Hangouts Handle:
Discord: Aed#4134
Character Name: Blitz
Power Category: Alien: Humanoid Robot
Alias: none
Occupation: Combat Specialist - Mercenary
Alignment: Unprincipled
XP Level: 3
XP Points: 4,201
Next Level @ XP: 8,401
Birth Order/Family Ties: Created by Krakyt military to wage glorious war with the Atorian Empire.
Land of Origin: Ikarakt - Krakyt homeworld - a thermo world of boiling rock and flame.
Childhood Environment: none, was created
Social/Economic Background: Military background. Blowing people and things up.
When Extraordinary Abilities First Manifested: was created with abilities
Disposition: Blitz tends to be fearless, arrogant, disobedient, and generally disagree with the leadership of civilian human fleshies. She believes that the best military minds should lead. But Blitz is also a mercenary, so she tolerates the chain of command... at least as far as the hand that issues the paycheck. She is built for war and imagines one day to find that one glorious historic battle, where she will take down countless enemies in a storm of fire and blood. She truly enjoys violence and has a strange attraction to heat and flame, particularly lava.
Insanity:
Pick one or more:
Fascination with fire in all its forms - gotta burn it all, then devour it
Fascination with death in all its forms -kill em all, so long as I get paid
Fascination with money in all its forms -by the way, when do I get paid?
*Indicates Super Consumption Hyperactive Metabolism*
*Indicates Techno-Form*
ATTRIBUTES
I.Q.: 12
M.E.: 10
M.A.: 9
P.S.: 14+10 33
P.P.: 25+2
P.E.: 12+4
P.B.: 7
Speed: 11+5 *triple in short bursts*
PHYSICAL DATA
HP: 8 + PE - HP fuels ammo in Techno Form but this is an alien of robot/android type so do they even have hps?
SDC: (what is base SDC of an Alien?) + 52 (from skills) + 15 (Thermo world origin) 400
AR: 0 13
Age: 68
Sex: n/a
Height: 7ft
Weight: 550 lbs up to 4 metric tons depending on transformation chosen
Description: In his default form, Blitz is a seven feet tall humanoid figure of gleaming "living" metal with photoelectric eyes gleaming blue. Old blast scars show she has withstood destructive forces many times and is no stranger to battle. In Velociraptor mode, those eyes turn red and Blitz's powerful jaws can snap virtually anything that comes between them. She also can breathe fire from an integrated flamethrower unit. At other times Blitz resembles a variety of vehicles, depending on the need.
Natural Abilities
Thermo world origin - Bonuses: +4 to save vs heat attacks and reduce damage by 25% even if the roll to save fails. Is unaffected by temperatures
under 140 degrees Fahrenheit and gets a +15 S.D.C. bonus.
Humanoid shape but Artificial Life Form/Robot - Immune to psionic powers that are not physical in nature, never tires, and rarely sleeps (only needs 3-4 hours of sleep or rest).
Super Abilities
MAJOR: Techno-Form
Basic Techno-Form abilities: Immune to mind-affecting powers, drugs, poisons and diseases that affect humans.
Immune to powers that affect the biological, including Bio-Manipulation.
Immune to gasses, poisons, toxins, diseases, cold-based attacks (no damage), and the vacuum of space, and does not need to breathe.
Minimal sense of touch, and no sense of taste or smell (-20% on skills where that matters).
Perfect 20/20 color vision and long-range sight equal to telescopic rifle scope, can read a small sign or recognize a face from up to two miles (3.2 km) away
Nightvision 2000 feet (610m).
Hear a whisper at up to 200 feet (61.5 m) away.
Automatic dodge on all attacks; even from behind/surprise.
Superhuman strength +9 P.S.
Increased S.D.C. and A.R.: The Techno-Form has a Natural A R. of 13 and 400 S.D.C.
Heal half rate of humans, but eating at least 10 Ibs (4.5 kg) of metal instantly restores 4D6 S.D.C. per every 10 Ibs (4.5 kg) consumed.
Armor piercing bullets, explosive rounds, grenades and light explosives inflict full damage when their roll to strike is 14 or higher, and half damage even with attacks that fall under 13.
Vehicular Transformations: The Techno-Form can transform his body from humanoid to any type of vehicle and most types of industrial machines. Favorite transformations are as follows:
- Humanoid robot form - default standard bipedal shape that human fleshbags find easier to deal with. Wields Kisentite axe.
- Robot Velociraptor form: May hold one brave/stupid rider on back, weighs 550 lbs (250kg) - preferred combat mode. Kisentite axe also transforms into razorsharp biting jaws, augmented with Super Consumption power for tearing apart non-organic enemies.
- Team APC Truck: Holds a team of heroes, weighs 4 tons, 80 mph (128 km) maximum speed, 20,000 Ibs (9,000 kg) maximum cargo load, no weapon systems and used to transport allies.
- Team Chopper: Holds a team of heroes, weighs 1,000 Ibs (450 kg), 125 mph (200 km) maximum flight speed, 5,000 feet (1,525 m) maximum altitude, VTOL capable, 2,000 Ibs (900 kg) maximum cargo load, no weapon systems.
- All techno-forms have integrated Antigravity Disk (rolled up on alien equipment tables), allowing flight for vehicle forms that are under the weight limit (Maximum weight allowance: 1 000 pounds (450 kg)). This includes smaller vehicles like motorcycle, velociraptor, humanoid robot.
OOC: I don't know how weapon systems in vehicle transformations work. Techno-Form states they drain hps with every shot but I do not think robots like Blitz have hps.
Supernatural Biting Power: Bite through anything with an AR of 17 or less against inorganic materials only.
Inorganic Bite Damage: See Supernatural Bite ability. This is an attack designed just to cause damage not eat. Also see #2 Eating.
Organic Bite Attack: 2d6 damage when used as an attack on living being.
Eating and Alter Mouth and Jaw: The jaw can unhinge and the mouth can open to be inhumanly large and hold a large amount of material.
Hyperactive Metabolism: 95% of everything eaten converted into energy.
+1 on initiative, automatic dodge at +2, +1 to strike and parry, +6 to damage, can leap 6 feet (1.8 m) higher or farther than normal and can run at triple his normal Spd in short bursts lasting up to five minutes long. +30 S.D.C. for every 100 Ibs (45 kg) eaten in the last hour.
Must eat at least twice his own weight every day, but of course she can eat anything. Without food, the character starves to death in 2d6+36 hours
Impervious to poison. Never gets sick from anything ingested, +2 to save vs drugs, and can swallow explosives, chewing them up and knocking them out without exploding.
Robotic Features
Language translator integral part of robot build (if allowed).
Special Skills
Delete if not applicable
EDUCATION LEVEL: Combat specialist
Select four physical skills plus one hand to hand of choice, six weapon proficiencies (any), one pilot, and first aid, plus six secondary skills. Skill Bonus: +10% except on secondary skills
The alien can speak, read, and write five different Earth languages fluently (98% skill proficiency) and may have a language translator as well.
Language: (English) 98%
Language: (Chinese) 98%
Language: (Russian) 98%
Language: (Japanese) 98%
Language: (Spanish) 98%
Language: Krakyt (Alien tongue) 98% - I guess some free native language of creators and enemies would be free picks
Language: Atorian (Alien tongue) 98%
Scholastic Skills
Robot Mechanics 20% (+5%) (instead of First Aid can I have this as first aid for robots?)
Navigation: Space 40% (+5%)
Hand to Hand : Martial Arts
Physical skills
Acrobatics
Boxing
Gymnastics
Wrestling
Secondary Skills
Athletics (General)
Body Building & Weight Lifting
Computer Operation 40% (+5%)
Research 50% (+5%)
Sensory Equipment 30% (+5%)
Radio: Basic 45% (+5%)
*Indicates Super Consumption Hyperactive Metabolism*
*Indicates Techno-Form*
Combat Data
HTH Type: Martial Arts
Number of Attacks: 5
Initiative Bonus: +2 +3
Strike Bonus: +8 +9
Parry Bonus: +12 +13
Dodge Bonus: +12
Disarm Bonus: +2
HTH Damage Bonus: +18 +24
Bonus to Roll w/Punch: +9
Bonus to Pull a Punch: +3
Other:
Automatic Dodge: 0 +2
Supernatural Bite:
- vs Inorganic - 4d6 damage 6d6 damage
- vs Organic - 2d6 damage
Kisentite axe +1 strike/parry, 3D6+3 damage
Weapon Proficiencies
W.P. Axe - +1 to strike and parry at levels 2, 5, 8, 12, and 15. +1 to strike when thrown at levels 5, 8, and 12; not designed for throwing.
W.P. Energy Rifle
- +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
- +1 to strike at levels, 2, 5, 10, and 15.
- +1 to strike at levels 1, 3, 6, 10, and 14.
- +1 to Strike at levels 2, 4, 7, 10, and 13.
- +1 to strike at levels 1, 3, 6, 10, and 14.
Saving Throw Bonuses
Coma/Death: 4%
Toxins (15+): +1
Magic (varies):
Lethal Poison (14+): +1
Non-Lethal Poison (16+): +1
Insanity (12+):
Psionics (varies):
+2 to save vs drugs (Non-Lethal Poison)
+4 to save vs heat attacks and reduce damage by 25%
Aliens
Step 2: May choose. Picking 'Alien Appearance: Humanoid but Artificial Life Form/Robot'.
Why human shape? Big galaxy, so roll appearance of robot: 1d100 - Humanoid. Can't argue with that, human shape it will be.
Bonuses: The character is immune to psionic powers that are not physical in nature, never tires, and rarely sleeps (only needs 3-4 hours of sleep or rest).
Step 3: Physiological Modifications due to Unearthly Environments - 1d100 Thermo world. Lava I like.
1d100 Bonuses: +4 to save vs heat attacks and reduce damage by 25% even if the roll to save fails. Is unaffected by temperatures
under 140 degrees Fahrenheit and gets a +15 S.D.C. bonus.
Step 4: Determining Super Abilities/Random Power Category Table: Possesses Super Abilities: Select one Major and one Minor super ability, or four minor powers, or roll on the Random Ability Tables.
Choose to roll on the Random Ability Tables - 1d100 Two Major Super Abilities
Random Category 1d100
Choose from 1d100/1d100/1d100
-Super Consumption (Does this mean I could transform into a robotic Velociraptor and eat everything?)
-Regeneration: Ultima
-Natural Combat Ability (HU2) (Does this mean I don't pick a HTH skill the the Education roll Combat Specialist?)
Chosen power: Techno Form
Step 5: Determining Education & Skills: 1d100
- Combat Specialist
Select four physical skills plus one hand to hand of choice, six weapon proficiencies (any), one pilot, and first aid, plus six secondary skills. Skill Bonus: +10% except on secondary skills
Step 6: Reason for Coming to Earth: 1d100 - crash landed, must have been a crappy pilot. 1d100 - Earth reminds me of home .. yeah its just not Thermal yet. I need to fix that.
Step 7: Familiarity with Earth: 1d100 - has studied Earth extensively and is as knowledgeable about the planet, its people, customs, laws and cultures as any educated, native Earthling. The alien can speak, read, and write five different Earth languages fluently (98% skill proficiency) and may have a language translator as well.
-Language translator integral part of robot build if allowed.
Step 8: Equipment:
Earth clothes/Disguises - yeah right, no roll thanks. With Techno Form will be a robot in disguise.
Special Alien Weapons - now we're talking
1d100 Melee - was hoping guns
1d100 Kisentite axe. A finely crafted and decorated double-headed weapon. Average length: 2.75 feet (0.8 m). Average
weight: 4.6 pounds (2.1 kg). Damage: 3D6+3.
Vehicle 1d100 - antigravity disk.
Money: 1d100 3d6 x $1000