Dedicated Tinkering Thread

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Dedicated Tinkering Thread

Postby Augur » Fri May 11, 2012 12:45 pm

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Re: The Tinkerer's Thread

Postby Augur » Sat Aug 18, 2012 6:43 am

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Re: The Tinkerer's Thread

Postby SNAFU » Thu Nov 09, 2017 2:34 pm

Erg

Estimate confirmed.


Lahz

Integrate Wilks Cannons
MARAUDER PA
14 -- INTEGRATE/FIRELINK 4 WILKS 1000 Laser Pulse Cannons (MercOps Pg 104) to a Fabricate Custom Heavy Beam Laser Pulse-Rifle for the MARAUDER PA.
Estimated 215lbs & 150 MD with a direct power link into the PA Suit
Military Grade (High-End) Portable Computer using Level 1 Design and Diagnostics Simulation Computer Program [[ Bionics Sourcebook Pg 69 ]]
Weapons Engineer 78+30+2=110%: Invalid dice code!, Invalid dice code!
Mechanical Engineering 78+30=108%: Invalid dice code!, Invalid dice code!
Robot Mechanics 73+30=103%: Invalid dice code!, Invalid dice code!
Robot Electronics 71+30=101%: Invalid dice code!, Invalid dice code!


To make the weapon as you'd like to make it, we need a redo. I went to the GM cabal with your plan and here is the method we came up with:

Cabal Decree wrote:Required Penalty: gives +2 to auto crit fail per weapon beyond 1. so for the four-barrelled version, he'd be at 1-7 crit fail, which means overload for 1d6+2 melees. I'd also make it bulky and make him at a negative to dodge or parry.


Measure it in terms of successes and attempts per day. (2 success full rolls per day)


Step 1: Call it one weapon engineering roll per weapon to disassemble (Armorer and electrical engineer could substitute at -10%; basic could substitute for EE at -20%);

Step 2: Call it it two electrical engineering rolls and four weapon engineering rolls to get the weapons linked so they can be fired at once

Step 3: A computer and computer programming (at least eight rolls, two for each gun and its link to the whole), plus another one to program an interface to accept input from the trigger

Step 4: 3 mechanical engineering rolls to make a case that will hold it all,

Step 5: Four weapon engineering rolls to actually aim that mess of weapons

so call it 25 rolls not counting failures, each represent a half-day of labor.

Handle crit fails one of two ways: Destruction of all materials or inclusion of yet another flaw
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Re: The Tinkerer's Thread

Postby Lahz » Sun Nov 19, 2017 11:10 pm

SNAFU wrote:Lahz
Integrate Wilks Cannons
MARAUDER PA
14 -- INTEGRATE/FIRELINK 4 WILKS 1000 Laser Pulse Cannons (MercOps Pg 104) to a Fabricate Custom Heavy Beam Laser Pulse-Rifle for the MARAUDER PA.
Estimated 215lbs & 150 MD with a direct power link into the PA Suit
Military Grade (High-End) Portable Computer using Level 1 Design and Diagnostics Simulation Computer Program [[ Bionics Sourcebook Pg 69 ]]
Weapons Engineer 78+30+2=110%: Invalid dice code!, Invalid dice code!
Mechanical Engineering 78+30=108%: Invalid dice code!, Invalid dice code!
Robot Mechanics 73+30=103%: Invalid dice code!, Invalid dice code!
Robot Electronics 71+30=101%: Invalid dice code!, Invalid dice code!


To make the weapon as you'd like to make it, we need a redo. I went to the GM cabal with your plan and here is the method we came up with:

Cabal Decree wrote:Required Penalty: gives +2 to auto crit fail per weapon beyond 1. so for the four-barrelled version, he'd be at 1-7 crit fail, which means overload for 1d6+2 melees. I'd also make it bulky and make him at a negative to dodge or parry.


Measure it in terms of successes and attempts per day. (2 success full rolls per day)


Step 1: Call it one weapon engineering roll per weapon to disassemble (Armorer and electrical engineer could substitute at -10%; basic could substitute for EE at -20%);

Step 2: Call it it two electrical engineering rolls and four weapon engineering rolls to get the weapons linked so they can be fired at once

Step 3: A computer and computer programming (at least eight rolls, two for each gun and its link to the whole), plus another one to program an interface to accept input from the trigger

Step 4: 3 mechanical engineering rolls to make a case that will hold it all,

Step 5: Four weapon engineering rolls to actually aim that mess of weapons

so call it 25 rolls not counting failures, each represent a half-day of labor.

Handle crit fails one of two ways: Destruction of all materials or inclusion of yet another flaw


Lahz has already spent over 1 million credits for parts, but for the chance to make a weapon that, even sinking EP into the design or with perfect rolls, will still (statistically) overheat and be useless 1 in 3 times that it gets fired (on a roll of 1-7 on the D20) ...

That doesn't seem worth it. I suppose I can RP considering it, but I can't afford to have a gun that can only be shot with EP to avoid overload or hope to be effective with such an unreliable weapon.
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Tinkerer's Thread

Postby Lahz » Wed Nov 22, 2017 2:09 am

Erg wrote:Soo, without spending EP for any of the rolls , such would give you a very good chance to make the rolls.
For example:
Weapon Engineer 78Base +30Gloves +30(2x time Extra Careful) +2 Computer simulator Bonus = 140%
With no EP spent you can eat up to 42% worth of skill penalties, you still have a 98% chance of success. Very good odds.


I'm not saying Lahz couldn't do it, although the unstated penalties seem quite high.
I'm saying that it looks like the overtly-stated penalties that will be applied even to a perfectly finished project will still be a gun that doesn't fire 1/3 of the time (and which will, in those circumstances be useless for a lengthy period).

Also , as this is Lahz's 1st prototype with such a design , any flaws he might be able to refine / fix / reduce / etc , later on .. Like a computer software patch to fix a bug in the software, the hardware didn't need to be destroyed .. but until that software update there was a 'flaw' or 'bug' in how it functioned.


Agreed, but realize that for $170k in gems you are creating something that bends Time (your chamber thing), and if you fail, you can still use the gems.
This will cost Lahz over 1 million credits for what at best will be a semi-functional weapon, and if he fails it's going cost him alot more.
The Spooks really aren't interested in being 'kind-of-occasionally-effective'
I'm not saying it can't be done, I'm saying it does not appear cost-effective given the inefficiencies in play.


With 1 of these Wilks Cannons (just 1 of the 4), Lahz with his 8 APM can potentially can do 1080MD in 1 round.
Every pull of the trigger on the proposed Cannon has the chance of knocking the weapon out for 1d6+2 melees.
That means every single pull of the trigger COULD stop the firing for 24 Actions (if the 1d6+2 resulted in a 3).
Therefore every pull of the trigger COULD result in a net loss of up to 3,240 MD damage.
It would make ALOT more sense to me if on a mis-fire situation it was Roll regular damage, then roll 1d4 and divide your damage by the result.
As outlined though, it makes more sense to just RP out the design as being lengthy, and not eventually doable (at least ahead of this mission).
I still love the idea, but it's not considered feasible (game imbalancing), so that is what it is.
Maybe I can get a 2-barrel cannon going, or a 3 barrel with a lesser-penalty.


SNAFU, you had asked about other multi-barrel weapon examples:
Belofsky Heavy Laser Cannon (Warlords of Russia Pgs 182-183)
Naruni NE-700 Vulcan (Wave 2 Pg 34)
Samson Tri-Laser (NG2 Pg 143)
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Tinkerer's Thread

Postby Lahz » Sat Nov 25, 2017 11:14 pm

Image

Lahz will attempt to assemble a custom frame/stock (not sure what to call it) that will create a large beam-rifle fit for the Marauder's hands (as opposed to the humans the single weapon was previously designed to be used by.

The frame should hold the 4 [3-4] Wilk's 1000 Laser Pulse Cannon(s) in parallel 2x2 matrix to preserve targetting, and feed all of them off a NG-W10 Heavy Labor Drone Solid Oxide Power cell and as many of the Wilks Cannon standard power generators are necessary to meet the necessary firing load.
Having the weapons' power system integrated into the stock is intended to counterbalance

Original Weapon: 3000', Single shot 5d6+3, Pulse blast 3d4*10

Pulse Cannon Estimated Stats:
240MD
215lbs
Range: 2500' (to accurately maintain focused fire)
Single shot 2d6*10 (reduced from 2d6*10+12)
Pulse blast 10d4*10 (reduced from 12d4*10)
Payload: Unlimited payload
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Tinkerer's Thread

Postby SNAFU » Sat Nov 25, 2017 11:37 pm

Stage 1: Casing and Structure:
Custom-built from scratch this laborious project takes 7 days total. 4 for initial construction and three for adjustments later on.

Roll Once each Weapons and Mechanical Engineer: barring crit failure, this is done.

What's the next step?
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Re: The Tinkerer's Thread

Postby Lahz » Sun Nov 26, 2017 6:30 pm

Image

SNAFU wrote:Stage 1: Casing and Structure:
Custom-built from scratch this laborious project takes 7 days total. 4 for initial construction and three for adjustments later on.

Roll Once each Weapons and Mechanical Engineer: barring crit failure, this is done.

What's the next step?


Step 1: From-Scratch frame construction over the course of 2 weeks:

Weapons Engineer 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: 1d100 = 89
Mechanical Engineering 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: 1d100 = 94

Step 2: Fire-link the component cannons for synchronized firing, and include the cannon as a HUD window. Lahz should have fire-linking pretty much down, its even done on Hovercycles down at NG for 5k (See NG 2, Pg 159), and he had to pass a recent test on it to get his certification. He also should have the programming from the Splugorth tri-cannon turrets to use.

Lahz's previous projects, and his thorough study of the Splugorth turret, have made Lahz a 'Fire-Link" expert. From now on he may apply an additional +10% bonus to his rolls when fire-linking or he may chose to re-roll one critical fail per session after the fact ;whichever he prefers at the time. (Must declare his intentions before hand.)

Give me 5 rolls each of the same skills as above. Barring critical failures this is done. I'm expecting at least 3 more steps. What's next?
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Tinkerer's Thread

Postby Lahz » Wed Nov 29, 2017 9:50 pm

Image

Lahz wrote:Step 2: Fire-link the component cannons for synchronized firing, and include the cannon as a HUD window. Lahz should have fire-linking pretty much down, its even done on Hovercycles down at NG for 5k (See NG 2, Pg 159), and he had to pass a recent test on it to get his certification. He also should have the programming from the Splugorth tri-cannon turrets to use.

SNAFU wrote:Lahz's previous projects, and his thorough study of the Splugorth turret, have made Lahz a 'Fire-Link" expert. From now on he may apply an additional +10% bonus to his rolls when fire-linking or he may chose to re-roll one critical fail per session after the fact ;whichever he prefers at the time. (Must declare his intentions before hand.)

Give me 5 rolls each of the same skills as above. Barring critical failures this is done. I'm expecting at least 3 more steps. What's next?


Re-Roll Crit Fail ...

Weapons Engineer 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: 1d100 = 96; 1d100 = 65; 1d100 = 28; 1d100 = 3; 1d100 = 75
Mechanical Engineering 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: 1d100 = 2; 1d100 = 84; 1d100 = 85; 1d100 = 80; 1d100 = 94

Done
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Tinkerer's Thread

Postby Lahz » Wed Nov 29, 2017 11:10 pm

Image

Step 3 -- Power -- Lahz assembles the power couplings from the Solid Oxide Power, power packs from 2 of the Wilks-1000 Laser Pulse Cannon, and a pair of NG Universal Energy Links to create a power system capable of sustained fire matrix within a heavy triple-wide stock built of heavy-plated Splugorth hull-plating armor.


============

Install duplicate Dyna-Bot Skill Combat Programming into Tony the Tiger-Bot:
Computer Operation 103+30=133%: 1d100 = 8, 1d100 = 30
Computer Programming 83+30=113%: 1d100 = 23 1d100 = 24

Install duplicate Dyna-Bot Skill Combat Programming into Kit the Robosistant (he prefers Robo-Sapien)
Computer Operation 103+30=133%: 1d100 = 82, 1d100 = 79
Computer Programming 83+30=113%: 1d100 = 74, 1d100 = 8

Complete
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Tinkerer's Thread

Postby Lahz » Sat Dec 02, 2017 11:52 am

Image

Step 3 -- Power -- Lahz assembles the power couplings from the Solid Oxide Power, power packs from 2 of the Wilks-1000 Laser Pulse Cannon, and a pair of NG Universal Energy Links to create a power system capable of sustained fire matrix within a heavy triple-wide stock built of heavy-plated Splugorth hull-plating armor.

Weapons Engineer 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: 1d100 = 35; 1d100 = 73; 1d100 = 62; 1d100 = 38; 1d100 = 53;
Mechanical Engineering 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: 1d100 = 88; 1d100 = 49; 1d100 = 63; 1d100 = 66; 1d100 = 42

=== ===
Step 4 -- Sensor Integration -- Lahz assembles a contact-based uplink into the handle and trigger-assembly that will allow the Marauder to access the cannon's internal targeting and integrate for use in conjunction with the suit's radar and other sensors.

Weapons Engineer 78+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 140%: 1d100 = 38, 1d100 = 12, 1d100 = 23, 1d100 = 64
Robot Electronics 71+30 (Gloves) +2 (DISCUS)= 110+30 (extra time) = 133%: 1d100 = 29, 1d100 = 99 --- EP CRIT SUCCESS, 1d100 = 67, 1d100 = 19

=== ===
Step 5 -- Testing -- Lahz takes the beam-cannon thing, he's not decided on a name for it yet, out to test-fire in the Merctown countryside


Complete
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Tinkerer's Thread

Postby Carl » Sat Jan 12, 2019 8:08 am

Carl's Projects
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Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor
• Attackers are -5 to strike the wearer in darkness
• M.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ The power of the Battle Fury can be summoned by the wielder of these swords. Both swords must be present for the power to work. (3 times per 24 hours))
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
Flight: Jet Pack[/size]
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Re: The Tinkerer's Thread

Postby Vheld » Sat Jan 12, 2019 8:09 am

Vheld's Projects
Spells Learned through Study
Level One
Blinding Flash
Cloud of Smoke
Globe of Daylight

Level Two
Cloak of Darkness
Concealment
Manipulate Objects

Level Three
Invisibility: Simple
Light Target
Negate Poison/Toxin

Level Four
Charismatic Aura
Seal
Magic Net
Watchguard

Level Five
Energy Disruption
Eyes of Thoth
Featherlight
Implosion Neutralizer
Lifeblast
Mental Blast

Level Six
Frequency Jamming
Mask of Deceit
Targeted Deflection
Words of Truth

Level Seven
Level Eight
Lightening Arc
Level Nine
Level Ten
Level Eleven
Level Twelve
Level Thirteen
Level Fourteen
Level Fifteen
Void
Spells of Legend

(This is used as an archive to record spells studied.)
Spell Scrolls on-hand
None

Spell Books on-hand
See character sheet.

Name of Spells Being Actively Studied: Multiple image, Thunderclap

Length of Study Required:

Date Started:

Date of Expected Completion:
Stay back!
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (9d remaining)
PPE: 325/327 (Vheld), 83/83 (Sil), 126/126 (Sshir), 200/200 (Slithn), 118/118 (Bel'Dar), 126/126 (Brokswa). ISP: 86/90 (Medallion)
Energy Spheres (30d remaining for all)
  • 2 1000/1000 floating behind Vheld
  • 4 1000/1000 in sacks attached to Bel'Dar
  • 1 1000/1000 S'shir
  • 1 1000/1000 Brokswa
Weapon in Hand- TW Storm Staff.
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Re: The Tinkerer's Thread

Postby Minerva » Sat Jan 12, 2019 8:10 am

Minerva's Projects
Minerva
Grace Minerva
HP: 92/92
SDC: 177/177
ISP: 334/334


NG-A8 Scout Armor:
M.D.C. by Location
• Helmet: 35/35 • Main Body: 50/50
• Left Arm: 25/25 • Right Arm: 25/25
• Left Leg: 40/40 • Right Leg: 40/40

Modifiers: -5% to movement and physical skills

Wilk's Laser Sword: 5D6 MD. Duration: 15 + 5D6 minutes per E-Clip. Modifiers: cannot parry with this weapon
Wilk's-Remi 104 Derringer: 2D4 MD. 4/4. Range: 300'. ROF: 2 simultaneous shots.


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Re: The Tinkerer's Thread

Postby Lahz » Sat Jan 12, 2019 8:11 am

Lahz's Projects
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Tinkerer's Thread

Postby Whisper » Sat Jan 12, 2019 8:11 am

Whisper's Projects
Whisper
H.P.: 32/32
S.D.C.: 50/50

Mecha-Knight main body 400/400
Forcefield 160/160
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Re: The Tinkerer's Thread

Postby Calamity John » Thu Feb 07, 2019 9:48 am

Calamity John's Projects

Condensed Summary of Calamity John's Tinkering Info

Level 1 (.5)
Basic Electronics, Basic Mechanics, General Repair and Maintenence (.25*3=.75)
Situational: Gemology
Attempts per day: 1 (1.25, round down)
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Calamity John
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Posts: 20
Joined: Tue Sep 18, 2018 8:59 am


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