Contest: After The Bomb Pantheon

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Contest: After The Bomb Pantheon

Post by Augur »

After The Bomb Pantheon Contest

Design a Pantheon for use in EU's After the Bomb setting/campaign.
The setting is post-apocalyptic fantasy. Setting details here.

Guidelines
  • Only one submission is allowed per player.
    Grammar and spelling are important to create a quality submission, so you need to seriously proofread your work!
  • Make sure that any image used is no more than 300 pixels in height.
Explanatory Notes:
The After the Bomb players & GM will validate/invalidate each submission at this time based exclusively on the quality of the writing, and the After the Bomb players & GM will decide on their favorite submission. The contest ends a week after the third submission is posted, and will be concluded a week after the third submission is posted.

Prize
The winning submission will be adopted for use in the After the Bomb setting on EU, and the winner will receive +3 EP from the ATB Dimensional EP pool.
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Re: Contest: After The Bomb Pantheon

Post by Brute »

I have gone for a variety of religions, reflected by the different factions, as well as one outcast religion. My model for this is the Roman Empire in the early days of christianity/the Dark Ages, where you had competing pagan ideologies, as well as a single powerful, up-and-coming structured religion.

The Six and One Spirits

The Imperials largely revere a pantheon of spirit-like deities who rarely take physical form, called the Six and One Spirits. They are so named for the six spirits who are aspects of community and cooperation, and the one spirit who is their adversary. The Six all have both a light and dark aspect, but the One only has a dark aspect, with no balancing force within himself.

Pakk - The Wolf Spirit - overcoming adversity through cooperation, community/War, mob violence
  • Pakk is represented in images either as a trio of wolves acting in unison, or sometimes as a wolf with three heads. Pakk is the spirit of community, and represents those who solve problems through cooperative strength, resilience, and insight. She is considered fair, but when the bloodlust is upon her, She can act without reason.
Sylverbakk - The Ape Spirit- protection, law/Tyranny
  • Sylverbakk is the Spirit of protection, and is represented in images as a very large simian. He represents those who put themselves in danger to protect the troop, but also those who stand as an authority above the troop. When Sylverbakk works to protect and care for the troop, he is kind and benevolent, but when he issues edicts without considering the troop, he enforces them, brutally if necessary.
Dray - The Horse Spirit - agriculture, work/Cowardice
  • Dray is the essence of prosperity through hard work and dedication. When displayed in images, Dray is depicted as a large and strong horse. Dray can also be considered flighty or skittish, and when challenged, may run from a fight.
Sett - The Badger Spirit - wisdom and learning/Anger
  • Sett is depicted as a small, stocky badger. He is revered by those who take great precautions, prepare for the future, and avoid confrontation. However, Sett is seen as unwelcoming, arrogant, and unkind, and when cornered, lashes out viciously, sometimes not knowing when to leave a fight.

Gyre - The Falcon Spirit - the sky, weather, vision/Aloofness, Callousness
  • Gyre is depicted in images as a flying bird, far in the distance, never close. She is revered by those who wish to influence the weather, or who desire insight about the way ahead of them, but she is sometimes seen as "above the affairs of petty mortals" and out of touch. It is said "Praying to Gyre is like shouting into the wind, and just as effective."
Karion - The Vulture Spirit - death, circle of life/Ugliness
  • Karion is little revered, but seen as a necessary incarnation of life. Depicted as a bent, ugly, elderly vulture, Karion is the god of death, but also of the life cycle, and the god of renewal and sustenance through death. Karion's ways are brutish and vile, and he is seen as ugly even by those who revere him.
The Gaunt - a featureless bipedal form - oppression
  • The Gaunt is seldom depicted in images - it is considered ill luck to scribe an image of him, for it is said he is drawn to his own likeness. To say even his name is considered a curse. He is the god of oppression, of shackles, of cruelty, of the knife. It is said the Gaunt takes without giving. Those that revere The Gaunt are those who have lost all hope in the Six, and look instead to the One, to make a quick end of either themself or their enemies.
Worship
Cities and towns with Six and One Spirits adherents usually set up a temple structure - usually a wide pavilion with a six-sided dais in the center. On feast days, during equinoxes and solstices, and in times of great need, this dais is used to burn offerings to the Six (food, fabrics, anything combustible of value - they believe if an item is not consumed by the flame it is not accepted by the Six).

Priests of the Six and One Spirits are either Priests of the whole religion (Heirophants) or of one particular spirit (Sectates). They dress austerely, in grey or brown robes with embroidered markings of their faith.

Notes
Some Imperials follow the Orthodoxy's religion of the Twin Gods, and some even revere Troon the Uplifter (though mentioning these three in a temple to the Six and One Spirits is generally considered in remarkably poor taste).


The Orthodoxy

The prime religion of the Orthodox is called The Orthodoxy, or the Codex of The Twin Gods. Followers of this religion believe the universe is comprised of two balanced forces, wild and civilized. Their outlook eschews a good/evil paradigm, and recognizes as fact that suffering exists in all of life's aspects. The Paradox of the Twins is that one survives best when both are revered, when both ways work in tandem with one another.

Veril - god of wild places
  • Veril is represented by an image of a tree, encircled by a river, which represents the sphere of nature and all within it. Veril is a provider of life-giving sustenance - meat, fruit, roots, vegetables - as well as the source of water and rich earth for planting. Veril also represents the danger of chaos, of predator/prey dichotomy, of illness and misfortune.
Cyrene - god of civilized lands
  • Cyrene is represented by a tool, usually a hammer but sometimes a shovel, and represents the taming of nature to carve out civilization. Cyrene provides safety, medicine, a hearthfire, and order. Cyrene also represents the dangers of civilization - oppression, poverty, filth, and starvation.
Worship
In small towns and villages, worshippers of the Twin Gods will sometimes place a small stone sanctuary in the wilds outside of town, and a small enclosed grove within the town. In large cities, they will build a temple structure, consisting of a large encircled area, bisected. One hemisphere, representing Cyrene, is the stone temple structure, which itself encircles a much smaller garden. The other hemisphere is the Grove of Veril, which contains a small stone portico or dais within.

Priests of the Twin Gods are priests of BOTH gods, without exception, and are identified by their staff, a long, gnarled wooden staff with a small hammer or small shovel head atop it. They otherwise dress moderately.

Notes
Some in the Orthodox revere the Six and One Spirits, but very few of them revere Troon, which is considered a "human religion" to many of them.

The Shining Light of Troon

Troon the Uplifter - god of reason, trade, diplomacy, and law.
  • Troon is known by many names, and is seen as the god of "good" and all that this entails. He is the Shining Light, the Uplifter, Providence, the Foundation and the Firmament, and many others. Troon's followers believe following the edicts of the church will bring them prosperity, and that if prosperity fails to find them, it is because they themselves have some flaw in their faith. The morality encoded in the Libram of Troon is ambiguous at best, and often self-contradictory, but adherents cite passages and verses from memory to justify their actions. According to the Libram, it is Troon who brings us knowledge and light, who lifts us out of the darkness, and who rewards our faith.

    Troon is opposed by various unnamed and unknowable forces of darkness, called "adversaries". People who follow the Six and One or The Twins are considered followers of adversaries by those who revere Troon.

    Troon is generally not depicted in images.
Worship
Worship of Troon is conducted in churches called "Spires" - these structures are almost uniformly the tallest structure in the settlement. In large cities this is sometimes accomplished by the addition of taller and taller minarets to the temple roof. Atop the tallest spire or minaret is always a glowing lantern, kept lit by the monks who serve there.

Priests of Troon follow a strict hierarchy, from the lowly monks through to the Grand Bishop. Monks dress in hooded robes, but as one progresses up the ranks the hoods disappear and are replaced by mitres, and these and the robes grow increasingly ornate.

Notes
Troon is largely revered by the Reclaimers, who eschew other forms of worship. They consider the thought that Troon worship is a "human religion" to be slander.

The Old Faith

In isolated (rural or wilderness) settlements, far removed from cities and well-travelled roads, the "Old Faith" is still practiced. This is effectively ancestor worship. there are no temples, but each household maintains a small shrine, where they pray for aid and guidance from either one or two illustrious ancestors, or the group of their ancestors as a whole.

This is largely considered heresy by the three main faiths, (though the use of the phrase "By the ancestors" has long since passed into popular parlance and is considered commonplace, even when removed from ancestor worship).
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Re: Contest: After The Bomb Pantheon

Post by Witchfinder »

The path of QuestLove

Mainly popular within the Reclaimers and those living in the wilderness. Those on The Path strive to harmonize with all things in the world. They prize free will and the pursuit of happiness above all else. Most are peaceful and avoid conflict, except in argument or defense of their philosophical and theological beliefs. Some extremists will shun domestication, even those kept as pets. some will go as far as to disrupt the business or household, similar to an eco terrorists. The God's themselves tend to be more helpers and be inspirational, more than being a ruler and such. Most tend to be elusive while a handful like to make their presence known. There are five well known Gods and each has many demiGods and extraordinary beings. Followers of The Path are usually musicians, artists, performers, "Hippies", environmentalists and the like. A growing number of them are coming from the business and political districts. Most are vegans and won't even use things produced using un-uplifited animal power. Many use the power of music to help spread love across the world. Many believe if everyone loved each other there would be no need for war and hate. Small shrines adorned with candles and aromatics, and a murti in the middle. Offerings of food and drinks to all passerbys, sentient and non sentient, alike. The followers often throw impromptu festivals or one day celebrations at pop up markets and street fairs. There are few core beliefs that make up The Path. Truth is internal, everyone should strive to achieve dharma, Individual souls are immortal and the goal of the individual soul is moksha. It is not an organized religion and has no single, systematic approach to teaching its value system. Local, regional, caste, and community-driven practices influence the interpretation and practice of beliefs throughout the world. Yet a common thread among all these variations is belief and adherence to certain concepts such as Truth, dharma, and karma.
Leaders of QuestLove
  • bubba.jpg
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  • The King, Bubba Ho-Tep (Music and Communication, Cow)
    • The moniker of King is given to him by the people on The Path. Neither the Gods, visions or evidence of the teachings ever claim him to be King. A fabled musician and a silver tongued speaker. He is seen as a traveling musician with a minstrel in tow. Always uses music to spread his word and promote happiness and peace.
    sugarbear.jpg
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  • Big Pappa Sweets (Delectable and Potations, Bear)
    • A jovial charter with an endless appetite for food and drinks of all manner. Farmers tend to turn towards him for blessings on crops and harvest. Followers of him will help feed the less fortunate or donate a portion of their goods to shelters and orphanages. While others will leave plates of food and drink out in the open near popular gathering spots.
    pennybags.jpg
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  • Milburn Pennybags (Material wealth and Tangible items, Walrus)
    • Always seen with exquisite clothes and a cane. Businesses men and gamblers are the most to seek his wisdom. The followers don't see him as a means to a quick end but an opportunity or lucky chance for the right deal, meeting the right partner, acquire rare materials or even employment. The majority of followers will not horde their wealth but help spread it around. Passing on their savings and discounts but still making a comfortable living. Many become philanthropists.
    slappy.jpg
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  • Slappy (Visual and Performing arts, Squirrel)
    • A non-stop bundle of fun and laughter. She is whimsical and sometimes can be mischievous. Likes to play harmless pranks on people when she gets bored. Followers see her muse, inspiring confidence and desire, as well. A wide array of followers are drawn to her from sculptors and painters to actors, dancers and jesters. Traveling shows and entertainers often use her likeness in their works in some fashion.
    gothel.jpg
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  • Mother Gothel (Love, Romance, Family and Fertility, Rat)
    • A loving and caring female figure who helps and takes in all children. She acts as a mother figure, even to geriatrics. Healers and wet nurses tend to lean towards her as well as orphanages and those in the hospitality industry. For a mother's gentle hand soothes all things. Followers departing on a long trip often seek her protection for a safe return home. They will also ask for blessing on new houses and marriages.
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Re: Contest: After The Bomb Pantheon

Post by Shazbut »

Greetings,

I've gone with a different theme here where the pantheon are largely (with two exceptions) all-powerful and immortal constructs of the Age of Humanity that perhaps destroyed that civilisation. Instead of player character animal species, I went along with classic hybrids from our own human myths, which might have been the dream of of some mad human scientists in a civilisation with the technological know-how to pull it off.Like the Greek myths, many of these gods walk the earth and can be encountered. Special mention to Maia of our HU2 PBP, where I've thrown in a tribute to her that absolutely makes sense for the ATB setting.

If not taken up as Gods in ATB, these can be easily downgraded to walking-talking-wrecking demigod monsters to allow for more fun plotlines. I designed these with this contingency in mind.

I have also revolved things around the fundamentals of the Animal Kingdom; The Sun, Life and the Four Seasons. Seemed a fun way to go about organising this. Hope you like it.

Only two of these beings might be considered true Gods; truly supernatural beings. Such things are rare and wondrous indeed. The others represent the most powerful artifacts leftover from the Age of Humanity that could easily be perceived as gods by a terrified and awestruck populace.

Shazbut.

Edit: made The Destroyer a robot chimera. Think it's a nicer opposition for The Tree of Life

Life, Death and the Four Winds
The Folk worship many gods, real and imagined. The focus of this article concerns seven ancient powers that predate the current Age. They are very real, immortal and walk the lands of mortals. This world is their home, and when roused are capable of direct involvement.

Greater Powers
The Phoenix - Sun
The oldest of the gods. This is a genuine supernatural being, one of two beings truly beyond science. The other is The Tree of Life. The Phoenix is the great Sun God. The giver of life and herald of rebirth. The spirit of light, strength and freedom. The Phoenix has a wingspan as wide as many towns and has impossibly bright rainbow hued plumage. It is said that rainbows mark its trail through the heavens above. She is well regarded by all Folk, for who can live without the Sun? Services to her are held when the sun is highest and involve burnt offerings in golden bowls, hymm singing and communal prayer.

Intermediate Powers
The Life - The Tree of Life - Tree of Uncaring
Commonly takes the form of an enormous tree. A supernatural force that is capable of forming a tree-like body from organic material at hand. The comings and goings of the Folk are of no concern to her, and she is seen as a vital yet very distant power. Events which affect the soundness of the planet are her concern, and in these cases she will act directly. She is the principal opponent of The Destroyer, and is the force which prevented the complete destruction of the world long ago.

Her one servant, The East Wind, is tasked with ensuring the Folk are guided and remain worthy to remain part of the world.

The Destroyer - Chimera
The Destroyer is the foe of all life, the bringer of devastation and ruin, the end of the world. His bizarre and terrifying form is that of a gigantic lion, but with three heads; a lion, a horned goat, and a dragon. It seems to be made of metal rather than flesh; a strange unliving thing. All heads breathe fire, and his tail is a snake. The Destroyer is gigantic, large enough to swallow an elephant whole. The smell of death attracts him, and times of war and death bring with it the risk of a greater ruin descending upon them. It is this fear that has prevented major wars erupting in the Kingdom.

Legends state that this god was in fact created by Humans millennia ago in a near forgotten age. It was one of their many experiments on animals, and their last. Some say it was an insane plan to make real some of the monsters of their own ancient human myths, others say it came from a human desire to craft a perfect killing machine. Whatever the motive, they were successful. But it was beyond even their control and this horror utterly destroyed their civilisation. Only the intervention of the Tree of Life saved the planet from complete destruction.

Lesser Powers - The Four Winds
Like The Destroyer, these lesser powers also walk the world and are thought to be creations of humanity gone awry in ages past. They represent the last and greatest achievements of humanity's biological science. Unlike The Destroyer, they are flesh and blood; living, breathing and immortal. Not all are malevolent beings, and each carry with them the wisdom gained through a life of immortality.

The East Wind - Spirit of Spring - The Pegasus
The Pegasus is a benevolent force in the world. A magnificent winged horse with two large feathered wings that flies aloft the warm winds that herald the end of winter. She is venerated as a goddess of fertility and nature, a more approachable and relatable power than the Tree of Uncaring. The Pegasus is actually her servant and successor, and is concerned with sentient mortal beings whilst her mistress focuses on larger eternal matters.

Services of worship include simple uncooked and natural foods gathered in the woodlands. Meat is strictly forbidden.
pegasus_300.jpg
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The South Wind - Spirit of Summer - The Griffin
The Griffin is a mighty power representing power and strength. He has the body, tail and back legs of a lion; the head and wings of an eagle; and an eagle's talons as its front feet. A much loved power that is a champion of combat, honor and justice. He is revered by soldiers and rulers; and many armies opt to place a griffin in their banners to honor him.

Services to The Griffin are lighthearted affairs, including much singing and ample consumption of beers, ales, and wines prepared in the previous autumn. The smoking of pipeweed is also encouraged.
griffin2_300.jpg
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The West Wind - Spirit of Autumn - The Unicorn
The Unicorn is a serene god of intellect and peace. She is a achingly beautiful white horse with a single silver horn on her head. Always wandering, she lingers in virgin forests and peaceful valleys. A blessed touch of her horn is said to grant great intellect and wisdom, but impure hearts cannot decieve her. Those with evil souls are struck down by her horn's terrible magic; an energy as bright as the sun.

Services to her come at the time of harvest, and include much feasting, music and giving of thanks.
unicorn2_300.jpg
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The North Wind - Spirit of Winter - The Manticore
The Manticore is the god of cold and nightmares. He is hideous in aspect, with a leonine body and legs, the wings of a bat and a magical tail that shoots iron spikes. The worst is his face, for it is the face of a species long thought to be extinct; human. This face has a heavy beard, long hair and wise eyes. He is feared by many, and yet also sought after for knowledge of the past Age. Those who seek him are tested with a riddle, and the worthy are favoured with an audience. He can be found in secret ruined places where artifacts can still be found.

Those who perform services to this power are extremely secretive, held in forgotten places or hidden underground places. It is thought the Academic Underground take The Manticore as their patron.
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Re: Contest: After The Bomb Pantheon

Post by Augur »

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