Military Occupation Skill Packages

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Military Occupation Skill Packages

Postby Augur » Sun Aug 02, 2009 8:19 am

Cyberjacker M.O.S.
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M.O.S. Skills
Computer Operation (+25%)
Computer Programming (+20%)
Cyberjacking (+20%)
Computer Repair (+15%) or Computer Hacking (+20%)
Research (+15%)
Cryptography (+15%)
Advanced Mathematics (+30%)
Streetwise or Electronic Warfare (+10%)
Other Skills
3 Espionage skills
3 Rogue skills
3 skills from Science or 3 skills from Technical
3 skills from Communications or 3 skills from Electrical
2 skills from Military or 2 skills from Weapon Proficiencies (any)
Secondary Skills
5 skills of choice
1 skill MUST be training in a style of Hand to Hand Combat.
• Basic----------costs 1 secondary skill
• Expert---------costs 2 secondary skills
• Martial Arts----costs 3 secondary skills
• Assassin-------costs 4 secondary skills
• Commando-----costs 5 secondary skills


M.O.S. Bonus: +15% to Radio: Basic
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Re: Military Occupation Skill Packages

Postby Augur » Sun Aug 02, 2009 8:20 am

Digital Information Specialist M.O.S.
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M.O.S. Skills
Computer Operation (+25%)
Computer Hacking (+20%) or Cyberjacking (+15%)
Computer Programming (+15%) or Cryptography (+15%)
Computer Repair (+20%) or Basic Electronics (+20%)
Radio: Scramblers (+20%) or Radio: Satellite (+15%)
Streetwise (+10%) or Electronic Warfare (+5%)
Surveillance Systems (+10%) or Advanced Math (+10%)
Concealment (+20%) or Impersonation (+ 15%)
Intelligence (+20%) or Law (General; +20%)
Find Contraband and Illegal Weapons (+20%)
Research (+20%)
Other Skills
3 Espionage skills
3 Rogue skills
3 skills from Science or 3 skills from Communications
3 skills from Pilot or 3 skills from Technical
2 skills from Military or 2 skills from Weapon Proficiencies (any)
Secondary Skills
6 skills of choice
1 skill MUST be training in a style of Hand to Hand Combat.
• Basic----------costs 1 secondary skill
• Expert---------costs 2 secondary skills
• Martial Arts----costs 3 secondary skills
• Assassin-------costs 4 secondary skills


M.O.S. Bonus: +15% to Radio: Basic
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Re: Military Occupation Skill Packages

Postby Augur » Sun Aug 02, 2009 8:20 am

Fleet Engineer M.O.S.
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M.O.S. Skills
Mechanical Engineer (+20%)
Spacecraft Mechanics (Select 4 types; +20%)
Basic Electronics (+15%) or Electrical Engineer
Advanced Mathematics (+25%)
Astrophysics (+15%)
Chemistry (+15%) or Hover Vehicle Mechanics (+15%)
Computer Operation (+20%)
Computer Repair (+20%)
Pilot: Military Spacecraft (Small and Medium: +5%) or Field Armorer (+15%)
Other Skills
4 skills from Mechanical or 4 skills from Electronics (any)
3 skills from Technical or 3 skills from Science
2 skills from Pilot: Basic (+10%) or 2 skills from Communications (+10%)
Secondary Skills
5 skills of choice
1 skill MUST be training in a style of Hand to Hand Combat.
• Basic----------costs 1 secondary skill
• Expert---------costs 2 secondary skills
• Martial Arts----costs 3 secondary skills


M.O.S. Bonus: +20% to Radio: Basic
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Re: Military Occupation Skill Packages

Postby Augur » Sun Aug 02, 2009 8:20 am

Marine Specialist M.O.S.
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Prior to skill selection must choose focus: Endurance and Strength or Agility and Speed (both on p.188 HU2)
M.O.S. Skills
Hand to Hand: Aggressive and Deadly or Hand to Hand: Defensive and Fast (both on p.188 HU2)
Detect Ambush (+10%)
Climbing (+10%)
Depressurization Training
Pilot: Jet Pack (+20%) or Pilot Robot (+20%)
Zero Gravity Combat: Elite
W.P. Handguns
W.P. Rifles or W.P. Heavy Energy Weapons
W.P. Knife or W.P. Blunt
Other Skills
6 skills from Physical (+10%)
4 skills from Espionage or 4 skills from Rogue
Secondary Skills
4 Secondary Skills
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Re: Military Occupation Skill Packages

Postby Augur » Sun Aug 02, 2009 8:21 am

Power Armor Driver M.O.S.
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M.O.S. Skills
Pilot: Robot (All) 60% +4% per level of experience (+30%)
Robot Combat: Type I Robot Combat Vehicles
Robot Combat: Type III Exoskeletons
Advanced Robot Combat: Arismal War Dog
Basic Electronics (+15%)
Computer Operations (+15%)
Computer Programming (+15%)
Computer Repairs (+15%) or 1 skill from Communications (+15%)
General Repair and Maintenance (+15%)
Navigation (+15%)
Read Sensory Equipment (+15%)
Weapon Systems (+15%)
2 skills from Pilot, Basic or Pilot, Advanced (+15%)
W.P. Heavy Energy Weapons & Rail Guns
Hand to Hand Skill (choose one)
• Basic or Expert----------no additional cost
• Martial Arts----costs 1 secondary skills
• Assassin-------costs 2 secondary skills
• Commando-----costs 3 secondary skills

Other Skills
4 Military, Physical or Weapon Proficiency skills of choice (+15%)
Secondary Skills
6 Secondary Skills
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Re: Military Occupation Skill Packages

Postby Augur » Sun Aug 02, 2009 11:51 am

Warrant Officer M.O.S.
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Special Directions for Character Creation
• Roll up a Natural Genius through steps 1 through 3 as per PU2 pages 72-74.
• For step 4, use the bonuses as listed but instead apply them to two M.O.S. packages of your choosing.
Skill Selection:
• Choose two M.O.S. packages. Designate which will be your character's Primary M.O.S. and which will be his Secondary M.O.S.
• Your character will receive the full training in the Primary M.O.S.--all skills listed under that M.O.S. description.
• Secondary M.O.S. training does not include additional "Other" or "Secondary" skills.
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Re: Military Occupation Skill Packages

Postby Augur » Sun Aug 02, 2009 12:16 pm

Electrical Engineer M.O.S.
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M.O.S. Skills
Electrical Engineer (+30%)
Read Sensory Instruments (+20%)
Surveillance Systems (+20%)
Optic Systems (+20%)
Computer Operation (+30%)
Computer Programming (+20%)
Basic Mechanics (+10%)
Mathematics: Advanced (+20%)
Computer Hacking (+15%) or Cyberjacking (+15%)
Hot Wiring: 90% (+1% per level of experience, special skill--p.122 HU2)
Electronics Construction 88% (+1% per level of experience, special skill--p.124 HU2)
Other Skills
4 skills from Electrical (+10%) or 4 skills from Communications (+10%)
3 skills from Technical (+10%) or 3 skills from Science (+10%)
2 skills from Pilot: Basic (+10%) or 2 skills from Military (+10%)
Secondary Skills
5 skills of choice
1 skill MUST be training in a style of Hand to Hand Combat.
• Basic----------costs 1 secondary skill
• Expert---------costs 2 secondary skills
• Martial Arts----costs 3 secondary skills


M.O.S. Bonus: +30% to Radio: Basic
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Re: Military Occupation Skill Packages

Postby Augur » Sun Aug 02, 2009 1:01 pm

Diagnostic Engineer M.O.S.
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M.O.S. Skills
Analyze and Operate Devices (80% +2% per level of experience, special skill, p.128 HU2)
Electronic Countermeasures (+15%)
Field Armorer (+10%)
Electrical Engineer (+15%)
Mechanical Engineer (+ 15%)
Weapons Engineer (+10%)
Robot Mechanics (+15%)
Robot Electronics (+10%)
Read Sensory Instruments (+20%)
Chemistry (+20%)
Chemistry: Analytical (+20%)
Computer Operation (+20%)
Computer Programming (+10%)
Computer Repair (+10%)
Astrophysics (+15%)
Intelligence (+10%)
Research (+20%)
Mathematics: Advanced (+30%)
Other Skills
2 skills from Mechanical (+10%) or 2 skills from Electronics (+10%)
2 skills from Technical (+10%) or 2 skills from Science (+10%)
2 skills from Pilot: Basic (+10%) or 2 skills from Communications (+10%)
Secondary Skills
5 skills of choice
1 skill MUST be training in a style of Hand to Hand Combat.
• Basic----------costs 1 secondary skill
• Expert---------costs 2 secondary skills
• Martial Arts----costs 3 secondary skills


M.O.S. Bonus: +10% to Radio: Basic
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Re: Military Occupation Skill Packages

Postby Augur » Sun Aug 02, 2009 1:27 pm

Gunnery Specialist M.O.S.
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M.O.S. Skills
Make & Modify Weapons (84% +2% per level of experience, special skill, p.132 HU2)
W.P. Quickdraw: (Select one appropriate W.P.)
W.P. Paired Weapons: (Select One)
W.P. Sharpshooting: (Select one appropriate W.P., knows all trick shots)
Demolitions (+24%)
Demolitions Disposal (+24%)
Basic Electronics (+10%)
Basic Mechanics (+20%)
Recognize Weapon Quality (+30%)
Weapon Systems (+30%)
Read Sensory Instruments (+10%)
Mathematics: Advanced (+26%)
1 skill from Pilot (any, +20%)
Other Skills
6 skills from Weapon Proficiencies (any) or Sniper
2 skills from Physical (+10%) or 2 skills from Military (+10%)
Secondary Skills
5 skills of choice
1 skill MUST be training in a style of Hand to Hand Combat.
• Basic----------costs 1 secondary skill
• Expert---------costs 2 secondary skills
• Martial Arts----costs 3 secondary skills
• Assassin-------costs 4 secondary skills
• Commando-----costs 5 secondary skills


M.O.S. Bonuses:
+ 1 extra attack per melee round when using any type of "gun," from old-style revolver or bolt-action rifle to energy weapons.
+3 to disarm on a "Called shot" (the intent to disarm must be announced).
+ 1 to save vs Horror Factor at levels 1, 3, 5, 7, 9, and 12.
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Re: Military Occupation Skill Packages

Postby Augur » Wed Aug 05, 2009 8:45 pm

Medical Officer M.O.S.
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M.O.S. Skills
Biology (+20%)
Chemistry (+20%)
Pathology (+25%)
Medical Doctor (+30%)
Computer Operation (+15%)
Advanced Mathematics (+10%)
W.P. Knife
W.P. Handguns
Other Skills
3 skills from Science (+20%)
2 skills from Technical (+10%) or 2 skills from Communications (+10%)
Secondary Skills
8 skills of choice
1 skill MUST be training in a style of Hand to Hand Combat.
• Basic----------costs 1 secondary skill
• Expert---------costs 2 secondary skills
• Martial Arts----costs 3 secondary skills
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Re: Military Occupation Skill Packages

Postby Augur » Wed Aug 05, 2009 9:09 pm

Combat Medic M.O.S.
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M.O.S. Skills
First Aid (+30%)
Holistic Medicine (+10%)
Paramedic (+20%)
Climbing (+10%)
Forced March
Sensory Equipment (+15%)
Swimming (+5%)
W.P. Rifles
W.P. Handguns
Other Skills
2 skills from Physical (+10%)
2 skills from Military (+5%) or 2 skills from Weapon Proficiencies
2 skills from Technical (+10%) or 2 skills from Communications (+10%)
Secondary Skills
8 skills of choice
1 skill MUST be training in a style of Hand to Hand Combat.
• Basic----------costs 1 secondary skill
• Expert---------costs 2 secondary skills
• Martial Arts----costs 3 secondary skills


M.O.S. Bonus: +10% to Radio: Basic
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Re: Military Occupation Skill Packages

Postby Augur » Wed Aug 05, 2009 9:22 pm

Intelligence Operative M.O.S. (aka "Spooks")
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M.O.S. Skills
Intelligence (+20%)
Prowl (+15%)
Escape Artist (+20%) or Demolitions (+20%)
Tracking (+15%) or Disguise (+20%)
Surveillance Systems (+20%) or Interrogation (+15%)
Zero Gravity Combat: Basic (can be upgraded to Elite at the cost of 1 "Other" skill)
Pilot: Small Military Spacecraft (+15%)
2 skills from Ancient Weapon Proficiencies
2 skills from Modern Weapon Proficiencies
Hand to Hand Skill (choose one)
• Martial Arts or Assassin----No additional cost
• Commando-----costs 2 secondary skills

Other Skills
3 Espionage skills (+15%)
2 skills from Military (+15%) or 2 skills from Rogue (+15%)
3 skills from Communications or 3 skills from Technical (+10%)
3 skills from Physical (+5%) or 3 skills from Wilderness (+5%)
Secondary Skills
6 skills of choice

M.O.S. Bonus: +20% to all Trade Language selections
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Re: Military Occupation Skill Packages

Postby Augur » Wed Aug 05, 2009 9:26 pm

Special Operations M.O.S.
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M.O.S. Skills
Prowl (+15%)
Detect Ambush (+10%)
Climbing (+10%)
Depressurization Training
Pilot: Small Military Spacecraft (+20%) or Pilot Robot (Type 3: Power Armor) (+20%)
Zero Gravity Combat: Elite
W.P. Rifle
W.P. Handguns
W.P. Knife or W.P. Blunt
1 Hand to Hand Combat skill of choice (any)
Other Skills
4 Military Skills (+15%)
4 skills from Espionage (+10%) or 4 skills from Rogue (+10%)
2 skills from Pilot: Basic (+10%) or 1 from Pilot: Advanced (+10%)
3 skills from Physical (+10%) or 3 skills from Communications (+10%)
3 skills from Weapon Proficiencies (any)
Secondary Skills
4 skills of choice
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Re: Military Occupation Skill Packages

Postby Augur » Thu Aug 06, 2009 8:43 pm

Fleet Pilot M.O.S.
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M.O.S. Skills
Command Structure Etiquette (+20%)
Laser Communications (+20%)
Computer Operation (+20%)
Navigation: Space (+20%)
Navigation: Faster Than light (+20%)
Read Sensor Systems (+20%)
Sensory Equipment (+20%)
Advanced Mathematics (+20%)
Pilot: Small Military Spacecraft (+25%)
Pilot: Large Military Spacecraft (25%)
Other Skills
4 skills from Pilot: Advanced (+10%)
3 skills from Pilot: Basic (+10%)
2 skills from Science (+10%) or 2 skills Communications (+10%)
3 skills from Technical (+10%) or 3 skills from Domestic (+10%)
Secondary Skills
5 skills of choice
1 skill MUST be training in a style of Hand to Hand Combat.
• Basic----------costs 1 secondary skill
• Expert---------costs 2 secondary skills
• Martial Arts----costs 3 secondary skills


M.O.S. Bonus: +10% to Radio: Basic, +10% to Military Etiquette
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Re: Military Occupation Skill Packages

Postby Augur » Thu Aug 06, 2009 9:16 pm

Combat Aviator M.O.S.
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M.O.S. Skills
Laser Communications (+20%)
Computer Operation (+15%)
Navigation (+5%)
Navigation: Space (+15%)
Sensory Equipment (+20%)
Weapon Systems (+20%)
Combat Flying
Pilot: Small Military Spacecraft (+30%)
Wilderness Survival (+15%)
Depressurization Training
Zero Gravity Combat: Basic (can be upgraded to Elite at the cost of 2 "Other" skills)
W.P. Handguns
Other Skills
3 skills from Pilot: Advanced
3 skills from Pilot: Basic (+10%)
3 skills from Military (+10%) or 3 skills from Weapon Proficiencies
3 skills from Physical (+10%) or 3 skills from Rogue (+10%)
Secondary Skills
6 skills of choice
1 skill MUST be training in a style of Hand to Hand Combat.
• Basic----------costs 1 secondary skill
• Expert---------costs 2 secondary skills
• Martial Arts----costs 3 secondary skills
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Re: Military Occupation Skill Packages

Postby Augur » Fri Aug 07, 2009 11:01 am

Electronic Warfare Operator M.O.S.
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M.O.S. Skills
Command Structure Etiquette (+10%)
Cryptography (+20%)
Electronic Warfare (+30%)
Intelligence (+15%)
Laser Communications (+10%)
Navigation: Faster Than Light (+10%)
Navigation (+10%)
Navigation: Space (+15%)
Read Sensory Equipment (+30%)
Weapon Systems (+20%)
Other Skills
Pilot: Small Military Spacecraft (+10%)
Pilot: Large Military Spacecraft (+5%)
2 skills from Science (+10%) or 2 skills from Communications (+10%)
2 skills from Technical (+10%) or 2 skills from Electrical (+10%)
Secondary Skills
5 skills of choice
1 skill MUST be training in a style of Hand to Hand Combat.
• Basic----------costs 1 secondary skill
• Expert---------costs 2 secondary skills
• Martial Arts----costs 3 secondary skills


M.O.S. Bonus: +20% to Radio: Basic
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Re: Military Occupation Skill Packages

Postby Augur » Fri Aug 07, 2009 11:41 am

Master-at-Arms M.O.S.
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M.O.S. Skills
Intelligence (+10%)
Recognize Weapon Quality (+15%)
Depressurization Training
Demolitions (+10%) or Demolitions Disposal (+20%)
Detect Ambush (+20%)
Prowl (+10%)
Wrestling
Boxing or Kick Boxing
Pick Locks (+15%)
W.P. Handguns
W.P. Rifles
Hand to Hand Skill (choose one)
• Basic or Expert----------no additional cost
• Martial Arts----costs 1 secondary skills
• Commando-----costs 2 secondary skills

Other Skills
W.P. Blunt
W.P. Shield or W.P. Knife
Sniper or Disguise
Surveillance Systems (+15%) or Interrogation (+15%)
2 skills from Rogue (+5%)
2 skills from Physical (+5%)
Zero Gravity Combat: Basic (May be upgraded to Elite at the cost of 1 Secondary Skill)
Secondary Skills
6 skills of choice

M.O.S. Bonus: +20% to Military Etiquette
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Re: Military Occupation Skill Packages

Postby Augur » Fri Aug 07, 2009 12:19 pm

Fleet Infantry M.O.S.
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M.O.S. Skills
Basic Mechanics (+10%)
Forced March
Land Navigation (+10%)
Pilot Robot: A.D.F. Power Armor (+10%)
Robot Combat: A.D.F. Power Armor
Sensory Equipment (+10%)
Weapon Systems (+10%)
Wilderness Survival (+10%)
3 skills from Modern Weapon Proficiencies
Hand to Hand: Basic (May be upgraded as follows)
• Expert---------costs 1 secondary skill
• Martial Arts----costs 2 secondary skills
• Assassin-------costs 3 secondary skills
• Commando-----costs 4 secondary skills

Other Skills
3 skills from Weapon Proficiencies (any)
3 skills from Physical (+10%)
2 skills from Military (+10%) or 2 Piloting (any)
2 skills from Wilderness (+10%) or Rogue (+10%)
Secondary Skills
6 skills of choice
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Re: Military Occupation Skill Packages

Postby Augur » Sun Sep 04, 2016 6:55 am

Chaplain M.O.S. (aka "Holy Shakers")
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M.O.S. Skills
Cryptography (+15%)
2 Languages of Choice (+25%)
2 Literacies of Choice (+20%)
Intelligence or Interrogation (+15%)
First Aid (+15%)
Psychology (+20%)
Anthropology or Archaeology (+20%)
Law (General) (+15%)
Research (+20%)
Writing (+25%)

Other Skills
2 skills from Communications (+10%)
2 skills from Domestic (+10%)
2 skills from Rogue (+10%)
3 skills from Science (+10%)
2 skills from Technical (+10%)

Secondary Skills
6 skills of choice
1 skill MUST be training in a style of Hand to Hand Combat.
• Basic----------costs 1 secondary skill
• Expert---------costs 2 secondary skills
• Martial Arts----costs 3 secondary skills


Pantheon Background:
    Lords of Cojo (/'kō·jō'/)
    On Arismal Prime, the majority of religious practitioners believe in the Lords of Cojo. The Lords consisted of thirteen primary deities, with a growing number of subset deities. Each primary deity was represented on Arismal Prime as a continent.
    1. Altas - Is respected as an allfather who was chief of the gods and assigned the others to their roles: Even the gods who are not his natural children address him as Father, and all the gods rise in his presence.
    2. Zoot - is the wife of Altas in the Arismal's primary pantheon of mythology and religion. Her chief function was as the goddess of women and marriage.
    3. Inanna - is a warrior goddess, known for her ruthlessness in battle and lead the charge against Iblis.
    4. Frigg – is the goddess of rebirth, bringer of spring. This goddess is the promise of renewal personified. She is the third wife to Altas, and Zoot's lover
    5. Xopli/Xopla – The Prince or Princess of Flowers, the spirit of love, this red-skinned god can be perceived as either male, or female, or both. It is said Xopilli binds lovers together with an invisible string.
    6. Radda – Goddess of the skies, the sun, and storms. Raddu wears a wide-brimmed hat which protects her from the sun, and when she removes it, storm winds blow from inside.
    7. Ildana – Goddess of music, poetry, writing, and art. She carries a silver bowl from which it is said that inspiration flows.
    8. Nunnos – The Antlered god, the hunter, and the god of the farm. Nunnos is The Bountiful, god of nature, of farming, and of the hunt.
    9. Volund – The maker. God of the forge and blacksmiths, in recent centuries he has become depicted as a god of technology. He is traditionally depicted as bearing a large hammer, but a Wheel or Gear is also his symbol.
    10. Vinayaka – The goddess of the mind, memory, knowledge and learning. She is sometimes depicted as having the head of a thergal (a small fox-like mammal known for its cleverness), and sometimes with the head of an ureen (a river mammal said to never forget).
    11. Iblis - is the brother of Altas. He is known for trickery and mischief. Iblis is most known for convincing several other Lords of Cojo to try and dethrone Altas. To Iblis dismay, he had lost to the power of Altas, and banished. Note: The continent of Iblis is the least colonized of the continents. It is a very treacherous land, and is the source of many deaths among the Arismal people.
    12. Setis – Lord of Rajat, the red desert, Setis is the god of death, and sorter of the slain. He commands the Morgaine, harpy-like creatures who carry off the souls of the dead. Setis was tricked by Iblis and fought against Altas. It was when Iblis lost, Altas forgave Setis for his transgression.
    13. TangaratThe Dragon. Tangarata is the serpent of the seas, the physical embodiment of the world ocean. It is said that the continents ride upon his back.

Cojo – An Arismal concept of Heaven, but which is exclusively the dwelling-place of the gods. Those who are righteous in death are said to dwell in the Shade of Cojo, where the Lords may give them favor. Those who are unrighteous in death dwell in the desert of Rajat, where Cojo cannot be seen.

Texts of Cojo - The long lost texts, were discovered in an ancient ruin found on the continent of Altas. The ruins were presumed to be a temple for the goddess Vinayaka. Within the temple there were thousands of texts, written in an ancient Arismal language that no one had practiced for thousands of years. These texts were carefully preserved, and copies were made digitally, a vast majority were lost in the destruction of Arismal Prime
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