Level Up Sheet.

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Consumer
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Level Up Sheet.

Post by Consumer »

Please post your Character level up rolls here so as to not clutter up the board or your character sheets.
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Dhaltuun Onyxforge
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Re: Level Up Sheet.

Post by Dhaltuun Onyxforge »

roll for EP purchase stat boost - MA: + 1d6 = 1: 1
Dhaltuun Onyxforge
http://www.explorersunlimited.com/eu/vi ... 80&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
  • Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line
Sense Rifts
  • Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.
Dimension Sense - 49% (+5%)
  • Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details
Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
  • P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)
Familiar Link
  • Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.
Summoning
  • Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
Townsend

Re: Level Up Sheet.

Post by Townsend »

EP-purchased attribute stat rolls for Rufus

Invalid dice code!

Invalid dice code!

This is in addition to the following purchases in the same transaction:
+25% Perception
"Fly as the Eagle" spell
"Sustain" spell
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Dhaltuun Onyxforge
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Re: Level Up Sheet.

Post by Dhaltuun Onyxforge »

Level up to level 4
P.P.E.: 108 + 2d6: 1, 6 =
H.P.: 44 + 1d6: 5 =
h-h expert: +1 attack
Spells listed – Force bonds
Protection or summoning – summon shadow beast
Any spell up to level 4 – fist of fury
Dhaltuun Onyxforge
http://www.explorersunlimited.com/eu/vi ... 80&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
  • Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line
Sense Rifts
  • Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.
Dimension Sense - 49% (+5%)
  • Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details
Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
  • P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)
Familiar Link
  • Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.
Summoning
  • Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
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Jason Long
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Re: Level Up Sheet.

Post by Jason Long »

Level up to 6.
HP +1d6 1d6 = 6: 6


EP purchased stat rolls:
1d6 to PP 1d6 = 1: 1
1d6 to PS 1d6 = 5: 5
1d6 to MA 1d6 = 3: 3

Fortune and Glory: Agile and Dexterous roll: 1d4 1d4 = 3: 3 +3 bonus to Initiative
Jason Long
OOC Comments
HP: 21/21
SDC: 52/52
NE-BA-26 Special Body Armor
• Helmet: 50
• Main Body: 90
• Arms: 40 each
• Legs: 50 each
Modifiers: -10% to Prowl, Climb, Swim, or perform Acrobatics and similar physical skills
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Salomón
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Posts: 160
Joined: Sun Jul 29, 2018 4:54 pm

Re: Level Up Sheet.

Post by Salomón »

Chargen & Level 1 rolls below this line

rolls for Aikido are already on Salomón's character sheet (embedded at the bottom of Further Character Development

roll for IQ increase (EP purchase): rolling 1d6 = 4: 4

Level 2 rolls below this line

hp: 1d6 = 2: 2

PPE: 3d6 = 8: 2, 3, 3

ISP: 1d6 = 4: 4 + 1 = 5
Salomón, High Magus
Important Information
Current Status
S.D.C.: 723/723
Hit Points: 243/243
P.P.E.: 252/252
I.S.P.: 73/73


Armor and Weapons Carried and Locations

Always On:
See the Invisible (via Amulet)
Cannot be touched by any undead inc. vampires (via Amulet)
Sixth Sense
Nightvision 1000 feet (305 m)
A.R.: Skin has a natural Armor Rating (A.R.) of 16
Damage Resistance: Amaki are naturally resistant to most forms of damage; all non-magical attacks, including physical and energy attacks, do only half damage. Magical and psionic attacks do normal damage.
Enhanced Senses: Exceptionally good hearing and vision (slightly above the best human levels)
Rapid healing: heals damage five times faster than humans

Fatigues at half normal rate, can hold breath for 3 minutes, has good balance (+5%) and coordination.
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Dexter Portlywright
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Joined: Wed Nov 01, 2017 5:38 pm

Re: Level Up Sheet.

Post by Dexter Portlywright »

Level 4

HP: 1d6 = 4: 4
I.S.P.: 1d4+1 = 4: 3
P.P.E.: 2d6 = 6: 2, 4
Dexter Portlywright

P.P.E. - 93/93
I.S.P. - 34/34

S.D.C. - 20/20
Hit Points - 27/27

[ooc=Equipment][/ooc]
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Two Claws
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Re: Level Up Sheet.

Post by Two Claws »

Level 4 Rolls

I.S.P. - 1d6 = 4: 4

Hit Points converted to M.D.C.- 1d6 = 3: 3
M.D. : 78 / 78
I.S.P. : 32 / 32
P.P.E. : 91 / 91

Two Claws
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Salomón
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Re: Level Up Sheet.

Post by Salomón »

Level 3

HP 1d6+1 = 5: 4
PPE 1d6+1 = 6: 5
ISP 1d6+1 = 3: 2
Salomón, High Magus
Important Information
Current Status
S.D.C.: 723/723
Hit Points: 243/243
P.P.E.: 252/252
I.S.P.: 73/73


Armor and Weapons Carried and Locations

Always On:
See the Invisible (via Amulet)
Cannot be touched by any undead inc. vampires (via Amulet)
Sixth Sense
Nightvision 1000 feet (305 m)
A.R.: Skin has a natural Armor Rating (A.R.) of 16
Damage Resistance: Amaki are naturally resistant to most forms of damage; all non-magical attacks, including physical and energy attacks, do only half damage. Magical and psionic attacks do normal damage.
Enhanced Senses: Exceptionally good hearing and vision (slightly above the best human levels)
Rapid healing: heals damage five times faster than humans

Fatigues at half normal rate, can hold breath for 3 minutes, has good balance (+5%) and coordination.
User avatar
Dhaltuun Onyxforge
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Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Level Up Sheet.

Post by Dhaltuun Onyxforge »

Level up to level 5
P.P.E.: 115 + 2d6 = 11: 5, 6
H.P.: 49 + 1d6 = 6: 6

Spells –
Spells listed – Influence the Beast (12)
Protection or summoning – Summon & Control Animals (125)
Any spell up to level 5 – (lvl 5) Domination (10)

Hand-Hand: Expert - kick 1d6 dam

Minions – 3 at lvl 5 / +1 at lvl 7, 9, 11, 13, 15 (slot 1 - Jessie / slot 2 - vlad / 3 - open) Request - Fenry Wolf (pg 222 CB1)
Dhaltuun Onyxforge
http://www.explorersunlimited.com/eu/vi ... 80&t=16028
OOC Comments
S.D.C.: 64/64
Hit Points: 49/49
P.P.E.: 115/115

Armor Worn: Mage armor
Weapon(s) Carried and Locations: WI-SR15 Sniper Rifle with Kisentite bayonet (slung over left shoulder), NEMA Automag (AMT) Pistol (on CAF Elite Corps Load-Bearing Chest Rig), Kisentite Cutlass with silvered basket (strapped to left hip in a scabbard), Nuhr Rune Grappling Hook & Line (Tied to right hip), BigBore "Buccaneer" Breech-Lock Pistol (L-R)/TW Firebolt Pistol (R-L)(on old style baldric)

Current Conditions:


Saving Throws, Bonuses, and other handy information
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11

Nightvision 300 feet
Sharp vision (doesn’t deteriorate with time)
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
  • Can always find his way home from another dimension.
    Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
    Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
    Uses 1 melee action
    Rifting on same world - 1/2 ppe of dimension rift home
    Limit - must have visited location before or use communication rift
    Will appear on nexus near desired location (or stone pyramid)
    Can even use on ley line to move along it or jump to a nearby ley line
Sense Rifts
  • Range - within 90 miles +20 miles per level
    Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
    Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
    He will also instantly know what general direction the rift is located and whether the rift is big or small.
    Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.
Dimension Sense - 49% (+5%)
  • Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
    See O.C.C. description for further details
Dimensional Travel
[/list]Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
When targeting home dimension - 100% random location appearance
When targeting dimensions visited - will appear in random, but hospitable location
Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)(4th Lvl = 40 ft tall x 40 ft wide)[/list]

Communication Rift
  • P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
    Duration: 1 min per level (4th = 4 mins)
    Success ratio 34% +5% if done as ritual gives +20% success
    Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
    If fail but within 20% will contact correct location but not necessarily the right target
    Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)
Familiar Link
  • Linked to – Marcella the Osprey (monsters and animals pg 158-159)
    Mentally and physically linked with familiar
    Familiar is linked to the shifter and obeys his every command, verbal and mental.
    If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.
Summoning
  • Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
    If save - roll init....if I win close rift / if fail creature appears and might attack
    If beat creature - use pact
    If lose to creature - the shifter might be attacked or the being escapes
    Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
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The Bos
Assistant Game Master
Posts: 168
Joined: Fri May 26, 2017 12:07 pm
Location: Rifts: G.I.R.L.S. of Merctown

Re: Level Up Sheet.

Post by The Bos »

Rufus going up to level 6

PPE: 3d6 = 13: 4, 4, 5
HP: 1d6 = 2: 2

Ley Line Spells (did not take one at lvl 5):
- Rift Teleportation (200 PPE)
- Rift to Limbo (160 PPE)


Spells:
- Heal Wounds (lvl 5, 10 PPE)
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Salomón
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Posts: 160
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Re: Level Up Sheet.

Post by Salomón »

Level 4

HP: 1d6 = 6: 6
PPE: 3d6 = 15: 5, 5, 5
ISP:
Salomón, High Magus
Important Information
Current Status
S.D.C.: 723/723
Hit Points: 243/243
P.P.E.: 252/252
I.S.P.: 73/73


Armor and Weapons Carried and Locations

Always On:
See the Invisible (via Amulet)
Cannot be touched by any undead inc. vampires (via Amulet)
Sixth Sense
Nightvision 1000 feet (305 m)
A.R.: Skin has a natural Armor Rating (A.R.) of 16
Damage Resistance: Amaki are naturally resistant to most forms of damage; all non-magical attacks, including physical and energy attacks, do only half damage. Magical and psionic attacks do normal damage.
Enhanced Senses: Exceptionally good hearing and vision (slightly above the best human levels)
Rapid healing: heals damage five times faster than humans

Fatigues at half normal rate, can hold breath for 3 minutes, has good balance (+5%) and coordination.
User avatar
Salomón
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Posts: 160
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Re: Level Up Sheet.

Post by Salomón »

Level 5

HP: 1d6 = 1: 1
PPE: 3d6 = 16: 5, 6, 5
ISP: 1d6+1 = 6
Salomón, High Magus
Important Information
Current Status
S.D.C.: 723/723
Hit Points: 243/243
P.P.E.: 252/252
I.S.P.: 73/73


Armor and Weapons Carried and Locations

Always On:
See the Invisible (via Amulet)
Cannot be touched by any undead inc. vampires (via Amulet)
Sixth Sense
Nightvision 1000 feet (305 m)
A.R.: Skin has a natural Armor Rating (A.R.) of 16
Damage Resistance: Amaki are naturally resistant to most forms of damage; all non-magical attacks, including physical and energy attacks, do only half damage. Magical and psionic attacks do normal damage.
Enhanced Senses: Exceptionally good hearing and vision (slightly above the best human levels)
Rapid healing: heals damage five times faster than humans

Fatigues at half normal rate, can hold breath for 3 minutes, has good balance (+5%) and coordination.
User avatar
Leo
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Posts: 137
Joined: Mon Apr 29, 2019 5:23 am

Re: Level Up Sheet.

Post by Leo »

Level 5 HP
1d6 = 1: 1
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
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The Bos
Assistant Game Master
Posts: 168
Joined: Fri May 26, 2017 12:07 pm
Location: Rifts: G.I.R.L.S. of Merctown

Re: Level Up Sheet.

Post by The Bos »

"Welcome to Level Seven," Rufus...

Hit Points: 1d6 = 5: 5

PPE: 3d6 = 13: 1, 6, 6

OCC Bonuses:
+1 to spell strength
+5% on Perception Rolls (double when on a ley line)

Ley Line Magic:
- Ley Line Transmission (30 PPE)

New Spell Taken:
Dispell Magic Barriers (20 PPE)
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Murdoc
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Posts: 326
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Location: Rifts: Templar (PC)

Re: Level Up Sheet.

Post by Murdoc »

5th lvl HP 1d6 = 5: 5
Travis Murdoc

OOC Comments
ImageImageImage
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Murdoc
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Re: Level Up Sheet.

Post by Murdoc »

6th lvl HP 1d6: [1] = 1
Travis Murdoc

OOC Comments
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Jason Long
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Re: Level Up Sheet.

Post by Jason Long »

Level 9: HP 1d6: [4] = 4
Jason Long
OOC Comments
HP: 21/21
SDC: 52/52
NE-BA-26 Special Body Armor
• Helmet: 50
• Main Body: 90
• Arms: 40 each
• Legs: 50 each
Modifiers: -10% to Prowl, Climb, Swim, or perform Acrobatics and similar physical skills
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Leo
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Posts: 137
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Re: Level Up Sheet.

Post by Leo »

PPE roll for Leo

2d4: [2, 3] = 5

I totally meant 2D6!

2d6: [3, 2] = 5
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
User avatar
Quinn
Posts: 98
Joined: Sun Apr 08, 2018 6:56 pm

Re: Level Up Sheet.

Post by Quinn »

P.P.E.: 2d6: [5, 1] = 6
Dr. Quinn

HP: 24/ 24
SDC: 26/ 26
Current Equipment
NG-35 Heavy Laser Pistol
  • Range: 800'
  • Damage: 3D6 M.D.
  • Rate of Fire: Single shots only
  • Payload: 14 shots per E-clip, 22 per LE-Clip
    • Current: Short E-Clip: 14/14

NG-A15 Peacekeeper Armor
M.D.C. by Location: (With tactical armor addition)
  • Helmet:50/ 50
  • Arms: 25(50)/25 (50)
  • Legs: 35(55)/ 35 (55)
  • Main Body: 40(85)/ 40 (85)

Modifiers: -5% (-15%) to Physical Skills
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Teres Barton
Diamond Level Patron
Diamond Level Patron
Posts: 46
Joined: Wed Sep 23, 2020 12:25 am

Re: Level Up Sheet.

Post by Teres Barton »

ISP:
2d4: [1, 2] = 3 +2

HP:
1d6: [4] = 4
Teres Barton
HP: 19/19
SDC: 33/33
ISP: 62/77
Equipment:
OOC Comments
Armor:
Wrangler Riding Armor
M.D.C. by Location:
Helmet: 70
Arms: 32 each
Legs: 45 each
Main Body: 85
Branaghan Overcoat
M.D.C. by Location:
Helmet: 40
Arms: +8 with overcoat
Legs: +12 with overcoat
Main Body: +28 with overcoat
Weapons:
Tesla Bow (Patron Item)
Range: 1,500'
Damage: 4D6 per bolt of lightning + Tesla Effect
Rate of Fire: per the skill of the archer
Payload: Unlimited
Weight: 8 lbs.
Features: Does M.D. in a mega-damage environment
Tesla Effect: Stunned (lose initiative & 1 APM) for 1 melee round per each hit and failed to save vs. non-lethal toxins; effective even against environmental M.D.C. armor
Modifiers: +2 to strike; two-handed weapon; no minimum strength to use
Modified NA-LB1 Laser Bow
Range: 1000'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: Effectively unlimited, but bow string needs replacement after 500 shots; 20 shots if E-Clip is used for emergencies (port included)
Weight: 4 lbs.
Features: M.D.C. material (150 M.D.C, can only be damaged if directly targeted); can fire normal arrows as well
IP-12 Ion Pistol
Range: 500'
Damage: 3D6 M.D.
Rate of Fire: Single shots only
Payload: 10 shots per E-Clip, 20 shots per LE-Clip
Arrows:
Leg Quivers:
Right leg Quivers
Front: 4 explosives (2 light, 2 heavy), 1 smoke, 1 Flare
Side: 6 Wooden stake arrows
Left leg Quivers
Front: 4 explosives (2 light, 2 heavy), 1 smoke, 1 Flare
Side: 6 Wooden stake arrows
Bow quiver:
4 stun, 1 smoke, 1 Flare
(in case bow gets taken from her she keeps the lethal arrows on her to prevent them from being used against her)
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Servo
Assistant Game Master
Posts: 24
Joined: Fri Feb 05, 2021 10:22 am

Re: Level Up Sheet.

Post by Servo »

Rufus leveling up to 8th...

HP: 1d6: [2] = 2
PPE: 3d6: [2, 4, 2] = 8

Select one spell from lvls 1-8: Wall of Wind (40 PPE)

Select one additional Secondary Skill: History: Post-Apocolypse 35/30% (+5%)

NOTE: Will need to commune with a ley line to gain a new ley line spell.

NOTE: Also purchased Turn Dead (6 PPE) from the EP menu along with a PPE boost of 1d4*10: [4]*10 = 40
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Murdoc
Diamond Level Patron
Diamond Level Patron
Posts: 326
Joined: Thu Feb 13, 2014 11:30 am
Location: Rifts: Templar (PC)

Re: Level Up Sheet.

Post by Murdoc »

Murdoc to 7th
HP 1d6: [1] = 1
Travis Murdoc

OOC Comments
ImageImageImage
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Leo
Bronze Level Patron
Bronze Level Patron
Posts: 137
Joined: Mon Apr 29, 2019 5:23 am

Re: Level Up Sheet.

Post by Leo »

Level 7 HP
1d6: [1] = 1

AGAIN?!? WTF?
Leo, Titan Juicer
Theme song: Thunderstruck - AC/DC
OOC Comments

H.P.: 343/343
S.D.C.: 570/1070

Titan Plate armor
M.D.C. by Location:
Helmet: 70/70
Right Arm: 50/50
Left Arm: 50/50
Right Leg: 60/60
left Leg: 60/60
Main Body: 79/195
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