augur » Thu Feb 21, 2019 9:00 pm

TW "Dragonfire" Flamethrower
Image
  • Range: 100'
  • Damage:
    • Single Shot: 1D6x10 M.D.
    • Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)
  • Rate of Fire: single shots & sprays only
  • Payload: 5 blasts per P.P.E. clip
  • Weight: 8 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions: Fire gout (equivalent)
  • Book Reference: p.117, WB16


Code: Select all
[b]TW "Dragonfire" Flamethrower[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090704-07d1a622.png[/img]
[size=85][list][*]Range: 100'
[*]Damage:
[list][*]Single Shot: 1D6x10 M.D.
[*]Spray: 1D6x10 M.D. to all targets in a 100' long & 10' wide arc (3 APM)[/list]
[*]Rate of Fire: single shots & sprays only
[*]Payload: 5 blasts per P.P.E. clip
[*]Weight: 8 lbs.
[*]Features: None
[*]Modifiers: None [/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: Fire gout (equivalent)
[*]Book Reference: p.117, WB16[/list][/size]


Cost: 150,000 credits; uncommon availability in Stormspire; rare availability elsewhere
P.P.E. clip: 40,000 credits
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Re: TW Weapons (canon)

Postby Augur » Sat Mar 09, 2019 9:45 am

Lightning Rod
Image
  • Range: close combat or 1,200'
  • Damage: 2D4 M.D. or 1D6 M.D. per lightning bolt
  • Rate of Fire: 4 lightning bolts per melee max
  • Weight: 5 lbs.
  • Features: Wielder is impervious to energy attacks (when activated)
  • Modifiers: +1 to strike in melee combat, +2 to strike with lightning bolts
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 15 P.P.E.
  • Device Level: 5
  • P.P.E. Construction Cost: 150
  • Spell Chains Needed: Call lightning (15)
  • Physical Requirements: iron rod, gold or copper plating
  • Duration of Charge: 5 melees
  • Book Reference: p.320, BoM


Code: Select all
[b]Lightning Rod[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715093505-ab7b258c.png[/img]
[size=85][list][*]Range: close combat or 1,200'
[*]Damage: 2D4 M.D. or 1D6 M.D. per lightning bolt
[*]Rate of Fire: 4 lightning bolts per melee max
[*]Weight: 5 lbs.
[*]Features: Wielder is impervious to energy attacks (when activated)
[*]Modifiers: +1 to strike in melee combat, +2 to strike with lightning bolts[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost: 15 P.P.E.
[*]Device Level: 5
[*]P.P.E. Construction Cost: 150
[*]Spell Chains Needed: Call lightning (15)
[*]Physical Requirements: iron rod, gold or copper plating
[*]Duration of Charge: 5 melees
[*]Book Reference: p.320, BoM[/list][/size]


Cost: 85,000 credits; uncommon availability in Stormspire; rare availability elsewhere
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