Living bio-wizard component.
[INSERT IMAGE HERE]
- Alignment: Not generally applicable , however, the eyes can be programmed to be a particular alignment when used in bio-wizardry; typically evil or anarchist.
- Appearance: Look like giant human eyes.
- Average Lifespan: Unknown; estimated 50,000 years, may be effectively eternal.
- Attributes: Not applicable. Show an amazing degree of memory and total recall, but function like a blank computer that is able to hold and use knowledge in a programmed way but NEVER really think or act on their own - perfect for bio-technology.
- Weight: Approximately 21bs for small eyes to 350 Ibs for the largest; have a lot of mass.
- M.D.C.: 40 for baseball size eyes, 60 for basketball size eyes, 100 for those twice the size of a basketball and 120 M.D.C. for eyes as big as a 50 gallon drum.
- All eyes can regenerate 1D4x10M.D.C. per minute and can instantly create an armor of Ithan force field around them (this field is sometimes expanded to include a larger bio-wizard body or area and therefore weakens the protection of the eyes themselves, as is the case of the Splugorth Slave Barge). They may also be encased in an M.D.C. containment mechanism/housing.
- Optics:
- 1 . Perfect 20/20 vision and sees a wider color spectrum.
2. Nightvision 600 feet
3. Telescopic vision (6000 feet)
4. Magnification to the 300th power.
5 . Polarized vision and can tell direction by looking at the position of the sun's rays (88%).
6. Psionic Sensory Perception: see aura, see the invisible, sense magic, and see P.P.E. energy, without requiring an additional source of I.S.P. or P.P.E.
- 1 . Perfect 20/20 vision and sees a wider color spectrum.
- Modifiers: Impervious to horror factor, gases, poisons, and drugs. + 3 to save vs magic and psionic attacks.
- Magic and P.P.E.: 150 P.P.E. for small eyes, 250 for medium and 400 for the large eyes . The magic powers of small to medium eyes are the equivalent of an 8th level mage, large eyes can be the equal of an 8th or 12th level wizard.
- Small and medium sized eyes can be programmed to perform as many as eleven (11) different spells as often as two times each. Large eyes can be programmed to perform as many as twenty (20) spells as often as three times each. The eyes can be programmed with any magic spells (not warlock magic) from levels one through eight.
- Psionic Powers: 1D6x10+40 I.S.P. Equivalent to a minor psionic . Abilities are limited to empathy, telepathy (mainly a receiver and serves as a mental link when used in bio-wizardry), see aura, see the invisible, sense evil, sense magic, and total recall.
- Other Abilities: Prowl 70%, track (humanoids) 70%. Maximum speed flying or floating is 35 mph/56 km (Spd 50) and can attain a height of 400 feet (122 m). Also functions perfectly underwater, in space and in any environment.
Book Reference: p. 123 , World Book 2
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[b]The Eyes of Eylor[/b]
[size=85][i]Living bio-wizard component.[/i][/size]
[INSERT IMAGE HERE]
[size=85][list][*]Alignment: Not generally applicable , however, the eyes can be programmed to be a particular alignment when used in bio-wizardry; typically evil or anarchist.
[*]Appearance: Look like giant human eyes.
[*]Average Lifespan: Unknown; estimated 50,000 years, may be effectively eternal.
[*]Attributes: Not applicable. Show an amazing degree of memory and total recall, but function like a blank computer that is able to hold and use knowledge in a programmed way but NEVER really think or act on their own - perfect for bio-technology.
[*]Weight: Approximately 21bs for small eyes to 350 Ibs for the largest; have a lot of mass.
[*]M.D.C.: 40 for baseball size eyes, 60 for basketball size eyes, 100 for those twice the size of a basketball and 120 M.D.C. for eyes as big as a 50 gallon drum.
[*]All eyes can regenerate 1D4x10M.D.C. per minute and can instantly create an armor of Ithan force field around them (this field is sometimes expanded to include a larger bio-wizard body or area and therefore weakens the protection of the eyes themselves, as is the case of the Splugorth Slave Barge). They may also be encased in an M.D.C. containment mechanism/housing.
[*]Optics:
[list]1 . Perfect 20/20 vision and sees a wider color spectrum.
2. Nightvision 600 feet
3. Telescopic vision (6000 feet)
4. Magnification to the 300th power.
5 . Polarized vision and can tell direction by looking at the position of the sun's rays (88%).
6. Psionic Sensory Perception: see aura, see the invisible, sense magic, and see P.P.E. energy, without requiring an additional source of I.S.P. or P.P.E.[/list]
[*]Modifiers: Impervious to horror factor, gases, poisons, and drugs. + 3 to save vs magic and psionic attacks.
[*]Magic and P.P.E.: 150 P.P.E. for small eyes, 250 for medium and 400 for the large eyes . The magic powers of small to medium eyes are the equivalent of an 8th level mage, large eyes can be the equal of an 8th or 12th level wizard.
[*]Small and medium sized eyes can be programmed to perform as many as eleven (11) different spells as often as two times each. Large eyes can be programmed to perform as many as twenty (20) spells as often as three times each. The eyes can be programmed with any magic spells (not warlock magic) from levels one through eight.
[*]Psionic Powers: 1D6x10+40 I.S.P. Equivalent to a minor psionic . Abilities are limited to empathy, telepathy (mainly a receiver and serves as a mental link when used in bio-wizardry), see aura, see the invisible, sense evil, sense magic, and total recall.
[*]Other Abilities: Prowl 70%, track (humanoids) 70%. Maximum speed flying or floating is 35 mph/56 km (Spd 50) and can attain a height of 400 feet (122 m). Also functions perfectly underwater, in space and in any environment.[/list]
Book Reference: p. 123 , World Book 2[/size]
Cost: Generally not for sale.