Spook Squad Catch-All Thread

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Spook Squad Catch-All Thread

Postby Augur » Wed Apr 08, 2015 11:58 pm

Only important stuff that needs to be retained belongs here. While this thread will be maintained, it will not be pruned like the chat thread. This is NOT a chat thread.

Table of Contents:
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Re: Catch-All Thread

Postby Augur » Thu Apr 09, 2015 12:02 am

General Policies and Designations

Policies:
  • The Spook Squad is not a democracy. It's a hybrid of a benevolent dictatorship and an oligarchy.
  • The Spook Squad is EU's Team Evil.
  • The Spook Squad does NOT pay out in equal shares.
  • When someone new signs on, they will be awarded a signing bonus commensurate with their skill-set and attitude.
  • Senior members receive a larger payout from Mission earnings (this translates to new members receiving less but still being paid very well for their 1st mission, which in effect is an extended trial run to see how they handle the pressure of being in this serious group).

Designations:
Active Members 5/8
    Carl - Joker
    Vheld - Deuce
    Lahz - Ace
    Whisper - Tarot
    Minerva - Diamond

Retired & Past Members
Retired Group Members
    Thorn - Dealer
    Mierin - Queen
    Tank - Spade
    Alabaster - King
    Koota - Ace
    Simon - Jack
    Jaryk - Jack II
    Ryanna - Solitaire
    Kesslan - Rake
    Crótalo - N/a
    Vino - Spade
    Echo - Seven
    Erg - Jack
Deceased Group Members
    Guru So Jin -
    Castle -
    Krevek - Ten
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Re: Catch-All Thread

Postby Augur » Thu Apr 09, 2015 12:04 am

Spook Squad Headquarters "The Haunt"

This imposing structure in The Hub stands across from the National Park & Botanical Gardens and Klingmar Spa & Resort and is home to the infamous Spook Squad mercenary squad.

Image

Details
Link to Haunt.psd file on Google Drive.

Link to "The Haunt" gallery on DeviantArt.

Basement
Armory
  • Alphanumeric security keypad access control
  • Steel reinforced concrete armory
  • Armory door: 500 M.D.C.
  • Armory bulkheads: 100 M.D.C. per square foot
Garage
  • Staircase on main level retracts for garage access from street level via ramp
  • 12' height access restriction
Image
Ground Floor
Street Level
  • Foyer
  • Conference Area (left)
  • Administrative Room (lower right)
  • Area of Accolades (upper right)
  • Small, Landscaped Exterior Plot
Image
2nd Floor
Training Center
  • Small, indoor firing range
  • Free weights & exercise machines
  • Open sparring mat
  • Two Muk Yan Jong (sparring dummies)
Image
3rd Floor
Common Area
  • Pool table
  • Megascreen terminal w/MercTown intranet connection
  • Bookshelf
  • Fully stocked bar
  • Soda machine
  • Various couches, tables, and loveseats
Kitchen
  • Large Stove/Oven
  • Large refrigerator
  • Commercial freezer
  • Large dining table
  • Wine rack, larder shelves, and various kitchen tools
Image
4th Floor
Junior Member's Room
  • Bathroom with all standard amenities
  • Area rug
  • Bed
  • Trunk, end table & lamp
Junior Member's Room
  • Bathroom with all standard amenities
  • Area rug
  • Bed
  • Trunk, end table & lamp
Junior Member's Room
  • Bathroom with all standard amenities
  • Area rug
  • Bed
  • Trunk, end table & lamp
Image
5th Floor
Mierin's Room
  • Bathroom with all standard amenities
  • Area rug & Tapestry
  • Mirror dresser
  • Canopy bed
  • Locker
  • Armor stand
  • Gun Rack
Echo's Room
  • Bathroom with all standard amenities
  • Area rug
  • Bed
  • Corner storage cabinet-desk combo unit & chair
Image
6th Floor
Vheld's Room
  • Bathroom with all standard amenities
  • Area rug
  • Clothes rack
Lahz's Room
  • Bathroom with all standard amenities
  • Area rug
  • Armoire
  • Bed
  • Locker
Image
7th Floor
Carl's Room
  • Bathroom with all standard amenities
  • Area rug
  • Armoire
  • Bed
  • Locker
  • Armor stand
  • Two worktables (tech)
  • Networked computer station
  • Lounge Area with 3 chairs & table
  • Walk-in shower space
Image



Security Systems

External
  • Fenced and gated lot
  • Alphanumeric security keypad access at gate
  • Security Provided by Comitatus Security Group
    • Monitor CCTV coverage of lot
    • CCTV surveillance is augmented by infrared and motion detecting sensors built into the cameras.
    • A CSG rapid-response squad will respond to any property violations per contractual arrangement.

(2) NE-020 Combat Drones
  • Programmed to patrol and defend property against aggressors.
  • Procedurally consistent with MercTown laws.

Stone Golem Defenders
Image
  • Human-Sized
  • 1 Guards the front door
  • 1 Guards the garage
  • 4 Patrol the interior of the Haunt
  • Equipped with Plastic Man EBA
  • Horror Factor: 16
  • I.Q. 6, Supernatural P.S. 25, Speed 8, Height: 6-18 feet (1.8-5.4 m).
  • Four attacks per melee, damage is by Supernatural P.S. (2D6 M.D. punch or kick, 4D6 M.D. from a power punch or full speed ram attack).
  • No bonus to parry or dodge or on initiative.
  • Impervious to many psychic and magic attacks. Magic energy attacks, rune and TW weapons and normal weapons, like guns, knives, and explosives, only do half damage.
  • Impervious to normal fire and cold (magic fire and cold does half damage).
  • Does not breathe air or need nourishment, thus impervious to gas attacks, disease and can survive underwater at any depth. Also Impervious to possession and Horror Factor.
  • M.D.C. 35 stone or 80 iron, but regenerates 1D6 M.D. per melee round. Note: If the heart is made from Iron with a diamond worth 8000 credits or more at the center, double the M.D.C. (70 Stone or 160 for Iron).
  • Regenerates completely. even if seemingly blown to bits. Regenerating to its original form within 24 hours unless its heart is removed from the chest cavity.

Stone Golem Bodyguards
Image
  • Tokanii in size and appearance
  • Guard the top floor
  • Details as above

Internal
Armstrong Industries Modular Security Suite
This device resembles a high tech home/business security system that consist of a keypad and a series of small 6 inch diameter sensor modules. Designed as the magical approach to home/business security, the AI Modular Security Suite is programmable and user friendly. It is perfect for those people who tend to go on long time consuming trips and want to keep their belongings safe. The following is the standard package, with add-ons being available for an added price.
Mass Produced TW Security System
M.D.C.by Location:
• Control Panel: 20
• Security Sensors (1+): 20 each.
Activation Cost: 10 P.P.E. (20 I.S.P.)
P.P.E. Storage: 100 P.P.E. (Recharge requires a Techno Wizard or wizard with access to the Talisman Spell.)
Magic Features
• Primary Effect: Any subject not programmed into the security system will trigger a silent alarm that will be heard by the programed users and a member of the local defense force of buyers choice.
Note: This system will not detect Astrally Projected individuals.
Duration: 1 year per Activation
Area of Effect: 12 foot radius per sensor unit.
• Secondary Effects: Programmable to hold the identities of up to 12 individuals using a passcode system.
• • Non-Magically inclined users are able to operate the device due to a P.P.E. Storage system.
• • Victims of the Mystic Alarm Spell will be subjected to both a Magic Net Spell and the Agony Spell.
Mystic Net
• Duration: 2 Melees (30 seconds)
• Saving Throw: Dodge of 16 or Higher.
• Effect: Can snare up to 6 individuals in a 10’ diameter net of magic fibers.
Agony
• Duration: 1 minute.
• Saving Throw: Standard.
• Effects: Victims lose all attacks/actions, cannot move, and for an additional minute are still at half attacks/actions, half movement, and -1 to strike, parry, and dodge.


See the invisible Module
Effect: Constant See the Invisible as per the spell. This is added to the base unit. Also adds 2 P.P.E. to the activation cost, but the module comes with a 20 P.P.E. battery for 10 activations.
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Re: Catch-All Thread

Postby Augur » Thu Apr 09, 2015 12:06 am

Armory
Vehicles are to be posted in the Garage.
All items posted are to be posted to EU Armory standards using the site templates.

All items owned in common should be colored purple (#4000FF) to denote such.


Funds Safe
Unsecure Universal Card: 161,225 credits (12/27/14 Major Arcana)
Unsecure Universal Card: 201,000 credits (3/6/15 Major Arcana)
Unsecured Universal Cards: 1,588,000 credits (1/17/19 Augur)
Unsecure Universal Card: 9,000,000 credits (09/21/2012 Oracle)
Unsecured Universal Card: 177,500 credits (09/15/15 Major Arcana)
Unsecured Universal Cards: 30,000 credits (05/09/14 Major Arcana)
Unsecure Black Card: 700,000 BM credits (12/21/13 Malach Ra)



Miscellaneous Gear Locker
(10) Ear Mic & Radio
(10) Weapon Cleaning Kit
(10) Weapon Repair Kit
(5) Metal Spray



Ammo Magazine
(10) Box of 96 NE-001PC Light Plasma Cartridges
(2) Acid TW Grenades
(3) Doorbuster TW Grenades
(3) Flashfire TW Grenades
(1) Seeker-Bat TW Grenades
(1) Sleep TW Grenades
(4) Swarm Bolts
(1) TW Flare Bolt
(5) Bolts (M.D., silver-plated)
(05) Explosive bolts (3d6 M.D.)

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Re: Catch-All Thread

Postby Augur » Thu Apr 09, 2015 12:10 am

Garage

Carl's Parking Area
OOC Comments
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[b]IPA-62 Super-Tengu Power Armor[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/17/20190117212112-47191937.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]Head: 90
[*]Arms (2): 80 each
[*]Legs (2): 125 each
[*]Wings (2): 100 each
[*]Main Body: 260[/list]
[u][b]Statistical Data:[/b][/u]
Running: 40 mph
Flying: 350 mph
Range: 10 hours maximum flight time at top speed before cool down required; 24 hours max flight time at 100 mph; can fly continuously with periodic stops and rest periods.
Class: Military Reconnaissance and Assault Power Armor
Crew: one pilot
Dimensions: 8' tall, 4' wide, 16' wide with wings extended, 4' long, 320 lbs.
Physical Strength: Robotic P.S. 28
Cargo: None
Power System: Nuclear; average energy life of 16 years
[u][b]Weapon Systems:[/b][/u]
[b]Mini-Missile Launcher[/b]
[list][*]Range: 1 mile
[*]Damage: Varies with missile type
[*]Rate of Fire: One at a time or in volleys of 2, 3, or 4
[*]Payload: 12[/list]
[b]Carried Grenades[/b]
[list][*]Range: Thrown (varies)
[*]Damage: Varies with missile type
[*]Rate of Fire: 1 APM per each thrown or dropped grenade
[*]Payload: 32 hand grenades (8 on bandoleer, 6 in each of 4 pouches)
[/list]
[b]Forearm Lasers (2)[/b]
[list][*]Range: 1200'
[*]Damage: 3D6 M.D. per blast or 6D6 M.D. per double blast
[*]Rate of Fire: Single shots only
[*]Payload: Unlimited[/list]
[b]Hand to Hand Combat:[/b]
[b]Features of Note:[/b]
[list][*]All standard features common to powered armor (p.271, R:UE)
[*]Resistant to electricity and electromagnetic energy; does half damage and character is +3 to save
[*]Grappling hook and towline in a concealed left forearm housing[/list]
Modifiers: -25% to prowl
Book Reference: p.155-156, WB8[/size]


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[b]Tarantula Combat Jump Bike[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715002739-abd8188c.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]*Wheels (2): 12 each
[*]*Pulse lasers (2) 15 each
[*]*Thrusters (2, bottom): 25
[*]*Thrusters (2, rear): 25
[*]Main Body: 100[/list]
* Requires a called shot at -3 to strike
[u][b]Statistical Data:[/b][/u]
Maximum Speed: 200 mph (150 mph on electrical battery)
Cruising Speed: 100 mph
[list][*]Acceleration (0-60): 3.1 seconds (rocket assisted)
[*]Braking (60-0 mph): 75'[/list]
Range: 500 miles (up to 12 hrs. operation with electric battery)
Jump Jet:  9' maximum jump length per mph rate of speed
Jump Tank Capacity: 5 jumps before refueling is required
Underwater Capabilities: None
Modifiers: +15% to piloting skill and execution of jumps, tricks, and special maneuvers (for augmented humans)
Crew: one rider only
Class: High performance motorcycle
Dimensions: 4'1" high, 3'10" wide, 8'7" long, 1,545 lbs.
Cargo: None
Power System: Flex-fuel internal combustion with electric battery
[u][b]Weapon Systems:[/b][/u]
[b]Pulse Lasers[/b]
[i]Fixed forward mount[/i]
[list][*]Range: 1600'
[*]Damage: 1D4x10 M.D.
[*]Rate of Fire: 3-shot bursts only
[*]Payload: 30 bursts per E-Clip; dual E-clip holder
[*]Note: cannot fire at speeds 120 mph+ & no burst strike bonus[/list]
[u]Features of Note:[/u]
Book Reference: p.81-82, WB10[/size]




Vheld's Parking Area
Vheld's minions live here when he is in MercTown.



Lahz's Parking Area

OOC Comments
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[b]Road King Armored SUV[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/19/20181219230159-8b2d1aa9.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]*Headlights (2, low-profile): 5 each
[*]*Sideview Mirrors (2): 5 each
[*]*Plexiglass Windows (6): 20 each
[*]*Doors (4): 30 each
[*]**Armored Tires (4): 18 each
Main Body: 140[/list]
*Requires a called shot at -4 to strike
**Requires a called shot at -6 to strike; -35% to speed & -25% to piloting if one tire destroyed, destroying 2 tires renders the vehicle immobile
[u][b]Statistical Data:[/b][/u]
Maximum Speed: 120 mph maximum on ideal terrain; 70 mph or less on rough terrain
Cruising Speed: 60 mph
Range: 1,000 miles per charge
Flying: None
Underwater Capabilities: None
Modifiers: -5% to piloting on gravel & tall grass, -10% in sand, water, mud, or snow to 3' deep
Crew: Crew: One pilot and can seat five more passengers
Class: All-Terrain Utility Vehicle
Dimensions: 12' high, 10' wide, 22' long, 4 tons
Cargo: With passengers the Road King can hold 1,200 lbs. of gear and cargo. The rear seats can fold forward to extend the size of the cargo area, but that limits the vehicle to one passenger and the driver. With seats up there is space enough behind the backseats to cram a rifle, some canteens and backpacks for three people. Additional gear can be strapped to the running boards, back, and roof, but they might get shaken loose and drop off. Towing capacity is 6 tons.
Power System: Advanced multi-battery electric system
[u][b]Weapon Systems:[/b][/u]
[list][*]None[/list]
[u]Features of Note:[/u]
[list][*]Electric winch: 6 ton capacity[/list]
Book Reference: p.217, WB34[/size]


Code: Select all
[b]PA-002G Roadrunner Power Armor[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090628-010debf9.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]*Helmet: 75
[*]Arms: 45 each
[*]Legs: 80 each
[*]Thruster Jump Pack (1, back): 60
[*]Main body: 135[/list]
* Called Shot required at -3 to strike
[u][b]Statistical Data:[/b][/u]
Running: Triple speed of the wearer, fatigue  at 20% usual rate
Leaping: up to 10' high and 15' across, increased by 50% with running start; thruster-assisted leap to 60' high 120' across
Flying: Not possible; Hover off ground for 1D4+1 melees only
Swimming: speed of 15 mph underwater; 22 mph on surface
Underwater: walk along bottom at 25% normal speed. Maximum Ocean Depth: 1,000'
Class: All-Terrain Power Armor
Crew: One pilot
Dimensions: 7' tall, 3' wide, 2'8" long, 101 lbs., including thruster pack
Physical Strength: Robotic P.S. 26.
Cargo: None. Only what the person can carry.
Power System: Nuclear; average energy life is 10 years.
[u][b]Weapon Systems:[/b][/u]
[list][*][b]Handheld Weapons Only:[/b] Any hand-held weapon can be used, but heavy weapons will reduce running speed and jumping distance by 20%.[/list]
[b]Hand to Hand Combat:[/b]
[list][*]Restrained Punch: 1D4 M.D.
[*]Full Strength Punch: 1D6 M.D.
[*]Power Punch: 2D6 M.D. (2 APM)
[*]Kick: 2D4 M.D.
[*]Short Leap Kick: 4D4 M.D. (2 APM)
[*]Thrust-Assisted Body Block or Pounce Attack from Above
[list][*]+2D6 from restrained attack
[*]2D4 M.D. from attack +66% knockdown chance (2 APM)[/list]
[*]Flying Thruster-Launched Leap Kick
[list][*]4D6 M.D. +50% knockdown chance (2 APM)[/list][/list]
[b]Features of Note:[/b]
[list][*]Standard EBA Features
[*]Vectored Thrust:
[list][*]66% chance of landing on his feet (no damage) from a fall at heights as great as 1,200'
[*]Can run along narrow ledges and trails as thin as 5" wide at full speed[/list][/list]
Modifiers: +1 to initiative, +2 to automatic dodge, +2 to roll w/impact
Book Reference: p.162-163, SB8[/size]




Minerva's Parking Area
OOC Comments
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[b]MBT-300 Black Talon Motorcycle[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/19/20181219222903-406b1fb8.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]*Headlight (1, small concealed under weapon): 6
[*]*Storage Compartment (3, rear, small): 20 each
[*]*Plexiglass Windshield: 25
[*]*Front-Mounted Weapon (1 or 2): 25 each
[*]**Armored Tires (2): 15 each
[*]Main Body: 125[/list]
*Requires a Called Shot at -4 to strike
**Requires a Called Shot at -8 to strike; -90% if a tire is destroyed
[u][b]Statistical Data:[/b][/u]
Maximum Speed: 220 mph; 180 mph on dirt roads and stony deserts, 72 mph or less on rough terrain
Range: 2,000 miles per charge (takes two hours to charge to full capacity)
Flying: None
Underwater Capabilities: None
Modifiers: -10% to piloting skill on gravel and grass, -15% on shattered roads, tall grass, and snow deeper than 3"; sand is impassable
Crew: One pilot, with room for one passenger
Class: All-Terrain Combat Motorcycle
Dimensions: 3.5' high, 3' wide, 7' long, 420 lbs.
Cargo: Saddlebags with limited storage space. A rifle can be attached to the bike’s side.
Power System: Electric Multi-Battery System
[u][b]Weapon Systems:[/b][/u]
[b]BT-50 Laser Blaster[/b] [i](1, fixed forward)[/i]
[list][*]Range: 2,000'
[*]Damage: 3D6 M.D. per blast
[*]Rate of Fire: Single shots only
[*]Payload: Unlimited if powered by Nuclear or Solid Oxide, 1% of charge per blast if electric[/list]
[u]Features of Note:[/u]
Book Reference: p.201, WB34[/size]


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[b]NG-CM12 Streetwolf Motorcycle[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/05/20180805180042-7aa7ab46.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]*Headlights (2, small): 4 each
[*]*Storage Compartment (rear, small): 20
[*]*Plexiglass Windshield: 15
[*]**Tires (2): 5 each
[*]Main Body – 80[/list]
*Requires a Called Shot at -4 to strike
**Requires a Called Shot at -8 to strike; -90% if a tire is destroyed
[u][b]Statistical Data:[/b][/u]
Maximum Speed: 240 mph maximum; -50% on dirt roads, -30% on rough terrain
Range: 1,800 miles per charge (2 hours to fully charge)
Flying: None
Underwater Capabilities: None
Modifiers: +1 to dodge and +5% to piloting [i]on smooth surfaces only[/i]; -5% to piloting on grass, -15% on gravel, -20% on rough terrain or mud/snow deeper than 2", -30% in tall grass, or snow/mud up to 6", sand is impassable
Crew: One pilot
Class: Motorcycle
Dimensions: 3' high, 2.6' wide, 7' long, 240 lbs.
Cargo: None
Power System: Electric Battery
[u][b]Weapon Systems:[/b][/u]
[list][*]None[/list]
[u]Features of Note:[/u]
[list][*]None[/list]
Book Reference: p.204, WB34[/size]





Whisper's Parking Area

OOC Comments
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[b]MK-PAI2 Mecha Knight[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703082522-8d5fc72e.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]Shoulder Wings (2) - 70 each
[*]Medium Laser (right shoulder) - 30
[*]Main Rear Jets 0 - 90 each
[*]Lower Maneuvering Jets: 50 each
[*]Arms (2): 100 each
[*]Energy Sword: 90
[*]Rifle-Shaped Particle Beam Cannon: 120
[*]Legs (2): 150 each
[*]*Head: 130
[*]Main Body: 400
[*]N-F50A Superheavy Force Field: 160[/list]
*Requires a called shot at -3 to strike; destroying the helmet has a 01-70% chance of knocking the pilot unconscious; eliminate all power armor combat bonuses
[u][b]Statistical Data:[/b][/u]
Running: 44 mph maximum; reduce fatigue rate to 10%
Unassisted Leap: 15' high or across
Thrust Assisted Leap: 100' high and 200' across
Flying: hover up to 500' or fly at up to 300 mph
Class: Medium Strategic Environmental Exoskeleton
Crew: One
Dimensions: 10' high, 5' (wings down), 16' (wings extended), 5' long, 1 ton
Physical Strength: Robotic P.S. 40
Cargo: None
Power System: Nuclear; average energy life is 15 years
[u][b]Weapon Systems:[/b][/u]
[b]Particle Beam Rifle[/b]
[list][*]Range: 4,000'
[*]Damage: 2D4x10 M.D. per shot
[*]Rate of Fire: Single shots only
[*]Payload: Unlimited[/list]
[b]Energy Sword[/b]
[list][*]Range: Close combat
[*]Damage: 1D6x10 M.D. per energized strike, or +1D6 M.D. to melee strikes as a blunt weapon.
[*]Rate of Fire: N/A
[*]Payload: Unlimited[/list]
[b]Laser (Right Shoulder)[/b]
[list][*]Range: 2,000'
[*]Damage: 3D6 M.D. per shot
[*]Rate of Fire: Single shots only
[*]Payload: Unlimited[/list]
[b]Hand to Hand Combat:[/b] per pilot's own Hand to Hand Combat Skill & the suit's Robotic P.S.
[b]Features of Note:[/b]
[list][*]All standard features common to powered armor (p.271, R:UE)
[*]Integrated N-F50A Superheavy Force Field[/list]
Modifiers:  -2 to all combat bonuses if attempting to dual-wield the Energy Sword & Particle Beam Rifle simultaneously
Book Reference: p.134-135, Mercenaries[/size]




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Re: Catch-All Thread

Postby Augur » Thu Apr 09, 2015 12:12 am

NPCs within "The Haunt"


"Alfred"
V-200 Robot Chauffeur
Alignment: Cannot be ordered to perform stunts or engage in vehicular combat, or any other action that would put its passengers in danger; effectively Principled
Disposition: Fully-Automated Self-Sufficient Domestic Robot
A.R.: 14
S.D.C.: 90
M.D.C. by Location:
  • Head: 45
  • Arms: 32 each
  • Legs: 45 each
  • Main Body: 90
Statistical Data:
Running Spd: 22 max
Dimensions: [Height, Width, Length, Weight]
Physical Strength: 15, Robotic
Power System:
Weapon Systems:
None
Combat Bonuses: None; 1 APM or 3 non-combat APM, -20% to physical skills
Features of Note:
  • MI Vaqueros Armor (worn)
Programmed Skills:
  • Language: Euro - 90%
  • Literacy: Euro - 88%
  • Language: American - 90%
  • Literacy: American - 90%
  • Pilot: Automobile - 96%
  • Pilot: Hovercraft - 90%
  • Pilot: Motorcycle - 90%
  • Pilot: Truck - 80%
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Re: Catch-All Thread

Postby Augur » Thu Apr 09, 2015 12:14 am

Team History

Written by Vheld

Click to read
The team was initially approached by a mage’s apprentice by the name of Viel, who hired the team on behalf of the Mage’s Guild to investigate the suspected kidnapping of Viel’s master Bekest. A patient of his, by the name of Parn, was suspected to be involved and possibly working for the Splugorth, and so the team’s first move was to attempt to track him down in the Warrens. In the process, there was a scuffle with several members of the gang Mephisto’s Horsemen, including Parn.

After the battle, it was revealed that the Splugorth were after both Parn and Bekest, and that the Horsemen were attempting to thwart them. An uneasy alliance between the gang and the team was formed, with the objective of denying the Splugorth their prize. A battle against a group of minions ensued, and during the chaos the team was able to locate Bekest and rescue him. The “alliance” with the horsemen did not last long, and towards the end of the battle the contents of one of the Spook Squad’s vehicles, with Viel still in it, were stolen and teleported away. Vheld was able to get a vague impression of the thieves rifting to a forested area on or near the coast to the east, but little beyond that (though this image matches one supplied during the interrogation of Hadingus’ ghost below). The cargo hauler was later recovered, but with no sign of Viel.

Upon Bekest’s return, discussions with members of the guild suggested another possible job for the team. Some of the members went for a briefing, but before the team could be sent off on a wild-goose chase to Newfoundland it was revealed that the guild had been infiltrated- one shapeshifter escaped the confrontation, but a traitorous member of the guild (who had been masquerading as Michael but went by Hadingus) was slain, his spirit later summoned and interrogated.

Subsequent conversations with the real guild master revealed that the infiltrators were likely attempting to throw the team off with a red herring. The guild’s real mission involved the retrieval of an ancient, famous, powerful, and very evil rune whip named Korrigan, which had been stolen from the owner of the Crimson Dragon. Bekest also assigned Vheld a separate, side mission, requesting that he track down Viel.

Interrogation suggested that the whip had been brought to an unspecified hell dimension, further suggesting that a dark god or similar power was involved (one referred to as a lady, and therefore presumably female). An additional chat with Bekest suggested that the goddess Hel was the likeliest candidate, and that her mortal minions had been using a drop spot at the Spider’s Bite to coordinate their activities. The team was officially hired to track Korrigan, the being(s) who stole it, and the identity of their employer, with additional bonuses for recovering Viel and ascertaining the reason he was taken.

Additional clues were obtained when the spirit of the guild’s traitor mentioned above. The goddess behind the plot is likely involved with the Splugorth somehow, as well as Asgardian Dwarves and a being named Fjalar (who may have been Hadingus’ shapeshifting companion who escaped). The spirit also drew a mysterious symbol in connection with his mistress, one that has something to do with the underworld.

Investigation of the drop site at the Spider’s Bite has yielded a little additional information about the traitor, Hadingus/Michael. One clue points to Viel trying to blackmail “Michael” about his doings. Another is a letter written in an as-yet unidentified language. Finally, a mysterious necklace important to Michael has been recovered.
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Re: Catch-All Thread

Postby Augur » Thu Apr 09, 2015 12:16 am

Decision Gear
(unused & unclaimed equipment to be sold--this is where loot goes!)

OOC Comments
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[b]Talisman of Commune with Spirits[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/26/20190126131236-e522d633.png[/img]
[size=85][i]Talisman[/i]
[u]Magic Features[/u]
[list][*]Commune with Spirits (10th level)
[*]Charges: 3[/list]
Book Reference: p.150, BoM[/size]


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[b]Talisman of T-Dep[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/26/20190126131236-e522d633.png[/img]
[size=85][i]Talisman[/i]
[u]Magic Features[/u]
[list][*]Time Deprivation (4th level)
[*]Charges: 3[/list]
Book Reference: p.150, BoM[/size]


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[b]WR-5054 Mini-Cargo Hauler APC[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715002752-419b6926.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]Forward Video Cameras (4): 10 each
[*]Forward Headlights (4): 5 each
[*]Forward Laser Turret (1): 30
[*]Side Hatches (2; 1 each side): 50 each
[*]Giant Metal Wheels (6): 50 each
[*]Rear Booster Jet (1; large): 65
[*]Rear Folding Ramp (1): 50
[*]Rear Cargo Door (2; large): 100
[*]Forward High-Impact Windshield (1): 35
[*]Windshield Protective Cover (1): 60
[*]Main Body: 200[/list]
[u][b]Statistical Data:[/b][/u]
Maximum Speed: 150 mph
Cruising Speed: 75 mph
Range: Unlimited (10 year life)
Modifiers: +1 to strike with Forward Laser Turret
Crew: Pilot, co-pilot, gunner, up to 6 passengers
Class: Armored APC
Dimensions: 11' high, 7' wide, 20' long, 5 tons unloaded
Cargo: 10 ton capacity
Power System: Nuclear (7 year life)
[u][b]Weapon Systems:[/b][/u]
[b]Forward Laser Turret[/b]
[list][*]Note: 180° rotation & 90° arc of fire; controlled by the driver or co-pilot
[*]Range: 2000'
[*]Damage: 3D6 M.D.
[*]Rate of Fire: Single Shots only
[*]Payload: Unlimited[/list]
[u]Features of Note:[/u]
[list][*]Voice recognition & Keypad security system on hatches
[*]Homing beacon and short-range radio (Range: 5 miles)[/list]
Book Reference: p.140, WB5[/size]


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[b]MI-3000 Firefly Hovercycle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715002846-0e178b2d.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]* Rear Hover Ball Jet Housing (1): 40
[*]* Forward Directional Jets (4): 4 each
[*]* Undercarriage Directional Jets (4) — 4 each
[*]* Forward Headlights (2): 3 each
[*]* Forward Laser Turret (1): 28
[*]Reinforced Windshield (1): 15
[*]Main Body: 72[/list]
* Requires a called shot at -4 to strike
[u][b]Statistical Data:[/b][/u]
Maximum Speed: 190 mph
Cruising Speed: 85 mph
Range: 800 miles
Flying: Maximum altitude of 60', can handle drops of up to 400'
Modifiers: +10% to piloting, +1 to dodge, -5% to piloting with passenger
Crew: 1 rider & 1 passenger
Class: Hovercycle
Dimensions: 5'6" long, 330 lbs.
Cargo: None
Power System: [color=#FF0000]choose from options below & note here[/color]
[u][b]Weapon Systems:[/b][/u]
[b]Double-Barrel Heavy Laser[/b]
[list][*]Range: 2,000'
[*]Damage: 2D6 M.D., or 4D6 M.D. per dual-blast
[*]Rate of Fire: Single Shots or Dual-Blasts only
[*]Payload: 40 shots per E-clip[/list]
[b]Heavy Laser[/b]
[list][*]Range: 2,000'
[*]Damage: 2D6 M.D.
[*]Rate of Fire: Single Shots only
[*]Payload: 20 shots per E-clip[/list]
[b]Light Laser[/b]
[list][*]Range: 1,200'
[*]Damage: 1D6 M.D.
[*]Rate of Fire: Single Shots only
[*]Payload: 20 shots per E-clip[/list]
[b]Mini-Missile Launchers[/b]
[list][*]Note: 1 launcher each side
[*]Range: 1 mile
[*]Damage: varies according to mini-missile type
[*]Rate of Fire: 1 at a time, or in volleys of 2 or 4
[*]Payload: 4 total; 2 mini-missiles each launcher[/list]
[u]Features of Note:[/u]
Book Reference: p.55-56, WB13[/size]


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[b]Road Boss Combat Chopper[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715002914-4f0286eb.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]Catapult Cannon: 75
[*]* Wheels (2): 30
[*]* Mini-missile launchers (2): 20 each
[*]* Lasers (3): 5 each
[*]Main Body: 200[/list]
* Requires called shot at -3 to strike
[u][b]Statistical Data:[/b][/u]
Maximum Speed: 185 mph
Cruising Speed: 90 mph
[list][*]Acceleration (0-60): 4.4 seconds (rocket assisted)
[*]Braking (60-0): 90'[/list]
Range: 725 miles
Flying: [If Applicable]
Modifiers: +10% to piloting skill and execution of jumps, tricks, and special maneuvers (for augmented humans)
Crew: 1 rider
Class: Motorcyle
Dimensions: 3'10" high, 4'4" wide, 16' long, 1,850 lbs.
Cargo: None
Power System: Flex-fuel internal combustion
[u][b]Weapon Systems:[/b][/u]
[b]W.I. "Catapult" Assault Cannon[/b]
[list][*]Range: 4,000'
[*]Damage: 1d6x10 M.D. to a 3' AoE
[*]Rate of Fire: Once per melee round only
[*]Payload: 20 armor-piercing, explosive shells[/list]
[b]Mini-missile Launchers (2):[/b]
[list][*]Range: 1 mile
[*]Damage: Varies with mini-missile type
[*]Rate of Fire: 1 at a time, or volleys of 2, 3, or 4
[*]Payload: 16 total; 8 per launcher[/list]
[b]Variable Lasers (3):[/b]
[list][*]Range: 4,000
[*]Damage: 1d6+6 M.D. or 4D6 M.D. per 3-blast burst
[*]Rate of Fire: Single blasts or 3-blast
[*]Payload: 30 blasts per E-clip
Note: cannot fire at speeds 90 mph+[/list]
[u]Features of Note:[/u]
None
Book Reference: p.82-83, WB10[/size]
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Re: Spook Squad Catch-All Thread

Postby Augur » Mon Feb 04, 2019 7:25 pm

Carl's Room Storage

OOC Comments
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[b]Elemental Air Shuriken[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/26/20190126145736-ae56b9c4.png[/img]
[size=85][i]Elemental Shuriken[/i]
Range: 1,000' when thrown
Damage: 2D6 M.D.
[u]Magic Features[/u]
[list][*]Produces a lightning strike when it hits a target 3 times per day
[list][*]Range: 2,000'
[*]Damage: 1D4x10 M.D.
[*]Modifier: +3 to strike[/list][/list]
Curse: (if any)
History: (if any)
Book Reference: p.37, WB8[/size]


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[b]Elemental Fire Shuriken[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/26/20190126145736-ae56b9c4.png[/img]
[size=85][i]Elemental Shuriken[/i]
Range: 600' when thrown
Damage: 3D6 M.D.
[u]Magic Features[/u]
[list][*]Shoots a fire ball when held 4 times per day
[list][*]Range: 1,000'
[*]Damage: 5D6 M.D.
[*]Modifier: +3 to strike[/list][/list]
Curse: (if any)
History: (if any)
Book Reference: p.37, WB8[/size]


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[b]Elemental Water Shuriken[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/26/20190126145736-ae56b9c4.png[/img]
[size=85][i]Elemental Shuriken[/i]
Range: 1,000' when thrown
Range: 2,000' when thrown underwater
Damage: 3D4 M.D.
[u]Magic Features[/u]
[list]Cast Spells
[*]Can cast spell two times a day: Calm Storms
[*]Can cast spell two times a day: Heal Wounds
[*]Can cast spell two times a day: Negate Poisons/Toxins
[*]All spells cast at 5th level proficiency[/list]
Curse: (if any)
History: (if any)
Book Reference: p.37, WB8[/size]


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[b]Elemental Earth Shuriken[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/26/20190126145736-ae56b9c4.png[/img]
[size=85][i]Elemental Shuriken[/i]
Damage: 4D6 M.D.
[u]Magic Features[/u]
[list]Cast spell: Invulnerability
[*]Range: self
[*]Spell cast at 6th level proficiency
[*]Can be cast 3 times per day[/list]
Curse: (if any)
History: (if any)
Book Reference: p.37, WB8[/size]


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[b]Elemental Wood Shuriken[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/26/20190126145736-ae56b9c4.png[/img]
[size=85][i]Elemental Shuriken[/i]
Range: 1000' when thrown
Damage: 2D4 M.D.
[u]Magic Features[/u]
[list][*]Triple damage vs. vampires & creatures vulnerable by wood
[*]Summon a Minor Earth-Tree Elemental once per day
[list][*]Once summoned, the elemental will fight for the shuriken wielder for 1D6 minutes.
[*]Minor Earth-Tree Elemental (see p.114 of CB3)[/list][/list]
Curse: (if any)
History: (if any)
Book Reference: p.37, WB8[/size]


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[b]Spear of the Cyclops[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/12/20170712155706-69c03eaa.png[/img]
[size=85][insert type of item here, italicized, no brackets]
Damage: 1D8 M.D.
[u]Magic Features[/u]
[list][*]Returns to Wielder When Thrown: Applicable only to weapons suitable for throwing, including most knives, small axes, hammers, and javelins. The enchanted weapon returns to the thrower immediately after striking the target (mentally commanded); counts as one melee attack! Maximum range: 120'
[*]Spits Lightning: A weapon that can shoot out a lightning bolt three times a day. Range: 40', Damage: 3D6+6
[*]Indestructible: Cannot be destroyed by any means, save alchemy.[/list]
Curse: (if any)
History: (if any)[/size]


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[b]Yojimbo[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090736-40d424ad.png[/img]
[size=85][i]Pre-Rifts Greater Rune Katana[/i]
Damage: 5D6 M.D.
Alignment: Aberrant
1. Independent personality with an average to high I.Q.
2. Communicate through limited telepathy.
3. Are totally indestructible, the blades never dull.
4. Made of black, dark grey, blue grey, or dark red metal and lined from tip to handle with runes.
5. Do no less than 4D6 damage (in Rifts they do 4D6 M.D.). Most known weapons do not exceed 6D6 points of damage, although a few are known to do 1D4x10 and 1D6x10 damage. In mega-damage dimensions, that damage is mega-damage.
6. Link themselves to their wielder/owner within six months of constant contact. Thus, both man and weapon can sense each other's presence within a four mile radius if separated.
7. Adds +1 to all saving throws.
8. Can be used only by a person of an evil alignment. Characters of an incompatible alignment take 2D4 points of damage each time they touch the weapon or 3D6 damage if a creature of magic.
[u]Greater & Special Abilities[/u]
Psionic Abilities
[list][*]Possesses all sensitive psionic powers, Psi-Shield, and Psionic Invisibility
[*]I.S.P. 120, sixth level proficiency
[*]I.S.P. recovers at a rate of 10 every three hours[/list]
Curse: Together, Akahige & Yojimbo form a set of Greater Rune Daisho, with the abilities of a greater rune weapon split between the pair of swords.
Personality: An older male eta who is generally dominated by his wife. Akahige & Yojimbo only work together though they are not quiet in their displeasure in doing so.
History: [/size]


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[b]Akahige[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715090717-333aa4b3.png[/img]
[size=85][i]Pre-Rifts Greater Rune Wakazashi[/i]
Damage: 3D6 M.D.
Alignment: Aberrant
1. Independent personality with an average to high I.Q.
2. Communicate through limited telepathy.
3. Are totally indestructible, the blades never dull.
4. Made of black, dark grey, blue grey, or dark red metal and lined from tip to handle with runes.
5. Do no less than 4D6 damage (in Rifts they do 4D6 M.D.). Most known weapons do not exceed 6D6 points of damage, although a few are known to do 1D4x10 and 1D6x10 damage. In mega-damage dimensions, that damage is mega-damage.
6. Link themselves to their wielder/owner within six months of constant contact. Thus, both man and weapon can sense each other's presence within a four mile radius if separated.
7. Adds +1 to all saving throws.
8. Can be used only by a person of an evil alignment. Characters of an incompatible alignment take 2D4 points of damage each time they touch the weapon or 3D6 damage if a creature of magic.
[u]Greater & Special Abilities[/u]
Healing/Cleric abilities
[list][*]Heal wounds: 2D6 hit points and 2D6 S.D.C. or 2D6 M.D.C. for mega-damage beings; can be performed 6 times per 24 hour period.
[*]Remove curse: 56% chance of success, once daily.
[*]Turn 4D6 dead: four hour duration, 55% chance of success, four times daily.
[*]Animate & command 2D6 dead: four hour duration, 64% chance of success, two times daily.[/list]
Curse: Together, Akahige & Yojimbo form a set of Greater Rune Daisho, with the abilities of a greater rune weapon split between the pair of swords.
Personality: An older male eta who is generally dominated by his wife. Akahige & Yojimbo only work together though they are not quiet in their displeasure in doing so.
History: [/size]


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[b]Defender[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/03/20171103105502-3c4a9436.png[/img]
[size=85][i]Very Rare Enchanted Ring[/i]
[u]Magic Features[/u]
[list][*]Protection from Spell Magic: Constant +1 to save
[*]Protection from Psionics: Constant +1 to save
[*]Protection from Undead: Holds undead at bay & makes wielder impervious to vampire's hypnotic gaze/mind control[/list]
Curse: (if any)
History: (if any):[/size]


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[b]Holy Incense Burner[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/26/20190126140126-822101f1.png[/img]
[size=85][i]Unique. Holy Incense Burner[/i]
[u]Magic Features[/u]
[list][*]Demon Powder: 7 powder packets
[*]Range: 30' AoE around burner
[*]Duration: 1 melee after burning, lasts for 1D4 melees
[*]Save vs. Ritual Magic
[*]Effects: see book for details[/list]
History: A Shinto creation, the Holy Incense Burner uses special magical powders to defend against the supernatural
Book Reference: p.41-42, WB8[/size]


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[b]Talisman of Impervious to Energy[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/26/20190126131236-e522d633.png[/img]
[size=85][i]Talisman[/i]
[u]Magic Features[/u]
[list][*]Impervious to Energy (5th level)
[*]Charges: 3[/list]
Book Reference: p.150, BoM[/size]


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[b]Talisman of Time Slip[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/26/20190126131236-e522d633.png[/img]
[size=85][i]Talisman[/i]
[u]Magic Features[/u]
[list][*]Time Slip (5th level)
[*]Charges: 3[/list]
Book Reference: p.150, BoM[/size]


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[b]Earring of Invisibility[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/26/20190126134441-734bedac.png[/img]
[size=85][i]Uncommon Enchanted Earring[/i]
[u]Magic Features[/u]
[list][*]Invisibility: 10 minutes; three times daily[/list]
Curse: (if any)
History: (if any)[/size]




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[b]Coalition States Type 2 Medium Fusion Block[/b]
[size=85][list][*]Range: Intended for placement, but can be thrown up to 60'
[*]Damage: 2d6x10 M.D. to a 10' AoE
[*]Rate of Fire: N/A
[*]Payload: single-use item
[*]Weight: 12 lbs.
[*]Features: keypad for programming time of detonation; 30 second delay minimum
[*]Modifiers: None
[*]Book Reference: p.260, R:UE[/list][/size]


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[b]Kittani Plasma Sword[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/17/20190117083152-74602eed.png[/img]
[size=85][list][*]Range: Close combat or 100'
[*]Damage:
[list][*]Unpowered Strike: 2D6+2
[*]Powered Strike: 2D6 M.D.
[*]Plasma Blast: 4D6 M.D.[/list]
[*]Rate of Fire: Single shots only
[*]Payload: 6 blasts per E-clip
[*]Weight: 3 lbs.
[*]Features: none
[*]Modifiers: none
[*]Book Reference: p.152, WB2[/list][/size]


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[b]Wilk's Jet Pack[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715002747-f4f17a04.png[/img]
[size=85]Class: Personal Jet Pack
Crew: One
M.D.C.: 20
Maximum Speed: 120 mph
Maximum Range: 800 miles[/size]


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[b]N-F50A Superheavy Force Field[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083952-11ab7367.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Force Field: 160[/list]
Weight: 15 lbs.
Modifiers: none
[u]Features:[/u]
[list][*]6 hour duration per E-clip[/list]
Book Reference: p.122, DB2[/size]


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[b]Wilk's 300 "Hideaway" Laser Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092704-f4c32b06.png[/img]
[size=85][list][*]Range: 600'
[*]Damage: 1D8 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 20 shots per E-clip
[*]Weight: 1.5 lbs.
[*]Features: virtually undetectable by most security systems
[*]Modifiers: +5% to Concealment & Palming, +1 to strike on aimed shots
[*]Book Reference: p.102-103, MercOps[/list][/size]


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[b]JA-12 Laser Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092633-e72e1532.png[/img]
[size=85][list][*]Range:
[list][*]Laser: 4,000'
[*]Grenade: 2,000'[/list]
[*]Damage:
[list][*]Laser: 4D6 M.D. per shot or 1D6x10+10 M.D. per burst
[*]Grenade: 3D6 M.D. to a 10' radius[/list]
[*]Rate of Fire:
[list][*]Laser: Single shots or 3-shot bursts only
[*]Grenade: Single shots only[/list]
[*]Payload:
[list][*]Laser: 10 shots per E-clip, 30 shots per LE-clip, 30 shots per E-Canister
[*]Grenades: 4 per magazine[/list]
[*]Weight: 13 lbs.
[*]Features: Targeting scope
[*]Modifiers: +1 to strike on aimed or called shots
[*]Book Reference: p.76, WB10[/list][/size]


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[b]NE-4 Plasma Cartridge Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092638-e46ff350.png[/img]
[size=85][list][*]Range: 500'
[*]Damage: 1D4x10 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 10 NE-003PC "Standard" Plasma Cartridges per magazine
[*]Weight: 6 lbs.
[*]Features: None
[*]Modifiers: Characters with a P.S. of 17 or less are -2 to strike even on an aimed shot
[*]Book Reference: p.117, DB2[/list][/size]


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[b]NE-CW20 Camouflage Variable Armor[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083954-db0dcff4.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: 40
[*]Arms: 20 each
[*]Legs: 30 each
[*]Main Body: 80
[*]N-F50A Force Field: 160[/list]
Weight: 23 lbs.
Modifiers:
[list][*]-5% to acrobatics/gymnastics & +5% to prowl skill
[*]-20% vs opposing perception rolls & -70% to electronic perception/detection rolls
[*]+2 to save vs psionics, +1 to save vs possession[/list]
[u]Features:[/u]
[list][*]Masks infrared and thermal emissions
[*]Integrated N-F50A Superheavy Force Field
[list][*]6 hour duration per E-clip[/list]
[*]Naruni Psionic Electromagnetic Dampeners[/list]
Book Reference: p.124-125, Mercenaries[/size]


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Portable Language Translator
Secure Universal Card: 1,000,000 [color=#FF0000][size=85](Augur 1/26/2019)[/size][/color]
Air filter and gas mask
(8) Micro Repair Robots (1 use)
Small mirror glued to the end of a stick (for looking around corners)
Ninja emergency kit: 6 eggshell bombs, 12 caltrops, knife
Towel
Small cooking pot
Paper and pencil
Cigarette lighter
First-aid kit
Extra lock picks
Set of spare clothing
7 days of tight rations
Set of blue collar worker's clothing
Steel-toed boots
ImageImageImageImageImageImageImageImageImage
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Re: Spook Squad Catch-All Thread

Postby Augur » Mon Feb 04, 2019 7:25 pm

Lahz's Room Storage

OOC Comments
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[b]Dwarven Long Knife[/b]
[img]http://explorersunlimited.com/images/upload/2018/09/01/20180901191008-d672585d.png[/img]
[size=85][i]Rare Enchanted Knife[/i]
Damage: 2D8+4
[u]Magic Features[/u]
[list][*]Super-Sharpness: +4 to damage, but more importantly it lowers the required roll for a critical strike by two points.
[*]Additional Damage: One die of damage is added to the weapon's normal damage.[/list]
Curse: (if any)
History: (if any)[/size]


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[b]The Gauntlets of Mastery[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/27/20180827195930-a9da5606.png[/img]
[size=85][i]Unique Legendary Enchanted Item[/i]
[u]Magic Features[/u]
[list][*]+30% to all skill attempts (even unknown skills), provided the skill requires the use of the hands.
[*]The gauntlets can take the shape of any kind of hand wear, from heavy falconry gauntlets to dainty lace gloves.
[*]They always feel comfortable when worn, and will always keep the wearer's hands warm and dry.[/list]
Curse: (if any)
History: These magical gloves were owned by Lady Meweyn of Westmarch, who used them on a more or less constant basis.
Book Reference: PF WB15 2 p.168[/size]




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[b]NG-B50 ‘Thunderer’ BigBore Combat Hammer[/b]
[img]http://nullfactor.net/eu/images/weapons/rifts/wb33/ng-b50-thunderer-100px.png[/img]
[size=85][list][*]Range: Melee
[*]Damage:
[list][*]Melee: 2D6 +P.S. damage bonus (if any), double damage to vampires
[*]Melee w/Silver Rounds: 5D6, double damage to vampires & werebeasts
[*]Melee w/Wood Rounds: 2d6+2, double damage to vampires
[*]M.D. Melee: +1D6 M.D. +base P.S. damage
[*]Melee w/BigBore: 2D4 M.D. per shell[/list]
[*]Rate of Fire: N/A, melee weapon; see features
[*]Payload: 8 total, 4 per each side of the hammer. Reloading takes 2 actions per shell.
[*]Weight: 14 lbs.
[*]Features: Silver-plated; can hold BigBore, silver, or wood shells; 1D4 shells/rounds discharged on impact
[*]Modifiers: none
[*]Book Reference: p.208, WB33[/list][/size]


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[b]Wilk's Laser Sword[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/12/20181212112159-402ebeb6.png[/img]
[size=85][list][*]Range: 3' length, cannot be thrown (deadman switch)
[*]Damage: 5D6 M.D.
[*]Rate of Fire: N/A
[*]Payload: 10+3D6 minutes use per E-Clip
[*]Weight: 1.5 lbs.
[*]Features:
[*]Modifiers: cannot parry with this weapon
[*]Book Reference: p.104, MercOps[/list][/size]


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[b]NG-E-12 Heavy Plasma Ejector[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/15/20190115183708-582b77e2.png[/img]
[size=85][list][*]Range: 2,000'
[*]Damage: 1D6x10 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 6 shots per E-clip, 12 shots per LE-clip, 42 shots with Power Pack (regenerates 4 blasts per hour)
[*]Weight: 30 lbs. for gun, 20 lbs. for power pack
[*]Features: none
[*]Modifiers: none
[*]Book Reference: p.100, Mercenaries[/list][/size]


x2
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[b]NG-SE9 Seasnake Sharpshooter Laser Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2018/04/07/20180407234712-0abcf7e9.png[/img]
[size=85][list][*]Range: 1,000'
[*]Damage: 3D4+3 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 20 shots per E-clip, 36 shots per LE-Clip.
[*]Weight: 2.5 lbs.
[*]Features: telescopic targeting scope (3,000'), passive nightvision, laser distancer (1,500')
[*]Modifiers:
[*]Book Reference: p.195, WB33[/list][/size]


x2
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[b]NE-RV03 Ripper Vibro-Saber[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/12/20170712155446-6d1bbcf7.jpg[/img]
[size=85][list][*]Damage: 4D4 M.D.
[*]Payload: 1 hour constant use
[*]Weight: 3 lbs.
[*]Features: silver coated
[*]Modifiers:
[*]Book Reference: p.24, DB8[/list][/size]


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[b]Multitool[/b]
[size=85]• This hand tool is the equivalent of a super-Swiss Anny Knife. It uses nano-technology to reconfigure a metal rod with a pistol grip into any of 500 programmed shapes, from a powered screwdriver to a bolt-c utter, hammer, chip-welder, pliers, drill , and many other tools, in every possible calibration. It can reach a length of 4', allowing the user to reach deep into engines. Having a multitool will give the owner almost the equivalent of a full mechanic's kit. The multitool can even be reconfigured into a weapon like a welder-ax that inflicts 2D6 M.D. in hand to hand combat! Multitools are powered by E-Clips or civilian batteries (the two models are not interchangeable; most adventurers prefer the former).[/size]


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[b]Vibro-Knife[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/12/20170712155317-0a398006.png[/img]
[size=85][list][*]Damage: 1D6 M.D.
[*]Payload: 1 E-Clip will last for approximately 1 hour of use
[*]Weight: 1 lb.
[*]Features: none
[*]Modifiers: none
[*]Book Reference: p.259, R:UE[/list][/size]


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[b]Q1-02 "Stopper" Ion Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092655-87df623f.png[/img]
[size=85][list][*]Range: 200'
[*]Damage: 4d6+4 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 12 shots per E-clip; 24 shots per LE-clip
[*]Weight: 4.5 lbs.
[*]Features: none
[*]Modifiers: none
[*]Book Reference: p.45, WB22[/list][/size]


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[b]Wilk's 325 "Mariner" Pulse Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092705-70c4ccca.png[/img]
[size=85][list][*]Range: 900'
[*]Damage: 2D8 M.D. or 4D8 M.D. double shot
[*]Rate of Fire: Single or dual blasts only
[*]Payload: 12 shots per E-clip, 24 shots per LE-clip
[*]Weight: 3 lbs.
[*]Features: blue-green laser
[*]Modifiers: +2 to strike on aimed shots
[*]Book Reference: p.103, MercOps[/list][/size]


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[b]NGCME Card[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703081450-b23f967a.png[/img]
[size=85][list][*]Northern Gun Certified Mechanical Engineer
[*]10% reduction in parts costs for Northern Gun Equipment
[*]Must be renewed every year (Last Renewal: XXXPA)
[*]Note: 20k NGMI to renew plus 40 hours of school[/list][/size]


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Secure NGMI Card: 1,100 credits
Unsecured Universal Card: 9,280,900 credits (Ace of Spades 10-30-18)
Secured Universal Credit Card: 2,600,800 (Ace of Spades 10-30-18)


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Dark Green Rain Poncho
Waterproof Hunters Boots
Wedding Ring, Men's, Black Titanium
Large Brim Leather Hat
Protective Tinted Goggles
Aurelia's High Quality Wardobe clothing for Aurelia
Women's Wedding Ring, Titanium
Kaiya's Armored Aviator's Flight Jacket
Kaiya's MH-500 Armored Huntsman's Choice Fatigues
Kaiya's high quality wardobe
Aurelia's Armored Sharp Duster/Long Coat
Aurelia's MH-500 Armored Huntsman's Choice Fatigues
Armored Sharp-Duster/Long-Coat (Black)
(2) Executive M.D.C. Trousers/Slacks
(2) Light Executive M.D.C. Business Suit Coat
(2) Light Gray Armored Flight Suits
(2) Running Shoes
(2) Cargo Pants
(2) Cargo Shorts
(4) Long-Sleeve, Button Down, Cream Dress Shirt
(4) Ultra-300 Armored Huntsman's Choice Fatigues
(4) Heads-Up Display Glasses
(8) T-Shirts
(8) Socks
(10) Undergarments


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Data/Memory Stick (500Gb, 2400 family photos & some family event video clips)
PDD Recorder/Player
Laser Eavesdropping Device
200' Rope
Drone Command Gauntlet (10 MD, 5 Mile Wireless Range)
Secure Cell Phone
Tablet PC with Kids/Learning/Entertainment Programs & Case
Kaiya's large collection of toys
NG SleepSafe Sentry TENT (4-Person Size)
(2) 32 Oz. Canteen
(2) Jukeboxes
(2) NG SleepSafe Sentry TENT (12-Person Size)
(2) Hammocks
(2) Quik-Clot, 20 dose can
(3) Floater Camera
(4) Universal Antitoxin
(8) NG SleepSafe Sensor Sentry Warning System
(8) Protein Healing Salve
(30) Meal Bars


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Pocket Laser Distancer
Notebook & (3) Mechanical Pencils
Medium Robotics Tool Kit
Hand-Held Computer
Multi Optics Band
Wilk's Laser Scalpel
Portable Robotics Tool Kit
Wilks Portable Laser Torch
Pen Flashlight
Wilks' Laser Flashlight
Optical Scanner
Level 1 Design and Diagnostics Simulation Computer System (DISCUS Computer System)
(2) Military Grade Portable Computer with Reinforced Case
[size=85]Computer Reference Libraries: Cryptography, Electricity Generation, Electronic Countermeasures, Surveillance Systems, T.V./Video, Law: General, Identify Plants & Fruits, Cook, Play Musical Instruments: Guitar, Harmonica, Piano; Tracking: People[/size]
(3) Roll of Duct Tape
(3) Roll of Electrical Tape


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FASSAR 20 Skelebot Left Arm
FASSAR 40 Skelebot Left Arm
NG-PD12 Head
Triax DV-12 Dynabot Head
NG-357 Thruster assembly
Wide Band Radio Receiver and Transmitter (300 Miles)
Radio Scrambler System
(2) Universal Energy Link (Not installed)
(2) Cybernetic Eyes (Thermal-Imager, 3000')
(2) Cybernetic Eyes: Macro Eye & Camera, 2x-50x Magnification
(2) NG-101ARG Control Pad
(2) Cybernetic Multi-Optic Eyes
(4) E-Clip Port
(4) Cybernetic Eyes (Telescopic, 6000')
(4) Optical Reader
(5) M.D. Armor Plating


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8 LE-Clips
(200) K-Hex Plastique Cube
(20) Stun/Flash Grenades
(20) Tear Gas Grenades
(80) Silver Shotgun Shells (slug)


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Reinforced Briefcase
(3) Duffel Bags
(2) Large Sacks


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[b]NG-RA5 Arrow Ride Armor[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/01/20170701185922-95bfda5c.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: 35
[*]Arms: 14 each
[*]Legs: 18 each
[*]Main Body: 30[/list]
Weight: 9 lbs.
Modifiers: -2% to physical skills.
[u]Features:[/u]
[list][*]Heads-Up Display
[*]Directional, short-range radio built into the helmet. Range: 5 miles
[*]Polarized visor
[*]External audio speaker
[*]Language Translator
[*]Gas mask/air filtration unit[/list]
Book Reference: p.44-45, WB 34[/size]


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[b]N-F50A Superheavy Force Field[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083952-11ab7367.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Force Field: 160[/list]
Weight: 15 lbs.
Modifiers: none
[u]Features:[/u]
[list][*]6 hour duration per E-clip[/list]
Book Reference: p.122, DB2[/size]
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Re: Spook Squad Catch-All Thread

Postby Augur » Mon Feb 04, 2019 7:25 pm

Vheld's Room Storage

OOC Comments
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[b]Aesir Bludgeld[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/07/20190207213436-2d44afe5.png[/img]
[size=85]A secure trunk for storage only accessible by a member of the Aesir. This is an heirloom of great value to the Aesir.[/size]


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Learning materials for spells: [size=85]Blinding Flash, Cloud of Smoke, Globe of Daylight, Cloak of Darkness, Invisibility: Simple, Charismatic Aura, Seal, Lightning Arc, Void, Light Target, Watchguard, Thunderclap, Multiple Image[/size]
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Re: Spook Squad Catch-All Thread

Postby Augur » Mon Feb 04, 2019 7:26 pm

Minerva's Room Storage

OOC Comments
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[b]Harvester[/b]
[img]http://explorersunlimited.com/images/upload/2018/05/20/20180520211720-8a1727c6.png[/img]
[size=85][i]Unique Crystal Sword[/i]
M.D.C.: 9
Bonding Level: 2
Damage: 5D6+4 M.D.
Alignment: Aberrant
[u]Magic Features[/u]
[list][*]1. Energize: Sword blade appears
[list][*]Modifiers: +1 to strike, +2 to parry
[*]+2 damage per level of bond (up to +10)
[*]Duration of Sword: 1 minute per I.S.P. spent[/list]
[*]2. Combat Awareness
[list][*]Modifiers: +1 to initiative, +1 to dodge, cannot be surprised by sneak attacks[/list]
[*]3. Protection from Energy Attacks
[list][*]Fire, heat, electrical and all energy attacks, including magic, do 1/2 damage[/list]
[*]4. Resist Cold
[list][*]Cold does 1/2 damage; one use per day
[*]Duration: 1 hour per level of owner, I.S.P.: 12[/list]
[*]5. Enslave and Bind creature
[list][*]See "Controller Wand" p.94, PFWB6
[*]Duration: 15 minutes; I.S.P.: 20[/list]
[*]6. Psychic Omni-Sight
[list][*]Duration: 30 minutes; I.S.P.: 15[/list][/list]
Curse: none
Personality: No independent personality, only an imprint from its creator: cold-hearted and grim.
History: Created by Hades for his wife, Persephone, this blade sat unused for centuries. The core is black, the color of the aura determined by the user's alignment.[/size]

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4x Dwarf Elder Potion [size=85](Prevents drunkenness/instant sobriety; 1 hour)[/size]
2x Horsetail Potion [size=85](Breathe without Air; 20 minutes)[/size]
Horsetail Potion [size=85](Breathe without Air; 20 minutes)[/size]


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[b]Psionic Crystal Armor[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/07/20181207122041-79e11be4.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Arms: 15 each
[*]Legs: 22 each
[*]Main Body: 35
[*]Psionic Force Field: 70[/list]
Weight: 10 lbs.
Modifiers: +2 vs. psionics while force field is active
[u]Features:[/u]
[list][*]Integrated Psionic Force Field
[list][*]Can be used 4 times per 24 hour period without I.S.P. cost to user[/list][/list]
Book Reference: p.128, DB2[/size]


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[b]Martel[/b]
[img]http://explorersunlimited.com/images/upload/2018/01/13/20180113104408-33bb8e4e.png[/img]
[size=85][i]Very Rare Enchanted War Hammer[/i]
Damage: 3D4
[u]Magic Features[/u]
[list][*]Indestructible: Cannot be destroyed by any means, save alchemy.
[*]Thunder Hammer: Applicable only to blunt weapons, excluding ball & chain types. The weapon inflicts an extra 2D6 damage and lets out a booming thunderclap each time it strikes or is struck.
[*]Turns Holder Fire Resistant: Normal fire does half damage (magic fire does full damage), four times daily. Duration: 20 minutes.[/list]
Curse: None
History: Legend has it that Martel was named after the lover of its first wielder, Sir Dalamir, a Paladin of the Court of Seven. Sir Dalamir is said to have been the lover of the King’s eldest daughter, Martel, who was to be wed to another. When the King found out about their forbidden love, he exiled Sir Dalamir and stripped him of all rank and title. The legends say that Sir Dalamir would sneak into the Kingdom to see his lover, and use the war hammer's loud thunderclap to send a signal to Martel. Over the years that same thunderclap has inspired others to continue to fight for what they love. During Tolkeen’s war with the Coalition, Martel’s booming thunderclap was a battle cry that rallied those around to take up arms against the Coalition.[/size]


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[b]Cloak of Protection[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/29/20180829085803-4a710931.png[/img]
[size=85][i]Common Enchanted Armor[/i]
• A.R.: 12
• M.D.C.: 50
• Impervious to fire
Note: Can only be repaired by magic craftsmen (costs vary, but will always be at least ten times normal armor repair costs)
Source: PFRPG, p.249[/size]


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[b]Ring of Fleet Feet[/b]
[img]http://www.explorersunlimited.com/eu/download/file.php?id=1781[/img]
[size=85][i]Uncommon Enchanted Ring[/i]
[u]Magic Features[/u]
[list][*]Fleet Feet: 10 minutes; three times daily[/list][/size]


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[b]Ring of Invisibility[/b]
[img]http://explorersunlimited.com/images/upload/2018/04/17/20180417202738-ae8619d7.png[/img]
[size=85][i]Uncommon Enchanted Ring[/i]
[u]Magic Features[/u]
[list][*]Invisibility: 10 minutes; three times daily[/list][/size]


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[b]Resist Fire Ring[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715091617-367aa1df.png[/img]
[size=85][i]Uncommon Enchanted Ring[/i]
[u]Magic Features[/u]
[list][*]Resist Fire: Two hours; three times daily[/list][/size]


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Secure Universal Credit Card: 3,776,960 [color=#FF0000][size=85](Ace of Spades 10-30-18)[/size][/color]
Non-Secure Black Card: 275,800 credits [color=#FF0000][size=85](Augur 01/21/2019)[/size][/color]
Motorcycle Goggles
Worn Black Cloak
Heads-Up Display Goggles
Portable Language Translator
Heads-Up Display Goggles
Black Leather Motorcycle Gloves
Hand Radio
Survival Knife
Language Translator
Gas Mask
One week's rations
Bedroll
Survival Kit
Flowers [size=85](Weekly flower delivery featuring Dahlias, Marigolds and Ranunculus; covers a wall in her room; paid until July 111)[/size]
(12) Los Alamos Riesling [size=85](Wine; cheap; 20 credits/bottle)[/size]
(4) Quebec Riesling: Aprogine 10 year cask [size=85](Wine; 200 credits/bottle)[/size]
Lazlo Malbec: Vintage [size=85](Wine; 2000 credits/bottle)[/size]
German Riesling [size=85](Wine; 5,000 credits/bottle)[/size]
Golden Age Malbec [size=85](Wine; probably not pre-cataclysmic but obviously very old; 20,000 credits/bottle)[/size]


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[b]Wilk's Laser Sword[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/12/20181212112159-402ebeb6.png[/img]
[size=85][list][*]Range: 3' length, cannot be thrown (deadman switch)
[*]Damage: 5D6 M.D.
[*]Rate of Fire: N/A
[*]Payload: 10+3D6 minutes use per E-Clip
[*]Weight: 1.5 lbs.
[*]Features:
[*]Modifiers: cannot parry with this weapon
[*]Book Reference: p.104, MercOps[/list][/size]


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[b]Wilk's-Remi 104 Derringer[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092707-b36f6fc1.png[/img]
[size=85][list][*]Range: 300'
[*]Damage: 2D4 M.D.
[*]Rate of Fire: 2 simultaneous shots
[*]Payload: 4 shots; a special connector allows for the use of an E-clip recharger to power up the empty weapon.
[*]Weight: 10 oz.
[*]Features:
[*]Modifiers:
[*]Book Reference: p.207, WB14[/list][/size]


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[b]NG-45LP Long Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083436-1d920140.png[/img]
[size=85][list][*]Range: 1,200'
[*]Damage: 5D6 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 8 shots per E-clip
[*]Weight: 5 lbs.
[*]Features:
[*]Modifiers:
[*]Book Reference: p.157, GMG[/list][/size]


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[b]NG-IR5 Ion Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/17/20181217112359-62d46eea.png[/img]
[size=85][list][*]Range: 2,000'
[*]Damage:
[list][*]Low Power: 2D6 M.D.
[*]High Power: 4D6 M.D.[/list]
[*]Rate of Fire: Single shots only
[*]Payload: 20 low power shots per E-Clip, 36 low power shots per LE-Clip; (1 high power shot = 2 low power shots)
[*]Weight: 11 lbs.
[*]Features: none
[*]Modifiers: none
[*]Book Reference: p.199-200, WB33[/list][/size]


x2
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[b]NG Stalker Suit[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083957-b29696c5.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: As per separate helmet
[*]Arms: 5 each
[*]Legs: 7 each
[*]Main Body: 12[/list]
Weight: 3 lbs.
Modifiers: None.
[u]Features:[/u]
[list][*]Non-environmental
[*]Thermal Reduction: The fabric and strategic padding of the Stalker Suit is specially designed to dissipate the wearer's IR heat signature, making him more difficult to detect with thermal-imagers and similar heat detection equipment. All attempts to detect the Stalker Suit with thermal systems suffer a penalty of -20% to the Read Sensory Equipment skill.[/list]
Book Reference: p.58-59, WB 34[/size]


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[b]NG-A8 Scout Armor[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083955-9196840b.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: 35
[*]Arms: 25 each
[*]Legs: 40 each
[*]Main Body: 50[/list]
Weight: 12 lbs.
Modifiers: -5% to physical skills
[u]Features:[/u]
[list][*]Non-environmental[/list]
Book Reference: p.51, WB 34[/size]


x5
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[b]NG MD Grenade Knife[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/20/20180820140034-4e10c83b.png[/img]
[size=85][list][*]Range: 30'
[list][*]Damage:
[*]Vibro-Blade: 1D6 M.D.
[*]Secondary Explosion: 4D6 M.D. to target & 1D6 M.D. to 4' AoE[/list]
[*]Rate of Fire: single use item
[*]Payload: single use item
[*]Weight: 1 lb.
[*]Features: Secondary explosion occurs 1 melee action after a successful thrown strike
[*]Modifiers: none
[*]Book Reference: p.214, WB33[/list][/size]
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Re: Spook Squad Catch-All Thread

Postby Augur » Mon Feb 04, 2019 7:26 pm

Whisper's Room Storage

OOC Comments
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[b]WI-GL8 Automatic Shotgun/Grenade Launcher[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124091842-972eea58.png[/img]
[size=85][list][*]Range: 800'
[*]Damage:
[list][*]Fragmentary: 4D6 M.D. to a 12' AoE
[*]Armor-Piercing: 1D4x10 M.D. to a 3' AoE
[*]Large-Bore Shotgun Shells: 6d6[/list]
[*]Rate of Fire: single shots only
[*]Payload: 10 grenades, or 60 shotgun rounds
[*]Weight: 7 lbs.
[*]Features: Can also fire smoke, illumination and chemical rounds
[*]Modifiers: reloading a plastic cylinder of grenades or shotgun shells takes 3 APM
[*]Book Reference: p.100-101, MercOps[/list][/size]


x2
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[b]Wilk's CFT Auto-Shooter[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/16/20190116085530-cd1cc07c.png[/img]
[size=85][list][*]Range: 300’
[list][*]Damage:
[*]Single Shot: 3D6 M.D.
[*]Burst: 3D6x3 M.D.
[*]Spray: 3D6 M.D. (40% chance of hitting everybody in a 45° arc)[/list]
[*]Rate of Fire: single shots, 5-round bursts, 10-round sprays
[*]Payload: 10 round magazine
[*]Weight: 2.7 lbs.
[*]Features: selective fire, can fire single shots, and short bursts and sprays
[*]Modifiers: targets can dodge sprays but without their normal bonuses
[*]Book Reference:[/list][/size]


x2
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[b]Remington 1863 Revolver[/b]
[img]http://explorersunlimited.com/images/upload/2019/01/16/20190116081922-4b0b62b7.png[/img]
[size=85][list][*]Range: 130'
[*]Damage: 4D6+3
[*]Rate of Fire: Single shots only
[*]Payload: 6 round cylinder
[*]Weight: 3 lbs.
[*]Features: none
[*]Modifiers: none
[*]Book Reference: p.211, WB14[/list][/size]


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[b]TX-002 Heavy Weapon Shield[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703081458-5418538a.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Shield: 160[/list]
Weight: 200 lbs. + 5 lbs. per mini-missile
Modifiers: +1 to parry with shield
[u]Features:[/u]
[list][*]Range: Close combat with the shield as a melee weapon, one mile for mini-missiles
[*]Damage:
[list][*]+1D6 M.D. damage to melee strikes if used as a weapon
[*]Mini-Missiles: Varies with missile type[/list]
[*]Rate of Fire: Mini-missiles can be fired one at a time, or in volleys of 2, 4, 8 or all 30 at once
[*]Payload: 30 total missiles[/list]
Book Reference: p.106, WB31[/size]


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Messenger Bag


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15 E-clips
230 CFT Rounds
100 TX-6 rounds
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