G-Mail: jwmohan78@gmail.com
Link to Ledger: Ledger
Character Name: Kar Fallax
Alias: Cesar
Race: Thropo (AU, pg 71)
O.C.C.: Invincible Guardsman (DB3, pg 32)
Alignment: Unprincipled
XP Level: 3
XP Points: 7,251 (Updated 2020-10-01 DSM)
Next Level @ XP: 10,001
XP Table
Disposition:Insanity: None
ATTRIBUTES
I.Q.: 16
M.E.: 7
M.A.: 10
P.S.: 25 (supernatural)
P.P.: 12
P.E.: 17 (Supernatural)
P.B.: 9
Speed: 21
PHYSICAL DATA
M.D.C.: 26
Age: 30 years
Sex: Male
Height: 6' 6"
Weight: 200 lbs
Description: A primate of dark fur with a single white tuff on the center of his chest. Lean and muscular
Racial Abilities
Immune to the effects and damage of radiation.
Natural Abilities
Perception: 24% (+3%)
Charm/Impress: 0%
Invoke Trust/Intimidate: 0%
Max. Encumbrance: 200 lbs
Max. Carrying Weight: 1250 lbs
Max. Lifting Weight: 2500 lbs
Max. Jumping Ability: 37.5 ft Length, 18 ft height
Special Abilities
Heals 2d6 M.D.C per minute
Can see all spectrums of light (See Control Void)
Resistant to heat and fire (half damage, magic full) (See Control Void)
Resistant to laser attacks (half damage) (See Control Void)
Impervious to Radiation, cold and pressure (See Control Void)
Super Powers
Minor,
Extraordinary Speed
Major
Control Void
O.C.C. SkillsRadio: Basic 72% (+5%)
Pilot: Robots and Power Armor 77% (+3%)
Pilot: Spacecraft Advanced 64% (+4%)
Robot (and Power Armor) Combat: Basic
Sensory Equipment 57% (+5%)
Weapon Systems 67% (+5%)
Movement in Zero Gravity 77% (+5%)
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Heavy Military Weapons
HTH Assassin
O.C.C. Related Skills (+2 @ level 6,9 and +1 @ level 12)
Boxing level 1
Gymnastics
--Sense of Balance 61% (+3%)
--Work Parallel Bars & Rings 71% (+3%)
--Back Flip 78% (+2%)
--Basic Climb Ability 42% (+2%)
--Basic Prowl Ability 30%
--Climb Rope/Rappel 68% (+2%)
Language: Native Tongue (Trade 5) 98% (+1%)
Cryptography 42% (+5%)
Demolitions 86% (+3%)
Field Armorer & Munitions Expert 72% (+5%)
--Basic Mechanics 47% (+5%)
Navigation: Orbital 82% (+5%)
Navigation: Space 72% (+5%)
Advanced Electronic Warfare 52% (+5%)
Demolitions Disposal 71% (+3%)level 1
Secondary Skills(+2 @ level 6,9, 12 and 15)
First Aid 62% (+5%)
Language: Other (Trade 4) 72% (+3%)
Research 57% (+5%)
Xenology 47% (+5%)
Lore: Magic Level 1
--General Knowledge: 32% (+5%)
--Recog. Magic Circles, Runes, etc: 22% (+5%)
--Recognize Enchantment 16% (+4%)
Lore: Psychics & Psionics 32% (+5%) Level 1
Athletics (General)
W.P. Sword
Combat Data
HTH Type: Assassin
Number of Attacks: 7
Initiative Bonus: +3
Strike Bonus: +4
Parry Bonus: +6
Dodge Bonus: +9
Auto-Dodge Bonus: +2
HTH Damage Bonus:
Bonus to Roll w/Punch: +11
Bonus to Pull a Punch: +7
Bonus to Disarm:
Other: Full strength Punch: 2d6 M.D., Power Punch: 4d6 (two melee actions)
Robot Combat Data: Basic
Number of Attacks: 8
Initiative Bonus:
Melee Strike Bonus: +1
Ranged Strike Bonus:
Parry Bonus: +1
Dodge Bonus: +1
HTH Damage Bonus:
Bonus to Roll w/Punch:+1
Bonus to Pull a Punch:
Bonus to Disarm:
Other:
Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Energy Pistol: +2 to Strike Bonus
W.P. Energy Rifle: +1 to Strike Bonus
W.P. Heavy Military Weapons: +2 to Strike Bonus
W.P. Sword: +2 to strike, +1 to parry
Saving Throw Bonuses
Coma/Death:
Magic (varies):
Lethal Poison (14+): +2
Non-Lethal Poison (16+): +2
Insanity (12+):
Psionics (varies):
Horror Factor (varies): +6