Crossed Signals: Outpost F279 Approach

Into the Breach: The 110th begins their operation.

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CS High Command
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Crossed Signals: Outpost F279 Approach

Post by CS High Command »

Crossed Signals As the group is resupplying, the pilots in their transport give the squad a look at the aerial surveillance they took of their objective. The base is small, as one might expect for a listening post. All of the squad expect it housed maybe a platoon regularly stationed soldiers, plus all the long range patrols ranging in and out of the various regions nearby, including Northern Gun, Lazlo, New Lazlo, and Free Quebec. There is a ten foot wall surrounding the base, which are battered and broken in places. For the most part, however, they are intact. The front gates are blasted open, with one flat on the ground, and the other hanging at an odd angle from the gate post. Entry will not be an issue. The ground is more or less clear, though the aerial survey did find a body dump behind one of the two barracks buildings on site. The compound consists of a pair of two story quick fab barracks of a type that is very common in CS installations. There is also a large garrage that is able to park two Mark V APCs, as well as a dozen hover cycles or skycycles, and a pair of AFC-101 hover transports - whether any of those are present is another matter and largely unlikely. A large mega-concrete building behind it must be the vehicle armory where missiles, power armor, and heavy weapons would be stored. Otherwise, the only notable structure is the large round central building with a place on the roof for anything smaller than a Death's Head to land, as well as a tower housing the radar and radio equipment for the base. From the aerial view it all looks largely intact. Its double doors are also blown wide open, but they could not see into the structure from their vantage point and distance. Most of the point defense lasers and the manned defense towers on the walls are all trashed. Laser scoring and blast marks litter the ground and its obvious these soldiers did not give up their position easily.

The hover APC's vehicle commander speaks to Howlett as they end viewing the surveillance. "Captain, approach by air is still a no go due to unknown hostiles. We can provide stand off support though, either in terms of missiles, rail gun fire, or flybys by lighter elements from Captain Toretto's unit once they are back from extracting your squadmate. Once you can confirm its safe to land, we'll make for the rooftop landing pad and we can provide any further logistical assistance you want us to. Captain Torreto also radioed in that they had captured some 'loud mouthed demagogue' and will bring him to you once they get back. We're going to hold this position until we can't so there is a central fallback position. We'll lift off at the first sign of trouble though."

He adds as an aside. "Also, given our scans of Clinton earlier, most, if not all, of the inhabitants were here. I doubt you'll see much, if any real resistance there."

Approach to the base is fairly straightforward. There is a tree lined and covered road leading straight to the base (about 4.5 miles distance), right past the settlement of Clinton. Anything else is a long slog through trees.
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"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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James Howlett
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Re: Cross: Outpost F279 Approach

Post by James Howlett »

Perception: 1d100: [51] = 51 /75%
Just in Case: 1d20: [6] = 6 ; 1d100: [34] = 34
Conditions: Borg sensors.



CS High Command wrote: "Captain, approach by air is still a no go due to unknown hostiles. We can provide stand off support though, either in terms of missiles, rail gun fire, or flybys by lighter elements from Captain Toretto's unit once they are back from extracting your squadmate. Once you can confirm its safe to land, we'll make for the rooftop landing pad and we can provide any further logistical assistance you want us to. Captain Torreto also radioed in that they had captured some 'loud mouthed demagogue' and will bring him to you once they get back. We're going to hold this position until we can't so there is a central fallback position. We'll lift off at the first sign of trouble though."

"Understood, we will radio if we need assistance or when the landing area is clear." James replies back. The man should have just talked with us, now he's gonna enjoy the tender mercies of CS interrogators. James thinks grimly.
CS High Command wrote:"Also, given our scans of Clinton earlier, most, if not all, of the inhabitants were here. I doubt you'll see much, if any real resistance there."
"Small miracles I guess." James replies. So now we see if the path is trapped.

James looks to his team. "Down the road we go, possible hostiles and traps along the way." James says flatly. "We will check the nearby Clinton for hostiles and go from there." James says again flatly.

Switching to his radio and to a private frequency. "Grey, I do not like the smell of this. Keep an eye out for me." James says before going back to being vocal. "Grey, Olive, Mane. You take point. Leighton you are in the rear. Everyone else is with me, let's move. James says authoritatively.

James waits for point to get moving before following.
Captain James Howlett
"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~Captain James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
PA-08A Special Forces "Striker" SAMAS
CA-7 Special Forces Heavy Dead Boy Armor
CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
C-29 "Hellfire" Heavy Plasma Cannon
CP-30 Laser Pulse Pistol
CP-20 Laser Pistol
Vibro-Knife
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Drummond Leighton
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Re: Cross: Outpost F279 Approach

Post by Drummond Leighton »

Perception: 33% vs 1d100: [36] = 36 (+15% vision, +15% hearing, +5% combat computer, +25% salvage, +25% contraband, +5% Perception Enemy Aggression and Troop Movement)
JIC: 1d20: [3] = 3 , 1d100: [50] = 50
Sensors
Passive Night vision 2000'
Thermal Imaging 2000'
Light Filter
Amplified Hearing
Sound Filtration
Air & Surface Temperature
Advanced Speedometer
Depth Gauge
Gyro-Compass
Metal Detector
Molecular Analyzer
Motion Detector 500'/40'
Radar Sensor
Radiation Sensor
Damage:

CA-6C Main Body: 149/200
CA-6 Right Arm: 77/100

Sensory Equipment - 60% vs 1d100: [2] = 2 |Use sensors

"On it." Drum says to Doc as he orders the cyborg to the rear. He waits for the group to move far enough ahead that his own. His thoughts go back to the town. These worms are creepy, those poor people had to know something wasn't right. I don't know if its the right move or not to go on to the base rather than make sure the town is secure, but it won't do anyone any good if my team fails it's mission because some of us aren't where we should be. He swaps out the plasma rifle for the C-200 Rail Gun as he follows the others. These things have magic, and seem to have the juice to defend themselves. The rail gun might be a better alternative possibly able to knock them down.

Drum uses his visual and audio sensors to make sure their flanks are clear.
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Re: Cross: Outpost F279 Approach

Post by Culter »

Perception: 1d100: [23] = 23 / 49%
+25% on rolls involving electrical anomalies, devices, etc., +25% Identify Friend/Foe; on success, identify 100% allied/enemy combatants and unable to be surprised., +10% ID Enemy in disguised (meta-morphed or shape-changed).

JiC: 1d20: [7] = 7 / 1d100: [77] = 77

Conditions:
An invisible electrokinetic aura surrounds the Zapper, making him, and what he is wearing (body armor included), completely impervious to electricity, including magical electrical attacks. Even mega-damage lightning strikes do no damage. Most other energy attacks do only half damage, including lasers, plasma and particle beams; magic energy attacks, other than electrical, do full damage. So do magic melee weapons, explosives and projectiles!
|


Skills:
Detect Ambush: 1d100: [73] = 73 / 65% (Watch for signs of ambush, choke points, hide aways)
Electronic Countermeasures: 1d100: [12] = 12 / 60% (Watch for and kill external signals)
Sensory Equipment: 1d100: [11] = 11 / 50% (Read PA Sensors, switch between installed sensors)

Post:

Culter looks over the aerial surveillance provided with a close eye, taking in as much detail as he could and committing as much of it to memory as he can. So, a body dump site, two barracks and a large garage. Likely holds a platoon, two at most. The TOC has its doors blown in and otherwise, the base is silent. Seems like it was another force that fought their way in. Culter goes through it all in his head and glances to the APC commander when he addresses the Captain, listening in. And going in without cover, if we get hit by missiles again, I swear I'll rip someone's mind in half. The zapper commits, furrowing his brow and dusting the dented power armor.

As they approach, Culter takes a flank and watches the surrounding. Quiet. I'm not a fan of quiet. Culter thinks as he silently moves, the only sounds being made are the steps of his armor.
Doc wrote:"Grey, Olive, Mane. You take point. Leighton you are in the rear. Everyone else is with me, let's move.
Culter nods and moves to Howlett's left side. "On your left." Culter says simply while watching the perimeter. He watches Grey head forward with Olive and Mane and nods. Hope that dog-girl is doing okay, she was kind of thrown into this. Culter ponders, still not completely over the loss of the dogboys in his charge during his initial transfer.

Culter will run sensor sweeps and keep a close eye for any anomalous signals and switch between his optics to watch for any movement nearby. Otherwise he will stay on Doc's left side with a watchful eye.
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Everett Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spook Squad) | Scythe (Phase World: Galactic Rogues) | Theron Wymond (PFRPG B)| Harbinger (Phase World: Void Reavers)
Constant Stats and Abilities
Active Abilities:
I.S.P.: 163/163 || H.P.: 31/31 || S.D.C.: 38/38

Callsigns: Plasma, The Electrician

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: Smiling Jack Samas | Coalition Gear sheet

Saving Throw Bonuses
Coma/Death: 2%
Magic (varies): N/A
Lethal Poison (14+):
Non-Lethal Poison (16+): N/A
Insanity (12+): +2
Psionics (10+): +3
Horror Factor (varies): +6
Possession (varies): +2
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Re: Cross: Outpost F279 Approach

Post by CS High Command »

Crossed Signals As the group advances, they walk along the tree lined, and at times covered, road. If it weren't in such a wild area it would be a beautiful place. Of course those woods could hold any number of monsters, and that's not counting the possible worm entities. One thing they have figured out - the worm inhabited humans have a very specific thermal signature. Their bodies are warmer, by far, than their limbs and head. Knowing this becomes something they can tell with a fairly quick inspection who is and who is not one of these creatures.

As they advance into Clinton, its a very basic community. On the left side of the road are some communal homes - large barns converted to living spaces, and then beside them large barns. On the right are fields they obviously grow food in. If it were in the CS, this would be one of the corporate or government run farming operations that provide so much of the food that feeds the CS military. Run effeciently this would be highly prosperous for those working the land. Given the state of the fields, however, its likely its not run very well - or at least hasn't been for some time. Aside from a few cats and dogs in the fields, and the occasional deer or bird on the edge of the fields, nothing is moving out there. The barns themselves seem locked up tight. Howlett, Culter, and Drum all survey the living quarters. They find some people are clustered in one of the ends of the upstairs of the large communal home. Maybe ten or fifteen people. The group is maybe 1000 feet from them and will need to get closer, ideally with line of sight, to verify they are human or worm. Culter can find no local EM transmissions of any sort.

On the side of the nearest barn (that is where people are in) is a crudely painted sign that says "Welcome to Clinton Village."
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"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Drummond Leighton
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Re: Cross: Outpost F279 Approach

Post by Drummond Leighton »

Perception: 33% vs 1d100: [81] = 81 (+15% vision, +15% hearing, +5% combat computer, +25% salvage, +25% contraband, +5% Perception Enemy Aggression and Troop Movement)
JIC: 1d20: [15] = 15 , 1d100: [10] = 10
Sensors
Passive Night vision 2000'
Thermal Imaging 2000'
Light Filter
Amplified Hearing
Sound Filtration
Air & Surface Temperature
Advanced Speedometer
Depth Gauge
Gyro-Compass
Metal Detector
Molecular Analyzer
Motion Detector 500'/40'
Radar Sensor
Radiation Sensor
Damage:

CA-6C Main Body: 149/200
CA-6 Right Arm: 77/100

Sensory Equipment - 60% vs 1d100: [24] = 24 |Use sensors

Drum looks at the various animals already missing Cello. He looks for the orange cat to see if it's decided to follow him. He smiles in his helmet, Caity and the kids should be all moved in about now into their new quarters. A pet would be a great housing warming gift. Come on Banjo, you know you want a nice warm home.

When the team mentions there are people grouped together down at the other end of the street, he flicks over to his Thermographic vision (2000') and takes a look at the bodies as they approach. "I hope these people are still people," he mutters.
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Re: Cross: Outpost F279 Approach

Post by James Howlett »

Perception: 1d100: [97] = 97 /75%
Just in Case: 1d20: [20] = 20 ; 1d100: [50] = 50
Conditions: Borg Sensors.

James eyes the situation. "Not unlike the last time we saw the folk attached to this group, all huddled together in one room. But given the cold, there is certainly the chance they're conserving fuel from a wood stove or something. We'll keep moving up so we can get a better look, if they so much as twitch wrong we burn the place down." James says over the team radio.

James continues to follow the point men, while considering the next play. We should make a cursory inspection of the folk here, just to see if they are infected... Is it really an infection, or just a similar seeming situation? A question for the ride back home I suppose." James thinks.

"Aleksander. Monitor local channels if there are any." James mentally orders his assistant.

"So I am guessing one of us will have to approach the building to confirm if they are worm or not. I will approach the building, with you all providing cover. If they move wrong, bring the hammer down." James says.

When James gets up to the building that they've identified as having warm body signatures, he gently (for a PA) knocks on the door. "Hello. I would like to speak with the head of the house please." James say with little fan fair.
Captain James Howlett
"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~Captain James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
PA-08A Special Forces "Striker" SAMAS
CA-7 Special Forces Heavy Dead Boy Armor
CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
C-29 "Hellfire" Heavy Plasma Cannon
CP-30 Laser Pulse Pistol
CP-20 Laser Pistol
Vibro-Knife
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Culter
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Re: Cross: Outpost F279 Approach

Post by Culter »

Perception: 1d100: [57] = 57 / 49%
+25% on rolls involving electrical anomalies, devices, etc., +25% Identify Friend/Foe; on success, identify 100% allied/enemy combatants and unable to be surprised., +10% ID Enemy in disguised (meta-morphed or shape-changed).

JiC: 1d20: [11] = 11 / 1d100: [20] = 20

Conditions:
An invisible electrokinetic aura surrounds the Zapper, making him, and what he is wearing (body armor included), completely impervious to electricity, including magical electrical attacks. Even mega-damage lightning strikes do no damage. Most other energy attacks do only half damage, including lasers, plasma and particle beams; magic energy attacks, other than electrical, do full damage. So do magic melee weapons, explosives and projectiles!


Skills:
Detect Ambush: 1d100: [27] = 27 / 65% (Watch for signs of ambush, choke points, hide aways)
Electronic Countermeasures: 1d100: [23] = 23 / 60% (Watch for and jam external signals)
Basic Electronics: 1d100: [83] = 83 / 75% (Watch for and jam external signals)
Sensory Equipment: 1d100: [8] = 8 / 50% (Read PA Sensors, switch between installed sensors)

Post:

While walking, Culter takes a mental note of everything he knows to keep an eye out for to prevent a repeat of the last encounter. Alright, so we know they read hotter in their bodies, so thermal imaging can ping them. The limbs, head are all colder than the body. A second source of body heat from the worm in the body, making it ping more? Something to watch for. They move in a collective focus, possibly a hive-mind like group think. Almost like automatons. Culter thinks to himself, mentally checking off one thing after another until the town crests his view and he hears James over the radio.
Doc wrote:"Not unlike the last time we saw the folk attached to this group, all huddled together in one room. But given the cold, there is certainly the chance they're conserving fuel from a wood stove or something. We'll keep moving up so we can get a better look, if they so much as twitch wrong we burn the place down."
Culter doesn't respond but nods slightly, unseenly and just keeps moving. His eyes trace to the sign. Clinton Village, eh? He comments silently and switches his optics to thermals, cycling through any frequencies he may be able to intercept.
Doc wrote:"So I am guessing one of us will have to approach the building to confirm if they are worm or not. I will approach the building, with you all providing cover. If they move wrong, bring the hammer down."
"Copy. I'm watching for any active frequencies as well, all appears silent at the moment." Culter comments as he moves to the side and finds a post. He'll rest his rail gun on or against a tree to brace it and provide overwatch as James approaches. He'll keep a sharp eye on the thermals and be ready to warn James and the team on any suspicious body temperatures or frequencies.
Please Do Not PM This Account, PM Underguard Instead

Everett Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spook Squad) | Scythe (Phase World: Galactic Rogues) | Theron Wymond (PFRPG B)| Harbinger (Phase World: Void Reavers)
Constant Stats and Abilities
Active Abilities:
I.S.P.: 163/163 || H.P.: 31/31 || S.D.C.: 38/38

Callsigns: Plasma, The Electrician

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: Smiling Jack Samas | Coalition Gear sheet

Saving Throw Bonuses
Coma/Death: 2%
Magic (varies): N/A
Lethal Poison (14+):
Non-Lethal Poison (16+): N/A
Insanity (12+): +2
Psionics (10+): +3
Horror Factor (varies): +6
Possession (varies): +2
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Egan Grey
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Re: Cross: Outpost F279 Approach

Post by Egan Grey »

Perception - 67%, 1d100: [7] = 7
JIC: 1d20: [15] = 15 , 1d100: [35] = 35

After entering the 'village' Egan continues walking past the occupied building and posts himself up by one of the empty barns while scanning the surrounding area for additional trouble.
James Howlett wrote: Thu Jan 14, 2021 1:38 pm"Not unlike the last time we saw the folk attached to this group, all huddled together in one room. But given the cold, there is certainly the chance they're conserving fuel from a wood stove or something. We'll keep moving up so we can get a better look, if they so much as twitch wrong we burn the place down."
"I'm sure they're well aware of us coming so they shouldn't be surprised." comes the dry statement from the scout over the team band, as he remembers the sight of the still smoldering craters and shattered landscape left from the heavy ordnance used just a little while ago.

Keeping his eyes peeled for any other movement, Egan tracks the Doc as he walks to inquire about the leftover residence. -I wonder if these things can take over animals. Do we have to worry about critters being spys and assassins for whatever this thing is?- Egan stands at the ready to remodel the dilapidated barn made house at a moments notice. Just as the Doc is about to knock on the door, the scouts voice hits the comms once again. "So, should we be worried about animal life being compromised as well?"
SSG Egan Grey aka Grayson Hender (1-8-2018)
*Wrong Side*
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

PA-DK-500 Death Knight
**Head: 90 / 90
Slayer Particle Beam Rifle (handheld): 50 / 50
*Forearm Lasers (2, light, concealed): 15 / 15 each
*Shoulder Demonbuster Mini-Missiles (4 per arm): 20 / 20 each missile
*Back Mini-Missile Launchers (2): 70 / 70 each
Skull Shield (large): 149 / 225
*Skull Vibro-Sword (large): 100 / 100
Shoulder Plates (2): 120 / 120 each
*Arms (2): 90 / 90 each
*Hands (2): 40 / 40 each
*UEL Cable, Reinforced: 12 / 12
Legs (2): 170 / 170 each
*Leg Thrusters (4; two per lower leg): 25 / 25 each
Back-Mounted Vertical Thrusters (2): 70 / 70 each
Main Body: 250 / 250

CA-3 Light Dead Boy Armor
Helmet: 70 / 70
Arms: 55 / 55 each
Legs: 70 / 70 each
Main Body: 80 / 80

Modifiers: -5% to climb, -10% to other physical skills
Neural-Mace built into left forearm / gauntlet
Garrote housing in left wrist
Retractable vibro-Blade mounted in right forearm (1D6 M.D.)

NG Stalker Suit
M.D.C. Protection: 12/12
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CS High Command
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Re: Cross: Outpost F279 Approach

Post by CS High Command »

Crossed Signals Drum and Culter can't be 100% certain, but none of the bodies that move away from the huddled mass of people inside have abnormal temperature variance between torso and limbs. Culter can see multiple angles to be concerned about, but none of them are of particular importance to where Howlett is approaching. He also detects no external signals of note (there is what seems like a radio station playing songs, but the signal is bad and the content doesn't seem to be concerning. Egan, for his part, thinks of a rather strange, but plausible idea. He scans a few local creatures (a dog, a squirrel, and a rabbit) and doesn't see anything out of the ordinary.

Howlett gets a good look at the group from the door as an older woman answers and is fairly certain all of them are human, at least by the evidence he's seen so far. When asked for the head of household a woman in her fifties or sixties answers the door. "Come on in, we don't need to let the heat out." You see them all surrounding a common heater sold by Northern Gun and Wellington. It is powered by an e-clip and two more are on a shelf for when it runs out. A few people have sidearms, but nothing that concerns the good doctor. She closes the door behind you. The men and women, and a few children seem to be engaged in games or crafts that keep the hands and mind busy, while huddled in blankets and sitting close together.

"I'm Greta Stapleton, I guess you'd say I'm the matriarch of our little farm here. How can I help you soldier?" Her voice is one that suggests she has lived a hard life, as one might guess from their experience here. Her eyes also betray a sense of loss Howlett has seen before.
ImageImage

"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Drummond Leighton
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Re: Cross: Outpost F279 Approach

Post by Drummond Leighton »

Perception: 33% vs 1d100: [18] = 18 (+15% vision, +15% hearing, +5% combat computer, +25% salvage, +25% contraband, +5% Perception Enemy Aggression and Troop Movement)
JIC: 1d20: [5] = 5 , 1d100: [87] = 87
Sensors
Passive Night vision 2000'
Thermal Imaging 2000'
Light Filter
Amplified Hearing
Sound Filtration
Air & Surface Temperature
Advanced Speedometer
Depth Gauge
Gyro-Compass
Metal Detector
Molecular Analyzer
Motion Detector 500'/40'
Radar Sensor
Radiation Sensor
Damage:

CA-6C Main Body: 149/200
CA-6 Right Arm: 77/100

Sensory Equipment - 60% vs 1d100: [93] = 93 |Use sensors

With Doc apparently having a conversation with someone who at least speaks normally, Drum continues to move south. He circles the building to it's east side. Taking station back on the road just south of the building. "Circling the building clockwise," he says over the radio. The cyborg continues to use his enhanced senses. As he passes the building he focus on any conversation's other then Doc's that might be happening in the building with his amplified hearing. He keeps his rail gun tucked tight his body, barrel slightly down, ready to fire from the hip, but not obviously aggressive.

Drum isn't entirely at ease with the people in the building. With all the craziness going on, she seems a bit to...friendly?
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Mane
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Re: Cross: Outpost F279 Approach

Post by Mane »

Perception (55% base); Friend or Foe Perception (90% base): 1d100: [60] = 60
JIC Rolls: 1d100: [32] = 32 ,
Conditions: Binic eye set to Thermo

Psychic Senses:
  • Sense Psychic & Magic Energy (80% base): 1d100: [61] = 61
  • Sense Supernatural Beings (74% base): 1d100: [97] = 97

Kitty Hearing:
  • Discriminate between two sounds (flat 75%): 1d100: [86] = 86
  • Judge Distance & Precise Location of Source (100% base): 1d100: [96] = 96
  • Recognize & Identify Prey by Sounds (92% base): 1d100: [52] = 52
Skill Rolls & Abilities
  • I.D. Eneny in Disguise (65% base):See Perception roll above - Keeping an eye on those damn cats!
  • Detect Ambush (100% base): 1d100: [67] = 67 - Lookin' for love in all the wrong places?
As they flew in the relative comfort of the familiar APC, Mane took the opportinuty to take his armored boots off and stretch his toes. The black claws of his feet extended with cramped relief before being forced back into thier protective confnes once more. The big cat was more than ready for the spring and summer months where he could go native a little bit more offten.

Before they landed, Mane found himself a MRE and had himself a quick bite to eat. He needed to keep his enerrgy and strength up, and that last fight took a little bit of both out of him. As he opened the bag of steeming macaroni and cheese with ham bits, the noodles reminded him a bit of the black writhing worm demons he just fought. The sight and flashback amost ruined his appitite ... almost. With little time to spare, he gobbed the noursing and belly warming goddness up with a greedy zeal.

With his sensitive hearing, Mane overhead the APC commander speaking to the Boss Man, and part of what he had to say piqued his interest,

[quote="CS High Command]The hover APC's vehicle commander speaks to Howlett as they end viewing the surveillance. ".... Captain Torreto also radioed in that they had captured some 'loud mouthed demagogue' and will bring him to you once they get back. ...."[/quote]

"Oh goodie. We get another chance to check Mr. Cult Leader for worms and get him too spill his guts... maybe answer some quetions too.

After the APC landed, Mane was all suited up again with a reasonaby happy tummy. With fresh armor on his back and fresh ammo in his guns, the murder cat was ready to get back into action.
James Howlett wrote: Wed Jan 06, 2021 10:08 am James says before going back to being vocal. "Grey, Olive, Mane. You take point. Leighton you are in the rear. Everyone else is with me, let's move. James says authoritatively.
[color#FF4000]"On it, Boss Man. New dog, you keep your nose sharp. I'll keep and ear out. We got this."[/color]

As they walked the nearly five mile road, Mane was on hiigh alert. He had no interest in falling prey to another ambush. He extended his senses and kept his ears tuned to their surroundings. And just to play it safe, knowing the hijacked bodies of the worm demons ran hot, he also set his bionic eye to thermographic mode and scanned every creature he saw in passing.

In time he and the the 40-4 reached the town of Clinton, and the first thing he noticed was all the stray cates in the field. Sure, there were other animals too, but the cats stood out to him. "Cats... God, I hate cats." he muttered in disgust at the filthy creatures. While there were other things to watch out for, Mane never took his eyes too far off those farm cat.

When the team reached the barn occupied by the cold, huddled masses of the town, Mane did his best to look not so intimidating... as much as a seven foot, four hudred pound, mutant lion in battle armor could, any how. He was here to maybe help these people. Not scare them more they they probably already have been. Then again, his imposing vissage might provide some comfort given the CS flag he marched under.

While the Boss Man did his thing, and Drum did his best to ne ready but not look ready, Mane took a different path. With his C-200 slung on his back and pistols secured in their tactical holsters, he approached one of the groups of children. Slowly he dropped down low on his haunches... his nearly white mane frizzy from the dry winter air... and told them in as confident and reassuring tone as he could muster, "Don't you worry, little ones. Where here to help."
Mane, driver of the big ugly bus.

Song in his heart: Sober
Stats and Gear
Quick Stats:
ISP: 64/64
HP: 118/118
SDC: 110/110
Armor: CA-6EX
MDC by Location:
  • Main Body: 32/200
  • Head/Helmet: 44/100
  • Legs: (R) 64/120, (L) 64/120
  • Arms: (R) 44/100, (L) 44/100
Weapons:
Q1-02 "Stopper" Ion Pistol:
  • Damage:4D6+4 MD; Range: 200'
  • Payload: 24/24 blasts per long e-clip
Q1-02 "Stopper" Ion Pistol:
  • Damage:4D6+4 MD; Range: 200'
  • Payload: 24/24 blasts per long e-clip
C-200 "D3ad Man's" Rail Gun:
  • Damage: 4d6 M.D./burst, Effect; Range: 4,000'
  • Payload: 100[/color==#0080000]100 per drum

Munition Reserve:
  • Long E-Clips: 6/6
  • Single rail gun ammo drum

Conditions:
  • None at this time
User avatar
Culter
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Re: Cross: Outpost F279 Approach

Post by Culter »

Perception: 1d100: [66] = 66 / 49%
+25% on rolls involving electrical anomalies, devices, etc., +25% Identify Friend/Foe; on success, identify 100% allied/enemy combatants and unable to be surprised., +10% ID Enemy in disguised (meta-morphed or shape-changed).

JiC: 1d20: [9] = 9 / 1d100: [63] = 63

Conditions:
An invisible electrokinetic aura surrounds the Zapper, making him, and what he is wearing (body armor included), completely impervious to electricity, including magical electrical attacks. Even mega-damage lightning strikes do no damage. Most other energy attacks do only half damage, including lasers, plasma and particle beams; magic energy attacks, other than electrical, do full damage. So do magic melee weapons, explosives and projectiles!


Skills:
Detect Ambush: 1d100: [52] = 52 / 65% (Watch for signs of ambush, choke points, hide aways)
Electronic Countermeasures: 1d100: [27] = 27 / 60% (Ensure no one is piggybacking on their Encrypted Channel)
(CRIT) Sensory Equipment: 1d100: [2] = 2 / 50% (Read PA Sensors, switch between installed sensors; monitor thermals)
Basic Electronics: 1d100: [71] = 71 / 75% (Watch for and jam external signals other than that one station)

Post:

Culter watches the thermals closely, tracking potential ambush points and frequencies as he can. So, some backwater radio station is still playing, means there is at least some semblance of normalcy in this area. Culter reasons regarding the broadcast as he shifts his eyes to the vantage points. Several decent ambush points to note for our next movement, Doc should be good from those, though. He concludes. When the zapper sees Howlett invited in, he shifts his position and keeps a weather eye. Alright, officially out of sight. Culter confirms as he continues his overwatch.
Drummond wrote:"Circling the building clockwise,"
"Copy. I spotted a few decent ambush points around us. Doc is inside." Culter will warn Drum and forward the navpoint of the sites so Drum knows to either avoid or watch them as he sees fit, affirming with anyone who can't see that Howlett is inside the building and out of sight over their encrypted channel. He will then fall silent and still, ready to move at a moments notice.
Please Do Not PM This Account, PM Underguard Instead

Everett Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spook Squad) | Scythe (Phase World: Galactic Rogues) | Theron Wymond (PFRPG B)| Harbinger (Phase World: Void Reavers)
Constant Stats and Abilities
Active Abilities:
I.S.P.: 163/163 || H.P.: 31/31 || S.D.C.: 38/38

Callsigns: Plasma, The Electrician

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: Smiling Jack Samas | Coalition Gear sheet

Saving Throw Bonuses
Coma/Death: 2%
Magic (varies): N/A
Lethal Poison (14+):
Non-Lethal Poison (16+): N/A
Insanity (12+): +2
Psionics (10+): +3
Horror Factor (varies): +6
Possession (varies): +2
User avatar
James Howlett
Group Leader
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Joined: Fri Nov 06, 2009 7:38 am
Location: Group Leader (CS 110th)
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Re: Cross: Outpost F279 Approach

Post by James Howlett »

Perception: 1d100: [82] = 82 /75%
Just in Case: 1d20: [17] = 17 ; 1d100: [7] = 7
Conditions: None.
CS High Command wrote:"Come on in, we don't need to let the heat out." You see them all surrounding a common heater sold by Northern Gun and Wellington. It is powered by an e-clip and two more are on a shelf for when it runs out. A few people have sidearms, but nothing that concerns the good doctor. She closes the door behind you. The men and women, and a few children seem to be engaged in games or crafts that keep the hands and mind busy, while huddled in blankets and sitting close together.

"I'm Greta Stapleton, I guess you'd say I'm the matriarch of our little farm here. How can I help you soldier?" Her voice is one that suggests she has lived a hard life, as one might guess from their experience here. Her eyes also betray a sense of loss Howlett has seen before.
James nods at the woman and follows her in. "I am Captain Howlett, I just have a question or two ma'am." James says, her face answering the most needed detail of his questions.

"Have you had to deal with anything unusual lately, strange creatures, or unusual events?" James asks, mostly to see if the woman will spill the beans.

"Are you folks the only ones here?" James asks next.

James will listen to her answers, and commit the information to memory. "Thank you for your time ma'am. We'll be out of you hair now." James says before showing himself out. These folks are either victims of ignorance, or victims of happenstance. Either way they'll like not trouble us now. James thinks as he looks to the group and makes the military hand signal for getting moving.
Captain James Howlett
"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~Captain James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
PA-08A Special Forces "Striker" SAMAS
CA-7 Special Forces Heavy Dead Boy Armor
CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
C-29 "Hellfire" Heavy Plasma Cannon
CP-30 Laser Pulse Pistol
CP-20 Laser Pistol
Vibro-Knife
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Egan Grey
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Posts: 377
Joined: Thu Oct 14, 2010 3:10 pm
Location: 110th CS SOG
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Re: Cross: Outpost F279 Approach

Post by Egan Grey »

Perception - 67%, 1d100: [68] = 68
JIC: 1d20: [13] = 13 , 1d100: [90] = 90

Egan plants himself on the road leading out of the small collection of buildings, keeping an eye in the direction of the now silent base they are here to explore. As the rest of the crew, patrol around the area and monitor the Doc inside, the scout finds himself still worrying about what other things these worms could be inside of. -I know the couple of things I spotted seem to be clean, but we don't really know much about what they can or cannot do at this point.-

His thoughts started trending darker as time passed. I'm beginning to see how people justify those purges back outside Chi-Town, fear, fear of the unknown has probably been the cause of many nasty things in the past. And probably will continue to do so far into the future. Wiping these two small collections of people off the map could be the only way to make sure we get most, if not all of them. With a shake of his head, Egan breaks that line of thinking only to fall into another. Were they taken over while still alive? or are these things taking over the dead and operating them like some kind of meat puppet?
"Bah." Exclaimed the scout as he got back to his watch over the area, waiting for the Doc to emerge so they could continue on.

Skill Rolls:
  • [Land Navigation – 92%, 1d100: [9] = 9 , PASS] - To know which direction the base is to keep watch in that direction
    [Track Humans & Robots – 85%, 1d100: [7] = 7 , PASS] - To look over the area and check for tracks and gauge whats going where and when
    [Detect Ambush (6th) - 55%, 1d100: [14] = 14 , PASS] - To keep an eye on places that look ripe for an ambush
    [Sensory Equipment - 45%, 1d100: [72] = 72 , FAIL] - To keep track of everyone on the suits systems
    [Optic Systems - 45%, 1d100: [78] = 78 , FAIL] - To function the optics through the modes while keeping watch
SSG Egan Grey aka Grayson Hender (1-8-2018)
*Wrong Side*
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

PA-DK-500 Death Knight
**Head: 90 / 90
Slayer Particle Beam Rifle (handheld): 50 / 50
*Forearm Lasers (2, light, concealed): 15 / 15 each
*Shoulder Demonbuster Mini-Missiles (4 per arm): 20 / 20 each missile
*Back Mini-Missile Launchers (2): 70 / 70 each
Skull Shield (large): 149 / 225
*Skull Vibro-Sword (large): 100 / 100
Shoulder Plates (2): 120 / 120 each
*Arms (2): 90 / 90 each
*Hands (2): 40 / 40 each
*UEL Cable, Reinforced: 12 / 12
Legs (2): 170 / 170 each
*Leg Thrusters (4; two per lower leg): 25 / 25 each
Back-Mounted Vertical Thrusters (2): 70 / 70 each
Main Body: 250 / 250

CA-3 Light Dead Boy Armor
Helmet: 70 / 70
Arms: 55 / 55 each
Legs: 70 / 70 each
Main Body: 80 / 80

Modifiers: -5% to climb, -10% to other physical skills
Neural-Mace built into left forearm / gauntlet
Garrote housing in left wrist
Retractable vibro-Blade mounted in right forearm (1D6 M.D.)

NG Stalker Suit
M.D.C. Protection: 12/12
User avatar
Olive
Posts: 28
Joined: Wed May 20, 2020 2:15 pm

Re: Cross: Outpost F279 Approach

Post by Olive »

Perception: 1d100: [57] = 57 / 71%
JiC d100: 1d100: [67] = 67 ; JiC d20: 1d20: [14] = 14

Olive blinks rapidly, clearing her vision. She had run on auto-pilot the last half hour since re-supply. She had followed her orders to move to the front of the group, glad she had done so since it hid most of her tiredness from the others. With the quiet walk, without the prospect of helping humans to distract her, she took the time to collect her thoughts on the past few days. Being tossed from one failed mission to an ongoing investigation. When's a girl to rest?

She gave a huff, watching her breathe float out on the cool air as she waited for the Captain to exit the building. Although she could rely on thermals to detect the insidious creatures, she had their scent now, and was trusting her psychic senses more than the sensors in her helmet. Besides, the cold air helped keep her awake and aware. "Quiet town," she mutters as she waits, "Or else they're all in there with Howlett."

Once James finishes up inside, and motions them forward once again, Olive takes a moment to sense for any supernatural or magical presence before nodding and stifling a yawn as she pulls up besides Mane, once he's done attempting to calm the children, perking up a bit of the sight of the small ones, but choosing not to say anything for the moment.
Skill Rolls
Track Psychic/Magic Energy: 1d100: [59] = 59 / 50% - Searching for anything of note.
Track Supernatural Creature: 1d100: [86] = 86 / 45%(weak); 76%(strong, actively using powers) - Keep her psychic senses on the lookout for any more of the worm creatures or otherwise.
Tracking: 1d100: [35] = 35 / 45% - Look for odd tracks or other odd signs of anything nearby.
Olive
The winter wonder-dog!
Gear and Current Status
Quick Stats
I.S.P.: 44/48
H.P.: 32/32
S.D.C.: 107/107


CA-6EX
M.D.C. by Location
  • Helmet: 100/100
  • Left Arm: 100/100
  • Right Arm: 100/100
  • Left Leg: 120/120
  • Right Leg: 120/120
  • Main Body: 200/200



CP-40 Pulse Laser Rifle
Damage: 3D6 S.D.C. low-powered, 1d6x10 S.D.C. low-powered burst, 2D6 M.D. single shot, 6D6 M.D. burst; Range: 2,000'
Payload: 30/30 shots

C-20 Laser Pistol
Damage: 2D6 M.D.; Range: 800'
Payload: 21/21 shots

Constant effects:
Sense Psychic and Magic Energy: Can sense psychics and magic practitioners in range. See sheet for further details. Range: 500'/60'

Recognize Psychic Scent: Can "smell" the unique psychic scent of psychics, magic practitioners, and monsters/D-Bees within range. See sheet for further details. Range: 60'

Sense Supernatural Beings: Can sense supernatural beings within range. See sheet for further details. Range: 300'/1,200'/3,000'

Sixth Sense: Triggers when in danger, and lasts until danger has passed; cannot be surprised by a sneak attack; +6 initiative, +2 parry, +3 dodge for first melee round only; I.S.P.: 2, used when first activated.
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CS High Command
Game Master
Posts: 1026
Joined: Thu Jan 17, 2013 2:54 pm
Location: Game Master: CS 110 Nightstalkers
Contact:

Re: Cross: Outpost F279 Approach

Post by CS High Command »

Crossed Signals
Howlett wrote:"I am Captain Howlett, I just have a question or two ma'am."
She holds up a finger, pausing him. "You coming from or heading to the base up the road, Captain?" When he answers heading to it, she visibly relaxes. She glances over at another person who has been watching the ceiling and windows this whole time, Howlett realizes. This person nods, and the woman looks back at Howlett. "I'll help if I can."
Howlett wrote:"Have you had to deal with anything unusual lately, strange creatures, or unusual events?"
She cants her voice low so as not to be heard by those near them. "You mean like critters taking over folks, body snatcher like? Yeah, I seen 'em, Captain. We have a bunch of them here, using us as camouflage. I thought they were going to take us all, but instead they keep us holed up here. Things are pure out mages too. I think they are all witches, since they seem to take over cats too. Bastards cut our workforce down to the souls in this room and barely let us go out and work the fields, just enough to survive. Lost most of our animals except for the chickens. We have dozens of these heaters, present from the base, but not enough e-clips to power them. Our local minders come in and out of the base like invited guests. A group of them came by, grabbed our minders and went in force to stop someone. We could hear the explosions from here. Was that y'all? If so I hope every last one of them is dead and rotting." She says the last sentence with the vehemence of someone who has watched loved ones die, or worse, become monsters. James understands this feeling, having treated folks having dealt with similar events. When James asks if they are the only ones here, she answers, her voice still low. "The only ones that are still human. Not sure what they do to folk, but they ain't human anymore. Please tell me you're here to deal with that base of yours."

Outside the house, there are few signs of life and no people. The only life is the occasional small animal and one chicken coop filled with birds making the noises one would expect, still freshly kept as one must. The barns are locked, but they are not full of crops decomposing slowly as one might expect. No large animals either - no pigs, goats, or cows - though they have pens for them. Either its been a very hard winter or something happened to them. The road towards the base is quiet, with no signs of activity. Culter has looked through the walls with his thermal optics and can confirm everyone inside is human now. As olive walks, she sees tracks of cats, small rodents, the occasional deer or elk, and some sign of a large number of humanoid tracks heading off into a trail in the woods - vaguely towards where they were ambushed.

Not seeing anyone outside the house, Mane keeps his attention on the animals. Most animals, and even cats, that Mane scans with his thermal optics are normal. But as they come around the back of the house, they see a cat hopping onto a crate and about to climb the back of the barn turned house that is...odd. Unlike most cats, which are veritable heaters and warm more or less all over, this one is nearly cool in its head, tail, and legs. Only the mouth itself is warm, aside from the torso. The thing ceases its ascent as it sees Mane and Olive, hopping down to the ground and casually walking towards the woods in that annoying way that cats do everything. Still it is watching them curiously as it walks. Howlett is still inside, Egan is out near the fields, the skelebot is on the road in front of the house, Drum has circled back between some barsn towards the front, and Culter is at the other end of the house, near the door where Howlett entered. (Map updated)
ImageImage

"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Drummond Leighton
Posts: 106
Joined: Sat Jan 27, 2018 7:36 pm

Re: Cross: Outpost F279 Approach

Post by Drummond Leighton »

Perception: 33% vs 1d100: [41] = 41 (+15% vision, +15% hearing, +5% combat computer, +25% salvage, +25% contraband, +5% Perception Enemy Aggression and Troop Movement)
JIC: 1d20: [11] = 11 , 1d100
Sensors
Passive Night vision 2000'
Thermal Imaging 2000'
Light Filter
Amplified Hearing
Sound Filtration
Air & Surface Temperature
Advanced Speedometer
Depth Gauge
Gyro-Compass
Metal Detector
Molecular Analyzer
Motion Detector 500'/40'
Radar Sensor
Radiation Sensor
Damage:

CA-6C Main Body: 149/200
CA-6 Right Arm: 77/100

Sensory Equipment - 60% vs 1d100: [86] = 86 |Use sensors
Salvage - 75% vs 1d100: [31] = 31 |Figure out how long the farm equipment has been unused.
Recognize Salvage and Quality - 75% vs 1d100: [86] = 86 |Figure out how long the farm equipment has been unused

Drum checks the doors of the barns as he moves around. Finding them locked, he uses his enhanced vision to look for the animals inside (thermographic). "No animals appear to be stabled in the barns." He scans the fields looking for the horses, pigs, cows, etc that should be around somewhere.

He picks one barn at random and using his robotic strength breaks the lock. "Checking out a barn." Moving into the barn he looks at the various stalls, he checks any equipment to see if it has been recently maintained. He also looks and listens to the ground to see if there are any basement rooms.

Too quiet, too quiet. Drum thinks as he moves around. Come on you besties, show me your hidey hole.
User avatar
James Howlett
Group Leader
Posts: 499
Joined: Fri Nov 06, 2009 7:38 am
Location: Group Leader (CS 110th)
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Re: Cross: Outpost F279 Approach

Post by James Howlett »

Perception: 1d100: [73] = 73 /75%
Just in Case: 1d20: [2] = 2 ; 1d100: [3] = 3
Conditions:
Telescopic: 4-8x30 magnification, range: 6,000', Macro Lens: 2x to 8x magnification, range: 3', Passive Nightvision: 2,000', Thermo-Imaging: 2,000', Light Filters: Reduces glare, Targeting Display: Imposes cross-hairs on a target, adding a bonus of +1 to Strike with any ranged weapon.
, Amplified Hearing, Sound Filtration System,
Heat: Temperature at 4-6 inch range, Motion detector: Bionics Sourcebook page 36-37, Radiation Detector: As per Geiger Counter, Gyro-Compass: All cardinal directions as well as up/down, Clock-Calendar: Date/Time down to the hundredth of a second.
.

James listens to the lady's answers, and expects most of them as he's hearing them.
CS High Command wrote: "You mean like critters taking over folks, body snatcher like? Yeah, I seen 'em, Captain. We have a bunch of them here, using us as camouflage. I thought they were going to take us all, but instead they keep us holed up here. Things are pure out mages too. I think they are all witches, since they seem to take over cats too. Bastards cut our workforce down to the souls in this room and barely let us go out and work the fields, just enough to survive. Lost most of our animals except for the chickens. We have dozens of these heaters, present from the base, but not enough e-clips to power them. Our local minders come in and out of the base like invited guests. A group of them came by, grabbed our minders and went in force to stop someone. We could hear the explosions from here. Was that y'all? If so I hope every last one of them is dead and rotting."
James looks at the woman. "I see." James says as he unpacks a few e-clips from his harness. (2 Pistol E-Clips removed) "Here these should tide you over for a few hours at least. But pardon me for one second." James says before switching to sub-vocal communication on the teams main channel. "No human parasites here. Keep an eye out for any cats doing anything unusual, they are likely infected, take extreme caution when dealing with them, I would rather you destroy them with over kill than worry about live specimens." James says before bringing his attention back up to the woman.
CS High Command wrote:"The only ones that are still human. Not sure what they do to folk, but they ain't human anymore. Please tell me you're here to deal with that base of yours."
"Yes, that's exactly what we're here for. By the end of the day we should have the place cleared out. Do you have any idea how many people were infected?" James asks a look of determination on his face.

Whether she know or not. James looks to the woman one last time. "My team and I are off to deal with whatever happened. I will see about getting some support to your homestead after the fact. Thank you for being forthright with your answers." James says before putting his helmet back on and making his way to the door. I am going to get to the bottom of this. James thinks.
Captain James Howlett
"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~Captain James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
PA-08A Special Forces "Striker" SAMAS
CA-7 Special Forces Heavy Dead Boy Armor
CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
C-29 "Hellfire" Heavy Plasma Cannon
CP-30 Laser Pulse Pistol
CP-20 Laser Pistol
Vibro-Knife
User avatar
CS High Command
Game Master
Posts: 1026
Joined: Thu Jan 17, 2013 2:54 pm
Location: Game Master: CS 110 Nightstalkers
Contact:

Re: Cross: Outpost F279 Approach

Post by CS High Command »

GM Mini-Reply:
The woman looks astonished at the gift of thousands of credits of E-clips, fully charged. "Thank you Captain!" At his question about the number, she shrugs. "I only saw about about twenty, give or take. We had about twelve folks get snatched. But I know they were gathering weapons and equipment from the base, as well as what we had here." At his thanks for her forthrightness, she shrugs. "Can't no one help anyone that don't plainly say what the problem is. It's what I taught my kids and its how I live my life. No one sides a mind melter is a mind reader." She shakes his hand if he allows it, and then goes over and tosses the E-Clips in the basket and sends someone after another of the heaters from another area of the housing building.
ImageImage

"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
User avatar
Culter
Diamond Level Patron
Diamond Level Patron
Posts: 76
Joined: Mon Apr 08, 2019 7:14 am
Location: nphilip90s@gmail.com

Re: Cross: Outpost F279 Approach

Post by Culter »

Perception: 1d100: [20] = 20 / 49%
+25% on rolls involving electrical anomalies, devices, etc., +25% Identify Friend/Foe; on success, identify 100% allied/enemy combatants and unable to be surprised., +10% ID Enemy in disguised (meta-morphed or shape-changed).

JiC: 1d20: [8] = 8 / 1d100: [99] = 99

Conditions:
An invisible electrokinetic aura surrounds the Zapper, making him, and what he is wearing (body armor included), completely impervious to electricity, including magical electrical attacks. Even mega-damage lightning strikes do no damage. Most other energy attacks do only half damage, including lasers, plasma and particle beams; magic energy attacks, other than electrical, do full damage. So do magic melee weapons, explosives and projectiles!


Skills:
Detect Ambush: 1d100: [28] = 28 / 65% (Watch for signs of ambush, choke points, hide aways; stray weird cats)
Electronic Countermeasures: 1d100: [16] = 16 / 60% (Mask his hop to the radio station to check it out without being hacked)
Sensory Equipment: 1d100: [74] = 74 / 50% (Read PA Sensors, switch between installed sensors; monitor thermals)
Radio Basic: 1d100: [85] = 85 / 65% (Connect to the one station he picked up earlier unnoticed.)

Post:

Culter keeps a watchful eye on the immediate area surrounding where James went as the others fan out and surround the area. This place is too quiet, even for a lowbar village. At least everyone inside with the Doc is human, or seems to be. He quietly reasons to himself. He mentally keeps track of Drummond as the Cyborg continues his trek around after scouring the nearby areas. His lip twitches when James queues back up.
Doc wrote:"No human parasites here. Keep an eye out for any cats doing anything unusual, they are likely infected, take extreme caution when dealing with them, I would rather you destroy them with over kill than worry about live specimens."
Cats? Really; great. Now I'll need to thermal every feline I see. He silently jokes to himself, not smiling and only shaking his head as he levels his rail-gun and scans the nearby sector. Shifting his position, Culter makes ready to leap into action should anyone give the call to fire. "Nothing unusual in my sight yet." Culter says, his voice perfectly audible though akin to that of a hushed whisper over the secured comms. On a lark, the zapper attempts to queue into the radio station that he's been tracking.
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Everett Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spook Squad) | Scythe (Phase World: Galactic Rogues) | Theron Wymond (PFRPG B)| Harbinger (Phase World: Void Reavers)
Constant Stats and Abilities
Active Abilities:
I.S.P.: 163/163 || H.P.: 31/31 || S.D.C.: 38/38

Callsigns: Plasma, The Electrician

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: Smiling Jack Samas | Coalition Gear sheet

Saving Throw Bonuses
Coma/Death: 2%
Magic (varies): N/A
Lethal Poison (14+):
Non-Lethal Poison (16+): N/A
Insanity (12+): +2
Psionics (10+): +3
Horror Factor (varies): +6
Possession (varies): +2
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Egan Grey
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Re: Cross: Outpost F279 Approach

Post by Egan Grey »

Perception - 67%, 1d100: [73] = 73
JIC: 1d20: [12] = 12 , 1d100: [96] = 96

Egan is standing out in a field, still scanning the area as the Doc's voice comes over the comms.
James Howlett wrote: Wed Jan 27, 2021 6:34 pm"No human parasites here. Keep an eye out for any cats doing anything unusual, they are likely infected, take extreme caution when dealing with them, I would rather you destroy them with over kill than worry about live specimens."
-Cats. Huh, why just cats?- The scouts mind starts replaying the other town they had just left and the multitude of cats that he had seen just around that area made him shiver. Switching between vision modes Egan tries to spot any of these disgusting things in their disguises.
"Nothing of note seen over here as of yet." reports the scout as he continues to scan all living things that he can see while waiting for the Doc and company to finish up and move on the base.
Skill Rolls:
[Track: Animals – 80%, 1d100: [97] = 97 , FAIL] - To check for animal tracks and pathways in the snow.
[Sensory Equipment - 45%, 1d100: [11] = 11 , PASS] - To keep tabs on the crew in the area.
[Optic Systems - 45%, 1d100: [54] = 54 , FAIL] - To use the suits thermals to check animals in the area.
SSG Egan Grey aka Grayson Hender (1-8-2018)
*Wrong Side*
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

PA-DK-500 Death Knight
**Head: 90 / 90
Slayer Particle Beam Rifle (handheld): 50 / 50
*Forearm Lasers (2, light, concealed): 15 / 15 each
*Shoulder Demonbuster Mini-Missiles (4 per arm): 20 / 20 each missile
*Back Mini-Missile Launchers (2): 70 / 70 each
Skull Shield (large): 149 / 225
*Skull Vibro-Sword (large): 100 / 100
Shoulder Plates (2): 120 / 120 each
*Arms (2): 90 / 90 each
*Hands (2): 40 / 40 each
*UEL Cable, Reinforced: 12 / 12
Legs (2): 170 / 170 each
*Leg Thrusters (4; two per lower leg): 25 / 25 each
Back-Mounted Vertical Thrusters (2): 70 / 70 each
Main Body: 250 / 250

CA-3 Light Dead Boy Armor
Helmet: 70 / 70
Arms: 55 / 55 each
Legs: 70 / 70 each
Main Body: 80 / 80

Modifiers: -5% to climb, -10% to other physical skills
Neural-Mace built into left forearm / gauntlet
Garrote housing in left wrist
Retractable vibro-Blade mounted in right forearm (1D6 M.D.)

NG Stalker Suit
M.D.C. Protection: 12/12
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Olive
Posts: 28
Joined: Wed May 20, 2020 2:15 pm

Re: Cross: Outpost F279 Approach

Post by Olive »

Perception: 1d100: [22] = 22 / 71%
JiC d100: 1d100: [23] = 23 ; JiC d20: 1d20: [1] = 1

Olive waits patiently out in the cold, eyes and nose peeled despite the lack of activity. She blinks the sleep rapidly out of her eyes, not wanting even the Battle Cat to see her fatigue. I do hope this mission ends sometime soon. A good hour or two of sleep would do me wonders. Still, her idle fantasizing about rest doesn't keep her from focusing on her work.
James Howlett wrote:"No human parasites here. Keep an eye out for any cats doing anything unusual, they are likely infected, take extreme caution when dealing with them, I would rather you destroy them with over kill than worry about live specimens."
Olive frowns at that. She hadn't smelled anything so far, but as she watches the cat head towards the woods, she reluctantly pulls on her helmet, searching again for thermals, staring at the oddly cold-limbed cat. Cats are a lot smaller than humans. Would those worms still be only occupying such a small portion?

She growls at the thought of such a creature hiding in plain sight in front of her and her mutant companion, but holds before grabbing her rifle. I need to report this before I just open fire.

She responds to James on the comms, eyes looking towards, but not quite directly at, the cat. "We've got a cat here. Watching us while going into the woods. Limbs are cold, could be infected." She chooses not to mention her strong desire to simply open fire on the thing, aware that the slight growl in her words does enough to convey that.
Olive
The winter wonder-dog!
Gear and Current Status
Quick Stats
I.S.P.: 44/48
H.P.: 32/32
S.D.C.: 107/107


CA-6EX
M.D.C. by Location
  • Helmet: 100/100
  • Left Arm: 100/100
  • Right Arm: 100/100
  • Left Leg: 120/120
  • Right Leg: 120/120
  • Main Body: 200/200



CP-40 Pulse Laser Rifle
Damage: 3D6 S.D.C. low-powered, 1d6x10 S.D.C. low-powered burst, 2D6 M.D. single shot, 6D6 M.D. burst; Range: 2,000'
Payload: 30/30 shots

C-20 Laser Pistol
Damage: 2D6 M.D.; Range: 800'
Payload: 21/21 shots

Constant effects:
Sense Psychic and Magic Energy: Can sense psychics and magic practitioners in range. See sheet for further details. Range: 500'/60'

Recognize Psychic Scent: Can "smell" the unique psychic scent of psychics, magic practitioners, and monsters/D-Bees within range. See sheet for further details. Range: 60'

Sense Supernatural Beings: Can sense supernatural beings within range. See sheet for further details. Range: 300'/1,200'/3,000'

Sixth Sense: Triggers when in danger, and lasts until danger has passed; cannot be surprised by a sneak attack; +6 initiative, +2 parry, +3 dodge for first melee round only; I.S.P.: 2, used when first activated.
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CS High Command
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Re: Cross: Outpost F279 Approach

Post by CS High Command »

Crossed Signals As Mane and Olive report in on the cat-thing, the captain's orders are clear. Drum, Egan, Culter, and Aleksndr all circle back in a blur. Although the cat doesn’t seem interested in attacking the characters, once weapons are drawn, it transforms into a cat-sized worm with a 2 foot long tentacle for a head. The weight of fire of all five soldiers shreds the thing before it can make it too far into the trees. It's agile, and a small target, but in the end it is one creature against five highly trained special forces soldiers and one experimental skelebot. Howlett finds himself having to calm the people in the house, but the brief skirmish barely has time to do anything but unnerve them. When he tells them about killing one of the cats, they all cry with relief; Several of them hug him, especially some of the children. The old woman pries them off, telling them not to rush the good captain. She does profusely thank Howlett though. "That demon in a cat body used to be my favorite barn cat. Bastards!"

With that the danger is passed. They survey every creature nearby and find no other signs. They break open the barns at the request of the people huddle and it reveals a few vehicles. They begin packing belongings and talking about heading back to Londesborough before the shooting started. Taking the road would get them there in a few hours, assuming it was clear, they told anyone willing to listen. Greta tells Howlett before the troops leave. "Thank you for all you've done. We'll resettle out here soon as you folk make it safe. Or maybe we'll finally make the trek to Free Quebec or Iron Heart, if they'll take a bunch of refugees like us. Not sure I want to stay near here after all this. Every year is harder than the last. We pack up our gear and grain and chickens, we can start over again somewhere else. I'll tell anyone who'll listen of what you folk did for us. Heroes of humanity indeed." she chuckles.

They are all packing as fast as they can, grabbing tools, bags of seed, hooking up trailers, doing basic maintenance checks, etc. The children are being hurried in to help pack belongings and food. The flurry of action is impressive, but its clear they don't want to be left here with the coming conflict the squad is heading for at the base. With their last known minder gone, they aim to clear out before they can be trapped again. They make no demands on the soldiers as they work.
ImageImage

"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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James Howlett
Group Leader
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Location: Group Leader (CS 110th)
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Re: Cross: Outpost F279 Approach

Post by James Howlett »

Perception: 1d100: [27] = 27 /75%
Just in Case: 1d20: [12] = 12 ; 1d100: [55] = 55
Conditions:
Telescopic: 4-8x30 magnification, range: 6,000', Macro Lens: 2x to 8x magnification, range: 3', Passive Nightvision: 2,000', Thermo-Imaging: 2,000', Light Filters: Reduces glare, Targeting Display: Imposes cross-hairs on a target, adding a bonus of +1 to Strike with any ranged weapon.
, Amplified Hearing, Sound Filtration System,
Heat: Temperature at 4-6 inch range, Motion detector: Bionics Sourcebook page 36-37, Radiation Detector: As per Geiger Counter, Gyro-Compass: All cardinal directions as well as up/down, Clock-Calendar: Date/Time down to the hundredth of a second.
.
CS High Command wrote:"Thank you for all you've done. We'll resettle out here soon as you folk make it safe. Or maybe we'll finally make the trek to Free Quebec or Iron Heart, if they'll take a bunch of refugees like us. Not sure I want to stay near here after all this. Every year is harder than the last. We pack up our gear and grain and chickens, we can start over again somewhere else. I'll tell anyone who'll listen of what you folk did for us. Heroes of humanity indeed." she chuckles.
James nods, but doesn't have anything to add to the woman's conversation. "The folks here will be packing up to leave, we will keep overwatch until they are on their way. Soon as they are gone we will make our way to the base and clear it out of its infestation." James says over the team channel. "I will be making my way out. We will watch the area until you are on your way." James says to the woman.

James steps out and looks to the team who were likely still looking over smoldering remains of the cat. James walks over to his SAMAS and proceeds to get suited back up. "The locals say they say approximately two dozen of the creatures, and given we fought about that many at the cemetery. I am assuming we will have the remains of the garrison, all possessed, and a few more to boot, plus several cats." James radios to the team, once his suit shows a seal.

"Any ideas of how we take the base? I think we should find a spot nearby and recon, then likely go in through one of the holes in the walls." James says to the team.
Captain James Howlett
"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~Captain James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
PA-08A Special Forces "Striker" SAMAS
CA-7 Special Forces Heavy Dead Boy Armor
CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
C-29 "Hellfire" Heavy Plasma Cannon
CP-30 Laser Pulse Pistol
CP-20 Laser Pistol
Vibro-Knife
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Drummond Leighton
Posts: 106
Joined: Sat Jan 27, 2018 7:36 pm

Re: Crossed Signals: Outpost F279 Approach

Post by Drummond Leighton »

Perception: 33% vs 1d100: [20] = 20 (+15% vision, +15% hearing, +5% combat computer, +25% salvage, +25% contraband, +5% Perception Enemy Aggression and Troop Movement)
JIC: 1d20: [8] = 8 , 1d100: [80] = 80
Sensors
Passive Night vision 2000'
Thermal Imaging 2000'
Light Filter
Amplified Hearing
Sound Filtration
Air & Surface Temperature
Advanced Speedometer
Depth Gauge
Gyro-Compass
Metal Detector
Molecular Analyzer
Motion Detector 500'/40'
Radar Sensor
Radiation Sensor
Damage:

CA-6C Main Body: 149/200
CA-6 Right Arm: 77/100

Sensory Equipment - 60% vs 1d100: [68] = 68 |Use sensors

Steam boils off of the end of the particle beam mounted in the cyborg's arm. It slides back into it's housing within the arm with a 'shink-click'. Drum looks around, a frown on his face as he looks at the blasted remains of the cat-worm. Banjo, were you a double agent this whole time? Are you out there right now reporting back to the head worm thing? Were you ever a cat, this one looks like it could change shape?

He activates the molecular analyzer in his head and follows the internal verbal instructions to record a new sample. He picks up a stick off the ground and swabs a bit of worm goo for the molecular analyzer to do it's thing.

When Doc asks the team for advice, he arches an eyebrow under his helmet. The Doc's asking for advice? "Bunker buster. Unless Command needs this place, I say we call in a Bunker Buster and then wait and watch. We shoot anything that comes out of the hole."

He waits as Doc talks to the townsfolk. When they begin boiling out of the house and start packing things up, he asks, "Doc, permission to assist?" He clamps the rail gun to it's back clamp next to the plasma cannon. He uses his greater strength and mass to strong arm the heavier items onto the vehicles He uses the time to check all the items with his various sensors (thermographic, motion, amplified hearing, molecular analyzer) to make sure they aren't sending these people off with any wormy stowaways.

He waves to the townsfolk as they begin rolling away, "Stay safe! Good luck!" He turns back around, facing the direction of the base waiting for an order to head out.

The Analyzer comes back with an unhelpful "Sample Undefined. Do you want to forward report and readings to your chain of command?"
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James Howlett
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Re: Crossed Signals: Outpost F279 Approach

Post by James Howlett »

((Rolls Carried Over))
Drummond Leighton wrote: "Bunker buster. Unless Command needs this place, I say we call in a Bunker Buster and then wait and watch. We shoot anything that comes out of the hole."
James smirks at the suggestion. "Sadly not an option, High Command would likely only do that on news of an apocalyptic issue. I do suppose we could toss some explosive ordinance over the wall and see if anything takes the bait. Any other suggestions?" James replies over the team channel.
Drummond Leighton wrote:"Doc, permission to assist?"
James sighs, and nods. Hearts in the right place and it seems safe enough here at the moment. "Granted." James says as he heads to the road, and stares down it. Why am I so anxious? This mission is not half as dangerous as Atlantis, and we go out of there fine... well all of save the traitor. Good riddance. James thinks sourly of the man that he and several other soldiers plotted to kill, for gross insubordination and outright mutiny.

James turns and looks at his team, and inwardly sighs. Just got to get them home safe. James thinks before putting his mind back on task of watching for trouble.
Captain James Howlett
"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~Captain James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
PA-08A Special Forces "Striker" SAMAS
CA-7 Special Forces Heavy Dead Boy Armor
CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
C-29 "Hellfire" Heavy Plasma Cannon
CP-30 Laser Pulse Pistol
CP-20 Laser Pistol
Vibro-Knife
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Culter
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Re: Crossed Signals: Outpost F279 Approach

Post by Culter »

Perception: 1d100: [2] = 2 / 49%
+25% on rolls involving electrical anomalies, devices, etc., +25% Identify Friend/Foe; on success, identify 100% allied/enemy combatants and unable to be surprised., +10% ID Enemy in disguised (meta-morphed or shape-changed).

JiC: 1d20: [8] = 8 / 1d100: [33] = 33

Conditions:
An invisible electrokinetic aura surrounds the Zapper, making him, and what he is wearing (body armor included), completely impervious to electricity, including magical electrical attacks. Even mega-damage lightning strikes do no damage. Most other energy attacks do only half damage, including lasers, plasma and particle beams; magic energy attacks, other than electrical, do full damage. So do magic melee weapons, explosives and projectiles!


Skills:
Radio, Basic: 1d100: [9] = 9 / 65% (Check that radio station)
Read Sensory Equipment: 1d100: [93] = 93 / 50% (Thermals and other)
Military Tactics: 1d100: [60] = 60 /55% (Options/weaknesses on retaking their own base)
Electrical Engineer: 1d100: [25] = 25 / 55% (Rigging the Reactor idea using Electrokinesis)
Lore, Demons and Monsters: 1d100: [64] = 64 / 45% (Purpose/Goals of these worm things)
Detect Ambush: 1d100: [98] = 98 / 65% (Points of ingress, possible ambush points for or against them)

Post:
Olive wrote:"We've got a cat here. Watching us while going into the woods. Limbs are cold, could be infected."
Culter pings his IFF to where Olive is to see if he can see said cat from his position. And the day keeps rolling. Culter thinks, keeping an eye on his optics and shifting positions. Those in the house aren't a target, but we may be now. He thinks as he shifts and circles back.

When Culter sees the cat-like thing shift its body to a worm-like thing, he scoffs. "That is one ugly worm." He mutters under his breath from within his helmet, inaudible to anyone around him and more a knee-jerk reaction to seeing it as he opens fire to shred it in combination with his teammates. "Goodnight." He says curtly to himself as it falls dead.

As it was transforming, Culter is certain he saw that it's head, legs and tail were actually just a mass of tentacles. The cat facade was some sort of illusion or camoflage, but it was basically walking on its tentacles, and using them to mimic the body parts it didn't have.

Doc wrote:"The folks here will be packing up to leave, we will keep overwatch until they are on their way. Soon as they are gone we will make our way to the base and clear it out of its infestation."
"Copy." Culter says, checking his weapon. Fanning out and searching for other marks, and finding none, Culter feels a twinge in his back, just shy of his shoulder-blades as he rolls his neck; hearing it pop. Culter helps organize the exfiling townfolk as needed but otherwise retains overwatch. He'll cycle back to the radio station that had been broadcasting to see if it is still active while keeping a very watchful eye on his surroundings with the thermals.
Doc wrote:The locals say they say approximately two dozen of the creatures, and given we fought about that many at the cemetery. I am assuming we will have the remains of the garrison, all possessed, and a few more to boot, plus several cats."
"May need to be mindful of if they brought in other help. What motive do they act with, why? Are they the spawn of something worse that's taken up residence at our base?" Culter muses aloud, having fought his share of demons being a Zapper.
Doc wrote:"Any ideas of how we take the base? I think we should find a spot nearby and recon, then likely go in through one of the holes in the walls."
Leighton wrote:"Bunker buster. Unless Command needs this place, I say we call in a Bunker Buster and then wait and watch. We shoot anything that comes out of the hole."
Doc wrote:"Sadly not an option, High Command would likely only do that on news of an apocalyptic issue. I do suppose we could toss some explosive ordinance over the wall and see if anything takes the bait. Any other suggestions?"
Culter perks at the thought of watching a bunker buster level the place and his smile immediately falters when James gives his response. Scratch the easy way. Gonna have to be the hard way.

"When we do recon, I'll see if I can't connect with any active electronics in the base; cameras, anything. Get us a better picture of what's inside; doesn't even need to be our hardware. Too far out right now to get a proper ping on any active electronics on-site." Culter remarks, pausing and shifting his head in a nod. "If we can't level the place; our only option would be to infiltrate it. That said, if High Command isn't worried about keeping the base, what about restarting its reactor and rigging it to blow. We'd still need to fight our way there probably. Maybe a diversion; split the group into two; distraction and reactor teams. Course that path is dangerous in of itself." Culter remarks.

When they get closer and move in for recon, Culter will extend his sensitivity to pinpoint any potential electronic signals within the base within his radius.

The psychic can sense or feel electricity and pinpoint its exact location as well as the approximate amount of electricity at the source (tiny, small, big).
Range: 150 feet (39.5 m) (+10 feet (3 m)/level)
Duration: Two minutes of extreme sensitivity so he can pinpoint every source of electricity in the area.
I.S.P. Cost: 2
Please Do Not PM This Account, PM Underguard Instead

Everett Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spook Squad) | Scythe (Phase World: Galactic Rogues) | Theron Wymond (PFRPG B)| Harbinger (Phase World: Void Reavers)
Constant Stats and Abilities
Active Abilities:
I.S.P.: 163/163 || H.P.: 31/31 || S.D.C.: 38/38

Callsigns: Plasma, The Electrician

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: Smiling Jack Samas | Coalition Gear sheet

Saving Throw Bonuses
Coma/Death: 2%
Magic (varies): N/A
Lethal Poison (14+):
Non-Lethal Poison (16+): N/A
Insanity (12+): +2
Psionics (10+): +3
Horror Factor (varies): +6
Possession (varies): +2
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Egan Grey
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Re: Crossed Signals: Outpost F279 Approach

Post by Egan Grey »

Perception - 67%, 1d100: [54] = 54
JIC: 1d20: [9] = 9 , 1d100: [55] = 55

As the creatures body stopped moving among the now pot-marked and smoking landscape, Egan's voice crackles over the comms; "Ummm, did that thing change shape?" As Drum starts poking it with a stick, the scout moves back away to his original position as the chatter hits freq about what the people want to do. -Leaving is definitely a good bet, just hope they don't take anything with them.- As they start moving items and readying vehicles, Egan tries to scan their transportation to ensure nothing is hitching a ride that shouldn't be.

As the Doc asks for input and the combat borg wisely asks for death from above, Egan finds himself nodding in approval. -Yes, kill it with fire.- The scout clicks his tongue in disappointment as the Cap shoots down the bases utter destruction.
Culter wrote: Fri Feb 05, 2021 4:14 pm"When we do recon, I'll see if I can't connect with any active electronics in the base; cameras, anything. Get us a better picture of what's inside; doesn't even need to be our hardware. Too far out right now to get a proper ping on any active electronics on-site." Culter remarks, pausing and shifting his head in a nod. "If we can't level the place; our only option would be to infiltrate it. That said, if High Command isn't worried about keeping the base, what about restarting its reactor and rigging it to blow. We'd still need to fight our way there probably. Maybe a diversion; split the group into two; distraction and reactor teams. Course that path is dangerous in of itself." Culter remarks.
-Ohh, Nuclear Fire! Even better, though I'm sure the Doc will shoot that option down as well.- Egan thinks for a moment as he scans the area once more before firing up the radio.
"I'd say we should go in loud and proud because I have a feeling we are going to be expected. However, worst case, the entire troop complement is compromised and is waiting for us. Forty rifles fired it unison will absolutely obliterate us given they learned from how we fought them before. Inside it will be close quarters, where even small fire teams could hold us off if the ones in back keep shielding the ones in front." With a sigh that fills the comms the scout pauses for a moment before finishing his recommendation. "We will have to cleanse the base, but inside I would say we must be full and sealed EBA at all times, those little ones could be hiding anywhere. They're small and agile, and I really don't want to see one latch onto anyone face or slide into any open armor. Plus, whatever cracked the base in the first place is probably still in there. We could try and lure them out into the open, but again numbers could easily put us at the disadvantage. We won't know more until we get there, so..." the scouts voice trails off before silence returns to the airwaves.
Skill Rolls:
[Sensory Equipment - 45%, 1d100: [61] = 61 , FAIL] - To check vehicles for stowaways
[Optic Systems - 45%, 1d100: [31] = 31 , PASS] - To check vehicles for stowaways
SSG Egan Grey aka Grayson Hender (1-8-2018)
*Wrong Side*
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

PA-DK-500 Death Knight
**Head: 90 / 90
Slayer Particle Beam Rifle (handheld): 50 / 50
*Forearm Lasers (2, light, concealed): 15 / 15 each
*Shoulder Demonbuster Mini-Missiles (4 per arm): 20 / 20 each missile
*Back Mini-Missile Launchers (2): 70 / 70 each
Skull Shield (large): 149 / 225
*Skull Vibro-Sword (large): 100 / 100
Shoulder Plates (2): 120 / 120 each
*Arms (2): 90 / 90 each
*Hands (2): 40 / 40 each
*UEL Cable, Reinforced: 12 / 12
Legs (2): 170 / 170 each
*Leg Thrusters (4; two per lower leg): 25 / 25 each
Back-Mounted Vertical Thrusters (2): 70 / 70 each
Main Body: 250 / 250

CA-3 Light Dead Boy Armor
Helmet: 70 / 70
Arms: 55 / 55 each
Legs: 70 / 70 each
Main Body: 80 / 80

Modifiers: -5% to climb, -10% to other physical skills
Neural-Mace built into left forearm / gauntlet
Garrote housing in left wrist
Retractable vibro-Blade mounted in right forearm (1D6 M.D.)

NG Stalker Suit
M.D.C. Protection: 12/12
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Culter
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Re: Crossed Signals: Outpost F279 Approach

Post by Culter »

[Rolls Held]
Camouflage -- 1d100: [4] = 4 / 30% (Illusion/Camouflage origins?)
Lore, Magic -- 1d100: [10] = 10 / 45% (Illusion/Camouflage origins?)
Lore, Psychics and Psionics -- 1d100: [46] = 46 / 45% (Illusion/Camouflage origins?)

GM Note to Perception wrote:As it was transforming, Culter is certain he saw that it's head, legs and tail were actually just a mass of tentacles. The cat façade was some sort of illusion or camouflaged, but it was basically walking on its tentacles, and using them to mimic the body parts it didn't have.
Culter blinks. What in the... he thinks silently to himself before going over it in his head. So; a mass of tentacles imitating body parts. Could explain why the head sig is out of what with the visual. An illusion, some sort of camouflage maybe? It walks like a blob on its tentacles. That's... just creepy. Man, I fucking hate these things. Culter reasons as he queues the team's secured freq.

"On the observation note; that cat thing. I'm positive it was some sort of illusion, not an actual cat or the like. I noticed, as it was transforming, that the head and legs, the tail; it was all just a mass of tentacles. Then some sort of supplementary illusion or camouflage adds to the image; which could explain why the heat sigs we get off these things are so out of whack." Culter adds.

Skill Notes: As Culter thinks on this new angle, he is certain that magic could easily replicate the out look and feel of fur, as well as sounds. So to a normal person it would look and feel like a normal cat. He gets a little further creeped out when he thinks about getting licked by a worm-cat cat would actually feel like and what would actually be going on.
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Everett Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spook Squad) | Scythe (Phase World: Galactic Rogues) | Theron Wymond (PFRPG B)| Harbinger (Phase World: Void Reavers)
Constant Stats and Abilities
Active Abilities:
I.S.P.: 163/163 || H.P.: 31/31 || S.D.C.: 38/38

Callsigns: Plasma, The Electrician

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: Smiling Jack Samas | Coalition Gear sheet

Saving Throw Bonuses
Coma/Death: 2%
Magic (varies): N/A
Lethal Poison (14+):
Non-Lethal Poison (16+): N/A
Insanity (12+): +2
Psionics (10+): +3
Horror Factor (varies): +6
Possession (varies): +2
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Olive
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Re: Crossed Signals: Outpost F279 Approach

Post by Olive »

Perception: 1d100: [88] = 88 / 74%
JiC d100: 1d100: [59] = 59 ; JiC d20: 1d20: [13] = 13

Olive had been among the first to fire on the creature, already prepared to annihilate the thing with her weaponry before the others had even arrived. Disgusting creature, disguising itself as a normal animal. Once confirmed that the thing is dead, Olive moves forward, leaning down a touch to sniff at the corpse, wrinkling her nose as she familiarizes herself with its smell, both physical and supernatural.

At the chance to help the humans pack, she jumps at the chance to assist alongside Drummond, if allowed. While not as strong as the cyborg, an extra pair of arms always helps, and it does wonders for her morale.

As they leave and begin discussing ways to take on the base, Olive speaks up with her own addition. "We might not have to go in directly, or level the base. Smaller charges, if we could get our hands on them, would let us get in via unexpected paths, or draw the attention of anything within away from our actual entrance, let us flank them." She puts on her helmet, ignoring the brief discomfort that comes with it, as well the significant reduction in her ability to smell.
Skill Rolls
Track supernatural creature: 1d100: [40] = 40 / 50% - Keep her nose out for supernatural presence.
Land Navigation: 1d100: [35] = 35 / 63% - Think of the best ways to approach the base for when they close on it.
Camoflauge: 1d100: [92] = 92 / 60% - Come up with ways to stay hidden while possibly applying explosives.
Demolitions: 1d100: [64] = 64 / 71% - Figure out the best places to put explosives to limit damage to the base, proper ones to use to stay discreet or cause distraction as needed.
Olive
The winter wonder-dog!
Gear and Current Status
Quick Stats
I.S.P.: 44/48
H.P.: 32/32
S.D.C.: 107/107


CA-6EX
M.D.C. by Location
  • Helmet: 100/100
  • Left Arm: 100/100
  • Right Arm: 100/100
  • Left Leg: 120/120
  • Right Leg: 120/120
  • Main Body: 200/200



CP-40 Pulse Laser Rifle
Damage: 3D6 S.D.C. low-powered, 1d6x10 S.D.C. low-powered burst, 2D6 M.D. single shot, 6D6 M.D. burst; Range: 2,000'
Payload: 30/30 shots

C-20 Laser Pistol
Damage: 2D6 M.D.; Range: 800'
Payload: 21/21 shots

Constant effects:
Sense Psychic and Magic Energy: Can sense psychics and magic practitioners in range. See sheet for further details. Range: 500'/60'

Recognize Psychic Scent: Can "smell" the unique psychic scent of psychics, magic practitioners, and monsters/D-Bees within range. See sheet for further details. Range: 60'

Sense Supernatural Beings: Can sense supernatural beings within range. See sheet for further details. Range: 300'/1,200'/3,000'

Sixth Sense: Triggers when in danger, and lasts until danger has passed; cannot be surprised by a sneak attack; +6 initiative, +2 parry, +3 dodge for first melee round only; I.S.P.: 2, used when first activated.
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Re: Crossed Signals: Outpost F279 Approach

Post by CS High Command »

Crossed Signals As the group watches over them, and Drum actually assists, he watches them gather things and load them into the vehicles. At one point Egan actually sees a fuel leak and warns them before it can be an issue. One of the older kids shimmies under the vehicle on the cold ground with some duct tape and wraps up the leak after receiving some instruction from the older woman that was speaking to Howlett.

As they are preparing to leave, the woman comes over to Howlett in his SAMAS. "If you can avoid flattening the farm, I'd appreciate it, but I'd rather it all burnt than any of those bastards to survive. Good luck, stay vigilant, and God speed to you all." As she walks away, she shakes her head to herself and mutters, "I never thought I'd be so glad to see Coalition Soldiers in all my life. Great Gran would keel over in shock." Only those with enhanced hearing hear it (which is most of the squad, either by natural ability, cybernetics, or sensors). She hops into one of the waiting vehicles and they drive off, waving to the soldiers.

Approaching the base, the group begins scanning for IFF challenges from any automated defenses and do find themselves painted by some sort of sensor, but ignored just as quickly. They find no signal that might let them tap into base comms or sensors though, not that they really expected it. Aleksndr reminds Howlett that he could do a fast recon and relay back his sensor feeds to Howlett via the implant when he gets back. Howlett agrees and the skelebot quickly surveys the perimeter and gets as good an angle as he can from the shattered gate.

When he gets back he gives Howlett access to his raw sensor logs, which turns into audio and visual data due to the cybernetic interface. Howlett is able to scrub through from the skelebot's point of view as he did the recon. The walls, remarkably, are in good shape - a few holes is all. Once the gate was taken out, from the inside it seems, the enemy used that way to enter. Scorch marks that seem to show the outline of human bodies show where the defenders laid down their lives. The skelebot didn't see anyone that seems to be walking around. They did see two cats walking around up high, quite far from each other.

There are three ways in: Over the walls, through the opening where the gate was, and through secured door near the armory that should still accept their entry codes, since the automated base systems seem online and they've already been recognized by them. Howlett is able to relay this information and specific time codes of the combined video can be extracted and shared via computer. The group has stopped about half a mile (800 meters) from the walls as they consider their options.

GM Note: Map updated
ImageImage

"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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James Howlett
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Re: Crossed Signals: Outpost F279 Approach

Post by James Howlett »

Perception: 1d100: [48] = 48 /78%
Just in Case: 1d20: [11] = 11 ; 1d100: [35] = 35
Conditions: None really.

Prowl 1d100: [54] = 54 /79% (Trying to stay unnoticed.)
Sensory Equipment 1d100: [10] = 10 /114% (To keep an eye on things)

James takes a few long moments to sort through the sensor data. Do not think I'll ever get used to that. James thinks. "Two worms high on the walls. One near the side entrance and one opposite with eyes on the main gate." James says first.

Looks like something got in, and blew the gate off the hinges... But it also looks like the soldiers here did not go quietly... What to do? James muses. Go loud through the front, sure some of the boys would love that. or go quietly through the side entrance... Or go over the walls and get whatever may happen? James muses more. "Hmmmmm!"

"Best option seems to be the Sally-port, we can use the garage as cover at first and see about gain access to the armory from there. Worse case it, goes down louder than that, and we at least have cover. Once inside we clear the buildings, one by one, anything that is not us, should be taken out. Though if we go from the garage to the central tower, we can disable air defenses and call in aerial support... That is the move, Garage to central tower. Disable air defenses, kill any worm infested thing we find, or anything else really. Any questions?" James radios to the team. If there are no questions, James starts to work the approach to the sally-port.

"Grey, Mane, you two are on cat detail... Alekzander you help them."
Captain James Howlett
"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~Captain James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
PA-08A Special Forces "Striker" SAMAS
CA-7 Special Forces Heavy Dead Boy Armor
CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
C-29 "Hellfire" Heavy Plasma Cannon
CP-30 Laser Pulse Pistol
CP-20 Laser Pistol
Vibro-Knife
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Mane
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Re: Crossed Signals: Outpost F279 Approach

Post by Mane »

Perception (55% base); Friend or Foe Perception (90% base):
JIC Rolls: d100: [75] = 75 ,
Conditions: Binic eye set to Thermo

Psychic Senses:
  • Sense Psychic & Magic Energy (80% base): d100: [62] = 62
  • Sense Supernatural Beings (74% base): d100: [68] = 68

Kitty Hearing:
  • Discriminate between two sounds (flat 75%): d100: [4] = 4
  • Judge Distance & Precise Location of Source (100% base): d100: [69] = 69
  • Recognize & Identify Prey by Sounds (92% base): d100: [11] = 11
Skill Rolls & Abilities
  • I.D. Eneny in Disguise (65% base):See Perception roll above - Putting a scrutinizing eye on any found damn cats
  • Detect Ambush (100% base): d100: [78] = 78 - Lookin' for love in all the wrong places?


With a keen eye and ear out for any trouble, Mane affirmed his marching orders from the boss man. "Roger that, Big Boss."

The big murder cat walked with a careful trepidation, almost as if he were stalking his prey; the crunch of the crisp snow betraying his stealthy instincts. Breathing the cold air, a snorting puff of steam came from his nostrils from every breath he took. Mane hated having to trudge through this weather and was missing the heated compartment of the APC already.

With a hateful eye, he watched out for any sign of the worm-infected cats; his trusty bionic eye ready to peer into their body heat the instant the towering lion found one. Mane kept his hands low and at his sides, ready to speed-draw his paired Stoppers at the first hint of trouble. All he needed was a target. Preferably the right target. Friendly fire[\i] was not something he was in a hurry to have listed on his record.
Mane, driver of the big ugly bus.

Song in his heart: Sober
Stats and Gear
Quick Stats:
ISP: 64/64
HP: 118/118
SDC: 110/110
Armor: CA-6EX
MDC by Location:
  • Main Body: 32/200
  • Head/Helmet: 44/100
  • Legs: (R) 64/120, (L) 64/120
  • Arms: (R) 44/100, (L) 44/100
Weapons:
Q1-02 "Stopper" Ion Pistol:
  • Damage:4D6+4 MD; Range: 200'
  • Payload: 24/24 blasts per long e-clip
Q1-02 "Stopper" Ion Pistol:
  • Damage:4D6+4 MD; Range: 200'
  • Payload: 24/24 blasts per long e-clip
C-200 "D3ad Man's" Rail Gun:
  • Damage: 4d6 M.D./burst, Effect; Range: 4,000'
  • Payload: 100[/color==#0080000]100 per drum

Munition Reserve:
  • Long E-Clips: 6/6
  • Single rail gun ammo drum

Conditions:
  • None at this time
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Drummond Leighton
Posts: 106
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Re: Crossed Signals: Outpost F279 Approach

Post by Drummond Leighton »

Perception: 33% vs 1d100: [17] = 17 (+15% vision, +15% hearing, +5% combat computer, +25% salvage, +25% contraband, +5% Perception Enemy Aggression and Troop Movement)
JIC: 1d20: [13] = 13 , 1d100: [43] = 43
Sensors
Passive Night vision 2000'
Thermal Imaging 2000'
Light Filter
Amplified Hearing
Sound Filtration
Air & Surface Temperature
Advanced Speedometer
Depth Gauge
Gyro-Compass
Metal Detector
Molecular Analyzer
Motion Detector 500'/40'
Radar Sensor
Radiation Sensor
Damage:

CA-6C Main Body: 149/200
CA-6 Right Arm: 77/100

Sensory Equipment - 60% vs 1d100: [45] = 45 |Use sensors

Drum looks over the base and listens to Doc's orders. "Doc, I think we need to make use of our superior range as much as possible. Have Sargent Grey, shoot those cats off the roof. Maybe have Corporal Culter up in the air hitting anything that scatters. The rest of you are basically meat bags and are probably vulnerable to these things if they can breach your armor, so have the Skelebot and I draw their fire by running around in there."

The cyborg waits as Doc runs the idea through his mega brain. Rumor has it he's the the ninth smartest man in the world, right up there with Bradford and maybe a mage I heard about in Merc-Town. He hasn't exactly laughed at my ideas up to this point, but volunteering to just charge right in there may warrant it.

He pulls down his plasma cannon. It's going to be close quarters in there. Rail gun round may ricochet widely, better to stick with some that will stick and burn. Drum does a quick check of the weapon making sure it's ready.
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Re: Crossed Signals: Outpost F279 Approach

Post by Culter »

Perception: 1d100: [84] = 84 / 49%
+25% on rolls involving electrical anomalies, devices, etc., +25% Identify Friend/Foe; on success, identify 100% allied/enemy combatants and unable to be surprised., +10% ID Enemy in disguised (meta-morphed or shape-changed).

JiC: 1d20 / 1d100

Conditions:
An invisible electrokinetic aura surrounds the Zapper, making him, and what he is wearing (body armor included), completely impervious to electricity, including magical electrical attacks. Even mega-damage lightning strikes do no damage. Most other energy attacks do only half damage, including lasers, plasma and particle beams; magic energy attacks, other than electrical, do full damage. So do magic melee weapons, explosives and projectiles!


Skills:
Read Sensory Equipment: 1d100: [19] = 19 / 50% (Cycle through his own sensors while scanning the base)
Weapon Systems: 1d100: [57] = 57 / 65% (What sort of systems might have ping them / be available to be used against them)
Electronic Countermeasures: 1d100: [18] = 18 / 60% (What sort of systems might have ping them / be available to be used against them)

Post:
Howlett wrote:"Two worms high on the walls. One near the side entrance and one opposite with eyes on the main gate." ... "Best option seems to be the Sally-port, we can use the garage as cover at first and see about gain access to the armory from there. Worse case it, goes down louder than that, and we at least have cover. Once inside we clear the buildings, one by one, anything that is not us, should be taken out. Though if we go from the garage to the central tower, we can disable air defenses and call in aerial support... That is the move, Garage to central tower. Disable air defenses, kill any worm infested thing we find, or anything else really. Any questions?"

Culter weighs the marching order carefully. Two sentries on the walls, if they are just walking away, likely don't know about what happened in the village. This could mean they aren't telepathically linked. Otherwise, there would be more. Or maybe they are and are feigning a small number to draw us in. Damn I miss the straight forward search and destroy missions. Culter thinks in his mind. "I agree; we were pinged by the automated system which implies they don't control that yet. When we close in, I can disable certain things as well." Culter adds.
Leighton wrote:"Doc, I think we need to make use of our superior range as much as possible. Have Sargent Grey, shoot those cats off the roof. Maybe have Corporal Culter up in the air hitting anything that scatters. The rest of you are basically meat bags and are probably vulnerable to these things if they can breach your armor, so have the Skelebot and I draw their fire by running around in there."
Culter nods in agreement and glances at the wall. "Force them to tip their hand or not. Their illusions seem to be a thing of magic, no telling what other cards they have in their hands. We already saw them use artillery against us, and that sensor ping could've painted us." Culter adds to the risk, not really looking towards getting shot by artillery again and preferring the less obtrusive way.
Please Do Not PM This Account, PM Underguard Instead

Everett Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spook Squad) | Scythe (Phase World: Galactic Rogues) | Theron Wymond (PFRPG B)| Harbinger (Phase World: Void Reavers)
Constant Stats and Abilities
Active Abilities:
I.S.P.: 163/163 || H.P.: 31/31 || S.D.C.: 38/38

Callsigns: Plasma, The Electrician

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: Smiling Jack Samas | Coalition Gear sheet

Saving Throw Bonuses
Coma/Death: 2%
Magic (varies): N/A
Lethal Poison (14+):
Non-Lethal Poison (16+): N/A
Insanity (12+): +2
Psionics (10+): +3
Horror Factor (varies): +6
Possession (varies): +2
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Olive
Posts: 28
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Re: Crossed Signals: Outpost F279 Approach

Post by Olive »

Perception: 1d100: [66] = 66 / 74%
JiC d100: 1d100: [91] = 91 ; JiC d20: 1d20: [16] = 16

Olive will simply listen to the orders and nod, frowning as the others bring up their points about keeping to range. That seems like it would work best, given our current situation. She readies her rifle, breathing deeply to keep calm at the idea of a base such of this falling to such vile creatures. If the Battle Cat can keep his wits about him, so can I, she assures herself.

She shifts idly, resisting the urge to remove her helmet and sniff around. She didn't want Drum's prediction of her being vulnerable to whatever it was these things did to replace people to be true. "Taking shots from afar seems like a good play, especially since those cat-things seem weaker than the ones pretending to be people," the dog-girl comments over the radio, to add to the conversation while Howlett weighs in the others' recommendations.
Olive
The winter wonder-dog!
Gear and Current Status
Quick Stats
I.S.P.: 44/48
H.P.: 32/32
S.D.C.: 107/107


CA-6EX
M.D.C. by Location
  • Helmet: 100/100
  • Left Arm: 100/100
  • Right Arm: 100/100
  • Left Leg: 120/120
  • Right Leg: 120/120
  • Main Body: 200/200



CP-40 Pulse Laser Rifle
Damage: 3D6 S.D.C. low-powered, 1d6x10 S.D.C. low-powered burst, 2D6 M.D. single shot, 6D6 M.D. burst; Range: 2,000'
Payload: 30/30 shots

C-20 Laser Pistol
Damage: 2D6 M.D.; Range: 800'
Payload: 21/21 shots

Constant effects:
Sense Psychic and Magic Energy: Can sense psychics and magic practitioners in range. See sheet for further details. Range: 500'/60'

Recognize Psychic Scent: Can "smell" the unique psychic scent of psychics, magic practitioners, and monsters/D-Bees within range. See sheet for further details. Range: 60'

Sense Supernatural Beings: Can sense supernatural beings within range. See sheet for further details. Range: 300'/1,200'/3,000'

Sixth Sense: Triggers when in danger, and lasts until danger has passed; cannot be surprised by a sneak attack; +6 initiative, +2 parry, +3 dodge for first melee round only; I.S.P.: 2, used when first activated.
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Egan Grey
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Re: Crossed Signals: Outpost F279 Approach

Post by Egan Grey »

Perception - 67%, 1d100: [5] = 5
JIC: 1d20: [10] = 10 , 1d100: [3] = 3

With the outpost just ahead of them, Egan listen to the Doc's orders followed by Drum's pragmatic thoughts of using himself as bait. -At range sure, using people as bait, not this time.- After Culter and the Dog Girl add their thoughts about the situation the scout thinks a moment before adding his own. "Taking one out at range should be no issue, as Olive said, the cat things seem to be weaker. However, those are probably acting as sentries and as soon as we take one out it could raise an alarm with whatever is left. In the end, things will get loud, and I'd rather kill them going in rather than have them come at us from behind, or worse run off to spread elsewhere."

With his thoughts on the matter out in the open, Egan runs through his system checks and waits for the Doc's green light.
SSG Egan Grey aka Grayson Hender (1-8-2018)
*Wrong Side*
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

PA-DK-500 Death Knight
**Head: 90 / 90
Slayer Particle Beam Rifle (handheld): 50 / 50
*Forearm Lasers (2, light, concealed): 15 / 15 each
*Shoulder Demonbuster Mini-Missiles (4 per arm): 20 / 20 each missile
*Back Mini-Missile Launchers (2): 70 / 70 each
Skull Shield (large): 149 / 225
*Skull Vibro-Sword (large): 100 / 100
Shoulder Plates (2): 120 / 120 each
*Arms (2): 90 / 90 each
*Hands (2): 40 / 40 each
*UEL Cable, Reinforced: 12 / 12
Legs (2): 170 / 170 each
*Leg Thrusters (4; two per lower leg): 25 / 25 each
Back-Mounted Vertical Thrusters (2): 70 / 70 each
Main Body: 250 / 250

CA-3 Light Dead Boy Armor
Helmet: 70 / 70
Arms: 55 / 55 each
Legs: 70 / 70 each
Main Body: 80 / 80

Modifiers: -5% to climb, -10% to other physical skills
Neural-Mace built into left forearm / gauntlet
Garrote housing in left wrist
Retractable vibro-Blade mounted in right forearm (1D6 M.D.)

NG Stalker Suit
M.D.C. Protection: 12/12
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James Howlett
Group Leader
Posts: 499
Joined: Fri Nov 06, 2009 7:38 am
Location: Group Leader (CS 110th)
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Re: Crossed Signals: Outpost F279 Approach

Post by James Howlett »

((Rolls Carried Over))
Drummond Leighton wrote:"Doc, I think we need to make use of our superior range as much as possible. Have Sargent Grey, shoot those cats off the roof. Maybe have Corporal Culter up in the air hitting anything that scatters. The rest of you are basically meat bags and are probably vulnerable to these things if they can breach your armor, so have the Skelebot and I draw their fire by running around in there."
James thinks on Drum's comment for a moment. "No I would rather not have you and Alekzander just running in. We were warned the automated air defenses were active, so no go on the flight. So I reiterate, Grey and Mane will take the cats out long range, and then we will move in. While yes it will alert them of our presence, it will deny them easy visual when we move in."
Captain James Howlett
"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~Captain James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
PA-08A Special Forces "Striker" SAMAS
CA-7 Special Forces Heavy Dead Boy Armor
CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
C-29 "Hellfire" Heavy Plasma Cannon
CP-30 Laser Pulse Pistol
CP-20 Laser Pistol
Vibro-Knife
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Drummond Leighton
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Re: Crossed Signals: Outpost F279 Approach

Post by Drummond Leighton »

(rolls carried)

Drum nods at Doc's orders. "So, what's the line up when we breach?" He holds up his large bionic hand and ticks down, "Olive on point, then Corporal Culter and Doc. I'm the caboose as usual. We move in after Sarge and Mane take their shots. We hustle through the compound, while the two of them take new positions to cover us to the entrance. Then once, we've secured the entrance, they rejoin us. That the plan?"

He pulls his plasma cannon down, and checks it. Rail gun fire might ricochet in close quarters, better to light things on fire. "Let's go be fish since they've baited the hook."
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CS High Command
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Location: Game Master: CS 110 Nightstalkers
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Re: Crossed Signals: Outpost F279 Approach

Post by CS High Command »

Crossed Signals
  • Date: January 25, 110 PA
    Time: 19:25:00 by end of post.
    Temp: 19°, partly cloudy, but not snowing; Ground has a about 3 inches of snow, less in the field
    Weather: Mostly Cloudy, Only a light dusting of snow and plenty of ice
    Ley Line info: None within 5 miles.
    Location: Inside the compound, between the two barracks buildings.
Mane and Egan sneak up, each more than capable of getting into position with the tree cover and high grass and snow. Egan's shot is precise, lancing the cat in half. Mane, lacking any sort of stealth ranged weapon aside from his pistols, resorts to the loud option - his railgun. The electromagnetic weapon lets loose with a couple of deadly bursts before the creature is even aware the rounds are incoming, despite the sound. "Targets down," comes from both of them and they both displace and hide.

The team wastes no time as the railgun roars, closing the distance to the sally gate. Olive and Culter enter first. The outer door closes and the inner door opens some 30 seconds later. Howlett, the skelebot, and Drum enter next, while Olive and Culter are scanning for incoming targets. They all move as a unit, entering the parking garage through a side door which stands open. Nearby they can see the dumping ground for bodies, a few of them still in their armor. Most seem to be in various states of consumption and decay, a smell they blessedly don't have to deal with thanks to their environmental systems. As they move through, they see the massive doors of a shop meant to work on everything from AFC-101s to Mark V APCs. Further to their right, they see the massive garage and the parking spaces for everything from a pair of Mark Vs to a numerous other smaller vehicles.

The group moves through the parking garage with no resistance or even a peep of weapons fire. They head for the nearest vehicle hanger exit, directly ahead of them, so they can advance on the central building. As they exit, they can hear movement. Something moves from behind a large wrecked vehicle. What they see is disgusting and alien. A worm combined with a slug - with tentacles and an eye or mouth or on what can be termed its head. As it coils to attack it is nearly 6 feet in width and 4 feet in height, but that is deceptive, since it is wrapped in a coil of tentacles and its tubular body. Worse, there are four more right beside it.
Image

In the field, Egan and Mane only see the worms when they burst from behind a vehicle to face the rest of squad as they are about to exit the garage. Right then, 4 soldiers come out of the central building's main entrance, armed with CP-40s. They seem to be looking around, but also running towards the main body of the squad.

GM Notes: Combat Posts! No one is surprised, so simply roll initiative as normal.
See Map below.
Butcher's Bill:
Mane - 2 bursts from your railgun.

Image

You can also view the map in my Roll20 game: https://app.roll20.net/join/8502307/prXZ9w
ImageImage

"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Drummond Leighton
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Re: Crossed Signals: Outpost F279 Approach

Post by Drummond Leighton »

Perception: 33% vs 1d100: [55] = 55 (+15% vision, +15% hearing, +5% combat computer, +25% salvage, +25% contraband, +5% Perception Enemy Aggression and Troop Movement)
JIC: 1d20: [19] = 19 , 1d100: [52] = 52
Sensors
Passive Night vision 2000'
Thermal Imaging 2000'
Light Filter
Amplified Hearing
Sound Filtration
Air & Surface Temperature
Advanced Speedometer
Depth Gauge
Gyro-Compass
Metal Detector
Molecular Analyzer
Motion Detector 500'/40'
Radar Sensor
Radiation Sensor
Damage:

CA-6C Main Body: 149/200
CA-6 Right Arm: 77/100

Sensory Equipment - 60% vs 1d100: [23] = 23 |Use sensors


At the rear, Drum has the plasma cannon snugged up to his shoulder, his 7' height allowing him to see clearly over Doc and the Skelebot. He's not surprised by the enemy, but defintely disgusted. Hopefully these worms aren't just bait for something even bigger, he thinks. The hydraulics in his legs hiss as they propel him to the right. He moves towards the vehicle entrance of the garage where he turns the corner. Over the radio, he says, "Taking up position to the
round 1 drum.jpg
."
As soon as he turns the corner he fires the plasma cannon, not at the worms directly but at the pavement beneath them, looking to turn the ground to molten slag and hinder their movements. He'll pivot and then take a shot at the four with the rifles, aiming for the ground in front of them to trip them up, knowing if these were like the ones they'd encountered earlier that they are not particularly agile.

At that point he takes his shots at targets of opportunity, dodging back to cover if he's taunted them enough to make them move towards him, allowing the rest of the team to take shots at their 'backs'.

Initiative: 1d20+5: [10]+5 = 15
APM: 6
  1. Run towards garage entrance. Dodge 1d20+12: [8]+12 = 20
  2. Fire C-29 Plasma Cannon towards worms (targeting the ground beneath them) 1d20+5: [11]+5 = 16 , Damage: 1d6*10: [4]*10 = 40 M.D.C
  3. Fire C-29 Plasma Cannon towards worm soldiers (targeting the ground beneath them 1d20+5: [12]+5 = 17 , Damage: 1d6*10: [5]*10 = 50 M.D.C
  4. Fire C-29 Plasma Cannon at target of opportunity 1d20+5: [19]+5 = 24 , Damage: 1d6*10: [1]*10 = 10 M.D.C
  5. Fire C-29 Plasma Cannon at target of opportunity 1d20+5: [4]+5 = 9 , Damage: 1d6*10: [3]*10 = 30 M.D.C
  6. Fire C-29 Plasma Cannon at target of opportunity 1d20+5: [13]+5 = 18 , Damage: 1d6*10: [6]*10 = 60 M.D.C
Contingency (Parry +11/Dodge +12) 6d20: [11, 14, 17, 17, 19, 13] = 91
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