Romaro Barikade (Human Mutant) HU:CS *WIP* - DENIED/FLAKED

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Romaro Barikade
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Joined: Fri Mar 06, 2020 1:06 pm

Romaro Barikade (Human Mutant) HU:CS *WIP* - DENIED/FLAKED

Post by Romaro Barikade »

Player Name: Don Hanson
Hangouts Handle: crusufix@gmail.com

Character Name: Romaro Barikade
Power Category: Mutant
Alias:
Occupation:
Alignment:
XP Level: 3
XP Points:
Next Level @ XP:
Birth Order/Family Ties:
Land of Origin:
Childhood Environment:
Social/Economic Background:
When Extraordinary Abilities First Manifested:
Disposition:
Insanity: OPTIONAL

ATTRIBUTES
I.Q.: 13
M.E.: 14
M.A.: 13
P.S.: 16
P.P.: 13
P.E.: 15
P.B.: 11
Speed: 25

PHYSICAL DATA
PPE: 8
ISP: 50
HP: 25
SDC: 68
Age: 42
Sex: Male
Height: 5'11"
Weight: 174lbs
Description: Be brief here folks, just a few lines at most

Mutant Characteristics
A genetic aberration with no body hair at all.

Super Abilities
Psychic Mutant!

Psionic Powers
Minor Psionics
- Lust for Life
- Psychic Diagnosis (@ level 2)
- Psychic Surgery (@ level 2)
- Alter Aura
- Telepathy

Super Psionics
- Telekinetic Force Field
- Telekinesis (Super) (@ level 3)

EDUCATION LEVEL:
Doctorate (+30%)

Basic Skills
Language: Native Tongue 90% (+1%)
Literacy: Native Language 50% (+5%)
Pilot: Automobile 64% (+2%)

Scholastic Skills
Anthropology 70% (+5%)
Biology 70% (+5%)
Botany 65% (+5%)
Boxing
Business & Finance 75% (+5%)
Chemistry 70% (+5%)
Chemistry: Analytical 65% (+5%)
Computer Operation 80% (+5%)
Mathematics: Basic 85% (+5%)
Mathematics: Advanced 85% (+5%)
Medical Doctor 100%/90% (+5%)
Paramedic 80% (+5%)
Pathology 80% (+5%)
Prowl 65% (+5%)
HTH Expert

Secondary Skills
Athletics (General)
Body Building & Weight Lifting (@3rd level)
Climbing/Rappelling 50/40% (+5%)
Law: General 45% (+5%)
Research 50% (+5%)
Radio: Basic 55% (+5%)
Running (@3rd level)
Streetwise 35% (+5%)
Swimming 60% (+5%)
W.P. Knife
W.P. Automatic Pistol
W.P. Automatic & Semi-Automatic Rifles


Combat Data
HTH Type: Expert
Number of Attacks: 5
Initiative Bonus: +2
Strike Bonus: +2
Parry Bonus: +6
Dodge Bonus: +6
Disarm Bonus:
HTH Damage Bonus: +1
Bonus to Roll w/Punch: +4
Bonus to Pull a Punch: +2
Other: Auto K.O. on Nat. 20

Weapon Proficiencies
W.P. Knife: +1 Strike, +1 to Strike when thrown, +1 Parry
W.P. Automatic Pistol: +4 Aimed Shot, +2 Burst Shot, +0 Wild Shot
W.P. Automatic & Semi-Automatic Rifles: +4 Aimed Shot, +2 Burst Shot, +0 Wild Shot

Saving Throw Bonuses
Coma/Death:
Toxins (15+):
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):
Last edited by Romaro Barikade on Mon Mar 09, 2020 1:32 pm, edited 10 times in total.
Romaro Barikade
Posts: 4
Joined: Fri Mar 06, 2020 1:06 pm

Re: Romaro Barikade (Human Mutant) HU:CS *WIP*

Post by Romaro Barikade »

Instructions:
  • Items which have stats have their name in bold type.
  • Items which have stats or images are fully listed under Gear Stats.
  • As such, there should be no stats or images above the Gear Stats header.
Special Instructions for Full Conversion Borg O.C.C.s:
  • Cybernetics/Bionics: your initial Cybernetics/Bionics is exactly as per the O.C.C.
  • Ignore the Wish List: begin instead with 4D6x10,000 + 50,000 universal credits (not spent during character creation)
Special Instructions for Partial Conversion O.C.C.s:
  • Cybernetics/Bionics: your initial Cybernetics/Bionics is exactly as per the O.C.C.
  • Wish List modification: Choose for Secondary Weapon category, and choose one additional Wish List category; all other Wish List Categories lost
Equipment

When it comes time for you to make out your wish lists please also answer the following questions.
  • On a scale of 1 to 3, with 1 being most important, please assign a value to each wish list category for this PC.
  • Also, would you sacrifice an entire category to have a better selection in another?
  • If so, which would you sacrifice and which would you improve?
Wish List Categories

Standard Categories
  • Transportation
    Note: This category includes: RCVs (robot combat vehicles), PAs (Power Armor suits), and various other types of water, ground, and air vehicles
    super-duper Vehicle (book/page reference)
    fine Vehicle (book/page reference)
    crappy Vehicle (book/page reference)

    Primary Weapon
    Note: I leave this item to player discretion
    super-duper weapon (book/page reference)
    fine weapon (book/page reference)
    crappy weapon (book/page reference)

    Secondary Weapon
    Note: This item is never larger than a one-handed weapon. This category cannot be sacrificed for the improvement of another.
    super-duper weapon (book/page reference)
    fine weapon (book/page reference)
    crappy weapon (book/page reference)

    Armor/Protection
    Note: This category includes: Force fields, EBA (environmental body armor), and assorted other types of armor and protection from damage
    super-duper armor (book/page reference)
    fine armor (book/page reference)
    crappy armor (book/page reference)
Special Categories
Note: These are only applicable to certain character classes. Inclusion of one or more special categories will be at the expense of one of the standard ones (not including Secondary Weapon).
  • Bionics & Cybernetics (applicable to O.C.C.s which state things like "1d4 implants to start")
    Note: This category includes: all types of bionics and cybernetics permitted within the rules and geographic constraints
    You may post a die roll equivalent to what's specified in the O.C.C. and choose that number of cybernetics.

    Mage's Familiar or Scout's Animal Companion
    Note: This category includes: all types of animals permitted within reason & geographic constraints
    super-duper animal (book/page reference)
    fine animal (book/page reference)
    crappy animal (book/page reference)

    Favorable Contact within Merctown
    Influential Contact (example: a member of the Council or Collegiate Arcane, a powerful underworld figure, etc.)
    Favorable Contact (example: the owner/shopkeep of a reputable business, a prominent member of a local street gang or a lieutenant in a syndicate)
    Minor Contact (example: a regular employee of a reputable business, a low-ranking member of a local street gang or syndicate)
Allocate your items into the categories listed in green!

Vehicles/Mounts are listed first.

Carried/In Hand

Worn on Person
blah-blah
blah-blah
blah-blah
blah-blah

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment:
• Attachment:
• Attachment:
• Attachment:

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

Stored in Vehicle


How to list Credits/Valuables:
Option 1: Secure or Non-Secure
Option 2: Universal Card or Black Card
Last: xxxx credits
Examples:
Secure Universal Card: 1300 credits
Non-Secure Black Card: 2900 credits
  • Secure cards are coded to the user's identity...and traceable by the CS central bank. Useless if stolen!
  • Non-Secure cards are like the cash cards used today as gifts and usable by anyone. Readily available source of income if stolen!
Starting money and "Black Market Items": either post the value of such as credits in a Black Card, or be very specific.

Gear Stats
Romaro Barikade
Posts: 4
Joined: Fri Mar 06, 2020 1:06 pm

Re: Romaro Barikade (Human Mutant) HU:CS *WIP*

Post by Romaro Barikade »

Background Story
[*]Post as a reply to your finalized character sheet.
[*]Please include the applicable XP chart for your character at the bottom of this post.[/color]
Romaro Barikade
Posts: 4
Joined: Fri Mar 06, 2020 1:06 pm

Re: Romaro Barikade (Human Mutant) HU:CS *WIP*

Post by Romaro Barikade »

DICE ROLLING POST

Attributes
roll 1: 4d6: 3, 3, 4, 4 = 11 -> P.S.
roll 2: 4d6: 3, 5, 5, 4 = 14 -> M.E.
roll 3: 4d6: 5, 3, 5, 2 = 13 -> I.Q.
roll 4: 4d6: 1, 5, 5, 2 = 12 -> Spd.
roll 5: 4d6: 5, 6, 1, 2 = 13 -> M.A.
roll 6: 4d6: 2, 3, 2, 6 = 11 -> P.B.
roll 7: 4d6: 5, 5, 4, 2 = 14 -> P.E.
roll 8: 4d6: 4, 2, 3, 6 = 13 -> P.P.

Education Level
roll 1: 1d100 = 99: 99 = Doctorate or Ph.D (College): Select four Skill Pro­grams (+30%) and 10 Secondary skills.

Cause of Mutation
roll 1: 1d100 = 48: 48 = Genetic aberration. Mutant gene structure (a million in one chance of fate) is responsible for the mutation and powers.

Unusual Characteristics
roll 1: 1d100 = 75: 75 = No body hair at all!
Highly Possible Unusual Characteristics Sub-roll: 1D100: 1d100 = 45: 45 = Not Needed

Super Abilities
roll 1: 1D100: 1d100 = 76: 76 = Psychic Mutant 1D4 psionic powers from each of the three minor psionic power categories and one from Super-Psionics. Select two additional minor psionic powers per level of experience or one Super-Psionic ability. All new abilities start at level one proficiency.
- Healing: 1d4 = 1: 1
- Physical: 1d4 = 1: 1
- Sensitive: 1d4 = 1: 1

Hit Points: P.E. + Level 1( 1d6 = 6: 6) + Level 2( 1d6 = 3: 3) + Level 3( 1d6 = 2: 2)
I.S.P.: M.E. + 1d6*10 = 20: 2 + Level 1( 1d6+1 = 7: 6) + Level 2( 1d6+1 = 2: 1) + Level 3( 1d6+1 = 7: 6)
P.P.E.: 2d6 = 8

Skill Bonus Rolls
Athletics:
Spd: + 1d6 = 1: 1
S.D.C.: + 2d4 = 7

Boxing:
S.D.C.: + 3d6 = 15

Running:
Spd: + 4d4 = 12
S.D.C: + 1d6 = 6: 6

-
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Blackhaunt
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Re: Romaro Barikade (Human Mutant) HU:CS *WIP*

Post by Blackhaunt »

Just checking in. How's it going here?
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Blackhaunt
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Re: Romaro Barikade (Human Mutant) HU:CS *WIP*

Post by Blackhaunt »

In one week, this entry will be considered flaked. Warning sent.
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