Maintain a GM post rate at a minimum of one adventure post per week.
Have the IM contact info of each player in their group.
Notify all players in the group via IM or PM of new GM posts, and other important updates.
Maintain your adventure notes in the GM's Cabal. (Gist: If a random GM can't pick up and run the adventure from your notes, the notes are unsatisfactory.)
Be available for IM chat at least one day a week.
Coordinate with the AGM regarding expected adventure dates & time-frames.
Consult with AGM regarding XP awards.
Directly notify AGM via PM of any expected absences in addition to the Account Status Tracker.
Rewards:
GMs will be rated according to merit by their players every quadrimester.
Rating will be done by players on the following schedule:
Quad 1: June 1st
Quad 2: October 1st
Quad 3: February 1st
Each is responsible for creating his rating poll on the above schedule.
Players are responsible for rating the GMs within a week of the poll being posted, and posting notice that they have voted (in the same thread.)
Ratings will be conducted via poll and averaged to the nearest whole number.
Players who do not vote will be removed from the average.
GM Rating Reward Table
10: You have earned 7 EP.
9: You have earned 6 EP.
8: You have earned 5 EP.
7: You have earned 4 EP.
4-6: You have earned only 2 EP, also, you're on probation.
1-3: Your position is now vacant; the group's AGM will post the availability of the group's GM position to the OOC Recruiting Thread.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."
AGM For: AAPS/Spooks
PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR); Kieko (H4H); Hellhound (VR)
GM: Sum Of All Fears (MARS/Atlantis)
Do not PM this Account. Please direct all PMs toSum of All Fears
Voted. Post rate is excellent- best we've had from a GM in a long time. You took over without being prompted, and despite being spread alarmingly (to me) thin on this site. Between that and the fact that we've only had a month, I'm entirely satisfied with your GMing so far. A lot of the current adventure so far has featured events we can't do a whole lot about, which does risk frustrated players, but I'm reserving judgment on that until I see how the narrative plays out. Fingers crossed for team evil getting some epic satisfaction later .
Thank you for stepping in and taking over so well when our GM vanished.
Mierin "Do I get bonus points if I act like I care?" House
"Heartless it may be, but headless it ain't. I've never claimed to be nice, just to be sensible." - Lords and Ladies
Please Do Not PM This Account, PM Underguard Instead
Ronan Deshe | EP Ledger | Other PCs: Culter (CS 40-4th) | Scythe (Phase World: Galactic Rogues) | Theron Wymond (PFRPG B) | Harbinger (Phase World: Void Reavers)
Constant Stats and Supers
Skadoosh
M.D.C.: 321/321 (516 w/ MES) Active Abilities: Invulnerability: Invuln to: All Energy Damage Types (to include magic energy), Bullets, punches, falls, etc. | SN Melee does Half-DMG | Gases/Radiation/Drugs: Half-effective | Regen 1d6x10 MDC per min | Hold Breath for 12 minutes | Survive 80 days without food Supernatural SN:Fatigues 1/10th normal rate. Fleshworks: Sense Health of FleshActive: Will declare in post if being used | Range: 15ft away LOS | No cost | Undetectable | Determine general flesh health of another being. | Reveals D-Bee, Human, Mutant and if suffering sick/diseased flesh | Reveals if little or many HP/SDC/MDC and if any magic/psionic/super effect is currently affecting the subject physically, though cannot identify.
Active Gear: Worn: Streetwolf MDC Biker Jacker: [12 M.D.C.] | Streetwolf Combat Pants: [8 M.D.C.] | Naruni Heavy Force Field [110 M.D.C.] Carried: Will Declare but most likely KLS Carried [Secured in Dimensional Bag]: [TW Lightblade]||DMG: 1d6*10 (2d6*10 vs Supernatural Creature) || Modifiers: +1 Strike || Features: Fueled by wielder's H/S/M.D.C | Skorblade Short Blade
Voted, agree post rate is solid. A lot of the current adventure so far has featured events the team was helpless to do anything about. I'm also going to go on record though sayin it feels kind of insulting for every NPC to always know what you are doing and thinking.
tags when the GM post copies dialogue a PC has already written. I find this helps differentiate PC speech (which I have already read and am less likely to need to respond to) from NPC speech (which I may need to scrutinize and respond to).
Leave me alone. Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatic senses: Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses)