Spook Squad Catch-All Thread
Moderators: Game Masters, AGMs
Spook Squad Catch-All Thread
Only important stuff that needs to be retained belongs here. While this thread will be maintained, it will not be pruned like the chat thread. This is NOT a chat thread.
Table of Contents:
Table of Contents:
Re: Catch-All Thread
General Policies and Designations
Policies:
Active Members 4/8
Policies:
- The Spook Squad is not a democracy. It's a hybrid of a benevolent dictatorship and an oligarchy.
- The Spook Squad is EU's Team Evil.
- The Spook Squad does NOT pay out in equal shares.
- When someone new signs on, they will be awarded a signing bonus commensurate with their skill-set and attitude.
- Senior members receive a larger payout from Mission earnings (this translates to new members receiving less but still being paid very well for their 1st mission, which in effect is an extended trial run to see how they handle the pressure of being in this serious group).
Active Members 4/8
- Mierin - Queen
Vheld - Deuce
Lahz - Ace
Ronan -
Retired & Past Members
Re: Catch-All Thread
Spook Squad Headquarters "The Haunt"
This imposing structure in The Hub stands across from the National Park & Botanical Gardens and Klingmar Spa & Resort and is home to the infamous Spook Squad mercenary squad.

This imposing structure in The Hub stands across from the National Park & Botanical Gardens and Klingmar Spa & Resort and is home to the infamous Spook Squad mercenary squad.

Details
Re: Catch-All Thread
Armory
Vehicles are to be posted in the Garage.
All items posted are to be posted to EU Armory standards using the site templates.
All items owned in common should be colored purple (#4000FF) to denote such.
Funds Safe
Unsecure Universal Card: 161,225 credits (12/27/14 Major Arcana)
Unsecure Universal Card: 201,000 credits (3/6/15 Major Arcana)
Unsecure Universal Card: 9,000,000 credits (09/21/2012 Oracle)
Unsecured Universal Card: 177,500 credits (09/15/15 Major Arcana)
Unsecured Universal Cards: 30,000 credits (05/09/14 Major Arcana)
Unsecure Black Card: 700,000 BM credits (12/21/13 Malach Ra)
Miscellaneous Gear Locker
(10) Ear Mic & Radio
(10) Weapon Cleaning Kit
(10) Weapon Repair Kit
(5) Metal Spray
Ammo Magazine
(10) Box of 96 NE-001PC Light Plasma Cartridges
(1) Sleep TW Grenades
(4) Swarm Bolts
(5) Bolts (M.D., silver-plated)
(05) Explosive bolts (3d6 M.D.)
Xiticix Long Sword
Vehicles are to be posted in the Garage.
All items posted are to be posted to EU Armory standards using the site templates.
All items owned in common should be colored purple (#4000FF) to denote such.
Funds Safe
Unsecure Universal Card: 161,225 credits (12/27/14 Major Arcana)
Unsecure Universal Card: 201,000 credits (3/6/15 Major Arcana)
Unsecure Universal Card: 9,000,000 credits (09/21/2012 Oracle)
Unsecured Universal Card: 177,500 credits (09/15/15 Major Arcana)
Unsecured Universal Cards: 30,000 credits (05/09/14 Major Arcana)
Unsecure Black Card: 700,000 BM credits (12/21/13 Malach Ra)
Miscellaneous Gear Locker
(10) Ear Mic & Radio
(10) Weapon Cleaning Kit
(10) Weapon Repair Kit
(5) Metal Spray
Ammo Magazine
(10) Box of 96 NE-001PC Light Plasma Cartridges
(1) Sleep TW Grenades
(4) Swarm Bolts
(5) Bolts (M.D., silver-plated)
(05) Explosive bolts (3d6 M.D.)
Xiticix Long Sword

- Source: World Book 23 - Xiticix Invasion, pg 79
Weight: 12-15 lbs (5.4 to 6.75 kg).
FeatureS: Enchanted (+1d6 Damage)
Mega-Damage: 3D6 M.D. + Supernatural P.S. punching damage.
Bonuses: +1 to parry and +1 to disarm.

- Source: World Book 23 - Xiticix Invasion, pg 79
Weight: 12-15 lbs (5.4 to 6.75 kg).
FeatureS: Enchanted (+1d6 Damage)
Mega-Damage: 3D6 M.D. + Supernatural P.S. punching damage.
Bonuses: +1 to parry and +1 to disarm.
Re: Catch-All Thread
Garage
Carl's Parking Area
Vheld's Parking Area
Vheld's minions live here when he is in MercTown.
Lahz's Parking Area
Whisper's Parking Area
Mierin's Parking Area
Carl's Parking Area
OOC Comments
Vheld's Parking Area
Vheld's minions live here when he is in MercTown.
Lahz's Parking Area
OOC Comments
Whisper's Parking Area
Mierin's Parking Area
Re: Catch-All Thread
NPCs within "The Haunt"
Alfred
Re: Catch-All Thread
Team History
Written by Vheld
Written by Vheld
Click to read
Re: Catch-All Thread
Decision Gear
(unused & unclaimed equipment to be sold--this is where loot goes!)
E-clip (22)
NG-35 Heavy Laser Pistol

Skorblade Short Sword (3)

Skorblade Pole Arm

L-20 Pulse Rifle

Vibro-Sword

Lightning Rod (2)

TW Characteristics:
Whip of Pain

TW Characteristics:
NG-P9 Heavy Particle Beam Rifle

TW Animal Repellent (2)
Xiticix Hooked Short Sword
Xiticix Spear (3)
(unused & unclaimed equipment to be sold--this is where loot goes!)
E-clip (22)
NG-35 Heavy Laser Pistol

- Range: 800'
- Damage: 3D6 M.D.
- Rate of Fire: Single shots only
- Payload: 14 shots per E-clip, 22 per LE-Clip
- Weight: 4.5 lbs.
- Features: None
- Modifiers: None
- Book Reference: p.191, WB33
Skorblade Short Sword (3)

- Damage: 1D8 M.D.
- Weight: 3 lbs.
- Features: excellent balance and craftsmanship
- Modifiers: +1 to strike and parry
- Book Reference: p.152, MercOps
Skorblade Pole Arm

- Damage: 3D6 M.D.
- Weight: 9 lbs.
- Features: excellent balance and craftsmanship
- Modifiers: 2-handed, +1 to strike and parry
- Book Reference: p.152, MercOps
L-20 Pulse Rifle

- Range: 1,600'
- Damage: 2D6 M.D. or 6D6 M.D. burst
- Rate of Fire: single shots & 3-shot bursts only
- Payload: 40 shots per E-Clip or 50 per LE-Clip
- Weight: 7 lbs.
- Features: None
- Modifiers: None
- Book Reference: p.270, R:UE
Vibro-Sword

- Damage: 3D6 M.D.
- Payload: 1 E-Clip will last for approximately 1 hour of use
- Weight: 4 lbs.
- Features: None
- Modifiers: None
- Book Reference: p.259, R:UE
Lightning Rod (2)

- Range: close combat or 1,200'
- Damage: 2D4 M.D. or 1D6 M.D. per lightning bolt
- Rate of Fire: 4 lightning bolts per melee max
- Weight: 5 lbs.
- Features: Wielder is impervious to energy attacks (when activated)
- Modifiers: +1 to strike in melee combat, +2 to strike with lightning bolts
TW Characteristics:
- TW Functions: [insert bulleted sub-list, if needed]
- Activation Cost: 15 P.P.E.
- Device Level: 5
- P.P.E. Construction Cost: 150
- Spell Chains Needed: Call lightning (15)
- Physical Requirements: iron rod, gold or copper plating
- Duration of Charge: 5 melees
- Book Reference: p.320, BoM
Whip of Pain

- Range: 12'
- Damage: 3D4 when inactive; Agony spell effect with activation
- Rate of Fire: Once the magic is activated, it inflicts Agony to everybody it strikes (pain lasts for 1 minute).
- Weight: 3 lbs.
- Features: None
- Modifiers: None
TW Characteristics:
- TW Functions: [insert bulleted sub-list, if needed]
- Activation Cost: 20 P.P.E.
- Duration of Charge: 4 minutes
- Book Reference: p.322, BoM
NG-P9 Heavy Particle Beam Rifle

- Range: 1,600'
- Damage: 1D4x10 M.D. per blast, NAT 19-20 does +50% damage
- Rate of Fire: Single shots only
- Payload: 6 shots per E-clip, 9 per LE-clip
- Weight: 12 lbs.
- Features: Laser targeting
- Modifiers: W.P. Energy Rifle
- +1 to strike on aimed shots
- Vampires, Werebeasts and mummies are impervious
- Book Reference: p.202, WB33
TW Animal Repellent (2)
Xiticix Hooked Short Sword
Xiticix Spear (3)
Re: Spook Squad Catch-All Thread
Carl's Room Storage
OOC Comments
Re: Spook Squad Catch-All Thread
Lahz's Room Storage
OOC Comments
Last edited by Lahz on Sat Mar 16, 2019 10:11 pm, edited 1 time in total.
- Vheld
- Diamond Level Patron
- Posts: 514
- Joined: Sat Mar 31, 2007 8:36 am
- Location: Rifts PC (The Spook Squad)
Re: Spook Squad Catch-All Thread
Vheld's Room Storage
Aesir Bludgeld

A secure trunk for storage only accessible by a member of the Aesir. This is an heirloom of great value to the Aesir.
Learning materials for spells: Blinding Flash, Cloud of Smoke, Globe of Daylight, Cloak of Darkness, Invisibility: Simple, Charismatic Aura, Seal, Lightning Arc, Void, Light Target, Watchguard, Thunderclap, Multiple Image
Aesir Bludgeld

A secure trunk for storage only accessible by a member of the Aesir. This is an heirloom of great value to the Aesir.
Learning materials for spells: Blinding Flash, Cloud of Smoke, Globe of Daylight, Cloak of Darkness, Invisibility: Simple, Charismatic Aura, Seal, Lightning Arc, Void, Light Target, Watchguard, Thunderclap, Multiple Image
- Wayne Northblade
- Posts: 50
- Joined: Wed May 20, 2020 9:07 am
Re: Spook Squad Catch-All Thread
Northblade's Room Storage (Currently stored at The Palace Hotel & Casino)
Armor
Melee Weapons
Ranged Weapons
Munitions
Misc
Last edited by Wayne Northblade on Fri Mar 19, 2021 6:11 pm, edited 3 times in total.
Re: Spook Squad Catch-All Thread
Whisper's Room Storage
OOC Comments
- Mierin
- Diamond Level Patron
- Posts: 617
- Joined: Tue Jan 10, 2006 7:00 am
- Location: Spook Squad - PC
- Contact:
Re: Spook Squad Catch-All Thread
Mierin's Room Storage
CA-3 Light Dead Boy Armor - destroyed
CA-3 Light Dead Boy Armor - destroyed
OOC Comments
Last edited by Mierin on Sat Apr 03, 2021 7:28 pm, edited 1 time in total.
Mierin
"Do I get bonus points if I act like I care?" House
"Heartless it may be, but headless it ain't. I've never claimed to be nice, just to be sensible." - Lords and Ladies
Stats & Stuff
ISP: 31/35
HP:32/57
SDC: 24/96
Constant Effects
Sixth Sense (2)
Weapon in hand: JA-12 Rifle 10/10 shots (standard e-clip) 30/30 (long e-clip); 4D6 MD (single shot), 1D6x10+10 MD (burst) or 3D6 MD (grenade)
NE-BA-26 Armor w/Installed Naruni Super-Heavy Forcefield (FF activated)
Helmet--50/50, Arms--40/40, Legs--50/50, Main Body--900/900
Force Field: 160/160
"Do I get bonus points if I act like I care?" House
"Heartless it may be, but headless it ain't. I've never claimed to be nice, just to be sensible." - Lords and Ladies
Stats & Stuff
ISP: 31/35
HP:32/57
SDC: 24/96
Constant Effects
Sixth Sense (2)
Weapon in hand: JA-12 Rifle 10/10 shots (standard e-clip) 30/30 (long e-clip); 4D6 MD (single shot), 1D6x10+10 MD (burst) or 3D6 MD (grenade)
NE-BA-26 Armor w/Installed Naruni Super-Heavy Forcefield (FF activated)
Helmet--50/50, Arms--40/40, Legs--50/50, Main Body--900/900
Force Field: 160/160
Re: Spook Squad Catch-All Thread
Ronan's Storage
Items stored during the Doom of Nxla arc.
Items stored during the Doom of Nxla arc.
A.D.F. Standard Armor = Stored @ Haunt
A.D.F. Slug-Thrower = Stored @ Haunt
A.D.F. Shipboard Tactical Rifle = Stored @ Haunt
Please Do Not PM This Account, PM Underguard Instead
Ronan Deshe | EP Ledger | Other PCs: Culter (CS 40-4th) | Scythe (Phase World: Galactic Rogues) | Theron Wymond (PFRPG B) | Harbinger (Phase World: Void Reavers)
Ronan Deshe | EP Ledger | Other PCs: Culter (CS 40-4th) | Scythe (Phase World: Galactic Rogues) | Theron Wymond (PFRPG B) | Harbinger (Phase World: Void Reavers)
Constant Stats and Supers
Re: Spook Squad Catch-All Thread
"The Deck"
XM-250 NON-Medical Hover Station
*** This custom vehicle was painstakingly constructed by Lahz D'Gemmel, his various robot minions, and upgraded with TW features.
XXXXXXX ---- IMAGE NEEDED
M.D.C. by Location:
Statistical Data:
Maximum Speed: 350 mph
Cruising Speed: 220 mph
Max Altitude: 2000 ft
Range: Unlimited
Crew: Five: Pilot, Co-pilot, Communications officer, and [2] Gunners
Class: Armored Hover APC (formerly Military Medical Hover Vehicle)
Dimensions: 25' high, 26' wide, 130' long, 160 Tons
Cargo: 100 Tons
Power System: Nuclear; 25 years.
Weapon Systems:
Forward Weapon Turret: NG-L8 Laser Cannon
[3] Forward (Chin) Turrets: Dual (Fire-Linked) NG-101-ARG Automated Rail Gun
[2] Middle Weapon Turrets: CR-6T Laser Turrets
[2] Rear Turrets: Bandito 188 Dual Ion Cannons
[4] Rear Turrets: NG-101-ARG Automated Rail Gun
[2] Mini Missile Launchers
[4] Weapon: Anti-Missile Chaff.
Features of Note:
Book Reference: p.125, WB5
XM-250 NON-Medical Hover Station
*** This custom vehicle was painstakingly constructed by Lahz D'Gemmel, his various robot minions, and upgraded with TW features.
XXXXXXX ---- IMAGE NEEDED
M.D.C. by Location:
- * Rear Tail Lights (2) - 5 each
- * Forward Headlights (4) - 5 each
- * Forward Searchlights (2; large) - 10 each
- * Forward Weapon Turret [Laser] (1; top) - 60
- * Forward Weapon Turrets [Railgun] (3: bottom/chin) - 150 each
- * Middle Weapon Turrets [Laser] (2) - 60 each
- * Rear Weapon Turrets [Ion] (2) - 40 each
- * Rear Weapon Turrets [Railgun] (4) - 100 each
- * Rear Hatch (1; bay doors) - 180
- * Side hatches (2) - 100 each
- Belly Hatch (1) - 240
- Mini-Missile Launchers (2) - 80 each
- Main Thrusters (4; large) - 150 each
- *Directional Thrusters (8) - 80 each
- Secondary Thrusters (4; rear) - 80 each
- Rear Half of the Vessel - 1000
- Reinforced Pilot's Compartment - 150
- ** Main Body: Nose Section - 700
* Every item marked by a single asterisk is small and/or difficult to strike. An attacker must make a called shot to hit and even then he is - 3 to strike. Destroying half the hover jets reduces the vessel's speed by half. Destroy them all and the station is immobilized.
Statistical Data:
Maximum Speed: 350 mph
Cruising Speed: 220 mph
Max Altitude: 2000 ft
Range: Unlimited
Crew: Five: Pilot, Co-pilot, Communications officer, and [2] Gunners
Class: Armored Hover APC (formerly Military Medical Hover Vehicle)
Dimensions: 25' high, 26' wide, 130' long, 160 Tons
Cargo: 100 Tons
Power System: Nuclear; 25 years.
Weapon Systems:
Forward Weapon Turret: NG-L8 Laser Cannon
- Note: 360° rotation & 45° arc of fire; controlled by the driver or co-pilot
- Range: 4000'
- Damage: Three settings: 3D6 MD, 5D6 MD, and 6D6+6 MD
Rate of Fire: Each shot - Rate of Fire: per APM
- Payload: Unlimited
- (Book Reference: WB34 (NG2), Pg 187)
[3] Forward (Chin) Turrets: Dual (Fire-Linked) NG-101-ARG Automated Rail Gun
- Note: 360° rotation & 80° arc of fire
- Range: 4000'
- Damage: 1D6*10 MD double burst
- Rate of Fire: 3 APM when Automated
- Payload: 12,000 Rounds/Turret (200 bursts of 60 rounds)
- (Book Reference: NG1, Pg 212)
[2] Middle Weapon Turrets: CR-6T Laser Turrets
- Note: 180° rotation & 90° arc of fire; controlled by co-pilot or gunner
- Range: 6000'
- Damage: 1D4*10
- Rate of Fire: per APM
- Payload: Unlimited
- (Book Reference: RUE Pg 253)
[2] Rear Turrets: Bandito 188 Dual Ion Cannons
- Note: 360° rotation & 80° arc of fire; controlled by gunner
- Range: 1000'
- Damage: 4D6 MD single, 8D6 MD double burst
- Rate of Fire: per APM
- Payload: Unlimited
- (Book Reference: WB14 (New West), Pg 195)
[4] Rear Turrets: NG-101-ARG Automated Rail Gun
- Note: 360° rotation & 80° arc of fire
- Range: 4000'
- Damage: 1D6*10 MD double burst
- Rate of Fire: 3 APM when Automated
- Payload: 6,000 Rounds/Turret (200 bursts of 30 rounds)
- (Book Reference: NG1, Pg 212)
[2] Mini Missile Launchers
- Damage: Varies with Long Range missile type.
- Rate of Fire: One at a time or volleys of two, or four.
- Effective Range: 1 Mile
- Payload: 20, 10 per launcher
- (Book Reference: SB1 Pg 32]
[4] Weapon: Anti-Missile Chaff.
- Range: _________ (TBD)
Damage: NONE --- Roll 1d100 to determine Effect.
01-50 Enemy missile or missile volley detonates in the chaff cloud - the threat is over.
51-75 Enemy missile or missile volley loses track of real target and veers away in the wrong direction (may lock onto another nearby aircraft).
76-00 No effect! Missiles still on target!!
[Per WB5 Pg 128] Chaff cloud will temporarily blind gargoyles and other flying monsters who pass through the cloud. The victims suffer the following penalties: Reduce melee attacks/actions, combat bonuses and speed by half. Duration: 1D4 melee rounds (15 to 60 seconds). However, after that period the creature recovers and can renew his attack. - Payload: 5 per launcher (20 total)
- (Book Reference: Triax 2, Pg 88)
Features of Note:
- Custom: Power, Hover Systems, and LRM Missile Systems from Splugorth Slaver Raider Ship (Book Reference: WB6, Pg 153)
- Custom Living Quarters Installations [NG All Purpose Trailer (Adventurers' Trailer), NG2, Pg 206]: Kitchen with stove, sink, oven, [2] Restaurant Microwave, [2] Restaurant Fridge (65 cubic feet). Eight (8) individual 12'x20'x10' rooms with folding beds which can be converted into couches and chairs
- Custom Brig Installation [NG Modular Police Arrest CRV or “Mobile Lock-Up” CRV, NG2, Pg 212]: Two (2) small cells that can hold 1-4 prisoners each (8 with prisoners standing and in cramped conditions): 140 MD.
- [8] Extra vehicular thrusters [SB1 Page 26]
- Custom: Sensors & Comms: Radio (500 Mile Range), Nightvision (3000ft), Thermal Imager (1400ft), Enhanced Radar (100 Mile Range, Tracks 72 Targets) (Book Reference: MercOps Pg 134)
- Universal E-Clip Recharger [MercOps Pg 118]
- Custom weapons installations (as noted above)
- TW Super Stealth Mode (Invisibility Superior) (20 PPE, 3.00 Min, BOM Pg 335)
- TW Chameleon Cloaking System (5 PPE/HOUR (120 P.P.E. for 24 hours), BOM Pg 334)
- TW Impervious to Energy (20 PPE, 5.00 Min, BOM Pg 335)
- TW Force Field (10 PPE, 15.00 Min, 60 MD, BOM Pg 336)
Book Reference: p.125, WB5
Lahz D'Gemmel
OOC Comments