Gorric Thok-Oof (Orc Juicer) WIP

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Gorric
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Gorric Thok-Oof (Orc Juicer) WIP

Post by Gorric »

Player Name: Mike
G-Mail: mdgiest77@gmail.com
Discord: GM Legion
Link to Ledger

Character Name: Gorric Thok-Oof
Race: Orc
O.C.C.: Juicer
Alignment: Scrupulous
XP Level: 3rd
XP Points: 4,281
Next Level @ XP: 8,561
Sentiments/Non-Humans: Is trusting of them to the point of naivety, especially ones he considers to be pretty.
Sentiments/Coalition: Suspicious of them, even someone who just happens to be wearing their armor/equipment.
Disposition: Happy go lucky most of the time, but you won't like him when he's angry.
Insanity: TO BE DETERMINED ONCE CHARACTER SHEET IS COMPLETED

ATTRIBUTES
I.Q.: 9
M.E.: 8
M.A.: 10
P.S.: 36 (Augmented)
P.P.: 21
P.E.: 23
P.B.: 10
Speed: 60 (41 mph/900 fpm/129 fpa)

PHYSICAL DATA
P.P.E.: 4
H.P.: 64
S.D.C.: 155
Age: 20
Lifespan: 6 years 5 months
Sex: Male
Height: 6' 6”
Weight: 330 lbs.
Description: Dark olive green skin, orange eyes, bald, has tribal tattoos covering his arms and torso.

Racial Abilities
Track Blood Scent; Range: 1,000', Skill: 15% (+5%).
Recognize Scent of Others; Range: 50', Skill: 10% (+3%), Bonus: +13% to recognize the scent of a mate or offspring. Roll once every 100'.

Natural Abilities
Perception: 34% (+3%)
Max. Encumbrance: 195 lbs.
Max. Carrying Weight: 2,720 lbs.
Max. Lifting Weight: 5,440 lbs.
Max. Jumping Ability: 15' across and 10' high, double that after a short run.

Special Abilities
Enhanced Healing; Heals four times faster than normal.
Virtually impervious to pain, no amount of physical pain will impair him until he is down to 5 H.P. or less.
Can last 10 times longer without feeling the effects of exhaustion. Can remain alert and operate at full efficiency for up to 5 days (120 hours) without sleep. Normally only needs 3 hours of sleep per day.

Bionics & Cybernetics
Juicer Bio-Comp

Racial Skills
Language: Gobblely 107% (+3%)

O.C.C. Skills
Language: American 92% (+1%)
Language: Dragonese/Elven 69% (+3%)
Language: Faerie Speak 69% (+3%)
Acrobatics
  • Sense of Balance 74% (+3%)
  • Walk Tightrope or High Wire 84% (+3%)
  • Back Flip 81% (+2%)

Climbing 90% (+5%)
  • Rappelling 80% (+5%)

Land Navigation 53% (+4%)
Pilot: Jump Bike Combat 70% (+5%)
Pilot: Motorcycle 82% (+4%)
Radio: Basic 70% (+5%)
Recognize Weapon Quality 50% (+5%)
Running
Swimming 75% (+5%)
W.P. - Knife
W.P. - Energy Pistol
W.P. - Energy Rifle
W.P. - Heavy Military Weapons
W.P. - Sword
Wilderness Survival 50% (+5%)
Hand to Hand: Expert

O.C.C. Related Skills
Barter 42% (+4%)
Detect Ambush 50% (+5%)
Trap & Mine Detection 45% (+5%)
Boxing
Forced March
Juggling 50% (+5%)
Prowl 60% (+5%)
Wrestling
Juicer Football 50% (+4%)(2nd level)

Secondary Skills
Cook 50% (+5%)
Lore: Faeries & Creatures of Magic 40% (+5%)
First Aid 50% (+5%)(1st level)
Play Musical Instrument: Trumpet 40% (+5%)(1st level)

Combat Data
HTH Type: Expert
Number of Attacks: 7
Initiative Bonus: +4
Strike Bonus: +5
Parry Bonus: +7
Dodge Bonus: +7
Auto-Dodge Bonus: +5
HTH Damage Bonus: +21
Bonus to Roll w/Punch: +12
Bonus to Pull a Punch: +7
Bonus to Disarm: +4
Karate Punch: 2d4+21 S.D.C.
Kick: 2d4+21 S.D.C.
Power Punch or Kick: 2d4 M.D.
Body Block/Tackle: Knock-down; 90% if smaller, 60% if same size, 50% if 50% larger, 20% if 100% larger, target loses initiative & 1 attack suffers 1d4+21 S.D.C.
Pin/Incapacitate: 18-20
Crush/Squeeze: 1d4+21 S.D.C.

Jump Bike Combat Data
Number of Attacks: 8
Initiative Bonus: +4
Ranged Strike Bonus: +0
Dodge Bonus: +7
Auto-Dodge Bonus: +6

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. - Knife; +1 strike, +2 parry, +2 thrown
W.P. - Sword; +2 strike, +1 parry,
W.P. - Energy Pistol; +2 strike
W.P. - Energy Rifle; +1 strike
W.P. - Heavy Military Weapons; +2 strike

Saving Throw Bonuses
Coma/Death: +36%
Magic (varies): +4
Lethal Poison (14+): +12
Non-Lethal Poison (16+): +12
Insanity (12+): +
Psionics (15+): +4
Horror Factor (varies): +4
Mind Control: +6
Last edited by Gorric on Wed Apr 14, 2021 9:34 am, edited 10 times in total.
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Re: Gorric Thok-Oof

Post by Gorric »

Equipment

NG-CM10 Highwayman Motorcycle
WI-GL4 Revolving Grenade Launcher
NG-UV4 Solar Powered Laser Pistol
NG-JBA330 Juicer Ultra-Armor

Carried/In Hand

Worn on Person
Sun-goggles
Forest camouflage fatigue pants & combat boots
NG-JBA330 Juicer Ultra-Armor
blah-blah

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
Features:
  • 12 attachment points
  • Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)

Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: Pistol Holster; NG-UV4 Pistol
• Attachment: Magazine Pouch; (4) Standard E-clips
• Attachment: Knife Sheath; Vibro Knife
• Attachment: HE grenade drum
• Attachment: HE grenade drum
• Attachment: HE grenade drum
• Attachment: Frag grenade drum
• Attachment: Frag grenade drum
• Attachment: Frag grenade drum
• Attachment:
• Attachment:
• Attachment:

Backpack
The backpack is padded, seal-able, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Multi-optic helmet
• Space: Portable IRMSS kit
• Space: forest camouflage fatigues
• Space: grey fatigues
• Space: canteen
• Space: compass
• Space: survival knife
• Space:
• Space:
• Space:

Stored in Vehicle
Trumpet in case

Credits/Valuables:
Secure Universal Card: 12,000
Unsecured Black Card: 1,900

Gear Stats
OOC Comments
WI-GL4 Revolving Grenade Launcher (slung with a simple piece of heavy rope over his shoulder)
Image
  • Range: 1,000'
  • Damage:
    • Fragmentary: 4D6 M.D. to a 12' AoE
    • Armor-Piercing: 1D4x10 M.D. to a 3' AoE
  • Rate of Fire: single shots only
  • Payload: 24 grenades (2 melees to reload)
  • Weight: 20 lbs.
  • Features: W.P. Heavy Military Weapons; Can also fire smoke, illumination and chemical rounds
  • Modifiers: -1 to strike if P.S. >20
  • Book Reference: p.104, Mercenaries


NG-UV4 Solar Powered Laser Pistol
Image
  • Range: 600'
  • Damage: 2D4+1 M.D.
  • Rate of Fire: single shots only
  • Payload: 16 charges (1 shot per charge); or 20 shots per E-clip
  • Weight: 3.8 lbs.
  • Features: W.P. Energy Pistol; 3 hours of direct sunlight to recharge 1 blast
  • Modifiers: None
  • Book Reference: p.197, WB33


Altess Eviscerator (Patron Item)
Image
Techno-Rune Weapon
Damage: 6D6
Alignment: Varies; see personality entry below
  1. Artificial Intelligence; I.Q.: 20
  2. Communicates through nano-telepathy.
  3. M.D.C.: 500
  4. Nano-regeneration: 2D6 M.D.C. per hour self-repair
  5. Damage is in M.D. when in a mega-damage environment
  6. Nano-telepathic bond is maintained through contact only; broken if separated from bearer.
  7. When a bearer bonds with the weapon, it injects nano-machines into the character. It then uses these to map the character's genetic I.D. and to communicate with the bearer. This process takes one hour to complete.
  8. The A.I. will only ever map to one bearer, and will attack any other who touches it thereafter with aggressive nanites doing 4D6 damage per melee of maintained contact.

Special Abilities
    • Electrical Discharge:
      • Range: Touch or up to 200'
      • Damage: 4D6
      • Payload: 4; regenerates 4 charges per hour
    • Skill Database: Xenology, Lore; D-Bees, Lore: Demons & Monsters, Lore: Magic, Lore: Galactic Aliens, Lore: Geomancy & Ley Lines; 98% proficiency for all skills. These skills are permanent and do not change.

Modifiers: Two-handed weapon
Personality: The personality and ethics subroutine of the A.I. is unique and develops over time as the weapon maps itself to its bearer.
Weight: 7 lbs.


NG-JBA330 Juicer Ultra-Armor
Image
M.D.C. by Location:
  • Helmet: 35
  • Arms: 19 each
  • Legs: 30 each
  • Main Body: 55

Weight: 15 lbs.
Modifiers: -10% to physical skills for non-augmented
Color: Olive drab
Features:
  • Non-environmental

Book Reference: p.49, WB34


NG-CM10 Highwayman Motorcycle
Image
M.D.C. by Location:
  • *Headlights (2): 4 each
  • *Storage Compartment (rear): 20
  • *Plexiglass Windshield: 15
  • *Optional Front-Mounted Weapon: 20
  • *Tires (2): 5 each
  • Main Body: 75
* Requires a called shot at -4 to strike; -90% to speed if 1 tire is destroyed
Statistical Data:
Maximum Speed: 180 mph, -50% on grassy plains, dirt roads, stony deserts, and broken, rough terrain
Range: 400 miles (can accept gas, diesel, ethanol or even strong alcohol mixtures)
Modifiers: -10% to piloting on dirt roads, -20% on gravel, shattered roads, and -30% in tall grass and snow deeper than 2", immobilized by sand
Crew: 1 pilot
Class: Motorcycle
Dimensions: 4' high, 3' wide, 6' long, 240 lbs.
Cargo: small container on rear (4 items)
Power System: Gasoline (can accept gas, diesel, ethanol or even strong alcohol mixtures)
Weapon Systems:
  • None
Features of Note:
  • None
Book Reference: p.202-203, WB34
Last edited by Gorric on Wed Apr 14, 2021 2:07 pm, edited 14 times in total.
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Re: Gorric Thok-Oof

Post by Gorric »

Background Story

Gorric was found as a child, orphaned after Splugorth raided his village. A merchant caravan passing through found him among the burnt down shelters. He was 6 years old at the time. Even before this, he was a bit of an outcast among his people. He was always off somewhere exploring. He was particularly interested in the various creatures of magic found throughout the wilderness. He did well enough training with the other children of his clan, but most thought his habit for wandering off during his free time odd. He was taken in by one of the caravan guards and raised among what were essentially mercenaries in MercTown. None of the mercs seemed bothered by his exploratory habits, so in due course he picked up the main languages of magic creatures. Of course not all such creatures want to interact with outsiders, much less an Orc, but Gorric has never been phased or deterred in any way. Several months back he decided to head out on his own. His foster family was concerned for his safety, not because he was i any way physically unable to look after himself, but because of his lack of overall intelligence. He completely misunderstood the basis for their concerns and without consulting them, he went and had himself Juiced. His thought process lead him to think they were afraid for his safety so as a Juicer he could keep them from being worried. What was done was done, so they wished him well and he headed over to Fixer Jones' to find work. His hope being to find a group heading out into the wild so he could find more magic creatures.
Last edited by Gorric on Wed Apr 14, 2021 9:24 am, edited 2 times in total.
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Gorric
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Re: Gorric Thok-Oof

Post by Gorric »

Scratch Sheet
Attributes
2d6 rolls:
3d6: [5, 1, 5] = 11
3d6: [5, 5, 1] = 11
3d6: [4, 3, 5] = 12

3d6 rolls:
4d6: [6, 3, 4, 1] = 14
4d6: [3, 3, 1, 2] = 9
4d6: [6, 1, 1, 1] = 9
4d6: [5, 4, 3, 3] = 15
4d6: [6, 5, 2, 1] = 14

H.P. roll: 3d6: [4, 2, 5] = 11
S.D.C. rolls: 10+ 1d6: [1] = 1 + 1d6: [1] = 1 + 3d6: [6, 1, 4] = 11 + 3d6: [4, 5, 3] = 12 + 2d6: [5, 1] = 6 + 4d6: [1, 4, 6, 3] = 14
P.P.E. roll: 2d6: [2, 2] = 4

Juicer Bonus Rolls:
S.D.C.: 1d4: [1] = 1 x100
H.P.: 1d4: [3] = 3 x10
P.E.: 2d6: [2, 2] = 4
P.S.: 2d6: [3, 6] = 9
Spd: 2d4: [3, 1] = 4 x10
P.P.: 2d4: [1, 4] = 5

Other Physical Skill rolls:
Spd: 4d4: [3, 2, 4, 2] = 11 + 1d4: [1] = 1 + 1d4: [1] = 1

Money
Universal credits: 4d6: [1, 5, 2, 4] = 12 x1000
Black Market credits: 4d6: [4, 3, 6, 6] = 19 x100

Ammo
Standard E-clips: 2d4: [1, 3] = 4
Primary Weapon clips: 2d4: [4, 2] = 6

Save vs. Insanity: 1d20: [6] = 6

Lifespan: 4d6: [6, 6, 2, 3] = 17
Last edited by Gorric on Wed Apr 14, 2021 9:33 am, edited 2 times in total.
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Re: Gorric Thok-Oof

Post by Gorric »

Permission & Approval
1) Registered Account with an appropriate handle? Yes
2) Completed approval process with this guy via Hangouts? Yes
3) If applicable, spent appropriate Explorer Points (EP) to unlock any special benefits (dimensional or regional origin, meta-bonuses, etc.)? Yes
4) Contacted GM of desired group(s)? No, still looking for one.

Style & Form: Character Sheet
1) Used EU Character Sheet Template? Yes
2) Skills presented as per Unified Skill List? Yes
3) Bonuses add up and are presented correctly (If no bonus, is it listed with a +0 or --)? Yes
4) Proofread by someone other than the author? Yes

Style & Form: Equipment
1) Used EU Equipment Sheet Template? Yes
2) Prioritized gear? Yes
3) Indicated area of sacrifice, if applicable? Yes
4) Listed all other gear and money correctly? Yes

Style & Form: Background
1) Used EU Background Story Template? Yes
2) Uses EU BB code to denote speech, thought, etc.? Yes
3) Is longer than a sentence but shorter than a novella? Yes
4) Proofread by someone other than the author? Yes

Technical
1) Used standard BB Code? Yes
2) Found an appropriate avatar? Yes
3) Used Die Roller for all rolls? Yes
4) Included save vs. insanity? Yes
5) Created a post to the EP Ledger? Yes
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Re: Gorric Thok-Oof (Orc Juicer) WIP

Post by Augur »

What's the status of this character?
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