G-Mail: jmarlow3737
Link to Ledger: My Ledger
Character Name: Arjay Thompkins
Alias: None
Race: Human
O.C.C.: Rogue Scientist
Alignment: Scrupulous
XP Level: 4
XP Points: 9,251 (Agency 10/4/20)
Next Level @ XP: 16,401
Sentiments/Non-Humans: Everyone is a learning experience waiting to happen but due to her CS upbringing she's a little hesitant around them.
Sentiments/Coalition: At best they are misguided, at worst they are fearful and ignorant
Disposition: casual, inquisitive and determined
Insanity: None
ATTRIBUTES
I.Q.: 18
M.E.: 19
M.A.: 11
P.S.: 12
P.P.: 13
P.E.: 15
P.B.: 11
Speed: 19 (285' per round, 71.25' per action)
PHYSICAL DATA
P.P.E.: 7
I.S.P.: 0
H.P.: 30
S.D.C.: 37
Age: 25
Sex: Female
Height: 5' 10"
Weight: 150 lbs.
Description: A tall and lanky woman with short hair with a bleached out grey tuft up front.
Natural Abilities
Perception: 44% (+3%)
Charm/Impress: 0
Invoke Trust/Intimidate: 0
Max. Encumbrance: 45 lbs.
Max. Carrying Weight: 120 lbs.
Max. Lifting Weight: 240 lbs.
Max. Jumping Ability: 6' across, 3' high
Special Abilities
- Analyze - Adds +5% to perception when the scientist is focused on analyzing or figuring something out.
- Hypothesize - Allows the character to brainstorm out an answer to an impossible question. +20% to Jury-Rig and Brewing.
- Find the exotic - +20% to Find Contraband related to scientific equipment, medicinal drugs, rare herbs and chemicals, exotic specimens, (plant, herb, insect, animal, etc.) as ingredients and component parts, or as live subjects for study and testing. +10% bonus to Find Contraband related to finding electrical, mechanical, scholastic, or bionic contraband. Science and medical equipment, drugs and exotic specimens at 30% discount from most scientists, doctors, medical suppliers and the Black Market. 50% discount from Black Market, labs or clinics, if he trades at least 12 hours of work at one of their facilities such as a Bionic lab, Body chop shop, underground lab or illegal clinic. 12 hours gets up to 100,000 credits worth of equipment and specimens at the discount.
- Recognize Scientific Authenticity and Quality - Tell if scientific equipment is new or used, defective, low or high quality, and if a chemical, drug, specimen or sample is genuine, a fair price and if it is exactly what he needs or not. Halved when dealing with alien technology. 59% (+3%)
Literacy: American 94% (+5%)
Literacy: Dragonese/Elven 84% (+5%)
Language: American 103% (+1%)
Language: Dragonese/Elven 83% (+3%)
Language: Spanish 83% (+3%)
Language: Gobbley 83% (+3%)
Astronomy & Navigation 79% (+5%)
Mathematics: Basic 94% (+5%)
Mathematics: Advanced 94% (+5%)
Basic Electronics 69% (+5%)
Computer Operation 79% (+5%)
Find Contraband 52% (+4%)
Pilot: Automobile 80% (+2%)
Radio: Basic 74% (+5%)
Recycle 69% (+5%)
Salvage 74% (+5%)
W.P. Energy Pistol
O.C.C. Related Skills
Archaeology 69%/54% (+5%)
Anthropology 79% (+5%)
Xenology 79% (+5%)
Medical Doctor 89%/79% (+5%)
Pathology 69% (+5%)
Lore: D-Bee 66% (+5%)
Lore: Demons & Monsters 71% (+5%)
Biology 69% (+5%)
Chemistry 69% (+5%)
Computer Programming 64% (+5%)
Chemistry: Analytical 74% (+5%)
Optic Systems 64% (+5%)
Sensory Equipment 64% (+5%)
Electrical Engineer 64% (+5%)
Prowl 44% (+5%)
Pilot: Truck 53% (+4%, 2nd level)
Computer Hacking 39% (+5%, 2nd level)
Secondary Skills
HTH Basic
W.P. Energy Rifle
Wilderness Survival 49% (+5%)
Swimming 69% (+5%)
Running (3rd level)
Barter 30% (+4%) (1st level)
Combat Data
HTH Type: Basic
Number of Attacks: 5
Initiative Bonus: 0
Strike Bonus: 0
Parry Bonus: +2
Dodge Bonus: +2
HTH Damage Bonus: 0
Bonus to Roll w/Punch: +2
Bonus to Pull a Punch: +2
Bonus to Disarm: 0
Kick: 1d8
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Energy Pistol: +2 to strike
W.P. Energy Rifle: +2 to strike
Saving Throw Bonuses
Coma/Death: 0
Magic (varies): 0
Lethal Poison (14+): 0
Non-Lethal Poison (16+): 0
Insanity (12+): +4
Psionics (15+): +2
Horror Factor (varies): 0
Disease: +2