Victor Singer wrote:Here are a couple of ideas I had for TW devices, sorry that I don't have the first one 100%, I will finish it off and edit this later on.
Emergency Teleport System (for body armor, power armor, robot vehicles, & other vehicles)
Device Level: 15
Primary: TP Superior; PPE: 600, Spell Level: 15, Gem: 50 carat Lapis Lazuli worth
Secondary: Locate; PPE: 30, Spell Level: 8, Gem: 10 carat White Pearl
[(600+30)x150]/50 = Base PPE Cons. Cost 1,890
Activation Cost: 95
Completed device should read something like this;
Emergency Teleportation System; Duration: Instant, PPE: 200, Spell: Superior Teleport; Range: 13,000 miles, Target: TBD by & installed during build, but CANNOT be changed later on unless the entire thing is rebuilt, Contingency Parameters: system will automatically activated under these conditions only; pilot is rendered unconscious, pilot is paralyzed for more than 1 minute, MDC is reduced to 25% or less, if armor is breached in anyway AND the environment is hostile (too little or no oxygen, vacuum, underwater, etc.), Override: If the pilot is conscious and can speak, an override command can be given to stop the teleport, but there is only a 5 second lag, so you only have 1 or 2 actions to do this in.
PPE Battery; PPE: 200, Note: Linked directly to the emergency teleport system and only this TW feature, cannot be used to power any other TW modifications.
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Device Level: 5th
Form: Tube (8" long x 1.5" diameter)
Function: Silences all sound/audio aspects and completely hides the muzzle flash (if any) of the weapon it is attached to.
Spell Chain 1 (Silencer): Globe of Silence (lvl 7, PPE: 20), Distant Voice (lvl 5, PPE: 10)
Spell Chain 2 (Flash-hider): Invisibility: Simple (lvl 3, PPE: 6), Impervious to Fire (lvl 3, PPE: 5)
Gems:
Spell Chain 1; Garnet 5ct & Garnet 1ct
Spell Chain 2; Green Emerald 2.5ct & Smoky Quartz 1ct
Base PPE Construction Cost:
Spell Chain 1; [(20+10)x50]/5= 300 PPE
Spell Chain 2; [(6+5)x50]/5= 110 PPE
Total: 430 PPE
Activation Cost: 430/20= 22 PPE (ISP: 44)
Construction Time: (430/10)x5= 215 hours
Construction Cost: [(430x10)x5]= 21,500+X
*X is the total cost of all the gems used
Duration: 1 hour
Notes:
5th lvl Globe of Silece lasts for 7.5 minutes
12,000 cubic inches for Globe of Silence
354 cubic inches for typical sniper rifle
Completed device should read something like this;
TW Suppressor; Duration: 1 hour, ISP: 44, Effects: Totally silences the entire weapon (mechanicals and all) as well as completely hides the muzzle flash.
Note: I used the Distant Voice spell in the 1st chain because originally I had planned to have a setting on the device where the user could cause his weapon report (the big bang sound you hear from a gun) to come from a completely different area then where he was at. Basically, use it to further confuse the enemy if/when they came looking for the shooters location. Just never finished that bit.
Um, not to knock your design or anything, because they are both really cool ideas, but as far as TW mods go, I think all we are allowed to do is post what we want to accomplish and ML/CM figure out the spell chain from there (although if they need a little motivation, I suppose we could submit what we think would be a good spell chain as a foundation)
Also, another thing to keep in mind is that you only need 1 karat of a gem that is needed by a secondary spell (although two secondary spells of level 5 or lower
could share a gem if they both used the same gem).
Something else is that your concept may also work as a single shot (or one use, like a grenade) device, which would reduce construction costs and allow for non-magic/psi characters to be able to use it (or set it for an automatic activation).
And for the device to detect when the power armor is at or under 25%, you are going to need either Armor Bane or Mend the Broken as secondary spells, or a whole new spell chain for it. Same goes for the unconscious portion as well (just with different spells).
And another thing to consider are other spells that do similar things, such as Teleport: Superior and Circle of Travel. Just because Circle of Travel is point to point with points that may or may not be able to be moved (GM's call there, although there is canon examples where a Circle of Travel can be installed inside say a wagon), that doesn't mean that has to be the case for a TW device (or rather the "end point" can be the immobile circle while the device installed on the power armor can have a "miniturized" circle inscribe upon it).
But to give you an example of what I think is what the GM's/AGM's want on this thread is something like this:
TW Power Armor Cutter:
This TW modified Laser Torch allows its user to target vital critical points in an power armor's or robot vehicle's design that, while are all but impossible to hit from a range or even in a furious melee combat, are still technically exposed. This device paralyzes and shuts down robots and power armors with out doing a lot of damage to them, making it easier to resell them for more moeny.
TW Laser Torch:
This TW modified Laser Torch makes repair work a snap as it fills in pits, pockets, cracks, edges, and seams while repairing the armor and repainting the paint job that was on the outside.