GMail: Sinder.JKing1@gmail.com
Character Name: Rocky Rhodes
Alias: Rockman, R-Man
Race: Mutant Human
O.C.C.: Psi-Ghost
Alignment: Unprincipled
XP Level: 11
XP Points: 151,002(C&PD-10/6)
Next Level @ XP: 190,501
Sentiments/Non-Humans: Treats all sentient beings with the utmost respect
Sentiments/Coalition: Suspicious and Cautious of the CS; they have done a lot of good and a lot of evil
Disposition: Tough guy, strong and silent
Insanity: (OBS/HATE) Music & Musicians, (Phobia) Dao: Major Earth Elemental & his minions
ATTRIBUTES
I.Q.: 14
M.E.: 21
M.A.: 25
P.S.: 21
P.P.: 28
P.E.: 18
P.B.: 14
Speed: 33
PHYSICAL DATA
P.P.E.: 11
I.S.P.: 221
H.P.: 49
S.D.C.: 82
Age: 26
Sex: Male
Height: 6’
Weight: 170 lbs.
Description: A thin, well-built, man with piercing, dark green eyes and blond hair
Racial Abilities
Heightened Presence Sense: 80% (+2%)
- Range: 70’ (+5’) To pinpoint location of a presence
- Duration: Constant
- Automatically sense all presences
- Can become intangible and walk through solid objects.
- Horror Factor: 14
- Can change to ghost form and back up to 4 times per melee (each such change costs 1 action)
- Can carry 20 lbs. with him
Natural Abilities
Perception Bonus: 60% (15% +30%) +25
Charm/Impress: 20%
Invoke Trust/Intimidate: 84%
Max. Encumbrance: 51 lbs.
Max. Carrying Weight: 180 lbs.
Max. Lifting Weight: 360 lbs.
Max. Jumping Ability: 9' across, 4.5' high
Special Abilities
- Opened Spiritual Third Eye
Radiate Nature- Range: 100' (12' for non-psychics)
- Duration: Constant
Transform into Energy Being (270 I.S.P., p.30 Psyscape)
Sense Supernatural Evil- Range: 1100' (+100')
- Duration: Permanent effect
- Identify Type:92% (+2%)
- Track by Psychic Scent: 92% (+5%)
- Range: 1,900' (+100')
- Duration: Constant
Master Psionic
Psionic Invisibility (10)
Telemechanics(10)
Electrokinesis (varies)
Bio Manipulation (10)
Mentally Possess Others (30)
Deaden Senses (4)
Mind Block (4)
Night Vision (4)
Object Read (6)
Machine Ghost (12)
Telekinesis (varies)
Six Sense (2)
Speed Read (2)
Total Recall (2)
Intuitive Combat (10)
Impervious to Toxins (4)
See the Invisible (2)
Remote Viewing (10)
Telepathy (4)
Mind Bond (10)
Resist Magic
Enhance Reflexes
Psionic Blast
Psi-Sword
Psionic Seeking Rifter (25)
Telemechanic Mental Operation (10)
Psychic Body Field (30)
Strength of Mind (10)
O.C.C. Skills
Language: American―98%
Language: Dragonese/Elven―98%
Literacy: Techno-Can―98%
Literacy: American―85% (+5%)
Basic Electronics―90% (+5%)
Mathematics: Basic―105% (+5%)
Radio: Basic―98%
Surveillance Systems―105% (+5%)
Mechanical Engineer―75% (+5%)
Basic Mechanics―85% (+5%)
Computer Programming―90% (+5%)
Computer Operation―105% (+5%)
Computer Hacking―75% (+5%)
Escape Artist―90% (+5%)
Pick Locks―95% (+5%)
Prowl―100% (+5%, 98% when Intangible)
Streetwise―62% (+4%)
Climbing―103% (+5%)
--Rappelling―107% (+5%)
W.P. Energy Pistol
W.P. Energy Rifle
O.C.C. Related Skills
Gymnastics
--Sense of Balance―100% (+5%)
--Work Parallel Bars & Rings―90% (+3%)
--Climb Rope―86% (2%)
--Back Flip―98%
Wrestling
Electronic Countermeasures―85% (+5%)
Pilot: Robots & Power Armor―86% (+3%, )
Weapon Systems―90% (+5%)
Pilot: Tanks & APC’s―728% (+4%, 7th level)
Robot Combat: Elite―Power Armour (Flying)( 7th level)
Robot Combat: Elite-Heavy Walker/Vehicular Robot (4th level)
Navigation―70% [size=85(+5%, 4th level)[/size]
Demolition - 71% (+3%, 2nd level)
Acrobatics (2nd level)
☞ walk tightrope or high wire―66% (+3%)
--Work Parallel Bars & Rings―90% (+3%)
--Climb Rope―86% (2%)
--Back Flip―98%
--Paired Weapons
Secondary Skills
Read Sensory Equipment 80% (+5%)
Pilot: Hovercraft―100% (+5%)
Camouflage―70% (+5%)
W.P. Sword (8th level)
Running (8th level)
Sign Language―45% (+3%, 4th level)
Lore: Psychics & Psionics―50% (+5%, 4th level)
Pilot : Hovercycle -76% (+3%, 2nd level)
Body Building
Combat Data
HTH Type: Basic
Number of Attacks: 6
Initiative Bonus: +2
Strike Bonus: +7
Parry Bonus: +9
Dodge Bonus: +9
HTH Damage Bonus: +3
Bonus to Roll w/Punch: +10
Bonus to Pull a Punch: +7
Bonus to Disarm: +3
Critical Strike: Natural 19-20
Judo Flip: 1D6 + special
Auto kick 1D8 SDC
Robot Combat Data: (Basic)
Number of Attacks: 7
Initiative Bonus: +2
Melee Strike Bonus: +9
Ranged Strike Bonus: --
Parry Bonus: +11
Dodge Bonus: +11
Bonus to Roll w/Punch: +8
Bonus to Pull a Punch: +6
Bonus to Disarm: +3
Robot Combat Data: (Elite) Power Armour (Flying)
Number of Attacks: 9
Initiative Bonus: +4
Melee Strike Bonus: +10
Ranged Strike Bonus: +2
Parry Bonus: +12
Dodge Bonus: +11 / +14
Bonus to Roll w/Punch: +11
Bonus to Pull a Punch: +8
Bonus to Disarm: +5
Robot Combat Data: (Elite)- Heavy Walker/Vehicular Robot
Number of Attacks: 11
Initiative Bonus: +3
Melee Strike Bonus: +9
Ranged Strike Bonus: +3
Parry Bonus: +10
Dodge Bonus: +11
Bonus to Roll w/Punch: +8
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Name
W.P. Sword: +4 to Strike, +4 to Parry, +3 to Throw
W.P. Energy Pistol: +5 to Strike
W.P. Energy Rifle: +5 to Strike
Saving Throw Bonuses
Coma/Death: +6
Magic (varies): +2
Lethal Poison (14+): +2
Non-Lethal Poison (16+):+1
Insanity (12+): +3
Psionics (varies): +3
Horror Factor: +2
Illusions: 0
Battle of Will: 0
Mind Control:+4
Possession: +4