Perception:
1d100 = 48: 48/63% (+15% when either Multi-Optic Eyes or Amplified Hearing are active, +30% when both are active)
Just In Case:
1d100 = 54: 54/
1d20 = 13: 13
Constant Effects: Multi-Optic Eye, Sound Filtration System, Universal Head-Jack, Radio Ear
Current Effects, Other: Amplified Hearing
Merchant of Death wrote:
As you approach the massive, fortified, outer walls of MercTown a voice booms at you once you are within five hundred feet or so.
Loudspeaker wrote:ATTENTION! YOU ARE BEING SCANNED BY EVERY PSYCHIC, MAGIC, AND TECHNOLOGICAL MEANS KNOWN. SUBMIT TO THE DEFENDERS AT THE GATES ALL INFORMATION REQUESTED. SURRENDER ALL LONG-ARMS, POWER ARMOR, AND ROBOT COMBAT VEHICLES. REMOVE AND SURRENDER ALL WEAPONS CONTROL CHIPS IN YOUR VEHICLES. ANY RESISTANCE, ATTACK, OR FAILURE TO OBEY THE DEFENDERS WILL BE MET WITH DEADLY FORCE.
Flying along at 20' above the trees of the forests that surround MercTown, Megan Price's Bandito Wild Weasel constantly moved side to side. There was nothing wrong with the power armor's flight, because this was just it's normal flight pattern.
So, Fixer's contacts had been able to confirm that mom and dad were still alive and working on a CS prison farm after all. I need to figure out where and how to get them out of there. Megan thought to herself as she flew, scanning the Wild Weasels highly advanced sensors.
She continued to fly south until she was about 20 miles north of MercTown then keyed her radio on the MercTown Air Traffic Control channel.
"MercTown Tower, this is Wild Weasel, designation Jammer. I am requesting a flight path to the city gates, over." Once MercTown Air Traffic Controllers respond to her, she will fly the designated route to the gates, setting down at the usual landing pad for flying power armor.
"Yeah, yeah. Not like I haven't heard the spiel about a dozen times before, Tony. I'm sorry, Agent DiNozzo."
MercTown had almost become a second home to Megan, following the arrests of her parents by the Coalition when a job they were doing brought them on the wrong side of the Coalition. They were the lucky ones. Most of their group had been killed, while they and one other had only been arrested. That was when her uncle came and got her and her brother to come live with him in MercTown. A couple of years later, her brother was kidnapped. That was when Megan decided to take her life into her own control, and learned about being a Headhunter for the next year and a half. Then her uncle sent her on an errand out of the apartment they lived in, and when she got back he was gone. The next morning all of MercTown was abuzz about how a prominent citizen, her uncle's employer, and all of their body guards had vanished. That was six months ago. Since then, one of her uncle's old contacts, a man by the name of Fixer Jones, had nudged her in the direction of finding information on her family. With his help, she had been able to confirm that her brother and uncle were still alive, and most recently that her parents were still alive.
So it is needless to say that MercTown holds a lot of emotions for her, almost all of them negative, but she has been trying to force herself to smile and joke once in a while because she felt sure that if she didn't, she was going go insane and be no good to her family. Just because she was relaxing and having fun didn't mean that she has forgotten about them or given up on finding them, because there is nothing else she can do at that moment. And she has made some progress in finding them.
With a relaxed familiarity, Megan removed her power armor suit and took the equipment storage receipt they handed her while she mentally commanded her concealed particle beam weapon to pop up out of her arm so that the MercTown Defenders at the gate could disable the firing chip while she was in town.
"Anything exciting happen while I was away, guys?" Megan asked to make small talk while she waited for the proper paperwork and procedures to be finished.