Guardian AKA Ajax the Telemonian, Olympian Warrior (Alien, APPROVED)

The character sheets and OOC chat of the Omegas belong here.

Moderators: Game Masters, AGMs

Post Reply
User avatar
Diamond Level Patron
Diamond Level Patron
Posts: 5
Joined: Wed Jul 13, 2022 9:33 am

Guardian AKA Ajax the Telemonian, Olympian Warrior (Alien, APPROVED)

Post by Guardian »

Player Name: Chris Clemens
Hangouts Handle: Chris Clemens
Character Name: Ajax the Telemonian 5th of His Name
Power Category: Alien
Alias: Guardian
Occupation: TBD
Alignment: Principled
XP Level: 3
XP Points:4,201
Next Level @ XP:8,400
Birth Order/Family Ties: First Born
Land of Origin: Olympus: Aquatic World
Childhood Environment: City - Medium (Telemon on Olympus)
Social/Economic Background: TBD
When Extraordinary Abilities First Manifested: On Olympus he is a very strong warrior, but on Earth he is insanely strong. His Super Abilities didn't stand out until he reached Earth.
Disposition: Nice guy, friendly, courteous and hospitable.
  • Quirk - Radical Honesty: Not an insanity per say, but a quirk. On Olympus Ajax was destined to be the Lord of Telemon. His family had ruled since the city's founding. He was the first son and normally he would inherit the role. However on Olympus he was considered a bit odd. First he wants to be liked by everyone and is a total "boyscout" but he is also completely utterly and radically honest. He does not lie. Never. Not even to be nice. He is the guy that tells someone their baby is ugly. He has difficulty understanding why when he is honest some people get upset with him. Unbeknownst to him, his brother Telemachus, pulled considerable strings to make sure he was selected for the mission. Even went so far as to convince him to volunteer. In Telemachus's mind he loved his brother and really didn't desire power, but felt if left to rule Telemon, Ajax would have caused a war, simply because he would turn an exchange of pleasantries into a brutal and cold analysis of the situation that would enflame passions of everyone present. For the sake of this Quirk, he doesn't see the name Guardian as a deception, it is a call sign.
  • Quirk - No One Left Behind: Ajax will change priority to a fallen ally. If an ally falls, he will drop all other objectives to saving them. He will also drop everything to help an ally in the process of falling.
  • Quirk - Evacuate the Area: Ajax will always make sure the area is clear of bystanders before engaging in a fight. If that isn’t an option he will prioritize their safety placing himself between them and a potential threat.
I.Q.: 12
M.E.: 29
M.A.: 15
P.S.: 51 (Superhuman, 55 Underwater)
P.P.: 24
P.E.: 28
P.B.: 11
Speed: 35 | 24mph(64|44 mph Swimming Speed)

HP: 53
SDC: 209 (219 Underwater)
Natural A.R.: 8
Age: 24 (1154)
Sex: Male
Height: 7’
Weight: 290 lbs.
Description: Large Man Appears to have Mediterranean Features with Black Hair and Beard Trimmed Neatly

Natural Abilities
  • Perception: 21%
  • Charm/Impress: 15%
  • Invoke Trust/Intimidate: 10%
  • Max. Encumbrance: 145 lbs
  • Max. Carrying Weight: 145 lbs
  • Max. Lifting Weight: 10,000 lbs.
  • Max. Jumping Ability: Jumping: 76' Length, 38' Height
  • Swimming 85% (Alien Species)
  • Hold Breath 10 Minutes (Alien Species)
  • Underwater Depth Tolerance of 2 Miles (Alien Species)
Super Abilities
  • Extraordinary Mental Endurance
  • Extraordinary Physical Endurance
  • Extraordinary Physical Prowess
  • Heavyweight
  • Superhuman Strength

Alien Combat Specialist

Basic Skills
  • Pilot Automobile 64% +4%
  • Mathematics: Basic 55% +5%
  • Speak Greek, Mandarin, Japanese, Spanish, German, English 98%
  • Read and Write Greek, Mandarin, Japanese, Spanish, German, English 98%.
Scholastic Skills
  • Pilot: Jet Packs 60% +4%
  • First Aid 65% +5%
  • HTH: Martial Arts
  • Acrobatics
    • Sense of Balance 84% +2%
    • Walk Tightrope or High Wire 86% +3%
    • Climb Rope 94% +2%
    • Base Climb 65%
    • Base Prowl 55%
  • Boxing
  • Gymnastics
    • Work parallel bars & rings 86% +3%
    • Back flip 94% +2%
  • Wrestling
Secondary Skills
  • Athletics
  • Body Building/Weight Lifting. 3rd Level
  • Running 3rd Level
  • Computer Operation 50% +5%
  • Research 50% +5%
  • Astronomy 35% +5%
  • Advanced Mathematics 55% +5%
  • Navigation: Space 60% +5%

Combat Data
HTH Type: Martial Arts
Number of Attacks: 6
Initiative Bonus: +2
Strike Bonus: +4
Parry Bonus: +14
Dodge Bonus: +14 (+16 Underwater)
Automatic Dodge: +3
Disarm Bonus: +2
HTH Damage Bonus: +46
Bonus to Roll w/Punch: +10
Bonus to Pull a Punch: +3
Upper Body HTH Attacks
  • Backhand Strike (1d6+46)
  • Punch (1d4+46)
  • Karate Strike/Punch (2d4+46)
  • Elbow/Forearm (1d6+46)
  • Power Punch - (Double Dice +46 Counts as two melee attacks. Applicable to all hand strikes.)
  • Body Flip (1d6+46)
Kick Attacks:
  • Karate style kick (2d4+46)
  • Round House Kick (3d6+46)
  • Axe Kick (2d6+46)
  • Backward Sweep - Used only against opponents coming up behind the character. Does no damage, it's purely a knockdown attack. Cannot be parried.
  • Tripping/Leg Hook - An attack on the opponent's legs. Does no damage, it's purely a knockdown attack. Cannot be parried.
Wrestling Attacks:
  • Body block/tackle (1d4+46) Opponent must dodge or parry to avoid being knocked down (lose one melee attack if knocked down).
  • Crush/squeeze (1d4+46)
  • Pin/incapacitate on a roll of 18, 19, or 20.
Boxing Attacks:
  • Skilled boxers will automatically knock out opponents on a roll of a natural twenty when fighting with their fists. The victim of a knockout will remain unconscious for 1d6 melees. Characters with superhuman strength or tough bodies are only stunned instead of rendered unconscious (-4 to strike, parry, and dodge). Unlike normal knock out/stun, the player does not have to announce that he is trying to knockout his opponent before making a roll to strike.
Weapon Proficiencies
W.P. Spear (rifle equipped with bayonet falls into this category, as do tridents)
  • +1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 3, 6, 10, and 14. Maximum throwing range: 150 feet
W.P. Shield
  • +1 to Parry at levels 1, 3, 7, 10, and 13. +1 to strike with shield at levels 4, 8, and 12. Cannot be thrown.
W.P. Targeting
  • +1 to strike at levels, 1, 3, 7, and 10. If you have W.P. Targeting AND another missile W.P. (but not weapons not designed for throwing), then you may combine the bonuses from both proficiencies.
W.P. Handguns
  • +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
W.P. Energy Pistol
  • +1 to strike at levels 1, 3, 5, 7, 9, 11, 13, and 15.
W.P. Energy Rifle
  • +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
Saving Throw Bonuses
Coma/Death: +26%
Toxins (15+): +7
Magic (varies): +8
Lethal Poison (14+): +7
Non-Lethal Poison (16+):+7
Insanity (12+): +12
Psionics (12+): +7
Mind Altering Drugs: +6
Horror Factor: +6
Possession: +6
Magical Illusions: +1
Last edited by Guardian on Sun Aug 07, 2022 10:14 pm, edited 151 times in total.
User avatar
Diamond Level Patron
Diamond Level Patron
Posts: 5
Joined: Wed Jul 13, 2022 9:33 am

Ajax's Equipment

Post by Guardian »

Equipment List
  • Several sets of clothing for everyday apparel; generic labels and nothing fancy, only casual clothing.
  • Energy Trident (Javelin skinned as a Trident)
  • Antigravity Disk
Money On Hand: $11,000
Life Savings: $6,000

[*]Antigravity Disk
Maximum speed: 160 mph (256 km). S.D.C.: 40 per disk. Maximum altitude is unlimited and can carry the character into outer space. Maximum weight allowance: 1000 pounds (450 kg).
Note: Can attach to feet, back, or chest. Maneuvered by simple hand controls, or a voice-activated computer. They are about the size of a dinner plate.

[*]Energy Trident (Javelin skinned as a Trident)
Energy Trident
Energy Trident
Melee Attack - Range: 7 ft | DAMAGE: 4D4+46| Weight: 4 lbs. | +2 to Strike (+6) | +2 to Parry (+16)
Thrown Attack - Range: | DAMGE: 4D4+46 | +4 to Strike (+8)
Energy Blast - Range: 1000 feet (305 m) | DAMAGE: 5D6 per blast, up to 5 blasts per melee round (each count as one melee attack). | +1 to Strike (+5)
Note: A Trident that ripples with an energy field when activated. This energy field makes the weapon virtually indestructible and inflicts double damage when it strikes. In addition, the weapon can fire energy bolts; just point and shoot. Automatically recharges itself.

Talisman of Marduk (Patron Item)
Godly Health: Even with the merest fraction of power from the Tablets of Destiny the talisman enhances the health of its wearer
  • +30 S.D.C. or +15 M.D.C., as appropriate

Magical Resistance: The Talisman protects it's wearer from harmful magical effects
  • +1 to save vs. magic

Voice of Kings: The wearer is able to speak any language even if only for a brief while and limited times per day
  • Tongues 3/day (per invocation at 5th level proficiency)

Sight of Destiny: The wearer is able to peer into the depths of time and space to view events as they happen
  • Oracle 3/day (per invocation at 5th level proficiency)

Last edited by Guardian on Sun Aug 07, 2022 10:12 pm, edited 28 times in total.
User avatar
Diamond Level Patron
Diamond Level Patron
Posts: 5
Joined: Wed Jul 13, 2022 9:33 am

Ajax's Background

Post by Guardian »

Background Story


Ajax was born in the winter 12345 in the city of Telemon. His father Ajax of Telemon, 4th of his Name, was Lord of Telemon, his mother Circe of Olympus was Lady. He was their first child. They would go on to have three more. Telemachus, Cassandra and Deimos. He had a standard Olympian upbringing. Until the age of ten he was given extensive physical training in addition to training in Art and Music. Physical Training was completely his forte, while the rest, was well kind of a disaster. His musical prowess was nonexistent. When he played or sang, many people thought somewhere a Halcyon was pulled out of the water and was being beat mercilessly. There was no doubt that Ajax would be a warrior. And this was actually a good thing, because he was also brutally and rudely honest. Other children and many adults would constantly want to cave his face in because he would always share his opinion without any consideration of how it made others feel. He always held his own in a fight, even amongst older and more experienced warriors.

When he entered advanced education, he was drawn to the sciences, namely Mathematics and Astronomy. The former for its absolute nature, the second, because he one day hoped to visit the stars. From 14-19 he studied at the Academy in Olympus. He was not the most gifted student, but he also was not a bad student. At the age of 19 he graduated and became a tutor in Mathematics. This was the same year that leaders of Olympus began the search for a volunteer to travel to Earth and reopen a portal. It had been over a millennia, since the Olympians left Earth to protect it from a war waged against the Titans, and thousands of hybrids like Ajax desired to reestablish a connection to Earth to learn more about the other half of their heritage. Ajax toyed with the notion but didn't really express much interest. One day his brother Telemachus came to speak with him. He convinced him to apply. He submitted an application. Soon after that he met Ariadne, who would become his wife. Nine months after marrying Ariadne she gave birth to twins, Castor and Pollux. This was followed by 3 more children Theseus, Phoebos and Mara. For five years he was subjected to rigorous physical and mental testing, while spending time with his family. After five years it was announced he was chosen for the mission. In exchange for his service his family would be given a life of reverence and luxury. As was tradition Telemachus would become the head of the household and make sure all their needs were met. Ajax was given six months to spend every waking moment with Ariadne and his children. On the day he would depart, he would kiss his wife and children goodbye for the last time. He had recorded messages of advice and encouragement for his children to help them in his absence as they grew to adulthood. They included his insanely brutal honesty on numerous topics and about the people that would be raising them. In 12369 shortly after his birthday, Ajax boarded the ship entered the stasis chamber, He entered into stasis just before the launch of his ship.

Earth - April 1st, 2043 0115 hours.

Ajax wakes from his slumber to the sound of maintenance tones going off around him. He hits the release hatch on his stasis chamber. When it opens the compartment smells of ozone, as small electrical fires are burning around him. Anti-fire systems engage and began quashing them. He looks around and sees the auxiliary power light is on. He sits up and feels woozy. Just yesterday he was standing before his family before setting off on his mission. He was holding his kids. But that was only yesterday from his perspective, it had actually 1100 years ago. That is 3 or 4 generations of his family on Olympus. His wife and kids have been gone for 800 years.

He knew that would be the case when he volunteered. He made his peace with it. It was an opportunity to reconnect Olympus and hybrids like himself to half of their heritage. It had been 2500 years since the portal closed to protect earth from the Titans. When they found out the portal had been destroyed on earth, preparations were made to re-establish it. 1,000’s volunteered but he was the one chosen after a 5 year evaluation process. He was the best of the best. An accomplished warrior with a background science. Honestly anyone could of done it science or not. The ship would land at the designated spot and deploy the portal device. It was a fool proof plan… so he thought.

As soon as he gets his berrings he goes to the computer for a status report. He reviews the log and finds something surprising. The ship was hit by some sort of guided ballistic explosive. It breached the hull. It resulted in the the emergency expulsion of the stasis compartment. This engaged the cloaking field and emergency landing protocol for the pod. It takes a moment for him to process it, when he does, his eyes widen and he says, “No No No!!!!” as he quickly scrolls down to the status of the Cargo Hold. His heart sinks as he sees the blinking Total Loss next to the Cargo Hold Status. The portal is destroyed. He punches the ceiling. “1100 years, my family.” He sits down on the floor with his head between his knees, and hands locked behind his neck. He begins tearing up. The humans shouldn’t have this tech at this point in their development. What is going on?

The ship was designed to do a long range scan of Earth and make preparations and stream it into his brain. He realizes he doesn’t have any info. He does a diagnostic and finds the scanner were damaged about 150 years ago by some sort of impact. He is completely blind to the history and present of this planet. He directs the computer reroute stasis power to short range scanners. Information scrolls across the screen. They have developed fission, they have nearly destroyed earth, reaping its resources. They are close to creating a sentient AI. Vulcan would be impressed. But the humans that once shared a love of art, beauty and crafting somehow refocused on progress without contemplation and developed technologically at a staggering rate. His face brightens at the realization. Maybe I can find a way to build a new portal. The technology isn’t too far behind. He scans the globe for the most advanced region. The map lights up in a region to the north surrounded by lakes, on the continent he landed on. Maybe my luck is changing.

He has the main computer scan the globe and visible stars developing a way to navigate using custom coordinates. He goes ahead and uses the computer to analyze the earth in relation to Olympus. He would need that to program the portal if he manages to rebuild it. He then has the computer analyze all radio waves to identify the 5 most common languages on earth, develop an algorithm for programming them into his memory. He grabs his Neurolink from the stasis chamber. He places it on his head and initiates transfer of data. Over 10 minutes he is infused with a working knowledge of all 5 languages. He grabs his AntiGrav Disk out of a locker and straps it his back. He grabs his energy spear. He downloads all navigation data to the AntiGrav Disk’s Computer and plots a course from his location to the city to the north. Analysis shows that humans have developed methods to detect flying vehicles. If he stays at 300ft he should stay out of their ability to detect his flight. At the rate of the AntiGrav Disk he should arrive within 3 hours meaning it should be dark the whole way if he leaves now. He removes the data disks from the computer, places them in his utility pouch on his belt and then he steps out of the pod. He is in a deep forest. He uses his AntiGrav Disk computer to initiate the pod’s self destruct protocol. It atomizes before him. He activates his disk and takes flight, knowing nothing of the world he is about to explore in hopes one day he will reestablish a connection to home.

Important Facts About the Olympians:
  • Their Planet Olympus (Earth Calls It Kepler 186f) is a Planet 500 light years away and is similar to Earth but 98% Water. It has one body of land with the major city Olympus, surrounded by multiple medium cities.
  • Olympians Are Humanoids that live off of food from the sea, horticulture on land and the desalination of water. Over time their cultural dependence on faring the oceans made them quite formidable in water.
  • Pure Blood Olympians live to be about 4 millennia. While on earth it was discovered that Olympian Genomes and Human Genomes were very compatible for breeding. They had made a significant number of hybrids, however the Olympian attributes didn't express in most children. Those who did express Olympian genes became known as the demigod heroes of legend. When they returned to Olympus around 2.5 millennia ago, almost all of the human hybrid offspring returned with them. They settled in the medium towns outside of Olympus. Ajax is from the village of Telemon. Founded by his the first Ajax 5 generations earlier. They are known for producing great warriors. Hybrids like Ajax live to be roughly 200 years old.
  • When Ajax left Olympus, they were only capable of travel at a little over half the Speed of Light. Having perfected Stasis technology, they sent groups all over the galaxy. Those ships carried the wormhole portals that allowed them to colonize earth.
  • Although they had not yet developed FTL travel, Olympians had learned to harness the gravitational fields on a planet to create Wormhole Portal from one planet to another. The Olympians came here originally in a ship while in stasis and then set up their portal on the peak of Mount Olympus as it would be called. When they had to return to fight a war they closed the portal to protect Earth, and they intended to reopen and the portal and return once their foe was defeated, but the portal gate was destroyed by something or someone on Earth before they could return. They sent Ajax to reestablish the portal.
  • It took 1130 years for Ajax to get to earth. He has no idea what has happened to Olympus since he left, nor does he know where they are technologically.
Ajax in Civies
Ajax in Civies
Flight Suit He arrived in.
Flight Suit He arrived in.
Last edited by Guardian on Wed Jul 27, 2022 6:05 am, edited 38 times in total.
User avatar
Diamond Level Patron
Diamond Level Patron
Posts: 5
Joined: Wed Jul 13, 2022 9:33 am

Re: Guardian AKA Ajax the Telemonian, Olympian Warrior (Alien, APPROVED)

Post by Guardian »

Post Templates Reference

Code: Select all

Perception:[roll] d100<21[/roll]
JIC: [roll]d100[/roll], [roll]d20[/roll]
[inline=Conditions] Superhuman Strength, Psionics (12+)/Lethal Poison (14+)/Non-Lethal Poison (16+)/Toxin (15+) +7, Magic (Varies) - +8, Horror Factor/Possession +6, Magical Illusions +1[/inline]

Code: Select all

Perception:[roll] d100<21[/roll]
JIC: [roll]d100[/roll], [roll]d20[/roll]
Initiative: [roll]d20+2[/roll] 
Status: A.R.: 8, S.D.C.: 209/209, H.P.: 53/53
[inline=Conditions] Superhuman Strength, Psionics (12+)/Lethal Poison (14+)/Non-Lethal Poison (16+)/Toxin (15+) +7, Magic (Varies) - +8, Horror Factor/Possession +6, Magical Illusions +1, SPD 35 Ground, SPD 225 Air [/inline]
Intended Actions:
Action 1:
Action 2:
Action 3:
Action 4:
Action 5:
Action 6:

Unarmed: (Bonuses Included) [roll]d20+14[/roll], [roll]d20+14[/roll], [roll]d20+14[/roll], [roll]d20+14[/roll], [roll]d20+14[/roll], [roll]d20+14[/roll]
Energy Trident: (Bonuses Included) [roll]d20+16[/roll], [roll]d20+16[/roll], [roll]d20+16[/roll], [roll]d20+16[/roll], [roll]d20+16[/roll], [roll]d20+16[/roll]
Auto Dodges: (Bonuses Included) [roll]d20+3[/roll], [roll]d20+3[/roll], [roll]d20+3[/roll], [roll]d20+3[/roll], [roll]d20+3[/roll], [roll]d20+3[/roll]

Anti-Grav Disk:  S.D.C.: 40/40

For Populating Actions (Delete before Posting)
Energy Trident (Melee): [roll]d20+6[/roll] | Damage: [roll]4d4+46[/roll]
Energy Trident (Thrown): [roll]d20+8[/roll] | Damage: [roll]4d4+46[/roll] 
Energy Trident (Energy Blast): [roll]d20+5[/roll] | Damage: [roll]5D6[/roll] (5x per Melee)
Backhand: [roll]d20+4[/roll] | Damage: [roll]1d6+46[/roll]
Punch: [roll]d20+4[/roll] | Damage: [roll]1d4+46[/roll] 
Karate Strike: [roll]d20+4[/roll] | Damage: [roll]2d4+46[/roll] 
Elbow/Forearm: [roll]d20+4[/roll] | Damage: [roll]1d6+46[/roll]
Power Backhand: [roll]d20+4[/roll] | Damage: [roll]2d6+46[/roll]
Power Punch: [roll]d20+4[/roll] | Damage: [roll]2d4+46[/roll] 
Power Karate Strike: [roll]d20+4[/roll] | Damage: [roll]4d4+46[/roll]
Power Elbow/Forearm: [roll]d20+4[/roll] | Damage: [roll]2d6+46[/roll] 
Body Flip: [roll]d20+4[/roll] | Damage: [roll]1d6+46[/roll] 
Karate Style Kick: [roll]d20+4[/roll] | Damage: [roll]2d4+46[/roll] 
Round House Kick: [roll]d20+4[/roll] | Damage: [roll]3d6+46[/roll]
Axe Kick:[roll]d20+4[/roll] | Damage: [roll]4d6+46[/roll]
Backward Sweep: [roll]d20+4[/roll] | Damage: 0 (Used only against opponents coming up behind the character. Does no damage, it's purely a knockdown attack. Cannot be parried.
Tripping/Leg Hook: [roll]d20+4[/roll] | Damage:  0 (An attack on the opponent's legs. Does no damage, it's purely a knockdown attack. Cannot be parried.)
Body block/tackle: [roll]d20+4 [/roll] | Damage: 0 (Opponent must dodge or parry to avoid being knocked down (lose one melee attack if knocked down).
Crush/squeeze: [roll]d20+4[/roll] | Damage: [roll]1d4+46[/roll] 
Post Reply

Return to “Century Station: Characters”