Perception: 42% =
1d100: [44] = 44
(+5% on Perception Rolls regarding vampires and the undead)
JiC:
1d20: [1] = 1
|
1d100: [97] = 97
[Merctown]
Amber spends the first day or so of their downtime getting to know the newcomers to the GIRLS. As the defacto leader in Jez’s absence, she makes sure the newcomers know what is expected of them and how the GIRLS operate. She breaks down how the shares are allotted for their work and tries to get a read on the skills each of them has in order to effectively lead them.
She reaches out to the Mercs they worked with at the Naruni compound and arranges to meet them for a drink at Robyn's Rib Rack and Beer Shack like they discussed earlier. She enjoys the comradery, a few drinks and some food with the boys. She feels out their leader, Jiquo, to see if he would be willing to work with them in the future. It never hurts to have some Merc friends in their back pocket if they are eventually going to be taking down The Creator.
Being a bit paranoid that Eight has the facility bugged or under some kind of surveillance, she will take Jerrick and Phinneas out into the city and lays out the reality of working for the Naruni as well as how they were coerced into being ‘The Creators’ trouble-shooters. She leaves out the fact that the GIRLS are also going to be trying to eliminate ‘The Creator’ when the opportunity arises.
In the following days, she spends much time meditating and analyzing their last mission and how they were overmatched in regards to firepower.
Jez has only been gone a few days and she leaves a enormous hole to fill in group. We miss her leadership, her strength, and thinking back to the launcher she salvaged and the building she smashed through, the massive amount of damage she can do. My psychic abilities are powerful, but not in those situations. I need to learn to be more effective on the battlefield. And how to be a leader in Jez’s absence. I need to find someone that can train me in all of that, while balancing that with my people’s heritage. I need to become a Cyber-Knight. It will allow me to do the most good and allow me to use my current abilities in different ways. She pauses in her thoughts. So, who do I know that can train me? I’ve heard rumours that Cyber-Knights are based out West somewhere, but the West is so big I could spend years trying to find it. I could try Sir William back at Psyscape, but I know he really doesn’t have the time for training anyone with his duties. Plus I don’t want to get pulled back into fighting Harvesters again either. So, where to go? I guess I’ll look around town and see if I can find anyone here.
She wanders around the city for several days, listening for rumours of Cyber-Knights in the city. She finally tracks down a lead that Knights sometimes frequent the Quiet Warrior Inn in the Spokes but her luck is against her as none are in residence, since there are rumours of some trouble to the West that has the Knights attention.
Her shoulders slump as her search of Merctown comes to a fruitless end.
Maybe I’m going about this wrong. I should head back to Manoa and my kin there. There should be someone there that is able to train me. Plus, who better to train an Atlantean than another Atlantean. And I would like to change some things up with my order with Meirdin too. Hmmm. I got the contact information from that company that flew us down there. I can reach out to them or maybe there is a someone here in town that could send me and some gear down there via a Rift. I would like to cut out that long flight if possible. I’ll check out some places in the Mystic Quarter and see if there is someone that can help me there.
[Merctown - Magic Missives]
Amber searches the Mystic Quarter for likely magical means of transport back to Manoa. She notices a shop called Magic Missives and decides to take a chance that they are able to ship more than just letters and objects. She enters the shop and approaches the desk of the proprietor, Figorro Noussaurin. She waits patiently until she has his attention.
“Are you the proprietor here? I understand that you are able to send packages to distant locations, but I was wondering if you are also able to transport a person to distant locales.”
Figorro looks her up and down with a critical eye as he decides whether to entertain Amber’s request or send her on her way. His piercing gaze slightly unnerves Amber, but she returns his gaze confidently. He replies,
“I may be able to, my dear. Where is it you need to go?”
Amber feels more optimistic that she has found a faster way of travelling to Manoa.
“Have you heard of Manoa? It lies on the continent of South America, some 3000 miles to the south of here.”
Figorro raises an eyebrow.
“Of course I have heard of it.” He says with a slight air of annoyance at having his knowledge challenged.
“It can be arranged for a price. But yes. I can send you there. Come back tomorrow morning with payment and I will send you there.”
Amber smiles.
"I'll see you in the morning!"
She returns to the GIRLS Hangar and tells them all that she is going to attend to some personal business and expects to be back in a couple of weeks at most. She packs up some of her gear and leaves for Manoa the next morning.
[City of Manoa]
Amber arrives a few miles outside the City of Manoa. The warm, moist air hitting her face brings a sheen of sweat to her face. She smiles warmly.
It has only been what, a week, since I have been here last, but it still feels like I’m coming home. She makes sure she has all her gear and flies off towards the City Gates and their beckoning pyramids beyond. She lands gracefully near the guards stationed at the gates . She answers their questions truthfully and enters the city.
First some business to attend to. Let’s go and see Meirdin and completely change up the job I commissioned while I was here last. She finds the nearest Ley Line and concentrates a while and Phases into the Ley Line and reappears near his shop. She enters the TW shop and greets her kinsman. She makes some small talk with him before breaking the news to him that she wants to change the project she had commissioned last week. Knowing that he was unhappy with her choice of armour at the time, she hopes he will be happy with the custom set she has brought with her this time.
She explains that she wants the upgrades placed on this new set of armour with two additional add-ons. She would like TW Magical Silence and TW Magically Lightweight added to the armour. She would like everything put on this new armour she brought with her. Understanding that he will have to start over from scratch with everything, and knowing that her most likely has the armour completely torn apart, she tells him keep the armour he was modifying as payment for the inconvenience she had caused. She will also ask for an Atlantean Heavy Forcefield to be installed in her temporary set of armour as soon as he is able to complete it.
She prepays for everything (370k credits) saying that she understands that it will push back the delivery time a few weeks and to send it to Merctown when it is complete. Meirdin asks her to come and join him and some other clanmates for dinner and upon finding out that she is alone in the city, invites her to stay for the duration of her visit which she graciously accepts.
She has to make one more stop on the way to her clanmates home. She stops in at Master Josiah’s Tattoo shop and inquires with his assistant, Eresa, if he has some time to speak with her. She is told to comeback in the morning after breakfast and Master Josiah will be happy to see her then.
Story continued in Amber’s background story.
viewtopic.php?f=932&t=17932&p=1372363#p1372363
[Merctown - Return]
Amber returns from her excursion to Manoa. She greets everyone like she hasn’t seen them in months, not a week ago. Her face is more tanned and her hair is longer. Something else is different about her, although the others cannot tell quite what it is. There is an air of confidence about her that wasn’t there before she left. Her gait pattern looks more graceful and powerful than she was before she left too. She isn’t quite ready to tell them, especially the new members of the GIRLS, what she experienced on her time away.
Underguard wrote: ↑Tue Aug 02, 2022 7:53 pm
When Susan and the others wake up in the morning, everyone will notice that for the first time, Eight is no longer in his normal location and is instead standing by the conference room.
"The Creator has requested your presence at your earliest convenience; he has information about the whereabouts of his former employee." Eight explains and will wait by the door.
Amber is eager to get on with their next job, but hopes that she doesn’t find it too distasteful in the details. She goes to the conference room and awaits the ‘Creator’.