Templates

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Moderators: Game Masters, AGMs

Templates

Postby Augur » Fri Jul 31, 2009 9:32 am

Player Name:
Hangouts Handle:

Character Name:
Call-sign:
Race: Arismal (Aliens Unlimited p.100-101)
Tier & Power Category: TO BE DETERMINED WITH TGM PRIOR TO CHARACTER CREATION
Rank: TO BE DETERMINED WITH TGM AT THE END OF CHARACTER CREATION
Military Occupational Specialty:
Alignment:
XP Level: 1
XP Points: 0
Next Level @ XP:
Disposition:
Insanity: TO BE DETERMINED WITH TGM AT THE END OF CHARACTER CREATION

ATTRIBUTES
I.Q.:
M.E.:
M.A.:
P.S.:
P.P.:
P.E.:
P.B.:
Speed:

PHYSICAL DATA
P.P.E.:
I.S.P.: Delete if not applicable
H.P.:
S.D.C.:
Age:
Sex:
Height:
Weight:
Description: Be brief here folks, just a few lines at most

Racial Abilities
Nightvision: 600'
Must wear protective eye wear (sunglasses) or: -4 to Initiative, -8 to strike/parry/dodge
Sensitive Hearing (20 decibels beyond normal human range)

Natural Abilities
Charm/Impress ☞
Perception Bonus ☞
Invoke Trust/Intimidate ☞
Max. Carrying Weight:
Max. Lifting Weight:

Super Abilities
Delete if not applicable

Bionic & Cybernetic Features
Delete if not applicable

Psionic Powers
Delete if not applicable

Special Skills
Delete if not applicable

M.O.S. Skills
Skill name--Totaled %

Other Skills
Skill name--Totaled %

Secondary Skills
Skill name--Totaled %

Basic Skills
Language: Arismal ☞ +20%
Language: One of choice from the six major galactic Trade Languages
Literacy: Arismal ☞ +20%
Mathematics: Basic ☞ +10%
Military Etiquette ☞ +10% for Enlisted, +20% for Officers
Radio: Basic ☞ +20%

Combat Data
HTH Type:
Number of Attacks:
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Disarm Bonus:
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Other:

Zero-G Combat Data Delete entire section if not applicable
Type: Basic or Elite
Number of Attacks:
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Disarm Bonus:
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Other:

Robot Combat Data: Type I Robot Combat Vehicles or Type III Exoskeletons Delete entire section if not applicable
Number of Attacks:
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Disarm Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
☞ Restrained Punch:
☞ Full Strength Punch:
☞ Power Punch:
☞ Kick:
☞ Leap Kick:

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. name--List totaled bonuses from W.P. only

Saving Throw Bonuses
Coma/Death:
Toxins (15+):
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):

Code: Select all
Player Name:
Hangouts Handle:

[b]Character Name:[/b]
[b]Call-sign:[/b]
[b]Race:[/b] Arismal [size=85](Aliens Unlimited p.100-101)[/size]
[b]Tier & Power Category:[/b] [color=red]TO BE DETERMINED WITH TGM PRIOR TO CHARACTER CREATION[/color]
[b]Rank:[/b] [color=red]TO BE DETERMINED WITH TGM AT THE END OF CHARACTER CREATION[/color]
[b]Military Occupational Specialty:[/b]
[b]Alignment:[/b]
[b]XP Level:[/b] 1
[b]XP Points:[/b] 0
[b]Next Level @ XP:[/b]
[b]Disposition:[/b]
[b]Insanity:[/b] [color=red]TO BE DETERMINED WITH TGM AT THE END OF CHARACTER CREATION[/color]

[b][u]ATTRIBUTES[/u][/b]
I.Q.:
M.E.:
M.A.:
P.S.:
P.P.:
P.E.:
P.B.:
Speed:

[b][u]PHYSICAL DATA[/u][/b]
P.P.E.:
I.S.P.: [color=red]Delete if not applicable[/color]
H.P.:
S.D.C.:
Age:
Sex:
Height:
Weight:
Description: [color=red]Be brief here folks, just a few lines at most [/color]

[u][b]Racial Abilities[/b][/u]
Nightvision: 600'
[color=#FF0000]Must wear protective eye wear (sunglasses) or: -4 to Initiative, -8 to strike/parry/dodge[/color]
Sensitive Hearing (20 decibels beyond normal human range)

[u][b]Natural Abilities[/b][/u]
Charm/Impress ☞
Perception Bonus ☞
Invoke Trust/Intimidate ☞
Max. Carrying Weight:
Max. Lifting Weight:

[u][b]Super Abilities[/b][/u]
[color=red]Delete if not applicable [/color]

[u][b]Bionic & Cybernetic Features[/b][/u]
[color=red]Delete if not applicable [/color]

[u][b]Psionic Powers[/b][/u]
[color=red]Delete if not applicable [/color]

[u][b]Special Skills[/b][/u]
[color=red]Delete if not applicable [/color]

[b][u]M.O.S. Skills[/u][/b]
[color=red]Skill name--Totaled % [/color]

[u][b]Other Skills[/b][/u]
[color=red]Skill name--Totaled % [/color]

[u][b]Secondary Skills[/b][/u]
[color=red]Skill name--Totaled % [/color]

[u][b]Basic Skills[/b][/u]
Language: Arismal ☞ +20%
Language: One of choice from the six major galactic Trade Languages
Literacy: Arismal ☞ +20%
Mathematics: Basic ☞ +10%
Military Etiquette ☞ +10% for Enlisted, +20% for Officers
Radio: Basic ☞ +20%

[u][b]Combat Data[/b][/u]
HTH Type:
Number of Attacks:
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Disarm Bonus:
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Other:

[u][b]Zero-G Combat Data[/b][/u] [color=red]Delete entire section if not applicable [/color]
Type: [color=#FF0000]Basic or Elite[/color]
Number of Attacks:
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Disarm Bonus:
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Other:

[b][u]Robot Combat Data:[/u] Type I Robot Combat Vehicles or Type III Exoskeletons[/b] [color=red]Delete entire section if not applicable [/color]
Number of Attacks:
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Disarm Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
☞ Restrained Punch:
☞ Full Strength Punch:
☞ Power Punch:
☞ Kick:
☞ Leap Kick:

[b][u]Weapon Proficiencies[/u][/b]
[size=85][color=#0000FF][i]Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost[/i][/color][/size]
[color=red]W.P. name--List totaled bonuses from W.P. only[/color]

[b][u]Saving Throw Bonuses[/u][/b]
Coma/Death:
Toxins (15+):
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):
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User avatar
Augur
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Posts: 3581
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: Templates

Postby Augur » Fri Mar 23, 2018 1:57 pm

Background Story
Post as a reply to your finalized character sheet.

Code: Select all
[u][b]Background Story [/b][/u]
ImageImageImageImageImageImageImageImageImage
To help support this site, go to PayPal then make your donation to: lloyd.ritchey@gmail.com
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Augur
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Posts: 3581
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: Templates

Postby Augur » Fri Mar 23, 2018 2:00 pm

Gear

Allocate your items into the categories listed in green!

Carried/In Hand

Worn on Person

Stored in Foot Locker
3 Standard Uniforms
1 Dress Uniform



Gear Stats

Code: Select all
[size=200][b]Gear[/b][/size]

[color=#FF0000][i]Allocate your items into the categories listed in green![/i][/color]

[color=#008000][u]Carried/In Hand[/u][/color]

[color=#008000][u]Worn on Person[/u][/color]

[color=#008000][u]Stored in Foot Locker[/u][/color]
3 Standard Uniforms
1 Dress Uniform

[hr][/hr]
[u][b][size=150]Gear Stats[/size][/b][/u]
ImageImageImageImageImageImageImageImageImage
To help support this site, go to PayPal then make your donation to: lloyd.ritchey@gmail.com
User avatar
Augur
Admin
 
Posts: 3581
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey


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