Perception: 79% /84% in Wide Open Spaces
1d100: [34] = 34
JIC:
1d20: [6] = 6
JIC:
1d100: [94] = 94
Conditions:
- Sustain | BOM 109 | 13.5 days | Provides Air, Food, Water, only needs 2 hours of sleep per night.
- Fighting Spirit: +2 APM | + 1 on initiative | + 1 to strike with guns | +3 to strike in melee combat | +2 to disarm, parry and dodge | +4 to pull punch | +2 to roll with impact | +4 to save vs Horror Factor/fear | +2 to save vs possession | Critical Strike on a Natural 18-20 | karate kick (ID8 S.D.C.) | jump kick | Paired Weapons | leap attack and judo flip/throw | Duration: 8 Minutes
When Ashlynn enters and sees elvish prisoners, and sees Ronith spring into action, she does the same, pinging from one enemy to another at high speed, attempting to knock them flat so they can be more easily disabled.
Jack wrote:"Force coming from the south. They have a t...AHHHH!"
Ashlynn's eyes widen as she attacks, but she holds her focus.
Poor Jack - I hope you're okay! Just... hang on! We'll find you soon! Looking at the enemies, she says, as she flings herself between them,
"Right... you'll pay for that!"
Initiative:
1d20+12: [15]+12 = 27
APM: 12
Action 1: Bounce bodyblock/tackle
1d20+12: [11]+12 = 23
; damage
2d4: [3, 2] = 5
, Knockdown 60%
1d100: [7] = 7
(SUCCESS)
Multi-task Action 1: Eyeball a Fella 80%
1d100: [5] = 5
(spot the leader/s - CRIT. SUCCESS)
Action 2: Bounce bodyblock/tackle
1d20+12: [13]+12 = 25
; damage
2d4: [1, 3] = 4
, Knockdown 60%
1d100: [43] = 43
(SUCCESS)
Action 3: Bounce bodyblock/tackle
1d20+12: [15]+12 = 27
; damage
2d4: [1, 4] = 5
, Knockdown 60%
1d100: [28] = 28
(SUCCESS)
Action 4: Bounce bodyblock/tackle
1d20+12: [11]+12 = 23
; damage
2d4: [3, 2] = 5
, Knockdown 60%
1d100: [65] = 65
(FAIL)
Action 5: Bounce bodyblock/tackle
1d20+12: [16]+12 = 28
; damage
2d4: [1, 4] = 5
, Knockdown 60%
1d100: [15] = 15
(SUCCESS)
Action 6: Bounce bodyblock/tackle
1d20+12: [18]+12 = 30
; damage
2d4: [3, 1] = 4
, Knockdown 60%
1d100: [36] = 36
(SUCCESS)
Action 7: Bounce bodyblock/tackle
1d20+12: [8]+12 = 20
; damage
2d4: [4, 4] = 8
, Knockdown 60%
1d100: [69] = 69
(FAIL)
Action 8: Bounce bodyblock/tackle
1d20+12: [15]+12 = 27
; damage
2d4: [1, 3] = 4
, Knockdown 60%
1d100: [51] = 51
(SUCCESS)
Action 9: Bounce bodyblock/tackle
1d20+12: [1]+12 = 13
; damage
2d4: [2, 2] = 4
, Knockdown 60%
1d100: [49] = 49
(SUCCESS)
Action 10: Bounce bodyblock/tackle
1d20+12: [16]+12 = 28
; damage
2d4: [3, 4] = 7
, Knockdown 60%
1d100: [58] = 58
(SUCCESS)
Action 11: Bounce bodyblock/tackle
1d20+12: [6]+12 = 18
; damage
2d4: [4, 2] = 6
, Knockdown 60%
1d100: [21] = 21
(SUCCESS)
Action 12: Bounce bodyblock/tackle
1d20+12: [11]+12 = 23
; damage
2d4: [1, 4] = 5
, Knockdown 60%
1d100: [6] = 6
(SUCCESS)
Parries (with energy shield): 1)
1d20+18: [3]+18 = 21
; 2)
1d20+18: [2]+18 = 20
; 3)
1d20+18: [14]+18 = 32
; 4)
1d20+18: [3]+18 = 21
; 5)
1d20+18: [10]+18 = 28
; 6)
1d20+18: [15]+18 = 33
; 7)
1d20+18: [8]+18 = 26
; 8)
1d20+18: [14]+18 = 32
; 9)
1d20+18: [1]+18 = 19
; 10)
1d20+18: [9]+18 = 27
; 11)
1d20+18: [13]+18 = 31
; 12)
1d20+18: [9]+18 = 27
Auto-dodges: 1)
1d20+5: [19]+5 = 24
; 2)
1d20+5: [10]+5 = 15
; 3)
1d20+5: [7]+5 = 12
; 4)
1d20+5: [2]+5 = 7
; 5)
1d20+5: [6]+5 = 11
; 6)
1d20+5: [15]+5 = 20
; 7)
1d20+5: [12]+5 = 17
; 8)
1d20+5: [4]+5 = 9
; 9)
1d20+5: [18]+5 = 23
; 10)
1d20+5: [7]+5 = 12
; 11)
1d20+5: [12]+5 = 17
; 12)
1d20+5: [16]+5 = 21
Contingent actions: If at any point the footsoldiers cease to be her primary concern and/or the Glitter Boy proves more than a mere nuisance, she will switch focus to him. She will bounce to land upon its back, and then attempt to find and open a maintenace panel that gives access to the pylon system or the main weapon - either it's tie to the GB power plant or targeting, or some other connection. She will then either try to disable it mechanically or violently, whichever seems quicker. These actions replace any of the above actions, as necessary.
Action X: Bounce to behind Glitter Boy, land on its back. Sense of Balance 88%
1d100: [46] = 46
(SUCCESS)
Multi-task Action X: Weapon Systems 85%
1d100: [22] = 22
(Find external maintenance access point to main Weapon - SUCCESS)
Action X+1: Activate laser Sword
Contingent Action X+1 (If landing on its back fails): Climb aboard GlitterBoy; Climbing 110%
1d100: [86] = 86
(SUCCESS)
Multitask Action X+1: Weapon Systems 85%
1d100: [51] = 51
(as above, or try to disable weapon - SUCCESS)
Action X+2: damage main weapon innards (if panel has been located); Strike
1d20+13: [10]+13 = 23
; damage
5d6: [5, 3, 3, 4, 1] = 16
MD
Multitask action X+2: Weapon Systems 85%
1d100: [69] = 69
(as above, or try to disable weapon - SUCCESS)
Action X+3: damage main weapon innards (if panel has been located); Strike
1d20+13: [1]+13 = 14
(
Nat. 1!); Damage
5d6: [2, 4, 5, 6, 2] = 19
MD
Multitask action X+3: Weapon Systems 85%
1d100: [50] = 50
(as above, or try to disable weapon - SUCCESS)