Player Name: Anthony Gaynes
Hangouts Handle: Anthony Gaynes
Character Name: Ausar Shaka
Call-sign:
Race: Arismal (Aliens Unlimited p.100-101)
Tier & Power Category: Tier 2 (1 Major & 2 minor)
Rank: Officer
Military Occupational Specialty:
Alignment:
XP Level: 1
XP Points: 0
Next Level @ XP:
Disposition:
Politics:
Insanity:
ATTRIBUTES
I.Q.: 9
M.E.: 11
M.A.: 7
P.S.: 20 +5 damage
P.P.: 32 +8 S/P/D
P.E.: 19+2 save vs magic poison
P.B.: 9
Speed:6
PHYSICAL DATA
P.P.E.:
H.P.:25
S.D.C: 74
Age: 18
Sex: Male
Height: 5'11"
Weight: 170 lbs
Description: Dark brown skin, light green eyes. athletic lean build. bald head.
Racial Abilities
Nightvision: 600'
Must wear protective eye wear (sunglasses) or: -4 to Initiative, -8 to strike/parry/dodge
Sensitive Hearing (20 decibels beyond normal human range)
Natural Abilities
Charm/Impress ☞
Perception Bonus ☞
Invoke Trust/Intimidate ☞
Max. Carrying Weight: 400lbs
Max. Lifting Weight: 800lbs
Super Abilities
Re-Channel Kinetic energy
-Impervious to all kinetic energy, bullets, arrows, explosions, rail gun rounds, missiles, impacts, falls from great heights. Can redirect this energy within line of sight as a force blast 100' per level or as a punch kick or touch. Can hold the energy for 30 seconds (2 melee rounds)
Transfixing gaze
-DC 14 vs mind control. Range eye contact 200'. Can transfix up to 2 victims per level. Neither the character with the gaze or the victims can take any other actions. Immune to transfixing gaze even vampires. +1 save vs horror factor and awe factor.
Seismic Power
-Seismic Sense- 120' radius to feel/hear footsteps. 1200' for large vehicles semi truck, train, or tank.
can estimate the number and speed of heavy vehicles, robots, giants, etc. Estimate Distance 60%+ 4% per level, Estimate location 50%+4 per level. That includes people in a 120' radius.
-Detect Seismic Activity-Earthquakes, mining, explosions. Can detect and measure the size, force and epicenter of an earthquake or explosion within 1,000 miles 55%+5% per level
-Create seismic tremor 70% chance knock down everyone in path. straight line 10' wide and 60' long, or 20' radius around the person. Those knocked down lose 2 attacks actions, initiative and 1d6 damage. Takes one attack action. Or can use all attack actions to bring down standing structures buildings fences, walls, etc. 1d6*10+1d6 per level
M.O.S. Skills
-Intelligence-- 42%(+4% per level)
-Recognize weapon quality-- 40%(+5% per level)
-Depressurization training-
-Demolitions: Disposal-- 80%(+3% per level)
-Detect Ambush-- 50%(+5% per level)
-Prowl-- 40%(+5% per level)
-Wrestling--
-Boxing--
-Pick Locks-- 45%(+5% per level)
-W.P. Handguns--
-W.P. Rifles--
-Hand to Hand Commando--
-W.P. paired [/color]
Other Skills
-W.P. Blunt--
-W.P. Shield--
-Sniper--
-Interrogation-- 55%(+5% per level)
-Acrobatics--
- Sense of Balance 65%(+2 per level)
- Walk /tightrope/high wire 65%(+3% per level)
- climb rope 75%(+2% per level)
-Gymnastics--
- Back flip 70%
-Imitate voices Voices-- 47%/41%
I.D. undercover Agent-- 39%
-Zero Gravity combat elite
Secondary Skills
-Swimming-- 50%(+5 per level)
-Climbing--65%(+5 per level)
-kick boxing
-roundhouse 3d6 damage
-axe kick 2d6 damage
-knee strike 1d8 damage
-W.P. quick draw
-+4 initiative
Basic Skills
Language: Arismal ☞ 70%(+5% per level)
Language: Imperial Trade Language 55%(+5% per level)
Literacy: Arismal ☞ 50%(+5% per level)
Mathematics: Basic ☞ 55%(+5 per level)
Military Etiquette ☞ 55%(+5 per level)
Radio: Basic ☞ 65%(+5 per level)
Combat Data
HTH Type: Commando
Number of Attacks:5
Initiative Bonus:+4
Strike Bonus:+8
Parry Bonus:+10
Dodge Bonus:+10
Disarm Bonus:
HTH Damage Bonus:+5
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Other:
Zero-G Combat Data
Type:Elite
Number of Attacks: 5
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Disarm Bonus:
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Other:
Weapon Proficiencies
W.P. Paired
W.P. Blunt
W.P. Shield
W.P. Handguns
W.P. Rifle
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Paired
-Strike and parry simultaneously
- Twin simultaneous strikes
- Strike two different targets
- Parry two different targets
W.P. Blunt
- +9 strike
W.P. Shield
- +9 parry
W.P. Handguns[/color]
- +9 strike
- +10 burst strike
- + 12 strike called/aim shot
W.P. Rifle
- +9 strike
- +10 burst strike
- +12 called/aim shot
Saving Throw Bonuses
Coma/Death:+6%
Toxins (15+):+2
Magic (varies):+2
Lethal Poison (14+): +2
Non-Lethal Poison (16+):+2
Insanity (12+):
Psionics (varies):
Ausar Shaka
-
- Posts: 2
- Joined: Sat Jan 02, 2021 3:39 pm
Ausar Shaka
Last edited by anthonygaynes on Wed Jan 20, 2021 6:39 pm, edited 55 times in total.
Re: Ausar Shaka
You didn't follow the directions correctly--the above post is not formatted.
Follow the directions.
Glad we got the dice roller working in that forum...I guess. Wasn't really necessary as that was NOT a character or adventuring forum, but whatever.
Follow the directions.
No need to worry about the dice rolls--the templates aren't all posted, the directions weren't followed for such, etc.Directions wrote:5) Instructions on using the Character Sheet Template:
IF YOU DO NOT FOLLOW THESE INSTRUCTIONS EXPLICITLY YOU WILL MESS UP AND DELAY YOUR GAMING.
Go to the Character Sheet Template and hit "Reply" as if to quote/reply. Next, copy & paste or type the information/character data into the quoted areas. Once finished, copy the whole she-bang and post it to the general recruitment forum.
Glad we got the dice roller working in that forum...I guess. Wasn't really necessary as that was NOT a character or adventuring forum, but whatever.








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- Posts: 2
- Joined: Sat Jan 02, 2021 3:39 pm
Re: Ausar Shaka
I choose greater choice of individual powers
redirect kietic energy
transfixing gaze
seismic power
2d100: [66, 24] = 90 power tier roll and number of powers
1d100: [10] = 10 power category roll
3d100: [6, 32, 20] = 58 rolls for specific power
1d100: [1] = 1 power category roll
3d100: [89, 76, 2] = 167 rolls for specific power
4d6-L: [5, 5, 6, 2]-L = 16 rolls for stats
4d6-L: [4, 3, 4, 1]-L = 11
4d6-L: [3, 1, 2, 1]-L = 6
4d6-L: [3, 2, 5, 6]-L = 14
4d6-L: [2, 3, 2, 4]-L = 9
4d6-L: [4, 4, 1, 5]-L = 13
4d6-L: [1, 3, 1, 5]-L = 9
4d6-L: [3, 2, 2, 1]-L = 7 last roll for stats
1d6: [6] = 6 additional roll for 16 plus stat roll
1d6: [6] = 6 additional roll for another roll of 6
1d6: [4] = 4 additional roll for another roll of 6
3d6: [5, 6, 1] = 12 boxing SDC roll
2d6: [6, 2] = 8 gymnastics SDC
1d6: [1] = 1 acrobatics SDC
4d6: [5, 6, 5, 6] = 22 wrestling SDC
4d6: [5, 3, 1, 2] = 11 character height
2d4*10: [4, 3]*10 = 70 character weight
1d6: [6] = 6 1st level hit points
1d10: [1] = 1 kick boxing sdc
redirect kietic energy
transfixing gaze
seismic power
2d100: [66, 24] = 90 power tier roll and number of powers
1d100: [10] = 10 power category roll
3d100: [6, 32, 20] = 58 rolls for specific power
1d100: [1] = 1 power category roll
3d100: [89, 76, 2] = 167 rolls for specific power
4d6-L: [5, 5, 6, 2]-L = 16 rolls for stats
4d6-L: [4, 3, 4, 1]-L = 11
4d6-L: [3, 1, 2, 1]-L = 6
4d6-L: [3, 2, 5, 6]-L = 14
4d6-L: [2, 3, 2, 4]-L = 9
4d6-L: [4, 4, 1, 5]-L = 13
4d6-L: [1, 3, 1, 5]-L = 9
4d6-L: [3, 2, 2, 1]-L = 7 last roll for stats
1d6: [6] = 6 additional roll for 16 plus stat roll
1d6: [6] = 6 additional roll for another roll of 6
1d6: [4] = 4 additional roll for another roll of 6
3d6: [5, 6, 1] = 12 boxing SDC roll
2d6: [6, 2] = 8 gymnastics SDC
1d6: [1] = 1 acrobatics SDC
4d6: [5, 6, 5, 6] = 22 wrestling SDC
4d6: [5, 3, 1, 2] = 11 character height
2d4*10: [4, 3]*10 = 70 character weight
1d6: [6] = 6 1st level hit points
1d10: [1] = 1 kick boxing sdc
Last edited by anthonygaynes on Wed Jan 06, 2021 6:04 pm, edited 6 times in total.
Re: Ausar Shaka
You MUST delineate what rolls are meant for or they're freaking useless.
You've got some broken bbcode tags in your character sheet as evidenced by the underlined swaths of text.
You've got some broken bbcode tags in your character sheet as evidenced by the underlined swaths of text.







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