Arthur Shane (Human Battle Magus)

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natural19
Posts: 10
Joined: Wed Jun 08, 2022 11:30 pm

Arthur Shane (Human Battle Magus)

Post by natural19 »

Player Name: Andrew
G-Mail: achance@missouriwestern.edu (This is a Gmail account)
Discord: natural19#5473
Link to Ledger: EP Ledger

Character Name: Arthur Shane
Alias: Knight Archer (This has history for one of my characters in a game that died)
Race: Human
O.C.C.: Battle Magus
Alignment: Unprincipled (Close to Scrupulous)
XP Level: 3
XP Points: 4,241
Next Level @ XP: 8,481
Sentiments/Non-Humans: They are just like anyone else. Sure, there may be differences physically between races, but deep down anyone capable of making their own decisions is as "Human" as any other "Human".
Sentiments/Coalition: A despicable dictatorship ran by control freaks and zealous human supremacists that also control how much education their people have. The entire government is completely irredeemable. The people, however, are more often than not as much a victim as the peoples their government genocides.
Disposition: Easy-Going
Insanity: TO BE DETERMINED ONCE CHARACTER SHEET IS COMPLETED

ATTRIBUTES
I.Q.: 12
M.E.: 15
M.A.: 10
P.S.: 12
P.P.: 22
P.E.: 15
P.B.: 9
Speed: 9

PHYSICAL DATA
P.P.E.: Delete if not applicable
I.S.P.: Delete if not applicable
H.P.: Delete if not applicable
S.D.C.: Delete if not applicable
Armor M.D.C.: Delete if not applicable
Age: 73
Sex: male
Height: 6 ft 5
Weight: 187 lbs
Description: Be brief here folks, just a few lines at most

Natural Abilities
Perception: 21% (+3% per level)
Charm/Impress: (P.B. 15=25%, 14=20%, etc.)
Invoke Trust/Intimidate: none
Max. Encumbrance: see rules here
Max. Carrying Weight:
Max. Lifting Weight:
Max. Jumping Ability: see rules here

Special Abilities
1. One with the body:
► Show Spoiler
Physical Bonuses (in addition to attributes & skills):
► Show Spoiler
Combat Bonuses:
► Show Spoiler
2. One with the mind:
► Show Spoiler
Mental Focus & Bonuses:
► Show Spoiler
4. Master of Weapons:
► Show Spoiler
Quick-Draw Initiative (special): (Chose bow and swords)
► Show Spoiler
Paired Weapons: (So he can dual wield swords)
► Show Spoiler
W.P. Sharpshooting Specialties (2): (Chose spells and bow and arrow so he has the Master Archery skill)
► Show Spoiler
5. Pilot Automatons. (Willingly forgoes the ability to use Automatons, unless they are hired to defend Dweomer)
► Show Spoiler
Spell Knowledge
Spell Strength: (starts at 12 in most cases)
Delete if not applicable

O.C.C. Skills
Skill name--Totaled % (Will make them all compliant at some point)
Demon Lore (+20%)
Speaks and is literate in American (+25%)
Speaks two additional languages of choice (+15%)
Basic Math (+20%)
Boxing
Wrestling
Intelligence (+15%)
Tracking (+20%)
Land Navigation (+15%)
Horsemanship: General (+10%)
Detect Ambush (+10%)
Detect Concealment (+10%)
Camouflage (+10%)
Detect Mines/Traps (+10%)
Acrobatics +10%
Gymnastics +10%
W.P. Sword
W.P. Archery
W.P. Targeting
W.P. Blunt
W.P. Shotguns
W.P. Energy Pistols
Hand to Hand: Martial Arts

O.C.C. Related Skills
Skill name--Totaled %
Climbing +5%
Prowl +5%
Swimming +5%
Advanced Mathematics +10%
Sniper

Secondary Skills
Skill name--Totaled %
Lore: Magic
Lore: Faeries and Creatures of Magic 25%
Lore: D-Bee 25%
Athletics: General
Running

Combat Data
HTH Type: Martial Arts
Number of Attacks: 6 (7 with spells)
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Auto-Dodge Bonus: Delete if not applicable
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Bonus to Disarm:
Other:

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. name--List totaled bonuses from W.P. only
W.P. Sword
W.P. Archery
W.P. Targeting
W.P. Blunt
W.P. Shotguns
W.P. Energy Pistols

Saving Throw Bonuses
Coma/Death:
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):
Horror Factor (varies):
Add others as needed
Last edited by natural19 on Mon Jul 11, 2022 12:47 am, edited 9 times in total.
natural19
Posts: 10
Joined: Wed Jun 08, 2022 11:30 pm

Re: Arthur Shane, Human Battle Magus

Post by natural19 »

Instructions:
  • Items which have stats have their name in bold type.
  • Items which have stats or images are fully listed under Gear Stats.
  • As such, there should be no stats or images above the Gear Stats header.
Equipment

When it comes time for you to make out your wish lists please also answer the following questions.
  • On a scale of 1 to 3, with 1 being most important, please assign a value to each wish list category for this PC.
  • Also, would you sacrifice an entire category to have a better selection in another?
  • If so, which would you sacrifice and which would you improve?
Wish List Categories

Standard Categories
  • Transportation 4 (Only Pilot skill is Horsemanship general so either a horse and gear or nothing please)
    Note: This category includes: RCVs (robot combat vehicles), PAs (Power Armor suits), and various other types of water, ground, and air vehicles
    super-duper Vehicle (book/page reference)
    fine Vehicle (book/page reference)
    crappy Vehicle (book/page reference)

    Primary Weapon 1 (Bow)
    Note: I leave this item to player discretion
    super-duper weapon (book/page reference)
    fine weapon (book/page reference)
    crappy weapon (book/page reference)

    Secondary Weapon 3 (Pair of Swords)
    Note: This item is never larger than a one-handed weapon. This category cannot be sacrificed for the improvement of another.
    super-duper weapon (book/page reference)
    fine weapon (book/page reference)
    crappy weapon (book/page reference)

    Armor/Protection 2 (Perhaps some sort of techno wizard upgrades for the standard Battle Magus Armor?)
    Note: This category includes: Force fields, EBA (environmental body armor), and assorted other types of armor and protection from damage
    super-duper armor (book/page reference)
    fine armor (book/page reference)
    crappy armor (book/page reference)
Favorable Contact within Merctown
Influential Contact (example: a member of the Council or Collegiate Arcane, a powerful underworld figure, etc.)
Favorable Contact (example: the owner/shopkeep of a reputable business, a prominent member of a local street gang or a lieutenant in a syndicate)
Minor Contact (example: a regular employee of a reputable business, a low-ranking member of a local street gang or syndicate)[/list]

Allocate your items into the categories listed in green!

Vehicles/Mounts are listed first.

Carried/In Hand

Worn on Person
blah-blah
blah-blah
blah-blah
blah-blah

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment:
• Attachment:
• Attachment:
• Attachment:

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

Stored in Vehicle


How to list Credits/Valuables:
Gold: 800 credits

Gear Stats
► Show Spoiler
Last edited by natural19 on Sat Jun 11, 2022 4:33 pm, edited 4 times in total.
natural19
Posts: 10
Joined: Wed Jun 08, 2022 11:30 pm

Re: Arthur Shane, Human Battle Magus

Post by natural19 »

Background Story
  • Post as a reply to your finalized character sheet.
  • Please include the applicable XP chart for your character at the bottom of this post.
  • Address the questions in this video, and your background is likely to be very solid.
  • Where were you born & what follows from that?
  • Who are/were your parents & what follows from that?
  • Are your parents still alive & what follows from that?
  • What were you doing before you started adventuring & what follows from that?
  • Why did you leave & what follows from that?
  • What did you leave behind & what follows from that?
  • What do you want & what follows from that?
  • Optionally, see also 20 questions to flesh out your character.
natural19
Posts: 10
Joined: Wed Jun 08, 2022 11:30 pm

Re: Arthur Shane, Human Battle Magus

Post by natural19 »

► Show Spoiler
natural19
Posts: 10
Joined: Wed Jun 08, 2022 11:30 pm

Re: Arthur Shane, Human Battle Magus

Post by natural19 »

I just copy pasted the template using my phone. No idea how that happened.

Not surprised it happened to me though. Either technology loves me or hates me, not much middle ground. I'm a glitch in the Matrix. lol

Next time I copy paste I'll use my laptop.
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Augur
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Re: Arthur Shane, Human Battle Magus

Post by Augur »

Hey, mate, feel free to make some progress here.
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natural19
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Re: Arthur Shane, Human Battle Magus

Post by natural19 »

Sorry about that, been crazy. Should be able to get things done on Sunday.
natural19
Posts: 10
Joined: Wed Jun 08, 2022 11:30 pm

Re: Arthur Shane, Human Battle Magus

Post by natural19 »

I haven't input anything yet, but I have the sheet mostly done, other than my final OCC rolls and junk. I'd input more, but my head is killing me with a migraine right now.
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Augur
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Re: Arthur Shane, Human Battle Magus

Post by Augur »

*thumb up.gif*
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natural19
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Re: Arthur Shane, Human Battle Magus

Post by natural19 »

I will have time tomorrow to input quite a bit on here tomorrow.
natural19
Posts: 10
Joined: Wed Jun 08, 2022 11:30 pm

Re: Arthur Shane, Human Battle Magus

Post by natural19 »

My apologies for my slowness, but I have made some progress this morning.

I assume, that since I chose the bow and arrow with WP Sharpshooting that means I get the Master Archery skill, let me know If I am wrong.

Removed equipment confusion.
Last edited by natural19 on Mon Jul 11, 2022 10:47 pm, edited 1 time in total.
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Blackhaunt
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Re: Arthur Shane, Human Battle Magus

Post by Blackhaunt »

Hey there,

Excited to have another Battle Magus on site. To respond to your questions above:

You have to select the W.P. as a skill and separately select Sharpshooting to apply to it. So you wouldn't get Archery automatically.
WB 14 - New West page 80 wrote:"W.P. Sharpshooting must be selected for each weapon type or category of weapon (revolver, pistol, energy pistol, rifle, etc.) in which the Sharpshooting expertise is desired. This means if the character wants to be a specialist with revolvers, that's one Sharpshooting selection at the cost of two O.C.C. Related skill selections, plus the W.P. selection (Sharpshooting can be applied to O.C.C. weapon skills, but not secondary skills). If Sharpshooting is also desired for W.P. energy pistol, the skill must be selected again (at the cost of two O.C.C. Related skills). This process is repeated for each W.P. that the added benefits of Sharpshooting is desired. Since each Sharpshooting selection costs the equivalent of two O.C.C. Related skill selections, even most Gunslingers and Gunfighters seldom have more than one or two Sharpshooting specialties — most Men at Arms don't have any."
For your equipment, just list what it is you're looking for in the Equipment Wish List in order: Super-Duper, Fine, Crappy and the DM will balance out what you start with. You might get a Super-Duper weapon and a crappy armor/secondary/transportation. Or maybe you'll get fine across the board. But just give them the three options to choose from for you and answer the questions about whether you'd sacrifice a category or not.

Good luck!
Let the GAMES begin.
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natural19
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Re: Arthur Shane, Human Battle Magus

Post by natural19 »

That makes a lot of sense, thank you.

On WP Sharpshooting, I can get the one for bows and arrows from my OCC, if I choose to, and I did select wp archery as well, that's what I meant by automatic, if I choose the right skills.
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Re: Arthur Shane, Human Battle Magus

Post by Augur »

For timely chargen discussion, this Discord channel will yield much faster results on average.
https://discord.gg/5wJgV5QWbs
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Re: Arthur Shane (Human Battle Magus)

Post by Augur »

BUMP
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