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Cabal Decree wrote:Required Penalty: gives +2 to auto crit fail per weapon beyond 1. so for the four-barrelled version, he'd be at 1-7 crit fail, which means overload for 1d6+2 melees. I'd also make it bulky and make him at a negative to dodge or parry.
SNAFU wrote:LahzIntegrate Wilks Cannons
To make the weapon as you'd like to make it, we need a redo. I went to the GM cabal with your plan and here is the method we came up with:Cabal Decree wrote:Required Penalty: gives +2 to auto crit fail per weapon beyond 1. so for the four-barrelled version, he'd be at 1-7 crit fail, which means overload for 1d6+2 melees. I'd also make it bulky and make him at a negative to dodge or parry.
Measure it in terms of successes and attempts per day. (2 success full rolls per day)
Step 1: Call it one weapon engineering roll per weapon to disassemble (Armorer and electrical engineer could substitute at -10%; basic could substitute for EE at -20%);
Step 2: Call it it two electrical engineering rolls and four weapon engineering rolls to get the weapons linked so they can be fired at once
Step 3: A computer and computer programming (at least eight rolls, two for each gun and its link to the whole), plus another one to program an interface to accept input from the trigger
Step 4: 3 mechanical engineering rolls to make a case that will hold it all,
Step 5: Four weapon engineering rolls to actually aim that mess of weapons
so call it 25 rolls not counting failures, each represent a half-day of labor.
Handle crit fails one of two ways: Destruction of all materials or inclusion of yet another flaw
Erg wrote:Soo, without spending EP for any of the rolls , such would give you a very good chance to make the rolls.
For example:
Weapon Engineer 78Base +30Gloves +30(2x time Extra Careful) +2 Computer simulator Bonus = 140%
With no EP spent you can eat up to 42% worth of skill penalties, you still have a 98% chance of success. Very good odds.
Also , as this is Lahz's 1st prototype with such a design , any flaws he might be able to refine / fix / reduce / etc , later on .. Like a computer software patch to fix a bug in the software, the hardware didn't need to be destroyed .. but until that software update there was a 'flaw' or 'bug' in how it functioned.
SNAFU wrote:Stage 1: Casing and Structure:
Custom-built from scratch this laborious project takes 7 days total. 4 for initial construction and three for adjustments later on.
Roll Once each Weapons and Mechanical Engineer: barring crit failure, this is done.
What's the next step?
Lahz wrote:Step 2: Fire-link the component cannons for synchronized firing, and include the cannon as a HUD window. Lahz should have fire-linking pretty much down, its even done on Hovercycles down at NG for 5k (See NG 2, Pg 159), and he had to pass a recent test on it to get his certification. He also should have the programming from the Splugorth tri-cannon turrets to use.SNAFU wrote:Lahz's previous projects, and his thorough study of the Splugorth turret, have made Lahz a 'Fire-Link" expert. From now on he may apply an additional +10% bonus to his rolls when fire-linking or he may chose to re-roll one critical fail per session after the fact ;whichever he prefers at the time. (Must declare his intentions before hand.)
Give me 5 rolls each of the same skills as above. Barring critical failures this is done. I'm expecting at least 3 more steps. What's next?
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