Just in Case: 1d20: [16] = 16 ; 1d100: [24] = 24
Conditions:
"I got three paths, one won't fit Morning glory though. North, South, and West. North route is the small one while the South is pretty swampy though." Drake calls out over the radio.Underguard wrote:Drake keeps a stoic gaze as he observes the beautiful forest, not as taken as the others are and more on edge. Drake notices two other paths, one north and one south as well as the one that Mink identifies as opened towards the west after Arvid's communion. The northern route would only fit smaller vehicles (hovercycles, bikes, etc. APCs and larger are no-fly) and is more rocky while the southern path would easily fit the hunter but seems to become more swampy. The trees are open enough to walk between them but clustered enough to not see more than a dozen feet into the treeline.
Drake sits quietly on his bike, watching the scenery. Nice enough place if not for that aura of unease. "If you're looking for suggestions, then I vote west." Drake finally says. Good enough direction as any, when we got no idea where we are. Drake thinks to himself.