Level Up Sheet.

The 40-4th Coalition States Special Operations Group.
(Characters in this game/group cannot transfer to a rifts group outside of it.)
GM: CS High Command
AGM: Major James Smith
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Consumer
Game Master
Posts: 1353
Joined: Sun Sep 13, 2009 2:26 pm
Location: Phase World GM (Galactic Rogues)
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Level Up Sheet.

Post by Consumer »

Roll your level ups and what not here.
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James Howlett
Group Leader
Posts: 493
Joined: Fri Nov 06, 2009 7:38 am
Location: Group Leader (CS 110th)
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Re: Level Up Sheet.

Post by James Howlett »

Facial Reconstructive Surgery
P.B. Increase: 2d6+7 = 17: 4, 6

AT Officers Training
M.A.: 1d4 = 4: 4
S.D.C.: 1d6 = 3: 3
Captain James Howlett
"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~Captain James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
PA-08A Special Forces "Striker" SAMAS
CA-7 Special Forces Heavy Dead Boy Armor
CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
C-29 "Hellfire" Heavy Plasma Cannon
CP-30 Laser Pulse Pistol
CP-20 Laser Pistol
Vibro-Knife
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Consumer
Game Master
Posts: 1353
Joined: Sun Sep 13, 2009 2:26 pm
Location: Phase World GM (Galactic Rogues)
Contact:

Re: Level Up Sheet.

Post by Consumer »

Level 10
HP: 1d6 = 1: 1
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)
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Casper Wilpepper
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Posts: 39
Joined: Thu Aug 02, 2018 4:33 am

Re: Level Up Sheet.

Post by Casper Wilpepper »

Casper EP rolls

under 16 increase
IQ 1d6 = 2: 2
ME 1d6 = 2: 2
MA 1d6 = 6: 6
PS 1d6 = 1: 1
PP 1d6 = 4: 4
PE 1d6 = 6: 6
PB 1d6 = 3: 3
SPD 1d6 = 3: 3

Aikido
SDC: 2d6 = 5: 4, 1
ME: 1d4 = 4: 4

Officer AT
SDC: 1d6 = 5: 5
MA: 1d4 = 4: 4

SDC Boxing
3d6 = 16: 6, 6, 4
Casper Wilpepper
Alias: Codex
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Egan Grey
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Posts: 373
Joined: Thu Oct 14, 2010 3:10 pm
Location: 110th CS SOG
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Re: Level Up Sheet.

Post by Egan Grey »

Level 10 -

HP - 1d6 = 2: 2
ISP - 1d6 = 2: 2
SSG Egan Grey aka Grayson Hender (1-8-2018)
*Wrong Side*
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

PA-DK-500 Death Knight
**Head: 90 / 90
Slayer Particle Beam Rifle (handheld): 50 / 50
*Forearm Lasers (2, light, concealed): 15 / 15 each
*Shoulder Demonbuster Mini-Missiles (4 per arm): 20 / 20 each missile
*Back Mini-Missile Launchers (2): 70 / 70 each
Skull Shield (large): 149 / 225
*Skull Vibro-Sword (large): 100 / 100
Shoulder Plates (2): 120 / 120 each
*Arms (2): 90 / 90 each
*Hands (2): 40 / 40 each
*UEL Cable, Reinforced: 12 / 12
Legs (2): 170 / 170 each
*Leg Thrusters (4; two per lower leg): 25 / 25 each
Back-Mounted Vertical Thrusters (2): 70 / 70 each
Main Body: 250 / 250

CA-3 Light Dead Boy Armor
Helmet: 70 / 70
Arms: 55 / 55 each
Legs: 70 / 70 each
Main Body: 80 / 80

Modifiers: -5% to climb, -10% to other physical skills
Neural-Mace built into left forearm / gauntlet
Garrote housing in left wrist
Retractable vibro-Blade mounted in right forearm (1D6 M.D.)

NG Stalker Suit
M.D.C. Protection: 12/12
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Jericho Jackson
Posts: 53
Joined: Mon Jun 24, 2019 1:48 pm

Re: Level Up Sheet.

Post by Jericho Jackson »

Lvl 4 HP
1d6 = 6: 6
LT Jericho Jackson AKA Sid Abernathy/Badger
H.P.: 39/39
S.D.C.: 34/34

[hr][/hr]
[ooc=PA-08A "Striker" SAMAS]M.D.C. by Location:
  • Shoulder Wings (2): 80 each
    Upper Arms (2): 70 each
    Hands (2): 25 each
    Legs (2): 130 each
    Main Rear Jets (2): 60 each
    Head: 90
    Main Body: 325
[/ooc]
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Karl
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Posts: 182
Joined: Tue Nov 03, 2015 7:14 pm
Location: 110th CS SOG

Re: Level Up Sheet.

Post by Karl »

Rolls for Level 8:
HP: 1d6 = 2: 2
ISP: 1d6 = 5: 5
Karl Madox reporting for duty!
H.P.: 26
S.D.C.: 29
ISP: 66
PPE: 11

Constant Effects: See Cybernetics

Soundtrack:
Bonnie Tyler - Holding out for a Hero
Madius (Sound the Alarm) - All I need
MDFMK - Missing Time
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Underguard
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Posts: 469
Joined: Mon Jun 03, 2019 6:41 pm
Location: AA Professional Services and GIRLS GM - nphilip90s

Re: Level Up Sheet.

Post by Underguard »

Culter

ISP: 2d4+4 = 8: 3, 1
H.P.: 1d6 = 5: 5
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AA Professional Services GM || GIRLS GM|| Theme Song
PCs: Ronan (Spook Squad) | Culter (CS 40-4th) | Scythe (PW GR) | Theron Wymond (PFROG B) | Harbinger (PW VR)|| EP Ledger
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Jericho Jackson
Posts: 53
Joined: Mon Jun 24, 2019 1:48 pm

Re: Level Up Sheet.

Post by Jericho Jackson »

Level 5
H.P. 1d6 = 1: 1
LT Jericho Jackson AKA Sid Abernathy/Badger
H.P.: 39/39
S.D.C.: 34/34

[hr][/hr]
[ooc=PA-08A "Striker" SAMAS]M.D.C. by Location:
  • Shoulder Wings (2): 80 each
    Upper Arms (2): 70 each
    Hands (2): 25 each
    Legs (2): 130 each
    Main Rear Jets (2): 60 each
    Head: 90
    Main Body: 325
[/ooc]
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