Die Roll Thread

OOC Chat, Dedicated XP, and group catch-all threads are located here along with all character sheets.
DM: Xy-Djehuti'Snafu (Maniple Sinestri)
GM: Erva (Maniple Dextri)
AGM: Netosa

Moderators: Game Masters, AGMs

Die Roll Thread

Postby Xy-Djehuti'Snafu » Wed Oct 07, 2015 9:09 am

Die Roll Thread
User avatar
Xy-Djehuti'Snafu
Dimension Master
 
Posts: 289
Joined: Sat May 23, 2015 10:06 pm
Location: Palladium Fantasy DM

Re: Die Roll Thread

Postby Predat » Mon Jun 12, 2017 6:30 pm

Fortune and Glory Roll: 1d10 = 10

Fortune Favors the Bold: 1d4 = 4

One Lucky S.O.B.: +3 bonus to all saves
Predat Tor

Natural A.R.: 12
Horror Factor: 13
H.P.: 60 / 60
S.D.C.: 161 / 161

-Can see perfectly in total darkness; is completely invisible in darkness; and is impervious to all forms of magical detection in darkness

Soundtrack:
Riders on the Storm
House of the Rising Sun
Light My Fire
All by the Lizard King himself!
:cheers:
User avatar
Predat
Diamond Level Patron
Diamond Level Patron
 
Posts: 166
Joined: Wed Feb 10, 2016 3:31 pm
Location: PFRPG - Group 1

Re: Die Roll Thread

Postby Thorgrim » Sat Jun 17, 2017 1:40 pm

EP marketplace / 2 EP for Secondary Skill download -Gymnastics

Adding to SDC: 2d6 = 8
User avatar
Thorgrim
 
Posts: 186
Joined: Mon Mar 09, 2015 6:46 pm

Re: Die Roll Thread

Postby Tolliver Trask » Mon Jun 19, 2017 8:15 pm

Attribute Boost P.S. (applicable to attributes 16+, +1D6) 1d6 = 1
Attribute Boost P.E. (applicable to attributes 16+, +1D6) 1d6 = 2
3 Roll on the Fortune and Glory Table

1. 1d10 = 5: Smart & Learned.
1d6 = 4: Receive one Upgrade to an Existing Combat Skill One Level (HTH)
2. 1d10 = 6: Spiritual and Determined.
1d4 = 2: Inner Strength: Receive the minor psionic ability of Sixth Sense at no cost. (This does not make the character psionic)
3. 1d10 = 2
User avatar
Tolliver Trask
Diamond Level Patron
Diamond Level Patron
 
Posts: 49
Joined: Tue Jun 06, 2017 5:54 pm

Re: Die Roll Thread

Postby Tolliver Trask » Thu Aug 31, 2017 3:00 pm

F&G Roll
1d10 = 4 Agile & Dextrous.
1d4 = 3 +3 Initiative

1d10 = 8 Wealthy and Connected
1d4 = 2 Your Rich Dead Uncle Dream: receive 100,000 Eastern Gold Coins
Trask
P.P.E.: 10/10
I.S.P.: 32/32
H.P.: 31/31
S.D.C.: 48/48
Armor
Armor
Mjorgullan Mail
• A.R.: 17
• S.D.C.: 360/341
• Modifiers: None.
• Features: Leggings; knee, shoulder, and elbow guards; helmet; coif; hauberk; arm bands; gloves; surcoat.
• Regenerating Armor (10 S.D.C./Hr)
• Wearer is Impervious to Fire
• +3 on all saves


Tower Shield of the Hex
• Damage: A shield-bash does 2D4+4 damage
• S.D.C.: 200/174
• Modifiers: +4 to parry
• Weighs 16 lbs
• Features: Subtract 5% of the damage that would normally be inflicted by a weapon when parried by a shield


Soupcon
Enchanted Kettle Hat
Magic Features
• Indestructible
• Wearer is resistant to Cold
• When used as a pot, water and anything at all edible will result in a delicious and nourishing soup once brought to a boil.
Weapons
Weapons
Longsword of the Hex
Leather Knife Bandoleer
• Sheath 1: Throwing Knife
• Sheath 2: Throwing Knife
• Sheath 3: Throwing Knife
• Sheath 4: Dwarven Throwing Knife
• Sheath 5: Dwarven Throwing Knife
• Sheath 6: Dwarven Throwing Knife
• Sheath 7: Kobold Dagger
• Sheath 8: Dwarven Dagger
• Back Sheath 1: Dwarven Cinquedea
• Back Sheath 2: Enchanted Stiletto

Ranir's Heavy Crossbow 24/24 Crossbow Bolts.
User avatar
Tolliver Trask
Diamond Level Patron
Diamond Level Patron
 
Posts: 49
Joined: Tue Jun 06, 2017 5:54 pm

Re: Die Roll Thread

Postby Predat » Wed Sep 20, 2017 8:34 pm

F&G Roll
1d10 = 9 Charming and Well-Traveled

1d4 = 3 Favorable Contact (any location in PFRPG)
Predat Tor

Natural A.R.: 12
Horror Factor: 13
H.P.: 60 / 60
S.D.C.: 161 / 161

-Can see perfectly in total darkness; is completely invisible in darkness; and is impervious to all forms of magical detection in darkness

Soundtrack:
Riders on the Storm
House of the Rising Sun
Light My Fire
All by the Lizard King himself!
:cheers:
User avatar
Predat
Diamond Level Patron
Diamond Level Patron
 
Posts: 166
Joined: Wed Feb 10, 2016 3:31 pm
Location: PFRPG - Group 1

Re: Die Roll Thread

Postby Silhouette » Wed Oct 04, 2017 12:21 am

Lvl up for Silhouette to 7:

HP: 1d6 = 6
ppe: 2d4+2 = 9
ISP: 1d6 = 2
Silhouette
P.P.E.: 82/164 | I.S.P.: 30/58 | H.P.: 43/45 | S.D.C.:42/45(Temp: 7)
Conditions: Recognize various magics(see special abilities); Guild Ring(see in dark/magical;see invis)
Armor: Superior Hard Leather: AR 11; 50/50 S.D.C| Modifiers: na
Idrantine Bracelet: PPE: 54/140; ISP: 47 /100
Weapon: Lucky-Unlucky dagger in belt sheath; Dwarven daggers x 2 in boots; Throwing daggers(4): outside boots;inside sleeve; Vladimir's Bone Staff
Back(shoulder): Ranir Bow, Short | Range: 454' | Damage: 2d6+5 | RoF: APR | Quiver: 20/20 Arrows
(Other items in backpack)
Image
User avatar
Silhouette
Diamond Level Patron
Diamond Level Patron
 
Posts: 275
Joined: Mon Apr 27, 2015 2:00 pm
Location: lwhiting01

Re: Die Roll Thread

Postby Tyral » Wed Oct 04, 2017 9:35 pm

Tyral Level Up Rolls [Lvl 8]

PPE: 3d6 = 5
HP: 1d6 = 6
Tyral Oslarelar
• SDC: 43 / 43
• HP: 42 / 42
• PPE: 213/213


Worn: Environmental Robe [Grey with Dark Green trim], Ironhide Ring [AR of 14], Guild Rings of the Merchant Adventurer [Tongues/Vision Augmentation]
Weapons: Dwarven Quarterstaff [2d6, +2 Parry]

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
User avatar
Tyral
Diamond Level Patron
Diamond Level Patron
 
Posts: 436
Joined: Sat Apr 18, 2015 6:13 pm
Location: PFRPG Group 2

Re: Die Roll Thread

Postby Durak » Sat Oct 14, 2017 10:59 am

Fortune and Glory roll 1d10 = 1 A mighty weapon
1d4 = 3 Bulls-eye: Double the range of any ranged weapon your character currently possesses due to extensive customization
Haarlbax range doubled from 120' to 240'
HP 37
SDC 48
Cloak of protection AR13 SDC 200

Constant Effects: Nightvision 90ft, Tongues: Gives the wearer the ability to understand and speak any language at 98%, Truesight: The wearer of this ring sees through magical and psionic illusions, and drug induced hallucinations (half the usual penalties). In addition, the wearer is not hindered by magical or non-magical darkness, and can see the invisible.
+2 to all saving throws

Description: Tall for a Dwarf, with a mottled red/brown beard. His shoulders are generally down as he tries not to attract attention to himself
User avatar
Durak
Bronze Level Patron
Bronze Level Patron
 
Posts: 72
Joined: Wed Jun 14, 2017 9:36 am

Re: Die Roll Thread

Postby Predat » Sat Oct 14, 2017 1:59 pm

Predat ME: 1d6 = 5

Predat F&G: 1d10 = 5 Smart and Learned: 1d6 = 1 (Receive one New Secondary Skill (Lore: Sea))
Predat Tor

Natural A.R.: 12
Horror Factor: 13
H.P.: 60 / 60
S.D.C.: 161 / 161

-Can see perfectly in total darkness; is completely invisible in darkness; and is impervious to all forms of magical detection in darkness

Soundtrack:
Riders on the Storm
House of the Rising Sun
Light My Fire
All by the Lizard King himself!
:cheers:
User avatar
Predat
Diamond Level Patron
Diamond Level Patron
 
Posts: 166
Joined: Wed Feb 10, 2016 3:31 pm
Location: PFRPG - Group 1

Re: Die Roll Thread

Postby Consumer » Tue Oct 17, 2017 5:58 pm

Fortune and Glory Roll: 1d10 = 4 Agile and Dexterous
1d4 = 4 Ambidextrous.
Already have it, so rerolling.
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

Medals
ImageImageImageImageImageImage
User avatar
Consumer
Game Master
 
Posts: 1113
Joined: Sun Sep 13, 2009 2:26 pm
Location: Phase World GM (Galactic Rogues)

Re: Die Roll Thread

Postby Consumer » Tue Oct 17, 2017 6:08 pm

Fortune and Glory Roll: 1d10 = 10 Fortune Favors the Bold
1d4 = 4: One Lucky S.O.B.: +3 bonus to all saves
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

Medals
ImageImageImageImageImageImage
User avatar
Consumer
Game Master
 
Posts: 1113
Joined: Sun Sep 13, 2009 2:26 pm
Location: Phase World GM (Galactic Rogues)

Re: Die Roll Thread

Postby Linden » Tue Nov 14, 2017 11:33 am

P.P.E. Boost
1d4*10 = 40
Linden D. Durante
Conditions and Important Stats

Active Conditions: Deific Curse, Immortality | Sixth Sense (2) | Mind Block (4) | Bio-Regeneration (6)
H.P.: 32/32 | S.D.C: 50/50 | P.P.E.: 62/62 | I.S.P.: 26/26
Weapon: Bider, Enchanted Broadsword | Dmg: 3d6+6 / +1 Strike/Parry
Armor: Medusan Plate, Enchanted | A.R. 17 | S.D.C.: 170/170 | Regenerate 10 S.D.C. per hour | Imp. to Fire | Noiseless; Weightless
Mount: Gryphon | H.P.: 67/67| S.D.C: 38/38| P.P.E.: 60/60
User avatar
Linden
 
Posts: 37
Joined: Thu Jun 15, 2017 3:03 am

Re: Die Roll Thread

Postby Silhouette » Mon Dec 25, 2017 2:05 pm

Acrobatics: SDC: 1d6 = 4

Gymnastics: SDC: 2d6 = 4

PE: 1d6 = 3
Silhouette
P.P.E.: 82/164 | I.S.P.: 30/58 | H.P.: 43/45 | S.D.C.:42/45(Temp: 7)
Conditions: Recognize various magics(see special abilities); Guild Ring(see in dark/magical;see invis)
Armor: Superior Hard Leather: AR 11; 50/50 S.D.C| Modifiers: na
Idrantine Bracelet: PPE: 54/140; ISP: 47 /100
Weapon: Lucky-Unlucky dagger in belt sheath; Dwarven daggers x 2 in boots; Throwing daggers(4): outside boots;inside sleeve; Vladimir's Bone Staff
Back(shoulder): Ranir Bow, Short | Range: 454' | Damage: 2d6+5 | RoF: APR | Quiver: 20/20 Arrows
(Other items in backpack)
Image
User avatar
Silhouette
Diamond Level Patron
Diamond Level Patron
 
Posts: 275
Joined: Mon Apr 27, 2015 2:00 pm
Location: lwhiting01

Re: Die Roll Thread

Postby Durak » Fri Jan 19, 2018 4:56 am

F&G roll 1d10 = 7
strong and tough 1d8 = 2 receive one unrestricted physical skill of choice - gymnastics

2d6 = 2 sdc
HP 37
SDC 48
Cloak of protection AR13 SDC 200

Constant Effects: Nightvision 90ft, Tongues: Gives the wearer the ability to understand and speak any language at 98%, Truesight: The wearer of this ring sees through magical and psionic illusions, and drug induced hallucinations (half the usual penalties). In addition, the wearer is not hindered by magical or non-magical darkness, and can see the invisible.
+2 to all saving throws

Description: Tall for a Dwarf, with a mottled red/brown beard. His shoulders are generally down as he tries not to attract attention to himself
User avatar
Durak
Bronze Level Patron
Bronze Level Patron
 
Posts: 72
Joined: Wed Jun 14, 2017 9:36 am

Re: Die Roll Thread

Postby Durak » Sat Feb 10, 2018 6:39 am

HP 1d6 = 3
HP 37
SDC 48
Cloak of protection AR13 SDC 200

Constant Effects: Nightvision 90ft, Tongues: Gives the wearer the ability to understand and speak any language at 98%, Truesight: The wearer of this ring sees through magical and psionic illusions, and drug induced hallucinations (half the usual penalties). In addition, the wearer is not hindered by magical or non-magical darkness, and can see the invisible.
+2 to all saving throws

Description: Tall for a Dwarf, with a mottled red/brown beard. His shoulders are generally down as he tries not to attract attention to himself
User avatar
Durak
Bronze Level Patron
Bronze Level Patron
 
Posts: 72
Joined: Wed Jun 14, 2017 9:36 am

Re: Die Roll Thread

Postby Silhouette » Sat Feb 10, 2018 9:10 pm

Level 8:
HP: 1d6 = 3
ISP: 1d6 = 1
PPE: 2d4+2 = 9
Silhouette
P.P.E.: 82/164 | I.S.P.: 30/58 | H.P.: 43/45 | S.D.C.:42/45(Temp: 7)
Conditions: Recognize various magics(see special abilities); Guild Ring(see in dark/magical;see invis)
Armor: Superior Hard Leather: AR 11; 50/50 S.D.C| Modifiers: na
Idrantine Bracelet: PPE: 54/140; ISP: 47 /100
Weapon: Lucky-Unlucky dagger in belt sheath; Dwarven daggers x 2 in boots; Throwing daggers(4): outside boots;inside sleeve; Vladimir's Bone Staff
Back(shoulder): Ranir Bow, Short | Range: 454' | Damage: 2d6+5 | RoF: APR | Quiver: 20/20 Arrows
(Other items in backpack)
Image
User avatar
Silhouette
Diamond Level Patron
Diamond Level Patron
 
Posts: 275
Joined: Mon Apr 27, 2015 2:00 pm
Location: lwhiting01

Re: Die Roll Thread

Postby Tyral » Wed Feb 14, 2018 8:27 pm

Lvl 9:
1d6 = 4 HP
3d6 = 11 PPE
Tyral Oslarelar
• SDC: 43 / 43
• HP: 42 / 42
• PPE: 213/213


Worn: Environmental Robe [Grey with Dark Green trim], Ironhide Ring [AR of 14], Guild Rings of the Merchant Adventurer [Tongues/Vision Augmentation]
Weapons: Dwarven Quarterstaff [2d6, +2 Parry]

& Brago the Northern Timber Wolf
• SDC: 74 / 74
• HP: 41 / 41
• PPE: 21 / 21


Abilities: Empathic/Telepathic Link with Tyral: 600', Speech, Nightvision: 40', Perception +1, Heals at 3x natural rate, Impervious to Natural Fire (½ Damage from Magic Fire), See certain invisible beings: 600', Track by Smell 90% (Can Smell Prey 1 Mile away)
User avatar
Tyral
Diamond Level Patron
Diamond Level Patron
 
Posts: 436
Joined: Sat Apr 18, 2015 6:13 pm
Location: PFRPG Group 2

Re: Die Roll Thread

Postby Predat » Sat Feb 17, 2018 10:57 pm

Roll on a Fortune and Glory Table: 1d10 = 3

A Way to Get Around: 1d4 = 4

Receive the Sailing and Seamanship skills (+10% if you already have one or both)

(That fits!!)
Predat Tor

Natural A.R.: 12
Horror Factor: 13
H.P.: 60 / 60
S.D.C.: 161 / 161

-Can see perfectly in total darkness; is completely invisible in darkness; and is impervious to all forms of magical detection in darkness

Soundtrack:
Riders on the Storm
House of the Rising Sun
Light My Fire
All by the Lizard King himself!
:cheers:
User avatar
Predat
Diamond Level Patron
Diamond Level Patron
 
Posts: 166
Joined: Wed Feb 10, 2016 3:31 pm
Location: PFRPG - Group 1

Re: Die Roll Thread

Postby Consumer » Mon Feb 19, 2018 8:58 am

Level 4 HP: 1d6 = 2
Level 4 S.D.C.: 1d6 = 5
Level 4 I.S.P.: 1d6 = 3
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

Medals
ImageImageImageImageImageImage
User avatar
Consumer
Game Master
 
Posts: 1113
Joined: Sun Sep 13, 2009 2:26 pm
Location: Phase World GM (Galactic Rogues)

Re: Die Roll Thread

Postby Zephyr » Mon Feb 19, 2018 10:19 am

H.P.: 1d6 = 5
P.P.E:.: 2d6 = 8
Zephyr The Wind Mage
Important Details
P.P.E.: 200/200 | I.S.P.: 47/47| H.P.: 53/53| S.D.C.: 32/32

Conditions: Immediately sense fellow Warlock/Elemental, Sixth Sense (2), Mind Block (4)

Armor: Studded Leather Armor | A.R.: 13 | S.D.C.: 38/38 | Modifiers: -5% mobility penalty
Cloak of Armor (over Studded Leather)| A.R. 14 | S.D.C.: 50/50 | Excellent Mobility, Magical SDC/AR

Weapon: Quaterstaff | Damage: 2d6 | Modifiers: +2 Strike, +1 Initiative, +1 Parry
Light Arbalest | Range: 150' | Damage: 1d6 | RoF: APR | Payload: 1 | Modifiers: None | Quarrel: 24/24+1 bolts


Mount: Bellator the War Horse (See Equipment for Combat Data) | S.D.C.: 45/45 | H.P.: 34/34 | APR: 3

Elemental: Minor Air Elemental [Summoned](See here) | H.P.: 190/190 | S.D.C.: 220/220 | P.P.E.: 300/300
Phantom [None Summoned](See here) | | H.P.: 60/60| S.D.C.: 30/30 | P.P.E.: 100/100 | Duration: 75minutes


"Thinking inside my head"
"Speaking Out Loud." Speaking Eastern
"Speaking Out Loud." Speaking Elven Code: 800080
"Speaking Telepathically as allowed." Code: 0000FF
"Speaking Elemental." Code: 008000
User avatar
Zephyr
Diamond Level Patron
Diamond Level Patron
 
Posts: 176
Joined: Thu Jun 25, 2015 8:30 am
Location: Palladium

Re: Die Roll Thread

Postby Linden » Mon Feb 19, 2018 11:06 am

H.P.: 1d6 = 5
S.D.C.: 1d6 = 3
P.P.E.: 2d6 = 11
Linden D. Durante
Conditions and Important Stats

Active Conditions: Deific Curse, Immortality | Sixth Sense (2) | Mind Block (4) | Bio-Regeneration (6)
H.P.: 32/32 | S.D.C: 50/50 | P.P.E.: 62/62 | I.S.P.: 26/26
Weapon: Bider, Enchanted Broadsword | Dmg: 3d6+6 / +1 Strike/Parry
Armor: Medusan Plate, Enchanted | A.R. 17 | S.D.C.: 170/170 | Regenerate 10 S.D.C. per hour | Imp. to Fire | Noiseless; Weightless
Mount: Gryphon | H.P.: 67/67| S.D.C: 38/38| P.P.E.: 60/60
User avatar
Linden
 
Posts: 37
Joined: Thu Jun 15, 2017 3:03 am

Re: Die Roll Thread

Postby Predat » Sun May 13, 2018 9:09 pm

Red Brigade Training

+2d6 = 7 to S.D.C.
+1d6 = 5 to Spd
Predat Tor

Natural A.R.: 12
Horror Factor: 13
H.P.: 60 / 60
S.D.C.: 161 / 161

-Can see perfectly in total darkness; is completely invisible in darkness; and is impervious to all forms of magical detection in darkness

Soundtrack:
Riders on the Storm
House of the Rising Sun
Light My Fire
All by the Lizard King himself!
:cheers:
User avatar
Predat
Diamond Level Patron
Diamond Level Patron
 
Posts: 166
Joined: Wed Feb 10, 2016 3:31 pm
Location: PFRPG - Group 1

Re: Die Roll Thread

Postby Predat » Thu May 17, 2018 8:53 pm

Friends in Low Places
3d4 = 6
Predat Tor

Natural A.R.: 12
Horror Factor: 13
H.P.: 60 / 60
S.D.C.: 161 / 161

-Can see perfectly in total darkness; is completely invisible in darkness; and is impervious to all forms of magical detection in darkness

Soundtrack:
Riders on the Storm
House of the Rising Sun
Light My Fire
All by the Lizard King himself!
:cheers:
User avatar
Predat
Diamond Level Patron
Diamond Level Patron
 
Posts: 166
Joined: Wed Feb 10, 2016 3:31 pm
Location: PFRPG - Group 1


Return to The Guild Registry (9/16)

Who is online

Users browsing this forum: No registered users and 0 guests

cron