Shazbut (Alien) - APPROVED

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Shazbut
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Shazbut (Alien) - APPROVED

Post by Shazbut »

Player Name: Michael
Hangouts Handle: shazbut.pbp@gmail.com
Ledger: Ledger

Character Name: Shazbut
Power Category: Alien
Alias: "Skunk Who Sings", Mr Stinky
Occupation: Singer/Cook (Military Specialist - Sapper)
Alignment: Scrupulous
XP Level: 3
XP Points: 4,201
Next Level @ XP: 8,401
Birth Order/Family Ties: unknown
Land of Origin: Uncertain, but over 133 years.
Childhood Environment: unknown
Social/Economic Background: unknown
When Extraordinary Abilities First Manifested: Alien crash site, exposed to strange chemicals and high radiation
Disposition: Sunny and mischievous in equal portions, deeply marinated in music, a pinch of philosophical musings and warmly baked in generosity. Served with a good sprinkling of chopped nuts.
Insanity: Overtrusting: Shazbut too often gives people the benefit of the doubt, believing their lies and getting himself into trouble. The alternative is unthinkable, shutting people out and being mistrustful. Better to be overtrusting.

ATTRIBUTES
I.Q.: 11
M.E.: 11
M.A.: 19
P.S.: 22 (Superhuman)
P.P.: 16
P.E.: 15
P.B.: 8
Speed: 27 (54 with Vibration/18 with Vibrate Through Substances)
540 yards per minute (1080 yards per minute/360 yards per minute)
1620 feet per minute (3240 feet per minute/1080 feet per minute)
405 feet per melee round (810 feet per melee round/270 feet per melee round)

PHYSICAL DATA
PPE: 18
ISP: Only if Shazbut uses Mimic on a psionicist.
HP: 19
SDC:163
Age: Unknown
Sex: Male
Height: 6 feet 6 inches
Weight: 241 pounds
Description: A bipedal skunk?! Sure he looks like a reject from a Pokemon movie, but that easygoing grin and toothy smile puts most at ease. He has glossy black fur, a bushy tail complete with the infamous dual white stripe from nose to tail. Just as you complete the mental adjustment, he begins to sing... in Italian.

Mutant Characteristics
Scaly Skin: A tough, smooth, reptilian skin with small scales. The only remaining hints of his original form prior to mutating. This tough layer is hidden underneath his lush black skunk fur.
OOC Comments
Adds 30 S.D.C.
Stocky : Exceptionally broad and husky skunk about twice as broad as a normal human.
OOC Comments
Bonuses: Add 50 Ibs to weight (22.6 kg), +4 to P.S. (superhuman), and +6 to S.D.C.
Natural Abilities
  • Perception: 25% (+3%) see rules here
  • Invoke Trust/Intimidate: 55% (M.A. 19)
  • Max. Encumbrance: 120lbs. see rules here
  • Max. Carrying Weight: 4400lbs.
  • Max. Lifting Weight: 6600 lbs.
  • Max. Jumping Ability: 22' long or 11' high.
  • Impervious to radiation that is normally deadly to humans.
  • Can see ultraviolet light.
  • This alien radiates low levels of radiation that will begin to harm humans exposed to him for more than a few weeks. If the alien does not wear a radiation shielded survival suit, those around him will contract radiation poisoning on a result of 1-30%; roll once per each week of exposure.
  • Retractable claws (+1D6) damage from claw attacks.
Super Abilities
Major Powers
Mimic
  • Description: imitate or "mimic" another person's physical and mental attributes, including psionic powers, super abilities and innate magic abilities derived from enchanted weapons, objects or bestowed. However, the Mimic cannot copy memories, skills, education, spell knowledge/spell casting or experience.

    While the mimic has copied his opponent's entire physical structure, including P.S., P.P, P.E., P.B., Spd., S.D.C., Hit Points, and any other super abilities or psionics, the mimicking superbeing still thinks like himself, keeps his own I.Q., MA, and M.E., and fights and performs skills with his own experience and knowledge.
  • Range: Touch or 100' radius.
  • Duration: 3 minutes.
  • Added Note: Mimicked abilities function as if they were the mimic's level, not the target.
Vibration
  1. Shock Waves
    • Description: shock waves to that ripple through the earth to crack Sidewalks, walls, buildings, etc. Damage is inflicted to everything within the path of the shock wave.
    • Range: 150 feet (45.6 m) The width of the shock wave is six feet (1.8 m). Can limit the range to a few feet if desired.
    • Duration: Instant.
    • Attacks Per Melee: Each wave counts as two melee attacks.
    • Damage: 6D6.
    • Bonus: +2 to strike.
  2. Shock Blast
    • Description: An amplified bolt of force that can be fired like an invisible concussion blast.
    • Range: 230 feet (70 m).
    • Duration: Instant.
    • Attacks Per Melee: Each shock blast counts as one melee attack.
    • Damage: 4D6 (6D6 underwater).
    • Bonus: +4 to strike.
  3. Vibrate Through Substances
    • Description: can make his body vibrate so quickly that he is able to pass through solid matter. The only limitations are that he can only vibrate through inorganic (non-living) material, such as rock, concrete, processed wood, steel, etc., and speed is reduced to one third normal .
    • Range: Self.
    • Duration: As long as necessary, typically 7-15 seconds.
  4. Vibrate to Become Intangible
    • Description: The character can vibrate so fast that any physical attacks, such as bullets, knives, punches, etc., pass harmlessly through him. Energy attacks, fire, electricity, etc., do one third normal damage. Note: The character is also semitransparent when intangible.
    • Range: Self and items on his person.
    • Duration: One minute for every P.E. attribute point.
    • Attacks Per Melee: Takes the place of all melee attacks and actions while intangible.
  5. Feel Vibrations
    • Description: So sensitive to vibrations that he can physically feel changes in air currents caused by the movement of others. This means he can not be snuck upon or caught by surprise from a nearby opponent (long-range blasts and bullets are effective because of their great speed). This also means the character is like a living motion detector; able to sense the presence of nearby movement and even estimate their numbers and speed of approach.
    • Base skill: 01-72% accuracy.
    • Range: 45 feet (13.6m).
    • Perception Bonus: +10%.
  6. Vibrating Punch
    • Description: can vibrate his hand and forearm to inflict 1D6 points of damage in addition to his normal P.S. and P.S. damage bonuses.
  7. Other Abilities and Bonuses
    • Description: can vibrate his hand and forearm to inflict 1D6 points of damage in addition to his normal P.S. and P.S. damage bonuses.
    • +4 on initiative.
    • +1 to pull punch.
    • +2 to parry.
    • +2 to dodge.
    • +2 to roll with punch, fall or impact.
    • +20 S.D.C.
    • Double normal speed attribute

EDUCATION LEVEL: Military Specialist

Language Skills
Language: English 90%
Language: Italian 90%
Language: Shoshoni 90%

Espionage Skills
Detect Ambush 40% (+5%)
Detect Concealment 35% (+5%)
Impersonation 45%/31% (+4%)
Interrogation 40% (+5%)
Tracking: People 35% (+5%)

Military Skills
Field Armorer & Munitions Expert 50% (+5%)
* Basic Mechanics 50% (+5%)
Demolitions 70% (+3%)
Demolitions Disposal 70% (+3%)
Trap Construction 30% (+4%)
Trap & Mine Detection 30% (+5%)

Physical Skills
Hand To Hand Assassin
Boxing
Acrobatics
  • Sense of balance 60% (+2%)
  • Walk tightrope or high wire 60% (+3%)
  • Climb rope 70% (+2%)
  • Back flip 50% (+5%)
  • Climb 55%
  • Prowl 35%


Gymnastics
  • Sense of balance 50% (+3%)
  • Work parallel bars & rings 60% (+3%)
  • Climb rope 60% (+2%)
  • Back flip 70% (+2%)
  • adds a +5% to prowl skill.


Wrestling
  • Body block/tackle does 1d4 damage and the opponent must dodge or parry to avoid being knocked down (lose one melee attack if knocked down).
  • Pin/incapacitate on a roll of 18, 19, or 20.
  • Crush/squeeze does 1d4 damage per squeeze attack.
Secondary Skills
Pilot: Hover Craft (Ground) 50% (+5%)
Art 35% (+5%)
Cook 35% (+5%)
Lore: American Indians 25% (+5%)
Performance 30% (+5%)
Philosophy 30% (+5%)
Sing 35% (+5%)
(3rd) Athletics (General)
(3rd) Running

Combat Data
HTH Type: HTH Assassin
Number of Attacks: 6
Initiative Bonus: +5
Strike Bonus: +3
Parry Bonus: +6
Dodge Bonus: +6
Disarm Bonus: +0
HTH Damage Bonus: +7 (+1d6 Vibrating Punch, +1d6 Retractable Claws)
Bonus to Roll w/Punch: +12
Bonus to Pull a Punch: +6
Other:

Weapon Proficiencies
W.P. Axe - +1 to strike and parry at levels 2, 5, 8, 12, and 15. +1 to strike when thrown at levels 5, 8, and 12; not designed for throwing.
W.P. Paired Weapons (see RUE p. 327) -Axe and Axe
W.P. Heavy MD Weapons
  • +1 to Strike at levels 2, 4, 7, 10, and 13.
(s) W.P. Shotgun
  • +1 to strike at levels 1, 3, 6, 10, and 14.
Saving Throw Bonuses
Coma/Death:
Toxins (15+):
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):
Last edited by Shazbut on Wed Jan 12, 2022 12:09 pm, edited 144 times in total.
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Shazbut
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Equipment List

Post by Shazbut »

Equipment

Transportation
Hover Platform

Carried/In Hand

Worn on Person
Vibro-Axe (3d6)
Italian Medieval Axe "Five Fingers"
Polycarbonate knife (1d6) (up sleeve)
Orange sock puppet with one googly eye
Pocket-sized music player with headphones
Beaded Shoshone armband

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Beaded Shoshone bag - full of walnuts
• Space: Wireless speaker
• Space: Craft supplies
• Space: Novel (The Time Machine by H.G. Wells. 1st edition)
• Space: Bible (1910 edition)
• Space: Whetstone
• Space: Painting equipment - brushes, paints, spray cans.
• Space: Painting equipment - brushes, paints, spray cans.
• Space: Hover platform
• Space: Hover platform

Stored at Omega HQ
N/A

Funds
Savings: $10,000 (large denomination paper notes from the 1950's bank robberies, never spent)

Gear Stats

Vibro-Axe
Image
  • A standard axe with a handle generator like the sword.
    • Damage: 3d6+P.S. bonus (if any)
    • Dimensions: 2.25' long.
    • Notes: Alien Equipment.
    • Weight: 4.5 lbs.


Italian Medieval Axe "Five Fingers"
Image
  • An Italian wide-bladed war axe.
    • Damage: 3d6+P.S. bonus (if any)
    • Dimensions: 33" long.
    • Notes: Once owned by "Vinny Five Fingers", an Italian gangster of the 1950's. This intimidating piece is based on an Italian 14th century design, the axe is an overall length of 33". Axe head and handle grip constructed of steel alloy.


Hover Platform
  • A square hovering platform
    • S.D.C.: 150
    • Size: 4' square in size, that comfortably supports two people (can hold up to four)
    • Foldable to stow inside backpack for easy travel.
    • Notes: Alien Equipment, requires Pilot: Hover Craft (Ground) to fly.
    • Maximum Speed: 90 mph (145 km). Hovers 3 to 300 feet above the ground.
Last edited by Shazbut on Sat Dec 25, 2021 2:34 pm, edited 30 times in total.
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Shazbut
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Background Story

Post by Shazbut »

Background Story
Test Subject Number 3: The Crash and Rebirth
Test Subject 3 sees himself as a creature of Earth. In fact, he insists that he was born on Earth. In a way, this is correct.

The Darclon research vessel carrying the test subject suffered a catastrophic failure and crash landed in the remote Yellowstone region of North America. The scientists all died, but the subject somehow survived. In the process of leaving the burning ship he was bathed in high radiation and an assortment of chemicals that forever altered his body and mind. Badly wounded, and in a chemical stupor, the test subject tried to call for help on a damaged communication device. Before passing out, the only signals he could detect came from San Jose in California; the first radio station on Earth to broadcast music. The year was 1910.

While cocktail of strange energies reshaped his unconscious body, his soul was shaped by stranger earthly energies; music.

During this time of sleeping mutation, a curious striped skunk wandered into the burning forest clearing. The test subject's fluid form mimicked much of what it encountered from the Earth species mephitis mephitis.

When he awakened, he was reborn, in both body and soul. This was as Darclon scientists had intended, but their plans involved the use of more promising animal species. The test subject had come to greatly resemble the striped skunk that had drawn near while he slept, albeit retaining his original large bipedal shape. The only hint of his former self lay in a hard layer of tiny scaled skin, hidden underneath his newly grown skunk fur. He possessed strange powers and stranger thoughts. Memories of his former existence were faint, but in his mind chords burst in an irresistible sequence. He found himself humming strange tunes to himself. To this day it never really stopped.

A quick survey of the wrecked ship revealed a partially functioning memory bank. It told the following; the ship was crewed by a team of Darclon mind-engineers, and they were developing drugs for psychological reorientation to find a cure for the burden of memory. This was an arm of research intended to compliment efforts to build a compliant obedient mutant soldier army. Such soldiers needed to be freed of old memories, to better trust their Darclon masters. Such soldiers would also have abilities to adapt to their threats by taking on characteristics and strengths of their opponents.

Who was he? He could not even recall his true name. Nor did he know what a Darclon was. He did not care.

From the debris he salvaged a vibro axe and hover platform. Then, with a smile on his lips and a song in his heart, he vanished into the wild woods.

Skunk Who Sings: Close Encounters of the Human Kind
The first humans the test subject saw were a detachment of U.S. Army troops coming out of Fort Yellowstone. They were making haste towards the fires of the crash site. He bypassed them entirely atop his hover platform, soaring over treetops. He did not recall how he knew to fly hover machines, it was an old memory that had stuck with him. Soon he entered the Wind River Reservation of Wyoming

There he found his first great human friends amongst the Eastern Shoshone tribes; Raymond Washakie, a grandson of the great Chief Washakie, and a Welsh Anglican Priest named John Roberts. The two agreed this strange skunk-like being was a supernatural wonder that neither could explain, though John theorized it came from the future. Both conspired to keep their new friend hidden from authorities at their Episcopal Church.

Raymond named his strange visitor "Skunk Who Sings", taught him his tribe's language and shared with him his love of painting. John taught him philosophy but failed utterly in teaching the visitor how to read. A few words at a time; simplicity. A few sentences; impossible. With these friendly people a new home could have been made, but after a few weeks some of his Shoshone friends began falling ill. Humans, despite all their gifts, were more fragile than he imagined. They could not tolerate the skunk's innate radioactivity. Sadly, it was time to leave.

"Skunk Who Sings" left with Raymond a momento, his damaged communicator. All it could do was pick up the intermittent radio transmissions coming from the radio pioneers of California. To John he gave the salvaged alien memory bank. He in turn received an intricately beaded Shoshone armband and John's copy of his first and second favorite books; The Bible, and The Time Machine by H.G. Wells.

Unknown to "Skunk Who Sings", many Native Americans now have folk tales of him as word spread over the years beyond the Shoshone tribe.

Mr Stinky: My Friend Vinny Five Fingers
Many years past. He walked the earth and saw many things. Though it pained the mimic to be alone, his radioactivity meant he was always careful never to linger in one place too long. By the 1950's the singing skunk befriended an Italian Chef who turned out to be a thief working for the local Mafia. "Vinny Five Fingers" was a charismatic gangster and tricked him into using his powers to pull of a series of bank robberies. The moniker "Five Fingers" referred to an Italian war axe Vinny used to frighten enemies. His innate ability to pass through solid walls made the skunk an ideal thief, and the resultant three-week crime spree topped the national newspapers of the day. Vinny reached the mafioso the big time with his new skunk partner, whom the mafia nicknamed Mr Stinky.

It was late one night, whilst playing Scrabble with a group of goodfellas, that Vince spelled out the name "S H A Z B U T". The move won Vince the game and cash prize, and Shazbut a 'real' name. The name stuck. But just as quick as he arrived, Shazbut aka Mr Stinky aka Skunk Who Sings aka Test Subject Number 3 soon vanished again. He also took with him Vince's axe as a momento. The tales of Mr Stinky faded over the years into mafia legend. The crimes remain unsolved to this day, as the intangible Mr Stinky always ascended from sewage pipes underneath the banks, far from cameras and surveillance systems.

Shazbut: Present Day
Shazbut has spent a very long time on the fringes of society, happily surviving on what scraps he can find. He has sought to remain close enough to society to enjoy radio music but far away so that no one gets sick from his radiation. However, he is increasingly isolated and in need of a community, has recently presented himself to authorities and has requested asylum. He has explained his story to the best of his ability, but has left out the part of a crashed alien ship. The concept of years is fuzzy to him, he doesn't consider the passage of time as humans do, it simply flows unheeded. His time with Raymond, John and Vince feels as if only a few years ago. He would be shocked and saddened to learn that they are all long dead. He still hasn't read John's book.

After hearing Shazbut's story boisterously sung in English, Italian and even Shoshone, perplexed government agents are currently assessing whether he ought to be granted asylum, placed in one, or given a job. It went a little like this:
"A Skunk Named Shaz"

♪ ♫ ♪ First thing I remember was a wreck I saw,
The flames were high and made a mighty roar
I came across a barrel leaking really strange stuff.
It was bright and glowed, like a star from above
And green and smelly, hey what's not to love?
So I dove right in, bathed and drank it sure-enough ♪ ♫

♪ ♫ ♪ Well what happened next, I'll tell you straight,
I glowed all green and began to mutate
I was all tingly through the day and half the night.
I got really big and I got really strong,
But more importantly, I got the gift of song
And I walked outta the woods with a king sized appetite ♪ ♫

♪ ♫ ♪ Well, I got pursued by an angry troop
So I flew away to find a friendly group
Found a native tribe and good men named John and Ray
While the army did a massive search
They hid me away in the local church
And I found many friends and learned the Shoshone way ♪ ♫

♪ ♫ ♪ Well, turns out I was a quite the Pandora
Folk got sick from my energy aura
So I had to leave my friends and a home real attractive
We swapped some gifts and we waved goodbye
I had to turn fast, to wipe a tear from my eye
And I knew there'd be no place no home for a skunk radioactive ♪ ♫

♪ ♫ ♪ Well I wandered the world, it was larger than I thought,
But I was sneaky unseen, and never got caught
Till I found sweet place called Little Sicily.
It smelled like pizza and it smelled like steak
Put a spell on me, that I just couldn't shake
So I went to the kitchen where the Chef sang busily ♪ ♫

♪ ♫ ♪ He sang in lows and he sang in highs,
Stirring bolognese sauce and to his surprise
I rose my voice and mimiced his tune most perfectly.
He saw little me singing in the doorway,
And he dropped his spoon and his hair turned grey
Then he pulled out a gun most violently ♪ ♫

♪ ♫ ♪ He fired six shots right at my sweet heart
But I was faster than him, had it down to an art
And I shook my stuff and the bullets passed me through.
It's a long story, so I'll cut it short
He taught me Italian and gave me support
And he tricked me into joining his secret nighttime crew ♪ ♫

♪ ♫ ♪ Most folks thought Vince was only a cook,
But in reality, he was a mafia crook
His words were slick, and taught me all his skills.
We'd sing together making fettuccine ragu,
In that restaurant where no one had a clue
And at night we'd steal to help pay the bills ♪ ♫

♪ ♫ ♪ I'd pass through walls and into bank vaults,
Grab the cash and jewels, while Vince exalts
Till the day came when the song had to end.
See I felt real bad about this life of crime,
And I knew that Vince would die in time
So I walked away before the sickness claimed my friend ♪ ♫

♪ ♫ ♪ Some fight for dollars some fight for food
If you need some help, well I'm your dude
I'm looking for a home that could use an extra song
If you had a cure for my radioactive field
Some kinda pill or some kinda shield
Then I could help you sort out the right from the wrong ♪ ♫"





Personality
Shazbut is a very odd individual. He lives in the present, without much thought spared for the past or the future. Whilst he is physically imposing, his mind is as gentle, generous and loving as a golden retriever's. He laughs, sings and fears little.

When the alien chemical cocktail burned holes in his memories, for better or worse a large piece of himself was forever removed. Since then he has been filling that void with the lives of others. He is always interested in people and wants to hear about their stories, interests and dreams. To some extent, those dreams become his, filling a hole in his soul. However, he is easily influenced by others. This is how he fell into working late-night heists for his crooked-friend Vince. His life is a reflection of the lives of those around him. He mimics them, and strangely in this his soul finds peace.

He has a deep love of music, food and stories. In these things Shazbut finds fun and refuge. The Shoshone tribes had great stories. The Italians great music and food. The ideal day would involve working hard in a kitchen preparing tasty treats for friends and singing songs. The worst day imaginable would be locked in a cell completely alone. Shazbut needs companionship. Whenever he finds himself alone, the discomfort he feels is held off with song. He also studies the way people around him speak, and impersonates their voices. Sometimes for fun, other times to reinforce some wisdom or folly he has heard. Impersonating what someone has said helps him to remember things.

When singing songs, or impersonating what others have said, Shazbut can be a fast talker. However it is a difficult thing for him to speak from his own heart and mind. His words come slowly and those interacting with him grow accustomed to the long thoughtful pauses that occur before he speaks.

Shazbut also has difficulty focusing on long written texts. While he can read a road-sign, or a radio show schedule, he can't read a novel or essay. He is in awe of humans who can stare at the little symbols for hours on end without losing their minds. For all his efforts it is an ability he cannot imitate. Likewise he has no patience for computers. His skill set revolves around talents practiced by mimicking mentors, not reading instruction manuals.
Last edited by Shazbut on Thu Oct 28, 2021 3:48 pm, edited 54 times in total.
Shazbut
Perception: 34%
Feel vibrations:
  • cannot be caught by surprise from a nearby opponent
  • motion detector 72% accuracy at range 45 feet
Impervious to radiation that is normally deadly to humans
Can see ultraviolet light
Radiates low levels of radiation
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