Blitz (Alien: Humanoid Robot) - ready for review

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Blitz

Blitz (Alien: Humanoid Robot) - ready for review

Post by Blitz »

Player Name: Raya
Hangouts Handle:
Discord: Aed#4134

Character Name: Blitz
Power Category: Alien: Humanoid Robot
Alias: none
Occupation: Combat Specialist - Mercenary
Alignment: Unprincipled
XP Level: 3
XP Points: 4,201
Next Level @ XP: 8,401
Birth Order/Family Ties: Created by Krakyt military to wage glorious war with the Atorian Empire.
Land of Origin: Ikarakt - Krakyt homeworld - a thermo world of boiling rock and flame.
Childhood Environment: none, was created
Social/Economic Background: Military background. Blowing people and things up.
When Extraordinary Abilities First Manifested: was created with abilities
Disposition: Blitz tends to be fearless, arrogant, disobedient, and generally disagree with the leadership of civilian human fleshies. She believes that the best military minds should lead. But Blitz is also a mercenary, so she tolerates the chain of command... at least as far as the hand that issues the paycheck. She is built for war and imagines one day to find that one glorious historic battle, where she will take down countless enemies in a storm of fire and blood. She truly enjoys violence and has a strange attraction to heat and flame, particularly lava.

Insanity:
Pick one or more:
Fascination with fire in all its forms - gotta burn it all, then devour it
Fascination with death in all its forms -kill em all, so long as I get paid
Fascination with money in all its forms -by the way, when do I get paid?

*Indicates Super Consumption Hyperactive Metabolism*
*Indicates Techno-Form*

ATTRIBUTES
I.Q.: 12
M.E.: 10
M.A.: 9
P.S.: 14+10 33
P.P.: 25+2
P.E.: 12+4
P.B.: 7
Speed: 11+5 *triple in short bursts*

PHYSICAL DATA
HP: 8 + PE - HP fuels ammo in Techno Form but this is an alien of robot/android type so do they even have hps?
SDC: (what is base SDC of an Alien?) + 52 (from skills) + 15 (Thermo world origin) 400
AR: 0 13
Age: 68
Sex: n/a
Height: 7ft
Weight: 550 lbs up to 4 metric tons depending on transformation chosen
Description: In his default form, Blitz is a seven feet tall humanoid figure of gleaming "living" metal with photoelectric eyes gleaming blue. Old blast scars show she has withstood destructive forces many times and is no stranger to battle. In Velociraptor mode, those eyes turn red and Blitz's powerful jaws can snap virtually anything that comes between them. She also can breathe fire from an integrated flamethrower unit. At other times Blitz resembles a variety of vehicles, depending on the need.

Natural Abilities
Thermo world origin - Bonuses: +4 to save vs heat attacks and reduce damage by 25% even if the roll to save fails. Is unaffected by temperatures
under 140 degrees Fahrenheit and gets a +15 S.D.C. bonus.

Humanoid shape but Artificial Life Form/Robot - Immune to psionic powers that are not physical in nature, never tires, and rarely sleeps (only needs 3-4 hours of sleep or rest).

Super Abilities
MAJOR: Techno-Form
Basic Techno-Form abilities: Immune to mind-affecting powers, drugs, poisons and diseases that affect humans.
Immune to powers that affect the biological, including Bio-Manipulation.
Immune to gasses, poisons, toxins, diseases, cold-based attacks (no damage), and the vacuum of space, and does not need to breathe.
Minimal sense of touch, and no sense of taste or smell (-20% on skills where that matters).
Perfect 20/20 color vision and long-range sight equal to telescopic rifle scope, can read a small sign or recognize a face from up to two miles (3.2 km) away
Nightvision 2000 feet (610m).
Hear a whisper at up to 200 feet (61.5 m) away.
Automatic dodge on all attacks; even from behind/surprise.
Superhuman strength +9 P.S.

Increased S.D.C. and A.R.: The Techno-Form has a Natural A R. of 13 and 400 S.D.C.
Heal half rate of humans, but eating at least 10 Ibs (4.5 kg) of metal instantly restores 4D6 S.D.C. per every 10 Ibs (4.5 kg) consumed.
Armor piercing bullets, explosive rounds, grenades and light explosives inflict full damage when their roll to strike is 14 or higher, and half damage even with attacks that fall under 13.

Vehicular Transformations: The Techno-Form can transform his body from humanoid to any type of vehicle and most types of industrial machines. Favorite transformations are as follows:
  • Humanoid robot form - default standard bipedal shape that human fleshbags find easier to deal with. Wields Kisentite axe.
  • Robot Velociraptor form: May hold one brave/stupid rider on back, weighs 550 lbs (250kg) - preferred combat mode. Kisentite axe also transforms into razorsharp biting jaws, augmented with Super Consumption power for tearing apart non-organic enemies.
  • Team APC Truck: Holds a team of heroes, weighs 4 tons, 80 mph (128 km) maximum speed, 20,000 Ibs (9,000 kg) maximum cargo load, no weapon systems and used to transport allies.
  • Team Chopper: Holds a team of heroes, weighs 1,000 Ibs (450 kg), 125 mph (200 km) maximum flight speed, 5,000 feet (1,525 m) maximum altitude, VTOL capable, 2,000 Ibs (900 kg) maximum cargo load, no weapon systems.
  • All techno-forms have integrated Antigravity Disk (rolled up on alien equipment tables), allowing flight for vehicle forms that are under the weight limit (Maximum weight allowance: 1 000 pounds (450 kg)). This includes smaller vehicles like motorcycle, velociraptor, humanoid robot.
    OOC: I don't know how weapon systems in vehicle transformations work. Techno-Form states they drain hps with every shot but I do not think robots like Blitz have hps.
MAJOR: Super Consumption
Supernatural Biting Power: Bite through anything with an AR of 17 or less against inorganic materials only.
Inorganic Bite Damage: See Supernatural Bite ability. This is an attack designed just to cause damage not eat. Also see #2 Eating.
Organic Bite Attack: 2d6 damage when used as an attack on living being.
Eating and Alter Mouth and Jaw: The jaw can unhinge and the mouth can open to be inhumanly large and hold a large amount of material.
Hyperactive Metabolism:
95% of everything eaten converted into energy.
+1 on initiative, automatic dodge at +2, +1 to strike and parry, +6 to damage, can leap 6 feet (1.8 m) higher or farther than normal and can run at triple his normal Spd in short bursts lasting up to five minutes long. +30 S.D.C. for every 100 Ibs (45 kg) eaten in the last hour.
Must eat at least twice his own weight every day, but of course she can eat anything. Without food, the character starves to death in 2d6+36 hours
Impervious to poison. Never gets sick from anything ingested, +2 to save vs drugs, and can swallow explosives, chewing them up and knocking them out without exploding.

Robotic Features
Language translator integral part of robot build (if allowed).

Special Skills
Delete if not applicable

EDUCATION LEVEL: Combat specialist
Select four physical skills plus one hand to hand of choice, six weapon proficiencies (any), one pilot, and first aid, plus six secondary skills. Skill Bonus: +10% except on secondary skills

The alien can speak, read, and write five different Earth languages fluently (98% skill proficiency) and may have a language translator as well.
Language: (English) 98%
Language: (Chinese) 98%
Language: (Russian) 98%
Language: (Japanese) 98%
Language: (Spanish) 98%

Language: Krakyt (Alien tongue) 98% - I guess some free native language of creators and enemies would be free picks
Language: Atorian (Alien tongue) 98%

Scholastic Skills
Robot Mechanics 20% (+5%) (instead of First Aid can I have this as first aid for robots?)
Navigation: Space 40% (+5%)

Hand to Hand : Martial Arts

Physical skills
Acrobatics
Boxing
Gymnastics
Wrestling

Secondary Skills
Athletics (General)
Body Building & Weight Lifting
Computer Operation 40% (+5%)
Research 50% (+5%)
Sensory Equipment 30% (+5%)
Radio: Basic 45% (+5%)

*Indicates Super Consumption Hyperactive Metabolism*
*Indicates Techno-Form*

Combat Data
HTH Type: Martial Arts
Number of Attacks: 5
Initiative Bonus: +2 +3
Strike Bonus: +8 +9
Parry Bonus: +12 +13
Dodge Bonus: +12
Disarm Bonus: +2
HTH Damage Bonus: +18 +24
Bonus to Roll w/Punch: +9
Bonus to Pull a Punch: +3
Other:
Automatic Dodge: 0 +2

Supernatural Bite:
  • vs Inorganic - 4d6 damage 6d6 damage
  • vs Organic - 2d6 damage


Kisentite axe +1 strike/parry, 3D6+3 damage

Weapon Proficiencies
W.P. Axe - +1 to strike and parry at levels 2, 5, 8, 12, and 15. +1 to strike when thrown at levels 5, 8, and 12; not designed for throwing.
W.P. Energy Rifle
  • +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
W.P. Flame Throwers
  • +1 to strike at levels, 2, 5, 10, and 15.
W.P. Heavy Military Weapons
  • +1 to strike at levels 1, 3, 6, 10, and 14.
W.P. Heavy MD Weapons
  • +1 to Strike at levels 2, 4, 7, 10, and 13.
W.P. Shotgun
  • +1 to strike at levels 1, 3, 6, 10, and 14.

Saving Throw Bonuses
Coma/Death: 4%
Toxins (15+): +1
Magic (varies):
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+):
Psionics (varies):

+2 to save vs drugs (Non-Lethal Poison)
+4 to save vs heat attacks and reduce damage by 25%

Aliens
Step 2: May choose. Picking 'Alien Appearance: Humanoid but Artificial Life Form/Robot'.
Why human shape? Big galaxy, so roll appearance of robot: 1d100 - Humanoid. Can't argue with that, human shape it will be.
Bonuses: The character is immune to psionic powers that are not physical in nature, never tires, and rarely sleeps (only needs 3-4 hours of sleep or rest).

Step 3: Physiological Modifications due to Unearthly Environments - 1d100 Thermo world. Lava I like.
1d100 Bonuses: +4 to save vs heat attacks and reduce damage by 25% even if the roll to save fails. Is unaffected by temperatures
under 140 degrees Fahrenheit and gets a +15 S.D.C. bonus.

Step 4: Determining Super Abilities/Random Power Category Table: Possesses Super Abilities: Select one Major and one Minor super ability, or four minor powers, or roll on the Random Ability Tables.

Choose to roll on the Random Ability Tables - 1d100 Two Major Super Abilities

Random Category 1d100
Choose from 1d100/1d100/1d100
-Super Consumption (Does this mean I could transform into a robotic Velociraptor and eat everything?)
-Regeneration: Ultima
-Natural Combat Ability (HU2) (Does this mean I don't pick a HTH skill the the Education roll Combat Specialist?)

Chosen power: Techno Form

Step 5: Determining Education & Skills: 1d100
- Combat Specialist
Select four physical skills plus one hand to hand of choice, six weapon proficiencies (any), one pilot, and first aid, plus six secondary skills. Skill Bonus: +10% except on secondary skills

Step 6: Reason for Coming to Earth: 1d100 - crash landed, must have been a crappy pilot. 1d100 - Earth reminds me of home .. yeah its just not Thermal yet. I need to fix that.

Step 7: Familiarity with Earth: 1d100 - has studied Earth extensively and is as knowledgeable about the planet, its people, customs, laws and cultures as any educated, native Earthling. The alien can speak, read, and write five different Earth languages fluently (98% skill proficiency) and may have a language translator as well.
-Language translator integral part of robot build if allowed.


Step 8: Equipment:
Earth clothes/Disguises - yeah right, no roll thanks. With Techno Form will be a robot in disguise.
Special Alien Weapons - now we're talking
1d100 Melee - was hoping guns
1d100 Kisentite axe. A finely crafted and decorated double-headed weapon. Average length: 2.75 feet (0.8 m). Average
weight: 4.6 pounds (2.1 kg). Damage: 3D6+3.
Vehicle 1d100 - antigravity disk.

Money: 1d100 3d6 x $1000
Last edited by Blitz on Sun Mar 13, 2022 4:19 pm, edited 60 times in total.
Blitz

Re: Blitz (WIP)

Post by Blitz »

Attributes
4d6-L + 1d6 + 1d6
4d6-L
4d6-L
4d6-L
4d6-L
4d6-L
4d6-L
4d6-L

HP: 8 (1d6 + 1d6 + 1d6) Do robots get hp?


Techno Form PS: +2d4+4 P.S is 2d4+4


Skill dice and SDC calculating:

Acrobatics +2 to rpf +1 to P.S. P.P. P.E. 1d6 to S.D.C
Athletics (General) + 1 parry/dodge, +1 rpf P.S., 1d6 to Spd and 1d8 to S.D.C.
Body Building & Weight Lifting +2 to P.S. and +10 S.D.C.
Boxing +1 attack +2 to parry/dodge +1 rpf +2 P.S. 3d6 on S.D.C.
Gymnastics +2rpf +2 P.S. P.E. +1 to P.P. 2d6 to S.D.C
Wrestling +1 to rpf, +2 to P.S. +1 to P.E. 4d6 to S.D.C

Total: +6 rpf, +10 PS, +2 PP, +4 PE, +5 Spd, +52 SDC, +1 attack, +3 parry/dodge
Blitz

Equipment List

Post by Blitz »

Equipment

Weapons Modules: integrated into robot and available in all techno-forms. Additional weaponry can be acquired and added in the future just as easily as a human changes his socks.

Alien Technology
Kisentite axe: A finely crafted and decorated double-headed weapon with serrated blades. Transforms into rows of metal shredding teeth in Velociraptor form. Average length: 2.75 feet (0.8 m). Average weight: 4.6 pounds (2.1 kg). Damage: 3D6+3.

Antigravity disk: Module about the size of a dinner plate. Maximum weight allowance: 1000 pounds (450 kg). Transformations that are within the weight limit allow for flight. Maximum speed: 160 mph (256 km). S.D.C.: 40 per disk. Maximum altitude is unlimited and can carry the character into outer space.

Other Earth-based technology
M-2A1-7 Portable Flamethrower: A solid stream of glorious fire. In velociraptor form the flame unit is held internally, allowing it to spew out flame. Damage: 5D10, plus ignition of all combustible material. Weight: 42.5 pounds (1 9.3 kg). Effective Range: 70 feet (21.3 m), unthickened;
150 feet (45.7 m), thickened.

Tear Gas: Impairs vision and respiration causing human eyes to burn and water. In robot or velociraptor form the gas is emitted through the rear-end. Victims are -6 to strike, parry, dodge, and lose any chance for initiative. Effects are immediate. Saving Throw: None (gas masks counter the gas effectively).

Laser Rifle: Range: 1800', Damage: 5d6, RoF: Single shot, Payload: 20 shots
OOC Comments
Found this on the Omega Armory thread.

Worn on Person

Satchel

Stored at Home/Base

Resources
$7,000

Last edited by Blitz on Thu Mar 10, 2022 3:24 am, edited 2 times in total.
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Re: Blitz (Alien: Robot) WIP

Post by Blackhaunt »

Looking good so far. Let me know when you're ready for me to give it a thorough eye for approval.
Let the GAMES begin.
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Re: Blitz (Alien: Robot) WIP

Post by Augur »

Nearly a month in and still incomplete. I'd suggest y'all communicate better/more frequently.
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Blitz

Background Story

Post by Blitz »

Blitz has no weepy attention-seeking childhood story laced with the growing pains and teenage angst of the human condition. She was built by the Krakyt military machine to wage glorious war with the Atorian Empire. The politicians of the alliance had other sick ideas, like diplomacy, and for years they all dithered in inaction. With no great war forthcoming Blitz, being a self aware machine, took her leave and spent some time trying to find a war of her own.

She fell into mercenary work with a squad of intergalactic grunts-for-hire and over the years racked up a respectable number of kills. That all came to an end one day when her company's ship was severely damaged in an ambush by vengeful Atorians. It was a revenge hit for some mission Blitz stopped caring about long ago. The entire crew was killed, and amongst the scattered space debris was Blitz, also transformed to resemble broken debris. She alone lived through the encounter.

A few weeks later the ship debris entered Earth's atmosphere, with Blitz along with it. She landed in a desert, and quickly assumed a variety of mechanical disguises before arriving in Century Station. There she has resumed her work .. looking for a war to fight.
Blitz

Re: Blitz (Alien: Robot) WIP

Post by Blitz »

Blackhaunt wrote: Fri Mar 04, 2022 12:13 pm Looking good so far. Let me know when you're ready for me to give it a thorough eye for approval.
Done all I can think of on my own. Just need to know what's reasonable, what needs cutting, and what needs changing.

Don't know whether I have HP or not. Robots should not but if not.. how does that work with Techno-Form needing hps to fuel ammunition costs?

An extra option put together here is incorporating alien and human weapons into the techno form just by reshaping the new form around them.
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Re: Blitz (Alien: Robot) - ready for review

Post by Augur »

Character Sheet
Use the following as it's way less confusing:
Power Category: Alien (Humanoid Robot Appearance)
I think the problem this character is running into is that you're trying to create a ROBOT character, but using all the stuff for a normal biological alien instead of just using the rules for creating a ROBOT (p.192) while retaining the Alien origin content for background story purposes.

This seems to be a mish-mash of approaches to a (complicated) concept Palladium doesn't deal well with, and that doesn't jive well with me, but if your Dimension Master will allow it, so be it.

These all need to be addressed:
Alias:
XP Points:
Next Level @ XP:
Childhood Environment:
Social/Economic Background:
When Extraordinary Abilities First Manifested:
Insanity--still TBD
PPE:
ISP: Delete if not applicable
Age:
All the leveling info like this (+1 to strike at levels 1, 3, 6, 10, and 14.) needs to go.
"+2 to save vs drugs" --that's non-lethal poisons/toxins
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Re: Blitz (Alien: Humanoid Robot) - ready for review

Post by Augur »

Aed#4134 just left the server, so I'm guessing the month of trying to get his character finalized was too much for him.
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