TW Weapons (canon)

Moderator: Augur

TW Weapons (canon)

Postby Augur » Wed Jan 23, 2019 8:32 pm

Canonical TW Weapons

Water Sword TWW-1000
TW Swarm Bow
TW Lightblade
TW Flaming Sword


Code: Select all
[b]Name of TW Weapon[/b]
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][list][*]Range:
[*]Damage:
[*]Rate of Fire:
[*]Payload:
[*]Weight:
[*]Features:
[*]Modifiers: [/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost:
[*]Device Level:
[*]P.P.E. Construction Cost:
[*]Spell Chains Needed:
[*]Physical Requirements:
[*]Duration of Charge:
[*]Construction Time:
[*]Construction Cost:
[*]Book Reference: [/list][/size]
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 2:31 pm

Water Sword TWW-1000
Image
  • Range: melee
  • Damage: 1D4, 4D6 Hit Points to vampires.
  • Activation Cost: 10 P.P.E. or 20 I.S.P.
  • Duration of Charge: 10 minutes per activation
  • Weight: 3 lbs.
  • Features:
    • Device Level: unlisted
    • P.P.E. Construction Cost: 100 P.P.E.
    • Construction Time: unlisted
    • Spell Chain Needed: Telekinesis and Create Water
  • Modifiers: none
  • Book Reference: p.330, BoM


Code: Select all
[b]Water Sword TWW-1000[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/18/20181218095750-e841c1c0.png[/img]
[size=85][list][*]Range: melee
[*]Damage: 1D4, 4D6 Hit Points to vampires.
[*]Activation Cost: 10 P.P.E. or 20 I.S.P.
[*]Duration of Charge: 10 minutes per activation
[*]Weight: 3 lbs.
[*]Features:
[list][*]Device Level: unlisted
[*]P.P.E. Construction Cost: 100 P.P.E.
[*]Construction Time: unlisted
[*]Spell Chain Needed: Telekinesis and Create Water[/list]
[*]Modifiers: none
[*]Book Reference: p.330, BoM[/list][/size]


Cost: 25,000 credits in the southwest, typically twice as much elsewhere in North America, rare availability
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 2:32 pm

TW Swarm Recurve Bow
Image
  • Range: 1500'
  • Damage:
    • Normal Arrow: 1D6
    • M.D.C. Arrow: 1D6 M.D.
    • Swarm Volley: 6D6 M.D. per volley of 6 bolts
  • Rate of Fire: Single shots or in volleys 6 bolts
  • Payload: One arrow at a time
  • Activation Cost: Swarm arrows require 3 P.P.E. or 6 I.S.P. to activate and multiply into a volley of 6.
  • Duration of Charge: instant
  • Weight: 6 lbs., 1 lb. per bolt
  • Features:
    • Device Level: unlisted
    • P.P.E. Construction Cost: unlisted
    • Construction Time: unlisted
    • Spell Chain Needed: unlisted
  • Modifiers: +2 to strike
  • Book Reference: p.142, MercOps


Code: Select all
[b]TW Swarm Recurve Bow[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715093512-0c5532a9.png[/img]
[size=85][list][*]Range: 1500'
[*]Damage:
[list][*]Normal Arrow: 1D6
[*]M.D.C. Arrow: 1D6 M.D.
[*]Swarm Volley: 6D6 M.D. per volley of 6 bolts[/list]
[*]Rate of Fire: Single shots or in volleys 6 bolts
[*]Payload: One arrow at a time
[*]Activation Cost: Swarm arrows require 3 P.P.E. or 6 I.S.P. to activate and multiply into a volley of 6.
[*]Duration of Charge: instant
[*]Weight: 6 lbs., 1 lb. per bolt
[*]Features:
[list][*]Device Level: unlisted
[*]P.P.E. Construction Cost: unlisted
[*]Construction Time: unlisted
[*]Spell Chain Needed: unlisted[/list]
[*]Modifiers: +2 to strike
[*]Book Reference: p.142, MercOps[/list][/size]


Cost: 35,000 credits, rare availability
Basic M.D.C. arrows cost 100 credits each
Modern specialty explosive arrows cost 400 (2D6 M.D.) or 800 (3D6 M.D.) credits each
Flare, tracer, and smoke arrows cost 120 credits each
Swarm Arrows cost 2,000 credits each
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 2:37 pm

TW Lightblade
Image
  • Range: melee
  • Damage: 1D4x10 M.D. (x2 vs beings vulnerable to light)
  • Weight: 2 lbs.
  • Features: Fueled by wielder's Hit Points/S.D.C.
  • Modifiers: + 1 to strike and parry
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 30 S.D.C. points or 15 Hit Points
  • Device Level: Five
  • P.P.E. Construction Cost: 300
  • Spell Chain Needed: Primary Spell: Lightblade (20), Secondary Spells: Blinding Flash (I), Energy Bolt (5), Globe of Daylight (2) and Life Source (2)
  • Physical Requirements: None
  • Duration of Charge: 5 minutes
  • Construction Time: 150 hours
  • Construction Cost: Unlisted
  • Book Reference: p.137, R:UE


Code: Select all
[b]TW Lightblade[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090707-d05e9c5b.png[/img]
[size=85][list][*]Range: melee
[*]Damage: 1D4x10 M.D. (x2 vs beings vulnerable to light)
[*]Weight: 2 lbs.
[*]Features: Fueled by wielder's Hit Points/S.D.C.
[*]Modifiers: + 1 to strike and parry[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost: 30 S.D.C. points or 15 Hit Points
[*]Device Level: Five
[*]P.P.E. Construction Cost: 300
[*]Spell Chain Needed: Primary Spell: Lightblade (20), Secondary Spells: Blinding Flash (I), Energy Bolt (5), Globe of Daylight (2) and Life Source (2)
[*]Physical Requirements: None
[*]Duration of Charge: 5 minutes
[*]Construction Time: 150 hours
[*]Construction Cost: Unlisted
[*]Book Reference: p.137, R:UE[/list][/size]


Cost: 20,000 credits; uncommon availability where TW items are sold
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 2:39 pm

TW Flaming Sword
Image
  • Range: melee
  • Damage: 4D6
  • Weight: 2 lbs.
  • Features: None
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 14 P.P.E. or 28 I.S.P.
  • Device Level: Five
  • P.P.E. Construction Cost: 275
  • Spell Chains Needed: Primary Spell: Fire Bolt (7). Secondary Spells: Impervious to Fire (5) and Circle of flame (10)
  • Physical Requirements: Unlisted
  • Duration of Charge: 10 minutes per activation
  • Construction Time: 5 days and 15 hours
  • Construction Cost: Unlisted
  • Book Reference: p.137, R:UE


Code: Select all
[b]TW Flaming Sword[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/14/20181214205636-38d15c44.png[/img]
[size=85][list][*]Range: melee
[*]Damage: 4D6
[*]Weight: 2 lbs.
[*]Features: None
[*]Modifiers: [/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost: 14 P.P.E. or 28 I.S.P.
[*]Device Level: Five
[*]P.P.E. Construction Cost: 275
[*]Spell Chains Needed: Primary Spell: Fire Bolt (7). Secondary Spells: Impervious to Fire (5) and Circle of flame (10)
[*]Physical Requirements: Unlisted
[*]Duration of Charge: 10 minutes per activation
[*]Construction Time: 5 days and 15 hours
[*]Construction Cost: Unlisted
[*]Book Reference: p.137, R:UE[/list][/size]


Cost: 90,000 credits, uncommon availability
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:10 pm

Battle Fury Blade
Image
  • M.D.C. of the Weapon: 200, regenerates 20 M.D.C. per day
  • Range: melee
  • Damage: 6D6 M.D.
  • Activation Cost: 40 P.P.E. or 80 I.S.P.
  • Duration of Charge: Battle Fury lasts 12 melee rounds/3 minutes.
  • Weight: 7 lbs.
  • Features:
    • Wielder gets two strike rolls for one expended APM; opponents are -5 to parry second attack
    • Wielder is encased in a suit of magical force with 100 M.D.C. for the duration of the Battle Fury
    • Device Level:
    • P.P.E. Construction Cost: unlisted
    • Construction Time: takes 2-3 months to make
    • Spell Chain Needed: Ensorcel (400), Speed Weapon (100), Power Weapon (35), Invincible Armor (30) and Enchant Weapon (1000).
  • Book Reference: p.317, BoM


Code: Select all
[b]Name of TW Weapon[/b]
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][list][*]Range:
[*]Damage:
[*]Rate of Fire:
[*]Payload:
[*]Weight:
[*]Features:
[*]Modifiers: [/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost:
[*]Device Level:
[*]P.P.E. Construction Cost:
[*]Spell Chains Needed:
[*]Physical Requirements:
[*]Duration of Charge:
[*]Construction Time:
[*]Construction Cost:
[*]Book Reference: [/list][/size]


Cost: 10-13 million credits; ultra rare availability
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:12 pm

Firestaff (canonical)
[Image]
TW Weapon
M.D.C.: 100
Damage: 2D6+2 M.D. as a blunt weapon. Even touching the gold-capped burns, 1D4 M.D. from a slight touch, 1D6 M.D. if grabbed.
Magic Features
Can cast the following Fire Elemental spells at 5th level strength but requires the P.P.E. for each spell:
• Ignite Flame (5 P.P.E.)
• Fire Ball (10)
• Fuel Flame (5)
• Fire Blossom (20)
• Fireblast (8)
• Ballistic Fire (25)
• Ten Foot Wheel of Fire (40; 5D8 M.D.)
• Extinguish Fire (8) cast up to 150' away and affects a 100' area.
Duration: Five minutes per level of the user's experience.
P.P.E. Activation Cost: 15 P.P.E. or 30 I.S.P.; plus additional P.P.E. to cast any of the available spells.
Description: The staff is approximately 6-7' long, made of dark wood and capped on each end with gold along with some sort of figure, symbol or design on one end.


Name of TW Weapon
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range:
  • Damage:
  • Rate of Fire:
  • Payload:
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:13 pm

TW Snare Gun (Stormspire)
Image
Range: 600'
Damage: Creates/fires a Magic Net as per the spell of the same name at 5th level spell strength.
Rate of Fire: Single shots only.
Payload: can store 8 Magic Nets per P.P.E. clip.
Activation Cost: 12 P.P.E. or 24 I.S.P. to load/store two Magic Nets into the gun. This is an alternative to P.P.E. clips.
Costs: Gun: 175,000 credits, P.P.E. clip: 40,000 credits each.


Name of TW Weapon
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range:
  • Damage:
  • Rate of Fire:
  • Payload:
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:


; uncommon availability in Stormspire; rare availability outside of Stormspire
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:13 pm

TW Thundergun Revolver
Image
  • Range: 200'
  • Damage: 3D6 to mortal beings, 5D6 M.D. to practitioners and creatures of magic, 1D6x10 M.D. to supernatural beings
  • Rate of Fire: Single shots only
  • Payload: Six shots
  • Recharge: 10 P.P.E. or 20 I.S.P.


Name of TW Weapon
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range:
  • Damage:
  • Rate of Fire:
  • Payload:
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:


; uncommon availability in Stormspire; rare availability outside of Stormspire
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:14 pm

MP-1 TW Laser Pistol
Image
  • Range: 1000'
  • Damage: 3D4 M.D. per blast
  • Rate of Fire: Single shots only
  • Payload: 12 shots per charge
  • Weight: 2 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions:
  • Activation Cost: 12 P.P.E. to recharge
  • Book Reference: p.145, MercOps


Code: Select all
[b]MP-1 TW Laser Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090655-37c460cd.png[/img]
[size=85][list][*]Range: 1000'
[*]Damage: 3D4 M.D. per blast
[*]Rate of Fire: Single shots only
[*]Payload: 12 shots per charge
[*]Weight: 2 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[*]Activation Cost: 12 P.P.E. to recharge
[*]Book Reference: p.145, MercOps[/list][/size]


Cost: 210,000 credits; rare availability
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:14 pm

MP-3 MageFire Bolt Pistol
Image
  • Range: 500'
  • Damage: 3D6+3 M.D.
  • Rate of Fire: Single shots only
  • Payload: 8 shots per charge
  • Weight: 4 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions:
  • Activation Cost: 12 P.P.E. to recharge
  • Book Reference: p.146, MercOps


Code: Select all
[b]MP-3 MageFire Bolt Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090655-bd8458b4.png[/img]
[size=85][list][*]Range: 500'
[*]Damage: 3D6+3 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 8 shots per charge
[*]Weight: 4 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[*]Activation Cost:  12 P.P.E. to recharge
[*]Book Reference: p.146, MercOps[/list][/size]


Cost: 240,000 credits; rare availability
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:14 pm

MPR-4 E-Mag Splinter Pistol
Image
  • Range: 200'
  • Damage: 5D6+5 M.D. per blast
  • Rate of Fire: Single shots only
  • Payload: 5 blasts per charge
  • Weight: 5 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions:
  • Activation Cost: 20 P.P.E. to recharge
  • Book Reference: p.146, MercOps


Code: Select all
[b]MPR-4 E-Mag Splinter Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715093015-4272cfd8.png[/img]
[size=85][list][*]Range: 200'
[*]Damage: 5D6+5 M.D. per blast
[*]Rate of Fire: Single shots only
[*]Payload: 5 blasts per charge
[*]Weight: 5 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[*]Activation Cost: 20 P.P.E. to recharge
[*]Book Reference: p.146, MercOps[/list][/size]


Cost: 570,000 credits; rare availability
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:14 pm

MP-6 Firebolt Pistol
Image
  • Range: 800'
  • Damage: 1D6 M.D. (TK) +2d6 M.D. (fireball)
  • Rate of Fire: Single shots only
  • Payload: 10 blasts per charge
  • Weight: 4 lbs.
  • Features: None
  • Modifiers: +1 to strike on aimed shots
TW Characteristics:
  • TW Functions:
  • Activation Cost: 15 P.P.E. to recharge
  • Book Reference: p.146, MercOps


Code: Select all
[b]MP-6 Firebolt Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090656-c252264b.png[/img]
[size=85][list][*]Range: 800'
[*]Damage: 1D6 M.D. (TK) +2d6 M.D. (fireball)
[*]Rate of Fire: Single shots only
[*]Payload: 10 blasts per charge
[*]Weight: 4 lbs.
[*]Features: None
[*]Modifiers: +1 to strike on aimed shots[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[*]Activation Cost: 15 P.P.E. to recharge
[*]Book Reference: p.146, MercOps[/list][/size]


Cost: 460,000 credits; rare availability
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:15 pm

TW Firebolt Pistol
Image
• Range: 800'
• Damage: 4D6 M.D.
• Rate of Fire: Aimed Shots Only
• Payload: 35 blasts
• Recharge: 25 P.P.E. or 50 I.S.P.


Name of TW Weapon
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range:
  • Damage:
  • Rate of Fire:
  • Payload:
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:


; rare availability in Queenston Harbor; very rare availability outside of Queenston Harbor
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:16 pm

Armstrong "Bolter" TW Sniping Rifle
[Image]
• Range: 2200' (670.6m)
• Damage: 3d6+2 MD
• Rate of Fire: One shot per action
• Payload: 2 bolts per charge.
• Recharge Cost: 10 P.P.E.
• Modifiers: +3 to strike in addition to W.P. and other bonuses.
• Weight: 5 lbs



Name of TW Weapon
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range:
  • Damage:
  • Rate of Fire:
  • Payload:
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:17 pm

Slaver's Net Gun
[Image]
Just as the name suggests, this weapon of Splugorthian techno-wizardry launches a magic net to ensnare its opponent; same stats as the magic spell. The gun is the large, bulky weapon depicted on the Rifts Main Book cover — the figure on the right.
• Range: 180'
• Damage: None
• Rate of Fire: Two shots per melee.
• Duration: Up to 20 minutes.
• Payload: 20 nets per charge
Game Note: must be magically recharged at a Splugorthian facility. Cost is usually about 8000 credits.



Name of TW Weapon
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range:
  • Damage:
  • Rate of Fire:
  • Payload:
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:17 pm

TW Eagle Eye Marksman Rifle
[Image]
Range: 1800'
Damage: 2D6 M.D.
Payload: 6 shots, 15 P.P.E. to recharge
Bonuses: See invisible, nightvision, and telescopic enhancement, +1 to Strike



Name of TW Weapon
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range:
  • Damage:
  • Rate of Fire:
  • Payload:
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:


; uncommon availability in Stormspire; rare availability outside of Stormspire
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:17 pm

Thunderbolt TW Shotgun
[Image]
☞ Range: 400'
☞ Damage: 4D6+2 MD per shot
☞ Rate of Fire: Single shots only
☞ Payload: 8 shots (24 P.P.E. or 48 I.S.P. to fully recharge)
☞ Special: Targets of a successful strike must save vs. Horror Factor 10. Untrained combatants have a 70% likelihood of fleeing.


Name of TW Weapon
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range:
  • Damage:
  • Rate of Fire:
  • Payload:
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:


; uncommon availability in Stormspire; rare availability outside of Stormspire
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:18 pm

MR-10 Magefire Bolt Rifle
Image
  • Range: 1,600'
  • Damage: 5D6+3 M.D. per blast or 1D6x10+6 M.D. per pulse blast
  • Rate of Fire: Single shots or 3-shot pulses only
  • Payload: 18 blasts per charge
  • Weight: 7 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions:
  • Activation Cost: 40 P.P.E. to recharge
  • Book Reference: p.146, MercOps


Code: Select all
[b]MR-10 Magefire Bolt Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090657-5681a7eb.png[/img]
[size=85][list][*]Range: 1,600'
[*]Damage: 5D6+3 M.D. per blast or 1D6x10+6 M.D. per pulse blast
[*]Rate of Fire: Single shots or 3-shot pulses only
[*]Payload: 18 blasts per charge
[*]Weight: 7 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[*]Activation Cost: 40 P.P.E. to recharge
[*]Book Reference: p.146, MercOps[/list][/size]


Cost: 560,000 credits; rare availability
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:18 pm

MR-12 E-Mag Splinter Rifle
Image
  • Range: 1,600'
  • Damage: 1D4x10+10 M.D.
  • Rate of Fire: Single shots only
  • Payload: 25 blasts per charge
  • Weight: 11 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 20 P.P.E. per 5 blasts; 100 P.P.E. to completely recharge
  • Book Reference: p.147, MercOps


Code: Select all
[b]MR-12 E-Mag Splinter Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/10/20190210165659-c3264ce3.png[/img]
[size=85][list][*]Range: 1,600'
[*]Damage: 1D4x10+10 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 25 blasts per charge
[*]Weight: 11 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost: 20 P.P.E. per 5 blasts; 100 P.P.E. to completely recharge
[*]Book Reference: p.147, MercOps[/list][/size]


Cost: 880,000 credits; rare availability
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:18 pm

MR-15 TW Particle Beam Rifle
Image
  • Range: 1,200'
  • Damage: 1D6x10+10 M.D.
  • Rate of Fire: Single shots only
  • Payload: 7 blasts per charge
  • Weight: 7 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 18 P.P.E. to recharge
  • Book Reference: p.147, MercOps


Code: Select all
[b]MR-15 TW Particle Beam Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/10/20190210170332-2ccf5a07.png[/img]
[size=85][list][*]Range: 1,200'
[*]Damage: 1D6x10+10 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 7 blasts per charge
[*]Weight: 7 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost: 18 P.P.E. to recharge
[*]Book Reference: p.147, MercOps[/list][/size]


Cost: 530,000 credits; rare availability
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:18 pm

TW Sonic Rifle
[Image]
• Range: 600', but the shockwave affects everything within a 30' radius around it.
• Damage: Unleashes a modified version of the Shockwave spell. Damage is as per the spell to all around the target, but the primary target is struck with double damage. (p.326 BoM)
• Rate of Fire: Single shots only.
• Payload: Five shots per P.P.E. clip.



Name of TW Weapon
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range:
  • Damage:
  • Rate of Fire:
  • Payload:
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:


; uncommon availability in Stormspire; rare availability outside of Stormspire
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Tue Jan 29, 2019 7:19 pm

Starfire Pulse Cannon
• Range: 2000'
• Damage: 2D6x10 M.D.
• Rate of Fire: single shots only
• Payload: 2 shots per P.P.E. clip, holds up to 8 P.P.E. clip (16 shots)
• Weight: 124 lbs.
• Modifier: +1 to Strike
• Note: This is a heavy weapon which must be mounted on a vehicle or other stable platform


Name of TW Weapon
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
  • Range:
  • Damage:
  • Rate of Fire:
  • Payload:
  • Weight:
  • Features:
  • Modifiers:
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost:
  • Device Level:
  • P.P.E. Construction Cost:
  • Spell Chains Needed:
  • Physical Requirements:
  • Duration of Charge:
  • Construction Time:
  • Construction Cost:
  • Book Reference:


; uncommon availability in Stormspire; rare availability outside of Stormspire
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Mon Feb 04, 2019 8:47 pm

Whip of Pain
Image
  • Range: 12'
  • Damage: 3D4 when inactive; Agony spell effect with activation
  • Rate of Fire: Once the magic is activated, it inflicts Agony to everybody it strikes (pain lasts for 1 minute).
  • Weight: 3 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 20 P.P.E.
  • Duration of Charge: 4 minutes
  • Book Reference: p.322, BoM


Code: Select all
[b]Whip of Pain[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090713-9ab245e6.png[/img]
[size=85][list][*]Range: 12'
[*]Damage: 3D4 when inactive; Agony spell effect with activation
[*]Rate of Fire: Once the magic is activated, it inflicts Agony to everybody it strikes (pain lasts for 1 minute).
[*]Weight: 3 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost: 20 P.P.E.
[*]Duration of Charge: 4 minutes
[*]Book Reference: p.322, BoM[/list][/size]


Cost: 200,000 credits; rare availability
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Mon Feb 04, 2019 9:27 pm

TW Storm Staff
Image
    M.D.C.: 50
  • Range: close combat or 1000' (lightning bolt)
  • Damage: 2D6 M.D. as a blunt weapon; 6D6 M.D. per Lightning Bolt
  • Rate of Fire: can shoot 4 lightning bolts per melee when activated
  • Weight: 8 lbs.
  • Features: None
  • Modifiers: +1 to strike and parry in melee; +2 to strike with lightning bolt
TW Characteristics:
  • TW Functions:
    • Impervious to Energy
    • Shoots Lightning Bolts
  • Activation Cost: 30 P.P.E.
  • Device Level: Not stated
  • P.P.E. Construction Cost: 500 P.P.E.
  • Spell Chains Needed: Call Lightning (15), Lightning Arc (30), Ironwood (50), Impervious to Energy (20)
  • Physical Requirements: Wooden staff and silver or copper plating
  • Duration of Charge: One melee round per level of the user
  • Construction Time: 6D6+10 hours
  • Construction Cost: Not stated
  • Book Reference: p.320, BoM


Code: Select all
[b]TW Storm Staff[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715093505-ab7b258c.png[/img]
[size=85][list]M.D.C.: 50
[*]Range: close combat or 1000' (lightning bolt)
[*]Damage: 2D6 M.D. as a blunt weapon; 6D6 M.D. per Lightning Bolt
[*]Rate of Fire: can shoot 4 lightning bolts per melee when activated
[*]Weight: 8 lbs.
[*]Features: None
[*]Modifiers: +1 to strike and parry in melee; +2 to strike with lightning bolt[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[list][*]Impervious to Energy
[*]Shoots Lightning Bolts[/list]
[*]Activation Cost: 30 P.P.E.
[*]Device Level: Not stated
[*]P.P.E. Construction Cost: 500 P.P.E.
[*]Spell Chains Needed: Call Lightning (15), Lightning Arc (30), Ironwood (50), Impervious to Energy (20)
[*]Physical Requirements: Wooden staff and silver or copper plating
[*]Duration of Charge: One melee round per level of the user
[*]Construction Time: 6D6+10 hours
[*]Construction Cost: Not stated
[*]Book Reference: p.320, BoM[/list][/size]


Cost: 225,000 credits; Rare availability
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Fri Feb 08, 2019 3:43 pm

TW Shard Pistol
Image
  • Range: 700'
  • Damage: 3D4 M.D. per shot or 4d6 M.D. per burst
  • Rate of Fire: Single shots or 3-shot bursts only
  • Payload: 12 shots per P.P.E. Clip
  • Weight: 2.5 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • Nothing listed
  • Book Reference: p.113, FoM


Code: Select all
[b]TW Shard Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/08/20190208153433-8003d485.png[/img]
[size=85][list][*]Range: 700'
[*]Damage: 3D4 M.D. per shot or 4d6 M.D. per burst
[*]Rate of Fire: Single shots or 3-shot bursts only
[*]Payload: 12 shots per P.P.E. Clip
[*]Weight: 2.5 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]Nothing listed
[*]Book Reference: p.113, FoM[/list][/size]


Cost: 72,000 credits for the pistol, 40,000 credits per P.P.E. clip; uncommon availability in Stormspire; rare availability outside of Stormspire
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Fri Feb 08, 2019 4:14 pm

TW Shard Rifle
Image
  • Range: 1,200'
  • Damage:
    • Single Shot: 2D6+1 M.D.
    • Short Burst: 4D6 MD
    • Long Burst: 6D6 M.D.
    • Full Clip Burst: 1D6x10 M.D.
  • Rate of Fire: Single shots, short bursts (5-shots), long bursts (13 shots), & full melee burst (24 shots) only
  • Payload: 24 shots per P.P.E. Clip
  • Weight: 7 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions: None listed
  • Book Reference: p.61-62, SoT1


Code: Select all
[b]TW Shard Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/08/20190208160459-36be5f28.png[/img]
[size=85][list][*]Range: 1,200'
[*]Damage:
[list][*]Single Shot: 2D6+1 M.D.
[*]Short Burst: 4D6 MD
[*]Long Burst: 6D6 M.D.
[*]Full Clip Burst: 1D6x10 M.D.[/list]
[*]Rate of Fire: Single shots, short bursts (5-shots), long bursts (13 shots), & full melee burst (24 shots) only
[*]Payload: 24 shots per P.P.E. Clip
[*]Weight: 7 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: None listed
[*]Book Reference: p.61-62, SoT1[/list][/size]


Cost: 140,000 credits for the rifle, 40,000 credits for each P.P.E. clip; uncommon availability in Stormspire; rare availability outside of Stormspire
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Sun Feb 10, 2019 5:16 pm

MSR-1 "Vampire" Sniper Rifle
Image
  • Range: 2,000'
  • Damage: 2D6, 6D6 (H.P.) to vampires or as a light laser, 5D6 M.D. to shadow beings
  • Rate of Fire: Single shots only
  • Payload: 10 shots per charge
  • Weight: 10 lbs.
  • Features: None
  • Modifiers: +2 to strike on aimed shots
TW Characteristics:
  • TW Functions:
  • Activation Cost: 20 P.P.E. to recharge
  • Book Reference: p.147, MercOps


Code: Select all
[b]MSR-1 "Vampire" Sniper Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/10/20190210171115-ed76425c.png[/img]
[size=85][list][*]Range: 2,000'
[*]Damage: 2D6, 6D6 (H.P.) to vampires or as a light laser, 5D6 M.D. to shadow beings
[*]Rate of Fire: Single shots only
[*]Payload: 10 shots per charge
[*]Weight: 10 lbs.
[*]Features: None
[*]Modifiers: +2 to strike on aimed shots[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[*]Activation Cost: 20 P.P.E. to recharge
[*]Book Reference: p.147, MercOps[/list][/size]


Cost: 1,000,000 credits; rare availability
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Sun Feb 10, 2019 5:21 pm

ML-20 TK Grenade Launcher
Image
  • Range: 1,200'
  • Damage: Varies by grenade type
  • Rate of Fire: Single grenades, or two-grenade burst (double damage)
  • Payload: 24 total, breach loaded
  • Weight: 10 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions:
  • Activation Cost: 12 P.P.E. to recharge
  • Book Reference: p.148, MercOps


Code: Select all
[b]ML-20 TK Grenade Launcher[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/10/20190210172042-4cd72814.png[/img]
[size=85][list][*]Range: 1,200'
[*]Damage: Varies by grenade type
[*]Rate of Fire: Single grenades, or two-grenade burst (double damage)
[*]Payload: 24 total, breach loaded
[*]Weight: 10 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions:
[*]Activation Cost: 12 P.P.E. to recharge
[*]Book Reference: p.148, MercOps[/list][/size]


Cost: 480,000 credits; rare availability
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: TW Weapons (canon)

Postby Augur » Thu Feb 14, 2019 9:50 am

TW Jolt Gun
Image
  • Range: 1,000'
  • Damage: 2D6, 4D6, or 1D4 M.D. per blast
  • Rate of Fire: Single shots only
  • Payload: 20 blasts per charge
  • Weight: 5 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • TW Functions: [insert bulleted sub-list, if needed]
  • Activation Cost: 30 P.P.E. to recharge
  • Book Reference: p.153, WB2


Code: Select all
[b]TW Jolt Gun[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/17/20171117122700-afa4a3fd.png[/img]
[size=85][list][*]Range: 1,000'
[*]Damage: 2D6, 4D6, or 1D4 M.D. per blast
[*]Rate of Fire: Single shots only
[*]Payload: 20 blasts per charge
[*]Weight: 5 lbs.
[*]Features: None
[*]Modifiers: None[/list]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost: 30 P.P.E. to recharge
[*]Book Reference: p.153, WB2[/list][/size]


Cost: 45,000 credits; rare availability outside of Atlantis, uncommon availability in Atlantis
User avatar
Augur
Admin
 
Posts: 4324
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey


Return to TW Items

Who is online

Users browsing this forum: No registered users and 1 guest