Perception: 1d100 = 33: 33
JIC (100): 1d100 = 56: 56
JIC (20): 1d20 = 6: 6
Naliyah wakes up, yawns, and stretches luxuriantly (as only a cat can). She clears the cobwebs from her mind and goes out to mingle with the others.
When she encounters the group talking about an offer,, she will first listen, before chiming in:
"Look into" them...?
Victor Singer wrote:When Victor sees the message he turns to Ecks and Brianna, "I'm game. Might as well complete that part of the mission, should be pretty easy. Well, so long as we avoid Mad Haven this time. Besides, I still want to look into the Shemerian as well as the rumors of strange robots in that area."
Naliyah's ears perk up as she hears the Shemarrians spoken of, but she does not comment yet and listens more.
Yes, what strange robots indeed... what is Victor babbling about?
Brianna Clarke wrote:Brianna looks confused, ”Who are what is a Shermian? What strange robots?”
thinks the Shing as she hears Brianna echo her own thoughts.
Underguard wrote:The team figures that the crew can comfortable fit in the Sky Wolf, assuming one person takes the co-pilot seat with Max, but some of their larger armors wouldn't be taken with them as there is no real storage on the Sky Wolf. A quick check on the Sky Wolf shows it is in full functionality and would ease the travel considerable if they were to take that, though they also wouldn't be able to transport any survivors should they find any from the other mercenary group.
After an hour or so of thinking on their way forward, an unexpected guest arrives at the Hanger; Speakman, with more insight into the survey. After gathering into a room together, Speakman begins. "Alright, you saw that message earlier. That was a formality; and I couldn't say this in the message, too many eyes, as it were. There is a heft reward for finding out what happened to that crew. They were a sponsored group called the Snow Wolves, and they have some valuable items with them that are wanted to be recovered. Right now, you're the only crew who knows about this; find them and their equipment, and I'll see you compensated. Their signal was lost somewhere in the middle of what was once called Virginia.. uh, East Virginia." Speakman discloses, taking a drink from his flask before continuing. "So, of course you lot are freelancers and you are not under contract to actually find these poor louts, but should you, well like I said, the compensation would be worth it."
she thinks. Interesting name. I wonder if there's any significance to it?
Underguard wrote:He'll pause to see if there are any questions about the search and rescue portion before continuing on to further describe the survey. "The survey itself is mostly of the Shemarrian Nation and the Dinosaur Swamps. I'd, uh, recommend steering clear of Madhaven for the time being. We know so little about the Shemarrian, any information we obtain is more than we had a week ago; so keep an eye out for any highlights. Think of additional information as being bonus worthy." He states, in a slight pace, before finalizing the details. "The survey itself will pay you four million; this is to account for the fact that both major areas are considered hazard zones. That isn't including potential bonus or the rescue of the wolves or their equipment. Bare in mind also, that there is now a time hack to meet as we just lost contact with them and want to recover what we can, so you'd need to gack up and head out soon." He continues, glancing around before finding a seat and clasping his hands together.
"The exclusive offer is only on the table while I'm here, let's just say I've grown fond of your crew. So, you interested?" He finishes.
the lioness says simply.
These humans and their technological toys...
Ecks wrote:Ecks is slightly surprised to see Speakman again. "Ah, they sent you back to the sticks, eh?" Nathaniel's admission of fondness for AAPS elicits more sarcasm from the operator. "I won't believe a word until I see a ring." he says in his usual dry tone.
With ribbing out of the way, he listens to Speakman. "What type of equipment? How much space do we need?" The likelyhood that the crew are dead remains unsaid, being an accepted possibility of anyone willing to traverse such areas. Still survivors is always hoped for. And, despite his demeanour at times, Ecks always hopes for a good outcome, though rarely realized.
"I used to know a guy from the Dinosaur Swamps. William West. He was in AAPS a while back. Not sure what he ever got up to. But from what he said, it didn't sound like a fun place to vacation. I don't know anything about the Virginia area. Does anyone? Either way, we're up for the job. How long have the Snow Wolves been gone?"
Turning to the others he comments on the loadout. "Probably keep the same equipment, but trade out the Sled for Max's heli. Max might get bored waiting for us though. Maybe grab a crossword puzzle, Max. Do you crochet? I could use a new scarf." Ecks says, having never worn a scarf a day in his life.
"Alternatively we could leave all the other vehicles and opt for more speed. Take the heli and the Sled, but our mobile equipment would have to be streamlined."
she thinks, resisting the urge to shake her head. There are faster and less cumbersome ways...
Naliyah rests on her haunches and licks a paw absent-mindedly - still listening, however.
Alien bionic women?
Mink wrote:"Shemarrians are a bunch of tribes of alien bionic women by every rumor I've heard. They ride alien beasts from their dimension and have impressive railguns and bust sizes, based on the few tales I've heard."
The Shing stops grooming herself and looks over at Mink curiously.
Well then. That was a wellspring of information...
Victor Singer wrote:"Shemarrian. They are apparently an all female race of D-Bees with highly advanced bionics of some kind. Their mounts are also bionically enhanced, with built-in weapon systems. They are incredibly territorial as well. From what I've heard they don't shoot on sight, but they do give abrupt and no-questions-asked warnings to leave "their" land. They have claimed a big chunk that includes old West Virginia, Virginia, and Maryland.", Victor explains. Leaning forward he goes on, "Now, the really interesting part is that there are reports of advanced robots, similar to the CS's Skelebots, wandering around the same area. And the Shemarrian's ignore them. That more then anything has me interested."
she thinks as she looks over at Victor.
"You seem to know quite a bit about these Shemmarians, Victor. Have you encountered them before or something?"
she asks the man.
Why bother with a home when we just carry one with us everywhere we go?
Victor Singer wrote:Victor hears Speakman out without interrupting. Once the man is done he turns to Ecks, "I think we might want ton consider taking both fliers with us. I know rescue is optional, but if we find these Snow Wolves alive, I can't see us just leaving them there. Unless 'Staci' has room to transport folks if needed?", he turns his attention to Sel with this question. Victor thinks on it more before speaking up again, "I hate to bring up spending money, but what we need is a large transport. Big enough to hold all our smaller vehicles like power armor suits, hovercycles and such plus a copy of all Sel's tools and equipment she has in 'Staci' with room for all of us of course. Something reasonably fast too. Like the NG Skybunker. I'm not saying we get one now, but it's a thought for a future purchase. Unless the group bank account has that kind of scratch?".
she muses. That seems to be this one's philosophy, at least...
Selenidaria wrote:...Sel replies with "My cab can hold up to five extra human sized people, in addition to the driver. The cargo hold in the back could theoretically hold up to about 40, but I have it converted into a living space and work shop. I just upgraded my equipment there, as a matter of fact. However it can tow a trailer up to 200 tons, which has got to be a lot cheaper than a Skybunker."
Naliyah speaks up to the group: "Don't worry about evacuating people. I have that covered with my magic. Large and heavy amounts of gear, on the other hand... vehicles, your powered armor suits, and such - if we're going to be bringing all that, we'll need something to transport it in, and haul it all back,"
she says with a wink.
"I also have some business to attend to with these Shemarrian people... well, one of them, at least. A message to deliver to them, and a response to return with..."
she says with a gleam in her eye.
She looks around. "So, when do we head out?"
[ooc=Ley Line and Nexus Point effects]Being Near a Ley line, within two miles, increases the range and duration of spells by 50%.
Being at/on a ley line OR one mile from a nexus point doubles the range, duration, and damage of magic spells. The Mage can also draw an additional 10 P.P.E. (Double for LLW & LLR) every 15 seconds. Magic spells and effects (damage, range and duration) are doubled. Plus his own P.P.E. recovers at the increased rate of 10 P.P.E. per 1/2 hour, without meditation.
Being at a ley line nexus point or within 200 feet of a nexus point triples the range, duration, and damage of magic spells. The Mage can draw upon 20 P.P.E. (Double for LLW & LLR) every 15 seconds. The mage gets a +2 to save vs magic and HF. Spell Strength is +1. P.P.E. Recovery Rate is 20 per 1/2 hour without meditation.
Periods of Increased energy at a nexus point. IAW RUE.[/ooc]
Weapons and Armor Worn or Carried
- Awe/Horror Factor: 12 (16 when roaring)
- [ooc=Sixth Sense]Range: 90 feet
Duration: Until the danger passes or happens. Bonuses apply only to the first melee round of the attack from the source of the sensed danger.
Saving Throw: None.
The Sixth Sense is a power that gives the psychic a precognitive flash of imminent danger to himself or somebody near him (within 90 feet). The character will not know what the danger is or where it will come from, nor who it will be directed at when in a group. All he knows is that something life threatening will happen within the next 60 seconds (4 melees) ! The Sixth Sense is triggered automatically, without the consent of the psychic, whenever his life is in great peril or the life of somebody he greatly cares about (friend, partner, loved one, etc.).
The Sixth Sense is only triggered by an unexpected, life threatening event (a trap or ambush is within 90 feet or a flash flood is rushing his way) which is already set into motion and will happen any second. The power can not be called upon at will to sense for traps or ambush. Instead, it works like an automatic reflex. If the character has used all his I.S.P. the Sixth Sense is temporarily rendered inoperative.
Bonuses: The sudden flash of insight provides the following bonuses.
All bonuses apply only to the first, initial melee (15 seconds) when the attack/danger occurs. Bonuses are lost in subsequent melee rounds after the danger is revealed.
+6 on initiative roll, +2 to parry, +3 to dodge and the character can not be surprised by a sneak attack from behind.[/ooc]
- Shing automatically sense supernatural good and evil within a 600' radius
[ooc=Saving Throws, Bonuses, and other handy information]Saving Throw Bonuses
Saving Throw Bonuses
Magic (varies): +8
Lethal Poison (14+): +8
Non-Lethal Poison (16+): +8
Insanity (12+): +10
Psionics (as a Major psychic, Naliyah needs a 12 to save): +6
Horror Factor (varies): +4
Effectively impervious to disease
Fatigues at half normal rate[/ooc]