Juan Echo (Yayamama Godling)

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GM: Dark Lord
AGM: Dime Store Magic

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Juan Echo (Yayamama Godling)

Postby Juan Echo » Sat Apr 28, 2018 1:41 pm

Player Name: Chris
G-Mail: chris.milan235@gmail.com

Character Name: Juan Echo
Alias: Jonny, Wanderer
Race: Yayamama
O.C.C.: Godling
Alignment: Unprincipled
XP Level: 6
XP Points: 32,776 (Updated 2019-06-11 DSM)
Next Level @ XP: 48,001
Sentiments/Non-deities: The Yayamama are the most glorious of all deities in the Universe, all Gods should bow in reverence of their divinity; all none-deities are Urqos
Disposition: As the Divinity of Travelers and Hosts alike, Juan Echo is protective of all fellow travelers, and generous to all who give shelter. He wanders the stars looking for adventure for himself and treasure to bestow on his worshipers.
Insanity:
Note - The Yayamama are a proud pantheon to question their mental acumen would be a grave insult. But to quote a classic if problematic movie, the Gods must be crazy.
Multiple Personalities - Juan has a close relationship with his sister Joan, and part of her psyche is in his consciousness. When they are apart, he can hear her thoughts. This should not be mistaken for a psychic link, but rather a second persona thinking along side him.

SUPERNATURAL ATRRIBUTES
I.Q.: 19
M.E.: 17
M.A.: 11
P.S.: 27
P.P.: 23
P.E.: 20
P.B.: 26
Speed: 57

PHYSICAL DATA
M.D.C.: 300
P.P.E.: 50
I.S.P.: 76
Age: 1791
Sex: Male
Height: 9’10” (2.99 m)
Weight: 675 lbs. (306.17 kg)
Description: Juan Echo is a tall, slender humanoid with hard burgundy red skin that appears like polished red rock. His face is long, with a strong jaw, and a thin nose; his long black hair is usually kept loose.
Horror Factor: 10

SUPERNATURAL ABILITIES
Perception Bonus: 27%
Charm/Impress: 80%
Invoke Trust/Intimidate: 15%
Regeneration: 1D6 x 5 M.D.C. per minute
Max. Encumbrance: 675 lbs.
Max. Carrying Weight: 1400 lbs.
Max. Lifting Weight: 2700 lbs. for 20 minutes
Max. Jumping Ability: height, 13'6; distance 40'6"
Resistance (Poison, drugs and toxins, fire, cold): 50%

SPECIAL ABILITIES
Energy Blast: attack, 3D6 MD; range, 2D6 x 100 feet
Energy Aura: 100 M.D.C.; can be created up to three times per 24 hour period
Nightvision: 200' (61 m)
See the Invisible
Super Strong
Super Swift

PSIONICS (Minor)
Increased Healing:
Range: Touch or 3 feet
Duration: 2D4 days; Trance: 1D6 hours
I.S.P.: 10
Effect: 12 S.D.C. per day
Induce Sleep:
Range: Touch or 6 feet
Duration: One hour per level (5)
I.S.P.: 4
Saving throw: standard; unwilling victim +5
Intuitive Combat:
Range: Self
Duration: Two melee rounds per level (5)
I.S.P.: 10

R.C.C. SKILLS
Language: Yaya dialect -– 98%
Language: Dragonese -- 98%
Language: Trade 1 -- 98%
Language: Trade 4 -- 79%
Language: Trade 5 -- 79%
Literacy: Dragonese -- 98%
Literacy: Trade 1 -- 98%
Mathematics: Basic -- 95%
Lore: Demons & Monsters-- 80%
Land Navigation -- 71%
Hand-to-Hand: Commando
W.P. Blount Weapons
W.P. Heavy M.D. Weapons
W.P. Swords

R.C.C. RELATED SKILLS
Brewing: Medicinal -- 60%/65%
Climbing -- 65%/55%
Holistic Medicine – 65%/55%
Navigation: Space -- 65%
Piloting: EVA -- 65%
Piloting: Star Frigate -- 67%
Prowl -- 52%
Track & Trap Animals -- 50%/60%
Wilderness Survival -- 60%
Zero Gravity Movement & Combat -- 97%

R.C.C. SECONDARY SKILLS
Cook -- 65% (75% to game animals)
Gambling (Standard) -- 60%
Hunting
Medical: Animal Husbandry -- 45%
Skin & Prepare Animal Hides -- 75%
W.P. Staff

COMBAT DATA
HTH Type: Commando
Number of Attacks: 6
Initiative Bonus: +6
Strike Bonus: +7
Foot strikes: +2
Parry Bonus: +8
Dodge Bonus: +8
Auto-Dodge Bonus: +2
HTH Damage Bonus: +12
Bonus to Roll w/Punch: +3
Bonus to Pull a Punch: +3
Bonus to Disarm: +1
Moves:
Backward Sweep Kick: Used only against opponents coming from behind; does no damage
Body Block/Tackle: 1D4 damage
Body Flip/Throw: 1D6 damage (+1)
Disarm
Dodge
Elbow: 1D6
Entangle
Karate Kick: 2D6 damage
Karate Punch/Strike: 2D4 damage
Kick: 2D6
Power Kick: 4D6; counts as two melee attacks
Power Punch: 6D6 M.D.; counts as two melee attacks
Punch: 5D6 M.D.
Restrained Punch: 5D6 S.D.C.
Roll with Punch
W.P. Paired Weapons

WEAPON PROFICIENCIES
W.P. Blunt: +2 parry; +3 strike
W.P. Heavy MD Weapons
W.P. Staff: +1 parry; +2 strike
W.P. Sword: +1 parry; +3 strike

SAVING THROW BONUSES
Coma/Death: +10%
Magic: +5
Lethal Poison: +3
Non-Lethal Poison:+3
Insanity: +1
Psionics: +1
Horror Factor: +8
Last edited by Juan Echo on Fri Jul 12, 2019 7:14 am, edited 30 times in total.
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Juan Echo
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Posts: 106
Joined: Tue Apr 24, 2018 3:42 pm

Equipment: Possessions

Postby Juan Echo » Sun Apr 29, 2018 8:56 am

Equipment on Person
Armor
NE-BA-26 Special Body Armor (Color Rush)
Image
Armor by Location (M.D.C.):
  • Helmet: 60
  • Arms: 50 each
  • Legs: 60 each
  • Main Body: 140
Weight: 35 lbs.
Modifiers: -10% to physical abilities; mask infrared and Thermal Emissions, 25% chance to be seen on thermal systems; 1/2 damage from explosions, high impact falls, mega damage fire, mega damage heat, plasma, and projectile damage; normal (and magical) fires do 5% damage
Special: Giant-sized; two side pockets on each leg; N.00.b Special Effects Package LED lights emit patterened light displays, +1 Horror Factor/Awe Factor to the people and gods of Yayamama and +1 Lulz to everyone else when activated
Description: Panels are painted teal with a matte black lining, lights on helmet, shoulder, and belt are gold; described as a limited period design in order to convince clients with little discernible taste to purchase at normal price
Mufti: Cargo pants; white tank top
Splurgoth Talisman of Armor of Ithan

Weapons
Magical Clubs with Rings of Sha Los (2)
Magical club (red).jpg

Damage: 6D6 M.D. as club; 1D6 x 10 M.D. as staff
Weight: 15 lbs. each; 30 lbs. as a staff
Special: Magical Clubs can be connected to form a staff
Description: Magical Clubs are 2' in length each are made from a hard mysterious alloy that has the look of red lacquer, at the base of each club is one of the Rings of Sha Los, and on the end of each club is a large knob made from a gold looking metal; connected at their base the clubs form a staff that is 10' in length with two sets of golden rings and longer golden knobs

NE-74GL Grenade Launcher
Range: 4000'(1220 m)
Rate of Fire: Short Burst, 8 rounds; Long Burst, 16 round
Damage: 3D6 M.D. for Fragmentation Grenade; 4D6 for High Yield Explosive Grenades
Payload:48 grenade drum
Weight: 30 lbs. with drum
Special: Short Burst with Fragmentation Grenades does normal damage to 50' radius; Long Burst with Fragmentation Grenades does +1d6 M.D. to 80' radius

Equipment on Dime Store Magic
Armor
NE-BA-26 Special Body Armor (Black and Gold)
Image
M.D.C. by Location:
  • Helmet: 60
  • Arms: 50 each
  • Legs: 60 each
  • Main Body: 140
Weight: 35 lbs.
Special: Giant-sized; two side pockets on each leg
Description: Panels are either black or gold (usually black) and teal piping, lights on helmet, shoulder, and belt are also teal; Naruni Enterprises Smyther described the suit as looking like, 'the uniform for the saddest sportball team on a backwater planet'

Weapons
Demon Bone Knives (2)
Damage: 3D6 M.D.
Weight: 5 lbs. each
Special: Double damage to animated dead,skeletons, mummies, and zombies; +1 to parry and disarm; +2 to strike when thrown
Description:Each knife is a hooked blade the size of a short sword made entirely of bone with loose straps of leather wrapped around the hilt

NE-200 Plasma Cartridge Machine-Gun
Image
Range: 2000'(610 m)
Rate of Fire/Damage: 1D4x10 M.D. for single shot; 2D6x10 M.D. for 10-shot burst
Payload: 200 shot belt; 40 shot magazine
Weight: 85 lbs. with belt; 70 lbs. with magazine
Description: A belt fed, heavier version of the NE-10 rifle, typically used as a tripod or vehicle-mounted weapon; there is also a power armor/cyborg version, used as an oversized rife (user must have a P.S. of 24 or greater)

V81 Volcano Mark-1
Volcano.jpg

Range: 4000'(1220 m) for Concentrated Blast; 2000' (610 m) for Wide Blast
Damage: 1D6 x 10 M.D. for Concentrated Blast; 4D6 to any targets in 30' (9.1 m) area or 2D6 x 10 M.D. for 30' (9.1 m) length of wall or starship hall for Wide Blast
Payload: 8 shots with standard E-clip; 16 shots with long E-clip; 25 shots with engergy canister
Weight: 60 lbs. with standard E-clip; 65 lbs. with long E-clip; 70 lbs. with energy canister
Special: 'BBQ' setting generates equivalent heat of large campfire for 3 hours

Munitions
Energy Canister (2): For V81 Volcano Mark-1
High Yield Explosive Micro-grenade Drum (1): 48 grenades each; for NE-74GL
Plasma Cartridge Belt (2): 200 rounds each; for NE-200
Shockstorm Landmine (2)
Range: 12' (1.5 m) radius (senses movement)
Rate of Fire: 2 attacks per melee round; mine can shock multiple targets at once and will keep shocking them as long as they remain in range; each electrical attack automatically hits
Damage 2D6 M.D. to all susceptible targets within 12' (3.6m) radius
Payload: One minute or 4 melee rounds
Special: May be recharged by a Techno-Wizard; it can take 30 M.D.C. before being destroyed
Description: The Shockstorm mine looks like a flat, silver disk about a half a foot (0.15 m) in diameter

Mufti
Action sandals: 1 pair; footwear for any environment that still allows the feet to breath
Cargo pants: 2 pairs; khaki and made from a heavy durable fabric
Poncho: 1; made from a weather resistant olive fabric; heavy collar that can be pulled up like a hood or used as a scarf
Tank top: 2; white and made from cotton
Undergarments: Commando brand

Other items
Ball; made from an animal sac, approximately 12" diameter, 1 lb.
Claw hammer; bent, 1 lb.
Knapsack; small, light, but durable enough to handle floating in space
Reinforced tether cable, the kind used to keep someone from drifting away during a space walk; 80', 120 lbs.
Snake meat, uncooked and foul smelling; 2 lbs.
Spicy unidentified meat jerky; 1 lb.
Survival Commando Knife: 2D4 S.D.C.; can saw wood; 1 lb.

Wealth
Gems: 15,000 UTC worth in small semi-precious stones
Gold coins: 8,000 pieces
Secure Universal Card: 682,640 UTC (Updated 2/10/19 DSM)
Last edited by Juan Echo on Sun Feb 10, 2019 6:09 pm, edited 30 times in total.
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Juan Echo
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Posts: 106
Joined: Tue Apr 24, 2018 3:42 pm

The Yayamama Pantheon

Postby Juan Echo » Wed May 02, 2018 8:25 pm

HISTORY
The Yayamama star system was first colonized sometime over 20,000 years ago. The specifics have since been lost to the ages, but what is known is that the deities known as the Yayamama Pantheon first arrived to the region with a group of followers from some unknown location. The Yayamama claim to have been powerful Gods on their original home planet but were forced into exile due to unexplained circumstances. Yayamama deities and their worshipers alike will often reference this ancestral homeland in speech, but this seems to be little more than a superficial tic.

The Yayamama are decidedly uncurious about their past and actually consider ignorance on their history a point of pride. The name and location of their homeland has long been forgotten. The only time this history is discussed with any, albeit still very little, substance is to justify the constant conflict between the occupants between rival planets Yaya and Mama. This war has dominated Yayamama culture since the system was first colonized. The occupants of Yaya blame their exile on the occupants of Mama, and the occupants of Mama say that the occupants of Yaya dragged them away from their homeland. It is hard to know what the truth is, as no one in the Yayamama Pantheon is old enough to have been from that homeland.

War defines the Yayamama star system and conflict between the two planets is sporadic and often directly caused by disputes over to resources in the outer rim of the star system. Battles usually occur when two factions of deities and their attendant worshippers agree to meet at a preordained location, usually on a moon, asteroid, or even aboard large transport ships. Direct attacks on Yaya and Mama are unheard of. The goal of these battles is to capture the rival Gods, not kill them, so they may be taken prisoner and publicly executed, usually sawn in half. Raids on interstellar vessels are also frequent, even on non-Yayamama vessels that are just passing through the system.

The Yayamama has had little contact with people from other star systems. The star system is not particularly resource rich and thus not visited extensively by space explorers or miners. Several different species associated with the UWW, including more than one pantheon, have made contact with the Yayamama over the millennia. These encounters have led the UWW to conclude that contact with the Yayamama is best left at minimal. Thraxus himself is rumored to have said that he would never include a member of the Yayamama Pantheon in his schemes as long as he could help it. At the same time, the asteroid belt and outer rim planets provide enough resources to sustain the star system.

In more recent centuries the Yayamama have established regular relationships with several planets within the CCW. Members of the Yayamama Pantheon have used these ties to import space ships, weapons, and luxury items. In order to pay for these things, the deities do mercenary work, often as enforcers, smugglers, and thieves. As a result, the Yayamama have earned a reputation, among the few that know of them, as low rank backwater hoodlum deities.

PLANETS
The Yayamama star system consists of four planets and an asteroid belt surrounding a white dwarf. Two planets – Yaya and Mama – form a kind of binary planet system in which they are on opposite ends of the same orbital path. Just beyond the orbit of the two planets is an asteroid belt that contains small quantities of rare minerals. Outside the asteroid belt are the two gas giants – Awki and Urmi – that are rich in noble gases.

Yaya
Yaya is one of two planets that is considered habitable within the Yayamama system. The planet is covered by large craggy mountain ranges. Each mountain range is dominated by one peak that is about halfway through the stratosphere (the equivalent of 16 miles (or 25 kilometers) above sea level). This peak is considered sacred and serves as the home of the deity that rules over the mountain range.

There are no large bodies of water on the planet. Rather, most surface water comes from either geysers or natural volcanic springs that form in the valleys within each mountain range. Settlements, often referred to parishes, on the planet Yaya form around these water sources and consist of no more than 5,000 mortals. Most parishes consist of far fewer people. All the parishes within a mountain range are devoted to the worship of the deity that lives on the tallest peak within the range.

Mama
Unlike its sibling planet, Mama is almost completely covered by water. The planetary ocean is dotted with a number of long archipelagos that consist of a series of volcanic islands, the majority of which are just large atolls. Most of the archipelagos around or near the planet's equator are occupied by mortals. Travel between archipelagos is limited.

Below each archipelago there is a large biodome on the ocean floor; this is where the deity that serves as the Patron Saint of the islands above resides. The biodomes are far more technologically advanced than anything found above water. Most biodomes are powered using geothermal energy and contain large and varied hydroponic gardens, and submarine ports. Even interplanetary rockets that launch from below the ocean.

Asteroid Belt
The asteroid belt separates Yaya and Mama from the gas giants Awki and Urmi. The asteroids contain valuable metals and rare minerals that are useful in the production of spaceships and other advanced technology that the Yayamama deities enjoy. Both planets have established one permanent outpost in the asteroid belt that serves as the staging point for mining operations. Occasionally disputes over mining rights on asteroids will escalate to interplanetary conflict.

Awki and Urmi
Like the asteroid belt, the two gas giants are mined for resources. Both the Yaya and the Mama send ships on expeditions to mine the planets of rare gasses. Occasionally these ships will engage each other eventually leading to interplanetary conflict.

BIOLOGY AND PHYSIOLOGY
The Yayamama are divided into three “races”: the Yaya, the Mama, and the Uqros. The Yaya and Mama are the deities that occupy their respective planets, while the Urqos is a catchall term for the mortals on both planets that worship the Yayamama Pantheon.

The Yaya and Mama come from the same species, a group of divine beings that are nearly twice the size of the average human being. They are often slender, with elongated facial features. The skin of Yayamama deities is hard and dense, often compare to polished stone. Skin color is ranges from light pink to dark purple and is somewhat translucent. Their eyes also appear to emit a low level glow, however the Yayamama do not have irises or pupils.

Difference between the Yaya and Mama are purely cosmetic. The Yaya average between 8 and 10 feet in height though some can reach a height of over 15 feet. Their skin tone is typically some shade of red ranging from pink to burgundy. The Mama, are noticeably shorter, averaging between 8 and 9 feet in height. Their skin varies from light orange to purple. While the Yaya often have long locks of black hair, the Mama can be born hairless.

Deities are born as a set of male and female twins. The twins share a strong link that binds them for life. When in close proximity two each other, twins will often speak and think in unison, forming something akin to a hivemind. When apart they can still vaguely sense each other, carrying a part of the each other’s psyche so that they are not alone. Marriage is usually between two sets of twins not individuals, although exceptions are common.

Yayamama deities go through at least two phases of maturation. During the first 200 years of life the deities develop their cognitive abilities and grow to their full size. After a millennium most deities begin to undergo what is called ‘second puberty’ when they develop their deific powers. It is unknown how long this second puberty lasts as most deities do not live to past the age of 3,000.

The Yayamama are the rare set of deities that do not oppose cybernetic augmentations; these are primarily cosmetic (such as metal horns or wings) so that the Yayamama may look ‘more divine’ to their worshipers. The repeated attempts to incorporate practical augmentations have always ended poorly. The Mama deity Mero Los, having lost his left eye in combat, thought he would fare better with a cybernetic eye with laser sight, which exploded to fatal effect when his actual eye regenerated.

Little is known about how the internal organs, if there are any, of a deity works. The skin of a Yayamama deity is so dense that scanners cannot detect anything beneath them. When a deity’s skin is pierced it starts to emit a concentrated amount of light and heat. A large enough cut will leave scars that look like burnt fissures. A severe enough cut will start to burn uncontrollably, consuming the deity from the inside out.

SOCIAL STRUCTURE
Despite being part of the same pantheon, the deities of the planets of Yaya and Mama should not be confused for one another. The two planets have been at war for many millennia, and developed two very different societies. Although the two groups insist that they have nothing in common, there are a number of curious parallels.

Yaya
Society on the planet Yaya is both patrilineal and clan-like. These two principles have created a complex political system built on fragile alliances that lead to constant battles. Each mountain range is governed by a male deity, who rules from the top of the tallest peak of that range. This deity is the principle object of worship within a mountain range, and his sister will serve as a lesser deity and companion. Even after marriage the twins will spend more time together than with their respective spouses. Children stay with their father and his twin sister rather than their mother.

As part of his responsibilities, a deity oversees all the villages that dot the mountain range. Villages contain between 500 and 2,000 individuals. Most people living on Yaya are subsistence farmers. With some notable exceptions technology has not developed past the early Industrial Age. Urqos are dependent on the Gods for water pumps, geothermal generators, aircraft, and spacecraft. Without these technologies life on Yaya would be impossible. In this light the male deities are seen as Great Fathers.

As children, deities are raised to adore their father and aunt, however that changes when they reach maturity. Children adopt their own surname and form a clan, or yul, independent of their parents. These different clans will regularly engage in an inter-generational warfare that is used to resolve intraplanetary conflict and practice for the greater fight with the planet Mama. These conflicts are not lethal.

Yuls consist of several sets of twins that govern over different mountain ranges forming a loose confederation. Typically the oldest brother is the leader of his yul. In many cases the members of a yul will be adoptive siblings, forming larger and more powerful political factions. Yuls are highly factional and no one has ever been able to dominate the entire planet.

Mama
Communities on Mama are based around the archipelagos that dot the planetary ocean. Each archipelago is one large community spread across settlements on a number of islands. The largest archipelagos contain as many as 15,000 individuals, but most contain no more than 5,000. The populations of the archipelagos sustain themselves using a mixture limited agriculture and extensive exploitation of ocean resources. Settlements rely mostly on pre-industrial technology that is augmented by solar powered electric lights, water filters, and radios.

Where life on the planet Yaya is patrilineal, Mama is matrilineal. A female deity will rule over an archipelago as a Patron Saint. From a biodome located below the islands she provides for her worshippers on the surface. Her brother serves her agent, travelling from island to island and aiding communities with whatever they need. He will also spend a lot of time flirting with the Urqos.

Unlike on the planet Yaya, there is no clan structure on the planet Mama. Formal marriage is rare and only occurs for overt political reasons. More often female deities mate when they want to reproduce. Children are raised almost exclusively by their mothers. When deities reach the age of maturity they leave their mother’s biodome with a group of followers and colonize their own archipelago.

All female deities are considered equals, with the oldest considered the Great Mother. In the rare event that there is conflict between archipelagos, the Great Mother arbitrates disputes and her word is final.

Religion
Religion has a unique place within the Yayamama System; deities are not just treated as divine beings. This is because the Yayamama Pantheon plays an active role in the lives of its worshippers. For a decidedly unintellectual society, the Yayamama have a complex and nuanced concept of divinity.

On one hand, deities are treated like nobility. They directly govern over large populations and their every action can lead to the death of hundred and thousands or provide great fortune. In this sense, worshiping a Yayamama deity is a political act, in which one is affiliated with that deity. When a deities go to war, their worshipers follow them to battle. During hard times deities are expected to take care of their worshipers by literally providing resources.

One curious aspect of having Gods walking among mortals is that the Yayamama do not have a concept of the afterlife. The dead are simply dead, and in time their legacy will be forgotten. Philosophical discussions of the afterlife tend to trail off quickly without any resolution.

Instead of thinking much about the Great Beyond, so to speak, the Yayamama meditate on the temporality of existence. Even the Gods do not live forever. The greatest powers are the intangible forces that govern the Megaverse. These include physical laws such as gravity or entropy, and abstract ideas like herding or war.

As divine entities, the Yayamama deities serve as the avatars of these abstract ideas. Deities take on the role of avatar around the age of 1000 or at the onset of ‘second puberty. Deities spend their lives embodying a concept for their worshipers. For example, a God of War will encourage any and all armed conflicts that he may encounter, and aid in the compete destruction of the losing side, regardless of the faction. A God of Travelers would provide protection to all travelers that he may encounter.

Urqos
Worshipers of the Yayamama Pantheon are referred to as Urqos, a term that is also applied to all mortals whether or not they worship or even know about the Yayamama. The deities do not recognize any difference between different mortal species. At best this is a casual indifference to mortal life, at worst it is a genuine inability to recognize different species. In the eyes of the Yayamama all are Urqos and therefore inferior.

Language
The Yayamama language is unique in the Three Galaxies, and many non-native speakers have difficulty learning it. This may be due to the use of only four vowel sounds. In lieu of vowels the Yayamama language relies heavily on aspirated consonants. The language also employs clicks which gives native Yayamama a natural affinity for Trade 5 and vice versa. In structure, the language is similar to Trade 4, however with a very limited vocabulary of descriptors (adjectives, adverbs, etc.) and a number of agglutinated words.

Not surprisingly, the occupants of Yaya and Mama speak eponymous dialects. In theory the dialects should be mutually intelligible, differing only some minor pronunciation, a number slang terms, and the use of clicks. However, many on Yaya refuse to acknowledge that they understand when someone from Mama speaks and vice versa.

DEITIES
With over 15,000 deities (or roughly 7,500 sets of twins) there are too many deities in the Yayamama Pantheon to fully list. However the following is a description of some of the deities and their role within the larger pantheon:

Machin Aschen - Mama
The principle God of War on the planet of Mama and twin brother of Revel, Machin is responsible for leading the Gods of his planet into battle and oversees every execution of a captured Yaya God. He was betrothed to Joan Echo, though marriage plans fell apart almost immediately. He has a particular hatred of Juan Echo as a result.

Revel Aschen - Mama
The deceased twin sister of Machin and former Goddess of drunken celebration, Revel was captured in battle and executed by Juan Echo 1000 years ago.

Est Cel - Mama
Goddess of the Sunrise and twin sister of Wes

Wes Cel - Mama
Twin brother to Est, a God without any formal title and ambition beyond finding a single wave that can let him surf the circumference of the planet Yaya.

Joan Echo - Yaya
Goddess of the Hospitality and twin sister to Juan. While her brother is considered the caretaker of their mountain range, Joan is the one who actually tends to their worshippers needs while he is on his adventures. The planet-wide publication Twin Peaks has regularly awarded Joan the dual titles of ‘Yaya’s Favorite Sister’ and ‘Yaya’s Hottest Sitter’.

Juan Echo - Yaya
The Wandering God and twin brother to Joan, he is a restless adventurer that spends more time travelling the stars than on Yaya. He brings good fortune to fellow travelers and freelances as a mercenary to buy gifts for his people back home.

La Echo - Yaya
Twin sister of Lo and sister to Joan and Juan, she is largely considered a deeply unpleasant being.

Lo Echo - Yaya
God of Herders and twin sister to La, Lo is the eldest son of Lama Sol and head of the Echo Yul. He is largely considered a deeply unpleasant being.

Chaco Lon - Yaya
The Mountain Incarnate was once the largest member of the Yayamama Pantheon at a height of over 16 feet. He is best remembered for his casual cruelty and arrogance that led to his exile from the star system and mysterious death.

Ash Los - Mama
Twin brother of Sha (deceased), Ash was a fierce warrior who wielded two clubs he referred to as his 'Boom Sticks'. He kept a ring of his sister on the hilt of each of his respective clubs.

Mira Los - Mama
The Protector of Creatures that Crawl on the Ocean Floor, Mira is a broad-shouldered woman covered in heavy stone plates that resemble a crab’s shell. Her brother was Mero (deceased).

Sha Los - Mama
The Goddess of the Islands and the one deity on the planet Mama that never learned to swim, Sha eventually drowned in a lagoon. Twin brother of Ash.

Lama Sol - Yaya
The God of Fire and twin brother to Lana, with his wife Mina Zita he fathered five sets of twins that would form the Echo Yul. He is known for being a shrewd leader that can make many allies while personally alienating anyone he collaborates with.

Lana Sol - Yaya
Twin sister of Lama and widow to Mani Zita (deceased), Lana served as aunt/step-mother to the Echo children. She played a more important role in the Echo children’s development than their own mother.

Les Sol - Yaya
Twin brother to Sel and God of Cold Mists, adoptive brother to Lama and Lana

Sel Sol - Yaya
Twin sister to Les and adoptive sister to Lama and Lana

Desi Tello - Mama
A over 10,000 years old Desi is the oldest deity in the Yayamama Pantheon and the self-styled Supreme Mother of the planet Mama. she has a long body with stubby arms and legs, purple skin, a bald flat head and large mouth, giving her the resemblance of something like a crocodile. She is wise, cruel, and often described as ‘a real piece of work’ by even her most devoted children.

Mani Zita - Yaya
Formerly the God of the Horizon and twin brother to Mina, he was captured in battle by Machin Aschen and executed 900 years ago.

Mina Zita - Yaya
Twin sister to Mani and Goddess of the Horizon since her brother was executed. Husband to Lama Sol and mother of the Echo children
Last edited by Juan Echo on Thu Dec 06, 2018 9:44 pm, edited 13 times in total.
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Juan Echo
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Background: Jonny is a Roamer

Postby Juan Echo » Fri May 04, 2018 5:38 pm

“Whenever I find myself growing grim about the mouth,” the Wanderer said to himself as he walked between the metal drums that lined the walkway of the festival, “I account it high time to get to sea as soon as I can.”

He had read those words carved on the hull of a spaceship that he had travelled on almost one thousand years ago on what was then third expedition out of his native star system. He had enjoyed the trip as much as earlier trips up until the ship was destroyed in a battle with pirates. Weeks later, a salvage team found him clinging to a piece of the hull near death. It had been the second closest he had been to dying, but it had given his life meaning.

The drums glowed with charcoal that slowly roasted haunches of meat, which had come from the last animals in the menagerie, some sort of antelope. The Urqos had prepared it with a rub of black mint, acid fruit, chilis and vinegar that complemented the grassy taste of the meat. The Wanderer filled his plate with mashed roots and fried greens and went up to his sister’s perch above the plaza.

From there, the two of them could watch the feast below. They sat in silence, near identical large figures cross-legged. Their long hair was tossed over their right shoulder, the sister’s hair in a tight braid and the brother’s loose. They looked as if cut from stone, watching the Urqos enjoy their feast below; a few people picked at the last pieces of grilled meat, adults drank warm beer, and children played with balls made from animal sacs. It was an idyllic afternoon on the Chirpa plateau.

This was all in honor of the Wanderer. He was one of the most beloved of the Yaya, the Protector of Travelers, and the Avatar of Hospitality. He had blessed the Urqos with his presence for five glorious months, but now it was time for him to leave again. The words he had found on a piece of debris floating in space articulated his purpose better than throngs of worshipers below, and they had become a prayer he intoned to himself.

“You shouldn’t leave,” the sister said to the brother.

I’m not leaving. I am just going on another expedition

“I don’t care about what you call it. You’re out having fun when we need you here.”

You are a better caretaker of our people than I can ever be, beloved sister. I’m better off out traveling the stars.

“Lo-La are going to be pissed with you gone,” the sister said pointing to a sinister to peak to the north.

Lo is always pissed at me. And La will be happier when I get out of the star system.

“Jonny! At least take a proper spaceship this time! Take some Urqos to serve as your crew.”

You know I’m going to travel in my little life raft because-“Oh, who am I kidding; that’s boring. If you’re going to go on an adventure you have to make it a bit of a challenge. Just make sure to send us some more nice fatty animals for the menagerie. And no more cats, they taste like ass.”

The Wanderer rose up and embraced his sister, emitting a bright light, that shone like a second sun hovering over the late afternoon. Take my blessing, so it protects you wherever you go. And really don't send anymore cats.

"I love you too, sis." The Wander looked down on his worshipers and said "My people, it has been awesome fun being praised by you. Now, I must go and travel the starts so that every Urqos in the three galaxies knows how awesome we are. I will have lots of fun adventures, and I'll send you more animals to continue the party without me!"

The Urqos below cheered and continued to celebrate until there was no food left in the plaza, and the last sac ball had been deflated.

The following morning he started the lonely hike up the peak of the tallest mountain in Chripa, where the rocket had been set. On top of it was a small pod with minimal life support systems, a sophisticated comms array, and an FTL drive. The rocket would launch him outside of star system, and the pod had enough fuel to take him to his destination, wherever that would be. The ship didn’t have or need a navigation system, it just needed to roam.
Last edited by Juan Echo on Mon Dec 10, 2018 7:46 pm, edited 2 times in total.
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Juan Echo
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Posts: 106
Joined: Tue Apr 24, 2018 3:42 pm

Equipment: Location

Postby Juan Echo » Sun Jan 20, 2019 3:52 pm

Equipment on Person
Armor
Mufti: Cargo pants, tank top, and poncho

Weapons
Magical Clubs with Rings of Sha Los (2)

Other
Secure Universal Card

Equipment in Dime Store Magic
Armor
NE-BA-26 Special Body Armor (Color Rush)
NE-BA-26 Special Body Armor (Black and Gold)
Mufti: Cargo pants (1); tank top (1)

Weapons
Demon Bone Knives (2)
Energy Canister (2)
High Yield Explosive Micro-grenade Drum (2)
NE-74GL Grenade Launcher
NE-200 Plasma Cartridge Machine-Gun
Plasma Cartridge Belt (2)
Shockstorm Landmine (2)
V81 Volcano Mark-1

Other items
Assorted Gems
Ball
Claw hammer
Gold coins: 8,000 pieces
Knapsack
Reinforced tether cable
Snake meat
Spicy unidentified meat jerky
Survival Commando Knife
Status: Juan Echo
M.D.C.: 290/290
P.P.E.: 50/50
I.S.P.: 46/72
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Juan Echo
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Posts: 106
Joined: Tue Apr 24, 2018 3:42 pm

Super Swift rolls

Postby Juan Echo » Wed Feb 06, 2019 6:53 pm

P.P.: 1d4 = 3 + 20 (original P.P.) = 23
Speed: 1d6 = 4 x 10 + 17 (original P.P.) = 57
Level 5 M.D.C.: 1d4 = 4 x 10 = 40 M.D.C.
Level 5 I.S.P.: 1d6 = 3 I.S.P.
Status: Juan Echo
M.D.C.: 290/290
P.P.E.: 50/50
I.S.P.: 46/72
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Juan Echo
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Posts: 106
Joined: Tue Apr 24, 2018 3:42 pm

Level 6 rollss

Postby Juan Echo » Tue Jun 25, 2019 1:10 pm

Level 6 M.D.C.: 1d4*10 = 10
Level 6 I.S.P.: 1d6 = 4
Status: Juan Echo
M.D.C.: 290/290
P.P.E.: 50/50
I.S.P.: 46/72
User avatar
Juan Echo
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Posts: 106
Joined: Tue Apr 24, 2018 3:42 pm


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