Rate your GM! Quad 3 2020

Merctown Armored Recon Services: A multipurpose small unit built around the idea of reconnaissance, infiltration, retrieval (of persons or items), and information and intelligence gathering.
GM: Sum of All Fears
AGM: Clear and Present Danger

Moderators: Game Masters, AGMs

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Please Rate your GM

Poll ended at Mon Feb 08, 2021 8:55 am

10 - The Best GM ever!
9 - Awesome GM
8 - Excellent GM
No votes
7 - Good GM
No votes
6 - Decent GM
No votes
5 - Struggling GM
No votes
4 - Needs work
No votes
3 - Hard to handle
No votes
2 - Unacceptable
No votes
1 - Utter Failure
No votes
Total votes: 6

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Clear and Present Danger
Assistant Game Master
Posts: 37
Joined: Sat May 02, 2020 8:56 am
Location: Merctown

Rate your GM! Quad 3 2020

Post by Clear and Present Danger »

Game Master (GM)

  • Maintain a GM post rate at a minimum of one adventure post per week.
  • Have the IM contact info of each player in their group.
  • Notify all players in the group via IM or PM of new GM posts, and other important updates.
  • Maintain your adventure notes in the GM's Cabal. (Gist: If a random GM can't pick up and run the adventure from your notes, the notes are unsatisfactory.)
  • Be available for IM chat at least one day a week.
  • Coordinate with the AGM regarding expected adventure dates & time-frames.
  • Consult with AGM regarding XP awards.
  • Directly notify AGM via PM of any expected absences in addition to the Account Status Tracker.
  • GMs will be rated according to merit by their players every quadrimester.
  • Rating will be done by players on the following schedule:
      • Quad 1: June 1st
      • Quad 2: October 1st
      • Quad 3: February 1st
  • Each is responsible for creating his rating poll on the above schedule.
  • Players are responsible for rating the GMs within a week of the poll being posted, and posting notice that they have voted (in the same thread.)
  • Ratings will be conducted via poll and averaged to the nearest whole number.
  • Players who do not vote will be removed from the average.
GM Rating Reward Table
  • 10: You have earned 7 EP.
    9: You have earned 6 EP.
    8: You have earned 5 EP.
    7: You have earned 4 EP.
    4-6: You have earned only 2 EP, also, you're on probation.
    1-3: Your position is now vacant; the group's AGM will post the availability of the group's GM position to the OOC Recruiting Thread.
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Location: MARS PC

Re: Rate your GM! Quad 3 2020

Post by Drake »


Is very attentive, and though I am new to the group, has made efforts to get me integrated into the team quickly.
"I hear black and I have no mercy." ~Drake, during the black rage. EP
"The sun persists in rising, so I make myself stand." -Katniss Everdeen
"Where must we go, we who wander this wasteland, in search of our better selves." ~The First Histories of Man.
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Joined: Fri Nov 21, 2008 9:44 am
Location: IT SUPPORT

Re: Rate your GM! Quad 3 2020

Post by Tiree »

I for one don't give out a lot of kudos, but I do believe you worked hard this quad into getting characters in and out as needed. Prompt GM responses both inside and outside of the game.

Even communicated when you were going to be deployed/unable to post and got your AGM involved.

This is what I expect our GM's to do here on EU. You did it flawlessly or at least, made it look easy.

I think the only thing you were not expecting, was how long an adventure takes, and how long combat takes by PbP. Even with combat, and a holiday schedule. You still seemed to have been able to make the minimum posting by a GM, and the players having a chance to get EP if they worked hard to do so.
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Re: Rate your GM! Quad 3 2020

Post by Rocky »

Did Great, Sorry about the down time to all of you. Covid is no joke and I consider myself as having a light case. 3 weeks to get the temp under control and several weeks to get the stamina back. Still worried about any long term affects. Not bad for an old man, I'm retiring from teaching after this year.
Stats & Stuff
P.P.E.: 11
I.S.P.: 216
H.P.: 49
S.D.C.: 81
Active Powers
Heightened Presence Sense:Range: 70’, 76% for precise # and pinpoint location of presence
Duration: constant, auto sense all presences concentrate 1d4 melees to get exact location
Horror Factor: 14 when intangible
Sense Supernatural Evil Range: 1000' costant
Sense Magic Energy Range: 1900' constant
Sixth Sense
Shadow Cloak M.D.C.: 15
AOI: 60
TW Thunder Gun
Crystal Armor: Main Body: 35, Forcefield: 70
UTI Zapper Gun: 15 shots per E-clip
Crystal Assault Rifle: 40 shots/ must use 8 ISP/shot
2 Phase Swords

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Re: Rate your GM! Quad 3 2020

Post by Twonjym »


I agree with Tiree and apologize to all for my holiday slowness, I really did plan to post more.
Twonjym "Jim" Miklar
MDC: 134/134

Horror/Awe Factor: 12 (8 as a Gunfighter)
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Re: Rate your GM! Quad 3 2020

Post by Minerva »

Voted. You did a great job of painting the scene and keeping things exciting!
Grace Minerva
  • I.S.P.: 390
  • H.P.: 109
  • S.D.C.: 177
  • M.D.C.: 286 (during Supernatural Transformation)
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Vera Morozov
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Re: Rate your GM! Quad 3 2020

Post by Vera Morozov »

Vote is up!
Vera Morozov
A Russian Angelus ex Machina!
L1-B1 Light Infantry Armor
  • Main Body: 105/150 M.D.C.
  • Right Arm: 20/20 M.D.C.
  • Left Arm: 20/20 M.D.C.
  • Right Leg: 35/35 M.D.C.
  • Left Leg: 35/35 M.D.C.
  • Head: 15/15 M.D.C.
  • -5% to Physical skills such as Acrobatics, Climbing, Gymnastics, Pick Pockets, Prowl, and Swimming.
M.D.C. by Location
  • Head - 150/150 M.D.C. with Helmet
  • Main Body - 290/290 M.D.C.
  • Right Hand - 30/30 M.D.C.
  • Left Hand - 30/30 M.D.C.
  • Right Arm - 90/90 M.D.C.
  • Left Arm - 90/90 M.D.C.
  • Right Leg - 120/120 M.D.C.
  • Left Leg - 120/120 M.D.C.
  • Right Foot - 65/65 M.D.C.
  • Left Foot - 65/65 M.D.C.
  • Right Wing - 175/175 M.D.C.
  • Left Wing - 175/175 M.D.C.
  • Main Rear Jets (3; small) - 40/40 each
  • Lower Maneuvering Jets (3; even smaller) - 25/25 each
  • Wing Mini-Missiles (8; self-launch) - 15/15 M.D.C. each
  • Concealed Forearm Lasers (2; 1 per arm) - 10/10 M.D.C. each
Weapons & Attacks
Hand-to-Hand Combat:
  • Claw Strike - 3D4 M.D.
  • Head Butt - 2D4 M.D.
  • Restrained Punch - 1D4 M.D.
  • Full Strength Punch - 2D6 M.D.
  • Power Punch - 4D6 M.D.
  • Kick - 2D6 M.D. +2D6 M.D. from the Vibro-Blade damage.
  • Flying Leap Kick or Power Dive (feet first) - Does 1D6x10 - Special effect, see character sheet for details.

Vibro-Scythe: 4D6 M.D. (+2 from W.P. Polearm); Range: Melee or 600' when thrown.
Vibro-Scythe Ion Blaster: 2D6 or 4D6 M.D.; Range: 1,200'; Payload: 28/30, rechargeable via cable to cyborg power supply, or half by E-Clip (15 shots).
Concealed Forearm Lasers: 1D6 M.D. for single, 2D6 M.D. for dual blast (counts as one melee action); Range: 1,600'; Payload: Effectively Unlimited
Giant-Sized Vibro-Blades: 1d4x10 M.D.; Range: Melee
Wing Mini-Missiles: AP Missiles 1D4x10 M.D., Plasma Missiles 1D6x10 M.D.; Can fire one at a time, or in volleys of two or four; Range: 1 mile; Payload: 8/8, 4 AP and 4 Plasma. - Not Present at Moment.
Constant Effects
Awe/Horror Factor: 12 (+2 if religious or fearful of angels)
Language Translator: Auto-Translates languages at 98.7% accuracy, 70% accuracy for 3-6 speakers. Knows 10 most common languages.
Amplified Hearing: Can hear almost inaudible sounds up to 360 feet away; can track by sound as a skill at 50%.
Passive Nightvision: Nightvision using ambient light out to 2,000' (Range increased to 6,000' when used with telescopic sight)
Light Filters: Reduces glare.
Sound Filters: Diminishes potentially damaging sounds.
Lung with Gas Filter and Oxygen Storage: Can breathe w/out air for up to 2 hours; immune to toxic gases, 94% chance nerve and poison gas do nothing.
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