SECONDARY SKILL SELECTION: Only those skills listed below and marked with an (s) are selectable as a secondary skill.Newcomers Thread wrote:UNIFIED SKILL LIST
- The Beyond the Supernatural Unified Skill List is an adaptation of the Unified Skill List which was developed for standardization of displaying skills correctly on a character sheet.
- It is highly recommended that everyone who makes a character in this setting use this list as it will save you quite a bit of headache during both the creation and review process.
- Skills do not stop advancing at 98%.
- A skill roll of 97-00 is always a critical failure regardless of one's level of skill.
Communication Skills
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(s) Barter [size=85](30%+4%)[/size]
(s) Creative Writing [size=85](25%+5%)[/size]
(s) Cryptography [size=85](25%+5%)[/size]
Electronic Countermeasures [size=85](30%+5%)[/size]
Language: Native Tongue [size=85](88%+1%)[/size]
(s) Language: Other [size=85](50%+3%)[/size]
Laser Communications [size=85](30%+5%)[/size]
Literacy: Native Language [size=85](80%+2%)[/size]
(s) Literacy: Other [size=85](40%+5%)[/size]
Optic Systems [size=85](30%+5%)[/size]
(s) Performance [size=85](25%+5%)[/size]
(s) Public Speaking [size=85](30%+5%)[/size]
(s) Radio: Basic [size=85](50%+5%)[/size]
Sensory Equipment [size=85](30%+5%)[/size]
(s) Sign Language [size=85](25%+5%)[/size]
(s) Sing [size=85](35%+5%)[/size]
(s) Surveillance [size=85](30%+5%)[/size]
(s) T.V./Video [size=85](35%+5%)[/size]
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(s) Brewing [size=85](25%/30%+5%)[/size]
(s) Cook [size=85](35%+5%)[/size]
(s) Dance [size=85](30%+5%)[/size]
(s) Fishing [size=85](40%+5%)[/size]
(s) Gardening [size=85](36%+4%)[/size]
(s) Housekeeping [size=85](35%+5%)[/size]
(s) Play Musical Instrument [size=85](35%+5%)[/size]
(s) Recycle [size=85](30%+5%)[/size]
(s) Sewing [size=85](40%+5%)[/size]
(s) Sing [size=85](35%+5%)[/size]
(s) Wardrobe & Grooming [size=85](50%+4%)[/size]
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(s) Basic Electronics [size=85](30%+5%)[/size]
Computer Repair [size=85](30%+5%)[/size]
Electrical Engineer [size=85](35%+5%)[/size]
Electricity Generation [size=85](50%+5%)[/size]
Robot Electronics [size=85](30%+5%)[/size]
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Detect Ambush [size=85](30%+5%)[/size]
Detect Concealment [size=85](25%+5%)[/size]
Disguise [size=85](25%+5%)[/size]
Escape Artist [size=85](30%+5%)[/size]
Forgery [size=85](20%+5%)[/size]
Impersonation [size=85](30%/16%+4%)[/size]
Intelligence [size=85](32%+4%)[/size]
Interrogation [size=85](30%+5%)[/size]
Pick Locks [size=85](30%+5%)[/size]
Pick Pockets [size=85](25%+5%)[/size]
Sniper
Tracking (people) [size=85](25%+5%)[/size]
Undercover Ops [size=85](30%+5%)[/size]
Wilderness Survival [size=85](30%+5%)[/size]
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(s) Horsemanship: General [size=85](40%/20%+4%)[/size]
Horsemanship: Cowboy/Elite [size=85](66%/50%+3%)[/size]
Horsemanship: Exotic Animals [size=85](30%/20%+4%)[/size]
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Aircraft Mechanics [size=85](50%+4%)[/size]
(s) Automotive Mechanics [size=85](60%+3%)[/size]
(s) Basic Mechanics [size=85](40%+5%)[/size]
Locksmith [size=85](35%+5%)[/size]
Mechanical Engineer [size=85](30%+5%)[/size]
Munitions Expert [size=85](40%+5%)[/size]
Robot Mechanics [size=85](30%+5%)[/size]
Vehicle Armorer [size=85](30%+5%)[/size]
Weapons Engineer [size=85](30%+5%)[/size]
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(s) Animal Husbandry [size=85](40%+5%)[/size]
(s) Brewing: Medicinal [size=85](25%/30%+5%)[/size]
Crime Scene Investigation [size=85](35%+5%)[/size]
(s) First Aid [size=85](45%+5%)[/size]
Forensics [size=85](35%+5%)[/size]
Holistic Medicine [size=85](30%/20%+5%)[/size]
Medical Doctor [size=85](60%/50%+4%)[/size]
Paramedic [size=85](40%+5%)[/size]
Pathology [size=85](40%+5%)[/size]
Psychology [size=85](35%+5%)[/size]
Toxicology [size=85](40%+5%)[/size]
Veterinary Science [size=85](50%+4%)[/size]
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Aircraft: Combat Helicopters [size=85](52%+3%)[/size]
Aircraft: Jet Fighters [size=85](50%+3%)[/size]
APCs & Tanks [size=85](50%+3%)[/size]
Armorer/Field Armorer [size=85](40%+5%)[/size]
Camouflage [size=85](20%+5%)[/size]
Demolitions [size=85](60%+3%)[/size]
Demolitions Disposal [size=85](60%+3%)[/size]
Demolitions: Underwater [size=85](56%+4%)[/size]
Find Contraband [size=85](26%+4%)[/size]
Forced March
Military Etiquette [size=85](35%+5%)[/size]
NBC Warfare [size=85](35%+5%)[/size]
Recognize Weapon Quality [size=85](25%+5%)[/size]
Trap/Mine Detection [size=85](20%+5%)[/size]
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Astrology [size=85](25% +5%)[/size]
Lore: Aliens & UFOlogy [size=85](30%+5%)[/size]
Lore: American Indians [size=85](25%+5%)[/size]
Lore: Cattle & Animals [size=85](30%+5%)[/size]
Lore: Cults & Secret Societies [size=85](20%+5%)[/size]
Lore: Demons & Monsters [size=85](30%+5%)[/size]
Lore: Entities & Ghosts [size=85](30%+5%)[/size]
Lore: Faeries & Creatures of Magic [size=85](25%+5%)[/size]
Lore: Geomancy & Ley Lines [size=85](30%+5%)[/size]
Lore: Magic [size=85](25%+5%)[/size]
Lore: Magic Arcane [size=85](20%/40%+5%)[/size]
Lore: Mythology [size=85](30%+5%)[/size]
Lore: Paranormal & Psionics [size=85](30%+5%)[/size]
Lore: Religion [size=85](35%+5%)[/size]
Lore: Superstitions [size=85](30%+5%)[/size]
Streetwise: Weird [size=85](30%+5%)[/size]
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No Hand to Hand Combat Skill
(s) Hand to Hand: Basic
Hand to Hand: Expert
Hand to Hand: Martial Arts
Hand to Hand: Assassin
Hand to Hand: Commando
Acrobatics (varies)
(s) Aerobic Athletics
(s) Athletics (General)
(s) Body Building & Weight Lifting
Boxing
(s) Climb [size=85](40%/30%+5%)[/size]
(s) Fencing
(s) Forced March
Gymnastics (varies)
(s) Juggling [size=85](35%+5%)[/size]
Kick Boxing
(s) Outdoorsmanship
(s) Physical Labor
(s) Prowl [size=85](25%+5%)[/size]
(s) Running
(s) Swim [size=85](50%+5%)[/size]
(s) S.C.U.B.A. [size=85](50%+5%)[/size]
Wrestling
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Cardsharp [size=85](24%+4%)[/size]
Computer Hacking [size=85](20%+5%)[/size]
Concealment [size=85](20%+4%)[/size]
Find Contraband [size=85](26%+4%)[/size]
(s) Gambling (Standard) [size=85](30%+5%)[/size]
Gambling (Dirty Tricks) [size=85](20%+4%)[/size]
I.D. Undercover Agent [size=85](30%+4%)[/size]
Imitate Voice & Sounds [size=85](42%/36%+4%)[/size]
Palming [size=85](20%+5%)[/size]
Pick Locks [size=85](30%+5%)[/size]
Pick Pockets [size=85](25%+5%)[/size]
Prowl [size=85](25%+5%)[/size]
Roadwise [size=85](26%+4%)[/size]
Safecracking [size=85](20%+4%)[/size]
Seduction [size=85](20%+3%, +ATT bonuses)[/size]
(s) Streetwise [size=85](20%+4%)[/size]
Tailing [size=85](30%+5%)[/size]
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Anthropology [size=85](40%+5%)[/size]
Archaeology [size=85](40%/20%+5%)[/size]
Artificial Intelligence [size=85](30%+3%)[/size]
(s) Astronomy & Navigation [size=85](30%+5%)[/size]
Astrophysics [size=85](35%+5%)[/size]
Biology [size=85](40%+5%)[/size]
Botany [size=85](40%+5%)[/size]
Chemistry [size=85](50%+5%)[/size]
Chemistry: Analytical [size=85](35%+5%)[/size]
Chemistry: Pharmaceutical [size=85](40%+5%)[/size]
Genetics [size=85](30%+3%)[/size]
(s) Mathematics: Basic [size=85](72%+3%)[/size]
(s) Mathematics: Advanced [size=85](64%+2%)[/size]
Parapsychology [size=85](30%+5%)[/size]
Psychology [size=85](35%+5%)[/size]
Zoology [size=85](30%+5%)[/size]
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(s) Appraise Goods [size=85](30%+5)[/size]
(s) Art [size=85](35%+5%)[/size]
(s) Barter [size=85](30%+4%)[/size]
(s) Breed Dogs [size=85](40%/20%+5%)[/size]
(s) Business & Finance [size=85](35%+5%)[/size]
(s) Computer Operation [size=85](60%+3%)[/size]
(s) Computer Programming [size=85](50%+3%)[/size]
(s) Excavation [size=85](30%+5%)[/size]
(s) Firefighting [size=85](40%+5%)[/size]
(s) Gemology [size=85](25%+5%)[/size]
(s) General Repair & Maintenance [size=85](45%+5%)[/size]
(s) History [size=85](60%/40%+4%)[/size]
(s) Jury-Rig [size=85](25%+5%)[/size]
(s) Law (General) [size=85](35%+5%)[/size]
(s) Leather Working [size=85](45%+5%)[/size]
(s) Masonry [size=85](40%+5%)[/size]
(s) Meditation [size=85](30%+5%)[/size]
(s) Mining [size=85](35%+5%)[/size]
(s) Navigation [size=85](40%+5%)[/size]
(s) Philosophy [size=85](40%+5%)[/size]
(s) Photography [size=85](35%+5%)[/size]
(s) Prospecting [size=85](20%+5%)[/size]
(s) Recycling [size=85](30%+5%)[/size]
(s) Research [size=85](40%+5%)[/size]
(s) Rope Works [size=85](30%+5%)[/size]
(s) Salvage [size=85](35%+5%)[/size]
(s) Technical Writing [size=85](30%+5%)[/size]
(s) Ventriloquism [size=85](16%+4%)[/size]
(s) Whittling & Sculpting [size=85](30%+5%)[/size]
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Aircraft: Helicopter [size=85](52%+3%)[/size]
Aircraft: Jet [size=85](60%+3%)[/size]
Airplanes: Propeller Types [size=85](50%+4%)[/size]
(s) Automobile [size=85](60%+3%)[/size]
(s) Bicycling [size=85](60%+3%)[/size]
(s) Boat: Motor, Race & Hydrofoil [size=85](55%+5%)[/size]
(s) Boat: Sail Types [size=85](60%+5%)[/size]
Boat: Ships/Seamanship [size=85](35%/20%+5%)[/size]
Combat Driving
(s) Kayaking & Canoeing [size=85](50%+5%)[/size]
(s) Motorcycles & Snowmobiles [size=85](60%+4%)[/size]
(s) Skateboard [size=85](40%+5%)[/size]
(s) Tracked Vehicles [size=85](54%+4%)[/size]
(s) Truck [size=85](56%+4%)[/size]
(s) Water Scooters [size=85](50%+5%)[/size]
(s) Water Skiing & Surfing [size=85](40%+4%)[/size]
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(s) W.P. Archery [size=85]+1 to strike at levels 1, 2, 4, 6, 8, 10, 12,and 14. +1 to parry with the bow itself at level 1, and +1 to disarm at levels 2, 5, 10,and 15.
[u]Rate of Fire:[/u] As per the character's hand-to-hand attacks per melee.
[u]Range[/u]: Range is listed on page 326 of RUE, but a trained archer can try a shot at 50% greater distance but does so without the benefit of any bonuses to strike or disarm.[/size]
(s) W.P. Axe [size=85]+1 to strike and parry at levels 2, 5, 8, 12, and 15. +1 to strike when thrown at levels 5, 8, and 12; not designed for throwing.[/size]
(s) W.P. Blunt [size=85]+1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing.[/size]
(s) W.P. Chain [size=85]+1 to strike at levels 1, 3, 7, 10, and 13. +1 to parry at levels 4, 8, and 12. Cannot be used to entangle, and cannot be thrown with any accuracy (-3 to strike when thrown).[/size]
W.P. Forked [size=85]+1 to Strike or Entangle at levels 1, 3, 5, 8, 11, and 13. +1 to parry at levels, 1, 3, 6, 10, and 13. +1 to strike when thrown at level s 4, 10, and 15; not really designed for throwing.[/size]
W.P. Grappling Hook [size=85]+1 to Strike or Entangle when thrown/swung at levels 3, 6, 9, and 12. Cannot be used to parry with.[/size]
(s) W.P. Knife [size=85]+1 to strike at levels 2, 4, 7, 10, and 13. +1 to parry at levels, 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 1, 3, 6, 8, 10 and 13.[/size]
W.P. [url=http://www.explorersunlimited.com/eu/viewtopic.php?p=297884#p297884]Paired Weapons[/url]
W.P. Pole Arm [size=85]+2 to damage at levels 2 and 8. +1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels 3, 8, and 12; not designed for throwing.[/size]
W.P. Quick Draw [size=85]Bonuses depend on P.P. score; 17 or less: +1 to initiative; 18-23: +2 to initiative; 24-30: +3 to initiative; 31+: +4 to initiative[/size]
(s) W.P. Shield [size=85]+1 to Parry at levels 1, 3, 7, 10, and 13. +1 to strike with shield at levels 4, 8, and 12. Cannot be thrown.[/size]
W.P. Slingshot [size=85]+1 to strike at levels 2, 5, 9, and 12. Loading & firing (1 APM) Max Range: 150'[/size]
W.P. Spear [size=85]+1 to strike and parry at levels 1, 3, 6, 9, and 12. +1 to strike when thrown at levels, 3, 6, 10, and 14. Maximum throwing range: 150 feet[/size]
(s) W.P. Staff [size=85]+1 to strike at levels 1, 3, 7, 10, and 13. +1 to parry at levels, 2, 5, 8, 11, and 14. +1 to strike when thrown at levels 5, 10, and 15; not designed for throwing.[/size]
W.P. Sword [size=85]+1 to strike at levels 1, 3, 6, 9, 12, and 15. +1 to parry at levels 2, 4, 7, 10, and 13. +1 to strike when thrown at levels 4, 8, and 12; not designed for throwing.[/size]
W.P. Targeting [size=85]+1 to strike at levels, 1, 3, 7, and 10. If you have W.P. Targeting AND another missile W.P. (but not weapons not designed for throwing), then you may combine the bonuses from both proficiencies.[/size]
W.P. Whip [size=85]+1 to strike, disarm, or entangle at levels 2, 4, 7, 10, and 13. +1 to damage at levels 2, 4, 8, and 12. Cannot be used to parry, nor can it be thrown.[/size]
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(s) W.P. Handguns [list]+1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.[/list]
(s) W.P. Rifles [list]+1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.[/list]
(s) W.P. Shotgun [list]+1 to strike at levels 1, 3, 6, 10, and 14.[/list]
W.P. Submachine-Gun [list]+1 to strike at levels 1, 3, 6, 9, 12, and 15.[/list]
W.P. Heavy Military Weapons [list]+1 to strike at levels 1, 3, 6, 10, and 14.[/list]
W.P. Military Flamethrowers [list]+1 to strike at levels, 2, 5, 10, and 15.[/list]
W.P. Trick Shooting [size=85](see p.217, DR for 6 abilities)[/size]
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(s) Boat Building [size=85](25%+5%)[/size]
(s) Carpentry [size=85](25%+5%)[/size]
(s) Dowsing [size=85](20%+5%)[/size]
(s) Fasting [size=85](40%+3%)[/size]
Herding [size=85](30%+5%)[/size]
(s) Hunting
(s) Identify Plants & Fruit [size=85](25%+5%)[/size]
(s) Land Navigation [size=85](36%+4%)[/size]
(s) Preserve Food [size=85](30%+5%)[/size]
(s) Skin & Prepare Animal Hides [size=85](30%+5%)[/size]
Spelunking [size=85](35%+5%)[/size]
(s) Track & Trap Animals [size=85](20%/30%+5%)[/size]
Wilderness Survival [size=85](30%+5%)[/size]