Player Name: Don Hanson
Hangouts Handle: crusufix@gmail.com
Character Name: Romaro Barikade
Power Category: Mutant
Alias:
Occupation:
Alignment:
XP Level: 3
XP Points:
Next Level @ XP:
Birth Order/Family Ties:
Land of Origin:
Childhood Environment:
Social/Economic Background:
When Extraordinary Abilities First Manifested:
Disposition:
Insanity: OPTIONAL
ATTRIBUTES
I.Q.: 13
M.E.: 14
M.A.: 13
P.S.: 16
P.P.: 13
P.E.: 15
P.B.: 11
Speed: 25
PHYSICAL DATA
PPE: 8
ISP: 50
HP: 25
SDC: 68
Age: 42
Sex: Male
Height: 5'11"
Weight: 174lbs
Description: Be brief here folks, just a few lines at most
Mutant Characteristics
A genetic aberration with no body hair at all.
Super Abilities
Psychic Mutant!
Psionic Powers
Minor Psionics
- Lust for Life
- Psychic Diagnosis (@ level 2)
- Psychic Surgery (@ level 2)
- Alter Aura
- Telepathy
Super Psionics
- Telekinetic Force Field
- Telekinesis (Super) (@ level 3)
EDUCATION LEVEL:
Doctorate (+30%)
Basic Skills
Language: Native Tongue 90% (+1%)
Literacy: Native Language 50% (+5%)
Pilot: Automobile 64% (+2%)
Scholastic Skills
Anthropology 70% (+5%)
Biology 70% (+5%)
Botany 65% (+5%)
Boxing
Business & Finance 75% (+5%)
Chemistry 70% (+5%)
Chemistry: Analytical 65% (+5%)
Computer Operation 80% (+5%)
Mathematics: Basic 85% (+5%)
Mathematics: Advanced 85% (+5%)
Medical Doctor 100%/90% (+5%)
Paramedic 80% (+5%)
Pathology 80% (+5%)
Prowl 65% (+5%)
HTH Expert
Secondary Skills
Athletics (General)
Body Building & Weight Lifting (@3rd level)
Climbing/Rappelling 50/40% (+5%)
Law: General 45% (+5%)
Research 50% (+5%)
Radio: Basic 55% (+5%)
Running (@3rd level)
Streetwise 35% (+5%)
Swimming 60% (+5%)
W.P. Knife
W.P. Automatic Pistol
W.P. Automatic & Semi-Automatic Rifles
Combat Data
HTH Type: Expert
Number of Attacks: 5
Initiative Bonus: +2
Strike Bonus: +2
Parry Bonus: +6
Dodge Bonus: +6
Disarm Bonus:
HTH Damage Bonus: +1
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +2
Other: Auto K.O. on Nat. 20
Weapon Proficiencies
W.P. Knife: +1 Strike, +1 to Strike when thrown, +1 Parry
W.P. Automatic Pistol: +4 Aimed Shot, +2 Burst Shot, +0 Wild Shot
W.P. Automatic & Semi-Automatic Rifles: +4 Aimed Shot, +2 Burst Shot, +0 Wild Shot
Saving Throw Bonuses
Coma/Death:
Toxins (15+):
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):
Romaro Barikade (Human Mutant) HU:CS *WIP* - DENIED/FLAKED
Moderators: Game Masters, AGMs
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Romaro Barikade (Human Mutant) HU:CS *WIP* - DENIED/FLAKED
Last edited by Romaro Barikade on Mon Mar 09, 2020 1:32 pm, edited 10 times in total.
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Re: Romaro Barikade (Human Mutant) HU:CS *WIP*
Instructions:
When it comes time for you to make out your wish lists please also answer the following questions.
Standard Categories
Note: These are only applicable to certain character classes. Inclusion of one or more special categories will be at the expense of one of the standard ones (not including Secondary Weapon).
Vehicles/Mounts are listed first.
Carried/In Hand
Worn on Person
blah-blah
blah-blah
blah-blah
blah-blah
Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment:
• Attachment:
• Attachment:
• Attachment:
Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
Stored in Vehicle
How to list Credits/Valuables:
Option 1: Secure or Non-Secure
Option 2: Universal Card or Black Card
Last: xxxx credits
Examples:
Secure Universal Card: 1300 credits
Non-Secure Black Card: 2900 credits
Gear Stats
- Items which have stats have their name in bold type.
- Items which have stats or images are fully listed under Gear Stats.
- As such, there should be no stats or images above the Gear Stats header.
- Cybernetics/Bionics: your initial Cybernetics/Bionics is exactly as per the O.C.C.
- Ignore the Wish List: begin instead with 4D6x10,000 + 50,000 universal credits (not spent during character creation)
- Cybernetics/Bionics: your initial Cybernetics/Bionics is exactly as per the O.C.C.
- Wish List modification: Choose for Secondary Weapon category, and choose one additional Wish List category; all other Wish List Categories lost
When it comes time for you to make out your wish lists please also answer the following questions.
- On a scale of 1 to 3, with 1 being most important, please assign a value to each wish list category for this PC.
- Also, would you sacrifice an entire category to have a better selection in another?
- If so, which would you sacrifice and which would you improve?
Standard Categories
- Transportation
Note: This category includes: RCVs (robot combat vehicles), PAs (Power Armor suits), and various other types of water, ground, and air vehicles
super-duper Vehicle (book/page reference)
fine Vehicle (book/page reference)
crappy Vehicle (book/page reference)
Primary Weapon
Note: I leave this item to player discretion
super-duper weapon (book/page reference)
fine weapon (book/page reference)
crappy weapon (book/page reference)
Secondary Weapon
Note: This item is never larger than a one-handed weapon. This category cannot be sacrificed for the improvement of another.
super-duper weapon (book/page reference)
fine weapon (book/page reference)
crappy weapon (book/page reference)
Armor/Protection
Note: This category includes: Force fields, EBA (environmental body armor), and assorted other types of armor and protection from damage
super-duper armor (book/page reference)
fine armor (book/page reference)
crappy armor (book/page reference)
Note: These are only applicable to certain character classes. Inclusion of one or more special categories will be at the expense of one of the standard ones (not including Secondary Weapon).
- Bionics & Cybernetics (applicable to O.C.C.s which state things like "1d4 implants to start")
Note: This category includes: all types of bionics and cybernetics permitted within the rules and geographic constraints
You may post a die roll equivalent to what's specified in the O.C.C. and choose that number of cybernetics.
Mage's Familiar or Scout's Animal Companion
Note: This category includes: all types of animals permitted within reason & geographic constraints
super-duper animal (book/page reference)
fine animal (book/page reference)
crappy animal (book/page reference)
Favorable Contact within Merctown
Influential Contact (example: a member of the Council or Collegiate Arcane, a powerful underworld figure, etc.)
Favorable Contact (example: the owner/shopkeep of a reputable business, a prominent member of a local street gang or a lieutenant in a syndicate)
Minor Contact (example: a regular employee of a reputable business, a low-ranking member of a local street gang or syndicate)
Vehicles/Mounts are listed first.
Carried/In Hand
Worn on Person
blah-blah
blah-blah
blah-blah
blah-blah
Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment:
• Attachment:
• Attachment:
• Attachment:
Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
Stored in Vehicle
How to list Credits/Valuables:
Option 1: Secure or Non-Secure
Option 2: Universal Card or Black Card
Last: xxxx credits
Examples:
Secure Universal Card: 1300 credits
Non-Secure Black Card: 2900 credits
- Secure cards are coded to the user's identity...and traceable by the CS central bank. Useless if stolen!
- Non-Secure cards are like the cash cards used today as gifts and usable by anyone. Readily available source of income if stolen!
Gear Stats
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Re: Romaro Barikade (Human Mutant) HU:CS *WIP*
Background Story
[*]Post as a reply to your finalized character sheet.
[*]Please include the applicable XP chart for your character at the bottom of this post.[/color]
[*]Post as a reply to your finalized character sheet.
[*]Please include the applicable XP chart for your character at the bottom of this post.[/color]
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- Posts: 4
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Re: Romaro Barikade (Human Mutant) HU:CS *WIP*
DICE ROLLING POST
Attributes
roll 1: 4d6: 3, 3, 4, 4 = 11 -> P.S.
roll 2: 4d6: 3, 5, 5, 4 = 14 -> M.E.
roll 3: 4d6: 5, 3, 5, 2 = 13 -> I.Q.
roll 4: 4d6: 1, 5, 5, 2 = 12 -> Spd.
roll 5: 4d6: 5, 6, 1, 2 = 13 -> M.A.
roll 6: 4d6: 2, 3, 2, 6 = 11 -> P.B.
roll 7: 4d6: 5, 5, 4, 2 = 14 -> P.E.
roll 8: 4d6: 4, 2, 3, 6 = 13 -> P.P.
Education Level
roll 1: 1d100 = 99: 99 = Doctorate or Ph.D (College): Select four Skill Programs (+30%) and 10 Secondary skills.
Cause of Mutation
roll 1: 1d100 = 48: 48 = Genetic aberration. Mutant gene structure (a million in one chance of fate) is responsible for the mutation and powers.
Unusual Characteristics
roll 1: 1d100 = 75: 75 = No body hair at all!
Highly Possible Unusual Characteristics Sub-roll: 1D100: 1d100 = 45: 45 = Not Needed
Super Abilities
roll 1: 1D100: 1d100 = 76: 76 = Psychic Mutant 1D4 psionic powers from each of the three minor psionic power categories and one from Super-Psionics. Select two additional minor psionic powers per level of experience or one Super-Psionic ability. All new abilities start at level one proficiency.
- Healing: 1d4 = 1: 1
- Physical: 1d4 = 1: 1
- Sensitive: 1d4 = 1: 1
Hit Points: P.E. + Level 1( 1d6 = 6: 6) + Level 2( 1d6 = 3: 3) + Level 3( 1d6 = 2: 2)
I.S.P.: M.E. + 1d6*10 = 20: 2 + Level 1( 1d6+1 = 7: 6) + Level 2( 1d6+1 = 2: 1) + Level 3( 1d6+1 = 7: 6)
P.P.E.: 2d6 = 8
Skill Bonus Rolls
Athletics:
Spd: + 1d6 = 1: 1
S.D.C.: + 2d4 = 7
Boxing:
S.D.C.: + 3d6 = 15
Running:
Spd: + 4d4 = 12
S.D.C: + 1d6 = 6: 6
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Attributes
roll 1: 4d6: 3, 3, 4, 4 = 11 -> P.S.
roll 2: 4d6: 3, 5, 5, 4 = 14 -> M.E.
roll 3: 4d6: 5, 3, 5, 2 = 13 -> I.Q.
roll 4: 4d6: 1, 5, 5, 2 = 12 -> Spd.
roll 5: 4d6: 5, 6, 1, 2 = 13 -> M.A.
roll 6: 4d6: 2, 3, 2, 6 = 11 -> P.B.
roll 7: 4d6: 5, 5, 4, 2 = 14 -> P.E.
roll 8: 4d6: 4, 2, 3, 6 = 13 -> P.P.
Education Level
roll 1: 1d100 = 99: 99 = Doctorate or Ph.D (College): Select four Skill Programs (+30%) and 10 Secondary skills.
Cause of Mutation
roll 1: 1d100 = 48: 48 = Genetic aberration. Mutant gene structure (a million in one chance of fate) is responsible for the mutation and powers.
Unusual Characteristics
roll 1: 1d100 = 75: 75 = No body hair at all!
Highly Possible Unusual Characteristics Sub-roll: 1D100: 1d100 = 45: 45 = Not Needed
Super Abilities
roll 1: 1D100: 1d100 = 76: 76 = Psychic Mutant 1D4 psionic powers from each of the three minor psionic power categories and one from Super-Psionics. Select two additional minor psionic powers per level of experience or one Super-Psionic ability. All new abilities start at level one proficiency.
- Healing: 1d4 = 1: 1
- Physical: 1d4 = 1: 1
- Sensitive: 1d4 = 1: 1
Hit Points: P.E. + Level 1( 1d6 = 6: 6) + Level 2( 1d6 = 3: 3) + Level 3( 1d6 = 2: 2)
I.S.P.: M.E. + 1d6*10 = 20: 2 + Level 1( 1d6+1 = 7: 6) + Level 2( 1d6+1 = 2: 1) + Level 3( 1d6+1 = 7: 6)
P.P.E.: 2d6 = 8
Skill Bonus Rolls
Athletics:
Spd: + 1d6 = 1: 1
S.D.C.: + 2d4 = 7
Boxing:
S.D.C.: + 3d6 = 15
Running:
Spd: + 4d4 = 12
S.D.C: + 1d6 = 6: 6
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- Blackhaunt
- Dimension Master
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Re: Romaro Barikade (Human Mutant) HU:CS *WIP*
Just checking in. How's it going here?
- Blackhaunt
- Dimension Master
- Posts: 871
- Joined: Sun Dec 14, 2008 1:39 am
- Location: DIMENSION MASTER: CENTURY STATION
- Contact:
Re: Romaro Barikade (Human Mutant) HU:CS *WIP*
In one week, this entry will be considered flaked. Warning sent.