Pvt. Olive (Dog Boy)

The 40-4th Coalition States Special Operations Group.
(Characters in this game/group cannot transfer to a rifts group outside of it.)
GM: CS High Command
AGM: Major James Smith

Moderators: Game Masters, AGMs

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Pvt. Olive (Dog Boy)

Post by Olive »

Player Name: Leonard
G-Mail: leonardwsf@gmail.com
Link to Ledger: EP Ledger

Character Name: Olive F922-D742
Alias: Olive
Race: Psi-Hound
O.C.C.: Dog Boy
Alignment: Unprincipled
XP Level: 3
XP Points: 7,526 Q2/2020 Major James Smith
Next Level @ XP: 8,801 (RUE pg295)
Sentiments/Non-Humans: Distrustful of most D-Bees. Will accept one that a human vouches for without question, and treat them as "part of the pack."
Sentiments/Coalition: Loves them! They raised her, and trained her how to protect her human superiors. Would gladly die to do so.
Disposition: Cheerful, friendly, and upbeat around humans. Naturally submissive towards them. Hot-headed and short-tempered to non-humans, and is domineering towards other Dog Boys. Will always attempt to become at least the unspoken alpha or beta of a pack, only willing to let humans act as her superiors. If a human vouches for a non-human or Dog Boy, will treat them as a companion and follow their orders if a human tells her to do so, but may remain cold towards them.
Insanity: Obsession (Love) with the Coalition States - She is a Dog Boy, and has undergone training and practical indoctrination by the CS to be a soldier for them. It makes sense for her to take that loyalty to the next level. Everything she owns could be skull-themed, she keeps blurry photos of CS leaders in her room, and sets firmer in her mind her inferiority to humans. Goes above and beyond to please her officers and other CS personnel, and is the first in line to volunteer - a real eager beaver.

I.Q.: 19
M.E.: 14
M.A.: 9
P.S.: 20 (28 with 6EX armor)
P.P.: 21
P.E.: 23
P.B.: 12
Speed: 56 (70 with 6EX armor)(Digging Speed: 4) (Running Spd: 39.2 mph - 49 mph with 6EX armor) (Digging Speed: 2.8 mph)

P.P.E.: 13
I.S.P.: 48
H.P.: 32
S.D.C.: 107
Age: 12
Sex: Female
Height: 6'8"
Weight: 306 lbs.
Description: A tall, female Psi-Hound that appears to be an almost feral-looking husky breed. She is, in fact, a wolf-husky mix, one of the rare more experimental Dog Boys. She is lithe, though her thick fur makes it hard to tell, causing her to appear much thicker than she really is. Her tail is short and thick, and tends to curl upwards. Despite her somewhat savage appearance, she has intelligent, cold blue eyes. Will typically pant in even mildly hot weather when off-duty or on-base.

Racial Abilities
1. Sense Psychic and Magic Energy
  • Track Psychic or Magic Energy: 50%(+5%)
  • Skill usage halved when multiple sources are present in range.
  • Range when sensing active powers: (500')
  • Range when sensing otherwise: (60')
2. Recognize Psychic Sense
  • Sense General Race/Species Psychic Scent: 18%(+4%)
  • Sense Specific Individual Psychic Scent: 12%(+2%)
  • +10% if character has hair, skin, blood, or article of recently worn clothing (within 4 hours)
  • +10% if it is somebody or something character knows well
  • Range: (60')
3. Sense Supernatural Beings
  • Identify Specific Type/Race: 66%(+2%)
  • Track weak supernatural creature or one not actively using psionic or magic powers: 45%(+5%)
  • Track incredibly powerful supernatural creature or one actively using psionic or magic powers: 76%(+3%)
  • Range to track creature not using powers: (300')
  • Range to track creature actively using powers: (1,200')
  • Range to track incredibly powerful supernatural creature: (3,000')
  • Halve skill and range when within 1 mile of a ley line
  • Not usable on/within a ley line
4. Physical Bonuses
Fatigues after 2 hours of strenuous activity (humans tire after 1 hour), and recovers in fifteen minutes (humans require 30 minutes of rest or light work). Fatigues at 50% rate with 6EX armor on (after 4 hours of strenuous activity).
5. Superior Sense of Smell
  • Identify Common and Strong Scents: 76%(+3%) Range: (300')
  • Identify Specific Odors: 58%(+2%) Range: (75')
  • Track by Smell: 48%(+4%)
  • Only -5 strike, parry, and dodge in total darkness or when blinded (normally -10).
6. Keen Sense of Hearing
Can shut off inner ear to filter general din of noise and zero-in on the sound they want to concentrate on.
7. Good Sight
Has 270 degrees of vision. Keen 20/20, color vision.
8. Sensitivity to Ley Line Energy
Abilities to sense magic, psionics, and the supernatural are not able to be used when on a ley line.
Natural Abilities
Perception: 71% (+3%)
Ordnance AT Perception Bonuses
+8% to determine live ordnance, if success can tell if missile, explosive, or ammo is live and dangerous, a dud, or deactivated; Success also adds +5% to Demolition, Demolition Disposal, and Field Armorer & Munitions skills of self and those she is assisting.
+10% to find booby-traps, if success knows where a mine or trap is located and safe passage around it; Success also adds +5% to Trap & Mine Detection and Demolitions Disposal of self and those she is assisting.
Rescue AT Perception Bonuses
+20% to find the living, as well as identify strong structural support in wreckage or debris, determine weak spots and places to reinforce/excavate to dig out surivivors.
+20% to ascertain severity of injuries and wounds, quickly determine what needs immediate medical treatment and what can wait; Success also adds +5% to skill rolls of Body Docs and Cyber-Docs she is assisting, and patient(s) are +5% to save vs coma/death.
Charm/Impress: 10%
Invoke Trust/Intimidate: 5%
Max. Encumbrance: 102 lbs.
Max. Carrying Weight: 800 lbs.
Max. Lifting Weight: 1,600 lbs.
Max. Jumping Ability: 10' across, 5' high (24' high and 17' across with 6EX armor equipped)

Master Psionic
Sense Evil
Range: 140', Duration: 6 minutes (24 melees), I.S.P.: 2, Description: Sense general number of supernatural evil, register the intensity of their presence, as well as their general location and distance. Can track like a bloodhound.
Sense Magic
Range: 120', Duration: 6 minutes (24 melees), I.S.P.: 3, Description: Feel magic energy, and tell if it is near or far. Can follow emanations to pinpoint source, if creature or object is invisible, only general location can be discerned. Can sense if an object has magic powers, if a person or item is enchanted/under a magic spell, and can sense when magic is being used within 120', and when a person is casting a spell.
Sixth Sense
Range: 90', Duration: Until the danger passes, bonuses last for the first melee round of combat, I.S.P.: 2, Bonuses: +6 to initiative, +2 to parry, +3 to dodge, and cannot be surprised by a sneak attack from behind.
Range: 100', Duration: 6 minutes (24 melees), I.S.P.: 4, Saving Throw: Standard, Description: Makes the psychic aware of, or feel, the emotions of other people, animals, and supernatural creatures.
Mind Block
Range: Self, Duration: 30 minutes (120 melees), I.S.P.: 4, Description: Completely blocks off all psychic/mental emanations. Cannot psychically sense anything, nor can use psionic powers, nor can be influenced by others psychically.

O.C.C. Skills
Language: American 95%(+1%)
Language: Spanish 71%(+3%)
Climbing 70/70%(+5%)
Intelligence 51%(+4%)
Land Navigation 59%(+4%)
Pilot: Hovercraft 75%(+5%)
Radio: Basic 70%(+5%)
Read Sensory Equipment 55%(+5%)
Wilderness Survival 55%(+5%)
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Knife
Hand to Hand: Martial Arts
Military Etiquette 35%

O.C.C. Related Skills
Robot (and Power Armor) Combat: Basic
Tracking 45%(+5%)
Camouflage 50%(+5%)

Ordnance Advanced Training
Demolitions 68%(+3%)(Level 1)
Demolitions Disposal 70%(+3%)(Level 1)
Field Armorer & Munitions Expert 53% (+5%)(Level 1)
Basic Mechanics 43%(+5%)(Level 1)
Jury-Rig 43%(+5%)(Level 1)
**Basic Electronics 38%(+5%)(Level 1)
NBC Warfare 45%(+5%)(Level 1)
Trap/Mine Detection 45%(+5%)(Level 1)

Purchased using EP for 2 O.C.C. Related Skills and 3 Secondary Skills. EP Purchase

Rescue Advanced Training
Detect Concealment 35%(+5%)(Level 1)
Excavation 60%(+5%)(Level 1)
Firefighting 55%(+5%)(Level 1)
Mining 55%(+5%)(Level 1) - Only for the purposes of tunnels, water removal, or rescue.
Paramedic 65%(+5%)(Level 1)
Rope Works 55%(+5%)(Level 1)

Purchased using EP for 2 O.C.C. Related Skills and 3 Secondary Skills. EP Purchase

Secondary Skills
Pilot: Hovercycles, Skycycles & Rocket Bikes 81%(+3%)
Pilot: Motorcycles & Snowmobiles 73%(+4%)
Prowl 40%(+5%)
First Aid 60%(+5%)
Mathematics: Basic 60%(+5%)
Whittling & Sculpture 45%(+5%)
Athletics (general)
Body Building & Weightlifting

Combat Data
HTH Type: Martial Arts
Number of Attacks: 5
Initiative Bonus: +6
Strike Bonus: +6
Parry Bonus: +10
Dodge Bonus: +10
HTH Damage Bonus: +5
Bonus to Roll w/Punch: +5
Bonus to Pull a Punch: +5
Bonus to Disarm: +2
Nipping Bite: 2D6 +P.S.
Full Strength Bite: 5D6 +P.S. damage
Karate-Style Punch: 2D4 +P.S. damage
Karate-Style Kick: 2D6 +P.S. damage
Robot Combat Data: Basic
Number of Attacks: 6
Initiative Bonus: +6
Melee Strike Bonus: +7
Ranged Strike Bonus: +0
Parry Bonus: +11
Dodge Bonus: +11
Bonus to Roll w/Punch: +8
Bonus to Pull a Punch: +5
Bonus to Disarm: +2
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Energy Pistol +2 Strike (+1 Strike at levels 1, 3, 5, 7, 9, 11, 13, and 15)
W.P. Energy Rifle +1 Strike (+1 Strike at levels 2, 4, 6, 8, 10, 12, and 14)
W.P. Knife +1 Strike, +2 Parry, +2 Throw (+1 Strike at levels 2, 4, 7, 10, 13; +1 Parry at levels 1, 3, 6, 9, 12; +1 Throw at levels 1, 3, 6, 8, 10, 13)

Saving Throw Bonuses
Coma/Death: +16%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): +0
Psionics (10+): +3
Horror Factor (varies): +0
Mind Control: +2
Illusions: +2
Possession: +2
Curses: +2
Disease: +2
Last edited by Olive on Sun Dec 13, 2020 8:47 pm, edited 46 times in total.
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Re: Olive (Dog Boy) (CS 40-4th) [WIP]

Post by Olive »


Vehicles/Power Armor
By Assignment only

Carried/In Hand
CP-40 with Wilks Multi-Optic Scope on shoulder strap

Worn on Person
One Suit of CA-6EX
GEAR Utility Belt
NG-S2 Survival Pack
IDF Commando Wristwatch

GEAR Load-Bearing Chest Rig
See this post for guidance on what fits and how.
  • Left
    • Grenade Pouch Type 1: 2/2 smoke grenades
    • Sheath: Survival Knife (2d4 S.D.C. Damage)
    • Radio Pouch: Wilk's PRC-5 Secure Walkie Talkie (Patched into Pilot's Suit)
    • Grenade Pouch Type 1: 2/2 Fragmentation Grenades
    • Grenade Pouch Type 1: 2/2 Plasma Grenades
    • Small Pouch: Small Sidearm Magazine Pouch: 2/2 Short E-Clips (for Sidearm)
    • Sheath: Vibro-Knife (1d6 M.D.)
    • Sidearm Holster, Chest: C-20 Laser Pistol
    • Small Sidearm Magazine Pouch: 2/2 Short E-Clips (for Sidearm)
    • Medium Binocular Pouch: Wilk's FLIR Distancing & Recording Binoculars

GEAR Utility Belt:
See this post for guidance on what fits and how.
  • • Small Pouch: Empty
    • Small Pouch: Robot Medical Kit
    • Small Pouch: Two Flares
    • Sealable Electronics Pouch: Wilk's Ultra Pocket Laser Distancer
    • Sealable Electronics Pouch: Laser Gyro Navigation Aid
    • Medium Rifle/SMG Magazine Pouch: 2/2 Long E-Clips (empty) (For Longarm)
    • Medium Rifle/SMG Magazine Pouch: 2/2 Long E-Clips (full) (For Longarm)

• Two Person Tent (Folds up to the size of a paperback book; good for -40 degrees, Water filtration +20% to water supply)
• Sleeping Bag
• Flashlight with Concealed Pocket Knife (1D4 S.D.C.) and 6 Batteries (48 hours per battery)
• Compass/Inertial Mapper (+10% Land Navigation) Mirrored for use as signal mirror.
• Short Range Radio (Backup; Range: 5 Miles)
• Mini-First-Aid Kit (Roll of Gauze, 48 Adhesive Bandages, Roll of Medical Tape, Small Scissors, Pocket Knife (1D4 S.D.C.) Tube of Protien Healing Salve (doubles natural healing rate))
• Hunting/Fishing Kit (Wires, Fishing Line, Several Hooks, Pulleys)
• Saw Wires (3)
• Fire Starter (Pocket Cigarette Lighter, Flint Striker (with 6 extra Flints))
• Survival Knife (1D6 S.D.C.), Small Hatchet (1D6 S.D.C.), Wooden Cross, 4 Signal Flares.
• 30 feet lightweight climbing cord, climbing gloves, 4 ceramic spikes, small mallet.
• Personal Hygiene Kit, including a bar of soap & washcloth
• Canteen & Food Rations Bag.
• Air filter and Gas Mask
• Extra CS uniform (x2)
• IRMSS Internal Robot Medical Surgeon System
• Protective Case with 10 blank one-inch optical disks in it

Stored in Vehicle

Secure Universal Card: 0 credits
Non-Secure Black Card: 0 credits
:arrow: Secure cards are coded to the user's identity...and traceable by the CS central bank. Useless if stolen!
:arrow: Non-Secure cards are like the cash cards used today as gifts and usable by anyone. Readily available source of income if stolen!

Gear Stats

CA-6 EX Body Armor
M.D.C. by Location
• Helmet: 100
• Arms: 100 each
• Legs: 120 each
• Main Body: 200
• Bonuses: The exoskeleton adds the following bonuses to the attributes of the soldier who wears it: +8 to P.S., +14 to spd, +10 feet (3 m) to the length and height of leaps, and reduces the rate of fatigue by 50%.
• Special Features: The following optical and sensor capabilities are built into the CA-6 helmet and linked to the secondary computer and HUD system:
  • 1. HUD Multi-Screen: A Heads Up Display (HUD) that can project data, charts or transmissions on the visor of the helmet for the wearer to see. As many as six different HUD viewing sections/images can be projected without impairing the vision of the wearer.
    2. Computer & Video Link: The helmet can be patched into computers, televisions, cameras, monitors and sensory equipment. This means video transmissions and encoded audio or video signals can be displayed directly on the HUD. This requires "plugging in." Located in the ear section of the helmet is a universal headjack.
    3. Optical Enhancements: Passive nightvision (2000 ft/610 m range), telescopic (lOx magnification, 6000 ft/1830 m range), macro-lens (6x magnification), thermo-imager (1000 ft/305 m range) and light filters.

CP-40 Pulse Laser Rifle
  • Range: 2000'
  • Damage:
    • Low-power shot: 3D6
    • Low-power burst: 1D6x10
    • Single shot: 2D6 M.D.
    • Burst: 6D6 M.D.
  • Rate of Fire: Single shots or 3-shot bursts only
  • Payload:
    • E-Clip: 21 shots
    • LE-Clip: 30 shots
    • E-Canister: adds 60 shots to overall payload
    • Note: 30 low power shots = 1 M.D. shot
  • Weight: 9 lbs.; 4 lbs. for an E-canister
  • Features: Passive nightvision scope (2,000'), laser targeting
  • Modifiers: +1 to strike on an aimed shot
  • Book Reference: p.92, WB11

C-20 Laser Pistol
  • Range: 800'
  • Damage: 2d6 M.D.
  • Rate of Fire: Single shots only
  • Payload: 21 shots per E-clip or 30 shots per LE-Clip
  • Weight: 3.5 lbs.
  • Features:
  • Modifiers:
  • Book Reference: p.90, WB11

Smoke Grenade
  • Range: 120' thrown
  • Damage: -5 to combat actions in a 20-30' AoE

Fragmentation Grenade
  • Range: 120' thrown
  • Damage: 2D6 M.D. to 20' AoE

Plasma Grenade
  • Range: 120' thrown
  • Damage: 6D6 M.D. to 12' AoE

IDF Commando Wristwatch
  • A.R.: 14
  • S.D.C.: 60
  • Features: Waterproof to a depth of 3,000', Alarm vibrates, Altimeter, Remote Detonator-capable
  • Book Reference: p.116, MercOps

Wilk's PRC-5 Secure Walkie-Talkie
  • M.D.C.: 2
  • Range: 10 miles
  • Weight: 1 lb.
  • Features: 96 hours before recharge required
  • Modifiers: -25% to crack encryption
  • Book Reference: p.106, MercOps

Wilk's FLIR Distancing & Recording Binoculars
  • Weight: 2 Ibs.
  • M.D.C.: 1
  • Range: 2.5 miles
  • Notes: It is a passive, thermal-imaging system that uses ambient infrared radiation which means that, unlike with traditional IR binocs, these binoculars do not emit any infrared light that can be tracked back to the user. The binoculars also feature a laser distancing module with digital display that provides an accurate digital readout of the distance, within two centimeters, and the estimated rate of the target's travel (96% accurate) if it is moving. Moreover, this device has an integrated recording module that can be used to record visual images on a standard one inch disc. Each disc can record up to four hours of images.
Last edited by Olive on Sun Dec 13, 2020 8:35 pm, edited 2 times in total.
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Re: Olive (Dog Boy) (CS 40-4th) [WIP]

Post by Olive »

Background Story
Personnel Record
Name: Olive F922-D742
Service Branch: Coalition Army
Service Number: LSC3-615-098-F922-D742
Pay Grade: E-2
Pay Rate:
Rank: Private
Date of Birth: June 15th, 098 PA
Primary Specialty: Recon, Search & Rescue, Munitions Disposal
Military Education:
  • Basic Training, Army
  • Cybernetics Integration Training
  • Enemy Force Identification Course
  • Linguistics 100: Spanish
  • First Aid Training Course
  • Power Armour and Robot Gunnery Training Course, Basic
  • Motorcycle Maneuvering Course, Basic
  • Light Hover Vehicle Maneuvering Course, Basic
  • Hovercycle Maneuvering Course, Basic
  • Close Quarters Combat School
  • Wilderness Navigation and Movement Training Course
  • Wilderness Survival Training Course
  • Tracking and Counter-tracking Training Course
  • Psionic Orientation and Sentivity Course
  • Psi-Hound Orientation and Obedience Course
  • Master Psychic (Sensitive) Training Course
Decorations, Medals, Badges, Citations, and Campaign:
  • Field Experience Badge
  • PSI
  • Iron Star
  • Joseph Prosek Medal for Valor
  • Crimson Heart x2
  • Cybernetic Heart
  • Old Chicago Service Ribbon
  • Coalition Defense Service Medal
Disciplinary data and court martial record: No record of Court Marshals or any disciplinary actions.
The winter white camouflage she wore blended in well with the light snowfall, making the psi-hound that lay motionless in the snow all the harder to see. Her fur was already a gray-white for the most part, and though the top of her head was a stark black, a thin covering of snow hid even that from view. The only part of her that was distinguishable from the white around her were her eyes, the piercing blue of their gaze staring out into the distance. After a short time, the dog boy moved, pulling a pair of binoculars to her eyes, and a radio to her mouth.

"Tango spotted, bearing South-South-West, 800 yards," She whispered over the encrypted channel. The rest of her pack had fallen behind. Being the designated forward scout meant that she was quite alone, nearly half a mile away from the rest of her group. Not a far patrol, close enough for a dash to friendlies if needed, but far enough for artillery to be effective. "Heading is... Dead East, slow march. Suggesting Birds Free."

She eyed her targets as she waited for the response, tail beginning to wag slowly in anticipation of what was to come. Finally, her radio crackled back to life, "Bearing and Heading copied, Birds Free heard. Splash in five, heads up." The words brought a grin to her face, the distant thump of artillery shells firing exciting her. The Xiticix patrol that had been reported in the area wouldn't stand a chance, would never even know what hit them. She counted the five seconds down, and blinked just a moment before impact. The boom of a landing explosive shell reverberated throughout the landscape, and she quickly reopened her eyes, peering through the resultant smoke and steam to discern shapes through the obscuration.

After just a moment, she spoke once more, "Adjust firing 100 yards south." She listened as the explosions and distant whumps began again. With the volume of their guns, there was no telling if her pack had heard her at all. At least not until her ear twitched, the faint cry of pain from one of the insectoids making it through the bass of shells landing. "Direct hit, continue fire on present location." After four more minutes of constant shelling, the guns finally fell silent.

Olive spent nearly a full minute in silence, watching for any signs of movement as she caught glimpses of the destruction past the smoke. Finally, she nodded, slowly standing and loping back towards her troop. "Hostiles terminated. Bravo Zulu, pack." Tail wagging, she amiably continued her jog, body relaxed as her eyes continued to flit back and forth. Just in case.

"What do you mean I won't be given special mention in the report?!" Olive growled. The other psi-hound, a beagle, shook his head, worried eyes locked on the large wolf-husky mix.

"T-the artillery squad felt that your contributions weren't noteworthy enough to-" He was cut off by an agitated bark by Olive, who continued on to talk over him.

"Not noteworthy enough? Listen here, hound, if it weren't for me our squad wouldn't have even known where to fire, let alone known they were missing by 300 feet when they did start shelling. I should be given a commendation for that, not relegated to an unnamed scout!" Teeth bared, the savage wolf side of the large psi-hound towered over her much smaller pack member.

"N-now listen here, I'm in charge of this pack," the beagle retorted, straightening up and backing against the mortar they were next to, hiding the fact his tail was firmly between his legs, "And I won't be bossed around by the boot who just transferred in here from 'recuperation time' in the med-wing."

Olive snapped her jaws, getting a wince out of her supposed superior, and seemed about to retort before the both Dog Boys stopped, ears perking at the sound of crunching snow, eyes flicking away from their dispute as their commander approached. The human had the classic flared helmet that designated her their CO, her expression unreadable through the skull helmet she wore.

Both dog boys immediately snapped to attention, the beagle looking a bit ashamed of himself, and Olive's mouth splitting in a wide grin at the sight of the human, although her stature remained statuesque. The officer looked them both over, before speaking up, "Private Olive F922-D742, Corporal Bavell 977A-B412, you two are aware we in what is considered hostile territory, yes?" She got a firm nod from the two mutant dogs, "Then you should be aware that your conduct should be representative of your status as soldiers. Understood?"

"Sir, yes sir!" both pack members called out in unison.

"Good. Now then, I must give both of you congratulations on this operation. Quick, efficient, effortless. Exactly what we want from a Xiticix encounter while on long patrol. Keep up the good work, and we might see about getting your squad half an extra ration for the next month." As she walked off, both dog boys in brighter spirits, their spat mostly forgotten. The beagle still carried a slightly ashamed look on his face as he watched his human superior leave.

Olive, on the other hand, merely stared after her officer with an open smile, tail wagging at the praise the human had laid upon her.

She loved the Coalition. She loved her humans. Nothing else mattered to her at that moment.

The shell detonated no more than 80 feet from her. The rumbling earth and torrent of debris that rained down on her was horrid, but it was the smoke that was the worst, limiting her movement to an all-fours crawl. Although she could lope and run on all fours when needed, moving slowly and carefully was difficult, arduous, and caused her strong legs to cramp if she was at it for too long. Still, she had to be here, had to "simulate clearing a war zone of dangerous munitions and supplies." It was awful, dangerous work, and although the shells were carefully designed to not blow her to pieces if they happened to crash down too close, it was still jarring.

That, and she couldn't find the damn thing she was searching for.

Supposedly, according to the rules of the exercise, her and the other trainees had all been sent out into someplace unimportant in the wastes to "perform sample EOD techniques" and "recover functional anti-personnel explosive ordinance." What it ended up being was an absolute CF of humans, and a lone Dog Boy, searching desperately through rubble to disarm some mine or some live missile that had somehow failed to detonate. While being actively shelled. To make the experience more authentic.

She whined to herself at the treatment. While she was more than glad to accept the offer of training, said training sometimes seemed... excessive. She set her teeth, though, and caught of glimpse of something drab in a distinctly military style. With a bark of relief and excitement, she put her mind to walking through the training as she carefully worked to disarm the mine. Another artillery blast rocked her world, almost sending her tumbling, and ruining her concentration.

There was a distinct click as the mine she had been working on was triggered in some way. She stared at it, paw still dug deep into the wiring and electronics inside the explosive device.

"Aww, shit..." she grumbled to herself, and half a second later, the flash bang that had replaced the inner workings of the mine went off and turned her world white.

Olive was getting really, really tired of her "advanced training courses" involving rubble, destruction, and explosions. This time, at least, she wasn't getting reprimanded for failing to disarm a mine on the field. Instead, she was grinning, despite the harsh conditions of the carefully selected war-torn city about her.

Her ear twitched as she caught a faint sound, and immediately leapt off of the rubble of what was once a store long, long ago, dropping to all fours as she raced towards the sound. She could smell him now, and hardly had to try to recognize the scent of blood. Soon, she had traced the sound and smell to what had once been a parking garage, half of it's floors collapsed inwards, the lanes for hover vehicles to leave clogged with the corpses of long-wrecked cars and trucks. Inside the garage, she could smell, was a human she had to rescue.

She loped towards the destruction, standing and carefully making her way through the rubble. The person was lost deep into the structure, and she had to be careful to not collapse the building any further. Soon enough, though, she found what she was looking for.

An section of an overpass had crashed through the third floor of the building, and had promptly crushed the relatively thin floors it had laid upon, and now sat at a nearly 60 degree angle, rubble and concrete strewn about the toppled structure. She sniffed the dusty air once more, squinted in the dim light, and spotted the car, half crushed under the rebar supports that had once strengthened the overpass above. Glancing inside the vehicle she spotted what was meant to be a civilian, but in reality was likely a CS Grunt simply playing a part. The blood was definitely real, though. All the more to make it seem realistic.

He groaned in pain, looking up at the Dog Boy as she pulled off her pack, having brought the tools for the job. An industrial cutter later, and the car door had been pried off, and the injured man retrieved. She quietly whispered words of encouragement to him, soothing him and reassuring him that he'd be fine, that she was taking him to a field hospital to get him taken care of.

As she loped out of the building, her sensitive ears twitched, and she grinned. The man was whispering remarks into some form of recorder on her skill, likely not knowing she could hear him. Panting as she exited back out into the heat of the day, she began jogging to the makeshift infirmary, satisfaction filling her at having succeeded at her duties, even if only for a training exercise.

XP Chart

CS Grunt & Dog Boy
1 0,000 - 1,950
2 1,951 - 3,900
3 3,901 - 8,800
4 8,801 - 17,600
5 17,601 - 25,600
6 25,601 - 35,600
7 35,601 - 50,600
8 50,601 - 70,600
9 70,601 - 95,600
10 95,601 - 125,600
11 125,601 - 175,600
12 175,601 - 225,600
13 225,601 - 275,600
14 275,601 - 325,600
15 325,601 - 375,600
Last edited by Olive on Fri May 22, 2020 12:21 am, edited 7 times in total.
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Re: Olive (Dog Boy) (CS 40-4th) *APPROVED*

Post by Olive »

EP Purchase Increase Rolls

Link to EP Marketplace post

Attribute Boost (Under 16) to M.E.: 1d6 = 5

Attribute Boost (Under 16) to P.P.: 1d6 = 5

Attribute Boost (16+) to P.P.: 1d6 = 1

Ordnance AT S.D.C. Bonus (Halved from "Cheating Attribute Requirements" On Heroes of Humanity pg80: 1d6 = 6 / 2 = 3

Rescue AT Spd Bonus: 1d4 = 1

Rescue AT S.D.C. Bonus: 2d6 = 7

Attribute Boost (Under 16) to I.Q.: 1d6 = 5
The winter wonder-dog!
Gear and Current Status
Quick Stats
I.S.P.: 44/48
H.P.: 32/32
S.D.C.: 107/107

M.D.C. by Location
  • Helmet: 100/100
  • Left Arm: 100/100
  • Right Arm: 100/100
  • Left Leg: 120/120
  • Right Leg: 120/120
  • Main Body: 200/200

CP-40 Pulse Laser Rifle
Damage: 3D6 S.D.C. low-powered, 1d6x10 S.D.C. low-powered burst, 2D6 M.D. single shot, 6D6 M.D. burst; Range: 2,000'
Payload: 30/30 shots

C-20 Laser Pistol
Damage: 2D6 M.D.; Range: 800'
Payload: 21/21 shots

Constant effects:
Sense Psychic and Magic Energy: Can sense psychics and magic practitioners in range. See sheet for further details. Range: 500'/60'

Recognize Psychic Scent: Can "smell" the unique psychic scent of psychics, magic practitioners, and monsters/D-Bees within range. See sheet for further details. Range: 60'

Sense Supernatural Beings: Can sense supernatural beings within range. See sheet for further details. Range: 300'/1,200'/3,000'

Sixth Sense: Triggers when in danger, and lasts until danger has passed; cannot be surprised by a sneak attack; +6 initiative, +2 parry, +3 dodge for first melee round only; I.S.P.: 2, used when first activated.
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