Discord: Chris C#9679
Link to Ledger
Character Name: Eugene
Animal Type: Elephant
Background: Freed Slave
XP Level: 1
XP Points: 0
Next Level @ XP: 16
Sentiments/Humans: All my life I have only known slavers and slaves. Humans enslaved me. They mistreated me. Not all were cruel. Some taught me to sign. Some helped me when I was sick. Some slaves were also cruel and would do anything to anyone to avoid punishment. I believe there must be good and bad in every group of creatures.
Sentiments/Reclaimers: I do not know who these Reclaimers are. Should I encounter them I will then decide how I feel.
Sentiments/Orthodox: I do not know who these Orthodox are. Should I encounter them I will then decide how I feel.
Sentiments/Imperials: I do not know who these Imperials are. Should I encounter them I will then decide how I feel.
Species Hostilities: I only take issue with those who are cruel to others.
Disposition: Eugene is very simple. He knows what he knows which is very little because he has been enslaved since he was a calf. He is not prone to anger but will anger quickly if someone hurts someone for no reason, or is cruel.
P.S.: 37 Crushing Strength
Natural Armor Rating: 8
Weight: 289 lbs
Description: Thick Gray Hide with sparse Black Hair. He has a long trunk and eyes of a very deep blue. He cannot speak although he can understand native. He uses sign language to communicate.
Invoke Trust/Intimidate: 25%
Max. Encumbrance: 289 lbs
Max. Carrying Weight: 11,700 lbs
Max. Lifting Weight: 19,500 lbs
Max. Jumping Ability: 20’ 8” horizontal, 7’ 9” vertical
- Advanced Hearing
- Advanced Smell
- Advanced Vision
- Natural Armor (Thick Hide): +25 Natural SDC, Natural AR 8
- Prehensile Trunk (special): The trunk serves as an additional partial hand. The trunk will be long enough for the character to touch the ground with the tip of the trunk without bending over. P.S. is that of the elephant.
- Vestigial Tusks: Medium - 1d4 damage
Blacksmith (40% +5%)
Interrogation (40% +5%)
Land Navigation (36% +4%)
Language: Native (40% +5%)
Sign Language 88% (+1%)
Wilderness Survival (30% +5%)
Number of Attacks: 5
Initiative Bonus: +0
Strike Bonus: +5 | Spear +2
Parry Bonus: +5 | Spear +1 | Shield +1
Dodge Bonus: +5
HTH Damage Bonus: +22
Bonus to Roll w/Punch: +6
Bonus to Pull a Punch: +0
Bonus to Disarm: +0
--Disarm an opponent on a natural 19 or 20
--Pin: on 18-20
--Body Block/Tackle: 1D4 Damage +knockdown
--K.O.: on N20
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Shield +1 to Parry at 1, 3, 7, 10, and 13. +1 to strike with shield at 4, 8, and 12. Cannot be thrown.
W.P. Spear +1 to strike and parry at 1, 3, 6, 9, and 12. +1 to strike/thrown at 3, 6, 10, and 14. Max throwing range: 150'
W.P. Targeting - +1 to strike at levels, 1, 3, 7, and 10. If you have W.P. Targeting AND another missile W.P. (but not weapons not designed for throwing), then you may combine the bonuses from both proficiencies.
SAVING THROW BONUSES
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): +2
Psionics (10+): +2
Horror Factor (varies): +0
Add others as needed