Character Name: Tori Kerrin
Call-sign: TBD
Race: Arismal (Aliens Unlimited p.100-101)
Tier & Power Category: Tier III, Enhanced Physical Attribute
Rank: Private
Military Occupational Specialty: Marine Specialist M.O.S.
Alignment: Aberrant
XP Level: 1
XP Points: 0
Next Level @ XP: 4,201
Disposition: Brusque; takes his job seriously.
Politics: Shrike Party. Who's lost more, and who's better suited and more motivated to stop the Atorian bastards than us?
Insanity: Obsession: Power: Must become more powerful by any means in order to protect our species.
ATTRIBUTES
I.Q.: 12
M.E.: 13
M.A.: 9
P.S.: 31 (EX)
P.P.: 28
P.E.: 26
P.B.: 13
Speed: 35
PHYSICAL DATA
P.P.E.: 11
H.P.: 42
S.D.C.: 103
Age: 20
Sex: Male
Height: 5'10"
Weight: 172 lbs
Description: Of average height and possessing a lean, muscular build, one can tell just from how Tori carries himself that he is a soldier. His hair is ash-brown and gives him a sense of being older than he really is, reinforced by his generally serious demeanour. He might be not at all bad looking if he were to smile once in a while, but such events aren't very common occurrences.
Racial Abilities
Nightvision: 600'
Must wear protective eye wear (sunglasses) or: -4 to Initiative, -8 to strike/parry/dodge
Sensitive Hearing (20 decibels beyond normal human range)
Natural Abilities
Charm/Impress: 15%
Perception Bonus 15%
Invoke Trust/Intimidate: 0%
Max. Carrying Weight: 3,100lbs
Max. Lifting Weight: 6,200lbs
Super Abilities
Extraordinary Physical Prowess
Shadow Meld (EP)
M.O.S. Skills (Agility and Speed)
Detect Ambush 40% (+5%)
Climbing/Rappelling 65/55% (+5%)
Depressurization Training
Pilot Robot 50% (+5%)
Zero Gravity Combat: Elite
W.P. Handguns
W.P. Heavy Energy Weapons & Rail Guns
W.P. Blunt
Other Skills
Acrobatics
- Sense of Balance 90% (+3%)
- Walk Tightrope/Highwire 90% (+3%)
- Climb Rope 100% (+2%)
- Work Parallel Bars/Rings 90%+3%
- Back Flip 100%+5%
Wrestling
Athletics
Running
Sniper
Detect Concealment 35% (+5%)
Intelligence 42% (+4%)
Tracking 35% (+5%)
Secondary Skills
Lore: Alien 30% (+5%)
Robot Combat: Type III Exoskeletons
Jury Rig 25% (+5%)
Art 35% (+5%)
Basic Skills
Language: Arismal 75% (+5%)
Language: Atorian Sign Speech 55% (+5%)
Literacy: Arismal 50% (+5%)
Mathematics: Basic 55% (+5%)
Military Etiquette 45% (+5%)
Radio: Basic 65% (+5%)
Combat Data
HTH Type: Defensive and Fast
Number of Attacks: 7
Initiative Bonus: +2
Strike Bonus: +7
Parry Bonus: +8
Dodge Bonus: +8
Automatic Dodge Bonus: +10
Disarm Bonus:
HTH Damage Bonus: +16
Bonus to Roll w/Punch: +6
Bonus to Pull a Punch: +3
Other: Karate Punch 2d4, Kick 1d8, Backwards Sweep Kick, Back Flip, Body Flip/Throw, Paired Weapons, Power Punch 3d6, Power Kick, Force of Will, Body Block/Tackle: 1D4 Damage, and the opponent must dodge or parry, or be knocked down. Pin/Incapacitate on an unmodified roll of 18, 19, or 20. Crush/Squeeze: 1D4 Damage
Zero-G Combat Data
Type: Elite
Number of Attacks: 8
Initiative Bonus: +3
Strike Bonus: +9
Parry Bonus: +10
Dodge Bonus: +10
Disarm Bonus: +2
HTH Damage Bonus: +16
Bonus to Roll w/Punch: +6
Bonus to Pull a Punch: +5
Other: +10 S.P.D.
Robot Combat Data: Type III Exoskeletons
Number of Attacks: 9
Initiative Bonus: +3
Strike Bonus: +9
Parry Bonus: +8
Dodge Bonus: +10
Disarm Bonus:
Bonus to Roll w/Punch: +6
Bonus to Pull a Punch: +3
Weapon Proficiencies
Aimed Shots: +5 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +5 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost
W.P. Handguns +1 to strike
W.P. Heavy Energy Weapons & Rail Guns
W.P. Blunt +1 to strike and parry
Saving Throw Bonuses
Coma/Death: +32%
Toxins (15+):
Magic (varies): +6
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+):
Psionics (15+):