Perc: 68% / 1d100 = 35: 35
Graven wrote: quote: Lady, you speak of veiled peace while your men attack. This was a false flag of truce, to distract and let yours get inside."
Answering the oncoming orc's Silhouette argues practically stomping a foot in the air spasmodically saying,"Not treachery, I alone hold my blade so long as you yours." Nodding her head Silhouette says to Graven's argument that they are not afraid of battle in a matter of fact tone,"Cowardice kept you alive too, as you bravely flee north." She mocked them, but a little mockery highlighted the honest reality that bravery had only so much to do with life and battle. Telepathically Silhouette imparts to Graven,"And what did bravery alone do to keep your home, you who hadn't even seen your enemy before fleeing? Do your men know?" Leveraging the surprise of her psychic means to suggest to the orc that she was more than her leather-clad feminine appearance.Graven wrote: "Battle does not scare us! We have held our lands for generations against other tribes or Orc and Man. I already offered to take you to meet Or’Kall. Your people continue to attack. But whomever you have sent will find we are not lambs to slaughter."
Rising several feet from the wall in flight she cocks her head as she raises her arms in a shrug, but her nonchalance was a fair charade as she wonders how to tame Predat's violence. Maybe she had spent too much time inside Llorn's walls. The life there was dangerous, but fights seemed to end with withdrawal and changing stance in defeat. Not as much blood and stubbornness. Thinking of Predat she telepathically asks Ramsis hoping for someone of her party who will at least try,"I'm fine here, tell Predat below I'm trying to build something here, not tear it all down however dilapidated this Keep is? Try not to kill orcs. Try."
Stalling if not adding to her argument she asks Graven,"You need weapons as like your enemies used?"
"She knew what they would do to fight here if Llorn went to battle with them. They would reach for any power offered in exchange for an illusion of defense here and the might to retake their lands via dark gods, perhaps the wolfen, but probably cultists. Netosa. She didn't know how to turn the minds of people whose ideas were so foreign but knew if she didn't somehow... Did it take a literal knife to their throats or would that breed resentment? They seem to only see their southern occupied lands as a temporary problem not threatened by the East as an enemy in turn."
Thinking she wonders if there is anything she'd read about orc's and what encouraged them into making alliances, it at all outside their race. History: Orc 47% / 1d100 = 49: 49
Turning her head slightly at the glow in the forest Silhouette's senses sink in disappointment as much as if she'd sighed in feeling defeat at trying to forestall slaughter of these orcs. Whatever that light meant, it certainly was a reinforcement of the orcs and of her realization that the negotiations had decayed if some other priest was stirring trouble. Telepathically she reaches out to the forest in search of Tyral with the question "What happens?"
Telepathically Silhouette probes from the speaking orc,"What and who is Algoth?"
Conditions: Sixth Sense; Telepathy, Superior, Sustain (5 days), Flight of the Eagle; Thermal Vision(500ft; thermal through 4 inches of all but dirt/stone)
Dodge: +11 (+9 base; +2 Eagle)
Parry: +14 (+10 base; +1 Eagle; +3 Dagger)
JIC Parry or Dodge: 1d20 = 8: 8 1d20 = 12: 12 1d20 = 1: 1 1d20 = 20: 20 1d20 = 17: 17 1d20 = 16: 16 1d20 = 12: 12
Init: 1d20+5 = 21: 16
Contingencies: Dodge attacks that can't be parried, like ranged. Fly to keep distance unless somehow pressed to melee.
Action 1: Cast Armor of Ithan in response to apparent aggression (-12 PPE)
Action 2: Draw Foebane Dagger of Good and Attack arms or legs to disable: 1d20+9 = 25: 16 / DMG: 1d6+12 = 16: 4
Action 3: Draw Foebane Dagger of Good and Attack arms or legs to disable: 1d20+9 = 13: 4 / DMG: 1d6+12 = 18: 6
Action 4: Draw Foebane Dagger of Good and Attack arms or legs to disable: 1d20+9 = 24: 15 / DMG: 1d6+12 = 17: 5
Action 5: Draw Foebane Dagger of Good and Attack arms or legs to disable: 1d20+9 = 18: 9 / DMG: 1d6+12 = 16: 4
Action 6: Draw Foebane Dagger of Good and Attack arms or legs to disable: 1d20+9 = 28: 19 / DMG: 1d6+12 = 13: 1
Action 7: Draw Foebane Dagger of Good and Attack arms or legs to disable: 1d20+9 = 24: 15 / DMG: 1d6+12 = 17: 5
Action 8: Draw Foebane Dagger of Good and Attack arms or legs to disable: 1d20+9 = 23: 14 / DMG: 1d6+12 = 15: 3