Procurement Department

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Procurement Department

Postby Blackhaunt » Sun Mar 15, 2009 1:46 pm

Please post your requests for items from CHIMERA to this thread.

You may or may not be granted authorization.

Any items granted for use will either be on a permanent or mission-based basis.

Permenent items will be added to your character sheet.

Mission-specific items will be listed here.
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Re: Procurement Department

Postby CHIMERA » Sat May 09, 2020 11:59 am

RETROPOLIS
Date: Thursday April 3rd, 2043
Weather: Outside: Sparse clouds, brisk, bright (53 degrees Fahrenheit)
Time: 7:30 am

Four Avtran vehicles, two aircars and two hovertrucks, roar up to the Omega Base, which is odd since they are known for travelling with a gentle hum. The gate opens automatically for them, and the convoy doesn't stop as it turns into the drive way and park in the garage. Over a half dozen men, all in their mid 30's, all wearing black, single breasted suits with clip-on black ties and cheap sunglasses, and all sporting the sporting the same government issue haircut.

Three men immediately start to unload heavy crates from the back of the hovertrucks. They do so wordlessly, using a few quick hand gestures to indicate which crates have what. They unpack boxes of varying sizes, marked with hazmat symbols, large, red crosses, and other ominous warnings. Eight long flat boxes, the type that usually carry new outfits, are taken from the trunks of the aircars. The men silently arrange the boxes by size and warnings, counting and recounting things. Meanwhile, the drivers of the two hovertrucks quickly exit their vehicles and disappear into the base. They return carrying out everyone's Omega suits, and the keys to the three APC's already in the garage. They stuff the Omega suits into the trunk of one of the aircars artlessly.

The last agent is the most distinct - Caucasian male, dark hair, dark eyes, no piercings, and a single birthmark just below his right eye. He holds a cold sneer as he sizes up the Omegas who are entering the garage to witness the commotion.

Finally, he takes out his badge, and says in an aggressively nasal pitch,"Good morning. Philysander Bolero, agent of CHIMERA. Which one of you assholes is..." looking at a small clipboard, "Clint Jackson? Director Balisong has decided that as part of the new public rollout of the Omegas you will receive new team equipment. She has approved your request for the following items..."

Agent Bolero holds out the clipboard for Brute to review:
Code: Select all
9 mm ammunition - 600 rounds
Collapsible fiberglass nightstick - 12
Dosimeter clip badge - 24
Disposable gloves - 240
Evidence bags - 600
First Aid Kit - 12
Flashlight - 12
Fold-able gas mask - 12
Multitool - 12
Signal flares - 60
Zip ties - 80

"Initials, here. Along with the emergency response equipment*, you're all being assigned new Omega suits. They have body cameras, RFID tags, GPS transponders, and radios that will broadcast all that data back to base; that means we will know when you screw up in real time. Your suit, Mr. Jackson, has a wrist mounted computer that will allow you to track the team in the field. Sorry about the smell. You like durian? I hate it, personally, but after a while you won't know how you lived without that funk."

"Now, which one of you stupid fuckers goes by the handle of Wi-Fi? Director Balisong has received all your requests for new equipment and, Jesus Christ, we had a good laugh. Everything you asked for, especially the guns, are denied. You have firearms in your armory, make do with those. We are giving you a new Omega suit, and since the paperwork says you're second-in-command, we have a special one for you too. Comes with its own wrist mounted computer, as well. You familiar with Unix? Great operating system, you can get a lot of programming done with this machine. If you can successfully NOT shoot yourself in the foot, maybe we'll give you some more hardware."

Three of the CHIMERA agents enter the APC's, and drive them out of the garage, a fourth agent follows in one of the aircars. The final agent, aside from Bolero, stands by the last aircar, waiting with an equally smug grin. "Speaking of public embarrassments, Director Balisong has agreed to upgrade your vehicles. We're taking the APC's and leaving you with the hovertrucks. They have modular frames, cutting edge technology (for their time), light weight, easy to repair, and open to upgrade if you don't fuck up.

Agent Bolero flips to the next page on the clipboard, "Now if you would sign here, here, and initial here... all of this is officially property of the Omegas. Be sure to wear the new suits at the press conference. We want all of you to like pretty and smile for the press. Any questions?" Without giving anyone have a chance to cough he continues, "Great. Good chat."

He quickly hops into the passenger seat of the running aircar, and they fly back to CHIMERA HQ.

* Character sheets will be updated to reflect the new equipment over the next couple of weeks. Everyone will receive one of each item (except ammunition) listed above. The rest will be stored in the armory, members of the Omegas can restock as need be from there.
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Re: Procurement Department

Postby Blackhaunt » Sat May 30, 2020 11:11 pm

Omega Suit v3.1.7
Copy and paste code for appropriate squad, remove squad name and other two options.
Alpha:
Code: Select all
[img]http://explorersunlimited.com/images/upload/2020/05/31/20200531000058-a6e8de57.png[/img]

Bravo:
Code: Select all
[img]http://explorersunlimited.com/images/upload/2020/05/31/20200531000057-1e3cf19b.png[/img]

Charlie:
Code: Select all
[img]http://explorersunlimited.com/images/upload/2020/05/31/20200531000058-87970ee8.png[/img]

S.D.C. by Location:
  • Arms: 90 each
  • Legs: 100 each
  • Main Body: 250
  • *Body Camera: 15
Weight: 6 lbs
Modifiers:
  • AR: 17
  • *Body Camera (-2 to strike via aimed shot only)
Features:
  • Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
  • Built-in short range encrypted radio transceiver (Omega freq only).
  • Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20'
  • Body Camera located in center of chest.
  • Anti-Tamper system


Code: Select all
[b]Omega Suit v3.1.7[/b]
[color=#FF0000]Copy and paste code for appropriate squad, remove squad name and other two options.[/color]
Alpha: [code][img]http://explorersunlimited.com/images/upload/2020/05/31/20200531000058-a6e8de57.png[/img][/code]
Bravo: [code][img]http://explorersunlimited.com/images/upload/2020/05/31/20200531000057-1e3cf19b.png[/img][/code]
Charlie: [code][img]http://explorersunlimited.com/images/upload/2020/05/31/20200531000058-87970ee8.png[/img][/code]
[size=85][u]S.D.C. by Location:[/u]
[list][*]Arms: 90 each
[*]Legs: 100 each
[*]Main Body: 250
[*]*Body Camera: 15[/list]
Weight: 6 lbs
Modifiers:[list][*] AR: 17
[*]*Body Camera (-2 to strike via aimed shot only)[/list]
[u]Features:[/u]
[list][*]Hyper-mimetic alloy fibers change size and molecular composition to fit wearer regardless of APS powers, shape or size changes.
[*]Built-in short range encrypted radio transceiver (Omega freq only).
[*]Built-in RFID transponder for C.S.P.D. verifies wearer is a Centurion to all C.S.P.D. and their precise GPS location within 20'
[*]Body Camera located in center of chest.
[*]Anti-Tamper system[/list][/size]
Let the GAMES begin.
ImageImageImage
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Re: Procurement Department

Postby Wi-Fi » Tue Jun 02, 2020 8:54 pm

Replacements for: Camera units x8
Parts Used:
1. Mini-Telephoto Document Camera: A tiny, easy to conceal
camera, only a little bigger than a disposable lighter. Cost: $350.
(pg. 345, Main book)
2. Wireless Microphone: This compact mic. is about the size
and thickness of a box of matches. It can pick up sounds to
14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
Cost: $500.00 (pg. 344, Main book)

3. USB/SDD/chip style recorder and battery (encrypted)

4. Flashlight
Time Needed | Allocated:
Not long....a few hours at best.


Replacements for Dye/Paint:
Dark grey-Black Dye and possibly spray paint

Mini-parachutes Parts:
Plastic/Ceramic plates
small parachutes
discharge mechanism
Last edited by Wi-Fi on Wed Jun 03, 2020 3:58 am, edited 2 times in total.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 94/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: Procurement Department

Postby Wi-Fi » Wed Jun 03, 2020 12:10 am

Parts for:
Modular turret for hover trucks:
Image here (it may be big)
OOC Comments
Turret.jpg

Parts needed:
-Retractable Weapon holding bracket/clamp
-Shell and mechanical arm to hold bracket/clamp
-Modular Base/carrying case
-Camera modules:
-Reactive Armor for Hover trucks
-Parking/towing wheels

Parts needed:
Reactive Armor
Wheels and mounting for said wheels

Camera module Parts:
1. Mini-Telephoto Document Camera: A tiny, easy to conceal
camera, only a little bigger than a disposable lighter. Cost: $350.
(pg. 345, Main book)
2. Wireless Microphone: This compact mic. is about the size
and thickness of a box of matches. It can pick up sounds up to
14 feet (4.3 m) away and broadcast up to 300 feet (91 m) away.
Cost: $500.00 (pg. 344, Main book)

3. USB/SDD/chip style recorder (encrypted) and battery

4. Flashlight

Email:
to: Army Supply Contact
From: Wi-Fi@Omegas
Re: supply request
Message:
I have to upgrade a pair of hover trucks' armor and put turrets on them. To do so, I need supplies that only you can provide. The items schematics are attached. In return, I would be willing to assist the US Army as well. Please let me know how I can be of assistance regardless of your response. My contact information is attached should you have questions or concerns.

Attached Items:
OOC Comments
Turret.jpg

Hover truck specs
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 94/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: Procurement Department

Postby Wi-Fi » Fri Jun 05, 2020 11:57 pm

Rook's Talon
Description of Project:
Wrist mounted Dart launcher
Parts Used:
Flashlight
Plastic
Trigger device (Palm Like spiderman's Web shooters)
Bracer
ammo strap for darts
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 94/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
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Re: Procurement Department

Postby CHIMERA » Sat Jun 06, 2020 7:04 am

Date: After April 3rd (Note: all equipment approvals are pending, until after the game has moved past April 3rd (the Big Day). Please wait to request any more equipment until after the current adventure has progressed)

Wi-Fi wrote:Replacements for: Camera units x8

All parts requested will be granted

Wi-Fi wrote:Mini-parachutes Parts:

Please by more specific about what type of ceramic plates (size, thickness, what they're being used for), size of the parachutes, and some actual details on the discharge mechanism (ask yourself long and hard if you want to trust me with when your parachute deploys)

Wi-Fi wrote:Modular turret for hover trucks::

Again, I'll provide a full RP response to this once the current adventure progresses at least 24 hours IG. But the short is you will receive the parts you requested (or their appropriate equivalents).
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Re: Procurement Department

Postby Wi-Fi » Fri Jun 12, 2020 8:59 pm

CHIMERA wrote:Date: After April 3rd (Note: all equipment approvals are pending, until after the game has moved past April 3rd (the Big Day). Please wait to request any more equipment until after the current adventure has progressed)


Wi-Fi wrote:Replacements for: Camera units x8

All parts requested will be granted


Thanks, gives Wi-Fi something to do. LOL!

Wi-Fi wrote:Mini-parachutes Parts:

Please by more specific about what type of ceramic plates (size, thickness, what they're being used for), size of the parachutes, and some actual details on the discharge mechanism (ask yourself long and hard if you want to trust me with when your parachute deploys)


I do have thoughts that. I will work on. They occurred after I posted.

Wi-Fi wrote:Modular turret for hover trucks::

Again, I'll provide a full RP response to this once the current adventure progresses at least 24 hours IG. But the short is you will receive the parts you requested (or their appropriate equivalents).[/quote]

Sweet, was not sure what the SDC for the armour was.
Image
Wi-Fi's character sheet
OOC Comments
Bonuses in green apply only when force aura is active.
PPE: 15
ISP: 94/140
HP: 30 (34 with aura)
SDC: 47 (260)
Aura: 240/260 (Aura also gives superhuman strength)
Swarm status: 5 (all healthy)
Stubby/Rover/Sparky/Nameless #1/Nameless #2
SDC: 50/50/50/50/50
TRS-13
SDC: 50
AR: 6

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
[size=85]Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Clip (Rocksalt)
• Attachment: Clip (Rocksalt)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Armor Piercing)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Shok Lock Cartridges)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Clip (Multi-ball -Low Lethality)
• Attachment: Flash Pack
• Attachment: Flash Pack
• Attachment: Voice recorder Pack
• Attachment: Voice recorder Pack

Omega Field Kit
Collapsible fiberglass nightstick - 1D6 Damage
(2) Dosimeter clip badge
(20) Disposable gloves
(30) Evidence bags
First Aid Kit
Flashlight
Fold-able gas mask
Multitool
(5) Signal flares
(6) Zip ties

Shock Gloves:
• Range: Melee
• Damage: None. This gloves discharge an energy charge that short circuits the nervous system. Victims are dazed, -10 to strike, parry and dodge for 2d4 melee rounds.
A successful saving throw means the person has successfully fought off the effect and is unimpaired. Roll to save against each strike. Saving throw versus toxins.
• Rate of Fire: Single shots only, five shots total per melee
• Payload: 10/10 shots per charge (no clip)[/size]
User avatar
Wi-Fi
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Posts: 717
Joined: Sat Jan 11, 2014 3:28 am


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