Ausar Shaka

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anthonygaynes
Posts: 2
Joined: Sat Jan 02, 2021 3:39 pm

Ausar Shaka

Post by anthonygaynes »

Player Name: Anthony Gaynes
Hangouts Handle: Anthony Gaynes

Character Name: Ausar Shaka
Call-sign:
Race: Arismal (Aliens Unlimited p.100-101)
Tier & Power Category: Tier 2 (1 Major & 2 minor)
Rank: Officer
Military Occupational Specialty:
Alignment:
XP Level: 1
XP Points: 0
Next Level @ XP:
Disposition:
Politics:
Insanity:

ATTRIBUTES
I.Q.: 9
M.E.: 11
M.A.: 7
P.S.: 20 +5 damage
P.P.: 32 +8 S/P/D
P.E.: 19+2 save vs magic poison
P.B.: 9
Speed:6

PHYSICAL DATA
P.P.E.:
H.P.:25
S.D.C: 74
Age: 18
Sex: Male
Height: 5'11"
Weight: 170 lbs
Description: Dark brown skin, light green eyes. athletic lean build. bald head.

Racial Abilities
Nightvision: 600'
Must wear protective eye wear (sunglasses) or: -4 to Initiative, -8 to strike/parry/dodge
Sensitive Hearing (20 decibels beyond normal human range)

Natural Abilities
Charm/Impress ☞
Perception Bonus ☞
Invoke Trust/Intimidate ☞
Max. Carrying Weight: 400lbs
Max. Lifting Weight: 800lbs

Super Abilities
Re-Channel Kinetic energy
-Impervious to all kinetic energy, bullets, arrows, explosions, rail gun rounds, missiles, impacts, falls from great heights. Can redirect this energy within line of sight as a force blast 100' per level or as a punch kick or touch. Can hold the energy for 30 seconds (2 melee rounds)
Transfixing gaze
-DC 14 vs mind control. Range eye contact 200'. Can transfix up to 2 victims per level. Neither the character with the gaze or the victims can take any other actions. Immune to transfixing gaze even vampires. +1 save vs horror factor and awe factor.
Seismic Power
-Seismic Sense- 120' radius to feel/hear footsteps. 1200' for large vehicles semi truck, train, or tank.
can estimate the number and speed of heavy vehicles, robots, giants, etc. Estimate Distance 60%+ 4% per level, Estimate location 50%+4 per level. That includes people in a 120' radius.
-Detect Seismic Activity-Earthquakes, mining, explosions. Can detect and measure the size, force and epicenter of an earthquake or explosion within 1,000 miles 55%+5% per level
-Create seismic tremor 70% chance knock down everyone in path. straight line 10' wide and 60' long, or 20' radius around the person. Those knocked down lose 2 attacks actions, initiative and 1d6 damage. Takes one attack action. Or can use all attack actions to bring down standing structures buildings fences, walls, etc. 1d6*10+1d6 per level


M.O.S. Skills
-Intelligence-- 42%(+4% per level)
-Recognize weapon quality-- 40%(+5% per level)
-Depressurization training-
-Demolitions: Disposal-- 80%(+3% per level)
-Detect Ambush-- 50%(+5% per level)
-Prowl-- 40%(+5% per level)
-Wrestling--
-Boxing--
-Pick Locks-- 45%(+5% per level)
-W.P. Handguns--
-W.P. Rifles--
-Hand to Hand Commando--
-W.P. paired [/color]
Other Skills
-W.P. Blunt--
-W.P. Shield--
-Sniper--
-Interrogation-- 55%(+5% per level)
-Acrobatics--
- Sense of Balance 65%(+2 per level)
- Walk /tightrope/high wire 65%(+3% per level)
- climb rope 75%(+2% per level)
-Gymnastics--
- Back flip 70%
-Imitate voices Voices-- 47%/41%
I.D. undercover Agent-- 39%
-Zero Gravity combat elite

Secondary Skills
-Swimming-- 50%(+5 per level)
-Climbing--65%(+5 per level)
-kick boxing
-roundhouse 3d6 damage
-axe kick 2d6 damage
-knee strike 1d8 damage
-W.P. quick draw
-+4 initiative
Basic Skills
Language: Arismal ☞ 70%(+5% per level)
Language: Imperial Trade Language 55%(+5% per level)
Literacy: Arismal ☞ 50%(+5% per level)
Mathematics: Basic ☞ 55%(+5 per level)
Military Etiquette ☞ 55%(+5 per level)
Radio: Basic ☞ 65%(+5 per level)

Combat Data
HTH Type: Commando
Number of Attacks:5
Initiative Bonus:+4
Strike Bonus:+8
Parry Bonus:+10
Dodge Bonus:+10
Disarm Bonus:
HTH Damage Bonus:+5
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Other:

Zero-G Combat Data
Type:Elite
Number of Attacks: 5
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Disarm Bonus:
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Other:

Weapon Proficiencies
W.P. Paired
W.P. Blunt
W.P. Shield
W.P. Handguns
W.P. Rifle

Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost


W.P. Paired
-Strike and parry simultaneously
- Twin simultaneous strikes
- Strike two different targets
- Parry two different targets
W.P. Blunt
- +9 strike
W.P. Shield
- +9 parry
W.P. Handguns[/color]
- +9 strike
- +10 burst strike
- + 12 strike called/aim shot
W.P. Rifle
- +9 strike
- +10 burst strike
- +12 called/aim shot

Saving Throw Bonuses
Coma/Death:+6%
Toxins (15+):+2
Magic (varies):+2
Lethal Poison (14+): +2
Non-Lethal Poison (16+):+2
Insanity (12+):
Psionics (varies):
Last edited by anthonygaynes on Wed Jan 20, 2021 6:39 pm, edited 55 times in total.
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Augur
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Posts: 5782
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey at gmail

Re: Ausar Shaka

Post by Augur »

You didn't follow the directions correctly--the above post is not formatted.
Follow the directions.
Directions wrote:5) Instructions on using the Character Sheet Template:
IF YOU DO NOT FOLLOW THESE INSTRUCTIONS EXPLICITLY YOU WILL MESS UP AND DELAY YOUR GAMING.

Go to the Character Sheet Template and hit "Reply" as if to quote/reply. Next, copy & paste or type the information/character data into the quoted areas. Once finished, copy the whole she-bang and post it to the general recruitment forum.
No need to worry about the dice rolls--the templates aren't all posted, the directions weren't followed for such, etc.

Glad we got the dice roller working in that forum...I guess. Wasn't really necessary as that was NOT a character or adventuring forum, but whatever. :)
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anthonygaynes
Posts: 2
Joined: Sat Jan 02, 2021 3:39 pm

Re: Ausar Shaka

Post by anthonygaynes »

I choose greater choice of individual powers
redirect kietic energy
transfixing gaze
seismic power
2d100: [66, 24] = 90 power tier roll and number of powers

1d100: [10] = 10 power category roll
3d100: [6, 32, 20] = 58 rolls for specific power
1d100: [1] = 1 power category roll
3d100: [89, 76, 2] = 167 rolls for specific power
4d6-L: [5, 5, 6, 2]-L = 16 rolls for stats
4d6-L: [4, 3, 4, 1]-L = 11
4d6-L: [3, 1, 2, 1]-L = 6
4d6-L: [3, 2, 5, 6]-L = 14
4d6-L: [2, 3, 2, 4]-L = 9
4d6-L: [4, 4, 1, 5]-L = 13
4d6-L: [1, 3, 1, 5]-L = 9
4d6-L: [3, 2, 2, 1]-L = 7 last roll for stats
1d6: [6] = 6 additional roll for 16 plus stat roll
1d6: [6] = 6 additional roll for another roll of 6
1d6: [4] = 4 additional roll for another roll of 6
3d6: [5, 6, 1] = 12 boxing SDC roll
2d6: [6, 2] = 8 gymnastics SDC
1d6: [1] = 1 acrobatics SDC
4d6: [5, 6, 5, 6] = 22 wrestling SDC
4d6: [5, 3, 1, 2] = 11 character height
2d4*10: [4, 3]*10 = 70 character weight
1d6: [6] = 6 1st level hit points
1d10: [1] = 1 kick boxing sdc
Last edited by anthonygaynes on Wed Jan 06, 2021 6:04 pm, edited 6 times in total.
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Re: Ausar Shaka

Post by Augur »

You MUST delineate what rolls are meant for or they're freaking useless.
You've got some broken bbcode tags in your character sheet as evidenced by the underlined swaths of text.
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