This weapon is similar in its basic design to the pacification staff.
[INSERT IMAGE HERE]
- Damage: 5d6 M.D. plus P.S. damage.
- Magic Powers: All spells and blasts are equal to a fifth level spell.
- 1. Heal Wounds (10 P.P.E.), same as the spell.
2. Words of Truth (15 P.P.E.), same as the spell.
3. Sleep (10 P.P.E.), same as the spell.
4. Shadow Meld (10 P.P.E.), same as the spell.
5. Call Lightning (15 P.P.E.), same as the spell.
6. Energy Disruption (12 P.P.E.), same as the spell.
7. Mystic Portal (60 P.P.E.), same as the spell.
8. Negate Magic (30 P.P.E.), same as the spell.
9. Anti-Magic Cloud (140 P.P.E.), same as the spell.
- 1. Heal Wounds (10 P.P.E.), same as the spell.
- Rate of Fire: Two different types of magic can be activated per melee, all effects are cumulative
- Payload: 160 P.P.E. and regenerates 20 points per hour. The staff can be instantly and completely recharged at a ley line nexus or stone pyramid.
- Weight: 25 lbs.
- Note: Considered a variation on rune weapons. The staff is indestructible. The housing unit with the two Zembahk has 100 M.D.C. and each Zembahk has 70 M.D.C., but the housing unit is still small enough that attackers must make a "called shot" and are still -1 to strike. If the housing unit is destroyed, the magic powers disappear. All that is left is an indestructible staff. The lobotomized Zembahks will live for 1D6 days without a housing unit.
Book Reference: P.121, World Book 2
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[b]Staff of Power[/b]
[size=85][i]This weapon is similar in its basic design to the pacification staff. [/i][/size]
[INSERT IMAGE HERE]
[size=85][list]
[*]Damage: 5d6 M.D. plus P.S. damage.
[*]Magic Powers: All spells and blasts are equal to a fifth level spell.
[list]1. Heal Wounds (10 P.P.E.), same as the spell.
2. Words of Truth (15 P.P.E.), same as the spell.
3. Sleep (10 P.P.E.), same as the spell.
4. Shadow Meld (10 P.P.E.), same as the spell.
5. Call Lightning (15 P.P.E.), same as the spell.
6. Energy Disruption (12 P.P.E.), same as the spell.
7. Mystic Portal (60 P.P.E.), same as the spell.
8. Negate Magic (30 P.P.E.), same as the spell.
9. Anti-Magic Cloud (140 P.P.E.), same as the spell.[/list]
[*]Rate of Fire: Two different types of magic can be activated per melee, all effects are cumulative
[*]Payload: 160 P.P.E. and regenerates 20 points per hour. The staff can be instantly and completely recharged at a ley line nexus or stone pyramid.
[*]Weight: 25 lbs.
[*]Note: Considered a variation on rune weapons. The staff is indestructible. The housing unit with the two Zembahk has 100 M.D.C. and each Zembahk has 70 M.D.C., but the housing unit is still small enough that attackers must make a "called shot" and are still -1 to strike. If the housing unit is destroyed, the magic powers disappear. All that is left is an indestructible staff. The lobotomized Zembahks will live for 1D6 days without a housing unit.[/list]
Book Reference: P.121, World Book 2[/size]
Cost: Generally not available on the open market, but can sell for anywhere from 10 to 60 million credits. A new containment unit can only be purchased or stolen from Atlantis and costs 750,000 credits, if it can be found at all. A rare Zembahk will cost 600,000 to a million credits .