G-Mail: dmblackhaunt
Character Name: Hallon Brin Nemo
Alias: Sir Nemo, Hal, H.B. Nemo
Race: Catyr
O.C.C.:
Alignment:
XP Level: 3
XP Points: 5,401
Next Level @ XP: 10,801
Sentiments/Non-Humans: "Live to defend all sentients and the innocent." - Cosmo-Knight Code 1.3
Sentiments/Humans: "Live to defend all sentients and the innocent." - Cosmo-Knight Code 1.3
Sentiments/CCW: "Show respect to authority but not corruption." - Cosmo-Knight Code 3.5
Sentiments/TGE: "Avenge the wronged." - Cosmo-Knight Code 4.4
Sentiments/UWW: "Obey the laws of the lands you visit, unless they are evil." Cosmo-Knight Code 3.1
Disposition: Calm and quiet but quick with advice and is happy to share what he knows. Hates the spotlight but recognizes the necessity with his station.
ATTRIBUTES
I.Q.: 12
M.E.: 22
M.A.: 15
P.S.: 45 (Supernatural)
P.P.: 22
P.E.: 19 (Supernatural)
P.B.: 12
Speed: 50
PHYSICAL DATA
P.P.E.: 300
M.D.C.: 218
Age: 75
Sex: Male
Height: 6'8"
Weight: 270 lbs
Description:
- As Hallon: Deep red skin, side parted dyed black hair, medium build.
- As Sir Nemo: Black skin tight metallic armor with green glowing highlights and a green aura.
- Invulnerable to radiation
- Can see into the ultraviolet range of light (night vision 200 feet/6 1 m)
- Bio-regeneration 2D6 M.D.C. per hour.
Perception Bonus: 26%
Charm/Impress: 10%
Invoke Trust/Intimidate: 35%
Max. Encumbrance: 324 lbs
Max. Carrying Weight: 2,250 lbs
Max. Lifting Weight: 4,500 lbs
Max. Jumping Ability: 67.5 feet long, 33.75 feet high
Special Abilities
Horror Factor: 10 in Catyr form, 12 in Cosmic Armor/15 for beings of evil alignment
Vulnerabilities: Magic Spells, Circles, Wards, Weapons, Potions, Attacks as well as Psionics and Physical MD attacks such as Punches, Railguns, Explosions and Bullets all do normal damage.
O.C.C. Skills
Hand to Hand: Martial Arts
Language: Trade 1--70% (+5%, Stylized as Latin)
Native Language: Trade 4--90% (+1%, Stylized as English)
Language: Trade 5--50% (+5%, Stylized as Xhosa)
Language: Trade 6--55% (+5%, Stylized as Esperanto)
Lore: Demons & Monsters 50% (+5%)
Movement in Zero Gravity--130% (+5%)
Navigation: Space--65% (+5%)
Radio: Basic--55% (+5%)
W.P. Sword
O.C.C. Related Skills
Anthropology 45% (+5%)
Astrophysics 45% (+5%)
Biology 45% (+5%)
Botany 40% (+5%)
Boxing
Paramedic 50% (+5%)
Pilot: Spacecraft Advanced 53% (+4%)
TV/Video 35% (+5%)
Xenology 45% (+5%)
Zero Gravity Combat (Advanced)
Secondary Skills
Mathematics: Advanced 60% (+5%)
Mathematics: Basic 60% (+5%)
Language: Trade 3--50% (+5%, Stylized as Estonian, 1st level)
Law: Space: CCW/Phase World 40% (+5%)
Lore: Galactic Aliens 35% (+5%)
Photography 45% (+5%)
Research 50% (+5%)
W.P. Energy Pistol
Combat Data
HTH Type: Martial Arts
Number of Attacks: 5
Initiative Bonus: +3
Strike Bonus: +4
Parry Bonus: +7
Dodge Bonus: +7
HTH Damage Bonus: +30
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +11
Bonus to Disarm:
Other:
- Restrained Punch: 1D6X10 S.D.
- Full Strength Punch: 6D6 M.D.
- Power Punch: 2D4X10 M.D. (counts as 2 attacks)
Number of Attacks: 6
Initiative Bonus: +4
Strike Bonus: +6
Parry Bonus: +9
Dodge Bonus: +9
HTH Damage Bonus: +30
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +13
Bonus to Disarm: +2
Other:
- Restrained Punch: 1D6X10 S.D.
- Full Strength Punch: 6D6 M.D.
- Power Punch: 2D4X10 M.D. (counts as 2 attacks)
- Spd. +10
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Sword - +2 to strike, +1 to parry +1 to strike at levels 6, 9, 12, and 15. +1 to parry at levels 4, 7, 10, and 13. +1 to strike when thrown at levels 4, 8, and 12; not designed for throwing.
W.P. Energy Pistol - +2 to strike
- +1 to strike at levels 5, 7, 9, 11, 13, and 15.
Saving Throw Bonuses
Coma/Death: +8%
Magic (varies): +2
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+):
Psionics (varies):
Horror Factor (varies): +6
Bio-Wizard Microbes and Parasites: +4