Bionics Index & Availability for Rifts

Moderator: Augur

Bionics Index & Availability for Rifts

Postby Augur » Mon Nov 25, 2019 5:11 pm

Bionics & Cybernetics

Note: Items with an asterisk are available in both cybernetic and bionic versions.

General Categories
Bionic Arms & Strength (Rifts, p.237)
Bionic Arm & Hand Weapons (Rifts, p.239)
Bionic Legs & Speed (Rifts, p.239)
Bionic Leg Weapon (Rifts, p.241)
Black Market Cybernetics (Rifts, p.234)
Borg O.C.C. (Rifts, p.47)
Cyber-Horsemen R.C.C. (WB20, p.103)
Cyber-Samurai O.C.C. (WB8, p.80)
CyberSlinger O.C.C. (WB14, p.189)
Cybernetic (common; general) (Rifts, p.229)
Decommissioned Cyborgs: CS (WB11, p. 70)
Decommissioned Cyborgs: Japan (WB8, p. 98)
Headhunter O.C.C. (original Techno-Warrior) (Rifts, p. 66)
Headhunter O.C.C.s (expanded & defined) (WB20, p.107)
Japanese Cybernetics of Note (WB8, p.109)
Japanese Ninja Crazy O.C.C. (WB8, p. 86)
Japanese Ninja Borg O.C.C. (WB8, p. 88)
Japanese Cyborg O.C.C.s of the Republic (WB8, p. 97)
Mining 'Borg O.C.C. (WB14, p.113)
Modified Men (M&M) (Rifts, p.229)
Russian Light Machines (WB17, p.107)
Russian Heavy Machines (full conversion) (WB17, p.111)
Russian Cyborgs Shocktroopers (many) (WB17, p.114)
Triax VX Cyborgs (WB5, p.99)
Triax Cybernetics of Note (WB5, p.153)

Partial Bionic Reconstruction
Cyber Horsemen of Ixion (WB20, p.106)
Cyber-Samurai (WB8, p.80)
Headhunter O.C.C. (Rifts, p.66)
Headhunter O.C.C.s (WB20, p.107)
Japanese: Light Partial Bionics (WB8, p.96)
Russian Light Machine (WB17, p.108)
Typical Bionics for 'Borg Soldier or Mercenary (Rifts, p.237)
Typical Bionics for Slave-'Borg (Rifts, p.237)

Full Bionic Conversion
Typical 'Borg Soldier or Mercenary (Rifts, p.239)
Typical Slave-'Borg (Rifts, p.239)
Coalition 'Borg (WB11, p.49)
CyberSlinger Mark I: "The Kid" (WB14, p.190)
CyberSlinger Mark II: "Super Slinger" (WB14, p.191)
CyberSlinger Mark III: "Gringo" (WB14, p.192
Japanese: Light Full Bionics (WB8, p.96)
Japanese: Heavy Full Bionics (WB8, p.96)
Mining 'Borg/Prospector (WB14, p.113)
Ninja 'Borg (WB8, p.88)
Russian Heavy Machine (WB17, p.111)
Russian Light Machine (WB17, p.108)
Triax VX Series Cyborgs (WB5, p.99)
Triax Gurgoyle (infiltration) Cyborg (WB5, p.97)

Prosthetic Weapon Limbs
Bio-Systems (Rifts, p.232)
Bionic Organs (see Bio-Systems; Rifts, p.232)
Hand (Rifts, p.239)
Hand and Arm (Rifts, p.239)
Foot and Leg (Rifts, p.239)
Partial Reconstruction (Rifts, p.239)
Full Body Conversion (Rifts, p.239)
Robot Strength (WB17, p.101)
Treads for Legs (WB17, p.104)

Prosthetic Weapon Limbs
Bio-Systems (Rifts, p.232)
Bionic Organs (see Bio-Systems; Rifts, p.232)
Hand (Rifts, p.239)
Hand and Arm (Rifts, p.239)
Foot and Leg (Rifts, p.239)
Partial Reconstruction (Rifts, p.239)
Full Body Conversion (Rifts, p.239)
Robot Strength (WB17, p.101)
Treads for Legs (WB17, p.104)
Energy-Clip Hand or Arm Port (Rifts, p.239)
Extendible Hydraulic Hands/Arm (WB5, p.154)
Extra Appendage/Arms (WB14, p.189)
    * Finger Camera (Rifts, p.239)
    * Fingerjack (Rifts, p.239)
    * Laser Utility Finger (Rifts, p.239)
    * Laser Finger Blaster (Rifts, p.239)
    * High Explosive Finger Joints (Rifts, p.239)
Hydraulic Hammer Hand (WB17, p.104)
Hydraulic Ram Hand (WB17, p.104)
Mining Tools (WB14, p.187)
Modular Housings (WB14, p.187)
Palm Energy Generators (WB8, p.112)
  1. Laser Blaster (WB8, p.112)
  2. Ion Blaster (WB8, p.112)
  3. Particle Beam (WB8, p.112)
  4. Plasma Ejector (WB8, p.112)
  5. Stun Blaster-WB8, p.112)
PL-31 Palm Laser Torch (WB5, p.154)
W-41 Palm Laser Torch (WB17, p.106)
Retractable Finger Blades (Rifts, p.239)
Retractable Knuckle Blades (Rifts, p.239)
Knuckle Spikes (Rifts, p.239)
Tool Hand (WB17, p.104)

Bionic "Arm" Weapons & Tools
Additional Hand And Arm (Rifts, p.239)
Additional Non-Human Appendage (Rifts, p.239)
Additional Tail Appendage (Rifts, p.240)
Climb Cord (Rifts, p.240)
Chemical Spray (Rifts, p.240)
  1. Blinding chemical agent
  2. Tear gas
  3. Burning acid vapors
  4. Tranquilizer/sleep spray
  5. CO2 Foam
Chemical Spray: Acid (WB14, p.187
* Computer & Calculator Built Into the Arm (Rifts, p.240)
Concealed Arm Laser Rod (Rifts, p.240)
Concealed Vibro-Blade (WB5, p.154)
Electro-Cannon Forearm Blaster (WB17, p.104)
Exploding Finger Joints (Rifts, p.235)
Extendable Hydraulic Hands/Arm (WB5, p.154)
Extra Appendage/Arms (WB14, p.189)
Forearm Blaster (Rifts, p.241)
  1. Laser blaster
  2. Ion blaster
  3. Plasma Ejector
  4. Particle Beam
  5. Mini-machine-gun
Forearm Weapon Guards (WB17, p.104)
* Garrote Wrist Wire (Rifts, p.240)
Grapnel & Launcher (WB5, p.154)
Japanese: Weapons (WB8, p.112)
  1. Ion Blaster
  2. Laser Blaster
  3. Particle Beam
  4. Plasma Ejector
  5. Stun Blaster
LGL-31 Grapnel & Launcher (WB5, p.154)
Laser Cannon Arm (WB17, p.105)
Mekanikal Barrage Weapon Arm (WB17, p.105)
Mekanikal Cutter Weapon/Utility Arm (WB17, p.105)
Mekanikal Rail Gun Weapon Arm (WB17, p.105)
Mekanikal Vibro-Blade Multi-Weapon Arm (WB17, p.105)
Modular Forearm Attachments (various) (WB14, p.187-188)
  1. Air Blaster
  2. Flashlight
  3. Housings
  4. Jackhammer
  5. Laser Hand
  6. Mining Drill: Heavy
  7. Mining Drill: Precision
  8. Multi-Tool
  9. Plasma Torch
  10. Shovel Hand
  11. Sonic
  12. Vibro-Monster Claw Hand
  13. Vibro-Pick

Bionic Ear & Head Implants
Amplified Hearing (Rifts, p.231)
* Audio Filter & Enhancement (WB17, p.102)
* Computer Hacker Encoder (WB8, p.109)
* Cosmetic Implants (WB8, p.109)
* Cyber-Disguises (Rifts, p.236)
* Cyber-Drone (WB8, p.110)
Cyberware Networking (WB8, p.110)
* Data Chip (brain) (WB8, p.112)
* Internal Comp-Calculator (WB17, p.103)
* Low-Frequency Audio Rig (WB17, p.102)
* Psionic.Electro-Magnetic Dampeners (WB5, p.154)
* Radio Chip (WB8, p.110)
* Radio & Scrambler (WB8, p.110)
* Security Clearance Chip (WB8, p.112
* Signal Booster (WB8, p.110)
* Sound Filtration System (Rifts, p.231)
* Synthetic Voice Enhancer (WB17, p.102)
* Ultra-Ear (Rifts, p.231)
* Universal Headjack & ear implant (Rifts, p.230)

Bionic Eyes
HUD Visor (WB8, p.112)
* Infrared Eye (Rifts, p.231)
* Laser Beam Eye (WB5, p.154)
* Laser Beam Eye (WB8, p.111)
* Laser Beam Eye (WB17, p.106)
* Light Filters (WB17, p.101)
* Macro-Eye (WB5, p.153 & WB17, p.101)
* Macro-Eye Laser (WB5, p.153)
* Macro-Eye Laser (WB17, p.101)
* Mechanical Eye with Polarized Filters (Rifts, p.231)
* Multi-Optic Eye (Rifts, p.231)
* Multi-System Eye Socket (WB17, p.101)
* Optic Nerve video implant (Rifts, p.232)
* Panorama Cluster Lens (WB17, p.101)
* Passive Nightvision Eye (WB17, p.102)
* Third Eye (WB5, p.153 & WB17, p.102)
* Spectra-Eye (WB17, p.102)
* Super-Telescopic Eye (WB17, p.102)
* Video Camera Eye (Rifts, p.232)
* Wide-Angle Vision (WB17, p.102)

Bionic Head & Throat Features
Bionic Lung with Gas Filter & Oxygen Storage Cell (Rifts, p.242)
Built-in Loudspeaker (Rifts, p.242)
* Built-in Radio Receiver & Transmitter Headjack (Rifts, p.242)
* Built-in Speech Translator (Rifts, p.242)
Combat Computer (WB14, p.189)
* Gills (WB7, p.191)
Molecular Analyzer (Rifts, p.242)
* Modulating Voice Synthesizer (Rifts, p.242)
Rebreather Lung (WB8, p.112)

Bionic Sensors
* Bio-Comp Self-Monitoring System (WB8, p.109 & WB5, p.153, & WB17, p.103)
* Clock Calendar (Rifts, p.230)
Combat Computer (bionic only) (WB14, p.189)
* Depth Gauge (WB8, p.112)
* Gromeko Friend or Foe Identification Computer (WB17, p.102)
* Gyro-Compass (Rifts, p.230)
* Internal Comp-Calculator (WB5, p.153 & WB8, p.110)
* H.U.D. Visor (WB8, p.112)
* Medical Sensor Hand (WB5, p.153 & WB17, p.102)
* Metal Detector (WB8, p.110)
* Sensor Hand (Rifts, p.230)
* Schematic Sensor Hand (WB17, p.104)

Cyborg Body Armor
Coalition Army Body Armor (WB11, p.102)
Customized Face or Armored Plate (WB14, p.189)
Customized Paint Job (WB14, p.189)
Extra Armor Plating (WB14, p.189)
LL-SB Light Labor Slave-Borg Armor (Rifts, p.243)
LE-B1 Light Espionage Armor (Rifts, p.243)
LI-B2 Light Infantry Armor (Rifts, p.243)
HI-B3 Heavy Infantry Armor (Rifts, p.243)
Japanese: Light Undercover Armor (WB8, p. 97)
Japanese: Light Infiltration Armor (WB8, p. 97)
Japanese: Light Infantry Armor (WB8, p. 97)
Japanese: Heavy Infantry Armor (WB8, p. 97)
Snaps, Hook, Tabs, and Buckles (WB8, p.111)
Triax Note: See specific Cyborgs or use Rifts armor.

Chassis/Body Options
Aerial Jet Thrusters (WB8, p.112)
Boosters & Maneuvering Jets (WB14, p.188)
* Cosmetic Implants (WB8, p.109)
Cyborg Jet Pack (WB17, p.103)
Cyberjet Nodes (WB17, p.103)
* Depth Gauge & Alarm (WB7, p.191 & WB8, p.110)
Environmental Upgrade (WB8, p.112)
Head Collar & Hood (WB17, p.103)
Helmet and/or Face Plate (WB17, p.103)
Interchangeable Parts (WB17, p.101)
Internal IV Feed (WB8, p.112)
Mining Drills & Tools (Various) (WB14, p.187)
Modular Housing (WB14, p.187)
Rebreather Lung (WB8, p.112)
Shoulder Weapon Mounts/Clamps (WB17, p.104)
Underwater Propulsion (WB8, p.112)

Cyborg Weapon Systems & Accessories
Black Market (Rifts, p.234)
Chest Blaster (WB8, p.111)
Common Cybernetics & Sensors (Rifts, p.230)
Computer Virus Carrier (WB8, p.109)
Cyber Shield (WB17, p.104)
Drills & Mining Tools (WB14, p.187)
Internal Ammo Drum-WB8, p.111)
Internal Energy Supply (WB8, p.111)
Power Booster (WB8, p.111)
Security Clearance Chip (WB8, p.110)
WB5 Weapons & Accessories (WB5, p.98)
Weapons: Japan (WB8, p.112)
Weapons: North America (Rifts, p.239)
Weapons: Black Market (Rifts, p.235)
Weapons: WB5/Germany (WB5, p.154)

Magic Bionics
Anti-Magic tactics using cybernetics (CW1, p.31)
Anti-Monster/Mystic Cyborg R.C.C. (WB6, p.34)
Bio-Borg (Splugorth) (WB21, p.154)
Techno-Wizard Bionics (WB20, p.126)

Psionic Enhancements
Electro-Magnetic Dampeners (WB5, p.154)
Electro-Magnetic Dampeners (WB17, p.106)
Eruptor Implant (WB12, p.153)
M.O.M. Conversion: See the Crazy O.C.C. (Rifts, p.56)
M.O.M. Implants (SB3, p.19)
M.O.M. Implants: Psynetics (SB3, p.21)
Physical Reactor Implant (WB12, p.153)
Psi-Blocker Implant (WB12, p.152)
Psionic Actuator Implant (WB12, p.152)
Psionic Booster Implant (WB12, p.152)
Psionic Inhibitor Implant (WB12, p.152)
Sensitive Implant (WB12, p.153)

Torture Implants
Various (CW1, p.133)

Triax Weapons (exclusive to NGR 'Borgs)
VX-635 Close Contact Spray (WB5, p.112)
Laser or Particle Beam Eyes (WB5, p. 98)
VX-20 Grenade Launcher (WB5, p.114)
VX-300 Multiple Grenade Launcher System (WB5, p.100)
VX-320 Multiple Grenade Launcher System (WB5, p.102)
Head Mounted Mini-Lasers (WB5, p.111)
Launchable Shoulder Spikes (WB5, p.111)
VX-635 Multi-Weapon Gun-Arm (WB5, p.111)
  1. Rail Gun
  2. Vibro-Bayonet
  3. Mini-Laser Turret
VX-340 Mini-Missile Tube Launchers (WB5, p.104)
VX-500 Mini-Missile Tube Launchers (WB5, p.108)
VX-635 Pneumatic Air Gun (WB5, p.111)
  1. Dart-Sleep
  2. Dart (Poison
  3. Surveillance: Mini-Microphone
  4. Surveillance: Homing device
Pneumatic Blade Shooter (WB5, p.112)
VX-300 Rail Gun-Arm (WB5, p.100)
VX-63 5 Ring Lasers (WB5, p.112)

Underwater Bionics
Deep-Sea Environmental Body Armor (WB7, p.191)
Depth Gauge & Alarm (WB7, p.191 & WB8, p.110)
Gills (WB7, p.191)
Sonar (WB7, p.191)
Sonic Echo-Location (WB7, p.191)
Rebreather Lung (WB8, p.112)
Underwater Propulsion (WB8, p.112)
User avatar
Augur
Admin
 
Posts: 5336
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: Bionics Index & Availability for Rifts

Postby Augur » Mon Nov 25, 2019 5:55 pm

Availability Guide for Bionics, Cybernetics, & Bio-Systems

  • Source: Rifts: common everywhere on Rifts Earth
  • Source: SB3: very rare in Eurasia; unavailable anywhere else under any circumstances
  • Source: WB5: uncommon in Eurasia, very rare availability in North America; unavailable elsewhere
  • Source: WB6: Exclusive to South America; unavailable anywhere else under any circumstances
  • Source: WB7: uncommon everywhere on Rifts Earth
  • Source: WB8: Exclusive to Japan; unavailable anywhere else under any circumstances
  • Source: WB11 & CW1: Exclusive to the Coalition States; unavailable anywhere else under any circumstances
  • Source: WB12: rare in Psyscape; unavailable elsewhere
  • Source: WB14: uncommon in North America; unavailable elsewhere
  • Source: WB17 & 36: uncommon in Russian territories, very rare elsewhere in Eurasia; unavailable anywhere else under any circumstances
  • Source: WB20: uncommon in North America; rare elsewhere
  • Source: WB21: Exclusive to the Splugorth & Minions; unavailable anywhere else under any circumstances
  • Triax Weapons: Exclusive to NGR Borgs; unavailable anywhere else under any circumstances
User avatar
Augur
Admin
 
Posts: 5336
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey


Return to Bionics & Cybernetics

Who is online

Users browsing this forum: No registered users and 1 guest