Aegis of No Retreat wrote: ↑Fri Feb 25, 2022 12:50 pmSeveral days of rest, leisure and shopping pass for the GIRLS without incident. During this time, they are able to split up and probe New Paducah for new employment opportunities.Merctown Conditions wrote:Location: Merctown, New Pudacah.
Time/Date: 10:30am LMT | ~Jan 25th
Environmental Conditions: 28°F (-2.2°C); Chilly, clear morning with wisps of high altitude clouds.
The morning of January 25th is brisk, the crisp outside air seeping into the GIRLS main hangar as they lounge around during a late breakfast. The topic of their next job is raised and the GIRLS aggregate their collected intelligence over the past few days. The jobs are pitched (with varying degrees of excitement) to the group by those who originally found the lead, and a discussion is opened about what to do next.
Not far from the GIRLS hangar, Golden Age Weaponsmiths’ has a dealership where much of their vehicle inventory is kept. Some of their stock has mysteriously disappeared. And whereas they have notified MercTown Defenders (who have sent investigators), they are concerned enough about the security hole that they wish to hire some mercenaries to also investigate (and help them patch the security hole).
- Pay Upfront: 10k UC per merc
- Pay Completion: 150k UC per merc, plus full salvage rights and armor/equipment repair afterward
Zo’Wur Kulot’te has a lead on an undiscovered ancient alien artifact out West. He is putting together a dig team, but needs additional security to accompany them. When questioned about details, Zo’Wur is elusive and vague, lending credence to the heightened risk/reward (for him) possibility in the job. Also suggesting very limited advanced intelligence on the matter.
- Pay Upfront: 20k UC per merc
- Pay Completion: 200k UC per merc per week (est. 3 weeks), no salvage rights
Approached while passing by their elaborate complex in the Hub, Analoy quickly finds herself nodding along with a well-groomed man in a suit telling her that she has exactly “the look” they are searching for. Once told about their mercenary unit, GIRLS, the man excitedly hands her his business card and gives her the elevator speech about the new reality holo-vid series they are putting together called, ‘Mercenaries!’.
The card reads: Fenric Dunn, executive producer, Big Budget Productions. And lists some famous action holo-vids from ~10 years ago as evidence of his resume.
Analoy is left with tickets to Klingmar Spa & Resort dated January 26th for a meeting to discuss more if GIRLS is interested.
While passing by Mercenary Plaza, Amber spots a sign advertising, “Large Conflict. Good pay. Inquire within. -MercOps Incorporated”. Learning a bit more about the conflict, a well-funded state entity, Amber deduces it is likely the Coalition, is looking for irregulars to help them infiltrate and skirmish with a burgeoning, self-proclaimed alien nation-state out East.
- Pay Upfront: 50k UC per merc
- Pay Completion: 500k UC per merc. Full salvage rights. On-site repair facilities.
About 10 minutes into the GIRLS discussion, a red light will appear inside Eight’s chest cavity.
For the past 3 days, Eight has been doing an exceptional impersonation of a statue, remaining in some manner of unmoving dormant state, standing sentinel just inside the GIRLS main hangar door. Even at a distance, the members of GIRLS can tell that the red light is not accompanied by any movement from Eight. It does, however, beg for someone to perform a closer inspection.
Analoy wrote: ↑Sat Feb 26, 2022 10:00 pm Percep: 61%: 1d100: [49] = 49
JIC: 1d20: [2] = 2 1d100: [51] = 51
Analoy feels like a million bucks after the side effects of getting the new magic tattoo have worn off. So much so that, in addition to feeding some of the homeless of Merctown, she's done some light shopping to expand her wardrobe. Pants, sweaters and long sleeved tops mainly but nothing to fancy, mostly resale shop buys that fit her style.
When the talk or work comes up, Analoy tells the other about the proposition that she was given, though she doesn't seem very enthused about it, "I mean, sure. He got me hyped up about it when he approached me, but I don't know if we should put ourselves out there like that. It'd make it hard to do some jobs if the holo-vid show is popular and we start get recognized when we go out on a job." She gives a shrug.
Noticing the light come appear on Eight, Analoy stands and walks over toward him as she says, "I think we should pass on the show. I'm leaning more towards the GAW job or the one for Exotic Arms. Coming up on the Robot, Analoy furrows her brow as she glares at the light, "You okay Eight? What's up with the red light?" Frak I hope its just a message and not a self destruct indicator, though that does seem stupid to let people know something is up.
Aegis of No Retreat wrote: ↑Sun Feb 27, 2022 6:16 amAs Analoy approaches, Eight remains statuesque, unmoving. She does notice, however, that the red light gradually increases in intensity as she gets closer. Should she take a step back, the red light dims proportionately.
Talking does not trigger any sort of response from Eight. Analoy silently wonders if physical contact is required.
Jezebel wrote: ↑Sun Feb 27, 2022 10:24 am Perception: 77% / 1d100: [38] = 38
JIC: 1d20: [15] = 15 / 1d100: [56] = 56
Conditions: Critical strike on 18-20, K.O. on N20, Energy Resistance, NE-BA-26 & Stalker Suit worn, N-F50A active
Jez shrugs back, "Zo’Wur is making offers for a total shit-show he wants some group of fools to undertake. The whole op screams 'setup for betrayal' to me, and I'd rather not have to kill the guy. After all, I've done business with him a few times before. Don't wanna get a rep as the gal who kills hometown merchants." Jez seems a bit glum. Hearing what mission Annie's heard about, she remarks, "Before I learned that there are magic options to help me get home, I had my eyes fixed on us becoming famous enough to attract the attention of someone powerful enough to make that happen." She seems full of shrugs today. "Now I find out it's merely a matter of finding someone with the right skills and the knowledge of how to find my universe. I don't know. Maybe things haven't changed and I'm just not smart enough to make sense of it yet." What's happened since I got captured? Do my people even still survive? Am I the last Arismal?Analoy wrote: ↑Sat Feb 26, 2022 10:00 pm "I mean, sure. He got me hyped up about it when he approached me, but I don't know if we should put ourselves out there like that. It'd make it hard to do some jobs if the holo-vid show is popular and we start get recognized when we go out on a job." She gives a shrug.
Susan Lee wrote: ↑Mon Feb 28, 2022 10:34 pm Perception: 1d100: [43] = 43 / 41%
JIC: 1d20: [11] = 11 / 1d100: [17] = 17
Conditions: See Invisible
Susan comes back from shopping, and immediately reports her information on Golden Age Weaponsmiths. "Commander, I have also identified a number of prominent local business owners who likely possess significant expertise in dimensional travel. From their advertising. If you wish to pursue this line of inquiry, I will upload the list to your computer. I understand this is difficult for you but, perhaps, taking one step will help you feel that you are making progress in your life journey and that you are both honoring yourself and your people."
"Like finding a human who has natural hyper-tensile bone density or is completely immune to magic. Or can kill ghosts with its hands!
Susan pauses. Turning, she notices Eight. She points at the android. "Why is it glowing? I don't want to go near that." She fires up her 'casual' forcefield and tries to ping Eight with a radio contact.
Assuming it doesn't work, she says. "No response to a direct radio hail. Commander, since you may be able to override whatever is happening if dangerous, do you mind putting on some protection and uh... I guess hitting reset on it? Maybe unplug it and plug it back in again?"
Jezebel wrote: ↑Tue Mar 01, 2022 3:18 pm (rolls held over)Jez shrugs, gets up, activates her superheavy forcefield, approaches Eight, extends a tendril from her left index finger, and attempts to merge with Eight. Well, this should be a novel experience anyway. Never tried to merge with an AI-controlled robot before.Susan Lee wrote: ↑Mon Feb 28, 2022 10:34 pmAssuming it doesn't work, she says. "No response to a direct radio hail. Commander, since you may be able to override whatever is happening if dangerous, do you mind putting on some protection and uh... I guess hitting reset on it? Maybe unplug it and plug it back in again?"
Amber Dach wrote: ↑Wed Mar 02, 2022 7:11 pm Perception: 42% = 1d100: [35] = 35 (+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [3] = 3 | 1d100: [94] = 94
Skills RollsSense Supernatural Evil & Magic Energy
o Identify Type/Race of Paranormal Creature: 80% = 1d100: [2] = 2
o Track by Psychic Scent: 70% = 1d100: [57] = 57 (82% if supernatural being is also using magic)Constant/Active ConditionsConstant Conditions
Sixth Sense: Range 180’
Sense Supernatural Evil & Sense Magic Energy: Range 300’
Sense the Presence of Vampires and Vampire Intelligences: Range: 1000' radius
Recognize Vampires Recognize Vampires by Appearance (special): 50% = 1d100: [83] = 83 (+10% bonus to recognize Secondary Vampires, +30% bonus to recognize Wild Vampires. -30% skill penalty to recognize Master Vampires).
Sense Rifts and Ley Lines: Senses Ley Lines up to 5 miles away, a nexus point up to 10 miles, and sense an open/active Rift up to 20 miles away.
Alter Aura to change her aura in the following ways:
• The general level of experience can be made to seem much higher (1d4+3 levels higher) than it really is.
• Conceal the I.S.P. levels to be show them to be minimal (like a minor psychic).
• Conceal the presence of magic.
Alter Aura will last for 8 hours. 8 hours remaining. Costs 2 I.S.P.
Amber is happy to be feeling back to her normal self after a few days of rest, meditation and reading. She returns from MercTown with her shopping completed. She stows her new gear and joins the others in discussing the various potential jobs they have encountered.
Amber joins the conversation. “I think I may have found the most lucrative job, but it feels to me like the CS is backing ite and as such I’m not interested in working for them in any capacity.” She holds back what she wants to add out loud. Our current ‘employer’ stretches the boundaries of my morality enough as it is.
She crinkles her nose when the Holo-vid show is mentioned. I came to MercTown to do some good, not become famous. She nods in agreement when Analoy states her preference in the available jobs. “I agree with Analoy. I think the GAW is the most palatable to me. It isn’t going to make us rich, but I’m not really looking to get rich.”Analoy wrote: ↑Sat Feb 26, 2022 10:00 pm When the talk or work comes up, Analoy tells the other about the proposition that she was given, though she doesn't seem very enthused about it, "I mean, sure. He got me hyped up about it when he approached me, but I don't know if we should put ourselves out there like that. It'd make it hard to do some jobs if the holo-vid show is popular and we start get recognized when we go out on a job." She gives a shrug.
Noticing the light come appear on Eight, Analoy stands and walks over toward him as she says, "I think we should pass on the show. I'm leaning more towards the GAW job or the one for Exotic Arms.
I seem to be doing a lot of agreeing here, she thinks as she nods again in agreement with Jez. “Working for the D’norr isn’t much to my liking either. I only have a passing familiarity with him but seems a bit shifty to me and I doubt he would honour his deal. Especially if there is some kind of powerful item at stake.” He kind of reminds me of our ‘employer’ too.Jezebel wrote: ↑Sun Feb 27, 2022 10:24 am Jez shrugs back, "Zo’Wur is making offers for a total shit-show he wants some group of fools to undertake. The whole op screams 'setup for betrayal' to me, and I'd rather not have to kill the guy. After all, I've done business with him a few times before. Don't wanna get a rep as the gal who kills hometown merchants." Jez seems a bit glum. Hearing what mission Annie's heard about, she remarks, "Before I learned that there are magic options to help me get home, I had my eyes fixed on us becoming famous enough to attract the attention of someone powerful enough to make that happen." She seems full of shrugs today. "Now I find out it's merely a matter of finding someone with the right skills and the knowledge of how to find my universe. I don't know. Maybe things haven't changed and I'm just not smart enough to make sense of it yet." What's happened since I got captured? Do my people even still survive? Am I the last Arismal?
Amber gives a sympathetic but supportive look to Jez. “I have a vague idea of where your home is, but no means of getting us there. Short of becoming good friends with a powerful Shifter or Rifter that has a familiarity with where your world is, our best option for you is probably…” She trails off as she points to Eight glowing in the corner. "I guess we should see what is up with it."
Aegis of No Retreat wrote: ↑Sat Mar 05, 2022 4:09 amGIRLS briefly discuss their employment options and begin to settle on the GAW opportunity as the less lucrative but morally unambiguous choice. Susan knows that securing the job is simply a matter of heading over to GAW and speaking again with her contact: Regional Logistics Manager, Reggie Thaklin.Merctown Conditions wrote:Location: Merctown, New Pudacah.
Time/Date: 10:40am LMT | ~Jan 25th
Environmental Conditions: 28°F (-2.2°C); Chilly, clear morning with wisps of high altitude clouds.
In the meantime, enigmatic behavior from Eight draws the squad's collective attention.As the red-light fades, Eight addresses the GIRLS squad nodding in acknowledgement at Jez first, but otherwise behaving as though just woken from standby mode. "Greetings GIRLS. I have received a communication from regional corporate headquarters. They wish to extend an offer of employment for an urgent task. Naruni requires a rapid-response team on-site at a logistics hub approximately 50 miles from here. It is under direct assault from an unknown number of assailants originally posing as a transport convoy. Site defenders are currently holding out, but will likely be overrun within the hour. Offer includes 100k UC per individual upfront and a final payout of 6M UC to the team once the hub is secured. Full salvage rights and equipment and armor repair post-op are included. However, I require a decision within 5 minutes of... now."
- Analoy cautiously approaches, causing the red chest-light to grow in intensity and makes a verbal inquiry, generating no response.
- Susan take a more conservative position, activating her forcefield and trying to ping Eight with a radio signal. Her display shows the outgoing ping, but no bounce-back confirmation. The cyber-doc deduces from the lack of response that the AI might be engaged in something hazardous to the squad and asks Jez to try to reset it.
- Jez responds with an air of casual invulnerability and decides to machine merge with the AI. As she approaches, the red chest-list grows even brighter in intensity. Undeterred, the Arismal extends a tendril from her finger and
Immediately, Jez realizes that this action is a mistake. Normally, when she merges with a machine, it is an act of imposing her own will. The target machine accedes to her dominance and gives her both the knowledge and control she seeks. This experience is wholly opposite. Jez is met with immediate and fierce resistance. It is as if every single avenue of approach from each individual nano-fiber of the tendril is instantaneously repulsed. Each probing effort is like pushing against an impenetrable and indiscernible wall. Eight is clearly in full control of the entirety of itself.before Eight re-animates and the connection is broken. Jez knows that she was the one that initiated the severance and a part of her feels somehow... violated. Looking down at the dangling remnants of the tendril even as it recedes back into her, she looks for the matching section on Eight but sees nothing but a small ripple rapidly solidifying. Analoy swears she sees a micro-expression smirk flash across the AI's face.
Worse, after a moment of pushing with no success, Jez feels a counter-swell building. Like an ocean suddenly revealing a half-mile of new beach, Jez instinctively knows that she does not want to experience the incoming tsunami. Through sheer force of will, Jez decides to sever the connection. But her tendril won't retract. It feels as though it is caught in a vice-like grip, holding her there in place for the inevitability to come. Panic wells in her. A helplessness threatens to consume her. But no. This is not what she does. She does not forfeit. No. She knows what she needs to do. To sever the connection, she must sever the tendril.
Tapping another power, that of touch-destruction, Jez wills the middle section of the tendril to obliterate the tendril neighbors closer to the connection. Success. With each minute vaporization, she feels the connection breaking. Before the severance is complete, Jez is left with the lingering message in her mind: Unauthorized access. Permission denied.
GM Note: Knowing a Naruni job is also now on the table, kindly re-confirm which job GIRLS wishes to pursue. After next round of player posts, next GM update will be in an adventure thread.
Amber Dach wrote: ↑Sun Mar 06, 2022 9:12 am Perception: 42% = 1d100: [10] = 10 (+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [16] = 16 | 1d100: [90] = 90
Skills RollsSense Supernatural Evil & Magic Energy
o Identify Type/Race of Paranormal Creature: 80% = 1d100: [33] = 33
o Track by Psychic Scent: 70% = 1d100: [99] = 99 (82% if supernatural being is also using magic)
Intelligence 53% = 1d100: [52] = 52Constant/Active ConditionsConstant Conditions
Sixth Sense: Range 180’
Sense Supernatural Evil & Sense Magic Energy: Range 300’
Sense the Presence of Vampires and Vampire Intelligences: Range: 1000' radius
Recognize Vampires Recognize Vampires by Appearance (special): 50% = 1d100: [67] = 67 (+10% bonus to recognize Secondary Vampires, +30% bonus to recognize Wild Vampires. -30% skill penalty to recognize Master Vampires).
Sense Rifts and Ley Lines: Senses Ley Lines up to 5 miles away, a nexus point up to 10 miles, and sense an open/active Rift up to 20 miles away.
Alter Aura to change her aura in the following ways:
• The general level of experience can be made to seem much higher ( 1d4+3: [1]+3 = 4 levels higher) than it really is.
• Conceal the I.S.P. levels to be show them to be minimal (like a minor psychic).
• Conceal the presence of magic.
Alter Aura will last for 8 hours. 8 hours remaining. Costs 2 I.S.P.Amber listens intently and thinks carefully. This could be the CS attacking them for all we know and I really don’t want to tangle directly with their forces if it is them. It tends to bring down hit squads if you mess with them.Aegis of No Retreat wrote: ↑Sat Mar 05, 2022 4:09 am As the red-light fades, Eight addresses the GIRLS squad nodding in acknowledgement at Jez first, but otherwise behaving as though just woken from standby mode. "Greetings GIRLS. I have received a communication from regional corporate headquarters. They wish to extend an offer of employment for an urgent task. Naruni requires a rapid-response team on-site at a logistics hub approximately 50 miles from here. It is under direct assault from an unknown number of assailants originally posing as a transport convoy. Site defenders are currently holding out, but will likely be overrun within the hour. Offer includes 100k UC per individual upfront and a final payout of 6M UC to the team once the hub is secured. Full salvage rights and equipment and armor repair post-op are included. However, I require a decision within 5 minutes of... now."
She addresses Eight. “Eight, do you have any intelligence about who is attacking the facility? Numbers? Weapons present? Anything at all?” She awaits for a reply from Eight.
Amber says to Jez in particular, but addresses everyone. “I’ll leave the decision to you, Jez. Whatever you decide is fine with me. I can be ready in 5 minutes if you decide we are taking the job.” A bonus if we take this job is that we this will make us seem more like we are loyal employees and hopefully get us closer to the Creator to bring him down.
Jezebel wrote: ↑Sun Mar 06, 2022 10:11 am Perception: 77% / 1d100: [64] = 64
JIC: 1d20: [5] = 5 / 1d100: [17] = 17
Conditions: Critical strike on 18-20, K.O. on N20, Energy Resistance, NE-BA-26 & Stalker Suit worn, N-F50A active
Intelligence 82% / 1d100: [73] = 73 (to assess the quality of the intel provided in response)
Interrogation 100% / 1d100: [88] = 88 (to get the damn answers they need to do their damn job)
Jez's eyes narrow behind her visor. "Either we get a full intel breakdown with all the info you have, or we get transported to the site out of view of any hostiles so we can collect our own intel. I'm not risking our lives on a throwaway chance at maybe saving your profit margin this quarter. We get actionable intel or your people can fight their own battle. Here's some basics just to get you started: What's our means of transport? Why the five minute time frame? What is the nature and disposition of the OPFOR? Is its leadership a known entity, and if so what is known about them? What is the topography of the battle space? What assets are under friendly control? What is the disposition and nature of the defending force? Are any assets on the field considered expendable? What are the priorities of the defensive strategy? You know, answers to basic questions any first year field commander would expect from any intel report. If we've got less than five minutes, you'd better start talking fast. State your answers at one point five times regular speed." This tin can gives me anymore surprises, and I'm gonna atomize him on general principle.
Analoy wrote: ↑Sun Mar 06, 2022 4:21 pm Percep: 61%: 1d100: [60] = 60
JIC: 1d20: [16] = 16 1d100: [76] = 76
Analoy glances at the others as Eight draws most of their attention. When Jez walks up and sends a tendril at it, Analoy considers blocking it but before she makes up her mind Jez has already made contact and torn the tendril away. Her eyes narrow slightly when she thinks she sees the micro-expression smirk flash across the AI's face. What? Huh? Did it just...
When Eight speaks up, Analoy glances around at the others. So the red light is a transmission in progress? Interesting.... and a little obvious. She says to the others, "I've got no issues taking the Naruni job and can definitely be ready in 5. Is transport provided Eight?" She asks to the robot. "If not, I can be there in less than 30 minutes. I'm assuming that faster we get there the betting." Analoy considers he possible modes of transport, Could you super speed. Its fast but terrain issues could slow me down. Same thing with the demon runner. But the flight tattoo would be perfect.
Susan Lee wrote: ↑Tue Mar 08, 2022 1:19 pm Perception: 1d100: [62] = 62 / 41%
JIC: 1d100: [99] = 99 / 1d20: [15] = 15
Conditions: See Invisible
When Jez has her complicated moment with Eight, Susan is shocked that it has such defenses. Not merely immune to tampering, but actual DEFENSES against the Commander's ability. I wish I could test out her capabilities under controlled circumstances...
All of Susan's questions have already been asked by the other team members and she waits to hear the android's answer. Particularly about who is attacking the Naruni sales team. If it's the Splugorth, that would be best. If it's the Coalition and any surrender or escape it could be complicated. If it's Free Quebec, less good but probably fine. If it's Northern Gun or Manistique, that would be very bad.
Aegis of No Retreat wrote: ↑Sat Mar 12, 2022 2:21 amMerctown Conditions wrote:Location: Merctown, New Pudacah.
Time/Date: 10:41am LMT | ~Jan 25th
Environmental Conditions: 28°F (-2.2°C); Chilly, clear morning with wisps of high altitude clouds.Player info requestsEight’s entire face begins to illuminate with a bright intensity. Shadows seem to dart across its surface in rapid succession. It takes but a moment to realize that the AI is somehow utilizing its face to projectAmber Dach wrote: ↑Sun Mar 06, 2022 9:12 am“Eight, do you have any intelligence about who is attacking the facility? Numbers? Weapons present? Anything at all?”Jezebel wrote: ↑Sun Mar 06, 2022 10:11 am"Either we get a full intel breakdown with all the info you have, or we get transported to the site out of view of any hostiles so we can collect our own intel. I'm not risking our lives on a throwaway chance at maybe saving your profit margin this quarter. We get actionable intel or your people can fight their own battle. Here's some basics just to get you started: What's our means of transport? Why the five minute time frame? What is the nature and disposition of the OPFOR? Is its leadership a known entity, and if so what is known about them? What is the topography of the battle space? What assets are under friendly control? What is the disposition and nature of the defending force? Are any assets on the field considered expendable? What are the priorities of the defensive strategy? You know, answers to basic questions any first year field commander would expect from any intel report. If we've got less than five minutes, you'd better start talking fast. State your answers at one point five times regular speed."Recordings from what look like 8 separate security feeds on the same timeline from the logistics hub, play at high speed on a loop condensed to 1.5 minutes. The following observations can be made:.
- Assault opened with long-range missile bombardment. This missile barrage was met by SAM batteries installed at the facility. Despite the air-defense’s best efforts, missile numerical superiority was on the attacker’s side. Resultant explosions ripple along the force fields temporarily obscuring the enemy deployment before collapsing the force field altogether.
- Though an exact count is difficult, based on the number of vehicles involved, roughly a company (100-150) sized military force is assaulting the logistics hub. There are about a dozen power armor units along with a subset of the force that has magic capabilities. For those who successfully rolled perception last round: Despite individualized adornments, colorations and markings, the weapons fire characteristics seem to share similarities with Naruni particle, kinetic and plasma weapons.
- These ‘irregular’ forces are well-trained and move with exceptional coordination, suggesting elite special forces rather than simply an amalgam of mercenaries.
- Attackers have indirect fire assets that are not visible on the security feeds, but whose presence is felt by the defenders when struck by missile barrages. By the end of the loop, it is clear these precision munition strikes have done significant damage to both defensive fortifications and whittled down the number of defenders.
- Garrison defense units number roughly a platoon’s (~50) worth. Giving the attackers a 2:1 or 3:1 numbers advantage. However, the garrison consists almost entirely of Repo-bots and along with static defenses, look to be putting up a valiant effort.
- Presence of magic on the attacker’s side is a major supportive boon, allowing them to regularly replenish defensive magical shields, keeping those at the front lines fresh and pushing the offensive.
- Assessment seems accurate. Facility will be overrun within the hour without further reinforcements.
Simultaneously, Eight elaborates on the situation at 1.5 speed, the words are spoken with clipped precision.
”A vertical lift asset will land outside in 4:36 minutes. If you agree to employment, board the asset with full tactical load, ready to fight. It will immediately head to the combat theater once I am aboard. Field deployment location will be at your discretion. ETA: 15 minutes after lift-off. Additional reinforcements are being mobilized and will be en route.”
GIRLS are able to assess the situation and discuss it for roughly 5 minutes.
As per Eight’s prediction, a vertical lift asset arrives just outside the GIRLS hangar. It bears functional and statistical similarities to the Triax Dragonfly, but is clearly of Naruni make (coloration and sleeker curves/profile). Two of its attachment points are already occupied by what looks like an MDC ceramic shipping boxcar. But Jez concludes that she’d be able to take her ‘bot if she wanted. There is ample space to strap in in the front cockpit area too.
=============
GM notes: boarding the Dragonfly will count as accepting employment. Next GM update will then be an adventure thread. Phineas will join GIRLS deployment as part of other New Paducah mercenaries that also got hired by Naruni (but will also be given a GM post at City Gates until ready to transition to adventure thread).
Also, if anyone has a neato map/location that they would like to use as the Naruni "logistics hub", that would certainly be welcome and save me some time.
=============
Jezebel wrote: ↑Sun Mar 13, 2022 4:55 pm Perception: 77% / 1d100: [63] = 63
JIC: 1d20: [13] = 13 / 1d100: [59] = 59
Conditions: Critical strike on 18-20, K.O. on N20, Energy Resistance, NE-BA-26 & Stalker Suit worn, N-F50A active
Jez stands up and stretches a bit. "Gear up, GIRLS. Let's go earn some credits. Take whatcha need for a serious fight, but blunting the advance of a company of trained killers isn't the job for a light squad. We're gonna drop far behind the rear and hunt down those missile boats so the defenders can do their jobs." Jez hauls the Wilks cannon up and into the cockpit of the TR with her and sets it across the two seats behind the command couch. She makes sure the rest of her shit gets piled there as well before taking a seat in the command couch, securing herself with the five-point harness to the seat, and letting her hands merge with the TR's controls. She walks the big girl out to hook-up with the Dragonfly. Okay, big girl, let's see how well I can make you dance. Perhaps someone will be willing to have a stand-up fight this time? It's been a couple years, right? Back with Explorers Inc was the last time you and I really had to hustle to stay in one piece. She smiles wistfully before the smile no longer meets her eyes. Damn, I've been away from my people for years now. I don't think I've felt so homesick and lonely since boot camp a lifetime ago.
Amber Dach wrote: ↑Sun Mar 13, 2022 6:14 pm Perception: 42% = 1d100: [36] = 36 (+5% on Perception Rolls regarding vampires and the undead)
JiC: 1d20: [16] = 16 | 1d100: [59] = 59
Skills RollsSense Supernatural Evil & Magic Energy
o Identify Type/Race of Paranormal Creature: 80% = 1d100: [58] = 58
o Track by Psychic Scent: 70% = 1d100: [20] = 20 (82% if supernatural being is also using magic)
Intelligence 53% = 1d100: [55] = 55
Radio: Basic 65% = 1d100: [77] = 77Constant/Active ConditionsConstant Conditions
Sixth Sense: Range 180’
Sense Supernatural Evil & Sense Magic Energy: Range 300’
Sense the Presence of Vampires and Vampire Intelligences: Range: 1000' radius
Recognize Vampires Recognize Vampires by Appearance (special): 50% = 1d100: [85] = 85 (+10% bonus to recognize Secondary Vampires, +30% bonus to recognize Wild Vampires. -30% skill penalty to recognize Master Vampires).
Sense Rifts and Ley Lines: Senses Ley Lines up to 5 miles away, a nexus point up to 10 miles, and sense an open/active Rift up to 20 miles away.
See the Invisible: 200’
Alter Aura to change her aura in the following ways:
• The general level of experience can be made to seem much higher ( 1d4+3: [3]+3 = 6 levels higher) than it really is.
• Conceal the I.S.P. levels to be show them to be minimal (like a minor psychic).
• Conceal the presence of magic.
Alter Aura will last for 8 hours. 8 hours remaining. Costs 2 I.S.P.Knowing that time is of the essence since their ride is coming in mere minutes, Amber replies with a a quick. “Okay Jez. I’ll be ready by the time the drop ship gets here.” She is secretly relived that Jez wants them to be dropped further in the rear as she really hasn’t done any large-scale military ops, only small unit ops.Jezebel wrote: ↑Sun Mar 13, 2022 4:55 pm Jez stands up and stretches a bit. "Gear up, GIRLS. Let's go earn some credits. Take whatcha need for a serious fight, but blunting the advance of a company of trained killers isn't the job for a light squad. We're gonna drop far behind the rear and hunt down those missile boats so the defenders can do their jobs."
She bolts back to her room and knowing she won’t have enough time to get all of her gear on, she makes sure to quickly gather everything she needs to don on the way to the DZ. She ticks things off on her mental checklist as she gather her gear. Armour, check. Weapons, check. Ammo, check. Jet pack, check.
Once she has gathered all the gear she is taking with her, she waits near the hangar doors. "Hey Eight. It would be nice to be able to coordinate with whoever else is defending. Can you get us set up with comms with both the defenders and any one else that is coming in with us? I would rather not be subject to friendly-fire."
She sighs as the drop ship approaches. I guess I should try and get used to this kind of thing if I’m going to be a Cyber-Knight. As she loads up into the Dragonfly. Here goes nothing. Once they lift off she will start strapping on her gear to be ready once they hit the ground. (1d4+4 minutes to don armour.)
Susan Lee wrote: ↑Tue Mar 15, 2022 10:09 am Perception: 1d100: [63] = 63 / 41%
JIC: 1d20: [20] = 20 / 1d100: [37] = 37
Conditions: See Invisible
Susan carefully watches the video of the attack. "So, mercenaries, then. Likely working directly for Northern Gun or for the CS through a third party. Possibly independents thinking they can rob the Naruni with no repercussions."
Which means that whoever's paying for this won't want to advertise and if we're only part of a larger force we'll blend in as 'random hires.'
"Providing store security is as honorable as anything, I suppose."
She then begins the laborious process of getting into her armor, putting on the new harness, strapping in the new heavy weapon and getting the babies ready.
Phinneas_Graves wrote: ↑Mon Feb 28, 2022 1:48 pm Perception: 30% 1d100: [58] = 58
JIC: 1d20 | 1d100: 1d20: [9] = 9 | 1d100: [84] = 84
In what looks like epileptic fits, Phinneas dances along the road heading to Merctown. Every few yards in between, he stops to kick a stone in one direction or the other while singing, "Crazy, crazy, crazyyyyyyy......I'm feeling so crrraaaaaaaaaaazzyyyyyyyy todayyyyyy.....".
Hearing the booming announcement begin from the loudspeaker, he stops dead in his tracks and listens intently. Phinneas then grasps the frag grenade hanging from a chain around his neck and brings it up to eye level, staring wide-eyed into the 2 eyes and smile painted on it's side in worn white paint. "Well, well, well, Mr. Boom Boom. Take a look at this place." He then faces the grenade towards the massive walls of Merctown and turns it left to right, as if helping the little painted on face see everything. When their eyes meet again, Phinneas silently mouths "Woooowww" to the grenade. "What do you think? Shall we go?" He looks at the grenade intently. "Excellent. This place looks like it could be fun!"
Phinneas makes his way to the queue of the checkpoint. When it's his turn for inspection, he plops his Vibro-Axe down on the table and says, "Allow me to introduce myself, (mouthing a drumroll) I am Phinneas Graves!" After not more than a couple seconds he adds, "Oh yes, how inconsiderate of me.......May I also introduce my traveling companion, the esteemed Mr. Boom Boom!"
Aegis of No Retreat wrote: ↑Sat Mar 05, 2022 4:26 am At the checkpoint, the MercTown Defender begins running a scanner over Phinneas, but comes to a sudden halt when he introduces his dear traveling companion. Immediately, his hand twitches toward his holstered sidearm. "Sir. I am going to have to ask you to place Mister Boom Boom on the ground. And slowly take three steps back."
Word (like via radio comms) has gotten around and the other Defenders nearby are ushering the others waiting in line to a safe distance away from Phinneas.
Assuming Phinneas complies, it is 5 minutes before an individual clearly a bomb specialist in full armored regalia arrives on scene to give Mr. Boom Boom a complete physical. A few minutes after that, the bomb specialist has a brief sidebar with the original Defender before he hands him a small grey device with a small hole in the center. Nodding, the bomb specialist heads off.
Phinneas' original checkpoint Defender turns to address him. Adopting a more relaxed stance.
"Mister Graves, I request permission to attach this device to the top of... Mister Boom Boom. It is a pin-trigger explosive neutralizer. While in New Paducah, Mister Boom Boom will need to have this on so that if the pin is pulled, an ablative foam will quickly quench any explosion, preventing him from harming others. When you leave the town, any checkpoint Defender can safely remove this device. This is a requirement for Mister Boom Boom's entry into the city. Otherwise, he will need to wait in a locker with your long arms and other explosive ordinances. Do you agree and comply with the rules I have just spoken to you?"
Phinneas_Graves wrote: ↑Sat Mar 05, 2022 7:21 am Phinneas raises an eyebrow at the guard. He then looks down at the grenade and starts to speak to it, as if trying to have a private conversation, but it is still loud enough for the guards to hear. "Mr. Boom Boom, what do you think? Can we trust these guys?" He listens intently to the grenade. "Yes, I know they're just doing their jobs, but....." He acts as if the grenade has cut him off mid sentence. "OK, OK, I guess they do need to scan you as much as they scan me." Phinneas removes the chain from around his neck and bows down to place Mr. Boom Boom on the ground. Seven incredibly shiny metal rods protruding from his scalp glisten in the light as he does so, and he takes 3 steps back. He stares intently at the inspecting guard, "No funny business. I'm very fast."
After the bomb technician inspects the grenade and has his sidebar with the original inspecting guard, Phinneas relaxes slightly and listens to the guard ask permission to install the device and inspects the device as the guard shows it to him. "You want to give Mr. Boom Boom a hat? Wow, Boom Boom! They must have heard of you already. They want to give you a hat to walk around in!" Phinneas looks at the others waiting in the inspection queue and sticks his tongue out at them slightly. "See that? I don't see anyone else getting a hat....." He looks back at the guard, "I do believe that Mr. Boom Boom would love to wear a hat. It will distinguish him even more to the dwellers of your fine city. "
At this point, Phinneas drops to a prone position and crosses his legs behind him, swaying them back and forth, and rests his chin on his hands waiting in an almost giddy anticipation for the guard to place the device on the grenade.
Aegis of No Retreat wrote: ↑Sat Mar 12, 2022 2:51 am It's true. Mr Boom Boom strikes quite the dashing figure with his new hat on. Phineas almost wonders if his buddy should wear it ALL the time (not just while in MercTown).
Once that bit of business is sorted away, the two of them are allowed into New Paducah.
Practically metropolitan, Phineas finds himself surrounded by new sights, sounds and smells.
He eventually finds himself snacking on some manner of street food while strolling through the magnificence that is The Hub.
There, he spots a bit of a gathering in front of a formidable high tech complex ((Naruni Enterprises Building)) and heads in for a closer look.
A massive 25 ft tall holo-projection loudly exclaims:
Flash Employment. Limited time only! 100k Universal credits signing bonus NOW!
Beneath the words, is a countdown clock. There seems only to be about 5 minutes remaining. A ragtag group of mercenaries seem to be signing up, and filing into deployment drop pods in the rear of what looks like a vertical lift asset ((Naruni version of Triax Dragonfly)). Phineas counts 4 such drop pods, quickly estimating that at most a squad could fit in each pod ((8-12 per squad)).
But this opportunity must not have been around for long. The line of mercenaries are only filling up the second pod and there simply aren't enough people nearby to occupy the other two.
An enthusiastic-looking Uteni flanked by four Repo-bots alights at Phineas' arrival and waves him over. His slitless mouth speaks with melodious clarity and without regional accent.
"Want to make a quick hundred grand? One of our logistics facilities is under attack and we need some extra muscle. Hop in the pod and we will place a 100k cred-stick in your hands. A quick 50 mile ride and we'll drop you off to get a chance to earn your pay. Also, any battlefield salvage is yours for the taking. We just want to repel these awful invaders who are looking to disrupt our business operations."
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GM note: Please continue posting here (not Naruni Enterprises Building). This opportunity is your way to link up with GIRLS in the field. Next GM update will be an adventure thread.
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Phinneas_Graves wrote: ↑Sat Mar 12, 2022 6:36 pm As he finishes some kind of flesh on a stick, Phinneas listens to the Uteni's offer. He looks inquisitively at the Uteni, trying to figure out how it is talking with no mouth hole. "100k you say? Me and Mr. Boom Boom just got into town though...." He pauses for a second in thought. Seeing the countdown timer winding down, he replies in an almost whiny voice, "Oh alright......100k will let us have some fun when we get back." As he makes his way to the ship, it look as Phinneas is talking to himself. "See that Boom Boom? I guess people HAVE heard of us here. I hope we get some time to relax when we get back."
Phinneas climbs into an available seat in one of the pods. As he sits and waits for takeoff, Phinneas yells back to the Uteni, "Hey! No mouth guy! Do the cred sticks of these other guys count as salvage when they die? I mean, I'll be fine, but these other guys look like they won't make it too long!"
[Phinneas]Current Conditions wrote:Location: Naruni "Logistical Supply Depot"
Time/Date: 10:50am LMT | ~Jan 25th
Environmental Conditions: 28°F (-2.2°C); Chilly, clear morning with wisps of high altitude clouds.
Phinneas swears that the corners of the Uteni's mouthless face curl into a devious smirk. The crazy thinks he spots a look with a mixture of a secret revealed and being mildly impressed, the alien quickly recovers into stoicism and repeats the relevant portion of the mission parameters, "Any battlefield salvage is yours for the taking." With that, the pod door closes and seals with a hiss. As the outside natural light is utterly replaced by indoor lighting, Phinneas comes to the sudden terrifying realization that there are no windows in the pod. Leaving its denizens without a means to see outside, left only with a single lever presumably meant to re-open the pod door once they land safely at their destination.Phinneas_Graves wrote: ↑Sat Mar 12, 2022 6:36 pmPhinneas climbs into an available seat in one of the pods. As he sits and waits for takeoff, Phinneas yells back to the Uteni, "Hey! No mouth guy! Do the cred sticks of these other guys count as salvage when they die? I mean, I'll be fine, but these other guys look like they won't make it too long!"
Moments later, the pod lurches as the Dragonfly takes flight. Phinneas isn't sure if it is his general state of paranoia, or the true reality of his situation, but the furtive glances of the other mercenaries enclosed within the pod with him suggests that his comment seems to have planted some manner of seed in their minds. A seed of mischief and profit. Exchanged whispers and stolen glances suggest secret alliances and backroom deals of two and three being quickly forged among those gathered.
The crazy finds himself somewhat of a pariah. None of the others appear willing to team up with him. Leaving only Mr. Boom Boom his most stalwart companion among the lot.
About 15 minutes of flight later, the continuous vibrations typical of high speed flight are interrupted with a sudden violent shake. The green strip lighting lining the pod's walls turn from green to orange. Everyone else in the pod takes this as an indicator to prepare to disembark. They quickly disengage their safety harnesses and crowd the pod hatch eager to be the first out the door to get first crack and glory and treasure. Phinneas quickly discovers his efforts to join the throng thwarted. Somehow Mr. Boom Boom's new hat jammed into the side of the harness release pin sometime during the flight, preventing its release.
The crazy is looking down, trying to puzzle out whether he needs to simply cut the harness when his ears are assaulted with the sound of a massive explosion. Heat washes over his face for a brief moment before it is replaced with wind and sucking air. Reflexively, Phinneas is able to snatch his backpack and duffel to hold on to his 'stuff' even as his senses adjust to his new reality.
The pod wall two feet adjacent to the hatch is now just a ragged hole. All the other mercenaries who had gathered next to the hatch are now gone, sucked out from the sudden decompression. Outside the pod, the view oscillates between the sky and the ground, rapidly getting larger. Instinctively knowing that he is more likely to live from a fall than a crash, Phinneas knifes himself free of his restraints and launches himself out of the pod through the newly formed opening with Mr. Boom Boom and his gear in tow.
In a flash of insight, he uses the tent from his duffel to act as a make-shift parachute (not that he has ever parachuted before), slowing his descent to the point of being able to non-lethally tuck and roll into his landing.
Once he gains his bearings a bit, Phinneas determines: that his drop pod crashed (along with the flaming bodies of some of the other mercenaries sucked out at higher altitudes). Three deployment pods were released in succession as their transport took missile-fire, with the fourth going down with the Dragonfly, currently a bit of a charred mess.
The crazy understands that he is currently alone, without fire support, with a massive gun battle to the north and some manner of missile batteries being launched from West of his location.
[((Phinneas takes 3d6: [5, 4, 6] = 15 SDC damage from the fall. Roll with impact for 1/2 damage.))
[Jez, Amber, Susan, Analoy, Eight]
Eight nods in agreement and provides the communication channel frequency for the GIRLS to key in. Should any decide to listen in, the chatter is primarily coming from the pilots of the transport Dragonflies signaling their status and readiness to head to the combat zone.Amber Dach wrote: ↑Sun Mar 13, 2022 6:14 pm"Hey Eight. It would be nice to be able to coordinate with whoever else is defending. Can you get us set up with comms with both the defenders and any one else that is coming in with us? I would rather not be subject to friendly-fire."
Both Amber and Jez (if she is listening) determine that aside from their Dragonfly, there are three others set to join them as reinforcements for the Naruni base defense.
During the flight, Eight continues to feed video of the fight to the squad, allowing them a bit more situational awareness of what they are about to deploy into.
About 14 minutes into the flight, the feeds are cut off, static noise dominating what Eight is receiving. Likewise, the communication channel is also flooded with static. Jez quickly determines that they have gotten close enough to the danger and signals for their pilot to drop the squad off.
While GIRLS are disembarking, Jez's hunch is confirmed as one of the other Dragonflies roars past. Flying heavy with a full compliment of 4 deployment drop pods, its options are limited as enemy missiles reach up from the ground to meet it. One by one, it releases its deployment pods, trying to lighten its load to maneuver and ultimately escape the hot landing zone. Its efforts are for naught as the bombardment results in flaming pods crashing to the ground and the Dragonfly itself being forced to crash-land with one pod still in the rack.
To the benefit of the GIRLS, they have a pretty good bead on where the missile launch units are. One to the East of their current location and one to the North.
Their own Dragonfly takes damage as it flies back in the direction they came, but manages to limp off the battlefield. The military minded among you know that the enemy knows that hostile forces have been deployed at your current location and so will likely be sending units to counter-attack soon.
((GM Note: Combat Posts!))