EQUIPMENT
See attached PDF for available equipment & costs. Obviously ignore the stuff that's clearly inappropriate to the setting.
Gold Piece to Bucks price conversion is 1 GP: 1 Buck.
After the Bomb Equipment
Miscellaneous Gear
Common Prices
An overnight room in an inn, dinner & breakfast included
Cost: 2 Bucks
A month's rent of a small house
Cost: 30 Bucks
Doctor's treatment, with medicine
Cost: 5 Bucks
An overnight bed in a hospital, with treatment.
Cost: 20 Bucks
Entry to a public bathhouse, including towels & soap
Cost: 2 Bits
A fine dinner for two, with good ale or wine
Cost: 12 Bucks
A large loaf of fresh bread
Cost: 1 Bit
A good sandwich
Cost: 1 Bit
A 25 pound sack of flour, used for making bread
Cost: 3 Bits
Custom-made wooden barrel, box or crate
Cost: 1 to 3 Bucks
Waterproof duffle bag
Cost: 2 Bucks
Leather backpack
Cost: 5 Bucks
Lightweight vinyl backpack
Cost: 15 Bucks
A waterproof sleeping bag (up to Size Level 12)
Cost: 9 Bucks
A 10 by 10 by 8 foot tall waterproof tent
Cost: 12 Bucks
A shovel, rake or hammer with a wood handle and steel head
Cost: 2 Bucks
Custom-made lock with two sets of keys
Cost: 2 to 8 Bucks
Custom-made handcuffs, fetters, leg irons or manacles, with chain
Cost: 6 to 36 Bucks, depending on Size Level
A torch that will stay lit for 20 minutes
Cost: 1 Bit
A battery-powered flashlight
Cost: 50 Bucks
A flashlight battery
Cost: 8 Bucks
Crank-powered flashlight
Cost: 40 Bucks
A battery-powered radio, receiver only
Cost: 125 Bucks
Spool of colored sewing thread, 300 feet, 25 Ibs test
Cost: 2 Bits
Spool of fishing line, 300 feet, 250 Ibs test
Cost: 4 Bucks
Spool of silver-white spider thread, 300 feet, 1,500 pound tests
Cost: 20 Bucks
Length of Cotton or Wool Cord, 50 feet, 150 Ibs test
Cost: 3 Bits
Length of nylon cord, 50 feet, 400 Ibs test
Cost: 8 Bucks
Length of spider cord, 50 feet, 5,000 lbs test
Cost: 40 Bucks
Coil of hemp/cotton rope, 500 feet, 500 Ibs test
Cost: 20 Bucks
Coil of nylon climbing rope, 500 feet, 4,000 Ibs test
Cost: 40 Bucks
CoiI of spider rope, 500 feet 20,000 Ibs test
Cost: 200 Bucks
Yard of iron chain, 4,000 Ibs test
Cost: 3 Bucks
Yard of steel chain, 12,000 Ibs test
Cost: 8 Bucks
Farm labor daily wages
Cost: 1 Buck
Factory labor daily wages
Cost: 2 Bucks
Soldier's daily wages
Cost: 2 Bucks, 2 Bits
Mine labor daily wages
Cost: 3 Bucks
Skilled construction labor, including bricklayers & carpenters
Cost: 5 Bucks
Professional labor
Cost: 6 to 12 Bucks
Carts & Wagons
Simple Wooden Cargo Wagon (Small)
Cost: 60-90 bucks
Simple Wooden Cargo Wagon (Medium)
Cost: 100-125 bucks
Simple Wooden Cargo Wagon (Large)
Cost: 130-180 bucks
Wood, Reinforced with Iron (Medium)
Cost: 250-350 bucks
Wood, Reinforced with Iron (Large)
Cost: 350-500 bucks
Wood and Lacquer Buck Board (Seats 2-4; plus small cargo area)
Cost: 200-400 bucks
Fancy Coach or Sleigh (Medium; Seats 4-6)
Cost: 300-500 bucks
Fancy Coach or Sleigh (Large; Seats 8-10)
Cost: 500-1000 bucks
Tailored Clothing & Armor
Size Notes: Clothing and armor for very large characters requires more time, more material and a lot of custom work.
Size Level of 12 or less - Standard Price.
Size Level 13 through 15 - Standard Price +50%.
Size Level 16 through 18 - Standard Price x2.
Size Level 19 - Standard Price x3.
Size Level 20 - Standard Price x4.
Size Level 21 or greater - Standard Price x5.
Clothing
Socks, cotton or wool
Cost: 1 Bit
Cotton underpants or undershirt
Cost: 2 Bits
Wool sweater
Cost: 1 Buck
Cloth or leather pants, custom-made
Cost: 5 Bucks
Cloth shirt, ready-made
Cost: 3 Bucks
Coveralls, cotton or wool
Cost: 2 Bucks
Coveralls, winter & waterproof
Cost: 3 Bucks
Gloves, winter wool
Cost: 1 Buck
Gloves, custom-made leather
Cost: 3 Bucks
Gloves, leather with metal reinforcement
Cost: 5 Bucks
Leather Jacket, custom-made
Cost: 6 Bucks
Leather Shoes, custom-made
Cost: 3 Bucks
Leather Boots, custom-made
Cost: 7 Bucks
A winter down-filled coat
Cost: 7 Bucks
Custom Built Armor
Quilted or Padded Armor (A.R. 8, S.D.C. 15)
Cost: 25 Bucks
Soft Leather Armor (A.R. 9, S.D.C. 20)
Cost: 50 Bucks
Spider Silk Armor (A.R. 12, S.D.C. 150; lightweight)
Cost: 250 Bucks
Studded Leather Armor (A.R. 12, S.D.C. 38)
Cost: 80-100 Bucks
Chain Mail (A.R. 13, S.D.C. 50)
Cost: 130-160 Bucks
Scale Mail (A.R. 15, S.D.C. 75)
Cost: 200-250 Bucks
Plate and Mail (A.R. 15, S.D.C. 100)
Cost: 270-340 Bucks
Plate Armor (A.R. 16, S.D.C. 150)
Cost: 400-500 Bucks
Plastic Plated Armor (A.R. 13, S.D.C. 80)
Cost: 300-400 Bucks
USE TEMPLATES SHOWN FOR GEAR DETAILS.
Code: Select all
[b]Armor Name[/b]
[size=85][list][*]Armor Rating:
[*]S.D.C.:
[*]Weight:
[*]Features:
[*]Modifiers: [/list][/size]
Note about Giant-Sized Weapons: Increase cost by 40% and add one additional die to the damage. Requires Brute Strength or better, and a P.S. of 24 to use a giant weapon.
USE TEMPLATES SHOWN FOR GEAR DETAILS.
Code: Select all
[b]Ranged Weapon's name[/b]
[size=85][list][*]Range:
[*]Damage:
[*]Rate of Fire:
[*]Payload:
[*]Weight:
[*]Features:
[*]Modifiers: [/list][/size]
Code: Select all
[b]Melee Weapon's name[/b]
[size=85][list][*]Range: Close Combat
[*]Damage:
[*]Weight:
[*]Features:
[*]Modifiers: [/list][/size]
Tailored Clothing & Armor
Size Notes: Clothing and armor for very large characters requires more time, more material and a lot of custom work.
Size Level of 12 or less - Standard Price.
Size Level 13 through 15 - Standard Price +50%.
Size Level 16 through 18 - Standard Price x2.
Size Level 19 - Standard Price x3.
Size Level 20 - Standard Price x4.
Size Level 21 or greater - Standard Price x5.
Arrows & Crossbow Bolts: Ammunition for bows and crossbows. These items are readily available, even in small villages, unless noted otherwise.
Target Arrow or Crossbow Bolt: Lightweight wood designed to be used on straw targets. While a target arrow or bolt does normal damage, it is usually broken or ruined when used in combat and range is 20% shorter.
Cost: 1 Bit each
Hunting Arrow. A durable arrow fitted with a razor sharp arrowhead meant to penetrate skin, muscle and flesh. Can be used over and over again, even after being fired into a victim. Does +1 damage.
Cost: 2 Bits each
War Arrow. A solid shaft is tipped with a dense, pointed arrowhead, designed for penetrating leather, wood, and even thin metal armor. Can be used repeatedly. Does +3 damage.
Cost: 4 Bits each
Incendiary Arrow. Trimmed with an inflammable treated cotton that will burn even in pouring ram. Incendiary arrows will keep burning for 1D4 minutes after being lit on fire. 01-65% likelihood of setting any combustible materials on fire.
Cost: 6-8 Bits each
Armor-Piercing Crossbow Bolt. Made of solid metal, with a tip designed to penetrate various kinds of armor. These metal bolts are easy to straighten and sharpen for re-use. Does +3 damage, but range is 30% less than usual.
Cost: 2 Bits each
Bow Weapons
Bow, Compound: Custom made for the character's size and strength. Made of composite layers of wood. When, and only when, the character is using a personalized compound bow, the P.S. bonus can be added to the damage. Range: 700 feet. Damage: 2D6.
Cost: 120-150 Bucks, 300 for a personalized bow.
Bow, Mechanical: This device, made of metal, with a system of gears and pulleys, allows for dead-on accuracy. Bonus: +1 to strike. Range: 600 feet. Damage: 2D6.
Cost: 225-300 Bucks
Bow, Portable: Designed to be completely disassembled, for storage in a foot-long box. Range: 250 feet. Damage: 2D4.
Cost: 80-120 Bucks
Bow, Traditional Wood (simple): This device is made of a single piece of wood and has a string pull of 35-50 Ibs; cheap and effective. Range: 400 feet, but can fire up to 500 feet at -2 to strike. Damage: 2D4.
Cost: 50-80 Bucks
Crossbow, Crank Action: Reloading is accomplished by turning a crank that pulls the drawstring back into place. Range: 600 feet. Damage: 3D6.
Cost: 250-300 Bucks
Crossbow, Lever Action: Reloads by pulling a crank back wards, pulling the draw cord into place for the next bolt. Character must have a minimum P.S. of 13 or better to reload. Range: 325 feet. Damage: 2D6.
Cost: 150-200 Bucks
Crossbow, Pistola: Can be fired with one hand. Character reloads by pulling the drawstring back into place. Range: 200 feet. Damage: 2D4.
Cost: 125 Bucks
Melee Weapons
Axe: With a wooden handle, custom fit for the character's size, and a single or double bladed head, this is a weapon that can be used for chopping wood or foes. Damage: Small: 2D6, Large: 3D6, Giant-Sized (for creatures Size Level 16 and bigger and requires a P.S. of 26+): 4D6. Note: Hatchet or Throwing axe does only 1D6 damage.
Cost: 30-60 Bucks for a small to medium-sized axe, 100-150 for a large or giant one.
Ball & Chain: A length of chain that ends in a heavy metal ball, just right for the character's Size Level. Damage: 2D4+2.
Cost: 50-90 Bucks
Bullwhip: A whip constructed of braided leather, customized for the character's Size Level. Damage: 2D6.
Cost: 70 to 100 Bucks
Chain: A length of chain, just right for the character's Size Level. Damage: 2D4.
Cost: 20-30 Bucks
Club: A wooden or metal club, reinforced and built according to the character's Size Level. Damage: 2D4.
Cost: 20 to 40 Bucks
Hammer: Custom made wooden or metal shaft attached to a two-sided hammer designed for combat. Damage: 2D6.
Cost: 35-50 Bucks
Hooves, Metal Shod: Adding a metal shod to a hoof adds +1 to normal damage.
See Farrier for costs.
Hooves, Metal Spiked: Adding spiked studs, or horseshoes with spikes, adds +3 to damage from hooves.
See Farrier for costs.
Knife: Ordinary fighting knife. Damage: 1D6.
Cost: 15-30 Bucks
Knife, Boot: A short, sharp blade, easy to conceal, which is also balanced for throwing. Damage: 1D4.
Cost: 25 to 50 Bucks
Knife, Bush or Survival: Heavy-duty, all-purpose survival knife, made out of the best steel or composite material. Damage: 2D4.
Cost: 35 to 70 Bucks
Knife, Throwing: Perfectly balanced knife designed for throwing (+1 to strike when thrown only) or hand to hand com bat. Damage: 1D6.
Cost: 50 to 75 Bucks
Machete: A flat bladed weapon, useful for cutting brush, leaves or branches, as well as suitable for combat (may be considered a short sword). Damage: 2D4.
Cost: 30 Bucks
Nunchuks: A pair of heavy sticks, joined by a short chain. Requires a separate W.P. (see W.P. Chain for bonuses). Damage: 2D4.
Cost: 20 Bucks
Spear: With a wooden shaft of the right length and thickness for the character's Size Level, and a sharpened metal blade. Damage: 2D6 (1D6 when the blunt end is used rather than the spear blade).
Cost: 20 to 30 Bucks
Staff: Cut and shaped to the size of the owner's hand, with a length a foot taller than the character's height. A good staff is made of a hardened, treated wood that will resist damage. Damage: 2D4 for wood and 2D6 for iron.
Cost: 10-30 Bucks wood, 80-120 Bucks iron
Sword, Bastard: A custom-built sword, designed for the character's size and build. Can be wielded with one hand or two. Damage: 2D6+2.
Cost: 120 to 200 Bucks
Sword, Two-Handed/Claymore: No matter how big the character, this weapon is designed to be just a little too big to handle. Damage: 3D6.
Cost: 250 to 500 Bucks
Sword, Saber or Short: A custom-built sword, designed for the character's size and build. Can be wielded with one hand. Damage: 2D4.
Cost: 50-100 Bucks