G-Mail: ross.e.davidson@gmail.com
Link to Ledger:
Character Name: Draggor
Power Category: Mega Hero
Alias: Imp
Race: Monster
O.C.C.: HU Immortal
Alignment: Scrupulous
XP Level: 3
XP Points:
Next Level @ XP: 10,001
XP Table
Sentiments: Sympathetic to most mortals having to deal with oppression in some form.Sentiments - Splugorth: Hostile, as they are the ones that enslaved the character for this most recent life.
Sentiments - TGE: Indifferent politically, but engaging via combat
Disposition: Default quiet and guarded, but if information is required, or is in the presence of someone who is not bothered being around a monster, awkward conversations are more free flowing.
Insanities: Multiple Personalities: This isn't so much an insanity as a consequence of having many past lives that can be wildly at odds with The Current Person. See in the Background post.
SUPERNATURAL ATTRIBUTES
I.Q.: 12
M.E.: 13
M.A.: 12
P.S.: 41 (18 + 5 + 12 + 6)
P.P.: 23 (16 + 2 + 4 + 1)
P.E.: 19 (13 + 3 + 1 + 2)
P.B.: 9
Speed: 31 (13 + 4 + 14)
PHYSICAL DATA
M.D.C.: 1,349
P.P.E.: 89
Age: 1000
Sex: NB
Height: 7'2"
Weight: 486lbs
Description: A tall creature that looks to be wearing organic armor, but upon closer inspection, it clearly is part of the hide. The toughest parts are combinations of yellow, orange and brown, with the rest of the skin being hues of blue and purple.
Horror Factor: 12
Natural Abilities
Perception: 21%
Max. Encumbrance: 486lbs
Max. Carrying Weight: 3,280lbs
Max. Lifting Weight: 6,560lbs
Max. Jumping Ability: 67.5' length / 32.25' height running start, 27' length / 12.9' height standing still
MPH: 21
Mega Abilities
Mega Ability: Immortal (HUp181)
Mega Ability: Doesn't need air to breathe (HUp181)
Achilles' Heel: PsionicsSUPER POWERS
MAJOR
Massive Damage Capacity (HU:PU3p75)
Super Regeneration (HU:PU3p99)
Super Energy Expulsion (HU2p293)
MINOR
Heightened Sense of Awareness (HU:PU1p30)
These are the skill programs and secondary skills from creation before getting merged into the unified skill list.Skills
Skill Programs
Professional Combat Athlete (HU:AU:GGp193)
- Boxing
- Wrestling
- Acrobatics: Sense of Balance 79% (+3%)
- Acrobatics: Walk Tightrope or High Wire 89% (+3%)
- Acrobatics: Back Flip 86% (+2%)
- HtH: Martial Arts
- Recognize Weapon Quality 75% (+5%)
- Deperessurization Training
- Zero Gravity Combat: Elite
- Pilot Jet Pack 84% (+4%)
- W.P. Knife
- W.P. Blunt
- Find Contraband & Illegal Weapons 58% (+4%)
- Forgery 45% (+5%)
- Detect Concealment 60% (+5%)
- Intelligence 59% (+4%)
- Prowl 65% (+5%)
- Pilot Advanced: Military Spacecraft 69% (+4%)
- W.P. Energy Pistol
- W.P. Heavy Energy Weapons
- Athletics (general)
- Body Building & Weight Lifting
- Climbing/Rappelling 70/60% (+5%)
- Running
- Swimming
- Language: Native Tongue: Infernal 91% (+1%)
- Language: Trade IV
- Language: Trade I
- Radio: Basic 60% (+5%)
- Basic Electronics 45% (+5%)
- Computer Repair 45% (+5%)
- Basic Mechanics 45% (+5%)
- Camouflage 40% (+5%)
- Gambling: Standard 45% (+5%)
- Lore: Galactic Aliens 45% (+5%)
- Lore: Demons & Monsters 45% (+5%)
- Lore: Faeries & Creatures of Magic 40% (+5%)
- Salvage 50% (+5%)
- W.P. Energy Rifle
COMBAT DATA
HTH Type: Martial Arts
Number of Attacks: 6
Initiative: +4
Strike: +6
Parry: +10
Dodge: +10
Auto Dodge: +4
Disarm:
HTH Damage Bonus:
Roll w/ Fall: +4
Roll w/ Impact: +6
Roll w/ Punch: +5
Pull Punch: +5
P.S. Damage Bonus: +26
Moves
Weapon ProficienciesAimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Energy Pistol: +2 strike
W.P. Energy Rifle: +1 strike
W.P. Heavy M.D. Weapons: +1 strike
W.P. Knife: +2 strike, +2 parry, +2 strike thrown
W.P. Blunt: +2 strike, +2 parry
SAVING THROW BONUSES
Coma/Death: +8%
Magic: +3
Lethal Poison (14): +6
Non-Lethal Poison (16): +6
Insanity (12): +0
Psionics: -4
Possession: +4
Horror Factor: +10