JIC: 1d20:  = 11 | d%:  = 44
Conditions: +1 vs HF, +1 vs psi/insanity
"Hey Dylan," Remy calls down urgently, trying to catch the prepper before he heads back up to their level 9, "Boot stomp zombie Thomas' brain while you're down there, will-ya? Save you a bullet later." Actually, probably more than one bullet if zombie Thomas zombifies more people.
"Also, blood splatter pattern says that hospital gown guy came from lower levels and was chasing Thomas up the stairs. Reckon we can expect zombie density to go up as we head down."
Not wanting to get overly bogged down in conversation, Remy nods and flashes both Dylan and Jo a thumbs up. Then, he leans in toward Lynn, whispering with a smirk, "Age old question... Do you remember where you parked?!"Nanna Jo wrote: ↑Wed May 11, 2022 10:31 pm"Righto, let's boogie." she says, guessing more than hearing what Dylan was actually saying. I think I heard what he just said, but I should add this... "We should move quietly and get to Lynn's car first, then yours I reckon. Grab my bike and chuck it in the back of your truck. Mike should ride with Lynn since he's armed. I'll ride with you. Kevin with Lynn and the squishy fella somewhere in the middle where he likes it."Dylan Sowell wrote: ↑Wed May 11, 2022 10:15 pmDylan looks back to the others with urgency in his eyes. "We move NOW. Quietly and swiftly. First to Lynn's vehicle, then mine." He looks to Nanna & Mike. "After we get Lynn to her vehicle, cover her as we make our way to my truck. Mike, join Lynn and whoever joins her in her vehicle." Dylan holds his pistol at a low ready and moves out in a crouch to minimize his silhouette against any light that might be present. He waits for Lynn to show the way, then takes point, relying on her direction if required.
Remy stays in formation and moves with the group (hopefully uneventfully) toward Lynn's SUV. While moving, he tries to pay attention to their surroundings, trying to gauge (especially the down-ramp) how many cars there are, whether they are moving, and begin to strategize if the stranded vehicles can be maneuvered around, or if they will need to be moved.
((Perception: d%:  = 42 | 53%))
Upside will be that zombies can't drive... or at least can't drive well. So keys should be in the ignition if we need to move any of them.
Combat (if necessary):
Initiative: 1d20:  = 12
Action 1: Dodge if necessary. 1d20+3: +3 = 16
Action 2: Dodge if necessary. 1d20+3: +3 = 15
Action 3: Dodge if necessary. 1d20+3: +3 = 12
Action 4: Dodge if necessary. 1d20+3: +3 = 22
Parries (if necessary): 1d20+3: +3 = 10 , 1d20+3: +3 = 5 , 1d20+3: +3 = 21 , 1d20+3: +3 = 13